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From Melvor Idle
  • building an agility course (or single obstacle). It returns the total amount of resources and levels required to build the provided agility obstacles. Invokes
    443 bytes (55 words) - 19:39, 21 April 2024
  • TODO Tool names }, Agility: { elitePillars: { name: { key: 'AGILITY', idFormat: 'PILLAR_NAME_{ID}' } }, obstacles: { name: { key: 'AGILITY', idFormat: 'OBSTACLE_NAME_{ID}'
    50 KB (179 words) - 23:09, 3 October 2023
  • Template for generating a table containing all objects (items, upgrades, pets, agility obstacles, and so on) that can provide a given modifier. This template accepts
    4 KB (35 words) - 14:39, 1 May 2024
  • specific Agility obstacles or pillars with icons. For example, {{AgilityIcon|Ice Jump}} becomes Ice Jump. This also works for pillars, {{AgilityIcon|Pillar
    324 bytes (43 words) - 13:37, 27 March 2024
  • Allows you to get a table by listing the relevant obstacles. {{AgilityCourseTable |Rope Climb |Monkey Bars |Balance Seesaw |Elite Pillar of Conflict |showtotals
    1 KB (35 words) - 17:12, 27 April 2024
  • Template:TownshipIcon for all types of Township icons Template:AgilityIcon for Agility obstacles and pillars Template:POIIcon for Cartography Points of
    5 KB (234 words) - 12:14, 3 April 2024