# Smithing/Training

## Boosts

There are several items you can use to increase the rate at which you train the skill:

Name Description
+8% XP in any non-combat skill.
Up to +15% Smithing XP and down to -15% Smithing action interval.
Higher chance to get mastery tokens.
+1% XP in any skill.
+5% XP in any skill.
Shortens Smithing, Cooking, and Firemaking action intervals by 15%
+10% chance to preserve resources when Smithing.
Halves the requirements when smelting bars with Smithing.
Up to to +75% chance to receive a Gold Bar when Smithing Silver Bars
+60% Smithing XP when worn, until depleted.

## Training

It should be noted that the results of are used in other methods, so unless you need to unlock some item to craft it, there is no need to rush Level 99.

### XP-only method

If you have some other leftover ores, the general approach is to smelt bars and then use most of them per craft by smithing platebodies if they're unlocked. You can smith other items - it will just take longer because the XP per used bar is always the same.

The method below assumes that you have . If you don't have it yet, please refer to Mining/Training.
The idea of the method is to make items that take most bars per craft.

1. Mine ores
2. Smelt bars
3. Make items that eat most bars. The best one is the highest available Platebody. Stop on and do it until Level 99.
Use if you can afford to maintain charges above zero.
4. If you have not enough coal and will need in the future, mine it with . Otherwise mine with it.
Use if you can afford to maintain charges above zero.
5. Sell created platebodies.

The table below shows how many bars you need to smelt and then use to create items with in order to reach the next threshold. The is skipped because it triples the mining time, and you're likely to overmine something with such short timings.

Details
The number of bars was calculated by using the "Melvor Idle Rate & Resource Calculator" by Kidbiz20 from Spreadsheets_and_Theorycrafting and then adjusting the number from the column "Resources to Level X" by the fact that we account for the XP from the bars that are need for the items. For instance, to go from level 40 to 55, you need 2,589 Mithril Bars if you craft items. If you account for the XP from the required bars then it's

$x\times 50 + x\times35 = 2589\times 50$,
$x = 1523$.

Level Item Bars without Bars with
1-10 78
231 if just bars
49
145 if just bars
10-30 437 274
30-40 just 1591 995
40-55 1523 952
55-70 5600 3500
70-99 98375 61485

### Useful Items method

The idea of this method is to create the items that you will use to buy things or level other skills.

The table below provides notable examples where the bars can be used.

Level Bars Used where How many
1-10 ,
900
10-30 ,
1800
30-40 Trimming 7700
40-55 Trimming 7700