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From Melvor Idle
  • Requirements Rewards Hard 1,000 Damage Reduction Potion IV 2,000 Dark Horned Elite  500,000 5,000 Damage Reduction Potion IV
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  • Item Qty Price Chance Adaptive Defence Potion III 1 - 5  1,517 - 7,585 9/32 28.12% Penetration Potion II 1 - 5  1,402 - 7,010 147/1,600 9.19% Leviathan
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  • Item Qty Price Chance Area Control Potion III 1 - 5  759 - 3,795 2/3 66.67% Critical Strike Potion II 1 - 5  8,745 - 43,725 49/150 32.67% Bleed
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  • Slicing Maelstrom and Surge II Despair Damage Reduction Potion IV This build has 1,200 Hitpoints and 78% Damage Reduction. It also relies on Leviathan Shield
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  • Cooking (section Potion)
    may also be reduced by up to 40% when the Multicooker Potion is used (depending on the tier of potion used), and by 15% while the Pig and Beaver synergy is
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  • obstacle is active use Damage Reduction Potion IV or Melee Strength Potion IV, otherwise use Diamond Luck Potion IV. Fox and Dragon Siren and Dragon Minotaur
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  • obstacle is active use Damage Reduction Potion IV or Magic Damage Potion IV, otherwise use Diamond Luck Potion IV. Yak and Dragon - Avoids damage from
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  • Requirements XP Ingredients Alt Magic Potion I Herblore Level 118 477 XP 1 Wurmtayle Herb 5 Soul Rune Alt Magic Potion II Herblore Level 118 Level 20 477
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  • Combat Stats Combat Level: 999 Hitpoints: 16,000 Attack Speed: 2.4s Max Hit: 1,583 Accuracy Rating: 58,138 Damage
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  • Combat Stats Combat Level: 917 Hitpoints: 12,000 Attack Speed: 3.6s Max Hit: 1,286 Accuracy Rating: 59,556 Damage
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  • Alchemist's Bag +10% Chance To Preserve Potion Charge and +5 Charges per Potion. One item is consumed when a Potion charge is used. Fishing Scroll of XP +3%
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  • Strength Level Leonardo Defence +1% Damage Reduction Finn, the Cat Hitpoints +10 Maximum Hitpoints Golden Golbin Golbin kills +1% Chance To Double Loot in Combat
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  • tasks to be completed to purchase (not casual tasks). Potion Boxes now have an additional Hitpoints level requirement to purchase. Bar Boxes now have an
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  • Affliction is a stacking debuff that reduces your Maximum Hitpoints by 1% per stack and has a maximum stack size of 50. While there is nothing which provides
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  • Requirements XP Ingredients Elemental Potion I Herblore Level 63 63 XP 1 Poraxx Herb 2 Body Rune Elemental Potion II Herblore Level 63 Level 20 63 XP 1
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  • that deals 10% of the enemy's max hitpoints as damage over 10s. On use, gives Regen that heals 30% of your current hitpoints over 5s. Avoidable. 16 , 5 , 5
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  • 10% of the enemy's max hitpoints as damage over 10s and gives the enemy -5% Attack Interval, -5% Max Hit, and -5% Maximum Hitpoints for 3 of the enemy's
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  • Heat Potion II 3 Controlled Heat Potion I Controlled Heat Potion III 3 Controlled Heat Potion II Controlled Heat Potion IV 3 Controlled Heat Potion III
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  • Sleep +20% Maximum Hit and -10% Maximum Hitpoints +20% Maximum Hit and +20% Accuracy Rating +2000 Maximum Hitpoints and -10% Maximum Hit +50% chance to apply
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  • health. The health of a town can be improved by converting either Herbs or Potions into Health, the cost of which is 10% of the current amount generated per
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  • V1.0 (section New Potion)
    brand new Combat Potions that you can create in Herblore. Hinder Potion: Slow down the enemy when you hit them with an attack. Famished Potion: Increase your
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  •  100,000 Level 60 Complete 80 Township Tasks Potion Makers Hat Item +2% Herblore Skill XP With all four Potion Makers Outfit equipped: +8% Herblore Mastery
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  • Regeneration Potion IV (category Potion)
    - Main article: Regeneration Potion
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  • Increased Maximum Hitpoints. As the name suggests, your Maximum HP increases when the items are equipped. This also means that your Hitpoints can be higher
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  • Adaptive Defence Potion III (category Potion)
    Adaptive Defence Potion III No Description Item ID: melvorTotH:Adaptive_Defence_Potion_III Category: Herblore Type: Potion Sells For: 1,517 Charges:
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  • as none of them run out. Level 80 Level 90 with Level 50 Damage Reduction Potion Level 65 with Witch level 4 and Yak level 3. Prayer Scrolls or Alchemist's
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  • inflicted with: +3% of remaining Hitpoints taken as damage on a successful attack (once per turn) +3% of Maximum Hitpoints taken as damage on a successful
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  • Regeneration Potion II (category Potion)
    - Main article: Regeneration Potion
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  • Regeneration Potion III (category Potion)
    - Main article: Regeneration Potion
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  • training. Performance Enhancing Potion - [2, 4, 6, 8]% Decreased Agility Interval. [10, 20, 30, 50] Charges. And yes, a new Potion means new Masteries for Herblore ;)
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  • Crafting (section Potion)
    Level 99. The pet can be unlocked by doing any Crafting action. The Crafting Potion increase the chance of receiving double items while crafting. This table
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  • Regeneration Potion I (category Potion)
    - Main article: Regeneration Potion
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  • Preservation +2% Chance to Double Items Globally +3% Chance To Preserve Potion Charge +5% GP from all sources (Except Item Selling) +5% Global Accuracy
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  • freeze for 1 turn; inflicts Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s; gives the enemy Frostburn for 2 of the enemy's turns;
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  • Adaptive Accuracy Potion IV (category Potion)
    Adaptive Accuracy Potion IV No Description Item ID: melvorTotH:Adaptive_Accuracy_Potion_IV Category: Herblore Type: Potion Sells For: 649 Charges:
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  • Adaptive Defence Potion IV (category Potion)
    Adaptive Defence Potion IV No Description Item ID: melvorTotH:Adaptive_Defence_Potion_IV Category: Herblore Type: Potion Sells For: 1,669 Charges:
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  • Adaptive Defence Potion II (category Potion)
    Adaptive Defence Potion II No Description Item ID: melvorTotH:Adaptive_Defence_Potion_II Category: Herblore Type: Potion Sells For: 1,379 Charges:
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  • Adaptive Accuracy Potion II (category Potion)
    Adaptive Accuracy Potion II No Description Item ID: melvorTotH:Adaptive_Accuracy_Potion_II Category: Herblore Type: Potion Sells For: 536 Charges:
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  • Adaptive Accuracy Potion III (category Potion)
    Adaptive Accuracy Potion III No Description Item ID: melvorTotH:Adaptive_Accuracy_Potion_III Category: Herblore Type: Potion Sells For: 590 Charges:
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  • Adaptive Defence Potion I (category Potion)
    Adaptive Defence Potion I No Description Item ID: melvorTotH:Adaptive_Defence_Potion_I Category: Herblore Type: Potion Sells For: 1,254 Charges:
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  • Adaptive Accuracy Potion I (category Potion)
    Adaptive Accuracy Potion I No Description Item ID: melvorTotH:Adaptive_Accuracy_Potion_I Category: Herblore Type: Potion Sells For: 488 Charges:
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  • Chance Price Cursed Potion II 1 - 200 35/229 15.28%  295 - 59,000 Cursed Dust 1 - 500 35/229 15.28%  50 - 25,000 Barrier Touch Potion II 1 - 200 35/229 15
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  • Coins Golbins have 0.75x Hitpoints Medium Uses the Standard Mode Combat Triangle Earn 1.0x Raid Coins Golbins have 1.00x Hitpoints You gain 1 positive modifier
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  • known as Potion Making. A skill dedicated to the creating of various potions that provides unique advantages throughout the game. Every single potion requires
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  • simulations are run on a character with lvl 80 in all combat skills except Hitpoints. Due to the wide range of cases, it is recommended to use the Combat Simulator
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  • turns. Ghostly Reduce Player damage reduction by 10% and Heal 4% of max hitpoints every 2 turns Always Drops: Loot: In addition to loot, the monster will
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  • 05s. Ghostly Reduce Player damage reduction by 10% and Heal 4% of max hitpoints every 2 turns Always Drops: Loot: In addition to loot, the monster will
    141 bytes (78 words) - 16:57, 7 September 2023
  • freeze for 1 turn; inflicts Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s; gives the enemy Frostburn for 2 of the enemy's turns;
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  • Level 75 Potion Box I Contains basic Potions 500 Level 40 Level 40 Level 40 Complete 40 Township Tasks Potion Box II Contains regular Potions 1,000 Level
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  • enemy's normal damage. On a hit, inflicts Poison that deals 10% of your max hitpoints as damage over 10s and gives you -15% Max Hit and -15% Summoning Max Hit
