Pets: Difference between revisions

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{{V|0.18.0}}
{{V|1.1.1}}
[[File:Cool Rock (pet).svg|thumb|One of the Pets in the game, [[Cool Rock]]]]
[[File:Cool Rock (pet).svg|thumb|One of the Pets in the game, [[Cool Rock]]]]
'''{{PAGENAME}}''' are unlockables which give permanent bonuses.
'''{{PAGENAME}}''' are unlockables which give permanent bonuses.
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Pets are not items and will not appear in the [[bank]]. Instead, all acquired pets can be seen within the Pets section of the Completion Log, and will also appear in the [[Settings#Minibar_Settings|skilling minibar]] if acquired from a specific non-combat skill.
Pets are not items and will not appear in the [[bank]]. Instead, all acquired pets can be seen within the Pets section of the Completion Log, and will also appear in the [[Settings#Minibar_Settings|skilling minibar]] if acquired from a specific non-combat skill.


Once a pet is acquired its effect is permanently active and cannot be turned off.
Once a pet is acquired, its effect is permanently active and cannot be turned off. All unlocked pets are active at the same time.


==Acquiring Pets==
==Acquiring Pets==
===Skill Pets===
There is a pet for each of the skills in the game. The Chance to acquire a Pet on any given action of a [[Skill]] is:


The Chance to acquire a Pet on any given action of a [[Skill]] is:
<math>\dfrac{\text{Time required for action (seconds)} \times \left ( \text{Virtual level of Skill} + 1 \right )}{25\;000\;000}</math>
 
For example, a player with level 99 Crafting who has unlocked {{UpgradeIcon|Perpetual Haste}} and is wearing the {{ItemIcon|Crafting Skillcape}} will take 1.9 seconds to complete an action, which means each action will give a <math>\tfrac{1.9 \times (99 + 1)}{25,000,000} = 0.0000076= 0.00076\text{%}</math> chance to earn {{PetIcon|Crafting}}.
 
For combat an action is an attack. For {{Skill|Slayer}}, an action is an attack against the player's current Slayer task. For [[Special Attacks|special attacks]] or [[Magic#Standard Magic|spells]] which perform consecutive hits, the action time for any hits after the first is the duration between the current hit and the previous hit, not the attack speed displayed within the {{Icon|Combat}} UI.


<math>\dfrac{\text{Time required for action (seconds)} \times \left ( \text{Virtual level of Skill} + 1 \right )}{25\;000\;000}</math>
There are a few exceptions to this:
* {{PetIcon|Farming}} is rolled when crops are harvested. The chance formula used is unique to Larry, as explained [[Larry, the Lonely Lizard|here]].
* {{PetIcon|B}} is rolled for each tick spent, with a chance of <math>\tfrac{1}{1,440}</math> per tick.
 
====Township Pets====
A number of pets can be purchased from the {{Skill|Township}} section of the [[Shop#Township|Shop]] after meeting various [[Township]] level & building requirements. Once purchased, the pets will remain active even if the buildings required to purchase the pets have been destroyed.
 
