Smithing: Difference between revisions

106 bytes added ,  14 April 2020
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Changed to 3rd person language.
(Updated for v0.14. No mechanic changes. Changed tables to templates.)
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[[File:Smithing (skill).svg|thumb|right|Smithing]]
[[File:Smithing (skill).svg|thumb|right|Smithing]]


Smithing lets you process raw ore into more refined items such as armour or weapons. Smithing an item takes two seconds. Utilizing [[Herblore#Skill_Potions|Seeing Gold Potions]] gives a 10-75% chance to produce a [[Gold Bar]] when smelting [[Silver Bar|Silver Bars]]. Raising smithing to level 99 will unlock the [[Smithing Skillcape]] for purchase from the [[Shop]]. Equipping the skillcape halves the [[Coal Ore]] requirements to smelt bars.
Smithing is used to turn ore into bars, weapons, armour, and arrowtips. Smithing an item takes two seconds. Utilizing [[Herblore#Skill_Potions|Seeing Gold Potions]] gives a 10-75% chance to produce a [[Gold Bar]] when smelting [[Silver Bar|Silver Bars]]. Raising smithing to level 99 will unlock the [[Smithing Skillcape]] for purchase from the [[Shop]]. Equipping the [[Smithing Skillcape]] halves the [[Coal Ore]] requirement when smelting bars.


==Mastery Unlocks==
==Mastery Unlocks==
Smithing has a couple of [[Mastery]] unlocks.
Smithing has two [[Mastery]] unlocks.


* Starting at mastery 10, you get a 10% chance of getting double output every 20 mastery.
* Starting at mastery level 10, smithed items have a 10% chance to have their output doubled, scaling incrementally to 50% at mastery level 90.
* Starting at mastery 20, you get a 10% chance of not consuming input every 20 mastery.
* Starting at mastery level 20, smithed items have a 10% chance to have their costs refunded, scaling incrementally to 40% at mastery level 80.


===Bars===
===Bars===
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