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[[Category:Items]] | {{Item|name=Signet Ring Half (b)|imagefile=Signet Ring Half (b) (item).svg|description=No Description|id=646|category=Misc|type=Misc|sellsfor={{GP|850000}}|customData=|itemSources=*Killing any [[Monsters|Monster]],<br> while wearing [[File:Gold Topaz Ring (item).svg|25px|middle|link=Gold Topaz Ring]]|itemUses=*[[Upgrading Items]]}} | ||
The '''{{PAGENAME}}''' is a rare drop that can be combined with {{ItemIcon|Signet Ring Half (a)}} to create {{ItemIcon|Aorpheat's Signet Ring}}. | |||
==Item Sources== | |||
The Signet Ring Half (b) can be found by killing [[monsters]] in [[combat areas|combat]] and [[slayer areas]], or by killing [[dungeons|dungeon]] bosses while the player has a [[Gold Topaz Ring]] currently equipped in their active armour slot and the enemy dropped an item other than {{ItemIcon|Bones}} or another similar guaranteed drop. When found, the Signet Ring Half (b) will be added automatically to the [[Bank]] rather than appearing in the 'Loot to Collect' panel. | |||
===Drop Chance Per Kill=== | |||
The chance for a Signet Ring Half (b) roll to succeed is X in 500,000, where X is the combat level of the [[monster]] defeated. As the roll is only made on a loot-generating drop, the chance of a given kill giving the ring half is | |||
<math> \text{Drop Chance} = \text{Monster Loot Chance} * \frac{\text{Monster Combat Level}}{500,000} </math> | |||
For example, the {{MonsterIcon|Rune Knight}} has a Combat Level of 101 and a 5% chance to drop loot so the chance per kill of getting the Signet Ring Half (b) is 0.05 * 101 / 500,000 = 0.00101%. Killing a {{MonsterIcon|Fierce Devil}}, which has a 100% chance to drop loot and a Combat Level of 100 would give a 1 * 100 / 500,000 = 0.02%. | |||
Players seeking to optimize their drop chance should find a monster that always drops loot and is a good balance between high combat level and short kill time. | |||
===Drop Chance Per Hour=== | |||
The easiest way to compare monsters is through killing several (or using a combat simulator [[Scripting and Extensions|Extension]]) to establish an average number of kills per hour and then using the following formula: | |||
<math>\text{Chance Per Hour} = 1 - (1 - \text{Per Kill Drop Chance})^\text{Kills Per Hour}</math> | |||
Calculating drop chance over several hours is very similar: | |||
<math>\text{Total Chance} = 1 - (1 - \text{Per Kill Drop Chance})^{(\text{Kills Per Hour} * \text{Hours})}</math> | |||
{{Signet Ring Half (b) Sources}}[[Category:Items]] | |||
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