Pets: Difference between revisions

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{{V|0.18.2}}
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[[File:Cool Rock (pet).svg|thumb|One of the Pets in the game, [[Cool Rock]]]]
[[File:Cool Rock (pet).svg|thumb|One of the Pets in the game, [[Cool Rock]]]]
'''{{PAGENAME}}''' are unlockables which give permanent bonuses.
'''{{PAGENAME}}''' are unlockables which give permanent bonuses.
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Pets are not items and will not appear in the [[bank]]. Instead, all acquired pets can be seen within the Pets section of the Completion Log, and will also appear in the [[Settings#Minibar_Settings|skilling minibar]] if acquired from a specific non-combat skill.
Pets are not items and will not appear in the [[bank]]. Instead, all acquired pets can be seen within the Pets section of the Completion Log, and will also appear in the [[Settings#Minibar_Settings|skilling minibar]] if acquired from a specific non-combat skill.


Once a pet is acquired its effect is permanently active and cannot be turned off.
Once a pet is acquired, its effect is permanently active and cannot be turned off. All unlocked pets are active at the same time.


==Acquiring Pets==
==Acquiring Pets==
===Skill Pets===
There is a pet for each of the skills in the game. The Chance to acquire a Pet on any given action of a [[Skill]] is:


The Chance to acquire a Pet on any given action of a [[Skill]] is:
<math>\dfrac{\text{Time required for action (seconds)} \times \left ( \text{Virtual level of Skill} + 1 \right )}{25\;000\;000}</math>
 
For example, a player with level 99 Crafting who has unlocked {{UpgradeIcon|Perpetual Haste}} and is wearing the {{ItemIcon|Crafting Skillcape}} will take 1.9 seconds to complete an action, which means each action will give a <math>\tfrac{1.9 \times (99 + 1)}{25,000,000} = 0.0000076= 0.00076\text{%}</math> chance to earn {{PetIcon|Crafting}}.
 
For combat an action is an attack. For {{Skill|Slayer}}, an action is an attack against the player's current Slayer task. For [[Special Attacks|special attacks]] or [[Magic#Standard Magic|spells]] which perform consecutive hits, the action time for any hits after the first is the duration between the current hit and the previous hit, not the attack speed displayed within the {{Icon|Combat}} UI.
 
{{PetIcon|Farming}} works slightly differently: Larry is rolled when crops are harvested. The chance formula used is unique to Larry, as explained [[Larry, the Lonely Lizard|here]].


<math>\dfrac{\text{Time required for action (seconds)} \times \left ( \text{Virtual level of Skill} + 1 \right )}{25\;000\;000}</math>
It is possible to acquire a Pet [[Offline]].


For example, a player with level 99 Crafting who has unlocked {{UpgradeIcon|Perpetual Haste}} and is wearing the {{ItemIcon|Crafting Skillcape}} will take 1.9 seconds to complete an action, which means each action will give a <math>\tfrac{1.9 \times (99 + 1)}{25\;000\;000} = 0.00076\text{%}</math> chance to earn {{PetIcon|Crafting}}.
===Boss Pets===


For combat an action is an attack. For {{Skill|Slayer}}, an action is an attack against the player's current Slayer task.
Each time the player completes a dungeon, they have a chance to receive the Boss Pet for that dungeon. The chance to receive the pet depends on the dungeon:


All pets except {{PetIcon|Farming}}, {{PetIcon|Golden Golbin}}, {{PetIcon|Ty}}, {{PetIcon|Peri}}, and {{PetIcon|Otto}} are acquired this way.  
* For the lower level dungeons ({{ZoneIcon|Chicken Coop}} up to {{ZoneIcon|Dragons Den}}) the chance to receive a pet is 1-in-350. 
* For {{ZoneIcon|Volcanic Cave}} and {{ZoneIcon|Infernal Stronghold}} the chance to receive a pet is 1-in-200
* For the God Dungeons, the chance to receive a pet is 1-in-150
* For {{ZoneIcon|Into the Mist}} and {{ZoneIcon|Impending Darkness Event}}, the chance of receiving the pets are not random. Instead, the player is guaranteed to unlock the {{ZoneIcon|Into the Mist}} pet after completing the dungeon five times, while the {{ZoneIcon|Impending Darkness Event}} pet is guaranteed after a single completion.


