Population

From Melvor Idle
Revision as of 16:32, 6 November 2022 by Gau Cho (talk | contribs)
This page was last updated for (v1.1).

Population is a Township stat that counts the number of people in a Town. The maximum population is increased by building Basic Shelter.

Experience

Experience in Township earned per tick is given by the following formula:

[math]\displaystyle{ \text{Base Experience} = \max \left (\left ( 1 + \frac{\text{Happiness %}}{100} + \frac{\text{SkillXPBonus %}}{100} \right ) \times \frac{\text{Current Population}}{100} \times \frac{\text{Tick Length}}{10}, 1 \right ) }[/math]

Where [math]\displaystyle{ \text{Tick Length} = 300 }[/math], being the number of seconds taken to gain a tick.

Gaining Population

The chance of gaining additional population when advancing one tick is given by the following formula:

[math]\displaystyle{ \text{Population Gain Chance} = \min \left (1.4 - \frac{\text{Current Population}}{\text{Population Limit}}, 1 \right ) }[/math]

Where 1 indicates a 100% chance of gaining population, and 0 indicates a 0% chance of gaining population

If the roll for gaining population succeeds, the amount of population gained is given by the following formula:

[math]\displaystyle{ \text{Population Gain Rate} = \min \left (\left \lceil \frac{\text{Population Limit}}{2000} \times \frac{\text{Tick Length}}{10} \right \rceil, \text{Population Limit} - \text{Current Population} \right ) }[/math]

90% of the population gain will be from migration, where the new person will have an age randomly distributed between 16 to 50, and 10% of the population gain will be from births, with an age of 0. Below 10 population, all population gain is from migration.

Aging

One year of age is equivalent to 8.7 ticks.


Township
Population

Basic Shelter Wooden Hut House Cottage Large Cottage Manor Estate

Storage

Storehouse Warehouse Repository Large Repository

Happiness

Tavern Gardens

Education

School Large School Academy Large Academy
Library

Worship

Chapel Statue of Worship

Trading

Trading Post Prats Hats Malcs Cats Cool Rocks

Food

Farmland Plantation Mill Farming Estate
Fishermans Dock Fishermans Pier Fishermans Port Fishermans Estate
Orchard Market

Wood

Woodcutter Camp Logging Camp Forestry Camp Forestry Estate

Planks

Carpenters Workshop Carpenters Factory Carpenters Foundry Carpenters Estate

Stone, Ore & Coal

Miners Pit Miners Field Miners Quarry Miners Estate

Bar

Blacksmiths Smithy Blacksmiths Workshop Blacksmiths Forge Blacksmiths Estate

Rune Essence

Magic Emporium

Herbs

Gatherers Hut Gatherers Lodge Gatherers Villa Gatherers Estate

Potions

Herbalist Infirmary Healing Centre Hospital

Leather

Hunters Cabin Hunters Lodge Hunters Villa Hunters Estate

Clothing

Tailor Clothier Outfitter Clothiers Estate

Other

Cemetery Town Hall Lemvor Lemon Stall