Ranged: Difference between revisions

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{{V0.15.4}}
{{V|0.18.2}}


[[File:Ranged (skill).svg|thumb|right|Ranged]]
[[File:Ranged (skill).svg|thumb|right|Ranged]]


Ranged affects how good the player is with ranged [[combat]]. It determines what ranged armour and weapons the player can use. The Ranged skill also increases the maximum hit and accuracy rating of ranged weapons. 0.4 Ranged experience is earned per point of damage done while wielding a bow. This can be increased by 7% by equipping the [[Gold Emerald Ring]]. Raising Ranged to level 99 will unlock the [[Ranged Skillcape]] for purchase from the [[Shop]]. Equipping the [[Ranged Skillcape]] gives a 50% chance to preserve ammunition.
Ranged affects how good the player is with ranged {{Icon|Combat}}. It determines what ranged armour and weapons the player can use. The Ranged skill also increases the maximum hit and accuracy rating of ranged weapons.  
 
==Combat Styles==
There are three Ranged combat styles: Accurate, Rapid, and Longranged.
 
When using the Rapid or Accurate styles, 0.4 Ranged experience is earned per point of damage dealt. When using the Longranged style, 0.2 Ranged experience and 0.2 Defence experience is earned per point of damage instead.
 
In addition to affecting what experience is earned, each Ranged combat style has a special bonus:
 
* When using the Accurate style, the player's [[Combat#Ranged Accuracy Rating|Ranged Accuracy Rating]] is slightly increased. Details can be found on the [[Combat#Ranged Accuracy Rating|Combat]] page.
* When using the Rapid style, the player attacks 0.4s faster.
* The Longranged style does not provide any bonus, although in earlier versions it provided a slight increase to the player's Melee Evasion Rating.
 
==Experience Boosts==
 
Ranged experience earned can be increased by 7% by equipping the {{ItemIcon|Gold Emerald Ring}}, which is additive with the 1% increase from {{PetIcon|Pyro}} and 5% from {{ItemIcon|Firemaking Skillcape}} for a maximum increase of 13%. Raising Ranged to level 99 will unlock the {{ItemIcon|Ranged Skillcape}} for purchase from the [[Shop]]. Equipping the {{ItemIcon|Ranged Skillcape}} gives a 50% chance to preserve ammunition.


== Material Unlocks ==
== Material Unlocks ==
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=== Bows ===
=== Bows ===
{| class="wikitable"
{| class="wikitable"
!Level Requirement
!{{Skill|{{PAGENAME}}|notext=true}} Level
!Material
!Material
!weapon Type
!Weapon Type
|-
|-
|1
|1
|Normal
|Normal
|[[Normal Shortbow|Shortbow]], [[Normal Longbow|Longbow]]
|{{ItemIcon|Normal Shortbow|Shortbow}}, {{ItemIcon|Normal Longbow|Longbow}}
|-
|-
|5
|5
|Oak
|Oak
|[[Oak Shortbow|Shortbow]], [[Oak Longbow|Longbow]]
|{{ItemIcon|Oak Shortbow|Shortbow}}, {{ItemIcon|Oak Longbow|Longbow}}
|-
|-
|20
|20
|Willow
|Willow
|[[Willow Shortbow|Shortbow]], [[Willow Longbow|Longbow]]
|{{ItemIcon|Willow Shortbow|Shortbow}}, {{ItemIcon|Willow Longbow|Longbow}}
|-
|-
|30
|30
|Maple
|Maple
|[[Maple Shortbow|Shortbow]], [[Maple Longbow|Longbow]]
|{{ItemIcon|Maple Shortbow|Shortbow}}, {{ItemIcon|Maple Longbow|Longbow}}
|-
|-
|40
|rowspan="2" |40
|Yew
|Yew
|[[Yew Shortbow|Shortbow]], [[Yew Longbow|Longbow]]
|{{ItemIcon|Yew Shortbow|Shortbow}}, {{ItemIcon|Yew Longbow|Longbow}}
|-
|-
|40
|Ice
|Ice
|[[Ice Shortbow|Shortbow]], [[Ice Longbow|Longbow]]
|{{ItemIcon|Ice Shortbow|Shortbow}}, {{ItemIcon|Ice Longbow|Longbow}}
|-
|-
|50
|rowspan="2" |50
|Magic
|Magic
|[[Magic Shortbow|Shortbow]], [[Magic Longbow|Longbow]]
|{{ItemIcon|Magic Shortbow|Shortbow}}, {{ItemIcon|Magic Longbow|Longbow}}
|-
|Desert
|{{ItemIcon|Desert Shortbow|Shortbow}}
|-
|-
|60
|60
|Redwood
|Redwood
|[[Redwood Shortbow|Shortbow]], [[Redwood Longbow|Longbow]]
|{{ItemIcon|Redwood Shortbow|Shortbow}}, {{ItemIcon|Redwood Longbow|Longbow}}
|-
|-
|70
|70
|Ancient
|Ancient
|[[Ancient Longbow|Longbow]]
|{{ItemIcon|Ancient Longbow|Longbow}}
|-
|-
|80
|80
|
|
|[[Stormsnap]]
|{{ItemIcon|Stormsnap}}
|}
|}


