Slayer Areas: Difference between revisions

→‎Area Effects: Added an example of how flat and percent area effect negation interact
(→‎top: Swapping v0.18.0 to v0.18.2 using AWB, replaced: {{V|0.18.0}} → {{V|0.18.2}})
(→‎Area Effects: Added an example of how flat and percent area effect negation interact)
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<math>\text{Reduced Area Effect Strength(%)} = max \left ( \left \lfloor \text{Base Area Effect Strength(%)} \times \left (1 - \frac{\text{Percentage Effect Negation}}{100} \right ) - \text{Flat Effect Negation} \right \rfloor, 0 \right )</math>
<math>\text{Reduced Area Effect Strength(%)} = max \left ( \left \lfloor \text{Base Area Effect Strength(%)} \times \left (1 - \frac{\text{Percentage Effect Negation}}{100} \right ) - \text{Flat Effect Negation} \right \rfloor, 0 \right )</math>
Note that the flat negation is applied after the percentage negation. For example, a player wearing both the {{ItemIcon|Slayer Skillcape}} (60% area effect negation) and a {{ItemIcon|Hunter's Ring}} (flat 10% area effect negation) entering an area with a -30% accuracy rating effect would experience only a <math>30 * (1 - 0.6) - 10 = 2\%</math> accuracy reduction.


===Items with Area Effect Negation===
===Items with Area Effect Negation===