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From Melvor Idle
  • Damage Reduction Potion (category Potion)
    The Damage Reduction Potion is a potion that can be made with Herblore. It increases the player's Damage Reduction. A charge is used each time the player
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  • Regeneration Damage Reduction Potion II 3 Damage Reduction Potion I +2% Damage Reduction Damage Reduction Potion III 3 Damage Reduction Potion II +2% Damage Reduction
    764 bytes (105 words) - 01:32, 11 September 2023
  • 443 Melee Damage 30% Ram The enemy rams into you for 100% of the enemy's normal damage. On a hit inflicts Bleed that deals 100% of the damage dealt as damage
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  • Damage Reduction Potion IV (category Potion)
    - Main article: Damage Reduction Potion
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  • Barrentoe Herb 1 Diamond Damage Reduction Potion I Herblore Level 90 180 XP 2 Barrentoe Herb 2 Eyeball 1 Large Horn Damage Reduction Potion II Herblore Level
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  • unlikely for them to obtain maximum stacks before they are killed. Use Damage Reduction Potion IV for 10% extra DR. Weakness Exploiter Cape has marginally higher
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  • Slicing Maelstrom and Surge II Despair Damage Reduction Potion IV This build has 1,200 Hitpoints and 78% Damage Reduction. It also relies on Leviathan Shield
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  • Interval and Enemy Damage Reduction decreased by 5%, from Ashtar For spells, use Dragon Storm Call and Surge II Use Damage Reduction Potion IV for 10% extra
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  • and Yak level 3 synergy to give extra 2% DR against ranged. Equip Damage Reduction Potion III (or higher) for improved DR. This build is designed to make
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  • Eyeball 1 Snape Grass Damage Reduction Potion I Herblore Level 90 180 XP 2 Barrentoe Herb 2 Eyeball 1 Large Horn Damage Reduction Potion II Herblore Level
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  • Divine Crossbow, use the highest level crossbow you can obtain. Use Damage Reduction Potion IV for 10% extra DR. If you are unable to obtain Meteorite Bolts
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  • have 1040 HP and 68 DR. This is achieved by using Damage Reduction Potion IV instead of Diamond Luck Potions. This clocks in around 21 to 22 scrolls per hour
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  • Crossing obstacle is active use Damage Reduction Potion IV or Ranged Strength Potion IV, otherwise use Diamond Luck Potion IV. Fox and Dragon Siren and Dragon
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  • Damage Reduction Potion III (category Potion)
    - Main article: Damage Reduction Potion
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  • Damage Reduction Potion I (category Potion)
    - Main article: Damage Reduction Potion
    154 bytes (5 words) - 21:09, 22 November 2022
  • Damage Reduction Potion II (category Potion)
    - Main article: Damage Reduction Potion
    154 bytes (5 words) - 21:09, 22 November 2022
  • 000 Dragonite Ore Hard 15 1,000 Damage Reduction Potion IV 2,000 Dark Horned Elite  500,000 5,000 Damage Reduction Potion IV Hard 16 10 Infernal Core  500
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  • action. Down from 1 in 1000 Damage Reduction Potion charges increased to 10/15/20/30, up from 3/3/3/5 Damage Reduction Potion % benefit increased to 2/4/6/10
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  • is active use Damage Reduction Potion IV or Magic Damage Potion IV, otherwise use Diamond Luck Potion IV. Yak and Dragon - Avoids damage from burns inflicted
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  • Crossing obstacle is active use Damage Reduction Potion IV or Melee Strength Potion IV, otherwise use Diamond Luck Potion IV. Fox and Dragon Siren and Dragon
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  • Requirements XP Ingredients Damage Reduction Potion I Herblore Level 90 180 XP 2 Barrentoe Herb 2 Eyeball 1 Large Horn Damage Reduction Potion II Herblore Level
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  • like a Damage Reduction Potion or Leonardo. Many monsters have Damage Reduction modifiers that affect their defensive stats. The player's damage reduction
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  • Sand-Covered Treasure 31 17 Level 90  1,000,000 500 Diamond 1,000 Damage Reduction Potion IV
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  • 000 Necromancer Potion I 1 - 300 5/64 7.81%  225 - 67,500 Herblore Potion I 1 - 300 5/96 5.21%  450 - 135,000 Damage Reduction Potion I 1 - 300 7/192 3
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  • Regeneration Potion (category Potion)
    other combat potions such as Diamond Luck Potions and Damage Reduction Potions are usually preferred for their greater utility. The tier of potion created depends
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  • Herblore (redirect from Potions) (section Potion Tiers)
    charges are depleted. Potions must first be equipped for use, with each skill having its own potion slot, accessible by selecting the potion icon at the top
