Money Making

From Melvor Idle

There are many different ways to make money in Melvor Idle, below are some methods that provide the highest rates of GP gain.

On the right from each method, there is information for which version of the game this method was checked. The results may vary in the most recent patch.

For the game version 1.0, the methods below are still viable and have roughly the same power. That means that the most profitable method remains on top, but it could yield a different amount of money compared to what is written there.

Beginners are advised to start with Fishing because it doesn't require any additional skills to level, gives viable GP yields, and is the only source of Ancient Ring of Mastery and Ancient Ring of Skills that are very helpful in the long run.

Agility (Max Coins.svg 4,902k/hr)

Changelog.svg This strategy was calculated for v1.0.1 and may have changed in newer updates.

Requirements

  • Agility Level 99
  • Astrology Level 70
  • Thieving Level 60
  • Herblore Level 62
  • Farming Level 60
  • Mining Level 60
  • Slayer Level 60
  • Woodcutting Level 80
  • Firemaking Level 80

Improves GP Rate

Name Description
Aorpheat's Signet Ring The Aorpheat's Signet Ring provides +100% GP while training Agility.
Sneak-Ers The Sneak-Ers provides +5% global GP.
Jeweled Necklace The Jeweled Necklace provides +5% global GP.
Fine Coinpurse The Fine Coinpurse provides +10% global GP.
Agility Skillcape +10% GP from Agility
Sam +15% GP from Agility
Agility 25% Checkpoint +10% GP from Agility
Performance Enhancing Potion The Performance Enhancing Potion can be made at Herblore Level 62 and decreases the amount of time it takes to complete Agility obstacles.
Ko The Ko constellation can boost your Agility GP by an additional +1 - 15% (using all available Unique Modifiers).

Method

Fishing Raw Magic Fish (Max Coins.svg 1,887k/hr)

Changelog.svg This strategy was calculated for v0.22 and may have changed in newer updates.

Being rewritten on User:Silber

Requirements

Improves GP Rate

Name Description
Dragon Fishing Rod The strongest Fishing Rod, reduces fishing catch time by 40%.
Amulet of Fishing Reduces fishing catch time by a flat 15%, meaning that if you have Dragon Rod, you'll get a 25% boost.
Fishing Skillcape Doubles the number of fish caught.
File:Aorpheats Signet Ring (item).png Aorpheats Signet Ring Increases the chance of doubling the number of fish caught by 10%.
Pudding Duckie Increases the chance of doubling the number of fish caught by 5%.
Level 99 Doubles the number of fish caught.
50% Fishing Mastery Pool Checkpoint Provides a 5% chance to catch double fish.
95% Fishing Mastery Pool Checkpoint Provides a 25% chance to receive an additional random special item whenever special items are received.
Fishermans Potion IV Increases the chance of doubling the number of fish caught by 12%. (requires Herblore Level 40)

Note that the cape and Level 99 will stack, causing at least four fish to be caught each time. The Signet Ring, pet bonus and Fishermans Potion and the 50% Mastery Pool Checkpoint will provide a 32% chance of catching eight fish.

Method

Equip Fishing gear and fish for Magic Fish. Each piece of equipment will give a substantial boost to profit per hour. Fishing is the most profitable single-skill money making method, though it gets outclassed by the multiplicative benefits of the combinations above. This method does not include extra gold gained from special chances which would boost profit per hour marginally. Maximum gp/hr rates assume all improvements to GP rate are obtained and in use.

Alternative Fish

Players who do not yet have level 80 fishing may also choose to consider the following options: (Note that the numbers below include the boost from the Fishing Skillcape, and as such the actual profit per hour will be substantially lower for players who do not have it)

Fish Requirements Expected Output/Hr GP/Fish Max GP/Hr
Raw Magic Fish Fishing Level 80
Message in a Bottle
1,965 Coins.svg 960 Coins.svg 1,887k
Raw Whale Fishing Level 95 2,359 Coins.svg 750 Coins.svg 1,770k
Raw Manta Ray Fishing Level 85 2,428 Coins.svg 650 Coins.svg 1,578k
Raw Shark Fishing Level 70 3,753 Coins.svg 270 Coins.svg 1,013k

Mining with Gem Gloves (Max 729k/hr Idle)

Changelog.svg This strategy was calculated for v0.15 and may have changed in newer updates.

