https://wiki.melvoridle.com/index.php?title=Special:NewPages&feed=atom&limit=50&offset=&namespace=0&username=&tagfilter=&size-mode=max&size=0 Melvor Idle - New pages [en] 2024-03-28T20:11:25Z From Melvor Idle MediaWiki 1.39.3 https://wiki.melvoridle.com/w/Money_Making/Mining_Pure_Crystal Money Making/Mining Pure Crystal 2024-03-27T16:07:05Z <p>Ricewind: </p> <hr /> <div>{{Disclaimer|Without the {{TotH}}[[Throne of the Herald Expansion|Throne of the Herald]], this will make a Max of 16m/h.&lt;br&gt;On {{Icon|Ancient Relics}}, this has a Min of 2m/h and a Max of 27.1m/h due to {{ItemIcon|Mining Gloves}} being disabled. You will want to swap {{AgilityIcon|Water Maze}} for {{AgilityIcon|Pit Maze}} and you will need both the Mining and Astrology Master Relics to reach the Max rate.}}<br /> <br /> {{MoneyMakingGuide<br /> |guideName =Mining Pure Crystal<br /> |interval =<br /> |skills =<br /> {{SkillReq|Mining|85}}&lt;/br&gt;<br /> {{SkillReq|Herblore|53}}<br /> |items =<br /> {{ItemIcon|Mining Gloves}}&lt;/br&gt;<br /> {{ItemIcon|Perfect Swing Potion IV}}<br /> |other =<br /> {{ItemIcon|Pure Crystal|notext=true}}{{Icon|Mastery|notext=true}} Level 99&lt;/br&gt;<br /> {{UpgradeIcon|Dragon Pickaxe}}&lt;/br&gt;<br /> [[Mining#Mastery Pool Checkpoints|95% Mining Mastery Pool Checkpoint]]<br /> |recommended =<br /> [[Money_Making/Mining_Pure_Crystal#Improves_GP_Rate|Bonusses that improve profit]]<br /> |skillExp1 =mining<br /> |skillExp1amount =1082500<br /> |skillExp2 =Summoning<br /> |skillExp2amount =45000<br /> |input1 =Mole<br /> |input1amount =17140<br /> |input2 =Eagle<br /> |input2amount =8570<br /> |input3 =Mining Gloves<br /> |input3amount =10450<br /> |input3value =135<br /> |input4 =Perfect Swing Potion IV<br /> |input4amount =85<br /> |output1 =Mastery Token (Mining)<br /> |output1amount =15<br /> |output2 =Circlet of Rhaelyx<br /> |output2amount =0.12<br /> |output3 =Mysterious Stone<br /> |output3amount =3.1<br /> |output3value =0<br /> |output4 =Topaz<br /> |output4amount =666<br /> |output5 =Sapphire<br /> |output5amount =233<br /> |output6 =Ruby<br /> |output6amount =233<br /> |output7 =Emerald<br /> |output7amount =132<br /> |output8 =Diamond<br /> |output8amount =66<br /> |output9 =Pure Crystal<br /> |output9amount =53730<br /> |category =Non-combat<br /> |dlc =aod, toth<br /> |intensity =<br /> |explanation =<br /> &#039;&#039;&#039;Details:&#039;&#039;&#039;<br /> # Mine {{ItemIcon|Pure Crystal}} while wearing {{ItemIcon|Mining Gloves}}<br /> # Sell the {{ItemIcon|Topaz|notext=true}}{{ItemIcon|Sapphire|notext=true}}{{ItemIcon|Ruby|notext=true}}{{ItemIcon|Emerald|notext=true}}{{ItemIcon|Diamond|notext=true}}[[Mining#Gems|Gems]], and {{ItemIcon|Pure Crystal}} for profit<br /> <br /> A 100 hour simulation was done on [https://melvoridle.com/save/O9XtNWSX this save] which is setup for the Maximum rate of 39m/h or [https://melvoridle.com/save/8oQWGCkA this save] for Maximum rate of 16m/h. [https://melvoridle.com/save/d7dRsvfQ this save] was used for the Ancient Relic Max of 27.1m/h.<br /> }}<br /> <br /> === Improves GP Rate ===<br /> {| class=&quot;wikitable&quot;<br /> ! Name<br /> ! Effect<br /> |-<br /> | {{UpgradeIcon|Master of Nature}} || &lt;span style=&quot;color:green&quot;&gt;-15% Base Mining Interval&lt;/span&gt; (additive with Dragon Pickaxe to a total of -65% Mining Time)<br /> |-<br /> | {{TotH}}{{UpgradeIcon|Corundum Pickaxe}} || &lt;span style=&quot;color:green&quot;&gt;20% Chance to recieve +1 Ore in Mining (Cannot be Doubled)&lt;/span&gt;<br /> |-<br /> | {{TotH}}{{UpgradeIcon|Augite Pickaxe}} || &lt;span style=&quot;color:green&quot;&gt;20% Chance to recieve +1 Ore in Mining (Cannot be Doubled)&lt;/span&gt;<br /> |-<br /> | {{TotH}}{{UpgradeIcon|Divine Pickaxe}} || &lt;span style=&quot;color:green&quot;&gt;20% Chance to recieve +1 Ore in Mining (Cannot be Doubled)&lt;/span&gt;<br /> |-<br /> | {{ConstellationIcon|Terra}} || &lt;span style=&quot;color:green&quot;&gt;+8% Chance to Double Items in Mining&lt;br&gt;+5% Chance to receive gems from Mining&lt;br&gt;+5% Chance to deal no Damage to an Ore or Essence Mining Node&lt;/span&gt;<br /> |-<br /> | {{TotH}}{{ConstellationIcon|Rosaniya}} || &lt;span style=&quot;color:green&quot;&gt;+8% Chance to Double Items Globally&lt;/span&gt;<br /> |-<br /> | {{ItemIcon|Merchant&#039;s Permit}} || Reduces Mining Glove costs from {{GP|75000}} down to {{GP|67500}}<br /> |-<br /> | {{PetIcon|Cool Rock}} || &lt;span style=&quot;color:green&quot;&gt;+5 Mining Node HP&lt;/span&gt;<br /> |-<br /> | {{PetIcon|Aquarias}} || &lt;span style=&quot;color:green&quot;&gt;+1% Chance to Double Items Globally&lt;/span&gt;<br /> |-<br /> | {{PetIcon|Ace}} || &lt;span style=&quot;color:green&quot;&gt;+1% Chance to Double Items Globally&lt;/span&gt;<br /> |-<br /> | {{TotH}}{{PetIcon|Classy Rock}} || &lt;span style=&quot;color:green&quot;&gt;+10 Mining Node HP&lt;/span&gt;<br /> |-<br /> | {{TotH}}{{PetIcon|Cute Rock}} || &lt;span style=&quot;color:green&quot;&gt;+2% Chance to Double Items in Mining&lt;/span&gt;<br /> |-<br /> | {{TotH}}{{PetIcon|Royal Rock}} || &lt;span style=&quot;color:green&quot;&gt;+3% Chance to gain +1 additional resource in Mining (Cannot be doubled)&lt;/span&gt;<br /> |-<br /> | {{TotH}}{{PetIcon|Penelope}} || &lt;span