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  • Combat Triangle damage reduction modifier. Damage reduction has a maximum value of 95% and a minimum of 0%, where the in-combat damage reduction can be calculated
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  • the use of Damage Reduction Potion IV, and will consume significantly more food, runes, and potions Cloudburst Staff: Damage Reduction Potion IV Battleheart
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  • Combat Damage Reduction Potion I melvorF:Damage_Reduction_Potion_I Herblore Potion Yes  850 Opening: Level 90 Combat Upgrading Items Damage Reduction Potion
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  • Frostspark Boots for Vorloran Protector Boots. Potion: Penetration Potion IV or Damage Reduction Potion IV if you do not have the Superior Cape of Completion
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  • substituted for other potions, but preferably Damage Reduction Potion IV. Summoning Tablets: Dragon and Minotaur, Centaur, or Witch. Fox and Minotaur, Centaur
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  • Arctair, use Damage Reduction Potion IV. For Harkair, the Damage Reduction requirement is lower such that potions such as the Penetration Potion or Ranged
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  • 000 Necromancer Potion I 1 - 300 5/64 7.81%  225 - 67,500 Herblore Potion I 1 - 300 5/96 5.21%  450 - 135,000 Damage Reduction Potion I 1 - 300 7/192 3
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  • combat style prayers you have available. For all combat styles, use Damage Reduction Potion IV For all combat styles, use Spectre and Occultist. This synergy
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  • have 33,333 Accuracy Rating. Into the Mist: Does no damage. Gives the enemy +10% Damage Reduction each time they are hit, so if using Ancient Magicks,
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  • Sand-Covered Treasure Other 31 17 Level 90  1,000,000 500 Diamond 1,000 Damage Reduction Potion IV The Multicultural Port Port 31 18 Level 90  5,000,000
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  • by dealing damage in combat. Hitpoints XP is earned with all combat styles and attack styles, and is based only on damage dealt, not damage taken by the
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  • away: Food, food auto-swap (provided by Cooking Upgrade 2), Damage Reduction Prayers, Potions, Summons. Disable Auto Slayer if you don't intend to use it
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  • Crafting (section Potion)
    Agility obstacle (0.2 second reduction), the Elite Pillar of Expertise (3% interval reduction), Hyden (5% interval reduction), Superior Crafting Skillcape
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  • Agility (section Potion)
    rebuild an obstacle, up to a maximum of 95% cost reduction (or 100% once the Agility Item Cost Reduction Enhancement upgrade has been purchased), and a practical
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  • Summoning (section Potion)
    Ring of Summoning. This gives a total of 58% interval reduction and 1.5s flat interval reduction resulting in a 0.6s action time. The number of tablets
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  • Runecrafting (section Potion)
    for a for a 3% interval reduction, Harold for a 2% interval reduction, and the Eagle + Crow synergy for a 10% interval reduction. Additionally, the Cool
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  • Smithing (section Potion)
    Expansion, resulting in armour with better stats (most importantly Damage Reduction). All Smithing actions take a base time of 2 seconds. This can be reduced
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  • Cooking (section Potion)
    interval reduction possible in the base game is therefore 41% plus 0.4 seconds (where the flat reduction is applied after the percentage reduction). The Throne
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  • prayers that provide Damage Reduction to be used indefinitely at no cost while Thieving. Prayer experience is earned when dealing damage to an enemy while
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  • Fletching (section Potion)
    interval reductions: Sharp Fletcher Gloves provide a 0.1 second reduction when equipped, and the Mountain Trail Obstacle provides a 0.2 second reduction when
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  • Astrology (section Potions)
    10% Owl itself provides 5% interval reduction, so equipping the synergy gives a total of 15% action interval reduction. Increasing the drop chance Stardust:
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  • offline Melee Evasion, Damage Reduction and Divine Potions no longer use charges on player attack Melee Evasion & Damage Reduction Potions now only use charges
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  • Gold Emerald Ring will not. Alt. Magic benefits from the same Rune Cost Reduction bonuses as Magic. Salem can be received while training Alt. Magic, with
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  • Thieving (section Potion)
    seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any sources of damage reduction (DR). Damage taken while
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  • Attack 1 - 594 Magic Damage 50% Harmful Concoction The enemy throws a potion that explodes into a noxious cloud, dealing 200 damage 15 times over 5.6s.
