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[[File:Slayer (skill).svg|thumb|right|Slayer]]
[[File:Slayer (skill).svg|thumb|right|Slayer]]


Slayer is a [[Combat]] skill that allows players to earn access to unique [[Shop#Slayer|equipment]] and [[Slayer areas|combat locations]]. Slayer experience can be earned by killing [[monsters]] in [[Slayer areas|Slayer Areas]] or through Slayer Tasks. Slayer Coins earned through Slayer Tasks can be spent at the [[Shop#Slayer|Shop]] to purchase equipment that gives a boost to slayer experience rates or allows the player to access new [[Slayer areas|Slayer Areas]]. [[Slayer areas|Slayer Areas]] with equipment entry requirements, require the item to be worn during [[combat]] to deal damage to the [[monsters|monster]] being fought. Raising Slayer to level 99 will unlock the [[Slayer Skillcape]] for purchase from the Shop. Equipping the [[Slayer Skillcape]] allows the player to bypass equipment requirements for [[Slayer areas|Slayer Areas]].
'''{{PAGENAME}}''' is a [[Combat]] skill that allows players to earn access to unique [[Shop#Slayer|equipment]] and [[Slayer areas|combat locations]]. Slayer experience can be earned by killing [[monsters]] in [[Slayer areas|Slayer Areas]] or through Slayer Tasks. Killing monsters assigned as a Slayer Task also provides {{Icon|Slayer Coins}}, which can be spent at the [[Shop#Slayer|Shop]] to purchase equipment that gives a boost to slayer experience rates or allows the player to access new [[Slayer areas|Slayer Areas]].
 
Some [[Slayer areas|Slayer Areas]] require the player to wear specific equipment during [[combat]] in order to deal damage to [[monsters]] within the area (can be bypassed with the {{ItemIcon|Slayer Skillcape}}), while others have area effects that negatively impact the player while in combat. For more information, see: [[Slayer areas|Slayer Areas]].


==Slayer Tasks==
==Slayer Tasks==
Slayer Tasks are randomly assigned in the combat tab of the game, and are completed by killing the displayed [[Monsters|monster]]. Clicking on the [[Monsters|monster's]] name will initiate combat with it. Slayer tasks may be rerolled for 5% of the player's [[File:Slayer_Coins.svg|25px|middle|link=Slayer Coins]] [[Slayer Coins]], up to a maximum of [[File:Slayer_Coins.svg|25px|middle|link=Slayer Coins]] 2000. [[Monsters]] killed for Slayer Tasks earn [[File:Slayer_Coins.svg|25px|middle|link=Slayer Coins]] Slayer Coins and Slayer experience points equal to 10% of the slain monster's hitpoints.
Slayer Tasks are randomly assigned in the combat page of the game, and are completed by killing the displayed monster. [[Monsters]] killed for Slayer Tasks earn {{Icon|Slayer Coins}} and Slayer experience points equal to 10% of the slain monster's hitpoints.
 
Tasks are available in five different tiers of increasing difficulty:
{| class="wikitable sortable stickyHeader"
|- class="headerRow-0"
!Tier
!{{Skill|Slayer|notext=true}} Level
!New Task Cost
!Extension Cost
!Monster Level
|-
|Easy
|1
| data-sort-value="0" | {{SC|Free}}
| data-sort-value="100" | {{SC|100}}
| data-sort-value="1" | 1 - 49
|-
|Normal
|25
| data-sort-value="2000" | {{SC|2000}}
| data-sort-value="800" | {{SC|800}}
| data-sort-value="50" | 50 - 99
|-
|Hard
|50
| data-sort-value="5000" | {{SC|5000}}
| data-sort-value="2700" | {{SC|2700}}
| data-sort-value="100" | 100 - 199
|-
|Elite
|75
| data-sort-value="15000" | {{SC|15000}}
| data-sort-value="6400" | {{SC|6400}}
| data-sort-value="200" | 200 - 374
|-
|Master
|85
| data-sort-value="25000" | {{SC|25000}}
| data-sort-value="12500" | {{SC|12500}}
| data-sort-value="375" | 375+
|-
|}
 
A Slayer Task can be completed by killing the specified number of the assigned task monster, when complete a new task in that same tier will be automatically picked at no cost to the player. Optionally, the current task can be extended before it has been completed (increasing the number of monster kills required for task completion), or a new task of any tier can be chosen. Both extending a task and choosing a new task costs {{Icon|Slayer Coins}}, the costs for each are listed in the above task tier table.
 
