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  • ammoTypeRequired == ammoType end else --Now for handling armour if type == "Armour" or type == "Melee" then listItem = Items._getItemStat(item
    22 KB (2,900 words) - 22:35, 5 September 2021
  • able to create Hardwood Armour, they are a direct upgrade from your previous Aeris armour. Just note that only the trimmed armour will provide damage reduction
    4 KB (411 words) - 08:34, 27 November 2022
  • Icon({'Shop'})) end if canUpgrade then if item.canUpgrade or (item.type == 'Armour' and item.canUpgrade == nil) then table.insert(categoryArray, '[[Category:Upgradeable
    26 KB (3,597 words) - 23:28, 2 February 2022
  • source item can trigger the upgrade if mat.canUpgrade or (mat.type == 'Armour' and mat.canUpgrade == nil) then table.insert(upgradeFrom, Icons.Icon({mat
    42 KB (5,778 words) - 21:45, 2 February 2022
  • will be used later --First, the list of columns used by both weapons & armour local statColumns = {'stabAttackBonus', 'slashAttackBonus','blockAttackBonus'
    24 KB (3,018 words) - 05:08, 14 January 2023
  • will be used later --First, the list of columns used by both weapons & armour local statColumns = { 'stabAttackBonus', 'slashAttackBonus', 'blockAttackBonus'
    26 KB (3,239 words) - 16:22, 9 March 2024
  • will be used later --First, the list of columns used by both weapons & armour local statColumns = { 'stabAttackBonus', 'slashAttackBonus', 'blockAttackBonus'
    25 KB (3,215 words) - 21:24, 13 January 2024
  • melvorD:Bronze_Helmet_T_G Combat Trimmed Armour Yes  1 Upgrading: Combat (G) Bronze Boots melvorD:Bronze_Boots_T_G Combat Trimmed Armour Yes  1 Upgrading: Combat
    1.57 MB (16 words) - 08:51, 11 April 2024
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