Signet Ring Half (b): Difference between revisions

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→‎Drop Chance Per Hour: Combat Simulator works on mobile too.
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{{Item|name=Signet Ring Half (b)|imagefile=Signet Ring Half (b) (item).svg|description=No Description|id=646|category=Misc|type=Misc|sellsfor=850000|customData=|itemSources=*Killing any [[Monsters|Monster]],<br> while wearing [[File:Gold Topaz Ring (item).svg|25px|middle|link=Gold Topaz Ring]]|itemUses=*[[Upgrading Items]]}}
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The '''{{PAGENAME}}''' is a rare drop that can be combined with {{ItemIcon|Signet Ring Half (a)}} to create {{ItemIcon|Aorpheat's Signet Ring}}.
 
==Item Sources==
==Item Sources==
The Signet Ring Half (b) can be found by killing [[monsters]] in [[combat areas|combat]] and [[slayer areas]], or by killing [[dungeons|dungeon]] bosses, provided the player has a [[Gold Topaz Ring]] currently equipped in their active armour slot. The chance to find Signet Ring Half (b) is equal to x in 500,000 where x is the combat level of the [[monster]] defeated. For example, if the player slayed a [[Fierce Devil]] their chance to find Signet Ring Half (b) would be 100 in 500,000, or 1 in 5,000. Defeating higher level [[monsters]] increases the chance to find the ring half. When found, the Signet Ring Half (b) will be added automatically to the [[Bank]].
The {{PAGENAME}} can be found by killing [[monsters]] in [[combat areas|combat]] and [[slayer areas]], or by killing [[dungeons|dungeon]] bosses while the player has a {{ItemIcon|Gold Topaz Ring}} equipped in either the ring or [[Combat Passive Slot|passive]] slot of their active equipment set.
{{Signet Ring Half (b) Sources}}[[Category:Items]]
 
When found, the Signet Ring Half (b) will be added automatically to the [[Bank]] rather than appearing in the 'Loot to Collect' panel.
 
===Drop Chance Per Kill===
The chance for a {{PAGENAME}} to drop when a monster is killed is
 
<math> \text{Drop Chance} = \frac{\text{Monster Combat Level}}{500,000} </math>
 
The ring half has a chance to drop on each kill regardless of whether the monster has also dropped any loot from their usual loot table or not. Monsters killed within a [[dungeon]] (other than the final monster within each dungeon) do not drop the ring half.
 
For example, the {{MonsterIcon|Fierce Devil}} has a Combat Level of 100, and therefore has a <math>\frac{100}{500,000} = 0.0002 = 0.02\%</math> chance per kill to drop the {{PAGENAME}}.
 
Players seeking to optimize their drop chance should find a monster within a [[Combat Areas|combat]] or [[Slayer Areas|slayer area]] that is a good balance between high combat level and short kill time.
 
===Drop Chance Per Hour===
The [[Combat Simulator]] extension can be used to quickly and easily determine the signet half drop rates for a wide range of monsters.
 
Otherwise, an easy way to compare monsters is through killing several to establish an average number of kills per hour and then using the following formula:
 
<math>\text{Chance Per Hour} = 1 - (1 - \text{Per Kill Drop Chance})^\text{Kills Per Hour}</math>
 
Calculating drop chance over several hours is very similar:
 
<math>\text{Total Chance} = 1 - (1 - \text{Per Kill Drop Chance})^{(\text{Kills Per Hour} \times \text{Hours})}</math>
 
{{ItemSources}}
{{ItemUses}}
{{TownshipItemTasks}}[[Category:Items]]
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