Slayer: Difference between revisions

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(Rewrote and reformatted explanations into "Mechanics" and "Slayer Tasks" sections, added Skill Unlocks table, reformatted Skillcapes, added a Potions section, other small changes)
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[[File:Slayer (skill).svg|thumb|right|Slayer]]
[[File:Slayer (skill).svg|thumb|150px|right|Slayer]]


'''{{PAGENAME}}''' is a [[Combat]] skill that allows players to earn access to unique [[Shop#Slayer|equipment]] and [[Slayer areas|combat locations]]. Slayer experience can be earned by killing [[monsters]] in [[Slayer areas|Slayer Areas]] or through Slayer Tasks. Killing monsters assigned as a Slayer Task also provides {{Icon|Slayer Coins}}, which can be spent at the [[Shop#Slayer|Shop]] to purchase equipment that gives a boost to slayer experience rates or allows the player to access new [[Slayer areas|Slayer Areas]].
'''{{PAGENAME}}''' is a {{Icon|Combat}} skill. Unlike other Combat skills, {{Skill|Slayer|nolink=true}} does not directly impact the player's combat abilities. Instead, players are tasked to hunt down specific monsters in exchange for unique [[Shop#Slayer|equipment]] and [[Slayer Areas|combat areas]] that are critical to game progression.  


Some [[Slayer areas|Slayer Areas]] require the player to wear specific equipment during [[combat]] in order to deal damage to [[monsters]] within the area (can be bypassed with the {{ItemIcon|Slayer Skillcape}}), while others have area effects that negatively impact the player while in combat. For more information, see: [[Slayer areas|Slayer Areas]].
== Mechanics ==
=== Slayer Areas ===
{{Main|Reference=Slayer Areas}}
Slayer is a special {{Icon|Combat}} skill that only interacts with specific combat areas known as [[Slayer Areas]]. Each of these areas requires a minimum {{Skill|Slayer|nolink=true}} level to access, and some also require the completion of a specific [[Dungeons|Dungeon]]. Some Slayer Areas require equipping a specific item purchased with {{Icon|Slayer Coins}}; the player can access the area without this item equipped, but will not be able to deal damage to any of its monsters. Unlike normal Combat Areas and Dungeons, Slayer Areas may also have an "Area Effect" that empowers its monsters or weakens the player.


==Slayer Tasks==
Monsters in Slayer Areas often drop useful equipment, as well as items needed to unlock other Slayer Areas or Dungeons. Making one's way through increasingly difficult Slayer Areas and Dungeons is the cornerstone of Melvor Idle's Combat progression.
Slayer Tasks are randomly assigned in the combat page of the game, and are completed by killing the displayed monster. [[Monsters]] killed for Slayer Tasks earn {{Icon|Slayer Coins}} and Slayer experience points equal to 10% of the slain monster's hitpoints.


Tasks are available in seven different tiers of increasing difficulty:
=== Slayer XP and Slayer Coins ===
{{Skill|Slayer|nolink=true}} experience is earned by killing the specific [[Monsters|monster]] assigned by the player's current Slayer Task. Killing "off-task" monsters in any Slayer Area will also reward Slayer XP, but at a much lower rate. Unlike other [[Combat]] skills, Slayer XP is rewarded only when a monster is slain, not per player attack.
 
The amount of Slayer XP earned is based on the slain monster's total {{Skill|Hitpoints|nolink=true}} (HP). Killing a Slayer Task target in any area awards Slayer XP equal to 10% of the monster's max HP. Killing any monster in a Slayer Area awards Slayer XP equal to 5% of the monster's max HP. These sources are additive; for example, if the current Slayer Task target resides in a Slayer Area (as most do outside of the early game), killing it will award 15% of its max HP as Slayer XP.
 
'''{{Icon|Slayer Coins}} (SC)''' are a special currency awarded by killing Slayer Task monsters. These coins can be spent at the [[Shop#Slayer|Shop]] to purchase and upgrade special {{Skill|Slayer|nolink=true}} equipment, gain access to new [[Slayer Areas]], buy [[Basic Resupply|resupply packs]] of various consumable items, and more. Like Slayer XP, Slayer Coin acquisition scales with a monster's max HP. However, Slayer Coins can ''only'' be obtained from Slayer Task monsters; "off-task" monsters in a Slayer Area will not drop any Slayer Coins.
 
