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From Melvor Idle
  • on your Hitpoints level. In addition to passive regeneration, your hitpoints can be replenished by consuming any food you have equipped. Hitpoints experience
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  • Woodcutting (section Potion)
    purchased, and do not need to be equipped or otherwise enabled. The Bird Nest Potion can be used to increase the chance of receiving a Bird Nest with any Woodcutting
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  • Runecrafting (section Potion)
    where the chance and amount runes given increases with the tier of the potion used. Raising Runecrafting to Level 99 will unlock the Runecrafting Skillcape
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  • Item Qty Price Chance Lucky Herb Potion II 1  69 200/451 44.35% Lucky Herb Potion III 1  69 150/451 33.26% Lucky Herb Potion IV 1  69 100/451 22.17% Darksteel
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  • Fishing (section Potion)
    Ghost Fish are used as an ingredients for the Performance Enhancing Potion and Reaper Potion respectively. The Cooking level is given for all of the fish that
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  • Slot Bird Nest Potion IV on Woodcutting Elemental Potion IV on Runecrafting Perfect Swing Potion IV on Mining Skilled Fletching Potion IV on Fletching
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  • health. The health of a town can be improved by converting either Herbs or Potions into Health, the cost of which is 10% of the current amount generated per
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  • Adaptive Defence Potion (category Potion)
    the player's Hitpoints are. The tier of potion created depends on the player's Mastery. See the Herblore page for more details on how potion tiers work.
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  • Adaptive Accuracy Potion (category Potion)
    the player's Hitpoints are. The tier of potion created depends on the player's Mastery. See the Herblore page for more details on how potion tiers work.
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  • 10% of the monster's hitpoints. Killing a monster in a Slayer area will generate experience equal to 5% of the monster's hitpoints. If the player's Slayer
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  • 250 Barrier Igniter Potion II 1 - 200 15/119 12.61%  150 - 30,000 Unholy Potion II 1 - 200 15/119 12.61%  83 - 16,600 Cursed Potion II 1 - 200 15/119 12
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  • enemy's normal damage. On a hit, inflicts Poison that deals 10% of your max hitpoints as damage over 10s and gives you -15% Max Hit and -15% Summoning Max Hit
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  • Famished Potion (category Potion)
    The Famished Potion is a potion that can be made with Herblore. While active, any food consumed by Auto Eat will heal +5-25% more Hitpoints than the base
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  • Divine Potion (category Potion)
    The Divine Potion is a potion that can be made with Herblore. It provides a chance to not use prayer points. A charge is consumed whenever an active prayer
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  • Item Qty Price Chance Area Control Potion III 1 - 5  759 - 3,795 2/3 66.67% Critical Strike Potion II 1 - 5  8,745 - 43,725 49/150 32.67% Bleed
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  • Requirements Rewards Hard 1,000 Damage Reduction Potion IV 2,000 Dark Horned Elite  500,000 5,000 Damage Reduction Potion IV
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  • Item Qty Price Chance Adaptive Defence Potion III 1 - 5  1,517 - 7,585 9/32 28.12% Penetration Potion II 1 - 5  1,402 - 7,010 147/1,600 9.19% Leviathan
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  • Turns Ghostly Reduce Player damage reduction by 10% and Heal 4% of max hitpoints every 2 turns Always Drops: Loot: In addition to loot, the monster will
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  • Turns Ghostly Reduce Player damage reduction by 10% and Heal 4% of max hitpoints every 2 turns Always Drops: Loot: In addition to loot, the monster will
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  • enemy's max hit damage. On a hit, Inflicts Poison that deals 10% of your max hitpoints as damage over 10s. 20% Agile Hunter Gives the enemy -20% Attack Interval
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  • 250 Barrier Igniter Potion II 1 - 200 15/119 12.61%  150 - 30,000 Unholy Potion II 1 - 200 15/119 12.61%  83 - 16,600 Cursed Potion II 1 - 200 15/119 12
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  • Turns Ghostly Reduce Player damage reduction by 10% and Heal 4% of max hitpoints every 2 turns Always Drops: Loot: In addition to loot, the monster will