When choosing a new task, a [[#Slayer Tier Monsters|monster of the selected tier]] will be chosen at random. Monsters within [[Slayer Areas]] can only be chosen if the player meets the level requirement, and owns (or has previously owned) either the equipment required for entry or an item such as the {{ItemIcon|Slayer Skillcape}} that bypasses slayer area item requirements. For example, supposing a player has sold their {{ItemIcon|Climbing Boots}} then it is still possible to be assigned any of the monsters within {{ZoneIcon|Perilous Peaks}} as a Slayer Task. These rules are relaxed when a task is automatically assigned while {{UpgradeIcon|Auto Slayer|notext=true}} [[#Auto Slayer|Auto Slayer]] is enabled - in this case the player will only be assigned monsters within areas that can be accessed with their active equipment set.
 
The number of monsters assigned per task is a random number that generally increases as the task's tier and the player's {{Skill|Slayer|nolink=true}} level increase. Formulas used to determine both the minimum/maximum possible task size and the increase when extending a task are included within the [[#Slayer Task Mechanics|Slayer Task Mechanics]] section.
 
In addition to killing [[monsters]] for Slayer Tasks, Slayer experience can be earned by killing monsters found in [[Slayer Areas]], at a rate equal to 5% of the slain monster's hitpoints. If the player's Slayer Task is for a monster from a [[Slayer areas|Slayer Area]], the experience rates will stack, giving 15% of the monster's total hitpoints as experience. Slayer experience gained can be increased further by equipping Slayer armour, which can be purchased from the [[Shop#Slayer|Shop]].
 
Below lists the XP and {{Icon|Slayer Coins}} earned (before bonuses are applied) under various scenarios:
{| class="wikitable sortable"
|- class="headerRow-0"
! rowspan="2"| Fighting Slayer Task
! rowspan="2"| In Slayer Area
! {{Skill|Slayer|notext=true}} XP
! {{Icon|Slayer Coins|SC}}
|- class="headerRow-1"
! colspan="2"| (% of Monster {{Skill|Hitpoints|HP}})
|-
| style="background-color:#E8FFEB;"| Yes
| style="background-color:#E8FFEB;"| Yes
| style="text-align:right;" data-sort-value="15" | 15%
| style="text-align:right;" data-sort-value="10" | 10%
|-
| style="background-color:#E8FFEB;"| Yes
| style="background-color:#FFE8E8;"| No
| style="text-align:right;" data-sort-value="10" | 10%
| style="text-align:right;" data-sort-value="10" | 10%
|-
| style="background-color:#FFE8E8;"| No
| style="background-color:#E8FFEB;"| Yes
| style="text-align:right;" data-sort-value="5" | 5%
| style="text-align:right;" data-sort-value="0" | 0%
|}
 
===Slayer Task Mechanics===
The number of monsters assigned per task is defined as <math>C_r = \left ( \text{Tier} + 1 \right ) \times 10 + 4 \times \left \lfloor r \times \text{Slayer Level} + 1 \right \rfloor</math>, and the increase in task size when extending a task can be calculated as <math>E = \left( \text{Tier} + 1 \right ) \times \left (10 + \left \lfloor \frac{\text{Slayer Level}}{5} \right \rfloor \right )</math>, where:
* <math>0 \le r < 1</math> is a random number
* <math>\text{Slayer Level}</math> is not the virtual skill level, and therefore has a maximum value of 99
* <math>\text{Tier}</math> is defined as:
** Easy = 0
** Normal = 1
** Hard = 2
** Elite = 3
** Master = 4
 
Therefore, the task size (before extension) is between <math>\left ( \text{Tier} + 1 \right ) \times 10 + 4</math> and <math>\left ( \text{Tier} + 1 \right ) \times 10 + 4 \times \text{Slayer Level}</math> monsters (inclusive).
 
===Auto Slayer===
{{UpgradeIcon|Auto Slayer|nolink=true}} is an unlock that can be purchased from the [[Shop]] for {{SC|150000}}. Once unlocked, it adds a checkbox to the Slayer Task panel on the Combat screen labelled "Automatically fight new Slayer Task?" Once purchased, the option can be toggled off and on freely without needing to spend any additional {{Icon|Slayer Coins}}.
 