=== Arrows ===
=== Arrows ===
{| class="wikitable"
{| class="wikitable"
!Level Requirement
!{{Skill|{{PAGENAME}}|notext=true}} Level
!Material
!Material
|-
|-
|1
|rowspan="3" |1
|[[Bronze_Arrows|Bronze]]
|{{ItemIcon|Bronze Arrows|Bronze}}
|-
|-
|1
|{{ItemIcon|Iron Arrows|Iron}}
|[[Iron_Arrows|Iron]]
|-
|-
|1
|{{ItemIcon|Ice Arrows|Ice}}
|[[Ice_Arrows|Ice]]
|-
|-
|5
|5
|[[Steel_Arrows|Steel]]
|{{ItemIcon|Steel Arrows|Steel}}
|-
|-
|20
|20
|[[Mithril_Arrows|Mithril]]
|{{ItemIcon|Mithril Arrows|Mithril}}
|-
|-
|30
|30
|[[Adamant_Arrows|Adamant]]
|{{ItemIcon|Adamant Arrows|Adamant}}
|-
|-
|40
|40
|[[Rune_Arrows|Rune]]
|{{ItemIcon|Rune Arrows|Rune}}
|-
|-
|60
|60
|[[Dragon_Arrows|Dragon]]
|{{ItemIcon|Dragon Arrows|Dragon}}
|-
|-
|70
|70
|[[Ancient_Arrows|Ancient]]
|{{ItemIcon|Ancient Arrows|Ancient}}
|}
|}


===Crossbows===
===Crossbows===
{| class="wikitable"
{| class="wikitable"
!Level Requirement
!{{Skill|{{PAGENAME}}|notext=true}} Level
!Material
!Material
|-
|-
|1
|rowspan="2" |1
|[[Bronze_Crossbow|Bronze]]
|{{ItemIcon|Bronze Crossbow|Bronze}}
|-
|-
|1
|{{ItemIcon|Iron Crossbow|Iron}}
|[[Iron_Crossbow|Iron]]
|-
|-
|5
|5
|[[Steel_Crossbow|Steel]]
|{{ItemIcon|Steel Crossbow|Steel}}
|-
|-
|20
|20
|[[Mithril_Crossbow|Mithril]]
|{{ItemIcon|Mithril Crossbow|Mithril}}
|-
|-
|30
|30
|[[Adamant_Crossbow|Adamant]]
|{{ItemIcon|Adamant Crossbow|Adamant}}
|-
|-
|40
|40
|[[Rune_Crossbow|Rune]]
|{{ItemIcon|Rune Crossbow|Rune}}
|-
|rowspan="3" |60
|{{ItemIcon|Dragon Crossbow|Dragon}}
|-
|{{ItemIcon|Confetti Crossbow}}
|-
|-
|60
|{{ItemIcon|Slayer's Crossbow}}
|[[Dragon_Crossbow|Dragon]], [[Confetti Crossbow]], [[Slayer's Crossbow]]
|-
|-
|70
|70
|[[Ancient_Crossbow|Ancient]]
|{{ItemIcon|Ancient Crossbow|Ancient}}
|-
|90
|{{ItemIcon|Shockwave}}
|}
|}