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  • Firemaking (section Potion)
    By using Controlled Heat Potions, bonfires will automatically be started at the cost of no logs. The Controlled Heat Potion relights bonfires automatically
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  • DR%) Normal Hit damage (Eg. 25% DR = up to 125% normal hit damage). On a hit, inflicts Bleed that deals 200% of the damage dealt as damage over 10s. Avoidable
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  • 60% Normal Attack 1 - 407 Ranged Damage 40% Webshot Fire an unavoidable, sticky, silk shot that deals 450 damage and gives you +30% Attack Interval for
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  • hit damage. On a hit, inflicts Bleed that deals 200% of the damage dealt as damage over 10s. Avoidable. Intimidation Reduce Player damage reduction by 19%
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  • Diamond Luck Potion IV or Damage Reduction Potion IV. Alternatively: Melee Strength Potion IV, Ranged Strength Potion IV, or Magic Damage Potion IV Hinder
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  • Penetration Potion (category Potion)
    The Penetration Potion is a potion that can be made with Herblore. When used, the enemy's Damage Reduction is reduced. The tier of potion created depends
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  • 200% damage if 100% HP, 100% damage if 50% HP). Avoidable. 30% Shadow Bite The enemy bites you dealing damage equal to 150% of the enemy's max hit and heals
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  • 330 Ranged Damage 50% Poison Spike Skin Gives the enemy +30% Reflect Damage, +50% chance to poison attackers when hit, and +5% Damage Reduction for 3 of
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  • \times \text{Buildings Built} \times \left ( 1 - \frac{\text{Building Cost Reduction %}}{100} \right ) \times \left ( 1 + \frac{\text{Repair Cost %}}{100} \right
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  • V0.19.2, all available sources of Slayer Area Effect Negation are flat reductions. This means the negation amount is directly subtracted from the effect
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  • the enemy's normal damage. On a hit, has a 40% chance to apply stun for 1 turn. Avoidable. Intimidation Reduce Player damage reduction by 35% Rage When Target
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  • Slayer (section Potions)
    monsters in the chosen tier, even after Combat Triangle modifiers to Damage Reduction are taken into account. Increasing the Slayer skill allows the player
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  • Normal Attack 1 - 800 Magic Damage 50% Foresight An avoidable attack that deals damage equal to 100% of the enemy's normal damage. On a hit, gives the enemy
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  • 000,000 Complete Necromancers Palace Agility Item Cost Reduction Enhancement Item cost reduction in Agility can now reach 100%  250,000,000 Level 99 Level
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  • that deals damage equal to 100% of the enemy's normal damage 3 times over 0.4s. 20% Ghostly Cannonball An avoidable attack that deals damage equal to 100%
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  • 100% Blunderbuss An avoidable attack that deals damage equal to 35% of your normal damage 8 times over 1.05s. Barrier Regeneration Regenerates 25% Barrier
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  • other skills more efficient. Combat potions provide a boost, but Diamond Luck Potion IV and Damage Reduction Potion IV are desired for late game combat
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  • Diamond Luck Potions. If you absolutely need the extra damage reduction and can find no other source for it, use Damage Reduction Potions For Ranged, with
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  • 80% Normal Attack 1 - 600 Ranged Damage 20% Shared Toxins An avoidable attack that deals 100% of the enemy's normal damage. On a hit, inflicts Poison that
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  • 50% Normal Attack 1 - 360 Ranged Damage 30% Bloating Shot An avoidable attack that deals 100% of the enemy's max hit damage. On a hit, Inflicts Poison that
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  • Points Erran Earth God Dungeon +1% Damage Reduction Ren Fire God Dungeon +2% Maximum Hit Pablo Into the Mist +2% Damage To All Monsters Sam Agility +15%
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  • auto-eat threshold and damage reduction to idle this enemy! Requirements Discover Melantis Damage Reduction Potion IV 70%+ Damage Reduction depending on hitpoints
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  • monsters in combat, the player's Ranged level affects both accuracy and damage. The Ranged skill also determines what Ranged armour, Ranged weapons, and
