Pets: Difference between revisions

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For example, a player with level 99 Crafting who has unlocked {{UpgradeIcon|Perpetual Haste}} and is wearing the {{ItemIcon|Crafting Skillcape}} will take 1.2 seconds to complete an action, which means each action will give a 1.2 * 99 / 25,000,000 = 0.0004752% chance per action to earn {{PetIcon|Crafting}}.
For example, a player with level 99 Crafting who has unlocked {{UpgradeIcon|Perpetual Haste}} and is wearing the {{ItemIcon|Crafting Skillcape}} will take 1.2 seconds to complete an action, which means each action will give a 1.2 * 99 / 25,000,000 = 0.0004752% chance to earn {{PetIcon|Crafting}}.


For combat an action is an attack. For {{Skill|Slayer}}, an action is a kill that counts towards the player's current Slayer task, with the player's attack speed used as the action time.
For combat an action is an attack. For {{Skill|Slayer}}, an action is a kill that counts towards the player's current Slayer task, with the player's attack speed used as the action time.

Revision as of 10:15, 21 September 2020

Template:V0.16.3 Pets are unlockables which give a permanent bonus.

One of the Pets in the game, Cool Rock

Pets are not items and will not be in your bank, pets will appear on the page the pet can be acquired in in the mini-HUD. The total amount of Pets and all pets acquired can be seen in the Pets section of the Completion Log. Once a pet is acquired it is permanently active and cannot be turned off.

Acquiring Pets

The Chance to acquire a Pet on any given action of a Skill is:


[math]\displaystyle{ \dfrac{\text{Time required for action(s)}\cdot\text{Virtual level of Skill}}{25\;000\;000} }[/math]


For example, a player with level 99 Crafting who has unlocked Perpetual Haste and is wearing the Crafting Skillcape will take 1.2 seconds to complete an action, which means each action will give a 1.2 * 99 / 25,000,000 = 0.0004752% chance to earn Caaarrrlll.

For combat an action is an attack. For Slayer, an action is a kill that counts towards the player's current Slayer task, with the player's attack speed used as the action time.

All pets except Larry, the Lonely Lizard and Golden Golbin are acquired this way. Larry is rolled when crops are harvested, while the Golden Goblin is a guaranteed drop after killing 42,069 Golbins in the Golbin Village (only the regular melee Golbins count).

It is possible to acquire a Pet Offline.

List of all Pets

Name Image Skill Effect
Beavis Beavis (pet).png Woodcutting +5% chance to receive double logs from Woodcutting.
Pudding Duckie Pudding Duckie (pet).png Fishing Created by Patreon (Moose)
5% chance to double the amount of Fish per catch.
Pyro Pyro (pet).png Firemaking +1% Global XP.
Cris Cris (pet).svg Cooking 5% Chance to receive 2x Cooked Fish
Cool Rock Cool Rock (pet).svg Mining All mining nodes gain +5 Max HP.
Named after CoolRox95
Puff, the Baby Dragon Puff, the Baby Dragon (pet).svg Smithing +10% chance to preserve resources when Smithing.
Snek Snek (pet).png Thieving Gain 50% Extra Gold from Thieving
Larry, the Lonely Lizard Larry, the Lonely Lizard (pet).png Farming +5 Harvest Quantity
Quill Quill (pet).svg Fletching Reduced Fletching interval by 0.2s
Caaarrrlll Caaarrrlll (pet).png Crafting Reduced Crafting interval by 0.3s
Gunter Gunter (pet).svg Runecrafting +10% chance to preserve Rune Essence when crafting Runes.
Gronk Gronk (pet).png Herblore 2% Chance to brew double Potions
Bruce Bruce (pet).svg Attack Gain +3 Hidden Attack Level
Lil Ron Lil Ron (pet).svg Strength Gain +3 Hidden Strength Level
Leonardo Leonardo (pet).svg Defence Gain +1% Damage Reduction
Finn, the Cat Finn, the Cat (pet).png Hitpoints Gain +10 Maximum HP
Marahute Marahute (pet).png Ranged +5% Chance to preserve Ammo
Salem Salem (pet).svg Magic +5% Chance to preserve all Runes when casting Magic
Monk-ey Monk-ey (pet).png Prayer +5% Chance to ignore Prayer Point cost.
Asura Asura (pet).png Slayer Task Created by Patreon ( [ ] )
Gain 20% Extra Slayer Coins from Slayer Tasks
Golden Golbin Golden Golbin (pet).svg Combat +1% chance to double loot acquired through combat.