=== Bolts ===
=== Crossbow Bolts ===
{| class="wikitable"
{| class="wikitable"
!Level Requirement
!{{Skill|{{PAGENAME}}|notext=true}} Level
!Material
!Material
|-
|-
|1
|1
|[[Topaz_Bolts|Topaz]]
|{{ItemIcon|Topaz Bolts|Topaz}}
|-
|-
|20
|20
|[[Sapphire_Bolts|Sapphire]]
|{{ItemIcon|Sapphire Bolts|Sapphire}}
|-
|-
|40
|40
|[[Ruby_Bolts|Ruby]]
|{{ItemIcon|Ruby Bolts|Ruby}}
|-
|-
|60
|60
|[[Emerald_Bolts|Emerald]]
|{{ItemIcon|Emerald Bolts|Emerald}}
|-
|-
|80
|80
|[[Diamond_Bolts|Diamond]]
|{{ItemIcon|Diamond Bolts|Diamond}}
|-
|90
|{{ItemIcon|Jadestone Bolts|Jadestone}}
|}
|}
=== Javelins/Throwing Knives ===
=== Javelins/Throwing Knives ===
{| class="wikitable"
{| class="wikitable"
!Level Requirement
!{{Skill|{{PAGENAME}}|notext=true}} Level
!Material
!Material
|-
|-
|1
|rowspan="2" |1
|Bronze
|{{ItemIcon|Bronze Javelin|notext=true}} {{ItemIcon|Bronze Throwing Knife|notext=true}} Bronze
|-
|-
|1
|{{ItemIcon|Iron Javelin|notext=true}} {{ItemIcon|Iron Throwing Knife|notext=true}} Iron
|Iron
|-
|-
|5
|5
|Steel
|{{ItemIcon|Steel Javelin|notext=true}} {{ItemIcon|Steel Throwing Knife|notext=true}} Steel
|-
|-
|20
|20
|Mithril
|{{ItemIcon|Mithril Javelin|notext=true}} {{ItemIcon|Mithril Throwing Knife|notext=true}} Mithril
|-
|-
|30
|30
|Adamant
|{{ItemIcon|Adamant Javelin|notext=true}} {{ItemIcon|Adamant Throwing Knife|notext=true}} Adamant
|-
|-
|40
|40
|Rune
|{{ItemIcon|Rune Javelin|notext=true}} {{ItemIcon|Rune Throwing Knife|notext=true}} Rune
|-
|-
|60
|60
|Dragon
|{{ItemIcon|Dragon Javelin|notext=true}} {{ItemIcon|Dragon Throwing Knife|notext=true}} Dragon
|-
|-
|70
|70
|Ancient
|{{ItemIcon|Ancient Javelin|notext=true}} {{ItemIcon|Ancient Throwing Knife|notext=true}} Ancient
|}
|}
=== Armour ===
=== Armour ===
{| class="wikitable"
{| class="wikitable"
!Level Requirement
!{{Skill|{{PAGENAME}}|notext=true}} Level
!Material
!Material
|-
|-
|1
|rowspan="2" |1
|Leather, Slayer (Basic)
|Leather
|-
|Slayer (Basic)
|-
|-
|10
|10
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|Slayer (Strong)
|Slayer (Strong)
|-
|-
|40
|rowspan="3" |40
|Green D-Hide, Ranger, Ice
|Green D-Hide
|-
|Ranger
|-
|Ice
|-
|-
|50
|50
|Blue D-Hide
|Blue D-Hide
|-
|-
|60
|rowspan="2" |60
|Red D-Hide, Slayer (Elite)
|Red D-Hide
|-
|Slayer (Elite)
|-
|-
|70
|70
|Black D-Hide
|Black D-Hide
|-
|-
|80
|rowspan="2" |80
|Ancient
|Ancient
|-
|Slayer (Master)
|-
|-
|85
|85
|Aeris God
|{{ZoneIcon|Air God Dungeon|Aeris}}
|}
|}
[[Category:Skills]]


== Skillcape ==
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
{{SkillcapeInfo}}
== Pet ==
The [[Pets|pet]] can be unlocked by doing any action that grants Ranged experience.
{{PetSkillInfo}}
== Ranged Weapon Stats ==
=== Bows ===
{{BowsTable}}
=== Arrows ===
{{ArrowsTable}}
=== Crossbows ===
{{CrossbowsTable}}
=== Crossbow Bolts ===
{{BoltsTable}}
=== Javelins ===
{{JavelinsTable}}
=== Throwing Knives ===
{{ThrowingKnivesTable}}
== Ranged Armour Stats ==
=== Helmets ===
{{RangedHelmetTable}}
=== Bodies ===
{{RangedPlatebodyTable}}
=== Legs ===
{{RangedPlatelegsTable}}
=== Boots ===
{{RangedBootsTable}}
=== Gloves ===
{{RangedGlovesTable}}
=== Shields ===
{{RangedShieldsTable}}