This table lists the XP and {{Icon|Slayer Coins}} earned (before any other modifiers) under various scenarios:
{| class="wikitable sortable"
|- class="headerRow-0"
! rowspan="2"| Fighting Slayer Task
! rowspan="2"| In Slayer Area
! {{Skill|Slayer|notext=true}} XP
! {{Icon|Slayer Coins|SC}}
|- class="headerRow-1"
! colspan="2"| (% of Monster {{Skill|Hitpoints|HP}})
|-
| style="background-color:#E8FFEB;"| Yes
| style="background-color:#E8FFEB;"| Yes
| style="text-align:right;" data-sort-value="15" | 15%
| style="text-align:right;" data-sort-value="10" | 10%
|-
| style="background-color:#E8FFEB;"| Yes
| style="background-color:#FFE8E8;"| No
| style="text-align:right;" data-sort-value="10" | 10%
| style="text-align:right;" data-sort-value="10" | 10%
|-
| style="background-color:#FFE8E8;"| No
| style="background-color:#E8FFEB;"| Yes
| style="text-align:right;" data-sort-value="5" | 5%
| style="text-align:right;" data-sort-value="0" | 0%
|}
 
Large amounts of {{Icon|Slayer Coins}} are also rewarded by completing certain {{Skill|Township}} tasks.
 
Generally, the most efficient way to farm {{Icon|Slayer Coins}} is to enable {{UpgradeIcon|Auto Slayer|nolink=true}} and idle the highest survivable difficulty tier with gear optimized for damage output. The [[Combat Simulator]] can be used to find the ideal Slayer Task tier and equipment loadout for maximum Slayer Coins.
 
== Slayer Tasks ==
The player's active '''Slayer Task''' can be viewed in the "Slayer Task" panel of the Combat UI, and is completed by killing a certain number of the the specified [[monster]]. Monsters killed for Slayer Tasks award Slayer XP and {{Icon|Slayer Coins}} equal to 10% of the slain monster's maximum {{Skill|Hitpoints|nolink=true}} (HP).
 
=== Slayer Task Tiers ===
The monster requested is randomly chosen based on the '''tier''' of the selected Slayer Task. Slayer Tasks are available in seven different tiers of increasing difficulty, each with a minimum {{Skill|Slayer|nolink=true}} level requirement:
{| class="wikitable sortable stickyHeader"
{| class="wikitable sortable stickyHeader"
|- class="headerRow-0"
|- class="headerRow-0"
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|}
|}


A Slayer Task can be completed by killing the specified number of the assigned task monster, when complete a new task in that same tier will be automatically picked at no cost to the player. Optionally, the current task can be extended before it has been completed (increasing the number of monster kills required for task completion), or a new task of any tier can be chosen. Both extending a task and choosing a new task costs {{Icon|Slayer Coins}}, the costs for each are listed in the above task tier table.
A new character's initial Slayer Task will be selected from the Easy tier.
 
When choosing a new task, a [[#Slayer Tier Monsters|monster of the selected tier]] will be chosen at random. Monsters within [[Slayer Areas]] can only be chosen if the player meets the level requirement, and owns (or has previously owned) either the equipment required for entry or an item such as the {{ItemIcon|Slayer Skillcape}} that bypasses slayer area item requirements. For example, supposing a player has sold their {{ItemIcon|Climbing Boots}} then it is still possible to be assigned any of the monsters within {{ZoneIcon|Perilous Peaks}} as a Slayer Task. These rules are relaxed when a task is automatically assigned while {{UpgradeIcon|Auto Slayer|notext=true}} [[#Auto Slayer|Auto Slayer]] is enabled - in this case the player will only be assigned monsters within areas that can be accessed with their active equipment set.
 
The number of monsters assigned per task is a random number that generally increases as the task's tier and the player's {{Skill|Slayer|nolink=true}} level increase. Formulas used to determine both the minimum/maximum possible task size and the increase when extending a task are included within the [[#Slayer Task Mechanics|Slayer Task Mechanics]] section.


In addition to killing [[monsters]] for Slayer Tasks, Slayer experience can be earned by killing monsters found in [[Slayer Areas]], at a rate equal to 5% of the slain monster's hitpoints. If the player's Slayer Task is for a monster from a [[Slayer areas|Slayer Area]], the experience rates will stack, giving 15% of the monster's total hitpoints as experience. Slayer experience gained can be increased further by equipping Slayer armour, which can be purchased from the [[Shop#Slayer|Shop]].
=== Receiving New Slayer Tasks ===
When the active Slayer Task is completed by killing the specified number of the target monster, a new task from the same difficulty tier will automatically start at no cost to the player. If a different task is desired, clicking "New Task" allows for the selection of a task from any available tier at the cost of {{Icon|Slayer Coins}}. The current Slayer Task can also be extended before it has been completed, increasing the number of monster kills required for task completion, for half as many {{Icon|Slayer Coins}} as a new task of the current tier.