While this option is checked, after killing the final monster in a Slayer Task the player will automatically swap to fighting their next Slayer target. '''Only monsters in areas the player can currently access can be rolled while auto-slayer is enabled'''. For example, a player who does not have either a {{ItemIcon|Mirror Shield}} or a cape such as the {{ItemIcon|Slayer Skillcape}} that bypasses slayer area requirements equipped would not be assigned {{MonsterIcon|Strange Eyed Monster|Strange Eyed Monsters}} while auto slaying.
 
Players looking to take advantage of Auto Slayer should make sure they have gear equipped that will allow them to survive facing all of the monsters in a given category, even after [[Combat Triangle]] modifiers to Damage Reduction are taken into account.
 
== Slayer Coin Acquisition ==
There are a number of ways to increase the amount of {{Icon|Slayer Coins}} acquired upon task monster kills:
{{ModifierTable|SlayerCoins|Slayer Coin Boosts|true}}
 
The fastest way to get {{Icon|Slayer Coins}} when idling is by doing Elite tasks with {{ItemIcon|Cloudburst Staff}} and the Glacia God armor. A more in-depth explanation of how this may be achieved is included below.
{{SpoilerBox|text=
The following setup was used in [[Combat Simulator]]:
* {{ItemIcon|Cloudburst Staff}}.
* Full {{ItemIcon|Glacia God Helmet|Glacia Armor}}.
* {{ItemIcon|Maximum Skillcape}}, Level 99 in all skills.
* {{ItemIcon|Fury of the Elemental Zodiacs}}.
* {{ItemIcon|Hunter's Ring}}, {{ItemIcon|Witch}} and {{ItemIcon|Cyclops}}.
* [[Passive Slot]] {{ItemIcon|Shield of Magic Power}}.
* {{Icon|Hardcore}} mode.
* [[Slayer#Elite|Elite tasks]] with {{UpgradeIcon|Auto Slayer}} enabled.
* NO astrology bonuses.
 
* {{Icon|Water Surge|type=spell}} with {{Icon|Anguish II|type=curse}} and {{Icon|Fury II|type=aurora}}.
* {{Icon|Battleheart|type=prayer}} and {{Icon|Augury|type=prayer}}
* {{ItemIcon|Diamond Luck Potion}}
 
There are 3 {{skill|Agility}} obstacles that are a major benefit:
* {{Skill|Agility|Cliff Climb}} +10% coins.
* {{Skill|Agility|Ice Jump}} +10% coins.
* {{Skill|Agility|Lava Waterfall Dodge}} +10% coins.
* {{Skill|Agility|Pillar of Combat}} is also notably important.
 
{{ItemIcon|Blazing Lantern}} in the [[Passive Slot]] or {{ItemIcon|Maximum Skillcape}} increase the SC/h rates dramatically, by giving you access to {{ZoneIcon|Shrouded Badlands}} and {{MonsterIcon|Bounty Hunter}}.
 
The passive slot is one of the least impactful bonuses, and any alternatives can be used -
* {{ItemIcon|Elder Crown}} to eliminate food usage.
* {{ItemIcon|Aorpheat's Signet Ring}} to make slightly more GP.
* {{ItemIcon|Warlock Ring}} as a less impactful DPS increase.
* {{ItemIcon|Slayer Wizard Hat (Elite)|Slayer armor}} to increase your slayer XP/h.
 
This setup can be improved marginally by adding {{ItemIcon|Elementalist Gloves}}, {{ItemIcon|Ancient Wizard Bottoms}}, and {{ItemIcon|Ancient Wizard Boots}} - but only if using {{Icon|Water Surge|type=spell}}.
 
The best single target by far is {{MonsterIcon|Bounty Hunter}}, and if possible, you could try to reroll off of other tasks, and extend {{MonsterIcon|Bounty Hunter}} tasks.
 
|title=Combat Sim for Magic|color=default}}
 
== Skillcape ==
 
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
{{SkillcapeInfo}}


In addition to killing [[monsters]] for Slayer Tasks, Slayer experience can be earned by killing the [[monsters]] found in [[Slayer areas|Slayer Areas]], at a rate equal to 5% of the slain [[monsters|monster's]] hitpoints. If the player's Slayer Task is for a [[monsters|monster]] from a [[Slayer areas|Slayer Area]], the experience rates will stack, giving 15% of the [[monsters|monster's]] total hitpoints as experience.
== Pet ==
The Slayer [[Pets|pet]] has a chance to be unlocked when damage is dealt to a monster on a Slayer Task.
{{PetSkillInfo}}


==Slayer Task Mechanics==
== Slayer Tier Monsters ==  
If the player's Combat Level is less than 50, then Slayer Tasks won't be given for monsters that have a higher combat level.
This section lists all possible tasks for every tier of Slayer.


