Natures Bloom: Difference between revisions

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'''Natures Bloom''' is an [[Archaic Magicks|Archaic Magick]] spell that is unlocked by clearing {{Icon|type=dungeon|Ancient Sanctuary}} 100 times. This spell requires a {{Skill|Magic}} level of 110 to cast and inflicts damage equal to 100% of your max hit 8 times. There is a 0.5 second delay between each of the 8 attacks for a total duration of 3.5 seconds. Each hit has a 50% chance to inflict [[Poison]] for 10% of the enemy's max hitpoints as damage over 10 seconds. This attack is avoidable. When cast, the spell also gives [[Regen]] that heals 30% of your current hitpoints over 5 seconds.
'''Natures Bloom''' is an [[Archaic Magicks|Archaic Magick]] spell that is unlocked by clearing {{Icon|type=dungeon|Ancient Sanctuary}} 100 times. This spell requires a {{Skill|Magic}} level of 110 to cast and inflicts damage equal to 100% of your max hit 8 times. There is a 0.5 second delay between each of the 8 attacks for a total duration of 3.5 seconds. Each hit has a 50% chance to inflict [[Poison]] for 10% of the enemy's max [[hitpoints]] as damage over 10 seconds. This attack is avoidable. When cast, the spell also gives [[Regen]] that heals 30% of your current hitpoints over 5 seconds.


As with all Archaic Magicks, damage modifiers from [[equipment]], [[prayer]], and [[potions]] will apply. Curses and damage-modifying Auroras can also be used, though [[Special Attacks|special attacks]] will not work.
As with all Archaic Magicks, damage modifiers from [[equipment]], [[prayer]], and [[potions]] will apply. Curses and damage-modifying Auroras can also be used, though [[Special Attacks|special attacks]] will not work.

Revision as of 21:11, 23 February 2023

This page was last updated for (v1.1.1).
Natures Bloom
Natures Bloom
Archaic Magick ID: melvorTotH:NaturesBloom
Requirements:
Magic Level 110
Complete Ancient Sanctuary 100 times
Spell Damage: 70
Description:
You wrap yourself in protective leaves that lash out at the enemy dealing damage equal to 100% of your max hit 8 times over 3.5s. Damage is doubled if the enemy is poisoned. On a hit, has a 50% chance to inflict Poison that deals 10% of the enemy's max hitpoints as damage over 10s. On use, gives Regen that heals 30% of your current hitpoints over 5s. Avoidable.
Runes:
16 Poison Rune, 5 Archaic Rune, 5 Calamity Rune
OR
8 Mist Rune, 8 Mud Rune, 5 Archaic Rune, 5 Calamity Rune

Natures Bloom is an Archaic Magick spell that is unlocked by clearing Ancient Sanctuary 100 times. This spell requires a Magic level of 110 to cast and inflicts damage equal to 100% of your max hit 8 times. There is a 0.5 second delay between each of the 8 attacks for a total duration of 3.5 seconds. Each hit has a 50% chance to inflict Poison for 10% of the enemy's max hitpoints as damage over 10 seconds. This attack is avoidable. When cast, the spell also gives Regen that heals 30% of your current hitpoints over 5 seconds.

As with all Archaic Magicks, damage modifiers from equipment, prayer, and potions will apply. Curses and damage-modifying Auroras can also be used, though special attacks will not work.