Below lists the XP and {{Icon|Slayer Coins}} earned (before bonuses are applied) under various scenarios:
When choosing a new task, a [[#Slayer Tier Monsters|monster of the selected tier]] will be chosen at random. Potential monsters from [[Slayer Areas]] will only be chosen if the player meets the area's minimum {{Skill|Slayer|nolink=true}} level, has completed any one-time unlock requirements, and owns (or has previously owned) any equipment required for entry. (Access to gear that bypasses Slayer Area item requirements, such as the {{ItemIcon|Slayer Skillcape}}, will also qualify for this check.) For example, if a player had previously purchased {{ItemIcon|Climbing Boots}} but has since sold them, it is still possible for that player to receive {{ZoneIcon|Perilous Peaks}} monsters as a Slayer Task. These rules are relaxed when a task is automatically assigned (following the previous task's completion) while {{UpgradeIcon|Auto Slayer|notext=true}} [[#Auto Slayer|Auto Slayer]] is enabled; when this happens, the player will only be assigned monsters from areas that can be accessed with their active equipment set.
{| class="wikitable sortable"
|- class="headerRow-0"
! rowspan="2"| Fighting Slayer Task
! rowspan="2"| In Slayer Area
! {{Skill|Slayer|notext=true}} XP
! {{Icon|Slayer Coins|SC}}
|- class="headerRow-1"
! colspan="2"| (% of Monster {{Skill|Hitpoints|HP}})
|-
| style="background-color:#E8FFEB;"| Yes
| style="background-color:#E8FFEB;"| Yes
| style="text-align:right;" data-sort-value="15" | 15%
| style="text-align:right;" data-sort-value="10" | 10%
|-
| style="background-color:#E8FFEB;"| Yes
| style="background-color:#FFE8E8;"| No
| style="text-align:right;" data-sort-value="10" | 10%
| style="text-align:right;" data-sort-value="10" | 10%
|-
| style="background-color:#FFE8E8;"| No
| style="background-color:#E8FFEB;"| Yes
| style="text-align:right;" data-sort-value="5" | 5%
| style="text-align:right;" data-sort-value="0" | 0%
|}


===Slayer Task Mechanics===
=== Slayer Task Duration ===
The number of monsters assigned per task is defined as <math>C_r = \left ( \text{Tier} + 1 \right ) \times 10 + 4 \times \left \lfloor r \times \text{Slayer Level} + 1 \right \rfloor</math>, and the increase in task size when extending a task can be calculated as <math>E = \left( \text{Tier} + 1 \right ) \times \left (10 + \left \lfloor \frac{\text{Slayer Level}}{5} \right \rfloor \right )</math>, where:
The number of monsters assigned per task is random, but generally increases with the player's {{Skill|Slayer|nolink=true}} level and with higher difficulty tiers. Specifically, the number of monsters required for a new task is defined as <math>C_r = \left ( \text{Tier} + 1 \right ) \times 10 + 4 \times \left \lfloor r \times \text{Slayer Level} + 1 \right \rfloor</math>, and the increase in task duration when extending a task can be calculated as <math>E = \left( \text{Tier} + 1 \right ) \times \left (10 + \left \lfloor \frac{\text{Slayer Level}}{5} \right \rfloor \right )</math>, where:
* <math>0 \le r < 1</math> is a random number
* <math>0 \le r < 1</math> is a random number
* <math>\text{Slayer Level}</math> is not the virtual skill level, and therefore has a maximum value of 99
* <math>\text{Slayer Level}</math> is the true (not virtual) skill level, and therefore has a maximum value of 99 ({{TotH}} 120)
* <math>\text{Tier}</math> is defined as:
* <math>\text{Tier}</math> is defined as:
** Easy = 0
** Easy = 0
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Therefore, the task size (before extension) is between <math>\left ( \text{Tier} + 1 \right ) \times 10 + 4</math> and <math>\left ( \text{Tier} + 1 \right ) \times 10 + 4 \times \text{Slayer Level}</math> monsters (inclusive).
Therefore, the task size (before extension) is between <math>\left ( \text{Tier} + 1 \right ) \times 10 + 4</math> and <math>\left ( \text{Tier} + 1 \right ) \times 10 + 4 \times \text{Slayer Level}</math> monsters (inclusive).