style=&quot;color:green&quot;&gt;+2% Chance to Double Items Globally&lt;/span&gt;<br /> |-<br /> | {{TotH}}{{PetIcon|Harold}} || &lt;span style=&quot;color:green&quot;&gt;-2% Interval for all non-Combat Skills&lt;br&gt;+2% Chance to Double Items Globally&lt;/span&gt;<br /> |-<br /> | {{AoD}}{{PetIcon|Carthulu}} || &lt;span style=&quot;color:green&quot;&gt;Doubles the effects of all positive Active Modifiers from Points of Interest in Cartography&lt;/span&gt;<br /> |-<br /> | {{AoD}}944 Hex Mastery Checkpoint || &lt;span style=&quot;color:green&quot;&gt;-3% Interval for all non-Combat Skills&lt;/span&gt;<br /> |-<br /> | {{AoD}}{{POIIcon|Terran Dungeon Ruins}} || &lt;span style=&quot;color:green&quot;&gt;+10/+20% Chance to gain +1 additional resource in Mining (Cannot be doubled)&lt;br&gt;-0.1/-0.2s Mining Interval&lt;/span&gt;<br /> |-<br /> | {{ItemIcon|Aorpheat&#039;s Signet Ring}} || &lt;span style=&quot;color:green&quot;&gt;+10% Chance to Double Items Globally&lt;/span&gt;<br /> |-<br /> | {{ItemIcon|Ring of Wealth}} || &lt;span style=&quot;color:green&quot;&gt;+7% Chance to Double Items Globally&lt;/span&gt;<br /> |-<br /> | {{ItemIcon|Miner&#039;s Helmet}} || &lt;span style=&quot;color:green&quot;&gt;+3% Chance to deal no Damage to a Mining Node&lt;/span&gt;<br /> |-<br /> | {{ItemIcon|Clue Chasers Insignia}} || &lt;span style=&quot;color:green&quot;&gt;+10% increased chance to gain Gems from Mining&lt;/span&gt;<br /> |-<br /> | {{ItemIcon|Gem Finder Scroll}} || &lt;span style=&quot;color:green&quot;&gt;+10% chance to get a second gem (that can be a different type) when receiving a gem from Mining&lt;/span&gt;<br /> |-<br /> | {{AoD}}{{ItemIcon|Dirty Mining Boots}} || &lt;span style=&quot;color:green&quot;&gt;-0.1s Mining Interval&lt;/span&gt;<br /> |-<br /> | {{AoD}}{{ItemIcon|Mining Lantern}} || &lt;span style=&quot;color:green&quot;&gt;+30% Chance to gain +1 additional resource in Mining (Cannot be doubled)&lt;/span&gt;<br /> |-<br /> | {{AoD}}{{ItemIcon|Ghostly Parrot}} || &lt;span style=&quot;color:green&quot;&gt;+10% increased chance to gain Gems from Mining&lt;/span&gt;<br /> |-<br /> | {{ItemIcon|Mole}} + {{ItemIcon|Bear}} Synergy &#039;&#039;&#039;OR&#039;&#039;&#039;&lt;br&gt;{{TotH}}{{ItemIcon|Mole}} + {{ItemIcon|Eagle}} Synergy || &lt;span style=&quot;color:green&quot;&gt;+25 Mining node Hitpoints when using Perfect Swing Potions&lt;/span&gt; &#039;&#039;&#039;OR&#039;&#039;&#039;&lt;br&gt;&lt;span style=&quot;color:green&quot;&gt;-0.2s Mining Interval&lt;/span&gt; (Preferred)<br /> |-<br /> | {{AgilityIcon|Pipe Balance}} || &lt;span style=&quot;color:green&quot;&gt;+10 Mining Node HP&lt;br&gt;+3% Chance to deal no Damage to a Mining Node&lt;/span&gt;<br /> |-<br /> | {{AgilityIcon|Rock Climb}} || &lt;span style=&quot;color:green&quot;&gt;+5% Chance to Double Items in Mining&lt;/span&gt;<br /> |-<br /> | {{AgilityIcon|Ice Jump}} || &lt;span style=&quot;color:green&quot;&gt;+5% Chance to Double Items Globally&lt;br&gt;+10 Mining Node HP&lt;/span&gt;<br /> |-<br /> | {{AgilityIcon|Pillar of Skilling}} || &lt;span style=&quot;color:green&quot;&gt;+3% Chance to Double Items Globally&lt;/span&gt;<br /> |-<br /> | {{TotH}}{{AgilityIcon|Water Maze}} || &lt;span style=&quot;color:green&quot;&gt;+10% Chance to Double Items Globally&lt;/span&gt;<br /> |-<br /> | {{TotH}}{{AgilityIcon|Balance Trap}} || &lt;span style=&quot;color:green&quot;&gt;+5% Chance to Double Items Globally&lt;/span&gt;<br /> |-<br /> | {{TotH}}{{AgilityIcon|Elite Pillar of Expertise}} || &lt;span style=&quot;color:green&quot;&gt;+8% Chance to Double Items Globally&lt;br&gt;-3% Interval for all non-Combat Skills&lt;/span&gt;<br /> |}</div> Ricewind https://wiki.melvoridle.com/w/Lesser_Relics Lesser Relics 2024-03-25T23:16:10Z <p>Slash: Expanded on modifiers</p> <hr /> <div>{{V}}<br /> &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; are consumable items that can only be found within the {{AoD}}{{Icon|Ancient Relics}} gamemode. They typically provide between 2-3 modifiers. A Skill Interval reduction (always), a modifier to buff the respective skill, and a combat related modifier. They can be acquired in Non-Combat Skills (excluding Farming, Township, Alt. Magic, Cartography, Archaeology) at a rate of 1/1,000 (0.1%) per action and will always drop 300 at a time. You will not get {{PAGENAME}}s for any other skill than the one you are current training.<br /> <br /> Lesser Relics are considered a &quot;Global Rare Item&quot; and thus benefit from {{ItemIcon|Clue Chasers Insignia}}, {{ItemIcon|Ghostly Parrot}}, Woodcutting Ancient Relic 5, and any other source that increases Global Rare items.<br /> <br /> ==List of {{PAGENAME}}==<br /> {{LesserRelicTable}}<br /> <br /> {{Menu}}<br /> [[Category:Items]]</div> Slash https://wiki.melvoridle.com/w/Atlas_of_Discovery_FAQ Atlas of Discovery FAQ 2024-03-25T22:16:00Z <p>Cottrela: </p> <hr /> <div>{{RequiresAoD}}<br /> {{V|1.2.2}}<br /> {{Otheruses|{{AoD}} frequently asked questions (FAQ)|more general questions on the base game|FAQ}}<br /> <br /> Congratulations on your purchase of the {{AoD}} [[Atlas of Discovery Expansion]]. If you have questions about this expansion then you are in the right place.