Signet Ring Half (b): Difference between revisions

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→‎Drop Chance Per Hour: Combat Simulator works on mobile too.
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==Item Sources==
==Item Sources==
The Signet Ring Half (b) can be found by killing [[monsters]] in [[combat areas|combat]] and [[slayer areas]], or by killing [[dungeons|dungeon]] bosses while the player has a {{ItemIcon|Gold Topaz Ring}} currently equipped in either the passive or ring slot of their active equipment set, and the enemy dropped an item other than {{ItemIcon|Bones}} or another similar guaranteed drop. When found, the Signet Ring Half (b) will be added automatically to the [[Bank]] rather than appearing in the 'Loot to Collect' panel.
The {{PAGENAME}} can be found by killing [[monsters]] in [[combat areas|combat]] and [[slayer areas]], or by killing [[dungeons|dungeon]] bosses while the player has a {{ItemIcon|Gold Topaz Ring}} equipped in either the ring or [[Combat Passive Slot|passive]] slot of their active equipment set.
 
When found, the Signet Ring Half (b) will be added automatically to the [[Bank]] rather than appearing in the 'Loot to Collect' panel.


===Drop Chance Per Kill===
===Drop Chance Per Kill===
The chance for a {{PAGENAME}} to drop when a monster is killed is


The chance for a Signet Ring Half (b) roll to succeed is <math>\frac{x}{500,000}</math>, where <math>x</math> is the combat level of the [[monster]] defeated. As the roll is only made on a loot-generating drop, the chance of a given kill giving the ring half is
<math> \text{Drop Chance} = \frac{\text{Monster Combat Level}}{500,000} </math>


<math> \text{Drop Chance} = \text{Monster Loot Chance} \times \frac{\text{Monster Combat Level}}{500,000} </math>
The ring half has a chance to drop on each kill regardless of whether the monster has also dropped any loot from their usual loot table or not. Monsters killed within a [[dungeon]] (other than the final monster within each dungeon) do not drop the ring half.


For example, the {{MonsterIcon|Rune Knight}} has a Combat Level of 101 and a 5% chance to drop loot so the chance per kill of getting the Signet Ring Half (b) is <math>0.05 \times \frac{101}{500,000} = 0.00101\%</math>. Killing a {{MonsterIcon|Fierce Devil}}, which has a 100% chance to drop loot and a Combat Level of 100 would give a <math>1 \times \frac{100}{500,000} = 0.02\%</math>.
For example, the {{MonsterIcon|Fierce Devil}} has a Combat Level of 100, and therefore has a <math>\frac{100}{500,000} = 0.0002 = 0.02\%</math> chance per kill to drop the {{PAGENAME}}.


Players seeking to optimize their drop chance should find a monster that always drops loot and is a good balance between high combat level and short kill time.
Players seeking to optimize their drop chance should find a monster within a [[Combat Areas|combat]] or [[Slayer Areas|slayer area]] that is a good balance between high combat level and short kill time.


===Drop Chance Per Hour===
===Drop Chance Per Hour===
The [[Combat Simulator]] extension can be used to quickly and easily determine the signet half drop rates for a wide range of monsters.


The easiest way to compare monsters is through killing several (or using a combat simulator [[Scripting and Extensions|Extension]]) to establish an average number of kills per hour and then using the following formula:
Otherwise, an easy way to compare monsters is through killing several to establish an average number of kills per hour and then using the following formula:


<math>\text{Chance Per Hour} = 1 - (1 - \text{Per Kill Drop Chance})^\text{Kills Per Hour}</math>
<math>\text{Chance Per Hour} = 1 - (1 - \text{Per Kill Drop Chance})^\text{Kills Per Hour}</math>
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{{ItemUses}}[[Category:Items]]
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