===Auto Slayer===
=== Auto Slayer ===
{{UpgradeIcon|Auto Slayer|nolink=true}} is an unlock that can be purchased from the [[Shop]] for {{SC|150000}}. Once unlocked, it adds a checkbox to the Slayer Task panel on the Combat screen labelled "Automatically fight new Slayer Task?" Once purchased, the option can be toggled off and on freely without needing to spend any additional {{Icon|Slayer Coins}}.
{{UpgradeIcon|Auto Slayer|nolink=true}} is an upgrade that can be purchased from the [[Shop]] for {{SC|150000}}. Once unlocked, it adds a checkbox to the Slayer Task panel on the Combat screen labelled "Automatically fight new Slayer Task?" Once purchased, the option can be toggled off and on freely without needing to spend any additional {{Icon|Slayer Coins}}.
 
While this option is checked, after killing the final monster in a Slayer Task the player will automatically swap to fighting their next Slayer target. '''Only monsters in areas the player can currently access can be rolled while auto-slayer is enabled'''. For example, a player who does not have either a {{ItemIcon|Mirror Shield}} or a cape such as the {{ItemIcon|Slayer Skillcape}} that bypasses slayer area requirements equipped would not be assigned {{MonsterIcon|Strange Eyed Monster|Strange Eyed Monsters}} while auto slaying.
 
Players looking to take advantage of Auto Slayer should make sure they have gear equipped that will allow them to survive facing all of the monsters in a given category, even after [[Combat Triangle]] modifiers to Damage Reduction are taken into account.


== Slayer Coin Acquisition ==
While this option is checked, the player will automatically receive a new Slayer target from the same tier after killing the final monster in their current Slayer Task. '''Only monsters in areas the player can currently access can be rolled while Auto Slayer is enabled.''' For example, a player who has not equipped the {{ItemIcon|Mirror Shield}} (or an item that bypasses Slayer Area requirements like the {{ItemIcon|Slayer Skillcape}}) would not be automatically assigned {{MonsterIcon|Strange Eyed Monster|Strange Eyed Monsters}}, even if they have an unequipped {{ItemIcon|Mirror Shield}} in their Bank.
There are a number of ways to increase the amount of {{Icon|Slayer Coins}} acquired upon task monster kills:
{{ModifierTable|increasedSlayerCoins,decreasedSlayerCoins,increasedChanceDoubleSlayerTaskKill,decreasedChanceDoubleSlayerTaskKill,increasedSCfromLifesteal,decreasedSCfromLifesteal,increasedSlayerCoinsBasedOnTargetDR,decreasedSlayerCoinsBasedOnTargetDR,increasedSlayerCoinsPerDamage,decreasedSlayerCoinsPerDamage,increasedSlayerCoinsPerMagicDamageSlayerTask,decreasedSlayerCoinsPerMagicDamageSlayerTask,increasedSlayerCoinsPerPoisonDamage,decreasedSlayerCoinsPerPoisonDamage,gainSlayerCoinsBasedOnEnemyCombatLevelMagic,gainSlayerCoinsBasedOnEnemyCombatLevelMelee,gainSlayerCoinsBasedOnEnemyCombatLevelRanged|Slayer Coin Boosts|false}}


The fastest way to get {{Icon|Slayer Coins}} when idling is by doing Elite tasks with {{ItemIcon|Cloudburst Staff}} and the Glacia God armor. A more in-depth explanation of how this may be achieved is included below.
Players intending to idle with Auto Slayer should make sure they can survive encounters with all of the possible monsters in the chosen tier, even after [[Combat Triangle]] modifiers to [[Damage Reduction]] are taken into account.  
{{SpoilerBox|text=
The following setup was used in [[Combat Simulator]]:
* {{ItemIcon|Cloudburst Staff}}.
* Full {{ItemIcon|Glacia God Helmet|Glacia Armor}}.
* {{ItemIcon|Maximum Skillcape}}, Level 99 in all skills.
* {{ItemIcon|Fury of the Elemental Zodiacs}}.
* {{ItemIcon|Hunter's Ring}}, {{ItemIcon|Witch}} and {{ItemIcon|Cyclops}}.
* [[Passive Slot]] {{ItemIcon|Shield of Magic Power}}.
* {{Icon|Hardcore}} mode.
* [[Slayer#Elite|Elite tasks]] with {{UpgradeIcon|Auto Slayer}} enabled.
* NO astrology bonuses.