{| class="wikitable stickyHeader sortable"
|- class="headerRow-0"
! Pet !! {{Skill|Township|notext=true}} Level !! Buildings
|-
| {{PetIcon|Marcy}} || style="text-align:right;" | 35 || {{BuildingIcon|Malcs Cats|qty=1}}
|-
| {{PetIcon|Roger}} || style="text-align:right;" | 35 || {{BuildingIcon|Malcs Cats|qty=2}}
|-
| {{PetIcon|Ace}} || style="text-align:right;" | 40 || {{BuildingIcon|Malcs Cats|qty=4}}
|-
| {{PetIcon|Layla}} || style="text-align:right;" | 60 || {{BuildingIcon|Malcs Cats|qty=6}}
|-
| {{PetIcon|Mister Fuzzbutt}} || style="text-align:right;" | 80 || {{BuildingIcon|Malcs Cats|qty=8}}
|-
| {{PetIcon|Octavius Lepidus VIII}} || style="text-align:right;" | 95 || {{BuildingIcon|Malcs Cats|qty=10}}
|-
| {{TotH}} {{PetIcon|Classy Rock}} || style="text-align:right;" | 100 || {{BuildingIcon|Cool Rocks|qty=1}}
|-
| {{TotH}} {{PetIcon|Cute Rock}} || style="text-align:right;" | 100 || {{BuildingIcon|Cool Rocks|qty=2}}
|-
| {{TotH}} {{PetIcon|Royal Rock}} || style="text-align:right;" | 100 || {{BuildingIcon|Cool Rocks|qty=4}}
|-
| {{TotH}} {{PetIcon|Elf Rock}} || style="text-align:right;" | 100 || {{BuildingIcon|Cool Rocks|qty=6}}
|-
| {{TotH}} {{PetIcon|Magic Rock}} || style="text-align:right;" | 100 || {{BuildingIcon|Cool Rocks|qty=8}}
|-
| {{TotH}} {{PetIcon|Party Rock}} || style="text-align:right;" | 100 || {{BuildingIcon|Cool Rocks|qty=10}}
|}


For example, a player with level 99 Crafting who has unlocked {{UpgradeIcon|Perpetual Haste}} and is wearing the {{ItemIcon|Crafting Skillcape}} will take 1.9 seconds to complete an action, which means each action will give a <math>\tfrac{1.9 \times (99 + 1)}{25\;000\;000} = 0.00076\text{%}</math> chance to earn {{PetIcon|Crafting}}.
===Boss Pets===


For combat an action is an attack. For {{Skill|Slayer}}, an action is an attack against the player's current Slayer task.
Each time the player completes a dungeon, they have a chance to receive the Boss Pet for that dungeon. The chance to receive the pet depends on the dungeon:


All pets except {{PetIcon|Farming}}, {{PetIcon|Golden Golbin}}, {{PetIcon|Ty}}, {{PetIcon|Peri}}, and {{PetIcon|Otto}} are acquired this way.  
* For the lower level dungeons ({{ZoneIcon|Chicken Coop}} up to {{ZoneIcon|Dragons Den}}) the chance to receive a pet is 1-in-350. 
* For {{ZoneIcon|Volcanic Cave}} and {{ZoneIcon|Infernal Stronghold}} the chance to receive a pet is 1-in-200
* For the God Dungeons and all [[Throne of the Herald Expansion|Expansion]] dungeons other than {{ZoneIcon|Throne of the Herald}}, the chance to receive a pet is 1-in-150
* For {{ZoneIcon|Into the Mist}}, {{ZoneIcon|Impending Darkness Event}}, and {{ZoneIcon|Throne of the Herald}}, the chance of receiving the pets are not random. Instead, the player is guaranteed to unlock the {{ZoneIcon|Into the Mist}} pet after completing the dungeon five times, while the {{ZoneIcon|Impending Darkness Event}} and {{ZoneIcon|Throne of the Herald}} pets are guaranteed after a single completion of each dungeon.


* Larry is rolled when crops are harvested. The chance formula used is unique to Larry, as explained [[Larry, the Lonely Lizard|here]].
===Other Pets===
* The Golden Golbin is a guaranteed drop after reaching a total Golbin Kill Count of 42,069. Both melee {{MonsterIcon|Golbin}}s in the {{Icon|type=combatArea|Golbin Village}} and all golbins in the [[Golbin Raid]] count.
There are a few pets that don't fall into the other categories:
* Ty is rolled whenever any action is taken that rewards {{Icon|Mastery}} xp.
* Peri is rolled with a 1 in 10,000 chance for each monster killed in {{ZoneIcon|Perilous Peaks}}.
* Otto is rolled with a 1 in 10,000 chance for each monster killed in {{ZoneIcon|Dark Waters}}.