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  • freeze for 1 turn; inflicts Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s; gives the enemy Frostburn for 2 of the enemy's turns;
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  • enemy's max hit damage. On a hit, Inflicts Poison that deals 10% of your max hitpoints as damage over 10s. 20% Agile Hunter Gives the enemy -20% Attack Interval
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  • player has, whether from equipment or something else like a Damage Reduction Potion or Leonardo. Many monsters have Damage Reduction modifiers that affect their
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  • hit. Ghostly Reduce Player damage reduction by 10% and Heal 4% of max hitpoints every 2 turns Always Drops: Loot: In addition to loot, the monster will
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  • & Strength XP. The Fishermans Potion has a new effect - (x)% less chance to catch Junk, where (x) changes based on Potion Level. This table outlines the
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  • V0.22 (section New Potion UI)
    Preservation Chance. The Potion UI has got a massive facelift, bringing a brand new design and functionality to help guide you through your Potion hoarding issues
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  • Consumable Enhancer 1 Alchemist's Bag +5% Chance To Preserve Potion Charge +3 Charges per Potion Burning Scroll Of Gold II 1 Consumable Enhancer 1 Burning
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  • damage in Thieving when pickpocket attempt fails +5% Chance To Preserve Potion Charge +10% Slayer Coins -20% Woodcutting Interval -25% Cooking Interval
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  • freeze for 1 turn; inflicts Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s; gives the enemy Frostburn for 2 of the enemy's turns;
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  • damage in Thieving when pickpocket attempt fails +5% Chance To Preserve Potion Charge +10% Slayer Coins -20% Woodcutting Interval -25% Cooking Interval
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  • heals 30% of your current hitpoints over 5 seconds. As with all Archaic Magicks, damage modifiers from equipment, prayer, and potions will apply. Curses and
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  • Combat Stats Combat Level: 223 Hitpoints: 2,500 Barrier: 1250 Attack Speed: 2.4s Max Hit: 330 Accuracy Rating: 20
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  • Synergy no longer uses charges when the potion is inactive. Octopus + Bear Synergy no longer uses charges when the potion is inactive Online. Octopus + Bear
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  • your max hitpoints over 4s. Nasty Bite Biting Gloves 10% An avoidable attack that deals damage equal to 20% of the enemy's current hitpoints. (0.05s delay
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  • has a 25% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5 seconds. This attack is avoidable. As with all Archaic
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  • max hitpoints as damage over 10 seconds. This attack is avoidable. As with all Archaic Magicks, damage modifiers from equipment, prayer, and potions will
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  • has a 30% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5 seconds. This attack is avoidable. As with all Archaic
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  • has a 50% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5 seconds. This attack is avoidable. As with all Archaic
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  • Harming Potion (category Potion)
    Harming Potion No Description Item ID: melvorAoD:Harming_Potion Category: Combat Type: Potion Sells For: 50 Charges: 20 Modifiers:
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  • Level 4 Dragon Mark Level 4 Yak Unicorn +200% Hitpoints Regeneration if you have less than 75% Current Hitpoints. Level 80 Yak Mark Level 4 Unicorn Mark Level
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  • trimmed to provide 30% DR. Below is the melee build that requires 820 Hitpoints to idle the dungeon on any game mode. However, pay attention that even
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  • Fletching  10,000,000 Superior Herblore Skillcape +5% Chance To Preserve Potion Charge +100% Chance to gain +1 additional resource in Herblore. Cannot be
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  • Diamond Luck Potion IV or Damage Reduction Potion IV. Alternatively: Melee Strength Potion IV, Ranged Strength Potion IV, or Magic Damage Potion IV Hinder
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  • freeze for 1 turn; inflicts Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s; gives the enemy Frostburn for 2 of the enemy's turns;
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  • Preserve Potion Charge +100% Chance to gain +1 additional resource in Herblore. Cannot be doubled x2 Items received from Herblore Superior Hitpoints Skillcape
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  • FAQ (section Hitpoints)
