Shop: Difference between revisions

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(→‎General Upgrades: added missing ) to formula)
(→‎Skillcapes: Added a note about how to unlock the Cape of Completion)
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{{V0.15}}
{{V0.16.3}}
[[file:Shop header.svg|thumb|right|Shop]]
[[file:Shop header.svg|thumb|right|Shop]]
The shop offers a number of items for purchase for [[GP]] or [[slayer coins]]. For example the player can upgrade their pickaxe, axe, buy some basic ingredients and a couple of other things.
The shop offers a number of items for purchase for {{Icon|Coins|GP}} or {{Icon|Slayer Coins}}. For example the player can upgrade their Pickaxe, Axe, Fishing Rod, buy some basic ingredients, purchase new Slayer Gear and a couple of other things.


== General Upgrades ==
== General Upgrades ==
=== Miscellaneous ===
=== Miscellaneous ===
{| class="wikitable sortable"
{| class="wikitable sortable stickyHeader"
|- class="headerRow-0"
!Upgrade
!Upgrade
!Name
!Name
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| style ="text-align: left;" |[[Bank Slot]]
| style ="text-align: left;" |[[Bank Slot]]
| style ="text-align: right;" |+1 Bank Capacity
| style ="text-align: right;" |+1 Bank Capacity
| style ="text-align: right;" |[[File:Coins.svg|25px|center]] <math>C_b</math>*
| style ="text-align: right;" |{{Icon|Coins|notext=true}} <math>C_b</math>*
|-
|-
| style ="text-align: left;" |[[File:Multi-Tree (upgrade).svg|50px|center|link=Multi-Tree]]
| style ="text-align: left;" |[[File:Multi-Tree (upgrade).svg|50px|center|link=Multi-Tree]]
| style ="text-align: left;" |[[Multi-Tree]]
| style ="text-align: left;" |[[Multi-Tree]]
| style ="text-align: right;" |Cut 2 different trees simultaneously
| style ="text-align: right;" |Cut 2 different trees simultaneously
| style ="text-align: right;" |[[File:Coins.svg|25px|center]] 1000000
| style ="text-align: right;" |{{GP|1000000}}
|-
|-
| style ="text-align: left;" |[[File:Equipment Set (upgrade).svg|50px|center|link=Extra Equipment Set]]
| style ="text-align: left;" |[[File:Equipment Set (upgrade).svg|50px|center|link=Extra Equipment Set]]
| style ="text-align: left;" |[[Extra Equipment Set]]
| style ="text-align: left;" |[[Extra Equipment Set]]
| style ="text-align: right;" |Unlock an extra equipment set for combat.
| style ="text-align: right;" |Unlock an extra equipment set for combat.
| style ="text-align: right;" |[[File:Coins.svg|25px|center]] 10,000,000
| style ="text-align: right;" |{{GP|10000000}}
|-
|-
| style ="text-align: left;" |[[File:Equipment Set (upgrade).svg|50px|center|link=Extra Equipment Set]]
| style ="text-align: left;" |[[File:Equipment Set (upgrade).svg|50px|center|link=Extra Equipment Set]]
| style ="text-align: left;" |[[Extra Equipment Set]]
| style ="text-align: left;" |[[Extra Equipment Set]]
| style ="text-align: right;" |Unlock an extra equipment set for combat.
| style ="text-align: right;" |Unlock an extra equipment set for combat.
| style ="text-align: right;" |[[File:Slayer_Coins.svg|25px|center]] 300,000
| style ="text-align: right;" | {{SC|300000}}
|-
|-
| style ="text-align: left;" |[[File:Dungeon Equipment Swapping (upgrade).svg|50px|center|link=Dungeon Equipment Swapping]]
| style ="text-align: left;" |[[File:Dungeon Equipment Swapping (upgrade).svg|50px|center|link=Dungeon Equipment Swapping]]
| style ="text-align: left;" |[[Dungeon Equipment Swapping]]
| style ="text-align: left;" |[[Dungeon Equipment Swapping]]
| style ="text-align: right;" |Enable Equipment Swapping during dungeons.
| style ="text-align: right;" |Enable Equipment Swapping during dungeons.
| style ="text-align: right;" |[[File:Coins.svg|25px|center]] 30,000,000
| style ="text-align: right;" |{{GP|30000000}}
|}
|}


*The cost of bank slots, <math> C_b </math> increases with the number of slots purchased, <math> n </math> by:
*The cost of bank slots, <math> C_b </math> increases with the number of slots purchased, <math> n </math> by:
<math>C_b = \left \lfloor \frac{2654570(50(n+2))}{142015^{\frac{163}{122+n}}}\right \rfloor</math>
<math>C_b = \left \lfloor \frac{2654570(50(n+2))}{142015^{\frac{163}{122+n}}}\right \rfloor</math>.


The cost of bank slots is capped at 4,000,000 GP, which occurs after purchasing 113 slot upgrades.
The cost of bank slots is capped at {{GP|5000000}}, which occurs after purchasing 118 slot upgrades. For more details see the [[Bank]] page.


