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Signet Ring Half (b): Difference between revisions

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→‎Drop Chance Per Hour: Combat Simulator works on mobile too.
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{{V0.16.3}}
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{{Item|name=Signet Ring Half (b)|imagefile=Signet Ring Half (b) (item).svg|description=No Description|id=646|category=Misc|type=Misc|sellsfor={{GP|850000}}|customData=|itemSources=*Killing any [[Monsters|Monster]],<br> while wearing [[File:Gold Topaz Ring (item).svg|25px|middle|link=Gold Topaz Ring]]|itemUses=*[[Upgrading Items]]}}
{{ItemBox}}
The '''{{PAGENAME}}''' is a rare drop that can be combined with {{ItemIcon|Signet Ring Half (a)}} to create {{ItemIcon|Aorpheat's Signet Ring}}.
The '''{{PAGENAME}}''' is a rare drop that can be combined with {{ItemIcon|Signet Ring Half (a)}} to create {{ItemIcon|Aorpheat's Signet Ring}}.


==Item Sources==
==Item Sources==
The Signet Ring Half (b) can be found by killing [[monsters]] in [[combat areas|combat]] and [[slayer areas]], or by killing [[dungeons|dungeon]] bosses while the player has a [[Gold Topaz Ring]] currently equipped in their active armour slot and the enemy dropped an item other than {{ItemIcon|Bones}} or another similar guaranteed drop. When found, the Signet Ring Half (b) will be added automatically to the [[Bank]] rather than appearing in the 'Loot to Collect' panel.
The {{PAGENAME}} can be found by killing [[monsters]] in [[combat areas|combat]] and [[slayer areas]], or by killing [[dungeons|dungeon]] bosses while the player has a {{ItemIcon|Gold Topaz Ring}} equipped in either the ring or [[Combat Passive Slot|passive]] slot of their active equipment set.
 
When found, the Signet Ring Half (b) will be added automatically to the [[Bank]] rather than appearing in the 'Loot to Collect' panel.


===Drop Chance Per Kill===
===Drop Chance Per Kill===
The chance for a {{PAGENAME}} to drop when a monster is killed is


The chance for a Signet Ring Half (b) roll to succeed is X in 500,000, where X is the combat level of the [[monster]] defeated. As the roll is only made on a loot-generating drop, the chance of a given kill giving the ring half is
<math> \text{Drop Chance} = \frac{\text{Monster Combat Level}}{500,000} </math>


<math> \text{Drop Chance} = \text{Monster Loot Chance} * \frac{\text{Monster Combat Level}}{500,000} </math>
The ring half has a chance to drop on each kill regardless of whether the monster has also dropped any loot from their usual loot table or not. Monsters killed within a [[dungeon]] (other than the final monster within each dungeon) do not drop the ring half.


For example, the {{MonsterIcon|Rune Knight}} has a Combat Level of 101 and a 5% chance to drop loot so the chance per kill of getting the Signet Ring Half (b) is 0.05 * 101 / 500,000 = 0.00101%. Killing a {{MonsterIcon|Fierce Devil}}, which has a 100% chance to drop loot and a Combat Level of 100 would give a 1 * 100 / 500,000 = 0.02%.
For example, the {{MonsterIcon|Fierce Devil}} has a Combat Level of 100, and therefore has a <math>\frac{100}{500,000} = 0.0002 = 0.02\%</math> chance per kill to drop the {{PAGENAME}}.


Players seeking to optimize their drop chance should find a monster that always drops loot and is a good balance between high combat level and short kill time.
Players seeking to optimize their drop chance should find a monster within a [[Combat Areas|combat]] or [[Slayer Areas|slayer area]] that is a good balance between high combat level and short kill time.


===Drop Chance Per Hour===
===Drop Chance Per Hour===
The [[Combat Simulator]] extension can be used to quickly and easily determine the signet half drop rates for a wide range of monsters.


The easiest way to compare monsters is through killing several (or using a combat simulator [[Scripting and Extensions|Extension]]) to establish an average number of kills per hour and then using the following formula:
Otherwise, an easy way to compare monsters is through killing several to establish an average number of kills per hour and then using the following formula:


<math>\text{Chance Per Hour} = 1 - (1 - \text{Per Kill Drop Chance})^\text{Kills Per Hour}</math>
<math>\text{Chance Per Hour} = 1 - (1 - \text{Per Kill Drop Chance})^\text{Kills Per Hour}</math>
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Calculating drop chance over several hours is very similar:
Calculating drop chance over several hours is very similar:


<math>\text{Total Chance} = 1 - (1 - \text{Per Kill Drop Chance})^{(\text{Kills Per Hour} * \text{Hours})}</math>
<math>\text{Total Chance} = 1 - (1 - \text{Per Kill Drop Chance})^{(\text{Kills Per Hour} \times \text{Hours})}</math>


{{Signet Ring Half (b) Sources}}[[Category:Items]]
{{ItemSources}}
{{ItemUses}}
{{TownshipItemTasks}}[[Category:Items]]
{{Menu}}
{{Menu}}