Money Making: Difference between revisions

From Melvor Idle
m (Use V template)
(Yeeted 0.14 methods. No-one is going to update these, they are VERY outdated, and the profit is very low anyway.)
 
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{{V|0.16.3}}
<!--No version number since version is per method
-->
{{UnderConstruction}}
The Skill requirements listed in each method are the ''minimum'' required, and you will often struggle to reach the maximum rates without higher levels in the respective skills for things like [[Skillcapes]], or the ability to make boosts from other Skills.


There are many different ways to make money in Melvor Idle, below are some methods that provide the highest rates of GP gain.
=Base Game=
== Thieving ==
{{OldStrategy|1.0.5}}


== Fletching Dragon Javelins with Alt Magic (Max ~9500k/hr) ==
==== Improves GP Rate ====
{{OldStrategy|0.18.2}}
{| class="wikitable"
=== Requirements ===
! Name
! Effect
|-
| {{ItemIcon|Thieving Skillcape}} || -0.5s Thieving Interval<br>+100% GP from Thieving<br>+150 Stealth
|-
| [[Thieving#Mastery Pool Checkpoints|10% Thieving Mastery Pool Checkpoint]] || +30 Stealth
|-
| [[Thieving#Mastery Pool Checkpoints|25% Thieving Mastery Pool Checkpoint]] || -0.2s Thieving Interval
|-
| [[Thieving#Mastery Pool Checkpoints|50% Thieving Mastery Pool Checkpoint]] || +100% GP from Thieving
|-
| [[Thieving#Mastery Pool Checkpoints|95% Thieving Mastery Pool Checkpoint]] || +100 Stealth<br>3x chance to gain unique area items
|-
| {{ItemIcon|Thieving Gloves}} || +75 Stealth
|-
| {{ItemIcon|Gloves of Silence}} || -0.1s Thieving Interval<br>+150 Flat GP from Thieving<br>+50 Stealth
|-
| {{ItemIcon|Thief's Moneysack}} || +20% of Maximum GP added to Minimum GP
|-
| {{ItemIcon|Golbin Mask}} || +20 Flat GP from Thieving<br>+20 Stealth
|-
| {{ItemIcon|Sneak-Ers}} || +5% Global GP<br>+40 Stealth
|-
| {{ItemIcon|Jeweled Necklace}} || +5% Global GP
|-
| {{ItemIcon|Fine Coinpurse}} || +10% Global GP
|-
| {{ItemIcon|Leprechaun}} || +50 Flat GP from Thieving
|-
| {{ItemIcon|Gentle Hands Potion IV}} || +75 Stealth
|-
| {{ItemIcon|Aorpheat's Signet Ring}} || +100% Global GP<br>+5% Global Doubling
|-
| {{PetIcon|Snek}} || +50% GP from Thieving
|-
| {{Skill|Agility|Rooftop Run}} || -0.2s Thieving Interval<br>+20% GP from Thieving<br>+35 Stealth
|-
| {{Skill|Agility|Ice Jump}} || +5% Global Doubling
|-
| {{Skill|Agility|Pillar of Skilling}} || +3% Global Doubling
|-
| {{ItemIcon|Slayer Platebody (Master)}}<br>{{ItemIcon|Slayer Leather Body (Master)}}<br>{{ItemIcon|Slayer Wizard Robes (Master)}}|| +3% Thieving Doubling
|-
| {{PetIcon|Aquarias}} || +1% Global Doubling
|-
| {{Icon|Ko|type=constellation}} || +8% Thieving Doubling<br>-5% Thieving Interval<br>+50 Stealth
|}
 
=== Thieving Princess and Fletching Jadebolts (24,740k/hr max) ===
 
==== Requirements ====
* {{SkillReq|Mining|15}}
* {{SkillReq|Smithing|10}}
* {{SkillReq|Thieving|92}}
* {{SkillReq|Fletching|95}}
 
==== Improves GP Rate ====
These boosts are in addition to the ones above and are specifically for this method.
 
{| class="wikitable"
! Name
! Effect
|-
| {{Icon|Princess|type=thieving|notext=true}} {{Icon|Mastery|notext=true}} Level 99 || +100% GP from Princess<br>+174 Stealth vs Princess
|-
| {{ItemIcon|Fletching Skillcape}} ({{SkillReq|Fletching|99}}) || Doubles items received from Fletching
|-
| {{ItemIcon|Leprechaun}}+{{ItemIcon|Devil}} ({{SkillReq|Summoning|90}}) || +50 Flat GP from Thieving<br>50% Chance for 2x GP<br>35% Chance for 4x Items<br>15% Chance for nothing
|-
| {{ItemIcon|Crown of Rhaelyx}} and its {{ItemIcon|Charge Stone of Rhaelyx|Charge Stones}} || +25% Resource Preservation
|-
| colspan="2" | {{Skill|Agility|Agility Obstacles}} providing Resource Preservation
|}
 
==== Method ====
# {{Skill|Thieving|Steal}} {{ItemIcon|Jadestone|Jadestones}} from the {{Icon|Princess|type=thieving}}
# {{Skill|Mining|Mine}} {{ItemIcon|Iron Ore}}
# {{Skill|Smithing|Smith}} {{ItemIcon|Iron Bar|Iron Bars}}
# {{Skill|Smithing|Forge}} {{ItemIcon|Headless Bolts}}
# {{Skill|Fletching|Fletch}} {{ItemIcon|Jadestone Bolts}}
# Sell common drops. Use {{Icon|Item Alchemy III|type=spell}} along with any available [[Item Alchemy|GP boosts]] on drops worth more than {{GP|15000}}
 
Thieving is not better than the {{ItemIcon|Dragon Javelin|notext=true}} [[#Fletching Dragon Javelins with Alt. Magic (Max 18,265k/hr)|Dragon Javelin]] method by default. Both methods heavily depend on the buffs from items, passives, and skills. The most important boosts for this method are all buffs to Stealth and {{Skill|Thieving}} Interval Reductions. Although princess is unlocked at level 92, it likely will take until level 99 for the {{ItemIcon|Thieving Skillcape}} and the 95% mastery pool bonus to have sufficient stealth bonuses for a high thieving success rate. Once {{Icon|Princess|type=thieving}} is survivable, the next most important boost is the {{ItemIcon|Leprechaun}}+{{ItemIcon|Devil}} synergy to increase the number of {{ItemIcon|Jadestone|Jadestones}} gathered.
 
High resource preservation and item doubling during {{Skill|Fletching}} is very beneficial. Using {{ItemIcon|Crown of Rhaelyx}} and its {{ItemIcon|Charge Stone of Rhaelyx|Charge Stones}} is strongly recommended here. Without most of the buffs, earnings can be as low as {{GP|4000000}} per hour.
 
Check your own {{Skill|Thieving}} setup with [[Spreadsheets_and_Theorycrafting#List_of_Spreadsheets|Thieving GP Calculator]] by Nomeru#4261.
 
With the {{TotH}} Throne of the Herald expansion, the items {{ItemIcon|Grappling Hook}} and {{ItemIcon|Thieving Shorts}} are available at level 100 from the {{Icon|Explorer|type=thieving}} which provide substantial buffs for this method.
 
With the {{AoD}} Atlas of Discovery expansion, {{POIIcon|Bandit Hideout}} point of interest in {{Skill|Cartography}} provides several useful buffs to this method.
 
=== Thieving Knight with Leprechaun + Monkey Synergy (16,476k/hr max) ===
{{OldStrategy|1.0.5}}
 
This is in alternative method requiring fewer skills and boosts to get viable results.
 
==== Requirements ====
* {{SkillReq|Thieving|88}}
* {{SkillReq|Summoning|55}}
* {{ItemIcon|Leprechaun}} Mark Level 4
* {{ItemIcon|Monkey}} Mark Level 3
 
==== Improves GP Rate ====
These boosts are in addition to the ones above and are specifically for this method.
 
{| class="wikitable"
! Name
! Effect
|-
| {{Icon|Knight|type=thieving|notext=true}} {{Icon|Mastery|notext=true}} Level 99  || +100% GP from Knight<br>+174 Stealth vs Knight
|}
 
==== Method ====
This method relies on the increased sell values of common drops from the {{ItemIcon|Leprechaun}}+{{ItemIcon|Monkey}} synergy: "Upon receiving a Common Drop from Thieving, automatically sell it for 1500% of its base sale price." Although knight is unlocked at level 88, it likely will take until level 99 for the {{ItemIcon|Thieving Skillcape}} and the 95% mastery pool bonus to have sufficient stealth bonuses for a high thieving success rate.
 
# {{Skill|Summoning|Craft}} {{ItemIcon|Leprechaun}} and {{ItemIcon|Monkey}} Tablets and equip them
# {{Skill|Thieving|Steal}} from the {{Icon|Knight|type=thieving}}
# Sell all unsold drops. Use {{Icon|Item Alchemy III|type=spell}} along with any available [[Item Alchemy|GP boosts]] on drops worth more than {{GP|10000}}
 
Without most of the buffs, earnings can be lower than {{GP|5000000}} per hour. If you are lacking in stealth for a high success rate on {{Icon|Knight|type=thieving}}, the {{ItemIcon|Leprechaun}}+{{ItemIcon|Monkey}} synergy may be more effective on the {{Icon|Fisherman|type=thieving}}.
 
Check your own {{Skill|Thieving}} setup with [[Spreadsheets_and_Theorycrafting#List_of_Spreadsheets|Thieving GP Calculator]] by Nomeru#4261.
 
== Agility  (1.1m ~ 6.3m)==
{{:Money_Making/Agility}}
 
== Fishing  (300k ~ 3.4m)==
{{:Money Making/Fishing Whales}}
 
== Mining with Gem Gloves  (300k ~ 2m)==
{{:Money making/Mining with Gem Gloves}}
 
== Fletching Dragon Javelins with Alt. Magic (Max 18,265k/hr) ==
{{OldStrategy|1.0.5}}
==== Requirements ====
* {{SkillReq|Woodcutting|90}}
* {{SkillReq|Woodcutting|90}}
* {{SkillReq|Mining|95}}, 270 Mining mastery levels in total
* {{SkillReq|Mining|95}}, 271 Mining Mastery levels in total
* {{SkillReq|Smithing|93}}
* {{SkillReq|Smithing|93}}
* {{SkillReq|Fletching|92}}
* {{SkillReq|Fletching|92}}
Line 13: Line 154:
* {{SkillReq|Magic|95}}
* {{SkillReq|Magic|95}}


=== Improves GP Rate ===
==== Improves GP Rate ====
* Woodcutting
===== Woodcutting =====
** {{SkillReq|Woodcutting|99}}, {{ItemIcon|Woodcutting Skillcape}}
{| class="wikitable"
** {{UpgradeIcon|Dragon Axe}}
! Name
** {{MasteryReq|Redwood Logs|99}}
! Effect
** {{UpgradeIcon|Master of Nature}}
|-
** {{PetIcon|Beavis}}
| {{UpgradeIcon|Dragon Axe}} || -40% cut time
* Mining
|-
** {{SkillReq|Mining|99}}, {{ItemIcon|Mining Skillcape}}
| {{ItemIcon|Woodcutting Skillcape}} || -15% Base Woodcutting Interval (additive with the bonuses above a total of -55% cut time)
** {{UpgradeIcon|Dragon Pickaxe}}
|-
** {{MasteryReq|Rune Essence|99}}
| {{UpgradeIcon|Master of Nature}} || -15% Base Woodcutting Interval (additive with the bonuses above to a total of -70% cut time)
** {{MasteryReq|Dragonite Ore|99}}
|-
** {{MasteryReq|Runite Ore|99}}
| {{MasteryReq|Redwood Logs|99}}<br> {{MasteryReq|Yew Logs|99}} || Decreased cut interval by 0.2s for this Tree (on top of the -70% cut time from above modifiers)<br> +45% chance to receive 2x Logs per action
** Use {{ItemIcon|Mining Gloves}} preferably, {{ItemIcon|Gem Gloves}} otherwise
|-
** {{ItemIcon|Perfect Swing Potion IV}} (requires {{SkillReq|Herblore|53}}, 90 [[Mastery]])
| {{ItemIcon|Bird Nest Potion IV}} || +30% Chance for [[Bird Nest]]s to drop in Woodcutting
** {{UpgradeIcon|Master of Nature}}
|-
** {{PetIcon|Cool Rock}}
| {{ItemIcon|Lumberjack's Top}} || +2% Bird Nest drop rate
* Smithing
|-
** {{SkillReq|Smithing|99}}, {{ItemIcon|Smithing Skillcape}}
| [[Woodcutting#Mastery Pool Checkpoints|25% Woodcutting Mastery Pool Checkpoint]] || +5% increased chance to receive double Logs per action
** {{MasteryReq|Dragon Javelin Heads|99}}
|-
** {{UpgradeIcon|Art of Control}}
| [[Woodcutting#Mastery Pool Checkpoints|50% Woodcutting Mastery Pool Checkpoint]] || All Logs sell for +50% GP Value
** {{PetIcon|Puff, the Baby Dragon}}
|-
* Fletching
| [[Woodcutting#Mastery Pool Checkpoints|95% Woodcutting Mastery Pool Checkpoint]] || When you receive a Birds Nest, always receive a base minimum of 2.
** {{SkillReq|Fletching|99}}, {{ItemIcon|Fletching Skillcape}}
|-
** {{MasteryReq|Dragon Javelin|99}}
| {{PetIcon|Beavis}} || +5% Chance to Double Items in Woodcutting
** {{ItemIcon|Skilled Fletching Potion IV}} (requires {{SkillReq|Herblore|42}}, 90 [[Mastery]])
|-
** {{UpgradeIcon|Perpetual Haste}}
| {{UpgradeIcon|Multi-Tree}} || cut 2 different trees simultaneously
** {{PetIcon|Quill}}
|-
* Runecrafting
| {{MasteryReq|Deedree|type=constellation|99}} || +15% Chance to Double Items In Woodcutting and +15% Chance for Bird Nests to drop in Woodcutting
** {{SkillReq|Runecrafting|99}}, {{ItemIcon|Runecrafting Skillcape}}
|}
** {{MasteryReq|Fire Rune|99}}
** {{MasteryReq|Nature Rune|99}}
** {{MasteryReq|Spirit Rune|99}}
** {{UpgradeIcon|Expanded Knowledge}}
** {{PetIcon|Gunter}}
* Magic
** {{SkillReq|Magic|99}}, {{ItemIcon|Magic Skillcape}}
* Other
** {{ItemIcon|Aorpheats Signet Ring}} affects all skills above
** {{ItemIcon|Crown of Rhaelyx}} affects all skills above except {{Skill|Alternative Magic}}
** {{SkillReq|Herblore|99}}, {{ItemIcon|Herblore Skillcape}}
** Cut {{ItemIcon|Normal Logs}} while gathering {{ItemIcon|Redwood Logs}} with {{ItemIcon|Bird Nest Potion IV}} to maxmize profit while {{Skill|Woodcutting}}
** {{ItemIcon|Bird Nest Potion IV}}, increases the number of {{ItemIcon|Bird Nest|Bird Nests}} obtained that can be sold for additional profit
** (minor) {{ItemIcon|Clue Chasers Insignia}} increases the chance for {{ItemIcon|Bird Nest|Bird Nests}} while {{Skill|Woodcutting}}, [[Mining#Gems|Gems]] while {{Skill|Mining}} (when not wearing {{ItemIcon|Gem Gloves}}), and [[Mastery tokens]] for all skills by 10%


=== Method ===
===== Mining =====
# Mine {{ItemIcon|Dragonite Ore}} and {{ItemIcon|Runite Ore}} in a 1:2 ratio. Ideally {{ItemIcon|Mining Skillcape}} and {{ItemIcon|Mining Gloves}} are equipped and {{ItemIcon|Perfect Swing Potion IV|Perfect Swing Potions}} are active while mining
{| class="wikitable"
# Mine {{ItemIcon|Rune Essence}} while the {{ItemIcon|Mining Skillcape}} and {{ItemIcon|Mining Gloves}} are equipped. Potions do not need to be active here due to the very low respawn time of {{ItemIcon|Rune Essence}}
! Name
# Cut {{ItemIcon|Redwood Logs}}. Simultaneously cutting {{ItemIcon|Normal Logs}} with {{ItemIcon|Bird Nest Potion IV}} active will drop a significant amount of {{ItemIcon|Bird Nest|Bird Nests}} which can later be sold, greatly increasing the GP rate
! Effect
# Runecraft {{ItemIcon|Fire Rune|Fire Runes}}, {{ItemIcon|Nature Rune|Nature Runes}}, and {{ItemIcon|Spirit Rune|Spirit Runes}} in a 7:2:3 ratio
|-
# Smelt {{ItemIcon|Dragonite Bar|Dragonite Bars}} using {{Icon|type=spell|Superheat IV}} while the {{ItemIcon|Magic Skillcape}} and {{ItemIcon|Mystic Earth Staff}} are equipped (avoids the need for any {{ItemIcon|Earth Rune|Earth Runes}})
| {{UpgradeIcon|Dragon Pickaxe}} || -50% Mining Time, +7% Chance of obtaining 2 ore
# Smith {{ItemIcon|Dragon Javelin Heads}}, equipping the {{ItemIcon|Crown of Rhaelyx}} and using {{ItemIcon|Charge Stone of Rhaelyx|Charge Stones}} for a reasonable increase in the GP rate
|-
# Fletch {{ItemIcon|Dragon Javelin|Dragon Javelins}} while the {{ItemIcon|Fletching Skillcape}} is equipped and {{ItemIcon|Skilled Fletching Potion IV}} is active. Using {{ItemIcon|Charge Stone of Rhaelyx|Charge Stones}} while the {{ItemIcon|Crown of Rhaelyx}} is equipped during this step provides a significant increase to the GP rate
| {{UpgradeIcon|Master of Nature}} || -15% Base Mining Interval (additive with Dragon Pickaxe to a total of -65% Mining Time)
|-
| {{MasteryReq|Rune Essence|99}}<br>{{MasteryReq|Runite Ore|99}}<br>{{MasteryReq|Dragonite Ore|99}} || +15% Chance of obtaining 2 ore
|-
| {{ItemIcon|Mining Skillcape}} || +1 Coal Ore per Action
|-
| {{ItemIcon|Miner's Helmet}} || +3% Chance to deal no Damage to a Mining Node
|-
| [[Mining#Mastery Pool Checkpoints|25% Mining Mastery Pool Checkpoint]] || Reduced Ore respawn time by 10%
|-
| [[Mining#Mastery Pool Checkpoints|50% Mining Mastery Pool Checkpoint]] || Reduce Mining interval by 0.2s
|-
| [[Mining#Mastery Pool Checkpoints|95% Mining Mastery Pool Checkpoint]] || All Rocks gain +10 Maximum HP
|-
| {{PetIcon|Cool Rock}} || +5 Mining Node HP
|-
| {{ItemIcon|Perfect Swing Potion IV}} || +80% Chance to deal no Damage to a Mining Node
|-
| {{MasteryReq|Terra|type=constellation|99}} || +15% Chance to Double Items in Mining and +15% Chance to deal no Damage to a mining Node
|-
| {{ItemIcon|Merchant's Permit}} || permanent 10% discount on all skill gloves
|-
| preferably {{ItemIcon|Mining Gloves}} || Collect 2x ore when worn
|}


== Smithing Dragon Platebodies (Max 2117k/hr) ==
===== Runecrafting =====
{{OldStrategy|0.14}}
{| class="wikitable"
=== Requirements ===
! Name
* Level 99 [[Mining]]
! Effect
* Level 99 [[Smithing]]
|-
* [[Mining Skillcape]]
| {{ItemIcon|Runecrafting Skillcape}} || +35% Chance to Preserve Resources in Runecrafting
* [[Smithing Skillcape]]
|-
* [[Dragon Pickaxe]]
| {{MasteryReq|Lava Rune|99}}<br>{{MasteryReq|Spirit Rune|99}} || 11 Runes Produced per Runecraft
* 500k gp to purchase [[Gem Gloves]]
|-
=== Improves GP Rate ===
| [[Runecrafting#Mastery Pool Checkpoints|50% Runecrafting Mastery Pool Checkpoint]] || +10% resource preservation chance for Runecrafting
* Making [[Diamond|diamonds]] into [[Herblore#Combat Potions|Diamond Luck Potions]] with the [[Herblore Skillcape]] more than doubles their value. This requires:
|-
** Level 99 [[Herblore]]
| [[Runecrafting#Mastery Pool Checkpoints|95% Runecrafting Mastery Pool Checkpoint]] || Grants an extra 5 Runes per craft
** Level 80 [[Farming]]
|-
* [[Aorpheats Signet Ring]] for a 10% chance to double ore, bar, platebody, and potion gains
| {{UpgradeIcon|Expanded Knowledge}} || -15% Base Runecrafting Interval
* [[Herblore#Skill Potions|Perfect Swing Potions]] to increase the idle rate that ore can be mined at.
|-
** Level 53 [[Herblore]]
| {{PetIcon|Gunter}} || +10% Chance to Preserve Resources in Runecrafting
** Level 50 [[Farming]]
|}
* Increasing [[Mastery]] Level of items provide additional resource-saving and doubling benefits.
=== Method ===
# Gather [[Dragonite Ore]], [[Runite Ore]] and [[Coal Ore]] in a 1:2:6 ratio. This should be done wearing the [[Mining Skillcape]]. Depending on [[Mastery]] Levels and whether or not [[Herblore#Combat Potions|Diamond Luck Potions]] are being made, either [[Gem Gloves]] or [[Mining Gloves]] should be worn.
# Make [[Dragonite Bar|Dragonite Bars]] while wearing the [[Smithing Skillcape]].
# Make [[Dragon Platebody|Dragon Platebodies]]
# Make the [[Diamond|diamonds]] into [[Herblore#Combat Potions|Diamond Luck Potions]] with the [[Herblore Skillcape]] if possible.
# Sell the [[Mining#Gems|Gems]], [[Herblore#Combat Potions|Diamond Luck Potions]] and [[Dragon Platebody|Dragon Platebodies]] for profit
=== GP Rates with different Equipment and Mastery ===
The mastery in the tables below assume that every item has that mastery level. Note that the time to gather the ingredients for and make [[Herblore#Skill Potions|Perfect Swing Potions]] has not been included in the calculation due to it being negligible. It is also assumed that the [[Barrentoe Herb|Barrentoe Herbs]] for creating [[Herblore#Combat Potions|Diamond Luck Potions]] is grown concurrently during the money-making method, and do not add additional time.


{|class="wikitable"
===== Alt. Magic =====
{| class="wikitable"
! Name
! Effect
|-
|-
!colspan="8"|Equipment
| {{ItemIcon|Nature's Call Staff}} || Reduces the Nature Rune cost of spells by 1
|- style="text-align:right;"
!Gloves
|Mining
|Gem
|Mining
|Gem
|Gem
|Gem
|Gem
|- style="text-align:right;"
!Signet Ring
|No
|No
|Yes
|Yes
|No
|Yes
|Yes
|- style="text-align:right;"
!Make Diamond Luck
|No
|No
|No
|No
|Yes
|Yes
|Yes
|- style="text-align:right;"
!Perfect Swing
|No
|No
|No
|No
|No
|No
|Tier 4
|-
|-
!Mastery
| {{ItemIcon|Magic Skillcape}} || doubles the Effect of the {{ItemIcon|Nature's Call Staff}}
!colspan="7"|GP Per Hour
|-
|- style="text-align:right;"
| {{ItemIcon|Ring of Wealth}} || +7% Chance to Double Items Globally
|1||35,053||92,850||61,748||109,548||143,643||168,705||470,490
|-
|- style="text-align:right;"
| {{PetIcon|Salem}} || +5% Rune Preservation
|10||99,836||203,815||157,843||240,733||303,798||355,771||700,881
|-
|- style="text-align:right;"
| {{PetIcon|Jelly Jim}} || +2% Rune Preservation
|20||185,162||308,001||272,655||364,947||450,083||526,414||853,812
|-
|- style="text-align:right;"
| {{ItemIcon|Amulet of Incantation}} || -0.2s Magic Interval<br>+10% Rune Preservation for Alt. Magic Spells
|30||277,900||404,524||393,769||481,140||572,598||670,720||979,278
|-
|- style="text-align:right;"
| {{MasteryReq|Arachi|type=constellation|99}} || +15% Chance to Double Items in Runecrafting and +15% Rune Preservation for Alt. Magic Spells
|40||405,089||513,805||553,085||614,290||718,743||842,954||1,137,911
|- style="text-align:right;"
|50||526,119||617,919||705,407||741,425||839,503||987,252||1,270,966
|- style="text-align:right;"
|60||717,626||767,405||938,896||924,779||992,359||1,172,130||1,442,452
|- style="text-align:right;"
|70||874,577||894,775||1,132,811||1,080,840||1,156,265||1,366,490||1,637,861
|- style="text-align:right;"
|80||1,165,196||1,122,613||1,480,715||1,358,751||1,375,280||1,631,844||1,895,516
|- style="text-align:right;"
|90||1,368,183||1,286,852||1,727,857||1,559,149||1,545,851||1,837,532||2,099,939
|- style="text-align:right;"
|99||1,382,560||1,306,346||1,744,793||1,581,345||1,577,716||1,872,574||2,117,292
|}
|}


=== Calculating the GP Rate ===
===== Smithing =====
The GP rate can be calculated by finding the profit of completing a single platebody action and dividing by the time to complete the action and gather/craft all sub-components.
{| class="wikitable"
! Name
! Effect
|-
| {{MasteryReq|Dragon Javelin Heads|99}} || +30% Chance to preserve Resources, +35% Chance to double Items
|-
| [[Smithing#Mastery Pool Checkpoints|25% Smithing Mastery Pool Checkpoint]] || +5% Chance to preserve Resources
|-
| [[Smithing#Mastery Pool Checkpoints|50% Smithing Mastery Pool Checkpoint]] || +5% Chance to preserve Resources
|-
| [[Smithing#Mastery Pool Checkpoints|95% Smithing Mastery Pool Checkpoint]] || +10% Chance to double Items
|-
| {{UpgradeIcon|Art of Control}} || -15% Base Smithing Interval
|-
| {{PetIcon|Puff, the Baby Dragon}} || +10% Chance to preserve Resources
|-
| {{MasteryReq|Iridan|type=constellation|99}} || +15% Chance to Double Items in Smithing and -15% Smithing Interval
|}


{{Main|Reference=Math:Dragon_Platebodies}}
===== Fletching =====
{| class="wikitable"
! Name
! Effect
|-
| {{ItemIcon|Fletching Skillcape}} || x2 Items received from Fletching
|-
| [[Fletching#Mastery Pool Checkpoints|25% Fletching Mastery Pool Checkpoint]] || Produce 1 extra Javelin per Fletch (Applied to base quantity)
|-
| [[Fletching#Mastery Pool Checkpoints|95% Fletching Mastery Pool Checkpoint]] || Reduce Fletching Interval by 0.2s
|-
| {{MasteryReq|Dragon Javelin|99}} || +24.8% chance to preserve resources.
|-
| {{ItemIcon|Skilled Fletching Potion IV}} || +25% Chance to Double Items in Fletching
|-
| {{UpgradeIcon|Perpetual Haste}} || -15% Fletching Interval
|-
| {{PetIcon|Quill}} || -0.2s Fletching Interval
|-
| {{MasteryReq|Syllia|type=constellation|80}} || +15% Chance to Double Items in Fletching
|}


== Fishing ==
===== Other =====
{{OldStrategy|0.18.2}}
=== Raw Whales (Max {{GP|1746}}k/hr) ===
==== Requirements ====
* {{SkillReq|Fishing|95}}
==== Improves GP Rate ====
{| class="wikitable"
{| class="wikitable"
! Name
! Name
! Description
! Effect
|-
|-
| {{UpgradeIcon|Dragon Fishing Rod}} || The strongest [[Fishing#Fishing Rods|Fishing Rod]], reduces fishing catch time by 40%.
| {{ItemIcon|Aorpheat's Signet Ring}} affects all skills above || +10% Chance to Double Items Globally
|-
|-
| {{ItemIcon|Amulet of Fishing}} || Reduces fishing catch time by 20%. (Stacks multiplicatively with Fishing Rod bonus)
| {{PetIcon|Aquarias}} affects all skills above || +1% Chance to Double Items Globally
|-
|-
| {{ItemIcon|Fishing Skillcape}} || Doubles the number of fish caught.
| {{ItemIcon|Clue Chasers Insignia}} affects all skills above except {{Skill|Alternative Magic}} || 10% increased chance to receive Global Rare Items, Mastery Tokens, Bird Nests from Woodcutting, Gems from Mining, and Coal from Firemaking.  
|-
|-
| {{ItemIcon|Aorpheats Signet Ring}} || Increases the chance of doubling the number of fish caught by 10%.
| {{ItemIcon|Crown of Rhaelyx}} affects all skills above except {{Skill|Alternative Magic}} || +10% chance to preserve resources in non-combat skills (Does not work with Alt. Magic).
|-
|-
| {{PetIcon|Pudding Duckie}} || Increases the chance of doubling the number of fish caught by 5%.
| {{SkillReq|Agility|99}} obstacles about resource preservation and pillar || build cost reduction and half debuffs
|-
|-
| {{MasteryReq|Raw Whale|99}} || Doubles the number of fish caught.
| {{ItemIcon|Herblore Skillcape}} || x2 Items received from Herblore
|-
|-
| [[Fishing#Mastery Pool Checkpoints|95% Fishing Mastery Pool Checkpoint]] || Provides a 25% chance to receive an additional random special item whenever special items are received.
| {{PetIcon|Gronk}} || +2% Chance to Double Items in Herblore
|-
| {{MasteryReq|Qimican|type=constellation|99}} || +15% Chance to Double Items in Herblore and +15% Chance to preserve potion Charges
|}
|}


NOTE: The Fishing Skillcape and Level 99 Mastery bonuses will stack, causing at least four fish to be caught each time. The Signet Ring and pet bonuses will provide a 15% chance of catching eight fish.
==== Method ====
The following setup will maximize total profits when all things are considered, note that a lot of the optional improvements marginally contribute to the final GP rate.
 
* Equip the following:
** {{ItemIcon|Miner's Helmet}}
** {{ItemIcon|Clue Chasers Insignia}}
** {{ItemIcon|Maximum Skillcape}} (or {{ItemIcon|Mining Skillcape}} when {{Skill|Mining}}, {{ItemIcon|Woodcutting Skillcape}} when {{Skill|Woodcutting}}, {{ItemIcon|Runecrafting Skillcape}} when {{Skill|Runecrafting}}, {{ItemIcon|Magic Skillcape}} when performing {{Skill|Alt. Magic}} and {{ItemIcon|Fletching Skillcape}} when {{Skill|Fletching}})
** {{ItemIcon|Mining Gloves}}
** {{ItemIcon|Lumberjack's Top}}
** {{ItemIcon|Aorpheat's Signet Ring}}
** {{ItemIcon|Ring of Wealth}} on [[Passive Slot]]
** {{ItemIcon|Bird Nest Potion IV}} on {{Skill|Woodcutting}}
** {{ItemIcon|Elemental Potion IV}} on {{Skill|Runecrafting}}
** {{ItemIcon|Perfect Swing Potion IV}} on {{Skill|Mining}}
** {{ItemIcon|Skilled Fletching Potion IV}} on {{Skill|Fletching}}
** {{ItemIcon|Nature's Call Staff}}
** {{Skill|Agility}} Obstacle 6: Tree Hop
** {{Skill|Agility}} Obstacle 9: Ice Jump
** {{Skill|Agility}} Obstacle 10: Lava Waterfall Dodge
** {{Skill|Agility}} Pillar: Pillar of Generosity
 
'''for every hour of fletching intended''':
* {{Skill|Woodcutting}}
** Change {{Skill|Agility}} Obstacle 3 to Stepping Stones to get another -6% Woodcutting Interval (Min cost {{GP|75000}}, {{ItemIcon|Willow Logs|qty=15}} and {{ItemIcon|Teak Logs|qty=15}})
** Change {{Skill|Agility}} Obstacle 5 to Rock Climb to get +5% Chance to Double Items in Woodcutting and Mining (Min cost {{GP|250000}}, {{ItemIcon|Teak Logs|qty=25}}, {{ItemIcon|Coal Ore|qty=25}} and {{ItemIcon|Onion Seeds|qty=25}})
** Cut {{ItemIcon|Redwood Logs|qty=2509}} and {{ItemIcon|Yew Logs}}
* {{Skill|Mining}}
** Mine {{ItemIcon|Rune Essence|qty=12}}, {{ItemIcon|Dragonite Ore|qty=48}} and {{ItemIcon|Runite Ore|qty=96}}
* {{Skill|Runecrafting}}
** Runecraft {{ItemIcon|Spirit Rune|qty=76}} and {{ItemIcon|Lava Rune|qty=179}}
 
*{{Skill|Alt. Magic}}
** Equip {{ItemIcon|Amulet of Incantation}}
** Change {{Skill|Agility}} Obstacle 4 to Cave Climb to get +5% Rune Preservation (Min cost {{GP|125000}}, {{ItemIcon|Air Rune|qty=25}}, {{ItemIcon|Earth Rune|qty=25}} and {{ItemIcon|Iron Bar|qty=13}})
** Cast {{Icon|Superheat|Superheat IV}} to create {{ItemIcon|Dragonite Bar|qty=178|Draonite Bars}}
 
* {{Skill|Smithing}}
** Equip {{ItemIcon|Clue Chasers Insignia}}
** Change {{Skill|Agility}} Obstacle 3 to Pipe Balance to get +10 Mining Node HP and +3% Chance to Preserve Resources in Skills (Min cost {{GP|75000}}, {{ItemIcon|Iron Ore|qty=15}} and {{ItemIcon|Tin Ore|qty=15}})
** Change {{Skill|Agility}} Obstacle 4 to Coal Stones to get +3% Chance to Preserve Resources in Skills (Min cost {{GP|125000}}, {{ItemIcon|Tomato Seeds|qty=5}} and {{ItemIcon|Salmon|qty=25}})
** Change {{Skill|Agility}} Obstacle 5 to Mountain Climb to get rid of the -10% Chance to Preserve Resources in Skills from Rock Climb (Min cost {{GP|250000}} and {{ItemIcon|Bones|qty=50}})
** Smith {{ItemIcon|Dragon Javelin Heads|qty=4182}}
 
* {{Skill|Fletching}}
** Charge your {{ItemIcon|Mysterious Stone|Mysterious Stones}}
** Fletch {{ItemIcon|Dragon Javelin|Dragon Javelins}} until you run out of resources
 
It is recommended to fletch for many hours at a time as to minimize the cost of switching between agility obstacles
 
====Ratios====
For each hour of Fletching you'll need to spend (on average):
* 00:01s mining {{ItemIcon|Rune Essence}}
* 00:11.5s mining {{ItemIcon|Dragonite Ore}}
* 00:23s mining {{ItemIcon|Runite Ore}}
* 00:27s runecrafting {{ItemIcon|Spirit Rune}}
* 01:04s runecrafting {{ItemIcon|Lava Rune}}
* 01:21s Superheat IV'ing {{ItemIcon|Dragonite Bar}}
* 37:16s Woodcutting {{ItemIcon|Redwood Logs}} and {{ItemIcon|Yew Logs}}
* 09:38s Smithing {{ItemIcon|Dragon Javelin Heads}}
 
and it'll generate 50,297 Dragon Javelins, selling for 32,693,142 GP and leave as byproducts:
* 8.09 {{ItemIcon|Mastery Token (Fletching)}}
* 2.60 {{ItemIcon|Mastery Token (Smithing)}}
* 0.70 {{ItemIcon|Mastery Token (Woodcutting)}}
* 0.02 {{ItemIcon|Mastery Token (Runecrafting)}}
* 0.03 {{ItemIcon|Mastery Token (Mining)}}
* 0.12 {{ItemIcon|Circlet of Rhaelyx}}
* 0.30 {{ItemIcon|Jewel of Rhaelyx}}
* 1.06 {{ItemIcon|Mysterious Stone}}
* 40.71 {{ItemIcon|Coal Ore}}
* 1351 {{ItemIcon|Bird Nest}}
* 2330 {{ItemIcon|Yew Logs}}


==== Expected Outputs Per Hour ====
and consume:
* {{ItemIcon|Raw Whale|qty=2328}}, worth {{GP|750}} each.
* 2.57 {{ItemIcon|Charge Stone of Rhaelyx}}
* 0.08 {{ItemIcon|Mining Gloves}}
* 0.39 {{ItemIcon|Perfect Swing Potion IV}}
* 0.64 {{ItemIcon|Elemental Potion IV}}


==== Method ====
It is recommended to first combine {{ItemIcon|Circlet of Rhaelyx}} and {{ItemIcon|Jewel of Rhaelyx}} into {{ItemIcon|Crown of Rhaelyx|Crowns of Rhaelyx}}, then convert the crowns into GP by using {{Icon|type=spell|Item Alchemy III}} while utilizing [[Item Alchemy|GP boosts]]. This will add (per hour of fletching) 0.02 seconds to sell crowns and 0.04 seconds to sell the leftover {{ItemIcon|Jewel of Rhaelyx|Jewels of Rhaelyx}}. Combined with the sale of other leftover elements, this will result in a maximum possible profit of approximately {{GP|18265154}} per hour, all things considered.
Equip [[Fishing]] gear and fish for [[Raw Whale|Whales]]. Each piece of equipment will give a substantial boost to profit per hour. 65 Whale Mastery or 25% Fishing Mastery Pool Checkpoint are the most important targets, either of which will remove the junk catch chance. [[Fishing]] is the most profitable single-skill money making method, though it gets outclassed by the multiplicative benefits of the combinations above. This method does not include extra gold gained from special chances which would boost profit per hour marginally. Maximum gp/hr rates assume all improvements to GP rate are obtained and in use.
 
== Combat (~18,750k/hr) ==
{{OldStrategy|1.0.5}}
Combat can yield decent GP rates, but will generally not be comparable with a dedicated skilling setup. {{Skill|Magic}} is the generally the most profitable, but it can differ greatly based on the gear and skills in your possession. Assuming {{SkillReq|Magic|85}} and {{ItemIcon|Cloudburst Staff}}, Magic is almost always superior to Melee and {{Skill|Ranged}}.
 
Calculating the specific GP/hr depends heavily on your stats, gear, and buffs. The [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] can help you to calculate the gains for your build. The exact rates are difficult to determine, but the best targets, in rough descending order by profit and tier are:
 
* {{ZoneIcon|Infernal Stronghold}}
* {{MonsterIcon|Hunting Greater Dragon}}
 
* {{MonsterIcon|Black Dragon}}
* {{MonsterIcon|Furious Horned Elite}}
 
* {{MonsterIcon|Master Farmer}}
 
The two most important items to make this method good are {{ItemIcon|Chapeau Noir}} and {{ItemIcon|Aorpheat's Signet Ring}}.
 
To stress again, calculating the specific GP/hr depends heavily on your stats, gear, and buffs. The [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] can help you to calculate the specific gains for your specific build.
 
The most profitable target is the {{ZoneIcon|Infernal Stronghold}} because it drops a lot of raw GP that gets doubled with the {{ItemIcon|Aorpheat's Signet Ring}}. The raw GP gained with the ring is 250,000 per clear.
 
It also drops the {{ItemIcon|Infernal Cape}} and the {{ItemIcon|Infernal Core}} that will net you 402,400 additional GP per clear if sold with [[Item Alchemy III]].
 
For one clear {{ZoneIcon|Infernal Stronghold}} will yield a total of 250,000 + 402,400 = 652,400 GP per clear.
 
Do note that all [[Combat Guide#Mid Game (God Dungeons)|God Dungeons]] should net around about 6-10,000k/h minimum while farming them with appropriate gear, so if you're working on or near these dungeons, you could be looking at a nice payday without needing to rely on other methods to earn GP.
 
Some of the setups are listed below, but it is (yes, again) advised that you use the [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] to check your build. By default, all of the listed setups are 99 in all skills, have optimized {{skill|Agility}} obstacles, and have only 30% accuracy from {{skill|Astrology}}


=== Alternative Fish ===
Each setup will have a second listed amount, this will be the gp/h with standardized rates applied to all consumables ([[Farming|excluding food]]) in combat sim.


Players who do not yet have level 95 fishing may also choose to consider the following options: (Note that the numbers below include the boost from the Fishing Skillcape, and as such the actual profit per hour will be substantially lower for players who do not have it)
==== Infernal Stronghold (~24,200k/hr) ====


{| class="wikitable sortable"
{| class="wikitable"  
|-
! Head
|colspan="4"| {{ItemIcon|Slayer Wizard Hat (Master)}}
|-
! Body
|colspan="4"| {{ItemIcon|Slayer Wizard Robes (Master)}}
|-
|-
! Fish
! Leggings
! Requirements
|colspan="6"| {{ItemIcon|Glacia God Platelegs}}
! Expected Output/Hr
! GP/Fish
! Max GP/Hr
|-
|-
| {{ItemIcon|Raw Magic Fish}}
! Boots
| data-sort-value="80"|  {{SkillReq|Fishing|80}}<br/>{{ItemIcon|Message in a Bottle}}
|colspan="6"| {{ItemIcon|Glacia God Boots}}
| data-sort-value="1656"| {{ItemIcon|Raw Magic Fish|qty=1656|notext=true}}
| data-sort-value="960"| {{GP|960}}
| data-sort-value="1589"| {{GP|1589}}k
|-
|-
| {{ItemIcon|Raw Manta Ray}}
! Hands
| data-sort-value="85"| {{SkillReq|Fishing|85}}
|colspan="6"| {{ItemIcon|Glacia God Gloves}}
| data-sort-value="2280"| {{ItemIcon|Raw Manta Ray|qty=2280|notext=true}}
| data-sort-value="650"| {{GP|650}}
| data-sort-value="1482"| {{GP|1482}}k
|-
|-
| {{ItemIcon|Raw Shark}}
! Cape
| data-sort-value="70"| {{SkillReq|Fishing|70}}
|colspan="2"| {{ItemIcon|Skull Cape}}
| data-sort-value="3492"|{{ItemIcon|Raw Shark|qty=3492|notext=true}}
|-
| data-sort-value="270"| {{GP|270}}
! Neck
| data-sort-value="942"|{{GP|942}}k
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}
|-
! Passive
|colspan="2"| {{ItemIcon|Chapeau Noir}}
|-
! Ring
|colspan="2"| {{ItemIcon|Aorpheat's Signet Ring}}
|-
! Weapon
|colspan="2" rowspan="2"| {{ItemIcon|Cloudburst Staff}}
|-
|-
|}
|}


== Fletching Magic Longbows (Max 975k/hr) ==
Spells: {{Icon|Water Surge|type=spell}} or {{Icon|Water Wave|type=spell}} (-4% total gp, -1.5% adjusted gp, -13% runes), {{Icon|Anguish III|type=curse}}, and {{Icon|Fury II|type=aurora}}.
{{OldStrategy|0.14}}
 
=== Requirements ===
Prayer: {{Icon|Battleheart|type=prayer}} and {{Icon|Augury|type=prayer}}
* Level 99 [[Woodcutting]]
* Level 99 [[Fletching]]
* [[Dragon Axe]] Upgrade
* [[Multi-Tree]] Upgrade
* [[Woodcutting Skillcape]]
* [[Fletching Skillcape]]
* (Optional) [[Aorpheats Signet Ring]]
* (Optional) [[Skilled Fletching Potion IV]]
=== Method ===
By utilizing the output doubling of the [[Fletching Skillcape]], the value of [[Magic Logs|magic logs]] can be more than quadrupled; it is doubled once making unstrung bows, and another time making strung bows. Profits can be further increased by using [[Skilled Fletching Potion IV]] and [[Aorpheats Signet Ring]]. To calculate the maximum [[GP]] per hour, 99 mastery level will be assumed. The entire process is as follows:
# Cut [[Yew Logs|yew logs]] and [[Magic Logs|magic logs]] simultaneously while wearing the [[Woodcutting Skillcape]]. The yew logs should be sold.
# Fletch the magic logs into [[Magic Longbow (u)]] while wearing the [[Fletching Skillcape]].
# Purchase [[Bowstring|bowstrings]] from the [[Shop]] and fletch the unstrung bows into [[Magic Longbow]].
# Sell the longbows for profit.
Without using [[Aorpheats Signet Ring]] and [[Skilled Fletching Potion IV]] profits are around 624k/hr, however, using the ring and potion increases profits by 351k/hr.


== Mining with Gem Gloves (Max 729k/hr Idle) ==
Tablets: {{ItemIcon|Golbin Thief}} and {{ItemIcon|Occultist}}
=== Requirements ===
* 500k gp to purchase {{ItemIcon|Gem Gloves}}
=== Improves GP Rate ===
* The {{ItemIcon|Mining Skillcape}} provides additional coal to sell
* Higher tier [[Shop#Pickaxes|Pickaxes]] increase the rate that ore is mined
* The {{UpgradeIcon|Master of Nature}} god upgrade decreases the mining interval by 20%
* Higher {{Icon|Mastery}} levels for an ore allow it to be mined more before it needs to respawn
* [[Herblore#Skill Potions|Perfect Swing Potions]] ({{SkillReq|Herblore|53}}) can increase idle GP rates by decreasing the amount of time spent waiting for ores to respawn
* Mining and selling {{ItemIcon|Adamantite Ore}} provides the highest GP rate when using [[Perfect Swing Potion III]] and below. When using {{ItemIcon|Perfect Swing Potion IV}}, {{ItemIcon|Dragonite Ore}} provides the highest GP rate.
* Actively switching to the highest tier [[Mining#Ores|ore]] yields higher GP rates


=== Method ===
Potion: {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}}
This method relies on {{ItemIcon|Gem Gloves}} increasing the gem chance to 100% when mining (excluding {{ItemIcon|Rune Essence}}). The average value of a [[Mining#Gems|Gem]] is {{GP|381.25}}, while a single charge of the Gem Gloves costs only {{GP|250}}. Thus {{GP|131.25}} of profit is earned per mining action from gems. It is recommended to use this method while gathering the large quantities of ore required to train the {{Skill|Smithing}} skill.


With the {{UpgradeIcon|Dragon Pickaxe}}, {{UpgradeIcon|Master of Nature}}, {{MasteryReq|Dragonite Ore|99}}, and {{ItemIcon|Perfect Swing Potion IV}}s, and the {{ItemIcon|Mining Skillcape}}, an average of 2,423 {{ItemIcon|Dragonite Ore}} mining actions can be done per hour. Between the ore, extra ore from the pickaxe and mastery double ore chance, the gems from the gloves, and the coal, {{GP|279}} profit is earned per action on average, for a total of {{GP|728960}} profit per hour.
* Total GP: ~24,200k/hr
* Adjusted GP: ~18,800k/hr


With the {{UpgradeIcon|Dragon Pickaxe}} and {{MasteryReq|Adamantite Ore|50}}, an average of 2,117 {{ItemIcon|Adamantite Ore}} mining actions can be done per hour. Between the ore, extra ore from the pickaxe and mastery double ore chance, and the gems from the gloves, {{GP|219}} profit is earned per action on average, for a total of {{GP|486114}} profit per hour.
With better {{skill|Astrology}}, this method gets closer to the (Max ~24,350k/hr) listed above


==Woodcutting==
==== Hunting Greater Dragon (~16,750k/hr)====
{{OldStrategy|0.18.2}}
 
==== Improves GP Rate ====
{| class="wikitable"
* Higher tier [[Shop#Axes|axes]] increase the rate that trees are chopped
|-
* [[Herblore#Skill Potions|Bird Nest Potions]] increase the rate at which [[Bird Nest|bird nests]] are gained
! Head
* [[Clue Chasers Insignia]] can further increase the rate of [[Bird Nest|bird nests]]
|colspan="4"| {{ItemIcon|Slayer Helmet (Master)}}
* [[Aorpheats Signet Ring]] grants an additional 10% chance to double logs cut.
|-
* The [[Multi-Tree]] upgrade allows the player to also cut a second log for additional profit
! Body
* The [[Master of Nature]] god upgrade increases the GP rate by 25%.
|colspan="4"| {{ItemIcon|Slayer Platebody (Master)}}
* The [[Woodcutting Skillcape]] doubles the rate that trees are chopped
|-
* Higher levels of log [[Mastery]] increase the chance to receive double the amount of logs
! Leggings
=== Chopping Magic and Yew Logs (Max {{GP|1006}}k/hr) ===
|colspan="4"| {{ItemIcon|Ragnar God Platelegs}}
==== Requirements ====
* {{SkillReq|Woodcutting|75}}
==== Method ====
Simply cut down [[Magic Logs]] and your chosen secondary log (if the [[Multi-Tree]] upgrade has been purchased) and sell the logs and bird nests for profit.
==== Expected Resources Per Hour ====
The maximum rates assume Dragon Axe, Multi-Tree, Signet, Clue Chaser's Insignia, Beavis, Master of Nature, Woodcutting Skillcape, 95% Woodcutting Mastery Pool Checkpoint and 99 log mastery.
{| class="wikitable sortable"
|-
|-
! Logs
! Boots
! Requirements
|colspan="4"| {{ItemIcon|Ragnar God Boots}}
! Expected Output/Hr
! Max GP/Hr
|-
|-
| {{ItemIcon|Magic Logs}}
! Hands
| data-sort-value="75"|  {{SkillReq|Woodcutting|75}}
|colspan="4"| {{ItemIcon|Ragnar God Gloves}}
| data-sort-value="1563"| {{ItemIcon|Magic Logs|qty=1,563|notext=true}} <br/> {{ItemIcon|Bird Nest|qty=10|notext=true}}
| data-sort-value="707"| {{GP|707}}k
|-
|-
| {{ItemIcon|Yew Logs}}
! Cape
| data-sort-value="60"|  {{SkillReq|Woodcutting|60}}
|colspan="4"| {{ItemIcon|Maximum Skillcape}}
| data-sort-value="2700"| {{ItemIcon|Yew Logs|qty=2,700|notext=true}} <br/> {{ItemIcon|Bird Nest|qty=18|notext=true}}
| data-sort-value="310"| {{GP|310}}k
|-
|-
|}
! Passive
=== Chopping Logs With Bird Nests Potions (Max {{GP|3304}}k/hr) ===
|colspan="4"| {{ItemIcon|Gold Ruby Necklace}}
==== Requirements ====
* {{SkillReq|Woodcutting|10}}
* {{SkillReq|Herblore|1}}
==== Method ====
Cut down [[Normal Logs]] and your chosen secondary log (if the [[Multi-Tree]] upgrade has been purchased) and sell the logs and bird nests for profit. If using Bird Nest Potions, a portion of the nests can be opened for [[Potato Seeds]] to make more potions.
 
With Bird Nest Potion II and below, players should cut Normal and Magic Logs for maximum profit.
==== Expected Resources Per Hour ====
The maximum rates assume all improvements to GP rates have been obtained and that the player already has the Bird Nest Potions IV made.
{| class="wikitable sortable"
|-
|-
! Logs
! Neck
! Requirements
|colspan="4"| {{ItemIcon|Fury of the Elemental Zodiacs}}
! Expected Output/Hr
! Max GP/Hr
|-
|-
| {{ItemIcon|Normal Logs}}
! Ring
| data-sort-value="1"|  {{SkillReq|Woodcutting|1}}
|colspan="2"| {{ItemIcon|Nature's Blessing Ring}}
| data-sort-value="14850"| {{ItemIcon|Normal Logs|qty=14,850|notext=true}} <br/> {{ItemIcon|Bird Nest|qty=5500|notext=true}}
| data-sort-value="1947"| {{GP|1947}}k
|-
|-
| {{ItemIcon|Oak Logs}}
! Weapon
| data-sort-value="10"|  {{SkillReq|Woodcutting|10}}
|colspan="4"| {{ItemIcon|Infernal Claw}}
| data-sort-value="9900"| {{ItemIcon|Oak Logs|qty=9,900|notext=true}} <br/> {{ItemIcon|Bird Nest|qty=3666|notext=true}}
| data-sort-value="1357"| {{GP|1357}}k
|-
|-
! Offhand
|colspan="4"| {{ItemIcon|Dragonfire Shield}}
|}
|}


== Combat ==
Prayer: {{Icon|Battleheart|type=prayer}} and {{Icon|Rejuvenation|type=prayer}}


Combat can yield some of the highest GP rates in the game. Due to the complexity of combat, exact rates are difficult to determine, but some of the highest GP rate targets are as follows: {{ZoneIcon|Infernal Stronghold}}, {{MonsterIcon|Master Farmer|Master Farmers}}, {{MonsterIcon|Black Dragon|Black Dragons}}.
Tablets: {{ItemIcon|Golbin Thief}} and {{ItemIcon|Unicorn}}


When you reach the endgame in combat, it becomes the best money making method.
Potion: {{ItemIcon|Regeneration Potion IV|Regeneration Potions}}
The 2 items that makes this money making method really good are {{ItemIcon|Chapeau Noir}} and {{ItemIcon|Aorpheat's Signet Ring}}.
(Infernal Stronghold got nerfed in Patch v0.19: Malcs, the Leader of Dragons now drops 100K - 150K GP on death, down from 150K - 225K GP. Resulting in 125,000 less gp/clear or around 18% reduced gp/hr)
Calculating the specific gp/hr depends on your stats, your gear and what method you want to use.
Using the Combat Simulator in [[Scripting and Extensions]] is very powerfull. And can show you, mainly for this, how many kills/hr you are doing.
The one of the most valuable dungeons to farm is the {{ZoneIcon|Infernal Stronghold}}
The reason for this is that it drops a lot of pure gp, which gets doubled with the {{ItemIcon|Aorpheat's Signet Ring}}.
Dropping 100,000 to 150,000 gp, average is then 125,000. Double that is 250,000 gp/clear.
On top of that it drops 1 {{ItemIcon|Infernal Cape}} and 1 {{ItemIcon|Infernal Core}}.
The cape is worth 250,000 gp (which you can High Alchemy III for 1,6 times the value at a total of 400,000gp)
The core is only woth 1,500gp.
The 5% and 10% chance for double loot from the {{ItemIcon|Chapeau Noir}} and {{ItemIcon|Aorpheat's Signet Ring}} dosent work on the cape.
Meaning clearing {{ZoneIcon|Infernal Stronghold}} will grant you 250,000+400,000+1,500gp = 651,500gp/clear.


Would advice you to get the extention and look at whats the best option for you. If you dont want to use the extension i will list some diffrent setups below.
* Total GP: ~16,750k/hr
* Adjusted GP: ~15,950k/hr


I will list the loadouts with gear, stats, kills/hr and gp/hr. All of the sets will have {{ItemIcon|Aorpheat's Signet Ring}} in ring slot, and no [[Combat Passive Slot|passive slot]] unless mentioned. And no {{Skill|Prayer}} or {{Skill|Herblore|Potions}}.
={{TotH}} Throne of the Herald Expansion=


==== Magic (Max ~12652k/hr)====
==Item Alchemy IV on Vorloran Watcher Armor (~81m/hour Maximum)==
{{OldStrategy|1.2.1}}


Full {{ItemIcon|Glacia God Platebody|Glacia God Armor}}, {{ItemIcon|Elite Amulet of Magic}}, {{ItemIcon|Skull Cape}}, {{ItemIcon|Air Imbued Wand}}, {{ItemIcon|Book of Eli}},
{{Disclaimer|The equipment set and Agility obstacles detailed here are not completely safe: the player has a ''very'' small chance of death if following this suggestion. To ensure safety, consider switching {{ItemIcon|Burning Protection Platelegs}} for {{ItemIcon|Vorloran Protector Platelegs}}, or {{ItemIcon|Frostspark Boots}} for {{ItemIcon|Vorloran Protector Boots}}.}}
85 {{Skill|Magic}}, using Wind Surge (2,610 runes/hr), 9,5 kills/hr = 6,189,250 gp/hr


Full {{ItemIcon|Glacia God Platebody|Glacial God Gear}}, {{ItemIcon|Elite Amulet of Magic}}, {{ItemIcon|Skull Cape}}, {{ItemIcon|Fire Imbued Wand}}, {{ItemIcon|Book of Eli}},
===Requirements===
85 {{Skill|Magic}}, using Fire Surge (12,850 runes/hr), 10,5 kills/hr = 6,840,750 gp/hr
Potion: {{ItemIcon|Penetration Potion IV}} or {{ItemIcon|Damage Reduction Potion IV}} if you do not have the {{ItemIcon|Superior Cape of Completion}}


Full {{ItemIcon|Glacia God Platebody|Glacia God Armor}}, {{ItemIcon|Elite Amulet of Magic}}, {{ItemIcon|Skull Cape}}, {{ItemIcon|Air Imbued Wand}}, {{ItemIcon|Book of Eli}},
{{Equipment/Recommended
85 {{Skill|Magic}}, using Slicing Winds (15,010 runes/hr), 12,93 kills/hr = 8,423,895 gp/hr
|style=Melee
|helm1=Mask of Madness
|neck1=Fury of the Elemental Zodiacs
|cape1=Superior Cape of Completion
|body1=Ward of Flame Platebody
|legs1=Burning Protection Platelegs
|weapon1=Agile Wings Rapier
|shield1=Shield of Melee Power
|gloves1=Vorloran Protector Gauntlets
|boots1=Frostspark Boots
|ring1=Ring of Power
|passive1=Fighter Amulet
|consumable1=Monster Hunter Scroll
|familiar11=Minotaur
|familiar21=Spectre
|prayer11=Battleborn
|prayer21=Battleheart
}}


Full {{ItemIcon|Glacia God Platebody|Glacia God Armor}}, {{ItemIcon|Elite Amulet of Magic}}, {{ItemIcon|Skull Cape}}, {{ItemIcon|Air Imbued Wand}}, {{ItemIcon|Book of Eli}},
{| class="wikitable"
99 {{Skill|Magic}}, using Gust (16,900 runes/hr), 15 kills/hr = 9,772,500 gp/hr
!colspan="1"| #
!colspan="1"| Obstacle
|-
!colspan="1"| 1
| X
|-
!colspan="1"| 2
| X
|-
!colspan="1"| 3
| {{Skill|Agility|Pipe Climb}}
|-
!colspan="1"| 4
| {{Skill|Agility|Coal Stones}}
|-
!colspan="1"| 5
| {{Skill|Agility|Cliff Balance}}
|-
!colspan="1"| 6
| {{Skill|Agility|Lake Swim}}
|-
!colspan="1"| 7
| {{Skill|Agility|Boulder Trap}}
|-
!colspan="1"| 8
| {{Skill|Agility|Pipe Crawl}}
|-
!colspan="1"| 9
| {{Skill|Agility|Water Jump}}
|-
!colspan="1"| 10
| {{Skill|Agility|Dragon Fight}}
|-
!colspan="1"| P
| {{Skill|Agility|Pillar of Combat}}
|-
!colspan="1"| 11
| {{TotH}} {{Skill|Agility|Water Maze}}
|-
!colspan="1"| 12
| {{TotH}} {{Skill|Agility|Boulder Balance}}
|-
!colspan="1"| 13
| {{TotH}} {{Skill|Agility|Balance Trap}}
|-
!colspan="1"| 14
| {{TotH}} {{Skill|Agility|Gap Climb}}
|-
!colspan="1"| 15
| {{TotH}} {{Skill|Agility|Waterfall Crossing}}
|-
!colspan="1"| EP
| {{TotH}} {{Skill|Agility|Elite Pillar of Expertise}}
|-
|}


Full {{ItemIcon|Glacia God Platebody|Glacia God Armor}}, {{ItemIcon|Elite Amulet of Magic}}, {{ItemIcon|Skull Cape}}, {{ItemIcon|Ocean Song}}, {{ItemIcon|Book of Eli}}, {{ItemIcon|Warlock Ring}} ({{ItemIcon|Aorpheat's Signet Ring|Signet}} in [[Combat Passive Slot|Passive slot]]),
===Improves GP Rate===
99 {{Skill|Magic}}, using Water Surge (10,380 runes/hr), 19,42 kills/hr = 12,652,130 gp/hr
See the [[Item Alchemy]] page for more information on how to improve the return from item alchemy.


==== Melee (Max ~8449k/hr)====  
===Method===
Kill {{MonsterIcon|Vorloran Watcher}}, collect and cast {{Icon|Item Alchemy IV|type=spell}} on all of the loot. Assuming all possible base game and {{TotH}} [[Throne of the Herald Expansion|Throne of the Herald]] GP bonuses are used, the expected return per hour is approximately {{GP|80800000}}.


Full {{ItemIcon|Terran God Platebody|Terran God Gear}}, {{ItemIcon|Amulet of Torture}}, {{ItemIcon|Infernal Cape}}, {{ItemIcon|Infernal Claw}}, {{ItemIcon|Dragonfire Shield}},
==Fletching Meteor Bolts (80,000k/hr max)==
85 {{Skill|Attack|Melee}} stats, {{Skill|Hitpoints|85 hp}}, 6,57 kills/hr = 4,280,355 gp/hr
{{OldStrategy|1.1.1}}
===Requirements===
Just fletching bolts is approximately 240m/h, adjusted for the smithing/alt-magic required to obtain {{ItemIcon|Meteorite Bar|Meteorite Bars}}, works out to around 80m/h
===Improves GP rate===
* {{ItemIcon|Beaver}} + {{ItemIcon|Devil}}
* {{ItemIcon|Sharp Fletcher Gloves}}


Full {{ItemIcon|Ragnar God Platebody|Ragnar God Gear}}, {{ItemIcon|Amulet of Torture}}, {{ItemIcon|Infernal Cape}}, {{ItemIcon|Infernal Claw}}, {{ItemIcon|Earth Layered Shield}},
==Agility (~50,492k/hr max)==
85 {{Skill|Attack|Melee}} stats, {{Skill|Hitpoints|90 hp}}, 7,63 kills/hr = 4,970,945 gp/hr
{{OldStrategy|1.1.1}}
===Requirements===
===Improves GP Rate===
* {{ItemIcon|Eagle}} + {{ItemIcon|Leprechaun}}
* {{ItemIcon|Stamina Pouch}}
* {{ItemIcon|Performance Enhancing Potion IV}}


Full {{ItemIcon|Ragnar God Platebody|Ragnar God Gear}}, {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}, {{ItemIcon|Infernal Cape}}, {{ItemIcon|Tidal Edge}}, {{ItemIcon|Earth Layered Shield}}, {{ItemIcon|Fighter Ring}} ({{ItemIcon|Aorpheat's Signet Ring|Signet}} in [[Combat Passive Slot|Passive slot]]),
===Method===
99 {{Skill|Attack|Melee}} stats, {{Skill|Hitpoints|99 hp}}, 12,97 kills/hr = 8,449,955 gp/hr
{| class="wikitable"
 
!colspan="1"| #
==== Ranged (Max ~8730k/hr)====
!colspan="1"| Obstacle
 
|-
Full {{ItemIcon|Aeris God Platebody|Aeris God Gear}}, {{ItemIcon|Elite Amulet of Ranged}}, {{ItemIcon|Ancient Crossbow}}, {{ItemIcon|Emerald Bolts}}, {{ItemIcon|Dragonfire Shield}}, {{ItemIcon|Infernal Cape}},
!colspan="1"| 1
85 {{Skill|Ranged}}, {{Skill|Hitpoints|90 hp}}, 7,27 kills/hr = 4,736,405 gp/hr
| {{Skill|Agility|Cargo Net}}
|-
!colspan="1"| 2
| {{Skill|Agility|Monkey Bars}}
|-
!colspan="1"| 3
| {{Skill|Agility|Pit Jump}}
|-
!colspan="1"| 4
| {{Skill|Agility|Gap Jump}}
|-
!colspan="1"| 5
| {{Skill|Agility|Mountain Climb}}
|-
!colspan="1"| 6
| {{Skill|Agility|Tree Balance}}
|-
!colspan="1"| 7
| {{Skill|Agility|Heat Trap}}
|-
!colspan="1"| 8
| {{Skill|Agility|Tree Hang}}
|-
!colspan="1"| 9
| {{Skill|Agility|Ice Jump}}
|-
!colspan="1"| 10
| {{Skill|Agility|Boulder Move}}
|-
!colspan="1"| P
| {{Skill|Agility|Pillar of Skilling}}
|-
!colspan="1"| 11
| {{Skill|Agility|Frozen Maze}}
|-
!colspan="1"| 12
| {{Skill|Agility|Forest Jog}}
|-
!colspan="1"| 13
| {{Skill|Agility|Burning Trap}}
|-
!colspan="1"| 14
| {{Skill|Agility|Waterfall Climb}}
|-
!colspan="1"| 15
| {{Skill|Agility|Mountain Trail}}
|-
!colspan="1"| P2
| {{Skill|Agility|Elite Pillar of Expertise}}
|-
|}


Full {{ItemIcon|Aeris God Platebody|Aeris God Gear}}, {{ItemIcon|Deadeye Amulet}}, {{ItemIcon|Shockwave}}, {{ItemIcon|Emerald Bolts}}, {{ItemIcon|Dragonfire Shield}}, {{ItemIcon|Cape of Prat}}, {{ItemIcon|Deadeye Ring}} ({{ItemIcon|Aorpheat's Signet Ring|Signet}} in [[Combat Passive Slot|Passive slot]]),
==Thieving Vampires for Blood Vials (15.4m ~ 105.5m)==
99 {{Skill|Ranged}}, {{Skill|Hitpoints|99 hp}}, 13,4 kills/hr = 8,730,100 gp/hr
{{:Money_Making/Thieving_Vampires}}


={{AoD}} Atlas of Discovery Expansion=


==== Summary of combat: ====
==Mining Pure Crystal (4m ~ 39.5m)==
Magic is king. You need BiS setup and 99 stats to beat 85 magic in god armor.
{{:Money_Making/Mining_Pure_Crystal}}


{{Menu}}
{{Menu}}
[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 13:39, 9 April 2024


The Skill requirements listed in each method are the minimum required, and you will often struggle to reach the maximum rates without higher levels in the respective skills for things like Skillcapes, or the ability to make boosts from other Skills.

Base Game

Thieving

Changelog.svg This strategy was calculated for v1.0.5 and may have changed in newer updates.

Improves GP Rate

Name Effect
Thieving Skillcape -0.5s Thieving Interval
+100% GP from Thieving
+150 Stealth
10% Thieving Mastery Pool Checkpoint +30 Stealth
25% Thieving Mastery Pool Checkpoint -0.2s Thieving Interval
50% Thieving Mastery Pool Checkpoint +100% GP from Thieving
95% Thieving Mastery Pool Checkpoint +100 Stealth
3x chance to gain unique area items
Thieving Gloves +75 Stealth
Gloves of Silence -0.1s Thieving Interval
+150 Flat GP from Thieving
+50 Stealth
Thief's Moneysack +20% of Maximum GP added to Minimum GP
Golbin Mask +20 Flat GP from Thieving
+20 Stealth
Sneak-Ers +5% Global GP
+40 Stealth
Jeweled Necklace +5% Global GP
Fine Coinpurse +10% Global GP
Leprechaun +50 Flat GP from Thieving
Gentle Hands Potion IV +75 Stealth
Aorpheat's Signet Ring +100% Global GP
+5% Global Doubling
Snek +50% GP from Thieving
Rooftop Run -0.2s Thieving Interval
+20% GP from Thieving
+35 Stealth
Ice Jump +5% Global Doubling
Pillar of Skilling +3% Global Doubling
Slayer Platebody (Master)
Slayer Leather Body (Master)
Slayer Wizard Robes (Master)
+3% Thieving Doubling
Aquarias +1% Global Doubling
Ko +8% Thieving Doubling
-5% Thieving Interval
+50 Stealth

Thieving Princess and Fletching Jadebolts (24,740k/hr max)

Requirements

  • Mining Level 15
  • Smithing Level 10
  • Thieving Level 92
  • Fletching Level 95

Improves GP Rate

These boosts are in addition to the ones above and are specifically for this method.

Name Effect
Level 99 +100% GP from Princess
+174 Stealth vs Princess
Fletching Skillcape (Fletching Level 99) Doubles items received from Fletching
Leprechaun+ Devil (Summoning Level 90) +50 Flat GP from Thieving
50% Chance for 2x GP
35% Chance for 4x Items
15% Chance for nothing
Crown of Rhaelyx and its Charge Stones +25% Resource Preservation
Agility Obstacles providing Resource Preservation

Method

  1. Steal Jadestones from the Princess
  2. Mine Iron Ore
  3. Smith Iron Bars
  4. Forge Headless Bolts
  5. Fletch Jadestone Bolts
  6. Sell common drops. Use Item Alchemy III along with any available GP boosts on drops worth more than Coins.svg 15,000

Thieving is not better than the Dragon Javelin method by default. Both methods heavily depend on the buffs from items, passives, and skills. The most important boosts for this method are all buffs to Stealth and Thieving Interval Reductions. Although princess is unlocked at level 92, it likely will take until level 99 for the Thieving Skillcape and the 95% mastery pool bonus to have sufficient stealth bonuses for a high thieving success rate. Once Princess is survivable, the next most important boost is the Leprechaun+ Devil synergy to increase the number of Jadestones gathered.

High resource preservation and item doubling during Fletching is very beneficial. Using Crown of Rhaelyx and its Charge Stones is strongly recommended here. Without most of the buffs, earnings can be as low as Coins.svg 4,000,000 per hour.

Check your own Thieving setup with Thieving GP Calculator by Nomeru#4261.

With the Throne of the Herald expansion, the items Grappling Hook and Thieving Shorts are available at level 100 from the Explorer which provide substantial buffs for this method.

With the Atlas of Discovery expansion, Bandit Hideout point of interest in Cartography provides several useful buffs to this method.

Thieving Knight with Leprechaun + Monkey Synergy (16,476k/hr max)

Changelog.svg This strategy was calculated for v1.0.5 and may have changed in newer updates.

This is in alternative method requiring fewer skills and boosts to get viable results.

Requirements

Improves GP Rate

These boosts are in addition to the ones above and are specifically for this method.

Name Effect
Level 99 +100% GP from Knight
+174 Stealth vs Knight

Method

This method relies on the increased sell values of common drops from the Leprechaun+ Monkey synergy: "Upon receiving a Common Drop from Thieving, automatically sell it for 1500% of its base sale price." Although knight is unlocked at level 88, it likely will take until level 99 for the Thieving Skillcape and the 95% mastery pool bonus to have sufficient stealth bonuses for a high thieving success rate.

  1. Craft Leprechaun and Monkey Tablets and equip them
  2. Steal from the Knight
  3. Sell all unsold drops. Use Item Alchemy III along with any available GP boosts on drops worth more than Coins.svg 10,000

Without most of the buffs, earnings can be lower than Coins.svg 5,000,000 per hour. If you are lacking in stealth for a high success rate on Knight, the Leprechaun+ Monkey synergy may be more effective on the Fisherman.

Check your own Thieving setup with Thieving GP Calculator by Nomeru#4261.

Agility (1.1m ~ 6.3m)

Coins.svg
Only the minimum profit is guaranteed when following the requirements of this guide.
The maximum profit can only be obtained when following all requirements and recommendations.

Profit will increase the more closely the guide is followed. However, the increase in profit may not be in proportion to the amount of recommended items and boosts used.

Agility
GP 1,142k/hr Minimum ~ GP 6,324k/hr Maximum
Requirements
SkillsOther
  • Agility Level 99
  • Astrology Level 70
  • Thieving Level 60
  • Herblore Level 62
  • Farming Level 60
  • Mining Level 60
  • Slayer Level 60
  • Woodcutting Level 80
  • Firemaking Level 80
  • Attack Level 95
  • Strength Level 95
  • Defence Level 95
  • Prayer Level 95
None
ItemsRecommended
None Items that improve profit
Results
ProfitExperience gained
GP 6,323,721
Agility 203,040
Inputs (GP 6,246)Outputs (GP 6,329,967)
ItemQuantityValue
Performance Enhancing Potion IVPerformance Enhancing Potion IV23.57GP 6,246
ItemQuantityValue
GPGold Pieces6,232,032GP 6,232,032
Mastery Token (Agility)Mastery Token (Agility)61.72GP 92,580
Mysterious StoneMysterious Stone3.57GP 5,355

Setup the following agility obstacles and hit "Start Agility"

Number Obstacle
1 Rope Swing
2 Monkey Bars
3 Pit Jump
4 Gap Jump
5 Mountain Climb
6 Tree Balance
7 Heat Trap
8 Tree Hang
9 Ice Jump
10 Dragon Fight
Pillar Pillar of Generosity

Improves GP Rate

Name Description
Level 90 in every used Obstacle -27% Agility Interval
Aorpheat's Signet Ring +100% GP while training Agility
Sneak-Ers +5% global GP
Jeweled Necklace +5% global GP
Fine Coinpurse +10% global GP
Agility Skillcape +10% GP from Agility
Sam +15% GP from Agility
Agility 25% Checkpoint +10% GP from Agility
Performance Enhancing Potion IV -12% Agility Interval (requires Herblore Level 62)
Ko +5% GP from Agility
-5% Agility Interval
+8% exp from Agility

Source

This save was used to run agility for 1,000 hours. The average output of these 1,000 hours was used for this guide.

Fishing (300k ~ 3.4m)

Coins.svg
Only the minimum profit is guaranteed when following the requirements of this guide.
The maximum profit can only be obtained when following all requirements and recommendations.

Profit will increase the more closely the guide is followed. However, the increase in profit may not be in proportion to the amount of recommended items and boosts used.

Fishing Whales
GP 311k/hr Minimum ~ GP 3,420k/hr Maximum
Requirements
SkillsOther
Fishing Level 95 Dragon Fishing Rod
ItemsRecommended
Amulet of Fishing Items that improve profit
Results
ProfitExperience gained
GP 3,420,499
Fishing 328,280
Summoning 70,981
Inputs (GP 6,733)Outputs (GP 3,427,233)
ItemQuantityValue
OctopusOctopus1,028GP 0
PigPig514GP 0
Fishing HookFishing Hook514GP 3,598
Fishermans Potion IVFishermans Potion IV25.7GP 3,135
ItemQuantityValue
Raw WhaleRaw Whale3,513GP 2,634,973
WhaleWhale386.04GP 790,610
Mastery Token (Fishing)Mastery Token (Fishing)1.1GP 1,650
Mysterious StoneMysterious Stone0.14GP 0

Fish for Raw Whales if using the Octopus + Pig Summoning synergy, or Magic Fish if not. Each piece of equipment will give a substantial boost to profit per hour. Sell all the items listed above to the shop for profit.

With the Throne of the Herald expansion, higher level fish may yield higher profit than base game fish. Raw Static Jellyfish is the first fish with greater GP/h than whales. Alternately, prioritizing fish with higher XP rates will get you to the most profitable high-level fish such as Raw Mystic Shark faster. Fish GP/h is listed in the Fishing page.

With the Atlas of Discovery expansion, The Fisherman's Bounty point of interest in Cartography provides several useful buffs to this method.

Improves GP Rate

Name Description
Fishing Skillcape Doubles the number of fish caught
Aorpheat's Signet Ring +10% Fishing Doubling
Ring of Wealth +7% Fishing Doubling
Fishing Hook +10% Fishing Doubling
Sailor's Top -8% Special drops, resulting in more fish
Pudding Duckie +5% Fishing Doubling
Level 99 / Level 99 Doubles the number of fish caught
50% Fishing Mastery Pool Checkpoint +5% Fishing Doubling
95% Fishing Mastery Pool Checkpoint +25% chance to receive an additional random special item whenever special items are received.
Fishermans Potion IV +12% Fishing Doubling
Ameria +8% Fishing Doubling
-5% Fishing Interval
Rock Climb +5% Fishing Doubling
Ice Jump +5% Global Doubling
Pillar of Skilling +3% Global Doubling
Octopus +3% chance to get 1 extra resource in Fishing (cannot be doubled)
Octopus SynergyIcon.png Pig 75% chance to receive an extra fish as a cooked version while fishing

The Fishing Skillcape and Level 99 Mastery bonuses will stack, causing at least four fish to be caught each time.

Sources

The above method for minimum and maximum profit was ran for 1,000 hours using this save.

Mining with Gem Gloves (300k ~ 2m)

Coins.svg
Only the minimum profit is guaranteed when following the requirements of this guide.
The maximum profit can only be obtained when following all requirements and recommendations.

Profit will increase the more closely the guide is followed. However, the increase in profit may not be in proportion to the amount of recommended items and boosts used.

Mining with Gem Gloves
GP 306k/hr Minimum ~ GP 2,002k/hr Maximum
Requirements
SkillsOther
Mining Level 50
ItemsRecommended
Coins.svg 500,000 to purchase Gem Gloves Items that improve profit
Results
ProfitExperience gained
GP 2,001,700
Mining 475,320
Inputs (GP 926,904)Outputs (GP 2,928,605)
ItemQuantityValue
Gem GlovesGem Gloves4,092GP 920,766
Perfect Swing Potion IVPerfect Swing Potion IV40.92GP 6,138
ItemQuantityValue
Dragonite OreDragonite Ore6,222GP 839,958
Coal OreCoal Ore4,092GP 53,200
TopazTopaz2,660GP 598,395
SapphireSapphire932.2GP 312,287
RubyRuby930.01GP 516,157
EmeraldEmerald531.54GP 295,007
DiamondDiamond265.95GP 305,844
Mastery Token (Mining)Mastery Token (Mining)5.17GP 7,757

This method is recommended to use if you play Adventure and there's no better money-making method at hand.

  1. Buy Gem Gloves,
  2. Mine Dragonite Ore or anything below it until you unlock it,
  3. Sell gems and ores that you got.


The method relies on the Gem Gloves that increase the gems drop chance to 100% when mining anything but the Rune Essence. The average value of a Gem is Coins.svg 383, while a single charge of the Gem Gloves costs only Coins.svg 225. Thus Coins.svg 158 of profit is earned per mining action from gems.

A fully juiced setup with the Dragonite Ore will give around Coins.svg 2,000,000 per hour.

Note that this setup already includes the Master of Nature which is unlocked after beating the Earth God Dungeon. This upgrade is quite essential to reach GP rates this high. Players at this point have probably already better money making methods at hand.

Improves GP Rate

Name Effect
Dragon Pickaxe -50% Mining Time
+7% Chance of obtaining 2 ore
Master of Nature -15% Base Mining Interval (additive with Dragon Pickaxe to a total of -65% Mining Time)
Level 99 +15% Chance of obtaining 2 ore
Aorpheat's Signet Ring +10% chance to gain double resources
Ring of Wealth +7% chance to gain double resources
Mining Skillcape +1 Coal Ore per Action
Terra 8% Chance to Double Items in Mining
+5% Chance to do no damage to an Ore
+8% Mining Skill xp
Perfect Swing Potion IV +80% Chance to deal no Damage to a Mining Node
Miner's Helmet +3% Chance to deal no Damage to a Mining Node
Merchant's Permit Gem Gloves only cost 450k instead of 500k
25% Mining Mastery Pool Checkpoint Reduced Ore respawn time by 10%
50% Mining Mastery Pool Checkpoint Reduce Mining interval by 0.2s
95% Mining Mastery Pool Checkpoint All Rocks gain +10 Maximum HP
Pipe Balance +10 Mining Node Hitpoints
+3% Chance to deal no Damage to an Ore
Rock Climb +5% Chance to double items in Mining
Cool Rock +5 Mining Node HP

Source

This save was used to test for 1,000 hours. An average of 1,000 hours was used to calculate the profit and items.

Fletching Dragon Javelins with Alt. Magic (Max 18,265k/hr)

Changelog.svg This strategy was calculated for v1.0.5 and may have changed in newer updates.

Requirements

  • Woodcutting Level 90
  • Mining Level 95, 271 Mining Mastery levels in total
  • Smithing Level 93
  • Fletching Level 92
  • Runecrafting Level 80
  • Magic Level 95

Improves GP Rate

Woodcutting
Name Effect
Dragon Axe -40% cut time
Woodcutting Skillcape -15% Base Woodcutting Interval (additive with the bonuses above a total of -55% cut time)
Master of Nature -15% Base Woodcutting Interval (additive with the bonuses above to a total of -70% cut time)
Level 99
Level 99
Decreased cut interval by 0.2s for this Tree (on top of the -70% cut time from above modifiers)
+45% chance to receive 2x Logs per action
Bird Nest Potion IV +30% Chance for Bird Nests to drop in Woodcutting
Lumberjack's Top +2% Bird Nest drop rate
25% Woodcutting Mastery Pool Checkpoint +5% increased chance to receive double Logs per action
50% Woodcutting Mastery Pool Checkpoint All Logs sell for +50% GP Value
95% Woodcutting Mastery Pool Checkpoint When you receive a Birds Nest, always receive a base minimum of 2.
Beavis +5% Chance to Double Items in Woodcutting
Multi-Tree cut 2 different trees simultaneously
Level 99 +15% Chance to Double Items In Woodcutting and +15% Chance for Bird Nests to drop in Woodcutting
Mining
Name Effect
Dragon Pickaxe -50% Mining Time, +7% Chance of obtaining 2 ore
Master of Nature -15% Base Mining Interval (additive with Dragon Pickaxe to a total of -65% Mining Time)
Level 99
Level 99
Level 99
+15% Chance of obtaining 2 ore
Mining Skillcape +1 Coal Ore per Action
Miner's Helmet +3% Chance to deal no Damage to a Mining Node
25% Mining Mastery Pool Checkpoint Reduced Ore respawn time by 10%
50% Mining Mastery Pool Checkpoint Reduce Mining interval by 0.2s
95% Mining Mastery Pool Checkpoint All Rocks gain +10 Maximum HP
Cool Rock +5 Mining Node HP
Perfect Swing Potion IV +80% Chance to deal no Damage to a Mining Node
Level 99 +15% Chance to Double Items in Mining and +15% Chance to deal no Damage to a mining Node
Merchant's Permit permanent 10% discount on all skill gloves
preferably Mining Gloves Collect 2x ore when worn
Runecrafting
Name Effect
Runecrafting Skillcape +35% Chance to Preserve Resources in Runecrafting
Level 99
Level 99
11 Runes Produced per Runecraft
50% Runecrafting Mastery Pool Checkpoint +10% resource preservation chance for Runecrafting
95% Runecrafting Mastery Pool Checkpoint Grants an extra 5 Runes per craft
Expanded Knowledge -15% Base Runecrafting Interval
Gunter +10% Chance to Preserve Resources in Runecrafting
Alt. Magic
Name Effect
Nature's Call Staff Reduces the Nature Rune cost of spells by 1
Magic Skillcape doubles the Effect of the Nature's Call Staff
Ring of Wealth +7% Chance to Double Items Globally
Salem +5% Rune Preservation
Jelly Jim +2% Rune Preservation
Amulet of Incantation -0.2s Magic Interval
+10% Rune Preservation for Alt. Magic Spells
Level 99 +15% Chance to Double Items in Runecrafting and +15% Rune Preservation for Alt. Magic Spells
Smithing
Name Effect
Level 99 +30% Chance to preserve Resources, +35% Chance to double Items
25% Smithing Mastery Pool Checkpoint +5% Chance to preserve Resources
50% Smithing Mastery Pool Checkpoint +5% Chance to preserve Resources
95% Smithing Mastery Pool Checkpoint +10% Chance to double Items
Art of Control -15% Base Smithing Interval
Puff, the Baby Dragon +10% Chance to preserve Resources
Level 99 +15% Chance to Double Items in Smithing and -15% Smithing Interval
Fletching
Name Effect
Fletching Skillcape x2 Items received from Fletching
25% Fletching Mastery Pool Checkpoint Produce 1 extra Javelin per Fletch (Applied to base quantity)
95% Fletching Mastery Pool Checkpoint Reduce Fletching Interval by 0.2s
Level 99 +24.8% chance to preserve resources.
Skilled Fletching Potion IV +25% Chance to Double Items in Fletching
Perpetual Haste -15% Fletching Interval
Quill -0.2s Fletching Interval
Level 80 +15% Chance to Double Items in Fletching
Other
Name Effect
Aorpheat's Signet Ring affects all skills above +10% Chance to Double Items Globally
Aquarias affects all skills above +1% Chance to Double Items Globally
Clue Chasers Insignia affects all skills above except Alternative Magic 10% increased chance to receive Global Rare Items, Mastery Tokens, Bird Nests from Woodcutting, Gems from Mining, and Coal from Firemaking.
Crown of Rhaelyx affects all skills above except Alternative Magic +10% chance to preserve resources in non-combat skills (Does not work with Alt. Magic).
Agility Level 99 obstacles about resource preservation and pillar build cost reduction and half debuffs
Herblore Skillcape x2 Items received from Herblore
Gronk +2% Chance to Double Items in Herblore
Level 99 +15% Chance to Double Items in Herblore and +15% Chance to preserve potion Charges

Method

The following setup will maximize total profits when all things are considered, note that a lot of the optional improvements marginally contribute to the final GP rate.

for every hour of fletching intended:

It is recommended to fletch for many hours at a time as to minimize the cost of switching between agility obstacles

Ratios

For each hour of Fletching you'll need to spend (on average):

and it'll generate 50,297 Dragon Javelins, selling for 32,693,142 GP and leave as byproducts:

and consume:

It is recommended to first combine Circlet of Rhaelyx and Jewel of Rhaelyx into Crowns of Rhaelyx, then convert the crowns into GP by using Item Alchemy III while utilizing GP boosts. This will add (per hour of fletching) 0.02 seconds to sell crowns and 0.04 seconds to sell the leftover Jewels of Rhaelyx. Combined with the sale of other leftover elements, this will result in a maximum possible profit of approximately Coins.svg 18,265,154 per hour, all things considered.

Combat (~18,750k/hr)

Changelog.svg This strategy was calculated for v1.0.5 and may have changed in newer updates.

Combat can yield decent GP rates, but will generally not be comparable with a dedicated skilling setup. Magic is the generally the most profitable, but it can differ greatly based on the gear and skills in your possession. Assuming Magic Level 85 and Cloudburst Staff, Magic is almost always superior to Melee and Ranged.

Calculating the specific GP/hr depends heavily on your stats, gear, and buffs. The Combat Simulator can help you to calculate the gains for your build. The exact rates are difficult to determine, but the best targets, in rough descending order by profit and tier are:

The two most important items to make this method good are Chapeau Noir and Aorpheat's Signet Ring.

To stress again, calculating the specific GP/hr depends heavily on your stats, gear, and buffs. The Combat Simulator can help you to calculate the specific gains for your specific build.

The most profitable target is the Infernal Stronghold because it drops a lot of raw GP that gets doubled with the Aorpheat's Signet Ring. The raw GP gained with the ring is 250,000 per clear.

It also drops the Infernal Cape and the Infernal Core that will net you 402,400 additional GP per clear if sold with Item Alchemy III.

For one clear Infernal Stronghold will yield a total of 250,000 + 402,400 = 652,400 GP per clear.

Do note that all God Dungeons should net around about 6-10,000k/h minimum while farming them with appropriate gear, so if you're working on or near these dungeons, you could be looking at a nice payday without needing to rely on other methods to earn GP.

Some of the setups are listed below, but it is (yes, again) advised that you use the Combat Simulator to check your build. By default, all of the listed setups are 99 in all skills, have optimized Agility obstacles, and have only 30% accuracy from Astrology

Each setup will have a second listed amount, this will be the gp/h with standardized rates applied to all consumables (excluding food) in combat sim.

Infernal Stronghold (~24,200k/hr)

Head Slayer Wizard Hat (Master)
Body Slayer Wizard Robes (Master)
Leggings Glacia God Platelegs
Boots Glacia God Boots
Hands Glacia God Gloves
Cape Skull Cape
Neck Fury of the Elemental Zodiacs
Passive Chapeau Noir
Ring Aorpheat's Signet Ring
Weapon Cloudburst Staff

Spells: Water Surge or Water Wave (-4% total gp, -1.5% adjusted gp, -13% runes), Anguish III, and Fury II.

Prayer: Battleheart and Augury

Tablets: Golbin Thief and Occultist

Potion: Diamond Luck Potions

  • Total GP: ~24,200k/hr
  • Adjusted GP: ~18,800k/hr

With better Astrology, this method gets closer to the (Max ~24,350k/hr) listed above

Hunting Greater Dragon (~16,750k/hr)

Head Slayer Helmet (Master)
Body Slayer Platebody (Master)
Leggings Ragnar God Platelegs
Boots Ragnar God Boots
Hands Ragnar God Gloves
Cape Maximum Skillcape
Passive Gold Ruby Necklace
Neck Fury of the Elemental Zodiacs
Ring Nature's Blessing Ring
Weapon Infernal Claw
Offhand Dragonfire Shield

Prayer: Battleheart and Rejuvenation

Tablets: Golbin Thief and Unicorn

Potion: Regeneration Potions

  • Total GP: ~16,750k/hr
  • Adjusted GP: ~15,950k/hr

Throne of the Herald Expansion

Item Alchemy IV on Vorloran Watcher Armor (~81m/hour Maximum)

Changelog.svg This strategy was calculated for v1.2.1 and may have changed in newer updates.
The equipment set and Agility obstacles detailed here are not completely safe: the player has a very small chance of death if following this suggestion. To ensure safety, consider switching Burning Protection Platelegs for Vorloran Protector Platelegs, or Frostspark Boots for Vorloran Protector Boots.

Requirements

Potion: Penetration Potion IV or Damage Reduction Potion IV if you do not have the Superior Cape of Completion

# Obstacle
1 X
2 X
3 Pipe Climb
4 Coal Stones
5 Cliff Balance
6 Lake Swim
7 Boulder Trap
8 Pipe Crawl
9 Water Jump
10 Dragon Fight
P Pillar of Combat
11 Water Maze
12 Boulder Balance
13 Balance Trap
14 Gap Climb
15 Waterfall Crossing
EP Elite Pillar of Expertise

Improves GP Rate

See the Item Alchemy page for more information on how to improve the return from item alchemy.

Method

Kill Vorloran Watcher, collect and cast Item Alchemy IV on all of the loot. Assuming all possible base game and Throne of the Herald GP bonuses are used, the expected return per hour is approximately Coins.svg 80,800,000.

Fletching Meteor Bolts (80,000k/hr max)

Changelog.svg This strategy was calculated for v1.1.1 and may have changed in newer updates.

Requirements

Just fletching bolts is approximately 240m/h, adjusted for the smithing/alt-magic required to obtain Meteorite Bars, works out to around 80m/h

Improves GP rate

Agility (~50,492k/hr max)

Changelog.svg This strategy was calculated for v1.1.1 and may have changed in newer updates.

Requirements

Improves GP Rate

Method

# Obstacle
1 Cargo Net
2 Monkey Bars
3 Pit Jump
4 Gap Jump
5 Mountain Climb
6 Tree Balance
7 Heat Trap
8 Tree Hang
9 Ice Jump
10 Boulder Move
P Pillar of Skilling
11 Frozen Maze
12 Forest Jog
13 Burning Trap
14 Waterfall Climb
15 Mountain Trail
P2 Elite Pillar of Expertise

Thieving Vampires for Blood Vials (15.4m ~ 105.5m)

Coins.svg
Only the minimum profit is guaranteed when following the requirements of this guide.
The maximum profit can only be obtained when following all requirements and recommendations.

Profit will increase the more closely the guide is followed. However, the increase in profit may not be in proportion to the amount of recommended items and boosts used.

Thieving Vampires
GP 15,391k/hr Minimum ~ GP 105,520k/hr Maximum
Requirements
SkillsOther
  • Thieving Level 115
  • Herblore Level 45
  • Astrology Level 70
  • 95% Mastery Pool Checkpoint
  • Level 99 Vampire
  • Level 90 Gentle Hands Potion IV
  • Ko +50 Stealth while Thieving
  • Ko +8% Chance to Double Items in Thieving
  • Ko -5% Thieving Interval
  • Cargo Net
  • Coal Stones
  • Rooftop Run
  • Bandit Hideout
  • Enough hitpoints to survive getting hit by the Vampire when below 100% success rate
  • ItemsRecommended
  • Gentle Hands Potion IV
  • Golbin Mask
  • Jeweled Necklace
  • Sneak-Ers
  • Grappling Hook
  • Thieving Gloves
  • Gloves of Silence (passive slot)
  • Masquerade Mask
  • Thieving Skillcape (or superior, if owned)
  • Fine Coinpurse
  • Bonusses that improve profit
    Results
    ProfitExperience gained
    GP 105,519,885
    Thieving 1,719,585
    Summoning 81,265
    Inputs (GP 2,526,549)Outputs (GP 108,046,434)
    ItemQuantityValue
    Thieving GlovesThieving Gloves4,500GP 810,000
    LeprechaunLeprechaun7,379GP 0
    DevilDevil3,689GP 0
    Gentle Hands Potion IVGentle Hands Potion IV71.18GP 6,549
    Masquerade MaskMasquerade Mask4,500GP 1,710,000
    ItemQuantityValue
    Mind RuneMind Rune252,872GP 252,872
    Chaos RuneChaos Rune136,523GP 409,569
    Death RuneDeath Rune155,933GP 623,733
    Blood RuneBlood Rune169,866GP 679,466
    Mysterious StoneMysterious Stone0.11GP 171
    Mastery Token (Thieving)Mastery Token (Thieving)8.23GP 12,339
    Bobby's PocketBobby's Pocket140.84GP 563,344
    Chapeau NoirChapeau Noir0.81GP 25,888
    Sneak-ErsSneak-Ers1.11GP 16,590
    Reaper Potion IReaper Potion I587.13GP 745,650
    Reaper Potion IIReaper Potion II586.57GP 819,444
    Blood RingBlood Ring1.73GP 103,680
    Blood VialBlood Vial50,166GP 40,132,800
    Masquerade MaskMasquerade Mask50,432GP 19,164,160
    Thieving ShortsThieving Shorts1.09GP 16,290
    GPGold Pieces44,480,439GP 44,480,439

    Pickpocket the Vampire for Gold Pieces and the other items.

    The Vampire also drops 500 Masquerade Mask that assist in thieving. With the 95% Mastery Pool Checkpoint, the chance of unique area items from Thieving is tripled. This means that the player will receive 500 Masquerade Masks every 166.6 spent (on average). This also excludes doubling bonusses.

    With sufficient bonusses, it is possible to reach a 100% success rate on pickpocketing the vampire. When all stealth bonusses are equipped, switch the Golbin Mask for the Chapeau Noir, as it is still possible to reach 100% success rate without it, whilst providing an extra +10% item doubling chance.

    Improves GP Rate

    Name Description
    Ice Jump Net +5% Chance to Double Items Globally
    Water Maze +10% Chance to Double Items Globally
    Balance Trap +5% Chance to Double Items Globally
    Pillar of Generosity +10% Global GP
    Expert Pillar of Expertise +40% Global GP
    +8% Chance to Double Items Globally
    Aquarias +1% Chance to Double Items Globally
    Penelope +2% Chance to Double Items Globally
    Harold -2% Interval for all non-Combat Skills
    +5% Global GP
    +2% Chance to Double Items
    Ace +1% Chance to Double Items Globally
    Snek +50% GP From Thieving
    Mister Fuzzbutt +5% Global GP
    Carthulu Doubles bonusses from the Bandit Hideout
    Ko +8% Chance to Double Items in Thieving
    -5% Thieving Interval
    Rosaniya +8% Chance to Double Items Globally
    +5% Global GP
    Thieving Level 120
    Superior Thieving Skillcape
    -0.8s Thieving Interval
    +150% GP From Thieving
    +270 Stealth while Thieving
    Leprechaun SynergyIcon.png Devil Extra loot, on average
    Slayer body +5% Chance to Double Items in Thieving
    +12% Damage Reduction
    Chapeau Noir +10% Chance To Double Items in Thieving
    Aorpheat's Signet Ring +100% GP granted from Thieving
    +5% chance to gain double loot from Thieving.

    Source

    The following save was used to thief the Vampire NPC for 1,000 hours. An average of 1,000 hours was used to create this money making guide.

    Atlas of Discovery Expansion

    Mining Pure Crystal (4m ~ 39.5m)

    Without the Throne of the Herald, this will make a Max of 16m/h.
    On Ancient Relics, this has a Min of 2m/h and a Max of 27.1m/h due to Mining Gloves being disabled. You will want to swap Water Maze for Pit Maze and you will need both the Mining and Astrology Master Relics to reach the Max rate.


    Coins.svg
    Only the minimum profit is guaranteed when following the requirements of this guide.
    The maximum profit can only be obtained when following all requirements and recommendations.

    Profit will increase the more closely the guide is followed. However, the increase in profit may not be in proportion to the amount of recommended items and boosts used.

    Mining Pure Crystal
    GP 4,000k/hr Minimum ~ GP 39,493k/hr Maximum
    Requirements
    SkillsOther
    • Mining Level 85
    • Herblore Level 53
  • Level 99
  • Dragon Pickaxe
  • 95% Mining Mastery Pool Checkpoint
  • ItemsRecommended
  • Mining Gloves
  • Perfect Swing Potion IV
  • Bonusses that improve profit
    Results
    ProfitExperience gained
    GP 39,492,880
    Mining 1,082,500
    Summoning 45,000
    Inputs (GP 1,423,500)Outputs (GP 40,916,380)
    ItemQuantityValue
    MoleMole17,140GP 0
    EagleEagle8,570GP 0
    Mining GlovesMining Gloves10,450GP 1,410,750
    Perfect Swing Potion IVPerfect Swing Potion IV85GP 12,750
    ItemQuantityValue
    Mastery Token (Mining)Mastery Token (Mining)15GP 22,500
    Circlet of RhaelyxCirclet of Rhaelyx0.12GP 90,000
    Mysterious StoneMysterious Stone3.1GP 0
    TopazTopaz666GP 149,850
    SapphireSapphire233GP 78,055
    RubyRuby233GP 129,315
    EmeraldEmerald132GP 73,260
    DiamondDiamond66GP 75,900
    Pure CrystalPure Crystal53,730GP 40,297,500

    Details:

    1. Mine Pure Crystal while wearing Mining Gloves
    2. Sell the Gems, and Pure Crystal for profit

    A 1,000 hour simulation was done on this save which is setup for the Maximum rate of 39m/h or this save for Maximum rate of 16m/h. this save was used for the Ancient Relic Max of 27.1m/h.

    Improves GP Rate

    Name Effect
    Master of Nature -15% Base Mining Interval (additive with Dragon Pickaxe to a total of -65% Mining Time)
    Corundum Pickaxe 20% Chance to recieve +1 Ore in Mining (Cannot be Doubled)
    Augite Pickaxe 20% Chance to recieve +1 Ore in Mining (Cannot be Doubled)
    Divine Pickaxe 20% Chance to recieve +1 Ore in Mining (Cannot be Doubled)
    Terra +8% Chance to Double Items in Mining
    +5% Chance to receive gems from Mining
    +5% Chance to deal no Damage to an Ore or Essence Mining Node
    Rosaniya +8% Chance to Double Items Globally
    Merchant's Permit Reduces Mining Glove costs from Coins.svg 75,000 down to Coins.svg 67,500
    Cool Rock +5 Mining Node HP
    Aquarias +1% Chance to Double Items Globally
    Ace +1% Chance to Double Items Globally
    Classy Rock +10 Mining Node HP
    Cute Rock +2% Chance to Double Items in Mining
    Royal Rock +3% Chance to gain +1 additional resource in Mining (Cannot be doubled)
    Penelope +2% Chance to Double Items Globally
    Harold -2% Interval for all non-Combat Skills
    +2% Chance to Double Items Globally
    Carthulu Doubles the effects of all positive Active Modifiers from Points of Interest in Cartography
    944 Hex Mastery Checkpoint -3% Interval for all non-Combat Skills
    Terran Dungeon Ruins +10/+20% Chance to gain +1 additional resource in Mining (Cannot be doubled)
    -0.1/-0.2s Mining Interval
    Aorpheat's Signet Ring +10% Chance to Double Items Globally
    Ring of Wealth +7% Chance to Double Items Globally
    Miner's Helmet +3% Chance to deal no Damage to a Mining Node
    Clue Chasers Insignia +10% increased chance to gain Gems from Mining
    Gem Finder Scroll +10% chance to get a second gem (that can be a different type) when receiving a gem from Mining
    Dirty Mining Boots -0.1s Mining Interval
    Mining Lantern +30% Chance to gain +1 additional resource in Mining (Cannot be doubled)
    Ghostly Parrot +10% increased chance to gain Gems from Mining
    Mole + Bear Synergy OR
    Mole + Eagle Synergy
    +25 Mining node Hitpoints when using Perfect Swing Potions OR
    -0.2s Mining Interval (Preferred)
    Pipe Balance +10 Mining Node HP
    +3% Chance to deal no Damage to a Mining Node
    Rock Climb +5% Chance to Double Items in Mining
    Ice Jump +5% Chance to Double Items Globally
    +10 Mining Node HP
    Pillar of Skilling +3% Chance to Double Items Globally
    Water Maze +10% Chance to Double Items Globally
    Balance Trap +5% Chance to Double Items Globally
    Elite Pillar of Expertise +8% Chance to Double Items Globally
    -3% Interval for all non-Combat Skills