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From Melvor Idle
  • Lua module for generating various item tables. Pulls data from Module:GameData/data
    87 bytes (12 words) - 22:00, 29 October 2022
  • money making guides (mostly copy-paste) to use Template:MoneyMakingGuide/doc. This allows for standardization in guides, auto updates values (should these
    2 KB (340 words) - 02:59, 24 March 2024
  • modObj[k].push(({ gamemodeID: itemDef.gamemodeID, itemIDs: itemDef.rewardItemIDs })); } else { gamemodeRewards.push(...itemDef.rewardItemIDs); } }); } else { console
    50 KB (179 words) - 23:09, 3 October 2023
  • color: #529955; } .ace-tm .ace_comment.ace_doc { color: #529955; } .ace-tm .ace_comment.ace_doc.ace_tag { color: rgb(128, 159, 191); } .ace-tm
    36 KB (4,165 words) - 07:00, 10 May 2024
  • Allows you to get a table by listing the relevant obstacles. {{AgilityCourseTable |Rope Climb |Monkey Bars |Balance Seesaw |Elite Pillar of Conflict |showtotals
    1 KB (35 words) - 17:12, 27 April 2024
  • include an item that can be sold for coins. Parameters: 1: (optional) The amount of items to retrieve in the table. Leave empty to retrieve all items. 2: (optional)
    592 bytes (88 words) - 19:39, 6 May 2024
  • at most one item of equipment is specified for each equipment slot For all other parameters, the value passed will be the name of an item of equipment
    1 KB (184 words) - 19:25, 8 September 2023
  • values as appropriate. {{MessageBox |class = (Optional) Table classes |style = (Optional) Inline table styles |img = (Optional) Image | Header text | (Optional)
    2 KB (207 words) - 21:50, 5 June 2022
  • Template:ItemIcon or Template:UpgradeIcon. You probably want to use one of the following instead for most things: Template:ItemIcon for items Template:MonsterIcon
    5 KB (234 words) - 12:14, 3 April 2024
  • Template for generating a table containing all objects (items, upgrades, pets, agility obstacles, and so on) that can provide a given modifier. This template
    4 KB (35 words) - 14:39, 1 May 2024