<br /> <br /> Here are other platforms to find more Melvor information and community:<br /> * [https://discord.gg/KNakXTh Discord]<br /> * [https://www.reddit.com/r/MelvorIdle/ Reddit]<br /> * [https://twitter.com/MelvorIdle Twitter]<br /> * [https://www.facebook.com/melvoridle/ Facebook]<br /> <br /> ==Cartography==<br /> <br /> Q: When should I start Cartography?<br /> <br /> :A: The {{AoD}} [[Atlas of Discovery Expansion]] is intended to be started alongside the base game and many of the discoveries you uncover along the way will benefit your progression towards both the expansion and the [[Main_Page|base game]]. The {{TotH}} [[Throne of the Herald Expansion]], on the other hand, is very much a late game expansion, although having both will overall benefit your experience in many unexpected ways.<br /> <br /> :If you have nearly completed the base game before starting this expansion, then some of the early challenges may seem slightly easier. If you start everything together, then some of the unique bonuses and secrets you discover will give you advantages that help progress the game quicker.<br /> <br /> Q: Where in the Map of Melvor should I visit first?<br /> <br /> :A: The Map of Melvor contains plenty of secrets to be discovered along the way, and some tiles contain bonuses that can help unlock more of the lore behind Melvor. Remember that Melvor Idle is very much about the journey rather than the destination, so take your time and soak in the lore of Melvor.<br /> <br /> : If you are looking to explore Melvor at your own pace (which is highly recommended) then go ahead and follow your instinct. There really is no wrong way to play Melvor Idle!<br /> <br /> : However, if you are just looking to level up the skill more quickly then check out [[Cartography/Training]] for some clues (and perhaps spoilers) on how to train this skill.<br /> <br /> : Whichever path you take, you will want to unlock everything that you can find.<br /> <br /> Q: How does Surveying work?<br /> <br /> :A: Before you can access any hex (beyond the starting tile) you must first survey it. Most Hexes will require 108 actions before they are surveyed. Some tiles contain Points of Interest (POI) and are marked with a {{Icon|Undisc POI|notext=true|nolink=true}} or a {{Icon|Undisc dig site|notext=true|nolink=true}} icon (if you are seeing a {{Icon|Hidden poi|notext=true|nolink=true}} icon then this could be either). These [[Cartography#Points_of_Interest|Points of Interest]] will require up to 864 actions to survey before they can be fully Discovered.<br /> <br /> : You will not be able to Discover any hex unless you have completed this initial survey. Similarly, you will not be able to survey tile that are hidden behind the unsurveyed Hex tiles. The exception to this is when you are using Auto Survey.<br /> <br /> Q: What does the Auto Survey button do?<br /> <br /> :A: Auto survey is a feature that allows you to survey the entire map while idling. To use it, you must first choose a tile within your survey range (at the start this will be at most one Hex from your current position). After starting Auto Survey the tile you clicked will start to be surveyed, and a queue of up to 9 tiles will be automatically added. The new tiles will form an anti-clockwise pattern spreading out from your starting point, and may extend into regions that are beyond your normal survey limit.<br /> <br /> : You can stop auto-surveying at any time by either clicking on the &quot;Stop&quot; button, or by performing any other skill (apart from township or farming). However, to restart auto-surveying you must first click on an unsurveyed tile that is within your survey region. It is therefore not recommended that you stop auto-survey once it is running unless you intend to restart it in a new position, or are willing to travel to a new hex.<br /> <br /> : Auto Survey will attempt to survey all of the map tiles, but certain tiles may not be revealed unless other requirements are met. It is therefore not recommended that you use auto-survey until you have uncovered a good portion of the map manually. Also, if you are playing in game modes such as [[Ancient Relic Mode]] then it is strongly advised that you only use auto-survey when you are sufficiently levelled with XP multipliers.<br /> <br /> Q: Why do some tiles not let me survey them?<br /> <br /> :A: Each tile has a minimum skill level needed to survey them, and so some tiles will not be available to you until your skill in Cartography has been sufficiently levelled up. Furthermore, some tiles are only available after a condition has been met.<br /> <br /> : If you look around and keep exploring you will discover the secrets for unlocking all of Melvor&#039;s map.<br /> <br /> : If you are in a hurry, then check out the [[Cartography/Training|Cartography Guide]] for how to unlock all of the hidden tiles.<br /> <br /> Q: Why does the travel route not always select the quickest path?<br /> <br /> :A: Each tile has a (hidden) cost and the game algorithm has been designed to select the lowest possible {{GP}} cost, however, this is not always the shortest and most direct route. The travel costs can be expensive, especially early on or if travelling longer distances, but as time progresses you should start to unlock bonuses that help reduce the cost of travel.