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From Melvor Idle
  • Surge II (category Aurora)
    Surge II Aurora ID: 3 Requirements: Level 40 Description: -0.2s Attack Interval +10% Ranged Evasion Runes: 4 , 2
    40 bytes (0 words) - 12:21, 8 June 2021
  • Fury II (category Aurora)
    Fury II Aurora ID: 5 Requirements: Level 50 Description: +10% Magic Evasion +50 Max Hit Runes: 4 , 2
    40 bytes (0 words) - 12:21, 8 June 2021
  • Surge I (category Aurora)
    Surge I Aurora ID: 0 Requirements: Level 15 Description: -0.1s Attack Interval +5% Ranged Evasion Runes: 3 , 1
    40 bytes (0 words) - 12:20, 8 June 2021
  • Fervor III (category Aurora)
    Fervor III Aurora ID: 10 Requirements: Level 85 equipped Description: +15% Lifesteal +15% Melee Evasion Runes: 5 , 3
    40 bytes (0 words) - 12:22, 8 June 2021
  • Surge III (category Aurora)
    Surge III Aurora ID: 7 Requirements: Level 65 equipped Description: -0.3s Attack Interval +15% Ranged Evasion Runes:
    40 bytes (0 words) - 12:22, 8 June 2021
  • Fury III (category Aurora)
    Fury III Aurora ID: 9 Requirements: Level 75 equipped Description: +15% Magic Evasion +75 Max Hit Runes: 5 , 3
    40 bytes (0 words) - 12:22, 8 June 2021
  • Charged III (category Aurora)
    Charged III Aurora ID: 11 Requirements: Level 95 equipped Description: +40 Minimum Hit Runes: 4 , 4 , 3
    40 bytes (0 words) - 12:23, 8 June 2021
  • Charged I (category Aurora)
    Charged I Aurora ID: 4 Requirements: Level 45 Description: +10 Minimum Hit Runes: 2 , 2 , 1
    40 bytes (0 words) - 12:21, 8 June 2021
  • Charged II (category Aurora)
    Charged II Aurora ID: 8 Requirements: Level 70 Description: +20 Minimum Hit Runes: 3 , 3 , 2
    40 bytes (0 words) - 12:22, 8 June 2021
  • Fervor II (category Aurora)
    Fervor II Aurora ID: 6 Requirements: Level 60 Description: +10% Lifesteal +10% Melee Evasion Runes: 4 , 2
    40 bytes (0 words) - 12:21, 8 June 2021
  • Fervor I (category Aurora)
    Fervor I Aurora ID: 2 Requirements: Level 35 Description: +5% Lifesteal +5% Melee Evasion Runes: 3 , 1
    40 bytes (0 words) - 12:20, 8 June 2021
  • Fury I (category Aurora)
    Fury I Aurora ID: 1 Requirements: Level 25 Description: +5% Magic Evasion +25 Max Hit Runes: 3 , 1
    40 bytes (0 words) - 12:20, 8 June 2021
  • Level 15 Aurora -0.1s Attack Interval +5% Ranged Evasion 3 , 1 Fury I Level 25 Aurora +5% Magic Evasion +25 Max Hit 3 , 1 Fervor I Level 35 Aurora +5% Lifesteal
    102 bytes (0 words) - 14:31, 8 June 2021
  • Charged I Level 45 Aurora +10 Minimum Hit 2 , 2 , 1 Charged II Level 70 Aurora +20 Minimum Hit 3 , 3 , 2 Charged III Level 95 equipped Aurora +40 Minimum Hit
    102 bytes (0 words) - 14:31, 8 June 2021
  • Charged I Level 45 Aurora +10 Minimum Hit 2 , 2 , 1 Charged II Level 70 Aurora +20 Minimum Hit 3 , 3 , 2 Charged III Level 95 equipped Aurora +40 Minimum Hit
    102 bytes (0 words) - 14:30, 8 June 2021
  • 4 , 4 , 4 OR 4 , 4 , 4 Fervor I Level 35 Aurora +5% Lifesteal +5% Melee Evasion 3 , 1 Fervor II Level 60 Aurora +10% Lifesteal +10% Melee Evasion 4 , 2
    102 bytes (0 words) - 14:29, 8 June 2021
  • Level 25 Aurora +5% Magic Evasion +25 Max Hit 3 , 1 Fury II Level 50 Aurora +10% Magic Evasion +50 Max Hit 4 , 2 Fury III Level 75 equipped Aurora +15% Magic
    102 bytes (0 words) - 14:29, 8 June 2021
  • Magic (redirect from Auroras) (section Auroras)
    Standard Magic and Auroras, but cannot be used with Ancient Magicks. When cast, all curses remain in effect for 3 attack turns. Auroras provide the player
    10 KB (629 words) - 15:01, 3 August 2022
  • 7 , 1 , 10 OR 7 , 1 Surge I Level 15 Aurora -0.1s Attack Interval +5% Ranged Evasion 3 , 1 Surge II Level 40 Aurora -0.2s Attack Interval +10% Ranged Evasion
    102 bytes (0 words) - 14:29, 8 June 2021
  • Magic Chest. It reduces the Light Rune cost of Auroras by one and is required for the tier three auroras Surge III, Fury III, Fervor III, and Charged III