It is possible to acquire a Pet [[Offline]].
* The {{PetIcon|Golden Golbin}} is a guaranteed drop after reaching a total Golbin Kill Count of 42,069. Both melee {{MonsterIcon|Golbin|Golbins}} in the {{Icon|type=combatArea|Golbin Village}} and all golbins in the [[Golbin Raid]] count.
* {{PetIcon|Ty}} is rolled whenever any action is taken that rewards {{Icon|Mastery}} xp, the chance to acquire is the same as for skill pets.
* {{PetIcon|Mark}} is unlocked when the player reaches the mark level of 4 in each of the base game Summoning marks.
* {{PetIcon|Peri}} is rolled with a 1-in-7,500 chance for each monster killed in {{ZoneIcon|Perilous Peaks}}.
* {{PetIcon|Otto}} is rolled with a 1-in-7,500 chance for each monster killed in {{ZoneIcon|Dark Waters}}.
* {{TotH}} {{PetIcon|A Warm Snowflake}} is rolled with a 1-in-500 chance for each monster killed in {{ZoneIcon|Lava Lake}}.
* {{TotH}} {{PetIcon|Patchy}} is rolled with a 1-in-3,000 chance for each monster killed in {{ZoneIcon|Millennium Gate}}.
* {{PetIcon|Jerry}} and {{PetIcon|Preston}} can be purchased from the [[Golbin Raid]] shop. Neither is required to reach 100% Pet Completion.
* {{PetIcon|Ripper}} was available as part of the [[Events#Christmas Event 2020|2020 Christmas Event]] and is not currently available. Ripper is not required to reach 100% Pet Completion.
* {{PetIcon|Festive Cool Rock}} and {{PetIcon|Festive Chio}} were available during the [[Events#Holiday Event 2021|2021 Holiday Event]] by completing 2/5 and 5/5 of Chio's Tasks respectively, and are no longer available. They are not required for 100% Pet Completion.


== List of all Pets ==
== List of all Pets ==
{{PetTable}}


{{#invoke:Pets|getPetPageTable}}
{{PetNav}}
 
{{Menu}}
{{Menu}}

Revision as of 10:57, 4 February 2023

This page was last updated for (v1.1.1).
One of the Pets in the game, Cool Rock

Pets are unlockables which give permanent bonuses.

Pets are not items and will not appear in the bank. Instead, all acquired pets can be seen within the Pets section of the Completion Log, and will also appear in the skilling minibar if acquired from a specific non-combat skill.

Once a pet is acquired, its effect is permanently active and cannot be turned off. All unlocked pets are active at the same time.

Acquiring Pets

Skill Pets

There is a pet for each of the skills in the game. The Chance to acquire a Pet on any given action of a Skill is:

[math]\displaystyle{ \dfrac{\text{Time required for action (seconds)} \times \left ( \text{Virtual level of Skill} + 1 \right )}{25\;000\;000} }[/math]

For example, a player with level 99 Crafting who has unlocked Perpetual Haste and is wearing the Crafting Skillcape will take 1.9 seconds to complete an action, which means each action will give a [math]\displaystyle{ \tfrac{1.9 \times (99 + 1)}{25,000,000} = 0.0000076= 0.00076\text{%} }[/math] chance to earn Caaarrrlll.

For combat an action is an attack. For Slayer, an action is an attack against the player's current Slayer task. For special attacks or spells which perform consecutive hits, the action time for any hits after the first is the duration between the current hit and the previous hit, not the attack speed displayed within the Combat UI.

There are a few exceptions to this:

  • Larry, the Lonely Lizard is rolled when crops are harvested. The chance formula used is unique to Larry, as explained here.
  • B is rolled for each tick spent, with a chance of [math]\displaystyle{ \tfrac{1}{1,440} }[/math] per tick.

Township Pets

A number of pets can be purchased from the Township section of the Shop after meeting various Township level & building requirements. Once purchased, the pets will remain active even if the buildings required to purchase the pets have been destroyed.

Boss Pets

Each time the player completes a dungeon, they have a chance to receive the Boss Pet for that dungeon. The chance to receive the pet depends on the dungeon:

Other Pets

There are a few pets that don't fall into the other categories:

List of all Pets