* Larry is rolled when crops are harvested. The chance formula used is unique to Larry, as explained [[Larry, the Lonely Lizard|here]].
===Other Pets===
* The Golden Golbin is a guaranteed drop after reaching a total Golbin Kill Count of 42,069. Both melee {{MonsterIcon|Golbin}}s in the {{Icon|type=combatArea|Golbin Village}} and all golbins in the [[Golbin Raid]] count.
There are a few pets that don't fall into the other categories:
* Ty is rolled whenever any action is taken that rewards {{Icon|Mastery}} xp.
* Peri is rolled with a 1 in 10,000 chance for each monster killed in {{ZoneIcon|Perilous Peaks}}.
* Otto is rolled with a 1 in 10,000 chance for each monster killed in {{ZoneIcon|Dark Waters}}.


It is possible to acquire a Pet [[Offline]].
* The Golden Golbin is a guaranteed drop after reaching a total Golbin Kill Count of 42,069. Both melee {{MonsterIcon|Golbin|Golbins}} in the {{Icon|type=combatArea|Golbin Village}} and all golbins in the [[Golbin Raid]] count.
* {{PetIcon|Ty}} is rolled whenever any action is taken that rewards {{Icon|Mastery}} xp, the chance to acquire is the same as for skill pets.
* {{PetIcon|Mark}} is obtained when the player reaches the maximum mark level of 4 in each of the [[Summoning#Summoning Marks|Summoning marks]].
* {{PetIcon|Peri}} is rolled with a 1-in-7,500 chance for each monster killed in {{ZoneIcon|Perilous Peaks}}.
* {{PetIcon|Otto}} is rolled with a 1-in-7,500 chance for each monster killed in {{ZoneIcon|Dark Waters}}.
* {{PetIcon|Ripper}} was available as part of the [[Events#Christmas Event 2020|2020 Christmas Event]] and is not currently available. Ripper is not required to reach 100% Pet Completion.
* {{PetIcon|Jerry}} and {{PetIcon|Preston}} can be purchased from the [[Golbin Raid]] shop. Neither is required to reach 100% Pet Completion.
* {{PetIcon|Festive Cool Rock}} and {{PetIcon|Festive Chio}} were available during the [[Events#Holiday Event 2021|2021 Holiday Event]] by completing 2/5 and 5/5 of Chio's Tasks respectively, and are no longer available. They are not required for 100% Pet Completion.


== List of all Pets ==
== List of all Pets ==
 
{{PetTable}}
{{#invoke:Pets|getPetPageTable}}


{{PetNav}}
{{PetNav}}
{{Menu}}
{{Menu}}

Revision as of 21:49, 24 February 2022

This page was last updated for (v1.0.2).
One of the Pets in the game, Cool Rock

Pets are unlockables which give permanent bonuses.

Pets are not items and will not appear in the bank. Instead, all acquired pets can be seen within the Pets section of the Completion Log, and will also appear in the skilling minibar if acquired from a specific non-combat skill.

Once a pet is acquired, its effect is permanently active and cannot be turned off. All unlocked pets are active at the same time.

Acquiring Pets

Skill Pets

There is a pet for each of the skills in the game. The Chance to acquire a Pet on any given action of a Skill is:

[math]\displaystyle{ \dfrac{\text{Time required for action (seconds)} \times \left ( \text{Virtual level of Skill} + 1 \right )}{25\;000\;000} }[/math]

For example, a player with level 99 Crafting who has unlocked Perpetual Haste and is wearing the Crafting Skillcape will take 1.9 seconds to complete an action, which means each action will give a [math]\displaystyle{ \tfrac{1.9 \times (99 + 1)}{25,000,000} = 0.0000076= 0.00076\text{%} }[/math] chance to earn Caaarrrlll.

For combat an action is an attack. For Slayer, an action is an attack against the player's current Slayer task. For special attacks or spells which perform consecutive hits, the action time for any hits after the first is the duration between the current hit and the previous hit, not the attack speed displayed within the Combat UI.

Larry, the Lonely Lizard works slightly differently: Larry is rolled when crops are harvested. The chance formula used is unique to Larry, as explained here.

It is possible to acquire a Pet Offline.

Boss Pets

Each time the player completes a dungeon, they have a chance to receive the Boss Pet for that dungeon. The chance to receive the pet depends on the dungeon:

Other Pets

There are a few pets that don't fall into the other categories:

List of all Pets