Money making/Clearing Infernal Stronghold: Difference between revisions

no edit summary
No edit summary
No edit summary
 
(7 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{UnderConstruction}}
{{MoneyMakingGuide
{{MoneyMakingGuide
|guideName        =Clearing Infernal Stronghold
|guideName        =Clearing [[Infernal Stronghold]]
|category        =Combat
|category        =Combat
|dlc              =
|dlc              =
Line 21: Line 22:
|other            =
|other            =
*{{MasteryReq|Diamond Luck Potion IV|90|showtext=true}}
*{{MasteryReq|Diamond Luck Potion IV|90|showtext=true}}
*{{Synergy|Golbin Thief|Occultist}}
*{{Icon|Battleheart|type=prayer}} and {{Icon|Augury|type=prayer}}
*{{Icon|Water Surge|type=spell}}
*{{Icon|Anguish III|type=curse}} and {{Icon|Fury II|type=aurora}}.
*{{AgilityIcon|Lake Swim}}
*950 {{Skill|Hitpoints}}
|recommended      =
|recommended      =
*{{SkillReq|Agility|99}}
*{{SkillReq|Magic|99}}
*{{SkillReq|Magic|99}}
*{{SkillReq|Defence|99}}
*{{SkillReq|Defence|99}}
*{{ItemIcon|Slayer Wizard Hat (Master)}}
*{{ItemIcon|Slayer Wizard Hat (Master)}}
*{{ItemIcon|Slayer Wizard Robes (Master)}}
*{{ItemIcon|Slayer Wizard Robes (Master)}}
*{{ItemIcon|Chapeau Noir}}
*{{ItemIcon|Chapeau Noir}} (Passive slot)
*{{ItemIcon|Aorpheat's Signet Ring}}
*{{ItemIcon|Aorpheat's Signet Ring}}
|minimumProfit    =
|minimumProfit    =
Line 42: Line 50:
To stress again, calculating the specific GP/hr depends heavily on your stats, gear, and buffs. The [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] can help you to calculate the specific gains for your specific build.  
To stress again, calculating the specific GP/hr depends heavily on your stats, gear, and buffs. The [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] can help you to calculate the specific gains for your specific build.  


The most profitable target is the {{ZoneIcon|Infernal Stronghold}} because it drops a lot of raw GP that gets doubled with the {{ItemIcon|Aorpheat's Signet Ring}}. The raw GP gained with the ring is 250,000 per clear.  
The most profitable target is the {{ZoneIcon|Infernal Stronghold}} because it drops a lot of raw GP that gets doubled with the {{ItemIcon|Aorpheat's Signet Ring}}. The raw GP gained with the ring is {{GP|250000}} per clear.  


It also drops the {{ItemIcon|Infernal Cape}} and the {{ItemIcon|Infernal Core}} that will net you 402,400 additional GP per clear if sold with [[Item Alchemy III]].
It also drops the {{ItemIcon|Infernal Cape}} and the {{ItemIcon|Infernal Core}} that will net you 402,400 additional GP per clear if alchemised with [[Item Alchemy III]].


For one clear {{ZoneIcon|Infernal Stronghold}} will yield a total of 250,000 + 402,400 = 652,400 GP per clear.
One clear of the {{ZoneIcon|Infernal Stronghold}} will yield a total of {{GP|250000}} + {{GP|402400}} = {{GP|652400}} per clear.
 
Spells: {{Icon|Water Surge|type=spell}} or {{Icon|Water Wave|type=spell}} (-4% total gp, -1.5% adjusted gp, -13% runes), {{Icon|Anguish III|type=curse}}, and {{Icon|Fury II|type=aurora}}.
 
Prayer: {{Icon|Battleheart|type=prayer}} and {{Icon|Augury|type=prayer}}
 
Tablets: {{ItemIcon|Golbin Thief}} and {{ItemIcon|Occultist}}
 
Potion: {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}}


* Total GP: ~24,200k/hr
* Total GP: ~24,200k/hr
915

edits