If the player's Combat Level is greater than 50 but less than 100, then Slayer Tasks won't be given for monsters that have a higher Combat Level, or monsters that have a Combat Level less than the <math>\text{Player's Combat Level} / 4.</math>
=== Easy ===
Tier 0, also known as Easy.
{{SlayerMonstersTable|0}}


If the player's combat level is greater than 100, then any monster can be given as a Slayer Task, as long as the monster's Combat Level is greater than the <math>\text{Player's Combat Level} / 4.</math>
=== Normal ===
Tier 1, also known as Normal.
{{SlayerMonstersTable|1}}


Additionally, it is not possible to receive the same monster for a task as the previous one.
=== Hard ===
Tier 2, also known as Hard.
{{SlayerMonstersTable|2}}


The quantity of monsters assigned for a task is based on the player's Slayer level, and is a random number between <math>5</math> and <math>\text{Slayer Level}*5+4</math> (inclusive).
=== Elite ===
Tier 3, also known as Elite.
{{SlayerMonstersTable|3}}


=== Master ===
Tier 4, also known as Master.
{{SlayerMonstersTable|4}}


[[Category:Skills]]
[[Category:Skills]]
{{Menu}}
{{Menu}}

Revision as of 21:58, 18 May 2022

This page was last updated for (v1.0.3).
Slayer

Slayer is a Combat skill that allows players to earn access to unique equipment and combat locations. Slayer experience can be earned by killing monsters in Slayer Areas or through Slayer Tasks. Killing monsters assigned as a Slayer Task also provides Slayer Coins, which can be spent at the Shop to purchase equipment that gives a boost to slayer experience rates or allows the player to access new Slayer Areas.

Some Slayer Areas require the player to wear specific equipment during combat in order to deal damage to monsters within the area (can be bypassed with the Slayer Skillcape), while others have area effects that negatively impact the player while in combat. For more information, see: Slayer Areas.

Slayer Tasks

Slayer Tasks are randomly assigned in the combat page of the game, and are completed by killing the displayed monster. Monsters killed for Slayer Tasks earn Slayer Coins and Slayer experience points equal to 10% of the slain monster's hitpoints.

Tasks are available in five different tiers of increasing difficulty:

A Slayer Task can be completed by killing the specified number of the assigned task monster, when complete a new task in that same tier will be automatically picked at no cost to the player. Optionally, the current task can be extended before it has been completed (increasing the number of monster kills required for task completion), or a new task of any tier can be chosen. Both extending a task and choosing a new task costs Slayer Coins, the costs for each are listed in the above task tier table.

When choosing a new task, a monster of the selected tier will be chosen at random. Monsters within Slayer Areas can only be chosen if the player meets the level requirement, and owns (or has previously owned) either the equipment required for entry or an item such as the Slayer Skillcape that bypasses slayer area item requirements. For example, supposing a player has sold their Climbing Boots then it is still possible to be assigned any of the monsters within Perilous Peaks as a Slayer Task. These rules are relaxed when a task is automatically assigned while Auto Slayer is enabled - in this case the player will only be assigned monsters within areas that can be accessed with their active equipment set.

The number of monsters assigned per task is a random number that generally increases as the task's tier and the player's Slayer level increase. Formulas used to determine both the minimum/maximum possible task size and the increase when extending a task are included within the Slayer Task Mechanics section.

In addition to killing monsters for Slayer Tasks, Slayer experience can be earned by killing monsters found in Slayer Areas, at a rate equal to 5% of the slain monster's hitpoints. If the player's Slayer Task is for a monster from a Slayer Area, the experience rates will stack, giving 15% of the monster's total hitpoints as experience. Slayer experience gained can be increased further by equipping Slayer armour, which can be purchased from the Shop.