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  • Alchemist's Bag +10% Chance To Preserve Potion Charge and +5 Charges per Potion. One item is consumed when a Potion charge is used. Fishing Scroll of XP +3%
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  • does not reduce damage taken from enemy attacks, but Damage Reduction from various sources, such as certain armours, prayers, potions and pets, can reduce
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  • received per damage to Barrier is increased from 0.45 -> 0.67 per damage dealt. Tortoise: Increased Summon Familiar damage added as extra damage to Barrier
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  • the following interval reduction bonuses: All other equipment should be the best Ranged equipment available to the player. Reductions to the monster respawn
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  • only considers damage dealt directly to a monster; if a spell causes indirect damage through an effect like Poison or Burn, that extra damage does not reward
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  • you gain +4% Item Cost Reduction for that Obstacle only. Stacks up to 10 times maximum for a total of +40% Item Cost Reduction. Reaching Level 80 Mastery
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  • V1.0 (section New Potion)
    between 100-200: 5% Damage Reduction Combat Level between 201-300: 10% Damage Reduction Combat Level between 301-400: 15% Damage Reduction Combat Level between
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  • bonus damage, particularly against enemies with high Damage Reduction. and Fox - a lot of bonus damage, particularly against enemies with less Damage Reduction
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  • Summoning Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar +25 minimum Elemental Spell Damage Glacia God Boots
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  • Familiar damage added as extra damage to Barrier +35% chance to dodge Crystallization from being applied +5 Minimum Spell Damage +40 Flat Barrier damage added
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  • stunned and takes +50% Damage during effect) +5% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar
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  • Block Bonus +2% Damage Reduction +20 Flat Barrier damage added to Summon Familiar +5% Summoning Familiar damage added as extra damage to Barrier
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  • Food. Q: Does Damage Reduction from armour work when Thieving? A: Yes. The damage taken when stunned is reduced by any Damage Reduction you currently have
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  • stunned and takes +50% Damage during effect) +5% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar
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  • Mining (section Potion)
    to function. The Perfect Swing Potion provides a chance to mine from a rock without lowering the rock's HP. This potion has no effect while mining from
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  • Stats Defensive Stats Strength Bonus 0 Defence Bonus 9 Stab Bonus 0 Damage Reduction 0% Slash Bonus 0 Defence Bonus 9 Block Bonus 0 Defence Bonus 9 Attack
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  • Deterer -10% damage taken from dragonbreath 95 Complete Dragons Den 10 times Level 40 Fervor Scroll While above 75% hitpoints, Target Damage Reduction is decreased
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  • Stats Defensive Stats Strength Bonus 30 Defence Bonus 22 Stab Bonus 30 Damage Reduction 3% Slash Bonus 30 Defence Bonus 22 Block Bonus 30 Defence Bonus 27
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  • Penetration Potion III (category Potion)
    Penetration Potion III No Description Item ID: melvorTotH:Penetration_Potion_III Category: Herblore Type: Potion Sells For: 1,542 Charges:
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  • Penetration Potion IV (category Potion)
    Penetration Potion IV No Description Item ID: melvorTotH:Penetration_Potion_IV Category: Herblore Type: Potion Sells For: 1,697 Charges:
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  • Penetration Potion II (category Potion)
    Penetration Potion II No Description Item ID: melvorTotH:Penetration_Potion_II Category: Herblore Type: Potion Sells For: 1,402 Charges:
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  • Melee) are particularly useful. Bleed is a Damage Over Time effect that deals damage over 10 seconds. Bleed damage depends on the weapon inflicting the bleed
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  • Bonus +3% Damage Reduction Target Damage Reduction is increased by flat 2% Golden Fire Cape 1 Fire Cape 10 Golden Silk +1% Damage Reduction +5% chance
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  • Penetration Potion I (category Potion)
    Penetration Potion I No Description Item ID: melvorTotH:Penetration_Potion_I Category: Herblore Type: Potion Sells For: 1,275 Charges: 10