* {{Icon|Water Surge|type=spell}} with {{Icon|Anguish II|type=curse}} and {{Icon|Fury II|type=aurora}}.
== Skill Level Unlocks ==
* {{Icon|Battleheart|type=prayer}} and {{Icon|Augury|type=prayer}}
Increasing the {{PAGENAME}} skill allows the player to access more difficult [[Slayer Areas]]. The maximum number of monsters required to complete a Slayer Task also scales with Slayer level.
* {{ItemIcon|Diamond Luck Potion}}
{{SkillUnlocks|{{PAGENAME}}}}


There are 3 {{skill|Agility}} obstacles that are a major benefit:
== Skillcapes ==
* {{Skill|Agility|Cliff Climb}} +10% coins.
The standard and superior [[Skillcapes|skillcapes]] for this skill can be purchased from the store for {{GP|1000000}} and {{GP|10000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}} and {{SkillReq|{{PAGENAME}}|120}}, respectively. Reaching {{SkillReq|{{PAGENAME}}|120}} requires the {{Icon|Throne of the Herald Expansion|img=TotH|ext=svg}}.
* {{Skill|Agility|Ice Jump}} +10% coins.
* {{Skill|Agility|Lava Waterfall Dodge}} +10% coins.
* {{Skill|Agility|Pillar of Combat}} is also notably important.
 
{{ItemIcon|Blazing Lantern}} in the [[Passive Slot]] or {{ItemIcon|Maximum Skillcape}} increase the SC/h rates dramatically, by giving you access to {{ZoneIcon|Shrouded Badlands}} and {{MonsterIcon|Bounty Hunter}}.
 
The passive slot is one of the least impactful bonuses, and any alternatives can be used -
* {{ItemIcon|Elder Crown}} to eliminate food usage.
* {{ItemIcon|Aorpheat's Signet Ring}} to make slightly more GP.
* {{ItemIcon|Warlock Ring}} as a less impactful DPS increase.
* {{ItemIcon|Slayer Wizard Hat (Elite)|Slayer armor}} to increase your slayer XP/h.
 
This setup can be improved marginally by adding {{ItemIcon|Elementalist Gloves}}, {{ItemIcon|Ancient Wizard Bottoms}}, and {{ItemIcon|Ancient Wizard Boots}} - but only if using {{Icon|Water Surge|type=spell}}.
 
The best single target by far is {{MonsterIcon|Bounty Hunter}}, and if possible, you could try to reroll off of other tasks, and extend {{MonsterIcon|Bounty Hunter}} tasks.
 
|title=Combat Sim for Magic|color=default}}
 
== Skillcape ==
 
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
{{SkillcapeInfo}}
{{SkillcapeInfo}}


== Pet ==
== Pet ==
The Slayer [[Pets|pet]] has a chance to be unlocked when damage is dealt to a monster on a Slayer Task.
This skill's [[Pets|pet]] has a chance to be unlocked when damage is dealt to a monster on a Slayer Task.
{{PetSkillInfo}}
{{PetSkillInfo}}


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Tier 6, also known as Mythical.
Tier 6, also known as Mythical.
{{SlayerMonstersTable|6}}
{{SlayerMonstersTable|6}}
== Skill Boosts ==
=== Potions ===
The following potions provide {{Skill|Slayer|nolink=true}}-specific benefits.
{{PotionTable|Area Control Potion}}
{{PotionTable|Slayer Bounty Potion}}
=== Slayer Coin Acquisition ===
There are a number of modifiers that affect {{Icon|Slayer Coins}}. Unless otherwise stated, each bonus affects {{Icon|Slayer Coins}} gained from ''any'' source, including claiming {{Skill|Township}} task rewards.
{{ModifierTable|increasedSlayerCoins,decreasedSlayerCoins,increasedChanceDoubleSlayerTaskKill,decreasedChanceDoubleSlayerTaskKill,increasedSCfromLifesteal,decreasedSCfromLifesteal,increasedSlayerCoinsBasedOnTargetDR,decreasedSlayerCoinsBasedOnTargetDR,increasedSlayerCoinsPerDamage,decreasedSlayerCoinsPerDamage,increasedSlayerCoinsPerMagicDamageSlayerTask,decreasedSlayerCoinsPerMagicDamageSlayerTask,increasedSlayerCoinsPerPoisonDamage,decreasedSlayerCoinsPerPoisonDamage,gainSlayerCoinsBasedOnEnemyCombatLevelMagic,gainSlayerCoinsBasedOnEnemyCombatLevelMelee,gainSlayerCoinsBasedOnEnemyCombatLevelRanged|Slayer Coin Modifiers|false}}


[[Category:Skills]]
[[Category:Skills]]
{{Menu}}
{{Menu}}

Revision as of 22:42, 13 May 2023

This page was last updated for (v1.1.2).
Slayer

Slayer is a Combat skill. Unlike other Combat skills, Slayer does not directly impact the player's combat abilities. Instead, players are tasked to hunt down specific monsters in exchange for unique equipment and combat areas that are critical to game progression.