    589 bytes (68 words) - 18:22, 18 May 2022
  • need to spend Air Runes on Surge Auroras, making this particular method effectively foolproof. You can use the Fury II Aurora instead for better adjusted clear
    5 KB (616 words) - 20:47, 24 June 2022
  • V0.16 (section Auroras)
    to keep them active. An Aurora uses Runes every time you attack. You can only have one Aurora active at a time. Tier III Auroras require the Book of Eli
    18 KB (2,398 words) - 21:44, 18 February 2022
  • items 20% more expensive. Fixed issue where casting a Magic Spell with an Aurora could break the game. Fixed issue where the incorrect Pet was being obtained
    5 KB (613 words) - 00:00, 19 February 2022
  • Volcanic Cave clears with Slicing Winds. Don't forget to enable the Surge aurora. On each clear, you get the Fire Cape that gives 2% DR. Volcanic Cave is
    11 KB (1,027 words) - 04:55, 14 June 2022
  • required to safely idle dungeons. Inspired by HP Required Dungeon Charts by Aurora Aquir#4272. Nomeru#4261 1.0.5 Thieving GP Calculator Calculates GP per hour
    9 KB (142 words) - 19:54, 24 July 2022
  • Miolite Sceptre Magic Curses and Auroras can be used without a Magic weapon Item ID: 912 Category: Combat Type: Weapon
    120 bytes (0 words) - 18:34, 15 December 2020
  • method would not be possible. After seeing that HCCO was feasibly possible, Aurora Aquir#4272 joked about a "hardcore 12 bank slots combat only btw" and Drboomtown#0982
    3 KB (518 words) - 22:58, 20 March 2022
  • No additional Magic experience is directly generated for using Curses or Auroras, although they may indirectly generate additional experience by increasing
    26 KB (3,550 words) - 00:13, 21 July 2022
  • pages respectively The Prayer Template on Prayer pages The Spell Template, Aurora Template, Curse Template, Ancient Magick Template, and Alt. Magic Template
    11 KB (968 words) - 00:34, 10 May 2022
  • (Eliass) Reduces the Light Rune cost of Auroras only by 1 when equipped as an Off-hand. Grants access to Tier III Auroras when equipped. Enchanted Shield -4
    2 KB (69 words) - 16:28, 20 February 2022
  • Item - Miolite Sceptre - Melee Weapon that grants access to Curses and Auroras. Item - Thief Gloves - Grants  150 upon killing an Enemy in Combat, or successfully
    25 KB (3,452 words) - 20:42, 24 February 2022
  • right after you finish 100 Volcanic Caves. Don't forget to enable the Surge aurora. If you cannot use this build for some reason, then use the Rapier melee
    9 KB (975 words) - 22:41, 25 July 2022
  • Adept Wizard Hat now has the correct Magic Level required on crafting page. Auroras now get the Skull Cape effect of Rune Preservation. Runic Ruins Slayer Area
    19 KB (2,665 words) - 22:35, 24 February 2022
  • Patreon (Jarose) Miolite Sceptre 2.4s No 40 40 40 44 0 50 Magic Curses and Auroras can be used without a Magic weapon Desert Sabre 2.4s No 8 64 8 66 0 50 Darksteel
    3 KB (308 words) - 21:21, 19 April 2022
  • Spell, Aurora, Curse, Alt. Magic and Ancient Magick, and maintains their templates Fills in the following templates: Template:Spell, Template:Aurora, Template:Curse
    4 KB (572 words) - 09:41, 31 December 2021
  • spell that has no elemental rune cost. Make sure to use the highest level aurora that you can that has no elemental cost. This will be Surge I from 15- 40
    165 KB (21,117 words) - 13:58, 10 August 2022
  • gear, and magic for the combat triangle style and access to curses and auroras. If a scaling rather than flat damage special is obtained on a magic weapon
    34 KB (2,841 words) - 18:13, 28 April 2022
  • to keep them active. An Aurora uses Runes every time you attack. You can only have one Aurora active at a time. Tier III Auroras require the Book of Eli
    824 bytes (36,984 words) - 21:32, 25 July 2022