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  • Enemy's Max Hit value will now display inclusive of your Damage Reduction. If you have Damage Reduction, it will display as (Max Hit). The Book of Eli has a
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  • Gear which typically give +x Flat Summoning Damage as well as +x% Summoning Familiar damage added as extra damage to Barrier Starting from (B) Mithril, (B)
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  • debuff. Improved Damage Splashes allow for better visualization of when players/enemies are damaged and healed, and what source the damage is from. Special
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  • & Strength XP. The Fishermans Potion has a new effect - (x)% less chance to catch Junk, where (x) changes based on Potion Level. This table outlines the
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  • without requiring a refresh. Guardian Amulet now correctly resets the Damage Reduction upon defeating an enemy. Fixed an issue where the Guardian Amulet would
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  • Aranite Shield, Crystal Sanction Potion and Crystallization Potion. Fixed incorrect image assets for Unholy Potions. Barrier gear (B) that is upgraded
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  • display the damage value based on your Damage Reduction, instead of the base damage. Your listed Max Hit now includes values from your Damage Modifiers (Not
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  • Superior Cape of Completion Inherits all Superior Skillcape perks. 10% Damage Reduction. Item ID: melvorTotH:Superior_Cape_Of_Completion Category: Combat Type:
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  • Defensive Stats Attack Speed 4.0s Defence Bonus 0 Attack Type Melee Damage Reduction 0% Strength Bonus 0 Defence Bonus 0 Stab Bonus 0 Defence Bonus 0 Slash
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  • Fishing (section Potion)
    Ghost Fish are used as an ingredients for the Performance Enhancing Potion and Reaper Potion respectively. The Cooking level is given for all of the fish that
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  • Defensive Stats Attack Speed 2.6s Defence Bonus 0 Attack Type Magic Damage Reduction 0% Strength Bonus 0 Defence Bonus 0 Stab Bonus 0 Defence Bonus 32 Slash
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  • If Damage Reduction is less than the Targets, +2% Damage Reduction. Level 115 Yak Mark Level 6 Spectre Mark Level 4 Yak Spider +3% Damage Reduction while
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  • Defensive Stats Attack Speed 2.6s Defence Bonus 0 Attack Type Magic Damage Reduction 0% Strength Bonus 0 Defence Bonus 0 Stab Bonus 0 Defence Bonus 32 Slash
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  • Defensive Stats Attack Speed 2.6s Defence Bonus 0 Attack Type Magic Damage Reduction 0% Strength Bonus 0 Defence Bonus 0 Stab Bonus 0 Defence Bonus 32 Slash
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  • Defensive Stats Attack Speed 2.6s Defence Bonus 0 Attack Type Magic Damage Reduction 0% Strength Bonus 0 Defence Bonus 0 Stab Bonus 0 Defence Bonus 32 Slash
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  • Completion Inherits all Skillcape perks. +25% Mastery Pool Cap. 5% Damage Reduction.  200,000,000
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  • to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +5% Chance To Preserve Potion Charge +10% Slayer Coins -20% Woodcutting
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  • Armour - All pieces now have 3% Damage Reduction. Ice Shortbow - New special: 50% chance Frozen Shots: Deals a bonus 90 damage on top of hit and slows enemy
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  • Higher Hitpoints will allow you to go without food for longer, and damage reduction Armor will allow you to eat less food. Thieving Gloves or Gloves of
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  • Shield - Reflects up to 20% of damage dealt to you (reflect damage cannot activate more than once every 2 seconds. Reflect damage cannot kill an enemy nor provide
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  • \left \lfloor 100 \times \text{wave} \times \left ( 1 - \text{Skip Cost Reduction} \right ) \right \rfloor }[/math] where: [math]\displaystyle{ \left \lfloor
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  • you are using a wand, you can uncheck the Status Damage checkbox as you will not be taking stun damage from any of these enemies. Use Silver Diamond Ring
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  • of things, such as Equipment, Pets, Spells, and Prayers can provide a reduction to the player's attack interval. The base attack interval for all weapons
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  • 30% bonus stun damage to Ice Prison. Terran Godsword: Buffed Crushing Blow to 250% damage, added +40 Defense bonus and 8 Damage Reduction. Ragnar Godsword:
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  • purchasing major township upgrades. The Potion Boxes can be very useful for gathering large amounts of potions, especially potions that you don't have the level
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  • (multiplicative). Magic Damage Potion - Now +[1, 5, 10, 15]% Increased Magic Damage (additive) instead of [2, 5, 9, 16]% Increased Magic Damage (multiplicative)
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  • Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance
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  • of your normal damage damage 9 times over 1.6s. On a hit, has a 50% chance to inflict Bleed that deals 200% of the damage dealt as damage over 10s. Unavoidable
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  • for cutting trees of a certain level. Maximizing the amount of interval reduction is key! Due to the way these modifiers stack additively, missing even a
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  • Inherits all Skillcape Benefits. All Mastery Pool bonuses are active. +5% Damage Reduction. New Pet - Ty (The Tasmanian Devil) - +3% Global Mastery XP. Obtained
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  • type is in use but Diamond Luck Potions are not yet available. In the mid-game this ring is superseded by Diamond Luck potions, as the ring's special attack
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  • Helmet) for a particular task DPS - Damage per Second DR - Damage Reduction Tx - Tier x, often used for potions (Tier 1, 2, 3 and 4) or the level equipment
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  • 150% normal damage, up from 125% Increased Large Lightning Strike special attack to deal 1,500 damage, up from 1,300. Critical Strike Potions - Increased
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  • to are increased (identical to the changes in Hardcore mode) Hitpoints, Damage, and Food Healing values are 10x larger than in Standard or Hardcore modes
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  • Rating 3 +10 Hidden Attack Level 4 -15% Melee Attack Interval 5 Target Damage Reduction is decreased by flat 10% 6 Apply -1% Melee Evasion to the Target per
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  • hint to the Township Task that requires Tier I Potions, directing the player to use the Herblore Potion if they cannot create Tier I's naturally (Not really
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  • gamemode. They typically provide between 2-3 modifiers. A Skill Interval reduction (always), a modifier to buff the respective skill, and a combat related
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  • Obstacle 11 -20% Chance To Double Loot in Combat Target Damage Reduction is decreased by flat 5% +5% Damage To Dungeon Monsters Water Maze Agility Obstacle 11
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  • Controlled Heat Potions are active, as such the number of logs excludes logs used to light bonfires. Further, using Controlled Heat Potions is highly recommended
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  • or change all obstacles as listed in the guide below, assuming no cost reductions. Note that this could be lower in practice if Mastery Pool checkpoints
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  • before the next monster appears. During this time the player cannot deal damage, and therefore cannot gain XP. This means that a monster respawning can
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  • between 100-200: 5% Damage Reduction Combat Level between 201-300: 10% Damage Reduction Combat Level between 301-400: 15% Damage Reduction Combat Level between
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  • is strongly advised to grab as many of the Cartography/Survey Interval Reductions. The Superior Cartography Skillcape provides -30% Survey Interval which
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  • DR to 90% DR means the actual damage dealt goes from 5% to 10%, which means dps is doubled for a meagre -5% DR reduction. With a lot of good Ranged upgrades
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  • Chapeau Noir 0.81  25,888 Sneak-Ers 1.11  16,590 Reaper Potion I 587.13  745,650 Reaper Potion II 586.57  819,444 Blood Ring 1.73  103,680 Blood Vial 50
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  • here. The percentage maximum health and increased damage with Shockwave special attacks add a lot of damage, but it is entirely possible to kill Bane with
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  • great. Keep in mind that some of the latter enemies do require some Damage Reduction. While not all obstacles have an effect on gold gain, all relevant
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  • starting off with Birds Nest, to Controlled Heat Potions, Damage Reduction and finally down to Diamond Luck potions. Herblore is one of the few non-combat skills
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