<br /> <br /> : More exotic locations (typically those with a higher Survey XP cost) will cost more to travel to/from, and certain obstacles such as water or forest can increase the cost of travel. Overall, however, if you are finding the travel costs to be too high then perhaps consider unlocking other skills first.<br /> <br /> Q: What does the &#039;?&#039; at the top of the screen mean?<br /> <br /> :A: When you finish surveying a Point-of-interest (POI) tile, a modal dialog will appear asking if you would like to Travel to the site of interest, or View it later.<br /> <br /> &lt;center&gt;<br /> [[File:UndiscoveredPOI_Dialog.png|200px]]<br /> <br /> &#039;&#039;The Undiscovered Point of Interest dialog&#039;&#039;<br /> &lt;/center&gt;<br /> <br /> : If you choose View Later, the [[File:Discover POI Button.png]] button will be added to the top of your screen allowing you to discover the missed POIs at a later time.<br /> <br /> : If you click on Travel Now, you will be instantly transported to the next undiscovered POI. If you have more than one undiscovered POIs then you will be taken to earliest one that was surveyed, which is not necessarily the POI that has just been surveyed.<br /> <br /> Q: What do ports do exactly?<br /> <br /> :A: Some hexes that you survey will show a [[File:Port.png|25px]] icon to indicate that they are a friendly port. Ports allow free travel when two or more have been discovered. The Travel path will try to select the lowest cost path, which will often include jumps between these ports you have discovered.<br /> <br /> Q: How do the passive benefits work?<br /> <br /> :A: Some Points of Interest will have a [[File:Active poi.png|25px]] icon on them, and these hexes will give location specific bonuses. If you select the hex and click Show Details you can see exactly what benefits or perks this Hex provides. To get these benefits you must first travel to the hex and while you remain there your subsequent actions will gain those passive buffs.<br /> <br /> Q: Are there any risks in exploring?<br /> <br /> :A: The vast majority of Melvor is a peaceful land, so you should feel safe exploring unknown territory. There might be some hexes with negative buffs, but the vast majority of the secrets will be positive. That said, there are certain tiles that you should be wary of. For example, some Hex tiles will give you temporary buffs that expire after a limited number of travels. These buffs can often be stacked for greater effect, and so it is a good idea to delay discovering POI tiles until you are in a position to navigate the lands more freely.<br /> <br /> : Without giving away too many spoilers, lighthouses often lead to a temporary bonus which can be stacked. Conversely, dig sites and ports offer permanent benefits, and so are great to discover early. The temporary bonuses are only activated when you travel to the hex and do not get automatically applied after you finish surveying. You can learn more about Points of Interest in the main {{Skill|Cartography}} section.<br /> <br /> ==Archaeology FAQs==<br /> <br /> Q: How do I unlock maps and dig sites?<br /> <br /> :A: To progress {{Skill|Archaeology}}, you must first start to explore the map in {{Skill|Cartography}}. When you explore this map you will unlock {{Icon|Dig site|Dig sites|nolink=true}}, and when you discover these POIs you will gain one map that unlocks a dig site. Some dig sites and points-of-interest will also need you to be a certain skill-level before they will allow you to excavate. For example, you can easily increase your {{Skill|Archaeology}} XP by excavating the {{Icon|Dig site|Dig sites|nolink=true}} that can be found close to your starting position in {{Skill|Cartography}}. Hopefully this will be enough to to get you started on your journey.<br /> <br /> :As you progress, there will be opportunities to gain up to four Extra Archaeology Map Slot (upgrade). Each new slot that you open allows you to add another map, but at a lower tier than the starting map. These extra slots allow you to idle this skill for longer periods which will become necessary as you progress in this skill.<br /> <br /> Q: Help! My map is exhausted!<br /> <br /> :A: You first map in a new {{Icon|Dig site|Dig sites|nolink=true}} is always free and has the &quot;excellent&quot; tier, but like all maps, it is limited to a fixed number of excavation actions. When these are exhausted your dig site will no longer let you excavate that site, however, if you navigate to {{Skill|Cartography}} you should see a button called &quot;Create Dig Site Maps&quot;. Clicking on this will open a dialog that allows you to create new maps or upgrade/refine existing maps. The upgrades will need {{ItemIcon|paper}} and the refinements will need an increasing amount of {{GP}}.<br /> <br /> : Your next map will be a poor quality unless you choose to upgrade it, which is highly recommended. When you upgrade a map it will increase in Tier until the maximum, which is &quot;Perfect&quot;. It is highly recommended that you upgrade maps because the higher tiers give you more excavate actions, and will also increase your chances of finding rare and legendary items.