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  • Strength Level Leonardo Defence +1% Damage Reduction Finn, the Cat Hitpoints +10 Maximum Hitpoints Golden Golbin Golbin kills +1% Chance To Double Loot in Combat
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  • Slicing Maelstrom and Surge II Despair Damage Reduction Potion IV This build has 1,200 Hitpoints and 78% Damage Reduction. It also relies on Leviathan Shield
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  • obstacle is active use Damage Reduction Potion IV or Melee Strength Potion IV, otherwise use Diamond Luck Potion IV. Fox and Dragon Siren and Dragon Minotaur
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  • obstacle is active use Damage Reduction Potion IV or Magic Damage Potion IV, otherwise use Diamond Luck Potion IV. Yak and Dragon - Avoids damage from
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  • Combat Stats Combat Level: 223 Hitpoints: 2,500 Barrier: 1250 Attack Speed: 2.4s Max Hit: 330 Accuracy Rating: 20
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  • Requirements XP Ingredients Alt Magic Potion I Herblore Level 118 477 XP 1 Wurmtayle Herb 5 Soul Rune Alt Magic Potion II Herblore Level 118 Level 20 477
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  • Combat Stats Combat Level: 999 Hitpoints: 16,000 Attack Speed: 2.4s Max Hit: 1,583 Accuracy Rating: 58,138 Damage
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  • Combat Stats Combat Level: 917 Hitpoints: 12,000 Attack Speed: 3.6s Max Hit: 1,286 Accuracy Rating: 59,556 Damage
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  • Alchemist's Bag +10% Chance To Preserve Potion Charge and +5 Charges per Potion. One item is consumed when a Potion charge is used. Fishing Scroll of XP +3%
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  • doubled) x2 Items received from Herblore  10,000,000 Superior Hitpoints Skillcape +15 Flat Hitpoints Regeneration +5% Lifesteal  10,000,000 Superior Magic Skillcape
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  • +25 Mining node Hitpoints when using Perfect Swing Potions Level 80 Mole Mark Level 4 Bear Mark Level 2 Monkey Bear +100% Crafting Potion charges Level 80
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  • 10% of the enemy's max hitpoints as damage over 10s and gives the enemy -5% Attack Interval, -5% Max Hit, and -5% Maximum Hitpoints for 3 of the enemy's
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  • Sleep +20% Maximum Hit and -10% Maximum Hitpoints +20% Maximum Hit and +20% Accuracy Rating +2000 Maximum Hitpoints and -10% Maximum Hit +50% chance to apply
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  • Affliction is a stacking debuff that reduces your Maximum Hitpoints by 1% per stack and has a maximum stack size of 50. While there is nothing which provides
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  • Requirements XP Ingredients Elemental Potion I Herblore Level 63 63 XP 1 Poraxx Herb 2 Body Rune Elemental Potion II Herblore Level 63 Level 20 63 XP 1
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  • Luck Potion II 3 Diamond Luck Potion I Diamond Luck Potion III 3 Diamond Luck Potion II Diamond Luck Potion IV 3 Diamond Luck Potion III Divine Potion II
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  • that deals 10% of the enemy's max hitpoints as damage over 10s. On use, gives Regen that heals 30% of your current hitpoints over 5s. Avoidable. 16 , 5 , 5
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  • Preservation +2% Chance to Double Items Globally +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Accuracy Rating +5% Global
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  • Charges +X% Chance to Preserve Consumable Slot Charges +X% Chance To Preserve Potion Charges +X% Chance To Double Items Globally +X% Global Mastery XP +X% Global
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  • V1.0 (section New Potion)
    brand new Combat Potions that you can create in Herblore. Hinder Potion: Slow down the enemy when you hit them with an attack. Famished Potion: Increase your
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  • inflicted with: +3% of remaining Hitpoints taken as damage on a successful attack (once per turn) +3% of Maximum Hitpoints taken as damage on a successful
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  • Maple Logs 50 Ash Multicooker Potion I Herblore Level 105 329 XP 1 Bitterlyme Herb 1 Grove Logs 1 Ash Multicooker Potion II Herblore Level 105 Level 20
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  • training. Performance Enhancing Potion - [2, 4, 6, 8]% Decreased Agility Interval. [10, 20, 30, 50] Charges. And yes, a new Potion means new Masteries for Herblore ;)
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  • simply craft the potion that grants most XP. When deciding which herbs to plant, aim to plant the highest level herb you can use in a potion that only requires
