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From Melvor Idle
  • switch(propertyName) { case 'media': case 'altMedia': case 'markMedia': case 'icon': case 'barStyle': // See: melvorD:Compost case 'buttonStyle': case 'descriptionGenerator':
    50 KB (179 words) - 23:09, 3 October 2023
  • like so: {{Icon|Castle of Kings|Knight Time|type=combatArea}} becomes Knight Time. You can also just do {{Icon|Combat}} Combat if you need an icon for an image
    5 KB (234 words) - 12:14, 3 April 2024
  • spell links with icons, which automatically determines the appropriate icon type unlike using Template:Icon directly. For example, {{SpellIcon|Surge II}} becomes
    291 bytes (38 words) - 13:34, 27 March 2024
  • A template for quickly generating icons for various combat zones. It automatically grabs the correct icon without needing the user to specify what type
    316 bytes (48 words) - 13:36, 27 March 2024
  • item links with icons. For example, {{ItemIcon|Compost}} becomes Compost. For a complete list of options, please refer to Template:Icon.
    188 bytes (25 words) - 13:32, 27 March 2024
  • links with icons. For example, {{ConstellationIcon|Deedree}} becomes Deedree. For a complete list of options, please refer to Template:Icon.
    215 bytes (25 words) - 13:36, 27 March 2024
  • buildings. For example, {{BuildingIcon|Orchard}} becomes Orchard. For a complete list of options, please refer to Template:Icon.
    183 bytes (23 words) - 22:16, 3 October 2023
  • A template for quickly building spellbook links with icons. For example, {{SpellbookIcon|Ancient}} becomes Ancient. Adding a second argument allows you
    346 bytes (42 words) - 13:34, 27 March 2024
  • obstacles or pillars with icons. For example, {{AgilityIcon|Ice Jump}} becomes Ice Jump. This also works for pillars, {{AgilityIcon|Pillar of Skilling}} becomes
    324 bytes (43 words) - 13:37, 27 March 2024
  • with icons. For example, {{MonsterIcon|Golbin}} becomes Golbin. Adding a second argument allows you to override the text. For example, {{MonsterIcon|Golbin|No
    362 bytes (50 words) - 13:32, 27 March 2024
  • A template for quickly building upgrade links with icons. For example, {{UpgradeIcon|Dragon Pickaxe}} becomes Dragon Pickaxe Also allows for overriding
    379 bytes (50 words) - 13:34, 27 March 2024
  • A template for quickly building prayer links with icons. For example, {{PrayerIcon|Mystic Might}} becomes Mystic Might. Adding a second argument allows
    364 bytes (48 words) - 13:35, 27 March 2024
  • Pulls icons for pets based on either name or skill: {{PetIcon|Smithing}} becomes Puff, the Baby Dragon {{PetIcon|Beavis}} becomes Beavis {{PetIcon|Larry}}
    392 bytes (51 words) - 13:35, 27 March 2024
  • Township icons. Supports: Buildings: {{TownshipIcon|Orchard}} becomes Orchard Seasons: {{TownshipIcon|Winter}} becomes Winter Biomes: {{TownshipIcon|Grasslands}}
    487 bytes (45 words) - 23:10, 24 July 2023
  • color: #529955; } .ace-tm .ace_comment.ace_doc { color: #529955; } .ace-tm .ace_comment.ace_doc.ace_tag { color: rgb(128, 159, 191); } .ace-tm
    36 KB (4,165 words) - 07:00, 10 May 2024
  • Places an icon for an agility obstacle, and links to the agility obstacle under the Agility page. Example usage: {{AgilityObstacle|Lake Swim}} Turns into:
    203 bytes (26 words) - 19:10, 7 April 2024
  • page with an icon of the skill. For example, {{Skill|Herblore}} becomes Herblore. For a complete list of options, please refer to Template:Icon.
    222 bytes (35 words) - 13:33, 27 March 2024
  • A template for link to specific Points of Interest ('POIs') with icons. For example, {{POIIcon|Fisherman's Enclave}} becomes Fisherman's Enclave. For those
    455 bytes (66 words) - 13:37, 27 March 2024