Prayer
This page is out of date (v1.0.4). |
Prayer is a Combat skill that provides passive bonuses at the expense of prayer points. Prayer points can be gained by burying bones from the Bank. Killing monsters while wearing the
Bone Necklace will automatically bury bones and award twice the normal amount of prayer points. During Combat, a maximum of two prayers can be active at once. There is no limit to the amount of prayer points that the player can have. Raising Prayer to
Level 99 will unlock the
Prayer Skillcape for purchase from the Shop.
Prayer experience is earned when dealing damage to monsters while any prayers with a cost per player attack are active. The amount of Prayer experience earned is [math]\displaystyle{ \frac{1}{30} }[/math] or [math]\displaystyle{ 0.0\bar{3} }[/math] per point of damage dealt multiplied by the base prayer point cost per player attack. Note that the 'prayer point cost' is the base cost before any cost modifiers are applied, meaning that methods used by the player to either reduce or increase prayer costs do not affect the experience earned. This experience can be increased by 4% by equipping the Gold Emerald Ring, which along with the 1% increase from
Pyro and 5% from
Firemaking Skillcape provides a skill XP increase of 10%.
Prayer Point Acquisition Rates
Calculations |
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The general formula used for
The Assuming a somewhat optimal setup as per this sheet, the time between catches reduces to [math]\displaystyle{ S = 2.8 }[/math] seconds, chance to double becomes [math]\displaystyle{ C_D = 0.73 = 73\% }[/math], and the additional resource chance becomes [math]\displaystyle{ C_A = 0.03 = 3\% }[/math]. This assumes 10% chance to double and 10% interval reduction from
The earth rune expenditure can be mitigated by using the The rune expenditure can be mitigated further by the For
With self-sustaining food from the Slayer supplies, the time of
The Slayer case can be vastly improved by |
Method | Prayer points per second | Result |
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Fishing ![]() ![]() |
[math]\displaystyle{ 3 \times 0.95 \times \tfrac{1 + 0.004}{4.8} }[/math] | 0.60 |
Fishing ![]() ![]() |
[math]\displaystyle{ 3 \times 0.92 \times \tfrac{2}{4.8} }[/math] | 1.15 |
Fishing ![]() ![]() ![]() |
[math]\displaystyle{ 3 \times 0.92 \times \tfrac{2^2}{3.6} }[/math] | 3.07 |
Alt. Magic/![]() |
[math]\displaystyle{ 3 \times 3/(2 + 2 \times 0.04125) }[/math] | 4.32 |
Alt. Magic/![]() ![]() |
[math]\displaystyle{ 3 \times 3/(2 + 0.0319) }[/math] | 4.43 |
Alt. Magic/![]() ![]() ![]() |
[math]\displaystyle{ 3 \times 3/(1.8 + 0.0319) }[/math] | 4.91 |
Fishing ![]()
|
[math]\displaystyle{ 3 \times 0.95 \times \tfrac{2^2 \times \left ( 1 + 0.73 \right ) + 0.03}{2.8} }[/math] | 7.07 |
Elite |
Details in Calculations above | 5.8 barebones 34 with proper setup |
Slayer tasks do not directly generate many bones. Instead, the Prayer points are acquired by spending the Slayer Coins earned at the Shop on either
Standard Resupply or
Generous Resupply packs, which contain 500
Magic Bones and 1,000
Magic Bones respectively. (The
Basic Resupply provides a worse rate than the other two and should be avoided)
Both the Standard and Generous Resupply packs allow converting Slayer Coins into Prayer Points at a rate of 2 per Prayer Point. This means Slayer tasks begin generating 7 prayer points per second once the player can gain at least
50,400 per hour.