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  • Increased Maximum Hitpoints. As the name suggests, your Maximum HP increases when the items are equipped. This also means that your Hitpoints can be higher
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  • Regeneration Potion IV (category Potion)
    - Main article: Regeneration Potion
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  • Adaptive Defence Potion III (category Potion)
    Adaptive Defence Potion III No Description Item ID: melvorTotH:Adaptive_Defence_Potion_III Category: Herblore Type: Potion Sells For: 1,517 Charges:
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  • Regeneration Potion II (category Potion)
    - Main article: Regeneration Potion
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  • Regeneration Potion III (category Potion)
    - Main article: Regeneration Potion
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  • Regeneration Potion I (category Potion)
    - Main article: Regeneration Potion
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  • unequipped, you will not lose any items on death. Reduced Hitpoints Gem: Enemy has -3% Maximum Hitpoints. Obtained from Cult Grounds chest. Doubling Gem: +3%
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  • Adaptive Defence Potion IV (category Potion)
    Adaptive Defence Potion IV No Description Item ID: melvorTotH:Adaptive_Defence_Potion_IV Category: Herblore Type: Potion Sells For: 1,669 Charges:
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  • Adaptive Accuracy Potion IV (category Potion)
    Adaptive Accuracy Potion IV No Description Item ID: melvorTotH:Adaptive_Accuracy_Potion_IV Category: Herblore Type: Potion Sells For: 649 Charges:
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  • known as Potion Making. A skill dedicated to the creating of various potions that provides unique advantages throughout the game. Every single potion requires
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  • player has, whether from equipment or something else like a Damage Reduction Potion or Leonardo. Many monsters have Damage Reduction modifiers that affect their
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  • Adaptive Accuracy Potion II (category Potion)
    Adaptive Accuracy Potion II No Description Item ID: melvorTotH:Adaptive_Accuracy_Potion_II Category: Herblore Type: Potion Sells For: 536 Charges:
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  • Adaptive Accuracy Potion III (category Potion)
    Adaptive Accuracy Potion III No Description Item ID: melvorTotH:Adaptive_Accuracy_Potion_III Category: Herblore Type: Potion Sells For: 590 Charges:
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  • Adaptive Defence Potion II (category Potion)
    Adaptive Defence Potion II No Description Item ID: melvorTotH:Adaptive_Defence_Potion_II Category: Herblore Type: Potion Sells For: 1,379 Charges:
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  • freeze for 1 turn; inflicts Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s; gives the enemy Frostburn for 2 of the enemy's turns;
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  • simulations are run on a character with lvl 80 in all combat skills except Hitpoints. Due to the wide range of cases, it is recommended to use the Combat Simulator
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  • Coins Golbins have 0.75x Hitpoints Medium Uses the Standard Mode Combat Triangle Earn 1.0x Raid Coins Golbins have 1.00x Hitpoints You gain 1 positive modifier
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  • Adaptive Accuracy Potion I (category Potion)
    Adaptive Accuracy Potion I No Description Item ID: melvorTotH:Adaptive_Accuracy_Potion_I Category: Herblore Type: Potion Sells For: 488 Charges:
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  • Adaptive Defence Potion I (category Potion)
    Adaptive Defence Potion I No Description Item ID: melvorTotH:Adaptive_Defence_Potion_I Category: Herblore Type: Potion Sells For: 1,254 Charges:
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  • Level 75 Potion Box I Contains basic Potions 500 Level 40 Level 40 Level 40 Complete 40 Township Tasks Potion Box II Contains regular Potions 1,000 Level
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  • freeze for 1 turn; inflicts Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s; gives the enemy Frostburn for 2 of the enemy's turns;
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  • seeds to use with Farming, especially Strawberry Seeds for the Gentle Hands Potion. If the player's Prayer is high enough, Protect Item and Safeguard / Stone
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  • amount of seeds: Thieving with Bob the Farmer, Woodcutting with Bird Nest Potion, or Combat with Junior Farmer, Adult Farmer, and Master Farmer. Other monsters