=== Auto Eat ===
=== Auto Eat ===
Line 59: Line 60:


== Skillcapes ==
== Skillcapes ==
In order to purchase a skillcape, level 99 in its corresponding skill is required. To purchase the [[Max Skillcape]] level 99 in all skills is required.
In order to purchase a skillcape, level 99 in its corresponding skill is required. To purchase the {{ItemIcon|Max Skillcape}} level 99 in all skills is required. To purchase the {{ItemIcon|Cape of Completion}}, the player must reach 100% Completion Log progress.
{{ShopSkillcapeTable}}
{{ShopSkillcapeTable}}



Revision as of 14:19, 16 October 2020

Template:V0.16.3

Shop

The shop offers a number of items for purchase for GP or Slayer Coins. For example the player can upgrade their Pickaxe, Axe, Fishing Rod, buy some basic ingredients, purchase new Slayer Gear and a couple of other things.

General Upgrades

Miscellaneous

  • The cost of bank slots, [math]\displaystyle{ C_b }[/math] increases with the number of slots purchased, [math]\displaystyle{ n }[/math] by:

[math]\displaystyle{ C_b = \left \lfloor \frac{2654570(50(n+2))}{142015^{\frac{163}{122+n}}}\right \rfloor }[/math].

The cost of bank slots is capped at 5,000,000 GP, which occurs after purchasing 118 slot upgrades. For more details see the Bank page.

Auto Eat

Skill Upgrades

Axes

Fishing Rods

Pickaxes

Cooking Fires

God Upgrades

God upgrades are powerful upgrades that can only be purchased after defeating their respective god dungeon.

Skillcapes

In order to purchase a skillcape, level 99 in its corresponding skill is required. To purchase the Max Skillcape level 99 in all skills is required. To purchase the Cape of Completion, the player must reach 100% Completion Log progress.

Cape Description Cost
Agility Skillcape Agility Skillcape +10% GP From Agility
-20% Agility Obstacle Build Costs
1,000,000 GP
Archaeology Skillcape Archaeology Skillcape +1 level of the Sieve Tool in Archaeology
+1 level of the Brush Tool in Archaeology
+10% chance to preserve dig site map excavation actions
+1 level of the Shovel Tool in Archaeology
+1 level of the Trowel Tool in Archaeology
1,000,000 GP
Astrology Skillcape Astrology Skillcape +1 to base drop quantity of Stardust and Golden Stardust from Astrology 1,000,000 GP
Attack Skillcape Attack Skillcape +40 Melee Attack Bonus 1,000,000 GP
Cartography Skillcape Cartography Skillcape +10% Chance to Preserve Resources in Cartography
-20% Cartography Dig Site Map upgrade interval
-10% dig site map refinement cost
1,000,000 GP
Cooking Skillcape Cooking Skillcape +2% Global Perfect Cook chance
-15% Cooking Interval
+100% chance to successfully Cook an item
1,000,000 GP
Crafting Skillcape Crafting Skillcape -0.5s Crafting Interval 1,000,000 GP
Defence Skillcape Defence Skillcape +80 All Defence Bonuses 1,000,000 GP
Farming Skillcape Farming Skillcape +25% Farming Yield 1,000,000 GP
Firemaking Skillcape Firemaking Skillcape +5% Global Skill XP
+100% chance to receive coal when burning logs in Firemaking
+100% chance to receive Ash per log burnt in Firemaking
1,000,000 GP
Fishing Skillcape Fishing Skillcape x2 Items received from Fishing 1,000,000 GP
Fletching Skillcape Fletching Skillcape x2 Items received from Fletching 1,000,000 GP
HP Skillcape HP Skillcape +10 Flat Hitpoints Regeneration 1,000,000 GP
Herblore Skillcape Herblore Skillcape x2 Items received from Herblore 1,000,000 GP
Magic Skillcape Magic Skillcape Items that reduce Rune costs are now 2x as effective 1,000,000 GP
Mining Skillcape Mining Skillcape +1 Coal Ore per Ore Mined. (Item doubling does not apply) 1,000,000 GP
Prayer Skillcape Prayer Skillcape -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) 1,000,000 GP
Ranged Skillcape Ranged Skillcape +50% Ammo Preservation 1,000,000 GP
Runecrafting Skillcape Runecrafting Skillcape +15% Chance to Double Items in Runecrafting
Create +5 Additional Runes of the same type in Runecrafting
1,000,000 GP
Slayer Skillcape Slayer Skillcape +25% Flat Slayer Area Effect Negation
Bypass Slayer Area item requirements for areas that require less than level 100 Slayer
+5% Damage To Slayer Tasks
1,000,000 GP
Smithing Skillcape Smithing Skillcape -50% Coal Costs for Smithing 1,000,000 GP
Strength Skillcape Strength Skillcape +20 Melee Strength Bonus 1,000,000 GP
Summoning Skillcape Summoning Skillcape +20% Chance to Preserve Resources in Summoning
+10% Chance to preserve Summoning Charges
+10 Base Quantity for Summoning Tablet Creation
1,000,000 GP
Thieving Skillcape Thieving Skillcape +100% GP From Thieving
-0.5s Thieving Interval
+150 Stealth while Thieving
1,000,000 GP
Township Skillcape Township Skillcape -15% Township Building Cost (Does not affect GP cost. Capped at -80%) 1,000,000 GP
Woodcutting Skillcape Woodcutting Skillcape -15% Woodcutting Interval 1,000,000 GP
Maximum Skillcape Maximum Skillcape Inherits all Skillcape perks. Requires Level 99 in all base game Skills. 23,000,000 GP
Cape of Completion Cape of Completion Inherits all Skillcape perks. +25% Mastery Pool Cap. 5% Damage Reduction. 200,000,000 GP

Gloves

Materials

Slayer