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Ranged experience earned can be increased by 4% by equipping the {{ItemIcon|Gold Emerald Ring}}, which is additive with the 1% increase from {{PetIcon|Pyro}} and 5% from {{ItemIcon|Firemaking Skillcape}} for an increase of 10%.
Ranged experience earned can be increased by 4% by equipping the {{ItemIcon|Gold Emerald Ring}}, which is additive with the 1% increase from {{PetIcon|Pyro}} and 5% from {{ItemIcon|Firemaking Skillcape}} for an increase of 10%.
== Material Unlocks ==
Each bow, crossbow, javelin, throwing knife, arrow, bolt and armour material requires a certain Ranged level to be equipped. Below are some tables detailing which Ranged level is required for which material.
=== Bows ===
{| class="wikitable"
!{{Skill|{{PAGENAME}}|notext=true}} Level
!Material
!Weapon Type
|-
|1
|Normal
|{{ItemIcon|Normal Shortbow|Shortbow}}, {{ItemIcon|Normal Longbow|Longbow}}
|-
|5
|Oak
|{{ItemIcon|Oak Shortbow|Shortbow}}, {{ItemIcon|Oak Longbow|Longbow}}
|-
|20
|Willow
|{{ItemIcon|Willow Shortbow|Shortbow}}, {{ItemIcon|Willow Longbow|Longbow}}
|-
|30
|Maple
|{{ItemIcon|Maple Shortbow|Shortbow}}, {{ItemIcon|Maple Longbow|Longbow}}
|-
|rowspan="2" |40
|Yew
|{{ItemIcon|Yew Shortbow|Shortbow}}, {{ItemIcon|Yew Longbow|Longbow}}
|-
|Ice
|{{ItemIcon|Ice Shortbow|Shortbow}}, {{ItemIcon|Ice Longbow|Longbow}}
|-
|rowspan="2" |50
|Magic
|{{ItemIcon|Magic Shortbow|Shortbow}}, {{ItemIcon|Magic Longbow|Longbow}}
|-
|Desert
|{{ItemIcon|Desert Shortbow|Shortbow}}
|-
|60
|Redwood
|{{ItemIcon|Redwood Shortbow|Shortbow}}, {{ItemIcon|Redwood Longbow|Longbow}}
|-
|70
|Ancient
|{{ItemIcon|Ancient Longbow|Longbow}}
|-
|80
|
|{{ItemIcon|Stormsnap}}
|}
=== Arrows ===
{| class="wikitable"
!{{Skill|{{PAGENAME}}|notext=true}} Level
!Material
|-
|rowspan="3" |1
|{{ItemIcon|Bronze Arrows|Bronze}}
|-
|{{ItemIcon|Iron Arrows|Iron}}
|-
|{{ItemIcon|Ice Arrows|Ice}}
|-
|5
|{{ItemIcon|Steel Arrows|Steel}}
|-
|20
|{{ItemIcon|Mithril Arrows|Mithril}}
|-
|30
|{{ItemIcon|Adamant Arrows|Adamant}}
|-
|40
|{{ItemIcon|Rune Arrows|Rune}}
|-
|60
|{{ItemIcon|Dragon Arrows|Dragon}}
|-
|70
|{{ItemIcon|Ancient Arrows|Ancient}}
|}
===Crossbows===
{| class="wikitable"
!{{Skill|{{PAGENAME}}|notext=true}} Level
!Material
|-
|rowspan="2" |1
|{{ItemIcon|Bronze Crossbow|Bronze}}
|-
|{{ItemIcon|Iron Crossbow|Iron}}
|-
|5
|{{ItemIcon|Steel Crossbow|Steel}}
|-
|20
|{{ItemIcon|Mithril Crossbow|Mithril}}
|-
|30
|{{ItemIcon|Adamant Crossbow|Adamant}}
|-
|40
|{{ItemIcon|Rune Crossbow|Rune}}
|-
|rowspan="3" |60
|{{ItemIcon|Dragon Crossbow|Dragon}}
|-
|{{ItemIcon|Confetti Crossbow}}
|-
|{{ItemIcon|Slayer's Crossbow}}
|-
|70
|{{ItemIcon|Ancient Crossbow|Ancient}}
|-
|90
|{{ItemIcon|Shockwave}}
|}
=== Crossbow Bolts ===
{| class="wikitable"
!{{Skill|{{PAGENAME}}|notext=true}} Level
!Material
|-
|1
|{{ItemIcon|Topaz Bolts|Topaz}}
|-
|20
|{{ItemIcon|Sapphire Bolts|Sapphire}}
|-
|40
|{{ItemIcon|Ruby Bolts|Ruby}}
|-
|60
|{{ItemIcon|Emerald Bolts|Emerald}}
|-
|80
|{{ItemIcon|Diamond Bolts|Diamond}}
|-
|90
|{{ItemIcon|Jadestone Bolts|Jadestone}}
|}
=== Javelins/Throwing Knives ===
{| class="wikitable"
!{{Skill|{{PAGENAME}}|notext=true}} Level
!Material
|-
|rowspan="2" |1
|{{ItemIcon|Bronze Javelin|notext=true}} {{ItemIcon|Bronze Throwing Knife|notext=true}} Bronze
|-
|{{ItemIcon|Iron Javelin|notext=true}} {{ItemIcon|Iron Throwing Knife|notext=true}} Iron
|-
|5
|{{ItemIcon|Steel Javelin|notext=true}} {{ItemIcon|Steel Throwing Knife|notext=true}} Steel
|-
|20
|{{ItemIcon|Mithril Javelin|notext=true}} {{ItemIcon|Mithril Throwing Knife|notext=true}} Mithril
|-
|30
|{{ItemIcon|Adamant Javelin|notext=true}} {{ItemIcon|Adamant Throwing Knife|notext=true}} Adamant
|-
|40
|{{ItemIcon|Rune Javelin|notext=true}} {{ItemIcon|Rune Throwing Knife|notext=true}} Rune
|-
|60
|{{ItemIcon|Dragon Javelin|notext=true}} {{ItemIcon|Dragon Throwing Knife|notext=true}} Dragon
|-
|70
|{{ItemIcon|Ancient Javelin|notext=true}} {{ItemIcon|Ancient Throwing Knife|notext=true}} Ancient
|}
=== Armour ===
{| class="wikitable"
!{{Skill|{{PAGENAME}}|notext=true}} Level
!Material
|-
|rowspan="2" |1
|Leather
|-
|Slayer (Basic)
|-
|10
|Hard Leather
|-
|30
|Slayer (Strong)
|-
|rowspan="3" |40
|Green D-Hide
|-
|Ranger
|-
|Ice
|-
|50
|Blue D-Hide
|-
|rowspan="2" |60
|Red D-Hide
|-
|Slayer (Elite)
|-
|70
|Black D-Hide
|-
|rowspan="2" |80
|Ancient
|-
|Slayer (Master)
|-
|85
|{{ZoneIcon|Air God Dungeon|Aeris}}
|}