<br /> <br /> : If your previous map had refinements, then these will also be lost when your map becomes exhausted. Furthermore, you can also upgrade your free map from Excellent to Perfect tier which gives even more benefits.<br /> <br /> Q: Where do I find paper for upgrading maps?<br /> <br /> :A: {{ItemIcon|Paper}} is relatively easy to come by. You can get it by:<br /> :* Using the &quot;Create Paper&quot; tab in the &quot;Create Dig Site Maps&quot; dialog in {{Skill|Cartography}} (you will need trees to make paper)<br /> :* Try to get paper as a bonus by unlocking certain locations in {{Skill|Cartography}}<br /> :* Completing certain {{AoD}} township tasks will unlock large bundles of {{ItemIcon|Paper}}<br /> <br /> : In general, if you explore the {{Skill|Cartography}} skill then it is likely that you will find paper easy to come by.<br /> <br /> Q: Is there a way to speed up Excavating?<br /> <br /> :A: Yes. The default time per action is 4 seconds per action, however, there are various shop purchases and hidden unlocks for getting this time down. See here for the full list of {{Skill|Archaeology}} unlocks.<br /> <br /> Q: What do the Artefact Values mean?<br /> <br /> :A: Good question! In general lower is better, and you can decrease this number by upgrading or refining maps, or by using a higher tier tool. The chance of success can be calculated using this [[Archaeology#Artefact_Values|Equation]].<br /> <br /> Q: Is there a best choice for map refinements?<br /> <br /> :A: Not really, however in general being able to get a minimum of 2 items is quite a useful add on as it is beneficial to donate all items (including rare or legendary) the first time that you discover them. Similarly, focussing on one outcome (such as improving large finds) is better than trying to refine the map for all eventualities.<br /> <br /> : Maps have a limited lifetime and you will gradually use up all of you when exploring {{Skill|Archaeology}}. It is normally best to choose map refinements that benefit you in the near term. For example, early on you might want to consider the benefits of levelling up your archaeology tools with a shop-purchase, or maybe collecting rare items such as the {{ItemIcon|Old Spyglass}}. But later in the game, you might be interested in collecting &#039;generic&#039; items so that you can increase your pool of {{ItemIcon|Museum Token|Museum Tokens}}.<br /> <br /> == Combat FAQ ==<br /> <br /> Q: What are barrier monsters?<br /> <br /> :A: Unlike in the base game, most {{AoD}} monsters have a unique defence in the form of {{Icon|Barrier|Barriers}} which require you to use summoning to kill them. You will need to explore {{Skill|Archaeology}} to find the ingredients needed to overcome these monsters, and this in turn will require you to explore {{Skill|Cartography}}.<br /> <br /> : Barrier monsters are immune to standard weapons, but as the game progresses you will discover upgrades that allow you to clear dungeons and monsters more easily.<br /> <br /> {{Menu}}<br /> [[Category:Guides]]</div> Cottrela https://wiki.melvoridle.com/w/Calculator:Template/Summoning_Interval_Efficiency/doc Calculator:Template/Summoning Interval Efficiency/doc 2024-03-13T14:52:45Z <p>Ricewind: First version</p> <hr /> <div>Calculator that calculates the amount of time saved when using [[Synergy|Synergies]] that reduce the action interval of a skill.<br /> <br /> {| class=&quot;wikitable&quot;<br /> ! Arg name<br /> ! Arg type<br /> ! Description<br /> ! Required<br /> |-<br /> | &lt;code&gt;actionTimeSaved&lt;/code&gt;<br /> | Number<br /> | The action time saved when using a synergy vs without it (in seconds).<br /> | True<br /> |-<br /> | &lt;code&gt;summoningInterval&lt;/code&gt;<br /> | Number<br /> | The time it takes to create one set of tablets with the [[Summoning]] skill (in seconds).<br /> | True<br /> |-<br /> | &lt;code&gt;tabletsMade&lt;/code&gt;<br /> | Number<br /> | The amount of tablets created with one crafting action in [[Summoning]].<br /> | True<br /> |-<br /> | &lt;code&gt;tabletDoubleChance&lt;/code&gt;<br /> | Number<br /> | The chance that the tablet output is doubled in [[Summoning]]. (Percentage from 0 - 100)<br /> | False<br /> |-<br /> | &lt;code&gt;tabletSaveChance&lt;/code&gt;<br /> | Number<br /> | The chance that a tablet is not used. (Percentage from 0 - 100)<br /> | False<br /> |-<br /> |}<br /> <br /> ==Example==<br /> &lt;pre&gt;<br /> {{:Calculator:Template/Summoning Interval Efficiency<br /> |actionTimeSaved=0.2<br /> |summoningInterval=3.5<br /> |tabletsMade=35<br /> |tabletDoubleChance=10<br /> |tabletSaveChance=5<br /> }}<br /> &lt;/pre&gt;<br /> <br /> Turns into<br /> &lt;pre&gt;<br /> {{:Calculator:Template/Summoning Interval Efficiency<br /> |actionTimeSaved=0.2<br /> |summoningInterval=3.5<br /> |tabletsMade=35<br /> |tabletDoubleChance=10<br /> |tabletSaveChance=5<br /> }}</div> Ricewind https://wiki.melvoridle.com/w/Calculator:Template/Summoning_Interval_Efficiency Calculator:Template/Summoning Interval Efficiency 2024-03-13T14:23:50Z <p>Ricewind: First version</p> <hr /> <div>&lt;includeonly&gt;{{#invoke:Calculator/Summoning Interval Efficiency|main}}&lt;/includeonly&gt;&lt;noinclude&gt;{{:Calculator:Template/Summoning Interval Efficiency/doc}}&lt;/noinclude&gt;</div> Ricewind https://wiki.melvoridle.com/w/Miolite_Caves/Guide Miolite Caves/Guide 2024-03-06T05:47:51Z <p>BasChana: </p> <hr /> <div>{{V|1.2.2}}<br /> {{Otheruses|the suggested way to complete Miolite Caves|the dungeon itself|Miolite Caves}}<br /> <br /> =Miolite Caves (Level 45)=<br /> <br /> This guide is written around the restrictions of the {{AoD}} {{Icon|Ancient Relics}} game mode, but intended to serve for players playing in {{Icon|Combat|notext=true}} Standard Mode. <br /> <br /> The {{Icon|Ancient Relics}} game mode restricts the players maximum Levels for {{Icon|Combat|notext=true}} Combat Skills to to 10 + the number of Dungeons completed. For this Dungeon, the players Combat Skills will be capped at a maximum of &#039;&#039;&#039;45&#039;&#039;&#039;, and the guide will assume all non-combat skills are of a similar level.