Difference between revisions of "Nature's Wrath"

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'''{{PAGENAME}}''' is a spell which can only be equipped while the {{ItemIcon|Nature's Wrath Staff}} is equipped. Upon a successful hit, there is a 25% chance that the enemy will be either:
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'''{{PAGENAME}}''' is a spell which can only be equipped while the {{ItemIcon|Nature's Wrath Staff}} is equipped. Upon a successful hit, there is a 25% chance that the enemy will be affected by one of the following [[Combat Debuff|Combat Debuffs]]:
 
* Frozen for one turn
 
* Frozen for one turn
 
* Burned for 15% of the enemy's current hitpoints
 
* Burned for 15% of the enemy's current hitpoints

Revision as of 20:50, 19 January 2022

This page is up to date (v1.0.4).
Nature's Wrath
Nature's Wrath (spell).svg
Combat Spell ID: 21
Requirements:
Magic (skill).svg Level 65
Nature's Wrath Staff (item).png equipped
Description:
Combat spell with a max hit of 320
Runes:
4 Air Rune (item).svg, 4 Water Rune (item).svg, 4 Earth Rune (item).svg, 4 Fire Rune (item).svg, 4 Nature Rune (item).svg
OR
4 Steam Rune (item).svg, 4 Dust Rune (item).svg, 4 Nature Rune (item).svg

Nature's Wrath is a spell which can only be equipped while the Nature's Wrath Staff (item).png Nature's Wrath Staff is equipped. Upon a successful hit, there is a 25% chance that the enemy will be affected by one of the following Combat Debuffs:

  • Frozen for one turn
  • Burned for 15% of the enemy's current hitpoints
  • Inflicted with Frostburn for two turns
  • Put to sleep for one turn