=== Capes ===
{{RangedCapesTable}}


[[Category:Skills]]
{{Menu}}
{{Menu}}

Revision as of 22:44, 9 March 2021

This page was last updated for (v0.18.2).
Ranged

Ranged affects how good the player is with ranged Combat. It determines what ranged armour and weapons the player can use. The Ranged skill also increases the maximum hit and accuracy rating of ranged weapons.

Combat Styles

There are three Ranged combat styles: Accurate, Rapid, and Longranged.

When using the Rapid or Accurate styles, 0.4 Ranged experience is earned per point of damage dealt. When using the Longranged style, 0.2 Ranged experience and 0.2 Defence experience is earned per point of damage instead.

In addition to affecting what experience is earned, each Ranged combat style has a special bonus:

  • When using the Accurate style, the player's Ranged Accuracy Rating is slightly increased. Details can be found on the Combat page.
  • When using the Rapid style, the player attacks 0.4s faster.
  • The Longranged style does not provide any bonus, although in earlier versions it provided a slight increase to the player's Melee Evasion Rating.

Experience Boosts

Ranged experience earned can be increased by 7% by equipping the Gold Emerald Ring, which is additive with the 1% increase from Pyro and 5% from Firemaking Skillcape for a maximum increase of 13%. Raising Ranged to level 99 will unlock the Ranged Skillcape for purchase from the Shop. Equipping the Ranged Skillcape gives a 50% chance to preserve ammunition.

Material Unlocks

Each bow, crossbow, javelin, throwing knife, arrow, bolt and armour material requires a certain Ranged level to be equipped. Below are some tables detailing which Ranged level is required for which material.

Bows

Level Material Weapon Type
1 Normal Shortbow, Longbow
5 Oak Shortbow, Longbow
20 Willow Shortbow, Longbow
30 Maple Shortbow, Longbow
40 Yew Shortbow, Longbow
Ice Shortbow, Longbow
50 Magic Shortbow, Longbow
Desert Shortbow
60 Redwood Shortbow, Longbow
70 Ancient Longbow
80 Stormsnap

Arrows

Level Material
1 Bronze
Iron
Ice
5 Steel
20 Mithril
30 Adamant
40 Rune
60 Dragon
70 Ancient

Crossbows

Level Material
1 Bronze
Iron
5 Steel
20 Mithril
30 Adamant
40 Rune
60 Dragon
Confetti Crossbow
Slayer's Crossbow
70 Ancient
90 Shockwave

Crossbow Bolts

Level Material
1 Topaz
20 Sapphire
40 Ruby
60 Emerald
80 Diamond
90 Jadestone

Javelins/Throwing Knives

Level Material
1 Bronze
Iron
5 Steel
20 Mithril
30 Adamant
40 Rune
60 Dragon
70 Ancient

Armour

Level Material
1 Leather
Slayer (Basic)
10 Hard Leather
30 Slayer (Strong)
40 Green D-Hide
Ranger
Ice
50 Blue D-Hide
60 Red D-Hide
Slayer (Elite)
70 Black D-Hide
80 Ancient
Slayer (Master)
85 Aeris

Skillcape

The skillcape can be purchased from the store for Coins.svg 1,000,000 after the player reaches Ranged Level 99.

Skillcape Name Requirements Effect
Ranged Skillcape Ranged Skillcape Ranged Level 99 +50% Ammo Preservation
Superior Ranged Skillcape Superior Ranged Skillcape Ranged Level 120 +75% Ammo Preservation
+5% Ranged Strength Bonus from Equipment

Pet

The pet can be unlocked by doing any action that grants Ranged experience.

Pet Name Effect
Marahute Marahute +5% Ammo Preservation

Ranged Weapon Stats

Bows

Arrows

Crossbows

Crossbow Bolts

Javelins

Throwing Knives

Ranged Armour Stats

Helmets

Bodies

Legs

Boots

Gloves

Shields

Capes