Money Making: Difference between revisions

4,398 bytes added ,  26 April 2020
Added Dragon Platebody Method
m (Phrasing.)
(Added Dragon Platebody Method)
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There are many different ways to make money in Melvor Idle, below are some methods that provide the highest rates of gp gain.
There are many different ways to make money in Melvor Idle, below are some methods that provide the highest rates of gp gain.
== Smithing Dragon Platebodies Max (2118k/hr) ==
=== Requirements ===
* Level 99 [[Mining]]
* Level 99 [[Smithing]]
* [[Mining Skillcape]]
* [[Smithing Skillcape]]
* [[Dragon Pickaxe]]
* 500k gp to purchase [[Gem Gloves]]
=== Improves GP Rate ===
* Making [[Diamond|diamonds]] into [[Herblore#Combat Potions|Diamond Luck Potions]] with the [[Herblore Skillcape]] more than doubles their value. This requires:
** Level 99 [[Herblore]]
** Level 80 [[Farming]]
* [[Aorpheats Signet Ring]] for a 10% chance to double ore, bar, platebody and potion gains
* [[Herblore#Skill Potions|Perfect Swing Potions]] to increase the idle rate that ore can be mined at.
** Level 53 [[Herblore]]
** Level 50 [[Farming]]
* Increasing [[Mastery]] Level of items provide additional resource saving and doubling benefits.
=== Method ===
# Gather [[Dragonite Ore]], [[Runite Ore]] and [[Coal Ore]] in a 1:2:6 ratio. This should be done wearing the [[Mining Skillcape]]. Depending on [[Mastery]] Levels and whether or not [[Herblore#Combat Potions|Diamond Luck Potions]] are being made, either [[Gem Gloves]] or [[Mining Gloves]] should be worn.
# Make [[Dragonite Bar|Dragonite Bars]] while wearing the [[Smithing Skillcape]].
# Make [[Dragon Platebody|Dragon Platebodies]]
# Make the [[Diamond|diamonds]] into [[Herblore#Combat Potions|Diamond Luck Potions]] with the [[Herblore Skillcape]] if possible.
# Sell the [[Mining#Gems|Gems]], [[Herblore#Combat Potions|Diamond Luck Potions]] and [[Dragon Platebody|Dragon Platebodies]] for profit
=== GP Rates with different Equipment and Mastery ===
The mastery in the tables below assume that every item has that mastery level. Note that the time to gather the ingredients for and make [[Herblore#Skill Potions|Perfect Swing Potions]] has not been included in the calculation due to it being negligible. It is also assumed that the [[Barrentoe Herb|Barrentoe Herbs]] for creating [[Herblore#Combat Potions|Diamond Luck Potions]] is grown concurrently during the money making method, and does not add additional time.
{|class="wikitable"
|-
!colspan="8"|Equipment
|- style="text-align:right;"
!Gloves
|Mining
|Gem
|Mining
|Gem
|Gem
|Gem
|Gem
|- style="text-align:right;"
!Signet Ring
|No
|No
|Yes
|Yes
|No
|Yes
|Yes
|- style="text-align:right;"
!Make Diamond Luck
|No
|No
|No
|No
|Yes
|Yes
|Yes
|- style="text-align:right;"
!Perfect Swing
|No
|No
|No
|No
|No
|No
|Tier 4
|-
!Mastery
!colspan="7"|GP Per Hour
|- style="text-align:right;"
|1||34,346||92,850||61,035||109,548||143,643||168,705||470,490
|- style="text-align:right;"
|10||98,541||203,815||156,550||240,733||303,798||355,771||700,881
|- style="text-align:right;"
|20||183,543||308,001||271,054||364,947||450,083||526,414||853,812
|- style="text-align:right;"
|30||276,073||404,524||391,972||481,140||572,598||670,720||979,278
|- style="text-align:right;"
|40||403,203||513,805||551,243||614,290||718,743||842,954||1,137,911
|- style="text-align:right;"
|50||524,151||617,919||703,493||741,425||839,503||987,252||1,270,966
|- style="text-align:right;"
|60||715,715||767,405||937,049||924,779||992,359||1,172,130||1,442,452
|- style="text-align:right;"
|70||872,638||894,775||1,130,942||1,080,840||1,156,265||1,366,490||1,637,861
|- style="text-align:right;"
|80||1,163,392||1,122,613||1,478,991||1,358,751||1,375,280||1,631,844||1,895,516
|- style="text-align:right;"
|90||1,366,378||1,286,852||1,726,135||1,559,149||1,545,851||1,837,532||2,099,939
|- style="text-align:right;"
|99||1,380,735||1,306,346||1,743,054||1,581,345||1,577,716||1,872,574||2,117,292
|}
=== Calculating the GP Rate ===
<span style="color:red;"> This section is currently WIP. </span>
The gp rate, <math> R_{gp} </math> was calculated by finding the profit, <math> P </math> from performing 1 platebody smithing action, and dividing by the total time, <math> T_{tot} </math>, required to perform that action.
The total time can be found by combining the time from mining ores(<math>T_{mine}</math>), smelting bars (<math>T_{smelt}</math>), smithing the bars into platebodies (<math>T_{smith}</math>, and making diamond luck potions (<math>T_{luck}</math>).
<math> T_{tot} = T_{smith} + T_{smelt} + T_{mine} + T_{luck} </math>
==== Smithing Time ====
The smithing time is simply the time it takes to complete one smithing action. <math> T_{smith} = 2s </math>.
==== Smelting Time ====
==== Mining Time ====
==== Diamond Luck Time ====


== Fishing for Whales (Max 1140k/hr) ==
== Fishing for Whales (Max 1140k/hr) ==