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  • Chance Area Control Potion III 1  759 1/8 12.50% Famished Potion III 1  85 1/8 12.50% Hinder Potion III 1  39 1/8 12.50% Lethal Toxins Potion III 1  380 1/8
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  • freeze for 1 turn; inflicts Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s; gives the enemy Frostburn for 2 of the enemy's turns;
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  • & Strength XP. The Fishermans Potion has a new effect - (x)% less chance to catch Junk, where (x) changes based on Potion Level. This table outlines the
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  • Performance Enhancing Potion I Item -4% Agility Interval Performance Enhancing Potion II Item -6% Agility Interval Performance Enhancing Potion III Item -8% Agility
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  • +10% Rune Preservation +35% Flat Slayer Area Effect Negation +15 Flat Hitpoints Regeneration +10 Base Quantity for Summoning Tablet Creation +40% Farming
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  • +10% Rune Preservation +35% Flat Slayer Area Effect Negation +15 Flat Hitpoints Regeneration +10 Base Quantity for Summoning Tablet Creation +40% Farming
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  • Herblore +8% Chance to Double Items in Summoning +5% Chance To Preserve Potion Charge +8% Herblore Mastery XP +8% Summoning Mastery XP +8% Herblore Skill
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  • summon attacks. One exception is the Fox + Unicorn synergy (+150 Flat Hitpoints Regeneration) which is consumed when the player regenerates health. XP
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  • V0.22 (section New Potion UI)
    Preservation Chance. The Potion UI has got a massive facelift, bringing a brand new design and functionality to help guide you through your Potion hoarding issues
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  • doubled) x2 Items received from Herblore  10,000,000 Superior Hitpoints Skillcape +15 Flat Hitpoints Regeneration +5% Lifesteal  10,000,000 Superior Magic Skillcape
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  • Preserve Potion Charge +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) x2 Items received from Herblore Superior Hitpoints Skillcape
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  • Healing Value +8% Accuracy Rating +5% Lifesteal +8% Cooking Mastery XP +8% Hitpoints Skill XP Skillers Boots Item (Boots) +2% non-Combat Skill XP Cape of Completion
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  • freeze for 1 turn; inflicts Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s; gives the enemy Frostburn for 2 of the enemy's turns;
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  • Consumable Enhancer 1 Alchemist's Bag +5% Chance To Preserve Potion Charge +3 Charges per Potion Burning Scroll Of Gold II 1 Consumable Enhancer 1 Burning
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  • Aranite Shield, Crystal Sanction Potion and Crystallization Potion. Fixed incorrect image assets for Unholy Potions. Barrier gear (B) that is upgraded
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  • heals 30% of your current hitpoints over 5 seconds. As with all Archaic Magicks, damage modifiers from equipment, prayer, and potions will apply. Curses and
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  • Synergy no longer uses charges when the potion is inactive. Octopus + Bear Synergy no longer uses charges when the potion is inactive Online. Octopus + Bear
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  • Harming Potion (category Potion)
    Harming Potion No Description Item ID: melvorAoD:Harming_Potion Category: Combat Type: Potion Sells For: 50 Charges: 20 Modifiers:
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  • for profit. Keep Emeralds for Emerald Bolts and Diamonds for Diamond Luck Potions. If you don't have money to buy Gem Gloves, either sell Mithril Ore, smelt
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  • has a 25% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5 seconds. This attack is avoidable. As with all Archaic
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  • max hitpoints as damage over 10 seconds. This attack is avoidable. As with all Archaic Magicks, damage modifiers from equipment, prayer, and potions will
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  • logs in Firemaking +10% GP From Agility +100% GP From Thieving +10 Flat Hitpoints Regeneration +25% Mastery Pool XP Cap Items that reduce Rune costs are
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  • should generally be saved for other craftable items such as Diamond Luck Potions. From Level 84 to 99, the player can return to crafting Dragonhide Bodies
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  • has a 30% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5 seconds. This attack is avoidable. As with all Archaic
