Shop: Difference between revisions

From Melvor Idle
m (3rd person.)
(→‎Skillcapes: Added a note about how to unlock the Cape of Completion)
(24 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{V0.14}}
{{V0.16.3}}
[[file:Shop header.svg|thumb|right|Shop]]
[[file:Shop header.svg|thumb|right|Shop]]
The shop offers a number of items for purchase for [[GP]] or [[slayer coins]]. For example the player can upgrade their pickaxe, axe, buy some basic ingredients and a couple of other things.
The shop offers a number of items for purchase for {{Icon|Coins|GP}} or {{Icon|Slayer Coins}}. For example the player can upgrade their Pickaxe, Axe, Fishing Rod, buy some basic ingredients, purchase new Slayer Gear and a couple of other things.


== General Upgrades ==
== General Upgrades ==
=== Miscellaneous ===
=== Miscellaneous ===
{| class="wikitable sortable"
{| class="wikitable sortable stickyHeader"
|- class="headerRow-0"
!Upgrade
!Upgrade
!Name
!Name
Line 14: Line 15:
| style ="text-align: left;" |[[Bank Slot]]
| style ="text-align: left;" |[[Bank Slot]]
| style ="text-align: right;" |+1 Bank Capacity
| style ="text-align: right;" |+1 Bank Capacity
| style ="text-align: right;" |[[File:Coins.svg|25px|center]] <math>C_b</math>*
| style ="text-align: right;" |{{Icon|Coins|notext=true}} <math>C_b</math>*
|-
|-
| style ="text-align: left;" |[[File:Multi-Tree (upgrade).svg|50px|center|link=Multi-Tree]]
| style ="text-align: left;" |[[File:Multi-Tree (upgrade).svg|50px|center|link=Multi-Tree]]
| style ="text-align: left;" |[[Multi-Tree]]
| style ="text-align: left;" |[[Multi-Tree]]
| style ="text-align: right;" |Cut 2 different trees simultaneously
| style ="text-align: right;" |Cut 2 different trees simultaneously
| style ="text-align: right;" |[[File:Coins.svg|25px|center]] 1000000
| style ="text-align: right;" |{{GP|1000000}}
|-
|-
| style ="text-align: left;" |[[File:Equipment Set (upgrade).svg|50px|center|link=Extra Equipment Set]]
| style ="text-align: left;" |[[File:Equipment Set (upgrade).svg|50px|center|link=Extra Equipment Set]]
| style ="text-align: left;" |[[Extra Equipment Set]]
| style ="text-align: left;" |[[Extra Equipment Set]]
| style ="text-align: right;" |Unlock an extra equipment set for combat.
| style ="text-align: right;" |Unlock an extra equipment set for combat.
| style ="text-align: right;" |[[File:Coins.svg|25px|center]] 10,000,000
| style ="text-align: right;" |{{GP|10000000}}
|-
|-
| style ="text-align: left;" |[[File:Equipment Set (upgrade).svg|50px|center|link=Extra Equipment Set]]
| style ="text-align: left;" |[[File:Equipment Set (upgrade).svg|50px|center|link=Extra Equipment Set]]
| style ="text-align: left;" |[[Extra Equipment Set]]
| style ="text-align: left;" |[[Extra Equipment Set]]
| style ="text-align: right;" |Unlock an extra equipment set for combat.
| style ="text-align: right;" |Unlock an extra equipment set for combat.
| style ="text-align: right;" |[[File:Slayer_Coins.svg|25px|center]] 300,000
| style ="text-align: right;" | {{SC|300000}}
|-
|-
| style ="text-align: left;" |[[File:Dungeon Equipment Swapping (upgrade).svg|50px|center|link=Dungeon Equipment Swapping]]
| style ="text-align: left;" |[[File:Dungeon Equipment Swapping (upgrade).svg|50px|center|link=Dungeon Equipment Swapping]]
| style ="text-align: left;" |[[Dungeon Equipment Swapping]]
| style ="text-align: left;" |[[Dungeon Equipment Swapping]]
| style ="text-align: right;" |Enable Equipment Swapping during dungeons.
| style ="text-align: right;" |Enable Equipment Swapping during dungeons.
| style ="text-align: right;" |[[File:Coins.svg|25px|center]] 30,000,000
| style ="text-align: right;" |{{GP|30000000}}
|}
|}


*The cost of bank slots, <math> C_b </math> increases with the number of slots purchased, <math> n </math> by:
*The cost of bank slots, <math> C_b </math> increases with the number of slots purchased, <math> n </math> by:
<math>C_b = \left \lfloor \frac{2745731(50(n+2)}{142015^{\frac{163}{122+n}}}\right \rfloor</math>
<math>C_b = \left \lfloor \frac{2654570(50(n+2))}{142015^{\frac{163}{122+n}}}\right \rfloor</math>.
 
The cost of bank slots is capped at {{GP|5000000}}, which occurs after purchasing 118 slot upgrades. For more details see the [[Bank]] page.