Mechanics

Slayer Areas

- Main article: Slayer Areas

Slayer is a special Combat skill that only interacts with specific combat areas known as Slayer Areas. Each of these areas requires a minimum Slayer level to access, and some also require the completion of a specific Dungeon. Some Slayer Areas require equipping a specific item purchased with Slayer Coins; the player can access the area without this item equipped, but will not be able to deal damage to any of its monsters. Unlike normal Combat Areas and Dungeons, Slayer Areas may also have an "Area Effect" that empowers its monsters or weakens the player.

Monsters in Slayer Areas often drop useful equipment, as well as items needed to unlock other Slayer Areas or Dungeons. Making one's way through increasingly difficult Slayer Areas and Dungeons is the cornerstone of Melvor Idle's Combat progression.

Slayer XP and Slayer Coins

Slayer experience is earned by killing the specific monster assigned by the player's current Slayer Task. Killing "off-task" monsters in any Slayer Area will also reward Slayer XP, but at a much lower rate. Unlike other Combat skills, Slayer XP is rewarded only when a monster is slain, not per player attack.

The amount of Slayer XP earned is based on the slain monster's total Hitpoints (HP). Killing a Slayer Task target in any area awards Slayer XP equal to 10% of the monster's max HP. Killing any monster in a Slayer Area awards Slayer XP equal to 5% of the monster's max HP. These sources are additive; for example, if the current Slayer Task target resides in a Slayer Area (as most do outside of the early game), killing it will award 15% of its max HP as Slayer XP.

Slayer Coins (SC) are a special currency awarded by killing Slayer Task monsters. These coins can be spent at the Shop to purchase and upgrade special Slayer equipment, gain access to new Slayer Areas, buy resupply packs of various consumable items, and more. Like Slayer XP, Slayer Coin acquisition scales with a monster's max HP. However, Slayer Coins can only be obtained from Slayer Task monsters; "off-task" monsters in a Slayer Area will not drop any Slayer Coins.

This table lists the XP and Slayer Coins earned (before any other modifiers) under various scenarios:

Fighting Slayer Task In Slayer Area XP SC
(% of Monster HP)
Yes Yes 15% 10%
Yes No 10% 10%
No Yes 5% 0%

Large amounts of Slayer Coins are also rewarded by completing certain Township tasks.

Generally, the most efficient way to farm Slayer Coins is to enable Auto Slayer and idle the highest survivable difficulty tier with gear optimized for damage output. The Combat Simulator can be used to find the ideal Slayer Task tier and equipment loadout for maximum Slayer Coins.

Slayer Tasks

The player's active Slayer Task can be viewed in the "Slayer Task" panel of the Combat UI, and is completed by killing a certain number of the the specified monster. Monsters killed for Slayer Tasks award Slayer XP and Slayer Coins equal to 10% of the slain monster's maximum Hitpoints (HP).

Slayer Task Tiers

The monster requested is randomly chosen based on the tier of the selected Slayer Task. Slayer Tasks are available in seven different tiers of increasing difficulty, each with a minimum Slayer level requirement:

A new character's initial Slayer Task will be selected from the Easy tier.

Receiving New Slayer Tasks

When the active Slayer Task is completed by killing the specified number of the target monster, a new task from the same difficulty tier will automatically start at no cost to the player. If a different task is desired, clicking "New Task" allows for the selection of a task from any available tier at the cost of Slayer Coins. The current Slayer Task can also be extended before it has been completed, increasing the number of monster kills required for task completion, for half as many Slayer Coins as a new task of the current tier.

When choosing a new task, a monster of the selected tier will be chosen at random. Potential monsters from Slayer Areas will only be chosen if the player meets the area's minimum Slayer level, has completed any one-time unlock requirements, and owns (or has previously owned) any equipment required for entry. (Access to gear that bypasses Slayer Area item requirements, such as the Slayer Skillcape, will also qualify for this check.) For example, if a player had previously purchased Climbing Boots but has since sold them, it is still possible for that player to receive Perilous Peaks monsters as a Slayer Task. These rules are relaxed when a task is automatically assigned (following the previous task's completion) while Auto Slayer is enabled; when this happens, the player will only be assigned monsters from areas that can be accessed with their active equipment set.