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  • trimmed to provide 30% DR. Below is the melee build that requires 820 Hitpoints to idle the dungeon on any game mode. However, pay attention that even
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  • has a 50% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5 seconds. This attack is avoidable. As with all Archaic
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  • worth keeping include: Potato Seeds for Bird Nest Potions. Strawberry Seeds for Gentle Hands Potions. Magic Tree Seeds, these seeds are quite rare and
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  • logs in Firemaking +10% GP From Agility +100% GP From Thieving +10 Flat Hitpoints Regeneration +25% Mastery Pool XP Cap Items that reduce Rune costs are
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  • your max hitpoints over 4s. Nasty Bite Biting Gloves 10% An avoidable attack that deals damage equal to 20% of the enemy's current hitpoints. (0.05s delay
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  • Other Modifiers Barrier Igniter Potion I Item +3% chance for Summon to apply a Barrier Burn to the enemy Barrier Igniter Potion II Item +6% chance for Summon
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  • logs in Firemaking +10% GP From Agility +100% GP From Thieving +10 Flat Hitpoints Regeneration +25% Mastery Pool XP Cap Items that reduce Rune costs are
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  • Runecrafting +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40%
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  • logs in Firemaking +10% GP From Agility +100% GP From Thieving +10 Flat Hitpoints Regeneration +25% Mastery Pool XP Cap Items that reduce Rune costs are
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  • deleted upon Death and also have several penalties that apply while playing: Hitpoints do not passively regenerate The Bank is limited to a maximum of 108 slots
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  • Controlled Heat Potions are active, as such the number of logs excludes logs used to light bonfires. Further, using Controlled Heat Potions is highly recommended
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  • Ancient Relics Game Mode Diamond Luck Potions and Dragon Tablets are the most important buffs for this dungeon, the potion will drastically increase the amount
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  • purchasing major township upgrades. The Potion Boxes can be very useful for gathering large amounts of potions, especially potions that you don't have the level
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  • freeze for 1 turn; inflicts Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s; gives the enemy Frostburn for 2 of the enemy's turns;
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  • FAQ (section Hitpoints)
    regular value. Q: I made a potion, how do I use it? A: To use a potion, go to the skill that the potion is for. If it is a combat potion, go to the Combat page
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  • attack turn. With no relics unlocked, the rate is 1/26,666 (0.00375%). Hitpoints relic 4 is an exception with a chance of 1/200,000 (0.0005%).
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  • deleted upon Death and also have several penalties that apply while playing: Hitpoints do not passively regenerate The Bank is limited to a maximum of 108 slots
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  • logs in Firemaking +10% GP From Agility +100% GP From Thieving +10 Flat Hitpoints Regeneration +25% Mastery Pool XP Cap Items that reduce Rune costs are
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  • Offerings [G] Common Stack of Small Bones Common Bronze Ring Uncommon Harming Potion Uncommon Blood Chalice Uncommon Totem Pole [G] Uncommon Bone Ring Rare Sacrificial
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  • type is in use but Diamond Luck Potions are not yet available. In the mid-game this ring is superseded by Diamond Luck potions, as the ring's special attack
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  • - Slayer Coins RC - Runecrafting FM - Firemaking WC - Woodcutting HP - Hitpoints 12B - 12 Bank Slots, a community-created Game Mode where the player sticks
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  • logs in Firemaking +10% GP From Agility +100% GP From Thieving +10 Flat Hitpoints Regeneration +25% Mastery Pool XP Cap Items that reduce Rune costs are
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  • prayers you have available. For all combat styles, use Damage Reduction Potion IV For all combat styles, use Spectre and Occultist. This synergy adds a
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  • Sim for yourself, and should never be done unless the potion is specifically Ranged Strength Potion IV, and not any lower mastery. For Melee, use Dragon