Requirements

Improves GP Rate

Method

This method relies on Gem Gloves increasing the gem chance to 100% when mining (excluding Rune Essence). The average value of a Gem is Coins.svg 381.25, while a single charge of the Gem Gloves costs only Coins.svg 250. Thus Coins.svg 131.25 of profit is earned per mining action from gems. It is recommended to use this method while gathering the large quantities of ore required to train the Smithing skill.

With the Dragon Pickaxe, Master of Nature, Level 99, and Perfect Swing Potion IVs, and the Mining Skillcape, an average of 2,423 Dragonite Ore mining actions can be done per hour. Between the ore, extra ore from the pickaxe and mastery double ore chance, the gems from the gloves, and the coal, Coins.svg 279 profit is earned per action on average, for a total of Coins.svg 728,960 profit per hour.

With the Dragon Pickaxe and Level 50, an average of 2,117 Adamantite Ore mining actions can be done per hour. Between the ore, extra ore from the pickaxe and mastery double ore chance, and the gems from the gloves, Coins.svg 219 profit is earned per action on average, for a total of Coins.svg 486,114 profit per hour.

Fletching Dragon Javelins with Alt Magic (Max ~9500k/hr)

Changelog.svg This strategy was calculated for v0.18.2 and may have changed in newer updates.

Requirements

  • Woodcutting Level 90
  • Mining Level 95, 271 Mining Mastery levels in total
  • Smithing Level 93
  • Fletching Level 92
  • Runecrafting Level 80
  • Magic Level 95

Improves GP Rate

Method

  1. Mine Dragonite Ore and Runite Ore in a 1:2 ratio, ideally with Mining Skillcape and Mining Gloves equipped, and Perfect Swing Potion active.
  2. Mine Rune Essence while Mining Skillcape and Mining Gloves are equipped. No need for the potion because Rune Essence respawns fast.
  3. Cut Redwood Logs. You can enable Bird Nest Potion IV to sell the Bird Nests afterwards.
  4. Runecraft Fire Runes, Nature Runes, and Spirit Runes in a 7:2:3 ratio.
  5. Smelt Dragonite Bars using Superheat IV while Magic Skillcape and Mystic Earth Staff are equipped (avoids the need for any Earth Runes).
  6. Smith Dragon Javelin Heads. For a better GP rate, equip Crown of Rhaelyx and use Charge Stones.
  7. Fletch Dragon Javelins while the Fletching Skillcape is equipped and Skilled Fletching Potion IV is active. Using Charge Stones while the Crown of Rhaelyx is equipped during this step provides a significant increase to the GP rate.

Smithing Dragon Platebodies (Max 2117k/hr)

Changelog.svg This strategy was calculated for v0.14 and may have changed in newer updates.

Requirements

Improves GP Rate

Method

  1. Gather Dragonite Ore, Runite Ore and Coal Ore in a 1:2:6 ratio. This should be done wearing the Mining Skillcape. Depending on Mastery Levels and whether or not Diamond Luck Potions are being made, either Gem Gloves or Mining Gloves should be worn.
  2. Make Dragonite Bars while wearing the Smithing Skillcape.
  3. Make Dragon Platebodies
  4. Make the diamonds into Diamond Luck Potions with the Herblore Skillcape if possible.
  5. Sell the Gems, Diamond Luck Potions and Dragon Platebodies for profit

GP Rates with different Equipment and Mastery

The mastery in the tables below assume that every item has that mastery level. Note that the time to gather the ingredients for and make Perfect Swing Potions has not been included in the calculation due to it being negligible. It is also assumed that the Barrentoe Herbs for creating Diamond Luck Potions is grown concurrently during the money-making method, and do not add additional time.

Equipment
Gloves Mining Gem Mining Gem Gem Gem Gem
Signet Ring No No Yes Yes No Yes Yes
Make Diamond Luck No No No No Yes Yes Yes
Perfect Swing No No No No No No Tier 4
Mastery GP Per Hour
1 35,053 92,850 61,748 109,548 143,643 168,705 470,490
10 99,836 203,815 157,843 240,733 303,798 355,771 700,881
20 185,162 308,001 272,655 364,947 450,083 526,414 853,812
30 277,900 404,524 393,769 481,140 572,598 670,720 979,278
40 405,089 513,805 553,085 614,290 718,743 842,954 1,137,911
50 526,119 617,919 705,407 741,425 839,503 987,252 1,270,966
60 717,626 767,405 938,896 924,779 992,359 1,172,130 1,442,452
70 874,577 894,775 1,132,811 1,080,840 1,156,265 1,366,490 1,637,861
80 1,165,196 1,122,613 1,480,715 1,358,751 1,375,280 1,631,844 1,895,516
90 1,368,183 1,286,852 1,727,857 1,559,149 1,545,851 1,837,532 2,099,939
99 1,382,560 1,306,346 1,744,793 1,581,345 1,577,716 1,872,574 2,117,292

Calculating the GP Rate

The GP rate can be calculated by finding the profit of completing a single platebody action and dividing by the time to complete the action and gather/craft all sub-components.

- Main article: Math:Dragon_Platebodies


Fletching Magic Longbows (Max 975k/hr)

Changelog.svg This strategy was calculated for v0.14 and may have changed in newer updates.

Requirements

Method

By utilizing the output doubling of the Fletching Skillcape, the value of magic logs can be more than quadrupled; it is doubled once making unstrung bows, and another time making strung bows. Profits can be further increased by using Skilled Fletching Potion IV and Aorpheats Signet Ring. To calculate the maximum GP per hour, 99 mastery level will be assumed. The entire process is as follows:

  1. Cut yew logs and magic logs simultaneously while wearing the Woodcutting Skillcape. The yew logs should be sold.
  2. Fletch the magic logs into Magic Longbow (u) while wearing the Fletching Skillcape.
  3. Purchase bowstrings from the Shop and fletch the unstrung bows into Magic Longbow.
  4. Sell the longbows for profit.

Without using Aorpheats Signet Ring and Skilled Fletching Potion IV profits are around 624k/hr, however, using the ring and potion increases profits by 351k/hr.

Woodcutting

Changelog.svg This strategy was calculated for v0.18.2 and may have changed in newer updates.

Improves GP Rate

Chopping Magic and Yew Logs (Max Coins.svg 1,243k/hr)

Requirements

  • Woodcutting Level 75

Method

Simply cut down Magic Logs and your chosen secondary log (if the Multi-Tree upgrade has been purchased) and sell the logs and Bird Nest for profit.

Expected Resources Per Hour

The maximum rates assume Dragon Axe, Multi-Tree, Aorpheat's Signet Ring, Clue Chaser's Insignia, Beavis, Master of Nature, Woodcutting Skillcape, 95% Woodcutting Mastery Pool Checkpoint and 99 log mastery. Bird Nests are only provided once per action.

Logs Requirements Expected Output/Hr Max GP/Hr
Magic Logs Woodcutting Level 75 1,563
10
Coins.svg 941k
Yew Logs Woodcutting Level 60 2,700 Coins.svg 302k

Chopping Logs With Bird Nests Potions (Max Coins.svg 3,304k/hr)

Requirements

  • Woodcutting Level 10
  • Herblore Level 1

Please note: Although the requirements seem low, using Bird Nest Potion IV and minimum action time (Dragon Axe, Woodcutting Skillcape and Master of Nature god upgrade) are advised or else the GP rate drops significantly.

Method

Cut down Normal Logs and your chosen secondary log (if the Multi-Tree upgrade has been purchased) and sell the logs and Bird Nest for profit. A portion of the nests can be opened for Potato Seeds to make more potions.

With Bird Nest Potion II and below, players should cut Normal Logs and Magic Logs for maximum profit.

Expected Resources Per Hour

The maximum rates assume all improvements to GP rates have been obtained and that the player already has the Bird Nest Potion IV made.

Logs Requirements Expected Output/Hr Max GP/Hr
Normal Logs Woodcutting Level 1 14,850
5,500
Coins.svg 1,947k
Oak Logs Woodcutting Level 10 9,900
3,666
Coins.svg 1,357k

Combat

Changelog.svg This strategy was calculated for v0.18 and may have changed in newer updates.

Combat can yield some of the highest GP rates in the game. Magic is the most profitable, but it can differ based on the gear and skills in your possession. In general, you need a best-in-slot setup of Melee or Ranged and have 99 in relevant combat skills to be on par with level 85 Magic in God Armor.

The exact rates are difficult to determine, but the best targets are as follows: Infernal Stronghold, Master Farmers, Black Dragons.

The two items that make this method good are Chapeau Noir and Aorpheat's Signet Ring.

Calculating the specific GP/hr depends on your stats and gear. The Combat Simulator in Scripting and Extensions can help you to calculate the gains for your build.

One of the most profitable dungeons is the Infernal Stronghold because it drops a lot of pure GP that gets doubled with the Aorpheat's Signet Ring. The pure GP gain with the ring is 250,000 per clear.

It also drops the Infernal Cape and the Infernal Core that will net you 402,400 additional GP per clear if sold with Item Alchemy III.

For one clear Infernal Stronghold will yield a total of 250,000 + 402,400 = 652,400 GP per clear.

Some of the setups are listed below, but it is advised to use The Combat Simulator to check your build. By default, all of the listed setups have Aorpheat's Signet Ring in the ring slot with no passive slot, Prayer, or Potions.

Magic (Max ~12652k/hr)

Full Glacia God Armor, Elite Amulet of Magic, Skull Cape, Air Imbued Wand, Book of Eli, 85 Magic, using Wind Surge (2,610 runes/hr), 9,5 kills/hr = 6,189,250 gp/hr

Full Glacial God Gear, Elite Amulet of Magic, Skull Cape, Fire Imbued Wand, Book of Eli, 85 Magic, using Fire Surge (12,850 runes/hr), 10,5 kills/hr = 6,840,750 gp/hr

Full Glacia God Armor, Elite Amulet of Magic, Skull Cape, Air Imbued Wand, Book of Eli, 85 Magic, using Slicing Winds (15,010 runes/hr), 12,93 kills/hr = 8,423,895 gp/hr

Full Glacia God Armor, Elite Amulet of Magic, Skull Cape, Air Imbued Wand, Book of Eli, 99 Magic, using Gust (16,900 runes/hr), 15 kills/hr = 9,772,500 gp/hr

Full Glacia God Armor, Elite Amulet of Magic, Skull Cape, Ocean Song, Book of Eli, Warlock Ring ( Signet in Passive slot), 99 Magic, using Water Surge (10,380 runes/hr), 19,42 kills/hr = 12,652,130 gp/hr

The time required to mine and craft runes was not accounted in the calculations above. For instance, the build above uses 10,380 runes. At maxed-out Mining and Runecrafting, it will take around five minutes of mining essence and fifteen minutes of runecrafting. The overall GP rate is then adjusted to 9,5 million gp/hr.

Melee (Max ~8449k/hr)

Full Terran God Gear, Amulet of Torture, Infernal Cape, Infernal Claw, Dragonfire Shield, 85 Melee stats, 85 hp, 6,57 kills/hr = 4,280,355 gp/hr

Full Ragnar God Gear, Amulet of Torture, Infernal Cape, Infernal Claw, Earth Layered Shield, 85 Melee stats, 90 hp, 7,63 kills/hr = 4,970,945 gp/hr

Full Ragnar God Gear, FEZ, Infernal Cape, Tidal Edge, Earth Layered Shield, Fighter Ring ( Signet in Passive slot), 99 Melee stats, 99 hp, 12,97 kills/hr = 8,449,955 gp/hr

Ranged (Max ~8730k/hr)

Full Aeris God Gear, Elite Amulet of Ranged, Ancient Crossbow, Emerald Bolts, Dragonfire Shield, Infernal Cape, 85 Ranged, 90 hp, 7,27 kills/hr = 4,736,405 gp/hr

Full Aeris God Gear, Deadeye Amulet, Shockwave, Emerald Bolts, Dragonfire Shield, Cape of Prat, Deadeye Ring ( Signet in Passive slot), 99 Ranged, 99 hp, 13,4 kills/hr = 8,730,100 gp/hr