Slayer Task Duration

The number of monsters assigned per task is random, but generally increases with the player's Slayer level and with higher difficulty tiers. Specifically, the number of monsters required for a new task is defined as [math]\displaystyle{ C_r = \left ( \text{Tier} + 1 \right ) \times 10 + 4 \times \left \lfloor r \times \text{Slayer Level} + 1 \right \rfloor }[/math], and the increase in task duration when extending a task can be calculated as [math]\displaystyle{ E = \left( \text{Tier} + 1 \right ) \times \left (10 + \left \lfloor \frac{\text{Slayer Level}}{5} \right \rfloor \right ) }[/math], where:

  • [math]\displaystyle{ 0 \le r \lt 1 }[/math] is a random number
  • [math]\displaystyle{ \text{Slayer Level} }[/math] is the true (not virtual) skill level, and therefore has a maximum value of 99 ( 120)
  • [math]\displaystyle{ \text{Tier} }[/math] is defined as:
    • Easy = 0
    • Normal = 1
    • Hard = 2
    • Elite = 3
    • Master = 4
    • Legendary = 5
    • Mythical = 6

Therefore, the task size (before extension) is between [math]\displaystyle{ \left ( \text{Tier} + 1 \right ) \times 10 + 4 }[/math] and [math]\displaystyle{ \left ( \text{Tier} + 1 \right ) \times 10 + 4 \times \text{Slayer Level} }[/math] monsters (inclusive).

Auto Slayer

Auto Slayer is an upgrade that can be purchased from the Shop for Slayer Coins.svg 150,000. Once unlocked, it adds a checkbox to the Slayer Task panel on the Combat screen labelled "Automatically fight new Slayer Task?" Once purchased, the option can be toggled off and on freely without needing to spend any additional Slayer Coins.

While this option is checked, the player will automatically receive a new Slayer target from the same tier after killing the final monster in their current Slayer Task. Only monsters in areas the player can currently access can be rolled while Auto Slayer is enabled. For example, a player who has not equipped the Mirror Shield (or an item that bypasses Slayer Area requirements like the Slayer Skillcape) would not be automatically assigned Strange Eyed Monsters, even if they have an unequipped Mirror Shield in their Bank.

Players intending to idle with Auto Slayer should make sure they can survive encounters with all of the possible monsters in the chosen tier, even after Combat Triangle modifiers to Damage Reduction are taken into account.

Skill Level Unlocks

Increasing the Slayer skill allows the player to access more difficult Slayer Areas. The maximum number of monsters required to complete a Slayer Task also scales with Slayer level.

Slayer Level Unlocks
1 Wear Mirror Shield
Wear Slayer Helmet (Basic)Slayer Platebody (Basic) Melee Slayer Gear (Basic)
Access Forest of Goo
Access Penumbra
10 Access Strange Cave
20 Build Cliff Climb in Obstacle 5
30 Wear Slayer Helmet (Strong)Slayer Platebody (Strong) Melee Slayer Gear (Strong) (requires Defence 30)
Access Holy Isles
40 Access Crystal Caves
Access Miolite Caves
Purchase Top Hat (requires Township 70, 6 Prats Hats)
Trade for Slayer Blinding Scroll (requires Township 25)
45 Access Dark Quarry
Access Runic Ruins
50 Access Arid Plains
Purchase Standard Resupply
60 Wear Slayer Helmet (Elite)Slayer Platebody (Elite) Melee Slayer Gear (Elite) (requires Defence 60)
Access High Lands
Trade for Slayer Deterer (requires Township 40, 20 Miolite Caves clears)
Build Ice Jump in Obstacle 9 (requires Cooking 60, Mining 60, Thieving 60)
65 Access Toxic Swamps
70 Access Desolate Plains
Build Pipe Crawl in Obstacle 8
75 Access Infernal Stronghold
Purchase Generous Resupply
80 Wear Slayer Helmet (Master)Slayer Platebody (Master) Melee Slayer Gear (Master) (requires Defence 80)
Wear Slayer Cowl (Master)Slayer Leather Body (Master) Ranged Slayer Gear (Master) (requires Ranged 80)
Wear Slayer Wizard Hat (Master)Slayer Wizard Robes (Master) Magic Slayer Gear (Master) (requires Magic 80)
Access Shrouded Badlands
Trade for Slayer Harvest Scroll (requires Township 50)
85 Access Crystal Depths
Access Perilous Peaks
90 Access Dark Waters (requires Into the Mist cleared)
Access Into the Mist
Build Lava Waterfall Dodge in Obstacle 10 (requires Firemaking 95, Ranged 95, Magic 95, Prayer 80)
95 Access Unhallowed Wasteland
99 Wear Maximum Skillcape (requires level 99 in all skills)
Wear Slayer Skillcape
100 Wear Slayer Cowl (Legendary)Slayer Leather Body (Legendary) Ranged Slayer Gear (Legendary) (requires Ranged 100, Impending Darkness Event cleared)
Wear Slayer Helmet (Legendary)Slayer Platebody (Legendary) Melee Slayer Gear (Legendary) (requires Defence 100, Impending Darkness Event cleared)
Wear Slayer Wizard Hat (Legendary)Slayer Wizard Robes (Legendary) Magic Slayer Gear (Legendary) (requires Magic 100, Impending Darkness Event cleared)
Access Jungle Labyrinth (requires Impending Darkness Event cleared)
Purchase Plentiful Resupply
Build Forest Maze in Obstacle 11 (requires Cooking 100, Smithing 100)
102 Access Lava Lake (requires Ancient Sanctuary cleared)
105 Access Forsaken Tundra (requires Ancient Sanctuary cleared)
108 Access Foggy Lake (requires Lightning Region cleared)
110 Wear Slayer Cowl (Mythical)Slayer Leather Body (Mythical) Ranged Slayer Gear (Mythical) (requires Ranged 110, Impending Darkness Event cleared)
Wear Slayer Helmet (Mythical)Slayer Platebody (Mythical) Melee Slayer Gear (Mythical) (requires Defence 110, Impending Darkness Event cleared)
Wear Slayer Wizard Hat (Mythical)Slayer Wizard Robes (Mythical) Magic Slayer Gear (Mythical) (requires Magic 110, Impending Darkness Event cleared)
Purchase Bountiful Resupply
Build Gap Climb in Obstacle 14
112 Access Afflicted City (requires Lair of the Spider Queen cleared)
114 Access Midnight Valley
116 Access Golden Cloud Mountains (requires Necromancers Palace cleared)
118 Access Millennium Gate
120 Wear Superior Max Skillcape (requires level 120 in all skills)
Wear Superior Slayer Skillcape