<br /> <br /> Regardless of combat style or game mode, the following {{Skill|Hitpoints}} amounts are the maximum amount needed to idle the {{ZoneIcon|Miolite Caves}}, but these numbers will go down dramatically with [[Damage Reduction]].<br /> * {{Skill|Hitpoints|1200}} with {{Icon|Auto Eat - Tier I|type=upgrade}} <br /> * {{Skill|Hitpoints|800}} with {{Icon|Auto Eat - Tier II|type=upgrade}}.<br /> * {{Skill|Hitpoints|600}} with {{Icon|Auto Eat - Tier III|type=upgrade}}.<br /> <br /> ==Equipment==<br /> <br /> {{CombatNav|Guide}}<br /> {{Menu}}[[Category:Guides]]</div> BasChana https://wiki.melvoridle.com/w/Bandit_Base/Guide Bandit Base/Guide 2024-03-06T05:41:44Z <p>BasChana: changed level rec to 35</p> <hr /> <div>{{V|1.2.2}}<br /> {{Otheruses|the suggested way to complete Bandit Base|the dungeon itself|Bandit Base}}<br /> <br /> =Bandit Base (Level 35)=<br /> <br /> This guide is written around the restrictions of the {{AoD}} {{Icon|Ancient Relics}} game mode, but intended to serve for players playing in {{Icon|Combat|notext=true}} Standard Mode. <br /> <br /> The {{Icon|Ancient Relics}} game mode restricts the players maximum Levels for {{Icon|Combat|notext=true}} Combat Skills to to 10 + the number of Dungeons completed. For this Dungeon, the players Combat Skills will be capped at a maximum of &#039;&#039;&#039;35&#039;&#039;&#039;, and the guide will assume all non-combat skills are of a similar level.<br /> <br /> Regardless of combat style or game mode, the following {{Skill|Hitpoints}} amounts are needed to idle the {{ZoneIcon|Bandit Base}}.<br /> * {{Skill|Hitpoints|870}} with {{Icon|Auto Eat - Tier I|type=upgrade}} <br /> * {{Skill|Hitpoints|580}} with {{Icon|Auto Eat - Tier II|type=upgrade}}.<br /> * {{Skill|Hitpoints|440}} with {{Icon|Auto Eat - Tier III|type=upgrade}}.<br /> <br /> ==Equipment==<br /> <br /> {{CombatNav|Guide}}<br /> {{Menu}}[[Category:Guides]]</div> BasChana https://wiki.melvoridle.com/w/Frozen_Cove/Guide Frozen Cove/Guide 2024-03-06T05:39:25Z <p>BasChana: added equipment recs</p> <hr /> <div>{{V|1.2.2}}<br /> {{Otheruses|the suggested way to complete Frozen Cove|the dungeon itself|Frozen Cove}}<br /> <br /> =Frozen Cove (Level 25)=<br /> <br /> This guide is written around the restrictions of the {{AoD}} {{Icon|Ancient Relics}} game mode, but intended to serve for players playing in {{Icon|Combat|notext=true}} Standard Mode. <br /> <br /> The {{Icon|Ancient Relics}} game mode restricts the players maximum Levels for {{Icon|Combat|notext=true}} Combat Skills to to 10 + the number of Dungeons completed. For this Dungeon, the players Combat Skills will be capped at a maximum of &#039;&#039;&#039;25&#039;&#039;&#039;, and the guide will assume all non-combat skills are of a similar level.<br /> <br /> Regardless of combat style or game mode, the following {{Skill|Hitpoints}} amounts are needed to idle the {{ZoneIcon|Frozen Cove}}.<br /> * {{Skill|Hitpoints|860}} with {{Icon|Auto Eat - Tier I|type=upgrade}} <br /> * {{Skill|Hitpoints|580}} with {{Icon|Auto Eat - Tier II|type=upgrade}}.<br /> * {{Skill|Hitpoints|430}} with {{Icon|Auto Eat - Tier III|type=upgrade}}.<br /> <br /> ==Equipment==<br /> <br /> With combat skills still being very low, the player&#039;s options haven&#039;t changed too much from the previous dungeon, but they do have a little more room to improve their equipment with accessories from additional monsters. Once again, its not necessary to hunt down every scrap of beneficial equipment since so much will be replaced quickly, but the following is an approximation of the best available equipment at this stage of the game.<br /> <br /> * {{ItemIcon|Golbin Thief}}, and {{ItemIcon|Wolf}}, and the appropriate one of {{ItemIcon|Minotaur}}, {{ItemIcon|Centaur}}, or {{ItemIcon|Witch}} made in {{Skill|Summoning}} are large boosts to damage for any combat style, which can help with taking down the dungeon&#039;s boss.<br /> <br /> ===Melee===<br /> {{Equipment/Recommended<br /> |style=Melee<br /> |showDR=false<br /> |helm1=Mithril Helmet<br /> |body1=(G) Mithril Platebody<br /> |legs1=Mithril Platelegs<br /> |boots1=Mithril Boots<br /> |gloves1=<br /> |shield1=(G) Mithril Shield<br /> |weapon1=Mithril Scimitar<br /> |neck1=Silver Ruby Necklace<br /> |ring1=Silver Topaz Ring<br /> }}<br /> <br /> * {{ItemIcon|(G) Mithril Platebody}} and {{ItemIcon|(G) Mithril Shield}} from a {{Skill|Township}} &#039;&#039;&#039;[[Township/Tasks|Task]]&#039;&#039;&#039; completed with the items obtained from {{MonsterIcon|Mithril Knight}}.