The cost of bank slots is capped at 4,000,000 GP, which occurs after purchasing 112 slot upgrades, or when reaching 120 total bank slots.
=== Auto Eat ===
=== Auto Eat ===
{{AutoEatUpgradeTable}}
{{AutoEatUpgradeTable}}


== Equipment ==
== Skill Upgrades ==
=== Axes ===
=== Axes ===
{{AxeUpgradeTable}}
{{AxeUpgradeTable}}
Line 53: Line 55:
=== Cooking Fires ===
=== Cooking Fires ===
{{CookingFireUpgradeTable}}
{{CookingFireUpgradeTable}}
=== God Upgrades ===
God upgrades are powerful upgrades that can only be purchased after defeating their respective god [[dungeon]].
{{GodUpgradeTable}}


== Skillcapes ==
== Skillcapes ==
In order to purchase a skillcape, level 99 in its corresponding skill is required. Once purchased, the option to buy a skillcape is removed from the shop until it is lost or sold.
In order to purchase a skillcape, level 99 in its corresponding skill is required. To purchase the {{ItemIcon|Max Skillcape}} level 99 in all skills is required. To purchase the {{ItemIcon|Cape of Completion}}, the player must reach 100% Completion Log progress.
{{ShopSkillcapeTable}}
{{ShopSkillcapeTable}}



Revision as of 14:19, 16 October 2020

Template:V0.16.3

Shop

The shop offers a number of items for purchase for GP or Slayer Coins. For example the player can upgrade their Pickaxe, Axe, Fishing Rod, buy some basic ingredients, purchase new Slayer Gear and a couple of other things.

General Upgrades

Miscellaneous

  • The cost of bank slots, [math]\displaystyle{ C_b }[/math] increases with the number of slots purchased, [math]\displaystyle{ n }[/math] by:

[math]\displaystyle{ C_b = \left \lfloor \frac{2654570(50(n+2))}{142015^{\frac{163}{122+n}}}\right \rfloor }[/math].

The cost of bank slots is capped at Coins.svg 5,000,000, which occurs after purchasing 118 slot upgrades. For more details see the Bank page.

Auto Eat

Skill Upgrades

Axes

Fishing Rods

Pickaxes

Cooking Fires

God Upgrades

God upgrades are powerful upgrades that can only be purchased after defeating their respective god dungeon.

Skillcapes

In order to purchase a skillcape, level 99 in its corresponding skill is required. To purchase the Max Skillcape level 99 in all skills is required. To purchase the Cape of Completion, the player must reach 100% Completion Log progress.

Cape Description Cost
Agility Skillcape Agility Skillcape +10% GP From Agility
-20% Agility Obstacle Build Costs
GP 1,000,000
Archaeology Skillcape Archaeology Skillcape +1 level of the Sieve Tool in Archaeology
+1 level of the Brush Tool in Archaeology
+10% chance to preserve dig site map excavation actions
+1 level of the Shovel Tool in Archaeology
+1 level of the Trowel Tool in Archaeology
GP 1,000,000
Astrology Skillcape Astrology Skillcape +1 to base drop quantity of Stardust and Golden Stardust from Astrology GP 1,000,000
Attack Skillcape Attack Skillcape +40 Melee Attack Bonus GP 1,000,000
Cartography Skillcape Cartography Skillcape +10% Chance to Preserve Resources in Cartography
-20% Cartography Dig Site Map upgrade interval
-10% dig site map refinement cost
GP 1,000,000
Cooking Skillcape Cooking Skillcape +2% Global Perfect Cook chance
-15% Cooking Interval
+100% chance to successfully Cook an item
GP 1,000,000
Crafting Skillcape Crafting Skillcape -0.5s Crafting Interval GP 1,000,000
Defence Skillcape Defence Skillcape +80 All Defence Bonuses GP 1,000,000
Farming Skillcape Farming Skillcape +25% Farming Yield GP 1,000,000
Firemaking Skillcape Firemaking Skillcape +5% Global Skill XP
+100% chance to receive coal when burning logs in Firemaking
+100% chance to receive Ash per log burnt in Firemaking
GP 1,000,000
Fishing Skillcape Fishing Skillcape x2 Items received from Fishing GP 1,000,000
Fletching Skillcape Fletching Skillcape x2 Items received from Fletching GP 1,000,000
HP Skillcape HP Skillcape +10 Flat Hitpoints Regeneration GP 1,000,000
Herblore Skillcape Herblore Skillcape x2 Items received from Herblore GP 1,000,000
Magic Skillcape Magic Skillcape Items that reduce Rune costs are now 2x as effective GP 1,000,000
Mining Skillcape Mining Skillcape +1 Coal Ore per Ore Mined. (Item doubling does not apply) GP 1,000,000
Prayer Skillcape Prayer Skillcape -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) GP 1,000,000
Ranged Skillcape Ranged Skillcape +50% Ammo Preservation GP 1,000,000
Runecrafting Skillcape Runecrafting Skillcape +15% Chance to Double Items in Runecrafting
Create +5 Additional Runes of the same type in Runecrafting
GP 1,000,000
Slayer Skillcape Slayer Skillcape +25% Flat Slayer Area Effect Negation
Bypass Slayer Area item requirements for areas that require less than level 100 Slayer
+5% Damage To Slayer Tasks
GP 1,000,000
Smithing Skillcape Smithing Skillcape -50% Coal Costs for Smithing GP 1,000,000
Strength Skillcape Strength Skillcape +20 Melee Strength Bonus GP 1,000,000
Summoning Skillcape Summoning Skillcape +20% Chance to Preserve Resources in Summoning
+10% Chance to preserve Summoning Charges
+10 Base Quantity for Summoning Tablet Creation
GP 1,000,000
Thieving Skillcape Thieving Skillcape +100% GP From Thieving
-0.5s Thieving Interval
+150 Stealth while Thieving
GP 1,000,000
Township Skillcape Township Skillcape -15% Township Building Cost (Does not affect GP cost. Capped at -80%) GP 1,000,000
Woodcutting Skillcape Woodcutting Skillcape -15% Woodcutting Interval GP 1,000,000
Maximum Skillcape Maximum Skillcape Inherits all Skillcape perks. Requires Level 99 in all base game Skills. GP 23,000,000
Cape of Completion Cape of Completion Inherits all Skillcape perks. +25% Mastery Pool Cap. 5% Damage Reduction. GP 200,000,000

Gloves

Materials

Slayer