== Skillcape ==
== Skillcape ==

Revision as of 21:21, 4 November 2022

This page was last updated for (v1.0.2).
Ranged

Ranged affects how good the player is with ranged Combat. It determines what ranged armour and weapons the player can use. The Ranged skill also increases the maximum hit and accuracy rating of ranged weapons.

Players using Ranged will gain Combat Triangle bonuses against monsters that use Magic and penalties against monsters that use Melee.

Combat Styles

There are three Ranged combat styles: Accurate, Rapid, and Longranged.

When using the Rapid or Accurate styles, 0.4 Ranged experience is earned per point of damage dealt. When using the Longranged style, 0.2 Ranged experience and 0.2 Defence experience is earned per point of damage instead.

In addition to affecting what experience is earned, each Ranged combat style has a special bonus:

  • When using the Accurate style, the player's Ranged Accuracy Rating is slightly increased. Details can be found on the Combat page.
  • When using the Rapid style, the player attacks 0.4s faster. This is the recommended style for increasing experience per hour.
  • When using the Longrange style, the player's Defense rating is increased by an invisible +3.

Experience Boosts

Ranged experience earned can be increased by 4% by equipping the Gold Emerald Ring, which is additive with the 1% increase from Pyro and 5% from Firemaking Skillcape for an increase of 10%.

Skillcape

The skillcape can be purchased from the store for Coins.svg 1,000,000 after the player reaches Ranged Level 99.

Skillcape Name Requirements Effect
Ranged Skillcape Ranged Skillcape Ranged Level 99 +50% Ammo Preservation
Superior Ranged Skillcape Superior Ranged Skillcape Ranged Level 120 +75% Ammo Preservation
+5% Ranged Strength Bonus from Equipment

Pet

The pet can be unlocked by doing any action that grants Ranged experience.

Pet Name Effect
Marahute Marahute +5% Ammo Preservation

Ammo Preservation

Ammo Preservation reduces the likelihood of ammunition being consumed while using ranged attacks. The chance to preserve ammo is capped at 80%.

Ranged Weapon Stats

Bows

Arrows

Crossbows

Crossbow Bolts

Javelins

Throwing Knives

Ranged Armour Stats

Helmets

Bodies

Legs

Boots

Gloves

Shields

Capes