<br /> ** &#039;&#039;{{MonsterIcon|Mithril Knight}} is a difficult enemy, and the player needs to kill an average of 536 of them to obtain the required {{ItemIcon|Mithril Platebody}} to complete the {{Skill|Township}} task, consider either obtaining the equipment from {{Skill|Smithing}} or skipping this step.&#039;&#039;<br /> * {{ItemIcon|Mithril Scimitar}} from {{MonsterIcon|Mithril Knight}}.<br /> * {{ItemIcon|Silver Ruby Necklace}} and {{ItemIcon|Silver Ruby Ring}} from {{Skill|Crafting}}.<br /> <br /> ===Magic===<br /> {{Equipment/Recommended<br /> |style=Magic<br /> |showDR=false<br /> |helm1=Fire Acolyte Wizard Hat<br /> |body1=Fire Acolyte Wizard Robes<br /> |legs1=Fire Acolyte Wizard Bottoms<br /> |boots1=Fire Acolyte Wizard Boots<br /> |gloves1=<br /> |shield1=<br /> |weapon1=Staff of Fire<br /> |neck1=Silver Sapphire Necklace<br /> |ring1=Gold Sapphire Ring<br /> }}<br /> <br /> * {{SpellIcon|Fire Bolt}} or {{SpellIcon|Earth Bolt}}<br /> **&#039;&#039;alternatively, the highest level combination of matching {{Skill|Magic|Spell}} ({{SpellIcon|Wind Bolt|notext=true}}{{SpellIcon|Water Bolt|notext=true}}{{SpellIcon|Earth Bolt|notext=true}}{{SpellIcon|Fire Bolt|notext=true}}) and {{ItemIcon|Air Acolyte Wizard Hat|notext=true}}{{ItemIcon|Water Acolyte Wizard Hat|notext=true}}{{ItemIcon|Earth Acolyte Wizard Hat|notext=true}}{{ItemIcon|Fire Acolyte Wizard Hat|notext=true}} Wizard Robes available to you&#039;&#039;<br /> * {{ItemIcon|Fire Acolyte Wizard Hat|notext=true}}{{ItemIcon|Fire Acolyte Wizard Robes|notext=true}}{{ItemIcon|Fire Acolyte Wizard Bottoms|notext=true}}{{ItemIcon|Fire Acolyte Wizard Boots|notext=true}} Acolyte Wizard Robes and {{ItemIcon|Staff of Fire}} are all made in {{Skill|Runecrafting}}.<br /> * {{ItemIcon|Gold Sapphire Ring}} and {{ItemIcon|Silver Sapphire Necklace}} are made in {{Skill|Crafting}}<br /> <br /> <br /> <br /> <br /> {{CombatNav|Guide}}<br /> {{Menu}}[[Category:Guides]]</div> BasChana https://wiki.melvoridle.com/w/Ancient_Relics/Guide Ancient Relics/Guide 2024-03-06T05:30:40Z <p>Cottrela: </p> <hr /> <div>{{RequiresAoD}}<br /> {{V|1.2.2}}<br /> <br /> ==Ancient Relics==<br /> <br /> ===Dungeons===<br /> While dungeons are unchanged, the [[Ancient Relics]] gamemode requires players to complete dungeons to increase their skill levels, which are otherwise locked to a very low level. <br /> <br /> While dungeons can be completed in any order, the following is a suggested order based on the max hit of the boss of each dungeon, including a link to the guide to that dungeon, as well as the combat level cap the player will have for that dungeon.<br /> <br /> {| class=&quot;wikitable&quot;<br /> !Lvl!!Dungeon!!Guide!!Max<br /> |-<br /> |10||{{ZoneIcon|Chicken Coop}}||{{Icon|type=dungeon|Chicken Coop/Guide}}||52<br /> |-<br /> |15||{{ZoneIcon|Undead Graveyard}}||{{Icon|type=dungeon|Undead Graveyard/Guide}}||106<br /> |-<br /> |20||{{ZoneIcon|Spider Forest}}||{{Icon|type=dungeon|Spider Forest/Guide}}||142<br /> |-<br /> |25||{{ZoneIcon|Frozen Cove}}||{{Icon|type=dungeon|Frozen Cove/Guide}}||172<br /> |-<br /> |30||{{ZoneIcon|Deep Sea Ship}}||{{Icon|type=dungeon|Deep Sea Ship/Guide}}||204<br /> |-<br /> |35||{{ZoneIcon|Bandit Base}}||{{Icon|type=dungeon|Bandit Base/Guide}}||174<br /> |-<br /> |40||{{ZoneIcon|Hall of Wizards}}||{{Icon|type=dungeon|Hall of Wizards/Guide}}||208<br /> |-<br /> |45||{{ZoneIcon|Miolite Caves}}||{{Icon|type=dungeon|Miolite Caves/Guide}}||240<br /> |-<br /> |50||{{ZoneIcon|Dragons Den}}||{{Icon|type=dungeon|Dragons Den/Guide}}||470<br /> |-<br /> |55||{{ZoneIcon|Volcanic Cave}}||{{Icon|type=dungeon|Volcanic Cave/Guide}}||520<br /> |}<br /> <br /> {{Menu}}<br /> [[Category:Guides]]</div> BasChana https://wiki.melvoridle.com/w/Calculator:Template/ItemEconomy/doc Calculator:Template/ItemEconomy/doc 2024-03-01T00:02:00Z <p>Ricewind: </p> <hr /> <div>Calculator used to estimate inputs or output items given the player&#039;s item economy. It can be used to get an estimated output, provided a base amount of items, and the player&#039;s [[PreservationChance]], [[DuplicationChance]] and [[ExtraItemChance]]. (ie. Ores to Bars)<br /> <br /> Inversely, the estimated required inputs can be calculated if the player desires a certain amount of target items. (ie. Ores requires for a certain amount of Bars).<br /> <br /> Lastly, it will also notify the player if the [[Ring of Wealth]] has a positive effect on their item economy.<br /> <br /> {| class=&quot;wikitable&quot;<br /> ! Arg name<br /> ! Arg type<br /> ! Description<br /> ! Optional<br /> |-<br /> | &lt;code&gt;targetAmount&lt;/code&gt;<br /> | Number<br /> | The result of the calculation. Either required inputs or estimated outputs.<br /> | False<br /> |-<br /> | &lt;code&gt;economyType&lt;/code&gt;<br /> | String<br /> | The type of economy.<br /> * &lt;code&gt;Input&lt;/code&gt; to calculate the estimated input items required.<br /> * &lt;code&gt;Output&lt;/code&gt; to calculate the estimated output items.