Below lists the XP and Slayer Coins earned (before bonuses are applied) under various scenarios:

Fighting Slayer Task In Slayer Area XP SC
(% of Monster HP)
Yes Yes 15% 10%
Yes No 10% 10%
No Yes 5% 0%

Slayer Task Mechanics

The number of monsters assigned per task is defined as [math]\displaystyle{ C_r = \left ( \text{Tier} + 1 \right ) \times 10 + 4 \times \left \lfloor r \times \text{Slayer Level} + 1 \right \rfloor }[/math], and the increase in task size when extending a task can be calculated as [math]\displaystyle{ E = \left( \text{Tier} + 1 \right ) \times \left (10 + \left \lfloor \frac{\text{Slayer Level}}{5} \right \rfloor \right ) }[/math], where:

  • [math]\displaystyle{ 0 \le r \lt 1 }[/math] is a random number
  • [math]\displaystyle{ \text{Slayer Level} }[/math] is not the virtual skill level, and therefore has a maximum value of 99
  • [math]\displaystyle{ \text{Tier} }[/math] is defined as:
    • Easy = 0
    • Normal = 1
    • Hard = 2
    • Elite = 3
    • Master = 4

Therefore, the task size (before extension) is between [math]\displaystyle{ \left ( \text{Tier} + 1 \right ) \times 10 + 4 }[/math] and [math]\displaystyle{ \left ( \text{Tier} + 1 \right ) \times 10 + 4 \times \text{Slayer Level} }[/math] monsters (inclusive).

Auto Slayer

Auto Slayer is an unlock that can be purchased from the Shop for Slayer Coins.svg 150,000. Once unlocked, it adds a checkbox to the Slayer Task panel on the Combat screen labelled "Automatically fight new Slayer Task?" Once purchased, the option can be toggled off and on freely without needing to spend any additional Slayer Coins.

While this option is checked, after killing the final monster in a Slayer Task the player will automatically swap to fighting their next Slayer target. Only monsters in areas the player can currently access can be rolled while auto-slayer is enabled. For example, a player who does not have either a Mirror Shield or a cape such as the Slayer Skillcape that bypasses slayer area requirements equipped would not be assigned Strange Eyed Monsters while auto slaying.

Players looking to take advantage of Auto Slayer should make sure they have gear equipped that will allow them to survive facing all of the monsters in a given category, even after Combat Triangle modifiers to Damage Reduction are taken into account.

Slayer Coin Acquisition

There are a number of ways to increase the amount of Slayer Coins acquired upon task monster kills:

The fastest way to get Slayer Coins when idling is by doing Elite tasks with Cloudburst Staff and the Glacia God armor. A more in-depth explanation of how this may be achieved is included below.

Combat Sim for Magic
The following setup was used in Combat Simulator:

There are 3 Agility obstacles that are a major benefit:

Blazing Lantern in the Passive Slot or Maximum Skillcape increase the SC/h rates dramatically, by giving you access to Shrouded Badlands and Bounty Hunter.

The passive slot is one of the least impactful bonuses, and any alternatives can be used -

This setup can be improved marginally by adding Elementalist Gloves, Ancient Wizard Bottoms, and Ancient Wizard Boots - but only if using Water Surge.

The best single target by far is Bounty Hunter, and if possible, you could try to reroll off of other tasks, and extend Bounty Hunter tasks.

Skillcape

The skillcape can be purchased from the store for Coins.svg 1,000,000 after the player reaches Slayer Level 99.

Skillcape Name Requirements Effect
Slayer Skillcape Slayer Skillcape Slayer Level 99 +25% Flat Slayer Area Effect Negation
Bypass Slayer Area item requirements for areas that require less than level 100 Slayer
+5% Damage To Slayer Tasks
Superior Slayer Skillcape Superior Slayer Skillcape Slayer Level 120 +35% Flat Slayer Area Effect Negation
+8% Damage To Slayer Tasks
Bypass All Slayer Area item requirements
+10% Slayer Coins

Pet

The Slayer pet has a chance to be unlocked when damage is dealt to a monster on a Slayer Task.

Pet Name Effect
Asura Asura +20% Slayer Coins

Slayer Tier Monsters

This section lists all possible tasks for every tier of Slayer.

Easy

Tier 0, also known as Easy.

Normal

Tier 1, also known as Normal.

Hard

Tier 2, also known as Hard.

Elite

Tier 3, also known as Elite.

Master

Tier 4, also known as Master.