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Slayer Areas: Difference between revisions

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{{V0.14}}
{{V|1.1}}


[[Slayer]] experience can be earned by killing the [[monsters]] found in Slayer Areas, regardless of if the player has a task for that [[Monsters|monster]]. The Slayer experience earned in Slayer Areas, is equal to 5% of the slain [[monsters|monster's]] hitpoints. Slayer Areas with equipment entry requirements, require the item to be worn during [[combat]] to deal damage to the [[monsters|monster]] being fought.
'''{{PAGENAME}}''' are combat areas specific to the {{Skill|Slayer}} skill. Unlike other combat areas, killing [[monsters]] within these areas will grant the player {{Skill|Slayer}} experience equal to 5% of the slain [[monsters|monster's]] hitpoints. In addition, many of the [[monsters]] found within Slayer areas drop unique items that cannot be acquired elsewhere.
 
Most Slayer areas have [[#Entry Requirements|entry requirements]] that must be met before [[monsters]] within the area may be successfully attacked. Areas may also have [[#Area Effects|area effects]], which will negatively impact the player while in combat.
 
== List of Areas ==
 
{{SlayerAreaTable}}
 
== Entry Requirements ==
All Slayer areas other than {{ZoneIcon|Penumbra}} and {{ZoneIcon|Forest of Goo}} have {{Skill|Slayer}} level requirements that must be met before [[monsters]] within the area may be fought. Some of these areas will also require a specific item of equipment to be worn, this equipment can be purchased with [[File:Slayer_Coins.svg|25px|middle|link=Slayer Coins]] [[Slayer Coins]] from the [[Shop#Slayer|Shop]] and must be worn at all times when in combat - if the item is unequipped during combat then all of the player's attacks will miss until the item is re-equipped. Alternatively, the player can equip either the {{ItemIcon|Slayer Skillcape}}, {{ItemIcon|Max Skillcape}}, or {{ItemIcon|Cape of Completion}}, which bypasses the equipment requirement for any Slayer areas that have any such requirement.
 
{{ZoneIcon|Dark Waters}} has a unique requirement, where the {{ZoneIcon|Into the Mist}} dungeon must have been completed at least once before the area can be entered.
 
== Area Effects ==
Some Slayer Areas have area effects, which will negatively impact the player while in combat with [[monsters]] within that area. The strength of these effects can be reduced by wearing equipment which provides Slayer area effect negation, a complete list of such equipment is provided [[#Sources of Area Effect Negation|below]]. The area effect negation of any equipment will continue to apply when equipped into the [[Combat Passive Slot]].
 
As of [[V0.19.2]], all available sources of Slayer Area Effect Negation are flat reductions. This means the negation amount is directly subtracted from the effect. For example, if a player is fighting in the {{ZoneIcon|Shrouded Badlands}} with its area effect of -40% Accuracy Rating and is wearing {{ItemIcon|Slayer Helmet (Elite)}} (15% flat Slayer Area Effect negation), they will suffer only -25% Accuracy Rating.
 
Equipping a couple of master tier items of Slayer equipment (such as the {{ItemIcon|Slayer Platebody (Master)}}) and the {{ItemIcon|Max Skillcape}}, the player will have 65% area effect negation which will entirely negate the effect of most areas. Area effects with a base value of 100% can be entirely negated if the player has the [[Agility#Passive Pillars|Pillar of Combat]] active while simultaneously equipping three items of master tier Slayer equipment (one being in the [[Combat Passive Slot]]), {{ItemIcon|Max Skillcape}}, and the {{ItemIcon|Hunter's Ring}}.
 
There is no benefit to negating more than the initial effect - For example, if the area has a -40% penalty to Accuracy Rating, there is no difference between having 40% Slayer Area Effect negation and having 50% Slayer Area Effect negation.
 
===Sources of Area Effect Negation===
{{ModifierTable|SlayerAreaEffectNegationFlat|Negation %}}


== Slayer Areas ==
{| class="wikitable sortable"
!Slayer
!Area Name
!Monster Difficulty
!Highest Combat Level Monster
!Entry Requirements
|-
| style ="text-align: left;" |[[File:Penumbra_(combatArea).svg|50px|middle|link=Penumbra]]
| style ="text-align: left;" |[[Penumbra]]
| style ="text-align: right;" |Easy - Hard
| style ="text-align: right;" |100
| style ="text-align: right;" |
|-
| style ="text-align: left;" |[[File:Forest_of_Goo_(combatArea).svg|50px|middle|link=Forest of Goo]]
| style ="text-align: left;" |[[Forest of Goo]]
| style ="text-align: right;" |Easy - Hard
| style ="text-align: right;" |69
| style ="text-align: right;" |
|-
| style ="text-align: left;" |[[File:Strange_Cave_(combatArea).svg|50px|middle|link=Strange Cave]]
| style ="text-align: left;" |[[Strange Cave]]
| style ="text-align: right;" |Medium - Hard
| style ="text-align: right;" |82
| style ="text-align: right;" | [[File:Slayer_(skill).svg|25px|middle|link=Slayer]] Level 10
[[File:Mirror Shield_(item).svg|25px|middle|link=Mirror Shield]] Equipped
|-
| style ="text-align: left;" |[[File:Holy_Isles_(combatArea).svg|50px|middle|link=Strange Cave]]
| style ="text-align: left;" |[[Holy Isles]]
| style ="text-align: right;" |Medium - Hard
| style ="text-align: right;" |80
| style ="text-align: right;" | [[File:Slayer_(skill).svg|25px|middle|link=Slayer]] Level 30
|-
| style ="text-align: left;" |[[File:High_Lands_(combatArea).svg|50px|middle|link=High Lands]]
| style ="text-align: left;" |[[High Lands]]
| style ="text-align: right;" |Very Hard
| style ="text-align: right;" |182
| style ="text-align: right;" | [[File:Slayer_(skill).svg|25px|middle|link=Slayer]] Level 60
[[File:Magical Ring_(item).svg|25px|middle|link=Magical Ring]] Equipped
|-
| style ="text-align: left;" |[[File:Desolate_Plains_(combatArea).svg|50px|middle|link=Desolate Plains]]
| style ="text-align: left;" |[[Desolate Plains]]
| style ="text-align: right;" |Very Hard
| style ="text-align: right;" |230
| style ="text-align: right;" | [[File:Slayer_(skill).svg|25px|middle|link=Slayer]] Level 70
|}
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