Bones
Bones can primarily be acquired by killing Monsters that are not in Dungeons. Alternative sources are:
Raw Skeleton Fish from
Fishing
Bone Offering and
Blessed Offering spells from
Alt. Magic
Stack of Bones from the
Troll or
Cyclops
Thieving NPCs
Basic Resupply,
Standard Resupply, or
Generous Resupply packs from the Shop
Bone | Prayer Points | Sources | |
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Bones | 1 | Killing:
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2 | |
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Ash | 2 | |
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Big Bones | 3 | |
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Holy Dust | 3 | |
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Raw Skeleton Fish | 3 | |
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3 | |
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4 | |
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Dragon Bones | 5 | |
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8 | |
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Magic Bones | 10 | |
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14 | ||
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Small Urn (Enchanted) | 150 | |
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Medium Urn (Enchanted) | 500 | |
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1,000 | |
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1,500 | ||
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5,000 |
Prayers
All prayers that provide a percentage increase apply multiplicatively, except for Safeguard and
Stone Skin which provide flat increases to Damage Reduction. For example,
Mystic Might's +15% Magic Evasion bonus will multiply the player's Magic Evasion Rating by 1.15 rather than directly providing a 15% chance to evade any Magic attack. Likewise, the +15% Magic Accuracy bonus it provides will multiply the player's Magic Accuracy Rating by 1.15 rather than simply adding 15% to their hit chance. Players can view the
Combat page for more detail on how hit chance is calculated.
The three Protection prayers are worded differently and behave differently from prayers that affect Evasion Rating. For example, Protect from Magic provides a flat 80% chance for the player to dodge any Magic attack, therefore using protection prayers when the monsters's chance to hit is 20% or lower is not advised as doing so would increase the monster's chance to hit.
Prayer | Effects | Point Cost | ||
---|---|---|---|---|
Thick Skin | 1 | +10% Melee Evasion +0.033 Prayer XP per damage done |
1 Prayer Point per player attack | |
Burst of Strength | 4 | +5% Melee Max Hit +0.033 Prayer XP per damage done |
1 Prayer Point per player attack | |
Clarity of Thought | 7 | +10% Melee Accuracy Bonus +0.033 Prayer XP per damage done |
1 Prayer Point per player attack | |
Sharp Eye | 10 | +10% Ranged Accuracy Bonus +10% Ranged Evasion +0.033 Prayer XP per damage done |
1 Prayer Point per player attack | |
Mystic Will | 12 | +5% Magic Accuracy Bonus +5% Magic Evasion +0.033 Prayer XP per damage done |
1 Prayer Point per player attack | |
Rock Skin | 16 | +20% Melee Evasion +0.067 Prayer XP per damage done |
2 Prayer Points per player attack | |
Superhuman Strength | 18 | +10% Melee Max Hit +0.067 Prayer XP per damage done |
2 Prayer Points per player attack | |
Improved Reflexes | 20 | +20% Melee Accuracy Bonus +0.067 Prayer XP per damage done |
2 Prayer Points per player attack | |
Rapid Heal | 24 | +10 Flat HP Regen | 4 Prayer Points when health regenerates | |
Protect Item | 26 | Items are not lost on death | 2 Prayer Points per enemy attack | |
Safeguard | 28 | +1% Damage Reduction | 1 Prayer Point per enemy attack | |
Hawk Eye | 30 | +15% Ranged Accuracy Bonus +15% Ranged Evasion +5% Ranged Max Hit +0.067 Prayer XP per damage done |
2 Prayer Points per player attack | |
Mystic Lore | 33 | +10% Magic Accuracy Bonus +10% Magic Evasion +0.067 Prayer XP per damage done |
2 Prayer Points per player attack | |
Steel Skin | 37 | +25% Melee Evasion +0.100 Prayer XP per damage done |
3 Prayer Points per player attack | |