<br /> | False<br /> |-<br /> | &lt;code&gt;inputsPerAction&lt;/code&gt;<br /> | Number<br /> | <br /> | True<br /> |-<br /> | &lt;code&gt;outputsPerAction &lt;/code&gt;<br /> | Number<br /> | <br /> | True<br /> |-<br /> | &lt;code&gt;preservationChance&lt;/code&gt;<br /> | Number<br /> | The player&#039;s preservationChance ranging from 0 - 80<br /> | True<br /> |-<br /> | &lt;code&gt;duplicationChance&lt;/code&gt;<br /> | Number<br /> | The player&#039;s duplicationChance ranging from 0 - 100<br /> | True<br /> |-<br /> | &lt;code&gt;extraItemChance&lt;/code&gt;<br /> | Number<br /> | The player&#039;s extraItemChance ranging from 0 - 100<br /> | True<br /> |-<br /> | &lt;code&gt;extraItemAmount&lt;/code&gt;<br /> | Number<br /> |<br /> | True<br /> |-<br /> | &lt;code&gt;flatExtraItems&lt;/code&gt;<br /> | Number<br /> |<br /> | True<br /> |-<br /> | &lt;code&gt;extraBaseItemChance&lt;/code&gt;<br /> | Number<br /> | The player&#039;s extraBaseItemChance ranging from 0 - 100<br /> | True<br /> |-<br /> | &lt;code&gt;extraBaseItems&lt;/code&gt;<br /> | Number<br /> |<br /> | True<br /> |-<br /> |}<br /> <br /> ==Example==<br /> The following calculates how many [[Spirit Rune]]s the player will receive when using up 1,000 [[Rune Essence]]. The following assumes boosts like the [[Runecrafting Skillcape]], the [[Crow]], 99 mastery and some other boosts.<br /> &lt;pre&gt;<br /> {{:Calculator:Template/ItemEconomy<br /> |targetAmount = 1000<br /> |inputsPerAction = 1<br /> |outputsPerAction = 16<br /> |preservationChance = 51<br /> |duplicationChance = 26<br /> |extraItemChance = 10<br /> |extraItemAmount = 1<br /> |flatExtraItems = 7<br /> |extraBaseItemChance = 0<br /> |extraBaseItems = 0<br /> }}<br /> &lt;/pre&gt;<br /> <br /> The following is the result:<br /> {{:Calculator:Template/ItemEconomy<br /> |targetAmount = 1000<br /> |inputsPerAction = 1<br /> |outputsPerAction = 16<br /> |preservationChance = 51<br /> |duplicationChance = 26<br /> |extraItemChance = 10<br /> |extraItemAmount = 1<br /> |flatExtraItems = 7<br /> |extraBaseItemChance = 0<br /> |extraBaseItems = 0<br /> }}</div> Ricewind https://wiki.melvoridle.com/w/Calculator:Template/ItemEconomy Calculator:Template/ItemEconomy 2024-02-29T23:47:41Z <p>Ricewind: First version</p> <hr /> <div>&lt;includeonly&gt;{{#invoke:Calculator/ItemEconomy|main}}&lt;/includeonly&gt;&lt;noinclude&gt;{{:Calculator:Template/ItemEconomy/doc}}&lt;/noinclude&gt;</div> Ricewind https://wiki.melvoridle.com/w/Calculator:Template/ETA/doc Calculator:Template/ETA/doc 2024-02-29T23:20:56Z <p>Ricewind: </p> <hr /> <div>Calculator used to check how many actions and time it requires to reach a specific level goal.<br /> <br /> {| class=&quot;wikitable&quot;<br /> ! Arg name<br /> ! Arg type<br /> ! Description<br /> ! Optional<br /> |-<br /> | &lt;code&gt;currentExp&lt;/code&gt;<br /> | Number<br /> | The current experience of the player.<br /> | Either currentExp or currentLvl has to be entered.&lt;/br&gt;<br /> Can be entered with k, m, b etc. suffix.<br /> |-<br /> | &lt;code&gt;currentLvl&lt;/code&gt;<br /> | Number<br /> | The current level of the player.<br /> | Either currentExp or currentLvl has to be entered.<br /> |-<br /> | &lt;code&gt;targetLvl&lt;/code&gt;<br /> | Number<br /> | The level the player wishes to reach<br /> | False<br /> |-<br /> | &lt;code&gt;actionExp&lt;/code&gt;<br /> | Number<br /> | The amount of exp per action.<br /> | False<br /> |-<br /> | &lt;code&gt;actionTime&lt;/code&gt;<br /> | Number<br /> | The time it takes for one action in seconds.<br /> | False<br /> |-<br /> |}<br /> <br /> ==Example==<br /> &lt;pre&gt;<br /> {{:Calculator:Template/ETA<br /> |currentLvl=79<br /> |targetLvl=99<br /> |actionExp=81<br /> |actionTime=2.45<br /> }}<br /> &lt;/pre&gt;<br /> <br /> Turns into<br /> {{:Calculator:Template/ETA<br /> |currentLvl=79<br /> |targetLvl=99<br /> |actionExp=81<br /> |actionTime=2.45<br /> }}</div> Ricewind https://wiki.melvoridle.com/w/Calculator:Template/ETA Calculator:Template/ETA 2024-02-29T23:01:36Z <p>Ricewind: First version</p> <hr /> <div>&lt;includeonly&gt;{{#invoke:Calculator/ETA|main}}&lt;/includeonly&gt;&lt;noinclude&gt;{{:Calculator:Template/ETA/doc}}&lt;/noinclude&gt;</div> Ricewind https://wiki.melvoridle.com/w/Calculator:Template/Level/doc Calculator:Template/Level/doc 2024-02-29T21:17:07Z <p>Ricewind: First version</p> <hr /> <div>This calculator calculates the experience required for a certain given level, including the experience to the next level.<br /> <br /> ==Usage==<br /> &lt;pre&gt;{{:Calculator:Template/Level<br /> |level = The level to calculate, from 1 to 1999<br /> }}&lt;/pre&gt;<br /> <br /> {{:Calculator:Template/Level<br /> |level = 99<br /> }}</div> Ricewind https://wiki.melvoridle.com/w/Calculator:Template/Level Calculator:Template/Level 2024-02-29T20:46:30Z <p>Ricewind: Fix doc not showing up</p> <hr /> <div>&lt;includeonly&gt;{{#invoke:Calculator/Level|main}}&lt;/includeonly&gt;&lt;noinclude&gt;{{:Calculator:Template/Level/doc}}&lt;/noinclude&gt;</div> Ricewind https://wiki.melvoridle.com/w/Superior_Cooking_Pot Superior Cooking Pot 2024-01-03T04:02:20Z <p>ErfXploded: i think this is correct</p> <hr /> <div>{{V}}{{PurchaseBox}}<br /> &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is an upgrade that can be purchased from the {{Icon|Shop}}. After purchase, the player will receive a permanent bonus which provides a -10% passive cook interval and +3% {{Skill|Cooking}} mastery XP.<br /> [[Category:Upgrades]]<br /> {{Menu}}</div> ErfXploded