Summoning: Difference between revisions

9 bytes removed ,  30 October 2022
→‎Mark Discovery Chance: fixed formula to match the current version
(→‎Gathering Summoning Marks: Added mark counts for Mark level 5 & 6)
(→‎Mark Discovery Chance: fixed formula to match the current version)
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The chance of discovering a mark for each action is given by the following formula:
The chance of discovering a mark for each action is given by the following formula:


<math>\text{Mark Chance} = \frac{\text{Action Time}}{\left ( \text{Tier} + 1 \right )^2 \times 300} \times \text{Equipped Modifier}</math>
<math>\text{Mark Chance} = \frac{\text{Action Time}}{\left ( \text{Tier} + 1 \right )^2 \times 2} \times \text{Equipped Modifier}</math>


Where:
Where:
* '''Tier''' is the familiar's tier
* '''Tier''' is the familiar's tier
* '''Equipped Modifier''' is either:
* '''Equipped Modifier''' is either:
** 2 if the familiar for which marks are being discovered is equipped & discovered in a non-Combat skill
** 2.5 if the familiar for which marks are being discovered is equipped & discovered in a non-Combat skill
** 1.75 if the familiar is equipped & discovered in a {{Icon|Combat}} skill
** 2 if the familiar is equipped & discovered in a {{Icon|Combat}} skill
** 1 otherwise
** 1 otherwise
* '''Action Time''' is the time the action takes in seconds, which for Combat is the player's attack speed. Note that for the following skills, the value used here is fixed to the following, regardless of the actual time the action takes to complete:
* '''Action Time''' is the time the action takes in seconds, which for Combat is the player's attack speed. Note that for the following skills, the value used here is fixed to the following, regardless of the actual time the action takes to complete:
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===== Maximising Mark Discovery Chance =====
===== Maximising Mark Discovery Chance =====
The chance of acquiring marks over time for a familiar can be increased by:
The chance of acquiring marks over time for a familiar can be increased by:
* Equipping tablets of that same familiar. This doubles the chance for non-combat skills (excluding {{Skill|Alt. Magic}}), and increases the chance by 1.75 times for {{Icon|Combat}} skills as well as {{Skill|Alt. Magic}}
* Equipping tablets of that same familiar. This multiplies the chance by 2.5x for non-combat skills (excluding {{Skill|Alt. Magic}}), and double the chance for {{Icon|Combat}} skills as well as {{Skill|Alt. Magic}}
* Burning the log with the highest {{Icon|Mastery}} level for {{Skill|Firemaking}}. Due to the fixed action time above varying per log, the log with the highest mastery level is the quickest relative to the base burn interval, which in turn maximises the mark chance
* Burning the log with the highest {{Icon|Mastery}} level for {{Skill|Firemaking}}. Due to the fixed action time above varying per log, the log with the highest mastery level is the quickest relative to the base burn interval, which in turn maximises the mark chance
* Minimising the action time for the following resource-consuming skills: {{Skill|Cooking}}, {{Skill|Smithing}}, {{Skill|Fletching}}, {{Skill|Crafting}}, {{Skill|Runecrafting}}, and {{Skill|Herblore}}. This improves the rate at which marks are acquired. For any other skills, changes to the action time have no impact on the rate of mark acquisition, although longer actions are usually preferable to reduce the number of tablets consumed over time
* Minimising the action time for the following resource-consuming skills: {{Skill|Cooking}}, {{Skill|Smithing}}, {{Skill|Fletching}}, {{Skill|Crafting}}, {{Skill|Runecrafting}}, and {{Skill|Herblore}}. This improves the rate at which marks are acquired. For any other skills, changes to the action time have no impact on the rate of mark acquisition, although longer actions are usually preferable to reduce the number of tablets consumed over time