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40 | +3% Max Hit Inflict a slow that increases the target's attack interval by +3% when hitting with an attack +0.167 Prayer XP per damage done |
5 Prayer Points per player attack | |
Ultimate Strength | 40 | +15% Melee Max Hit +0.100 Prayer XP per damage done |
3 Prayer Points per player attack | |
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42 | +4% of Maximum Hit added to Minimum Hit Gives the enemy: -4% Global Evasion +0.167 Prayer XP per damage done |
5 Prayer Points per player attack | |
Incredible Reflexes | 43 | +25% Melee Accuracy Bonus +0.100 Prayer XP per damage done |
3 Prayer Points per player attack | |
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44 | -2% Attack Interval Gives the enemy: -5% Global Accuracy +0.167 Prayer XP per damage done |
5 Prayer Points per player attack | |
Protect from Magic | 46 | You have a set +80% chance to dodge Magic attacks | 10 Prayer Points per enemy attack | |
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48 | +0.2% of target's current hitpoints dealt as damage and healed when hitting with an attack +0.233 Prayer XP per damage done |
7 Prayer Points per player attack | |
Protect from Ranged | 48 | You have a set +80% chance to dodge Ranged attacks | 10 Prayer Points per enemy attack | |
Protect from Melee | 50 | You have a set +80% chance to dodge Melee attacks | 10 Prayer Points per enemy attack | |
Eagle Eye | 53 | +20% Ranged Accuracy Bonus +20% Ranged Evasion +10% Ranged Max Hit +0.100 Prayer XP per damage done |
3 Prayer Points per player attack | |
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54 | +1.5% of target's current hitpoints dealt as damage when hitting with an attack +0.333 Prayer XP per damage done |
10 Prayer Points per player attack | |
Mystic Might | 56 | +15% Magic Accuracy Bonus +15% Magic Evasion +5% Magic Max Hit +0.100 Prayer XP per damage done |
3 Prayer Points per player attack | |
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57 | -1% Damage Reduction +40% Reflect Damage |
6 Prayer Points per enemy attack | |
Redemption | 60 | +20% Auto Eat HP Limit | 6 Prayer Points per enemy attack | |
Rejuvenation | 62 | +20 Flat HP Regen | 5 Prayer Points when health regenerates | |
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62 | Gives the enemy: -10% Global Evasion +0.233 Prayer XP per damage done |
7 Prayer Points per player attack | |
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65 | Gives the enemy: -4% Global Accuracy Gives the enemy: -4% Max Hit |
8 Prayer Points per enemy attack | |
Chivalry | 66 | +30% Melee Accuracy Bonus +30% Melee Evasion +15% Melee Max Hit +0.167 Prayer XP per damage done |
5 Prayer Points per player attack | |
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70 | +1% of target's max hitpoints dealt as damage when hitting with an attack Gives the enemy: -1% Damage Reduction +0.433 Prayer XP per damage done |
13 Prayer Points per player attack | |
Sharp Vision | 71 | +25% Ranged Accuracy Bonus +25% Ranged Evasion +15% Ranged Max Hit +0.167 Prayer XP per damage done |
5 Prayer Points per player attack | |
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73 | Gives the enemy: +50% Damage taken from Bleeds +0.300 Prayer XP per damage done |
9 Prayer Points per player attack | |
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76 | Gives the enemy: +25% Damage taken from Deadly Poison Gives the enemy: +25% Damage taken from Poison +0.400 Prayer XP per damage done |
12 Prayer Points per player attack | |
Mystic Mastery | 76 | +20% Magic Accuracy Bonus +20% Magic Evasion +10% Magic Max Hit +0.167 Prayer XP per damage done |
5 Prayer Points per player attack | |
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80 | Gives the enemy: -1% Damage Reduction when Cursed Gives the enemy: -5% Global Evasion when Cursed Gives the enemy: +3% damage taken when Cursed +0.500 Prayer XP per damage done |
15 Prayer Points per player attack | |
Stone Skin | 80 | +3% Damage Reduction | 3 Prayer Points per enemy attack | |
Piety | 83 | +15% Melee Accuracy Bonus +25% Melee Max Hit +0.233 Prayer XP per damage done |