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  • Mark Level 2 Mole Mark Level 2 Mole Bear +25 Mining node Hitpoints when using Perfect Swing Potions Level 80 Mole Mark Level 4 Bear Mark Level 2 Mole Crow
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  • Reduction Potion IV is not necessary, and so a potion which improves the player's kill rate such as the Penetration Potion or Ranged Strength Potion may be
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  • Items Globally +20 Maximum Hitpoints +5% Food Healing Value +10% Chance to Preserve Resources in Skills +10 Mining Node Hitpoints Pipe Maze Agility Obstacle
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  • Maximum Hit +270 Stealth while Thieving Superior Hitpoints Skillcape Item (Cape) +5% Lifesteal +15 Flat Hitpoints Regeneration Superior Max Skillcape Item (Cape)
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  • when creating items within a skill, it does not affect the consumption of potion doses, Summoning tablets, or prayer points. Rune Preservation and Ammo Preservation
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  • Diamond Luck Potion IV or Damage Reduction Potion IV. Alternatively: Melee Strength Potion IV, Ranged Strength Potion IV, or Magic Damage Potion IV Hinder
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  • Enemy, you gain a stack of Affliction. Each stack reduces your Maximuim Hitpoints by 1% of your original Max HP. This resets after defeating the Enemy (Multi-hit
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  • Skillcape: Now also grants Ashes when burning any log. Generous Harvest Potion: All charges now set to 10. Buffed chance to double Farming yield to 10%
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  • equipped: +8% Runecrafting Mastery XP Potion Makers Hat 0 0 0 0 0 0 0 0% 0 0 0 0% +2% Herblore Skill XP With all four Potion Makers Outfit equipped: +8% Herblore
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  • Divine Potions no longer use charges on player attack Melee Evasion & Damage Reduction Potions now only use charges on enemy attack Divine Potions now only
    27 KB (2,907 words) - 11:22, 4 June 2023
  • + Bear Synergy OR Mole + Eagle Synergy +25 Mining node Hitpoints when using Perfect Swing Potions OR -0.2s Mining Interval (Preferred) Pipe Balance +10
    7 KB (120 words) - 13:46, 9 April 2024
  • combat potion for all Expansion Combat as soon as Ectoplasm is easily farmed. Critical Strike Potion IV are about equal to Penetration Potions in most
    18 KB (1,826 words) - 02:04, 20 November 2023
  • 1) Pillar of Combat Agility Pillar -0.2s Monster Respawn Timer +10 Flat Hitpoints Regeneration +10% Magic Evasion +10% Melee Evasion +5% of Maximum Hit added
    378 bytes (45 words) - 07:00, 2 January 2024
  • Agility Obstacles to also assist with Summoning Yet another new Herblore Potion for (you guessed it) Summoning And of course, we also have the Summoning
    23 KB (3,230 words) - 11:27, 4 June 2023
  • other skills more efficient. Combat potions provide a boost, but Diamond Luck Potion IV and Damage Reduction Potion IV are desired for late game combat
    19 KB (3,030 words) - 07:42, 21 February 2024
  • {{UpgradeIcon|Golbin Crate|nolink=true}} Golbin Crate {{ItemIcon|Lucky Herb Potion}} Lucky Herb Potion Combat icon {{Icon|Melee|notext=true}} Combat icon {{GP|1000.25}}
    11 KB (968 words) - 08:39, 21 September 2023
  • damage reduction. It is suggested to use a Ranged Strength Potion IV or Diamond Luck Potion IV, whichever results in more kills per hour. The gear below
    22 KB (2,528 words) - 11:00, 3 April 2024
  • Aranite Shield, Crystal Sanction Potion and Crystallization Potion. Fixed incorrect image assets for Unholy Potions. Barrier gear (B) that is upgraded
    1 KB (39,394 words) - 20:09, 15 April 2024
  • run): +20% Maximum Hit and -10% Maximum Hitpoints +20% Maximum Hit and +20% Accuracy Rating +2000 Maximum Hitpoints and -10% Maximum Hit +50% chance to apply
    26 KB (3,377 words) - 23:41, 2 June 2023
  • Bandit Hideout Enough hitpoints to survive getting hit by the Vampire when below 100% success rate Items Recommended Gentle Hands Potion IV Golbin Mask Jeweled
    5 KB (134 words) - 13:48, 9 April 2024
  • that you will also accumulate a healthy stack of Penetration Potion III and Hinder Potion III while doing so, which will be helpful for future grinds.
    38 KB (4,415 words) - 21:36, 22 June 2023
  • 90 Diamond Luck Potion IV Mastery Golbin Thief Occultist Battleheart and Augury Water Surge Anguish III and Fury II. Lake Swim 950 Hitpoints Items Recommended
    2 KB (146 words) - 13:48, 9 April 2024
  • Item Quantity Value Gem Gloves 4,092  920,766 Perfect Swing Potion IV 40.92  6,138
    4 KB (171 words) - 13:47, 9 April 2024
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