Skillcapes

The standard and superior skillcapes for this skill can be purchased from the store for Coins.svg 1,000,000 and Coins.svg 10,000,000 after the player reaches Slayer Level 99 and Slayer Level 120, respectively. Reaching Slayer Level 120 requires the Throne of the Herald Expansion.

Skillcape Name Requirements Effect
Slayer Skillcape Slayer Skillcape Slayer Level 99 +25% Flat Slayer Area Effect Negation
Bypass Slayer Area item requirements for areas that require less than level 100 Slayer
+5% Damage To Slayer Tasks
Superior Slayer Skillcape Superior Slayer Skillcape Slayer Level 120 +35% Flat Slayer Area Effect Negation
+8% Damage To Slayer Tasks
Bypass All Slayer Area item requirements
+10% Slayer Coins

Pet

This skill's pet has a chance to be unlocked when damage is dealt to a monster on a Slayer Task.

Pet Name Effect
Asura Asura +20% Slayer Coins

Slayer Tier Monsters

This section lists all possible tasks for every tier of Slayer.

Easy

Tier 0, also known as Easy.

Normal

Tier 1, also known as Normal.

Hard

Tier 2, also known as Hard.

Elite

Tier 3, also known as Elite.

Master

Tier 4, also known as Master.

Legendary

Tier 5, also known as Legendary.

Mythical

Tier 6, also known as Mythical.

Skill Boosts

Potions

The following potions provide Slayer-specific benefits.

Area Control Potion
Potion Tier Charges Effect
Area Control Potion I I 10 +20% Flat Slayer Area Effect Negation
Area Control Potion II II 20 +30% Flat Slayer Area Effect Negation
Area Control Potion III III 35 +40% Flat Slayer Area Effect Negation
Area Control Potion IV IV 50 +50% Flat Slayer Area Effect Negation
Slayer Bounty Potion
Potion Tier Charges Effect
Slayer Bounty Potion I I 10 +10% chance for a Slayer Task kill to count as 2 kills. and +10% Slayer Coins
Slayer Bounty Potion II II 15 +15% chance for a Slayer Task kill to count as 2 kills. and +15% Slayer Coins
Slayer Bounty Potion III III 20 +20% chance for a Slayer Task kill to count as 2 kills. and +20% Slayer Coins
Slayer Bounty Potion IV IV 30 +25% chance for a Slayer Task kill to count as 2 kills. and +25% Slayer Coins

Slayer Coin Acquisition

There are a number of modifiers that affect Slayer Coins. Unless otherwise stated, each bonus affects Slayer Coins gained from any source, including claiming Township task rewards.