7 Prayer Points per player attack | |
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85 | Gives the enemy: +2% of remaining Hitpoints taken as damage on a successful attack (once per turn) | 8 Prayer Points per enemy attack | |
Rigour | 87 | +15% Ranged Accuracy Bonus +20% Ranged Max Hit +0.233 Prayer XP per damage done |
7 Prayer Points per player attack | |
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88 | Gives the enemy: +5% damage taken when asleep Gives the enemy: +5% damage taken when Slowed Gives the enemy: +5% damage taken when stunned +0.533 Prayer XP per damage done |
16 Prayer Points per player attack | |
Augury | 91 | +15% Magic Accuracy Bonus +15% Magic Max Hit +0.233 Prayer XP per damage done |
7 Prayer Points per player attack | |
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91 | +10% damage dealt per effect affected by +0.600 Prayer XP per damage done |
18 Prayer Points per player attack | |
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93 | Gives the enemy: -2% Damage Reduction Gives the enemy: -10% Global Accuracy +0.667 Prayer XP per damage done |
20 Prayer Points per player attack | |
Battleheart | 95 | +35% Global Evasion +15% of Maximum Hit added to Minimum Hit Gives the enemy: -5% Damage Reduction +0.267 Prayer XP per damage done |
8 Prayer Points per player attack | |
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95 | +2% Max Hit +0.2% Maximum Hit for each 1% of Target current Hitpoints remaining +0.767 Prayer XP per damage done |
23 Prayer Points per player attack | |
100 | +30% Melee Accuracy Bonus +30% Melee Max Hit +0.300 Prayer XP per damage done |
9 Prayer Points per player attack | ||
102 | +20% Ranged Accuracy Bonus +30% Ranged Max Hit +0.300 Prayer XP per damage done |
9 Prayer Points per player attack | ||
105 | +25% Magic Accuracy Bonus +20% Magic Max Hit +0.300 Prayer XP per damage done |
9 Prayer Points per player attack | ||
108 | +20% Global Accuracy +40% Global Evasion +0.333 Prayer XP per damage done |
10 Prayer Points per player attack | ||
110 | +5% Damage Reduction | 6 Prayer Points per enemy attack | ||
112 | +75% Global Accuracy +5% of Maximum Hit added to Minimum Hit +0.367 Prayer XP per damage done |
11 Prayer Points per player attack | ||
115 | +50% Global Evasion +10% Lifesteal +0.433 Prayer XP per damage done |
13 Prayer Points per player attack | ||
118 | -15% Attack Interval Gives the enemy: -5% Damage Reduction +0.500 Prayer XP per damage done |
15 Prayer Points per player attack |
Reducing Prayer Point Usage
To reduce the number of prayer points used by active prayers, players can take advantage of various sources granting modifiers that reduce the prayer point cost of prayers and/or provide a chance to preserve all prayer points the prayer would have used.
The prayer point cost reduction modifiers can reduce the cost of prayers to a minimum of 1 point per prayer, the only exception to this being that protection prayers are free when the Gold Diamond Ring is equipped. Any flat prayer point reductions are applied before any percentage reductions, therefore in some specific cases some flat cost reductions provide no benefit. For example, consider a scenario where prayers with an odd prayer point cost are active while both the
Prayer Skillcape and
Priest Hat are equipped - in such a case, the Prayer Skillcape reduces the cost to 2 points regardless of whether the Priest Hat is equipped or not.
The chance to preserve prayer points provides a chance that active prayers will be used for free. The highest possible chance to preserve is currently 78% without Astrology constellations, or up to 93% should the player manage to roll +5% chance to preserve prayer points on all three unique modifier stars within the
Hyden constellation.
Damage dealt by failed Thieving attempts does not currently count as an Enemy Attack for the purposes of spending prayer points, allowing the prayers
Safeguard,
Stone Skin, and
Protect Item to be active while thieving for effectively zero cost as long as you have enough prayer points to turn them on. This may be a bug.