    by 250%. Q: I made a potion, how do I use it? A: To use a potion, go to the skill that the potion is for. If it is a combat potion, go to the Combat page
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  • deleted upon Death and also have several penalties that apply while playing: Hitpoints do not passively regenerate The Bank is limited to a maximum of 100 slots
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  • seeds to use with Farming, especially Strawberry Seeds for the Gentle Hands Potion. If the player's Prayer is high enough, Protect Item and Safeguard / Stone
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  • Sim for yourself, and should never be done unless the potion is specifically Ranged Strength Potion IV, and not any lower mastery. For Melee, use Dragon
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  • Healing Value +8% Global Accuracy +5% Lifesteal +8% Cooking Mastery XP +8% Hitpoints Skill XP Skillers Boots Item (Boots) +2% Non-Combat Skill XP Cape of Completion
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  • type is in use but Diamond Luck Potions are not yet available. In the mid-game this ring is superseded by Diamond Luck potions, as the ring's special attack
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  • prayers you have available. For all combat styles, use Damage Reduction Potion IV For all combat styles, use Spectre and Occultist. This synergy adds a
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  • - Slayer Coins RC - Runecrafting FM - Firemaking WC - Woodcutting HP - Hitpoints 12B - 12 Bank Slots, a community-created Game Mode where the player sticks
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  • Items Globally +10% Chance to Preserve Resources in Skills +20 Maximum Hitpoints +5% Food Healing Value +10 Mining Node HP Water Jump Agility Obstacle 9
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  • Reduction Potion IV is not necessary, and so a potion which improves the player's kill rate such as the Penetration Potion or Ranged Strength Potion may be
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  • Enemy, you gain a stack of Affliction. Each stack reduces your Maximuim Hitpoints by 1% of your original Max HP. This resets after defeating the Enemy (Multi-hit
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  • Skillcape: Now also grants Ashes when burning any log. Generous Harvest Potion: All charges now set to 10. Buffed chance to double Farming yield to 10%
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  • Lifesteal Other Modifiers Reaper Potion I Item +30% Bleed lifesteal +30% Burn lifesteal +30% Poison lifesteal Reaper Potion II Item +40% Bleed lifesteal +40%
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  • equipped: +8% Runecrafting Mastery XP Potion Makers Hat 0 0 0 0 0 0 0 0% 0 0 0 0% +2% Herblore Skill XP With all four Potion Makers Outfit equipped: +8% Herblore
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  • doubled 6 +2 Potions created in Herblore (Cannot be doubled) Hitpoints 1 +8% Lifesteal 2 -15% Maximum Hitpoints for the Target 3 -3s Hitpoint Regeneration
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  • Divine Potions no longer use charges on player attack Melee Evasion & Damage Reduction Potions now only use charges on enemy attack Divine Potions now only
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  • when creating items within a skill, it does not affect the consumption of potion doses, Summoning tablets, or prayer points. Rune Preservation and Ammo Preservation
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  • Jump Agility Obstacle 9 +5% Chance to Double Items Globally +20 Maximum Hitpoints +5% Food Healing Value +10% Chance to Preserve Resources in Skills +10
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  • Agility Obstacles to also assist with Summoning Yet another new Herblore Potion for (you guessed it) Summoning And of course, we also have the Summoning
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  • Hit +4% Attack Skill XP +4% Strength Skill XP +4% Defence Skill XP +4% Hitpoints Skill XP +4% Ranged Skill XP +4% Magic Skill XP +4% Slayer Skill XP +4%
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  • other skills more efficient. Combat potions provide a boost, but Diamond Luck Potion IV and Damage Reduction Potion IV are desired for late game combat
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  • {{UpgradeIcon|Golbin Crate|nolink=true}} Golbin Crate {{ItemIcon|Lucky Herb Potion}} Lucky Herb Potion Combat icon {{Icon|Melee|notext=true}} Combat icon {{GP|1000.25}}
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  • brand new Combat Potions that you can create in Herblore. Hinder Potion: Slow down the enemy when you hit them with an attack. Famished Potion: Increase your
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  • run): +20% Maximum Hit and -10% Maximum Hitpoints +20% Maximum Hit and +20% Accuracy Rating +2000 Maximum Hitpoints and -10% Maximum Hit +50% chance to apply
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  • that you will also accumulate a healthy stack of Penetration Potion III and Hinder Potion III while doing so, which will be helpful for future grinds.
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