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Slayer Areas: Difference between revisions

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{{V|0.19.2}}
{{V|1.0.2}}


'''{{PAGENAME}}''' are combat areas specific to the {{Skill|Slayer}} skill. Unlike other combat areas, killing [[monsters]] within these areas will grant the player {{Skill|Slayer}} experience equal to 5% of the slain [[monsters|monster's]] hitpoints. In addition, many of the [[monsters]] found within Slayer areas drop unique items that cannot be acquired elsewhere.
'''{{PAGENAME}}''' are combat areas specific to the {{Skill|Slayer}} skill. Unlike other combat areas, killing [[monsters]] within these areas will grant the player {{Skill|Slayer}} experience equal to 5% of the slain [[monsters|monster's]] hitpoints. In addition, many of the [[monsters]] found within Slayer areas drop unique items that cannot be acquired elsewhere.
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== Area Effects ==
== Area Effects ==
Some Slayer Areas have area effects, which will negatively impact the player while in combat with [[monsters]] within that area. The strength of these effects can be reduced by wearing equipment which provides Slayer area effect negation, a complete list of such equipment is provided [[#Items with Area Effect Negation|below]].
Some Slayer Areas have area effects, which will negatively impact the player while in combat with [[monsters]] within that area. The strength of these effects can be reduced by wearing equipment which provides Slayer area effect negation, a complete list of such equipment is provided [[#Sources of Area Effect Negation|below]]. The area effect negation of any equipment will continue to apply when equipped into the [[Combat Passive Slot]].


There are two types of effect negation: percentage and flat, where percentage negations are applied before flat negations. The difference between the two types can be illustrated with a simple example: Suppose an area has an effect of -30% accuracy rating, then:
As of [[V0.19.2]], all available sources of Slayer Area Effect Negation are flat reductions. This means the negation amount is directly subtracted from the effect. For example, if a player is fighting in the {{ZoneIcon|Shrouded Badlands}} with its area effect of -40% Accuracy Rating and is wearing {{ItemIcon|Slayer Helmet (Elite)}} (15% flat Slayer Area Effect negation), they will suffer only -25% Accuracy Rating.
* A '''percentage''' negation of 10% would reduce the area effect to 90% of its original strength, so the area effect would instead reduce the player's accuracy ratings by <math>30 \times \left (1 - \tfrac{10}{100} \right ) = 27\%</math>
* A '''flat''' negation of 10% would reduce the area effect by 10 percentage points, which would reduce the player's accuracy ratings by <math>30 - 10 = 20\%</math>


In other words, the reduced strength of an area effect can be calculated using the following formula:
Equipping a couple of master tier items of Slayer equipment (such as the {{ItemIcon|Slayer Platebody (Master)}}) and the {{ItemIcon|Max Skillcape}}, the player will have 65% area effect negation which will entirely negate the effect of most areas. Area effects with a base value of 100% can be entirely negated if the player has the [[Agility#Passive Pillars|Pillar of Combat]] active while simultaneously equipping three items of master tier Slayer equipment (one being in the [[Combat Passive Slot]]), {{ItemIcon|Max Skillcape}}, and the {{ItemIcon|Hunter's Ring}}.


<math>\text{Reduced Area Effect Strength(%)} = max \left ( \left \lfloor \text{Base Area Effect Strength(%)} \times \left (1 - \frac{\text{Percentage Effect Negation}}{100} \right ) - \text{Flat Effect Negation} \right \rfloor, 0 \right )</math>
There is no benefit to negating more than the initial effect - For example, if the area has a -40% penalty to Accuracy Rating, there is no difference between having 40% Slayer Area Effect negation and having 50% Slayer Area Effect negation.


Note that the flat negation is applied after the percentage negation. For example, a player wearing both the {{ItemIcon|Slayer Skillcape}} (60% area effect negation) and a {{ItemIcon|Hunter's Ring}} (flat 10% area effect negation) entering an area with a -30% accuracy rating effect would experience only a <math>30 * (1 - 0.6) - 10 = 2\%</math> accuracy reduction.
===Sources of Area Effect Negation===
 
{{ModifierTable|SlayerAreaEffectNegationFlat|Negation %}}
===Items with Area Effect Negation===
{| class="wikitable sortable"
!Item Name
!Negation Amount
!Negation Type
|-
|{{ItemIcon|Slayer Helmet (Basic)}}
|rowspan=6 |10%
|rowspan=27 |Percentage
|-
|{{ItemIcon|Slayer Platebody (Basic)}}
|-
|{{ItemIcon|Slayer Wizard Hat (Basic)}}
|-
|{{ItemIcon|Slayer Wizard Robes (Basic)}}
|-
|{{ItemIcon|Slayer Cowl (Basic)}}
|-
|{{ItemIcon|Slayer Leather Body (Basic)}}
|-
|{{ItemIcon|Slayer Helmet (Strong)}}
|rowspan=6 |20%
|-
|{{ItemIcon|Slayer Platebody (Strong)}}
|-
|{{ItemIcon|Slayer Wizard Hat (Strong)}}
|-
|{{ItemIcon|Slayer Wizard Robes (Strong)}}
|-
|{{ItemIcon|Slayer Cowl (Strong)}}
|-
|{{ItemIcon|Slayer Leather Body (Strong)}}
|-
|{{ItemIcon|Slayer Helmet (Elite)}}
|rowspan=6 |30%
|-
|{{ItemIcon|Slayer Platebody (Elite)}}
|-
|{{ItemIcon|Slayer Wizard Hat (Elite)}}
|-
|{{ItemIcon|Slayer Wizard Robes (Elite)}}
|-
|{{ItemIcon|Slayer Cowl (Elite)}}
|-
|{{ItemIcon|Slayer Leather Body (Elite)}}
|-
|{{ItemIcon|Slayer Helmet (Master)}}
|rowspan=6 |40%
|-
|{{ItemIcon|Slayer Platebody (Master)}}
|-
|{{ItemIcon|Slayer Wizard Hat (Master)}}
|-
|{{ItemIcon|Slayer Wizard Robes (Master)}}
|-
|{{ItemIcon|Slayer Cowl (Master)}}
|-
|{{ItemIcon|Slayer Leather Body (Master)}}
|-
|{{ItemIcon|Slayer Skillcape}}
|rowspan=3 |60%
|-
|{{ItemIcon|Max Skillcape}}
|-
|{{ItemIcon|Cape of Completion}}
|-
|{{ItemIcon|Hunter's Ring}}
|10%
|Flat
|}


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