Source | Type | Prayer Cost Reduction | Other Modifiers |
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Agility Obstacle 5 | +2 Prayer Point Cost for Prayers | +20 Maximum Hitpoints +5% Magic Accuracy Bonus +5% Melee Accuracy Bonus +5% Ranged Accuracy Bonus | |
Agility Obstacle 6 | +3% Chance To Preserve Prayer Points | +1% Damage Reduction +5% Damage To All Monsters | |
Agility Obstacle 9 | +10% Chance To Preserve Prayer Points -1 Prayer Point Cost for Prayers |
+10% Ammo Preservation +10% Rune Preservation | |
Agility Obstacle 10 | +10% Chance To Preserve Prayer Points | +5% Ammo Preservation +10% Chance to Preserve Resources in Skills +10% Rune Preservation | |
-3 Prayer Point Cost for Prayers | -20% Ammo Preservation -0.1s Monster Respawn Timer -20% Rune Preservation +1% Damage Reduction | ||
+25% Chance To Preserve Prayer Points -3 Prayer Point Cost for Prayers |
+350% GP From Monsters +50% Hitpoint Regeneration +10% Lifesteal +35% Flat Slayer Area Effect Negation | ||
Constellation | +5% Chance To Preserve Prayer Points | -5% Crafting Interval +5% Chance to gain +1 additional resource in Crafting. Cannot be doubled +8% Chance to Double Items in Crafting +8% Crafting Mastery XP +8% Prayer Skill XP +8% Crafting Skill XP | |
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Item | +10% Chance To Preserve Prayer Points | |
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Item | +15% Chance To Preserve Prayer Points | |
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Item | +20% Chance To Preserve Prayer Points | |
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Item | +35% Chance To Preserve Prayer Points | |
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+10% Chance To Preserve Prayer Points | Gain +1 Prayer Points for each successful Enemy hit on you | |
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Item (Cape) | -50% Prayer Point Cost for Prayers | Bypass Slayer Area item requirements -20% Agility Obstacle Build Costs -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per burn in Firemaking +2% Global Perfect Cook chance. +100% chance to successfully Cook an item. +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +5% Global Skill XP +10 Flat HP Regen +25% Mastery Pool XP Cap Rune providing items provide 2x as many runes +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
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Item (Cape) | -50% Prayer Point Cost for Prayers | Bypass Slayer Area item requirements -20% Agility Obstacle Build Costs -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per burn in Firemaking +2% Global Perfect Cook chance. +100% chance to successfully Cook an item. +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +5% Global Skill XP +10 Flat HP Regen Rune providing items provide 2x as many runes +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
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Item (Cape) | -50% Prayer Point Cost for Prayers | |
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-75% Prayer Point Cost for Prayers +5% Chance To Preserve Prayer Points |
Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing. Cannot be doubled +100% Chance to gain +1 additional resource in Fletching. Cannot be doubled +15% Chance to gain +1 additional resource in Crafting. Cannot be doubled +100% Chance to gain +1 additional resource in Herblore. Cannot be doubled +20% chance for double harvest +100% chance to receive Ash per burn in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance. +100% chance to successfully Cook an item. +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat HP Regen +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's recieved from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Rune providing items provide 4x as many runes +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Max Hit +270 Stealth while Thieving | |
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-75% Prayer Point Cost for Prayers +5% Chance To Preserve Prayer Points |
Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing. Cannot be doubled +100% Chance to gain +1 additional resource in Fletching. Cannot be doubled +15% Chance to gain +1 additional resource in Crafting. Cannot be doubled +100% Chance to gain +1 additional resource in Herblore. Cannot be doubled +20% chance for double harvest +100% chance to receive Ash per burn in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance. +100% chance to successfully Cook an item. +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat HP Regen +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's recieved from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Rune providing items provide 4x as many runes +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Max Hit +270 Stealth while Thieving | |
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-75% Prayer Point Cost for Prayers +5% Chance To Preserve Prayer Points |
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-3 Prayer Point Cost for Prayers | -5% Astrology Interval +2% chance to locate Golden Stardust in Astrology |
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+2% Prayer Point Cost for Prayers | +10% Prayer Skill XP |
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Item (Consumable) | +5% Chance To Preserve Prayer Points -1 Prayer Point Cost for Prayers |
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Item (Helmet, Passive) | +10% Chance To Preserve Prayer Points -1 Prayer Point Cost for Prayers |
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Pet | +5% Chance To Preserve Prayer Points | |
Pet | +3% Chance To Preserve Prayer Points | ||
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-1 Prayer Point Cost for Prayers |
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches
Level 99.
Skillcape | Name | Requirements | Effect |
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Prayer Skillcape | -50% Prayer Point Cost for Prayers | |
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-75% Prayer Point Cost for Prayers +5% Chance To Preserve Prayer Points |
Pet
The pet can be unlocked by doing any action that provides Prayer XP.
Pet | Name | Effect |
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Monk-ey | +5% Chance To Preserve Prayer Points |
Melvor Idle version v1.2 (Released: 3rd September 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |