Money Making: Difference between revisions

 
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{{v0.14}}
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{{UnderConstruction}}
The Skill requirements listed in each method are the ''minimum'' required, and you will often struggle to reach the maximum rates without higher levels in the respective skills for things like [[Skillcapes]], or the ability to make boosts from other Skills.


There are many different ways to make money in Melvor Idle, below are some methods that provide the highest rates of gp gain.
=Base Game=
== Thieving ==
{{OldStrategy|1.0.5}}


== Smithing Dragon Platebodies Max (2117k/hr) ==
==== Improves GP Rate ====
=== Requirements ===
{| class="wikitable"
* Level 99 [[Mining]]
! Name
* Level 99 [[Smithing]]
! Effect
* [[Mining Skillcape]]
|-
* [[Smithing Skillcape]]
| {{ItemIcon|Thieving Skillcape}} || -0.5s Thieving Interval<br>+100% GP from Thieving<br>+150 Stealth
* [[Dragon Pickaxe]]
|-
* 500k gp to purchase [[Gem Gloves]]
| [[Thieving#Mastery Pool Checkpoints|10% Thieving Mastery Pool Checkpoint]] || +30 Stealth
=== Improves GP Rate ===
|-
* Making [[Diamond|diamonds]] into [[Herblore#Combat Potions|Diamond Luck Potions]] with the [[Herblore Skillcape]] more than doubles their value. This requires:
| [[Thieving#Mastery Pool Checkpoints|25% Thieving Mastery Pool Checkpoint]] || -0.2s Thieving Interval
** Level 99 [[Herblore]]
|-
** Level 80 [[Farming]]
| [[Thieving#Mastery Pool Checkpoints|50% Thieving Mastery Pool Checkpoint]] || +100% GP from Thieving
* [[Aorpheats Signet Ring]] for a 10% chance to double ore, bar, platebody and potion gains
|-
* [[Herblore#Skill Potions|Perfect Swing Potions]] to increase the idle rate that ore can be mined at.
| [[Thieving#Mastery Pool Checkpoints|95% Thieving Mastery Pool Checkpoint]] || +100 Stealth<br>3x chance to gain unique area items
** Level 53 [[Herblore]]
|-
** Level 50 [[Farming]]
| {{ItemIcon|Thieving Gloves}} || +75 Stealth
* Increasing [[Mastery]] Level of items provide additional resource saving and doubling benefits.
|-
=== Method ===
| {{ItemIcon|Gloves of Silence}} || -0.1s Thieving Interval<br>+150 Flat GP from Thieving<br>+50 Stealth
# Gather [[Dragonite Ore]], [[Runite Ore]] and [[Coal Ore]] in a 1:2:6 ratio. This should be done wearing the [[Mining Skillcape]]. Depending on [[Mastery]] Levels and whether or not [[Herblore#Combat Potions|Diamond Luck Potions]] are being made, either [[Gem Gloves]] or [[Mining Gloves]] should be worn.
|-
# Make [[Dragonite Bar|Dragonite Bars]] while wearing the [[Smithing Skillcape]].
| {{ItemIcon|Thief's Moneysack}} || +20% of Maximum GP added to Minimum GP
# Make [[Dragon Platebody|Dragon Platebodies]]
|-
# Make the [[Diamond|diamonds]] into [[Herblore#Combat Potions|Diamond Luck Potions]] with the [[Herblore Skillcape]] if possible.
| {{ItemIcon|Golbin Mask}} || +20 Flat GP from Thieving<br>+20 Stealth
# Sell the [[Mining#Gems|Gems]], [[Herblore#Combat Potions|Diamond Luck Potions]] and [[Dragon Platebody|Dragon Platebodies]] for profit
|-
=== GP Rates with different Equipment and Mastery ===
| {{ItemIcon|Sneak-Ers}} || +5% Global GP<br>+40 Stealth
The mastery in the tables below assume that every item has that mastery level. Note that the time to gather the ingredients for and make [[Herblore#Skill Potions|Perfect Swing Potions]] has not been included in the calculation due to it being negligible. It is also assumed that the [[Barrentoe Herb|Barrentoe Herbs]] for creating [[Herblore#Combat Potions|Diamond Luck Potions]] is grown concurrently during the money making method, and do not add additional time.
|-
| {{ItemIcon|Jeweled Necklace}} || +5% Global GP
|-
| {{ItemIcon|Fine Coinpurse}} || +10% Global GP
|-
| {{ItemIcon|Leprechaun}} || +50 Flat GP from Thieving
|-
| {{ItemIcon|Gentle Hands Potion IV}} || +75 Stealth
|-
| {{ItemIcon|Aorpheat's Signet Ring}} || +100% Global GP<br>+5% Global Doubling
|-
| {{PetIcon|Snek}} || +50% GP from Thieving
|-
| {{Skill|Agility|Rooftop Run}} || -0.2s Thieving Interval<br>+20% GP from Thieving<br>+35 Stealth
|-
| {{Skill|Agility|Ice Jump}} || +5% Global Doubling
|-
| {{Skill|Agility|Pillar of Skilling}} || +3% Global Doubling
|-
| {{ItemIcon|Slayer Platebody (Master)}}<br>{{ItemIcon|Slayer Leather Body (Master)}}<br>{{ItemIcon|Slayer Wizard Robes (Master)}}|| +3% Thieving Doubling
|-
| {{PetIcon|Aquarias}} || +1% Global Doubling
|-
| {{Icon|Ko|type=constellation}} || +8% Thieving Doubling<br>-5% Thieving Interval<br>+50 Stealth
|}
 
=== Thieving Princess and Fletching Jadebolts (24,740k/hr max) ===
 
==== Requirements ====
* {{SkillReq|Mining|15}}
* {{SkillReq|Smithing|10}}
* {{SkillReq|Thieving|92}}
* {{SkillReq|Fletching|95}}
 
==== Improves GP Rate ====
These boosts are in addition to the ones above and are specifically for this method.


{|class="wikitable"
{| class="wikitable"
! Name
! Effect
|-
| {{Icon|Princess|type=thieving|notext=true}} {{Icon|Mastery|notext=true}} Level 99 || +100% GP from Princess<br>+174 Stealth vs Princess
|-
| {{ItemIcon|Fletching Skillcape}} ({{SkillReq|Fletching|99}}) || Doubles items received from Fletching
|-
| {{ItemIcon|Leprechaun}}+{{ItemIcon|Devil}} ({{SkillReq|Summoning|90}}) || +50 Flat GP from Thieving<br>50% Chance for 2x GP<br>35% Chance for 4x Items<br>15% Chance for nothing
|-
|-
!colspan="8"|Equipment
| {{ItemIcon|Crown of Rhaelyx}} and its {{ItemIcon|Charge Stone of Rhaelyx|Charge Stones}} || +25% Resource Preservation
|- style="text-align:right;"
!Gloves
|Mining
|Gem
|Mining
|Gem
|Gem
|Gem
|Gem
|- style="text-align:right;"
!Signet Ring
|No
|No
|Yes
|Yes
|No
|Yes
|Yes
|- style="text-align:right;"
!Make Diamond Luck
|No
|No
|No
|No
|Yes
|Yes
|Yes
|- style="text-align:right;"
!Perfect Swing
|No
|No
|No
|No
|No
|No
|Tier 4
|-
|-
!Mastery
| colspan="2" | {{Skill|Agility|Agility Obstacles}} providing Resource Preservation
!colspan="7"|GP Per Hour
|- style="text-align:right;"
|1||35,053||92,850||61,748||109,548||143,643||168,705||470,490
|- style="text-align:right;"
|10||99,836||203,815||157,843||240,733||303,798||355,771||700,881
|- style="text-align:right;"
|20||185,162||308,001||272,655||364,947||450,083||526,414||853,812
|- style="text-align:right;"
|30||277,900||404,524||393,769||481,140||572,598||670,720||979,278
|- style="text-align:right;"
|40||405,089||513,805||553,085||614,290||718,743||842,954||1,137,911
|- style="text-align:right;"
|50||526,119||617,919||705,407||741,425||839,503||987,252||1,270,966
|- style="text-align:right;"
|60||717,626||767,405||938,896||924,779||992,359||1,172,130||1,442,452
|- style="text-align:right;"
|70||874,577||894,775||1,132,811||1,080,840||1,156,265||1,366,490||1,637,861
|- style="text-align:right;"
|80||1,165,196||1,122,613||1,480,715||1,358,751||1,375,280||1,631,844||1,895,516
|- style="text-align:right;"
|90||1,368,183||1,286,852||1,727,857||1,559,149||1,545,851||1,837,532||2,099,939
|- style="text-align:right;"
|99||1,382,560||1,306,346||1,744,793||1,581,345||1,577,716||1,872,574||2,117,292
|}
|}


=== Calculating the GP Rate ===
==== Method ====
The gp rate, <math> R_{gp} </math> was calculated by finding the profit, <math> P </math> from performing 1 platebody smithing action, and dividing by the total time, <math> T_{tot} </math>, required to perform that action. Note that this is the per second rate, and must be multiplied by 3600 to obtain the hourly rate.
# {{Skill|Thieving|Steal}} {{ItemIcon|Jadestone|Jadestones}} from the {{Icon|Princess|type=thieving}}
# {{Skill|Mining|Mine}} {{ItemIcon|Iron Ore}}
# {{Skill|Smithing|Smith}} {{ItemIcon|Iron Bar|Iron Bars}}
# {{Skill|Smithing|Forge}} {{ItemIcon|Headless Bolts}}
# {{Skill|Fletching|Fletch}} {{ItemIcon|Jadestone Bolts}}
# Sell common drops. Use {{Icon|Item Alchemy III|type=spell}} along with any available [[Item Alchemy|GP boosts]] on drops worth more than {{GP|15000}}


<math> R_{gp} = \frac {P}{T_{tot}} </math>
Thieving is not better than the {{ItemIcon|Dragon Javelin|notext=true}} [[#Fletching Dragon Javelins with Alt. Magic (Max 18,265k/hr)|Dragon Javelin]] method by default. Both methods heavily depend on the buffs from items, passives, and skills. The most important boosts for this method are all buffs to Stealth and {{Skill|Thieving}} Interval Reductions. Although princess is unlocked at level 92, it likely will take until level 99 for the {{ItemIcon|Thieving Skillcape}} and the 95% mastery pool bonus to have sufficient stealth bonuses for a high thieving success rate. Once {{Icon|Princess|type=thieving}} is survivable, the next most important boost is the {{ItemIcon|Leprechaun}}+{{ItemIcon|Devil}} synergy to increase the number of {{ItemIcon|Jadestone|Jadestones}} gathered.


The total time can be found by combining the time from mining ores(<math>T_{mine}</math>), smelting bars (<math>T_{smelt}</math>), smithing the bars into platebodies (<math>T_{smith}</math>), and making diamond luck potions (<math>T_{luck}</math>).
High resource preservation and item doubling during {{Skill|Fletching}} is very beneficial. Using {{ItemIcon|Crown of Rhaelyx}} and its {{ItemIcon|Charge Stone of Rhaelyx|Charge Stones}} is strongly recommended here. Without most of the buffs, earnings can be as low as {{GP|4000000}} per hour.


<math> T_{tot} = T_{smith} + T_{smelt} + T_{mine} + T_{luck} </math>
Check your own {{Skill|Thieving}} setup with [[Spreadsheets_and_Theorycrafting#List_of_Spreadsheets|Thieving GP Calculator]] by Nomeru#4261.


==== Smithing Time ====
With the {{TotH}} Throne of the Herald expansion, the items {{ItemIcon|Grappling Hook}} and {{ItemIcon|Thieving Shorts}} are available at level 100 from the {{Icon|Explorer|type=thieving}} which provide substantial buffs for this method.
The smithing time is simply the time it takes to complete one smithing action. <math> T_{smith} = 2s </math>.
==== Smelting Time ====
First, the number of smelting actions required, <math> N_{smelt} </math> is calculated by dividing the average number of ingredients to perform one platebody action, <math> I_{smith} </math>, by the average quantity of bars produced by one smelting action, <math> Q_{smelt} </math>.


<math> N_{smelt} = \frac {5I_{smith}} {Q_{smelt}} </math>
With the {{AoD}} Atlas of Discovery expansion, {{POIIcon|Bandit Hideout}} point of interest in {{Skill|Cartography}} provides several useful buffs to this method.


This is then multiplied by the time it takes to smelt an item, which gives:
=== Thieving Knight with Leprechaun + Monkey Synergy (16,476k/hr max) ===
{{OldStrategy|1.0.5}}


<math> T_{smelt} = \frac {10I_{smith}}{Q_{smelt}} \text{s} </math>
This is in alternative method requiring fewer skills and boosts to get viable results.


The average ingredient cost is dependent on the Mastery level of dragon platebodies,<math> M_{smith} </math> ,and is reduced by 0.1 for every 20 mastery levels.
==== Requirements ====
* {{SkillReq|Thieving|88}}
* {{SkillReq|Summoning|55}}
* {{ItemIcon|Leprechaun}} Mark Level 4
* {{ItemIcon|Monkey}} Mark Level 3


<math> I_{smith} = 1 - 0.1 \left \lfloor  \frac {M_{smith}}{20} \right \rfloor </math>
==== Improves GP Rate ====
These boosts are in addition to the ones above and are specifically for this method.


The average quantity of bars is dependent on the Mastery level of dragon bars, <math> M_{smelt} </math>, and is increased by 0.1 for every 20 mastery levels above -10. The signet ring multiplies this amount by 1.1.
{| class="wikitable"
! Name
! Effect
|-
| {{Icon|Knight|type=thieving|notext=true}} {{Icon|Mastery|notext=true}} Level 99  || +100% GP from Knight<br>+174 Stealth vs Knight
|}


<math>
==== Method ====
Q_{smelt} =
This method relies on the increased sell values of common drops from the {{ItemIcon|Leprechaun}}+{{ItemIcon|Monkey}} synergy: "Upon receiving a Common Drop from Thieving, automatically sell it for 1500% of its base sale price." Although knight is unlocked at level 88, it likely will take until level 99 for the {{ItemIcon|Thieving Skillcape}} and the 95% mastery pool bonus to have sufficient stealth bonuses for a high thieving success rate.
\begin{cases}
1 + 0.1 \left \lfloor \frac {M_{smelt}+10}{20} \right \rfloor & \text {if signet is not equipped} \\
1.1 \left ( 1 + 0.1 \left \lfloor \frac {M_{smelt}+10}{20} \right \rfloor \right ) & \text {if signet is equipped}
\end{cases}
</math>


==== Mining Time ====
# {{Skill|Summoning|Craft}} {{ItemIcon|Leprechaun}} and {{ItemIcon|Monkey}} Tablets and equip them
First, the amount of dragonite ore (<math> O_{do} </math>), runite ore (<math> O_{ro} </math>), and coal ore (<math> O_{co} </math>), are calculated by multiplying the number of smelting actions, <math> N_{smelt} </math> by the ingredient cost to perform one smelting action, <math> I_{smelt}</math> and the number quantity of the ore in the recipe.
# {{Skill|Thieving|Steal}} from the {{Icon|Knight|type=thieving}}
# Sell all unsold drops. Use {{Icon|Item Alchemy III|type=spell}} along with any available [[Item Alchemy|GP boosts]] on drops worth more than {{GP|10000}}


<math> O_{do} = N_{smelt}I_{smelt} </math>
Without most of the buffs, earnings can be lower than {{GP|5000000}} per hour. If you are lacking in stealth for a high success rate on {{Icon|Knight|type=thieving}}, the {{ItemIcon|Leprechaun}}+{{ItemIcon|Monkey}} synergy may be more effective on the {{Icon|Fisherman|type=thieving}}.


<math> O_{ro} = 2N_{smelt}I_{smelt} </math>
Check your own {{Skill|Thieving}} setup with [[Spreadsheets_and_Theorycrafting#List_of_Spreadsheets|Thieving GP Calculator]] by Nomeru#4261.


<math> O_{co} = 6N_{smelt}I_{smelt} </math>
== Agility  (1.1m ~ 6.3m)==
{{:Money_Making/Agility}}


The average ingredient cost to perform one smelting action depends on the Mastery level of dragon bars, <math> M_{smelt} </math>, and is reduced by 0.1 for every 20 mastery levels.
== Fishing  (300k ~ 3.4m)==
{{:Money Making/Fishing Whales}}


<math> I_{smelt} = 1 - 0.1 \left \lfloor \frac {M_{smelt}}{20} \right \rfloor </math>
== Mining with Gem Gloves  (300k ~ 2m)==
{{:Money making/Mining with Gem Gloves}}


Next, the number of mining actions for each ore is calculated. For dragonite, <math>N_{do}</math> ,and runite, <math>N_{ro}</math> ,this is calculated as:
== Fletching Dragon Javelins with Alt. Magic (Max 18,265k/hr) ==
{{OldStrategy|1.0.5}}
==== Requirements ====
* {{SkillReq|Woodcutting|90}}
* {{SkillReq|Mining|95}}, 271 Mining Mastery levels in total
* {{SkillReq|Smithing|93}}
* {{SkillReq|Fletching|92}}
* {{SkillReq|Runecrafting|80}}
* {{SkillReq|Magic|95}}


<math> N_{do} = \frac {O_{do}}{Q_{do}} </math>
==== Improves GP Rate ====
===== Woodcutting =====
{| class="wikitable"
! Name
! Effect
|-
| {{UpgradeIcon|Dragon Axe}} || -40% cut time
|-
| {{ItemIcon|Woodcutting Skillcape}} || -15% Base Woodcutting Interval (additive with the bonuses above a total of -55% cut time)
|-
| {{UpgradeIcon|Master of Nature}} || -15% Base Woodcutting Interval (additive with the bonuses above to a total of -70% cut time)
|-
| {{MasteryReq|Redwood Logs|99}}<br> {{MasteryReq|Yew Logs|99}} || Decreased cut interval by 0.2s for this Tree (on top of the -70% cut time from above modifiers)<br> +45% chance to receive 2x Logs per action
|-
| {{ItemIcon|Bird Nest Potion IV}} || +30% Chance for [[Bird Nest]]s to drop in Woodcutting
|-
| {{ItemIcon|Lumberjack's Top}} || +2% Bird Nest drop rate
|-
| [[Woodcutting#Mastery Pool Checkpoints|25% Woodcutting Mastery Pool Checkpoint]] || +5% increased chance to receive double Logs per action
|-
| [[Woodcutting#Mastery Pool Checkpoints|50% Woodcutting Mastery Pool Checkpoint]] || All Logs sell for +50% GP Value
|-
| [[Woodcutting#Mastery Pool Checkpoints|95% Woodcutting Mastery Pool Checkpoint]] || When you receive a Birds Nest, always receive a base minimum of 2.
|-
| {{PetIcon|Beavis}} || +5% Chance to Double Items in Woodcutting
|-
| {{UpgradeIcon|Multi-Tree}} || cut 2 different trees simultaneously
|-
| {{MasteryReq|Deedree|type=constellation|99}} || +15% Chance to Double Items In Woodcutting and +15% Chance for Bird Nests to drop in Woodcutting
|}


<math> N_{ro} = \frac {O_{ro}}{Q_{ro}} </math>
===== Mining =====
{| class="wikitable"
! Name
! Effect
|-
| {{UpgradeIcon|Dragon Pickaxe}} || -50% Mining Time, +7% Chance of obtaining 2 ore
|-
| {{UpgradeIcon|Master of Nature}} || -15% Base Mining Interval (additive with Dragon Pickaxe to a total of -65% Mining Time)
|-
| {{MasteryReq|Rune Essence|99}}<br>{{MasteryReq|Runite Ore|99}}<br>{{MasteryReq|Dragonite Ore|99}} || +15% Chance of obtaining 2 ore
|-
| {{ItemIcon|Mining Skillcape}} || +1 Coal Ore per Action
|-
| {{ItemIcon|Miner's Helmet}} || +3% Chance to deal no Damage to a Mining Node
|-
| [[Mining#Mastery Pool Checkpoints|25% Mining Mastery Pool Checkpoint]] || Reduced Ore respawn time by 10%
|-
| [[Mining#Mastery Pool Checkpoints|50% Mining Mastery Pool Checkpoint]] || Reduce Mining interval by 0.2s
|-
| [[Mining#Mastery Pool Checkpoints|95% Mining Mastery Pool Checkpoint]] || All Rocks gain +10 Maximum HP
|-
| {{PetIcon|Cool Rock}} || +5 Mining Node HP
|-
| {{ItemIcon|Perfect Swing Potion IV}} || +80% Chance to deal no Damage to a Mining Node
|-
| {{MasteryReq|Terra|type=constellation|99}} || +15% Chance to Double Items in Mining and +15% Chance to deal no Damage to a mining Node
|-
| {{ItemIcon|Merchant's Permit}} || permanent 10% discount on all skill gloves
|-
| preferably {{ItemIcon|Mining Gloves}} || Collect 2x ore when worn
|}


Where <math> Q_{do} </math> and <math> Q_{ro} </math> are the average quantity of ore produced per mining action for dragonite and runite respectively. These are dependent on the mastery of the ores,<math> M_{do}, M_{ro} </math> ,which gives a 0.01 increase in the average quantity per 10 mastery levels, the ore bonus from the pickaxe used,<math> P_{ob} </math>, (0.07 for dragon), and if the signet ring is worn or not.
===== Runecrafting =====
{| class="wikitable"
! Name
! Effect
|-
| {{ItemIcon|Runecrafting Skillcape}} || +35% Chance to Preserve Resources in Runecrafting
|-
| {{MasteryReq|Lava Rune|99}}<br>{{MasteryReq|Spirit Rune|99}} || 11 Runes Produced per Runecraft
|-
| [[Runecrafting#Mastery Pool Checkpoints|50% Runecrafting Mastery Pool Checkpoint]] || +10% resource preservation chance for Runecrafting
|-
| [[Runecrafting#Mastery Pool Checkpoints|95% Runecrafting Mastery Pool Checkpoint]] || Grants an extra 5 Runes per craft
|-
| {{UpgradeIcon|Expanded Knowledge}} || -15% Base Runecrafting Interval
|-
| {{PetIcon|Gunter}} || +10% Chance to Preserve Resources in Runecrafting
|}


<math>
===== Alt. Magic =====
Q_{do} =
{| class="wikitable"
\begin{cases}
! Name
1 + P_{ob} + 0.01 \left \lfloor \frac {M_{do}}{10} \right \rfloor & \text {if signet is not equipped} \\
! Effect
2\left ( 1 + P_{ob} + 0.01 \left \lfloor \frac {M_{do}}{10} \right \rfloor \right ) & \text {if signet is not equipped and mining gloves equipped} \\
|-
1.1 \left ( 1 + P_{ob} + 0.01 \left \lfloor \frac {M_{do}}{10} \right \rfloor \right ) & \text {if signet is equipped} \\
| {{ItemIcon|Nature's Call Staff}} || Reduces the Nature Rune cost of spells by 1
2.2 \left ( 1 + P_{ob} + 0.01 \left \lfloor \frac {M_{do}}{10} \right \rfloor \right ) & \text {if signet and mining gloves are equipped}
|-
\end{cases}
| {{ItemIcon|Magic Skillcape}} || doubles the Effect of the {{ItemIcon|Nature's Call Staff}}
</math>
|-
<math>
| {{ItemIcon|Ring of Wealth}} || +7% Chance to Double Items Globally
Q_{ro} =
|-
\begin{cases}
| {{PetIcon|Salem}} || +5% Rune Preservation
1 + P_{ob} + 0.01 \left \lfloor \frac {M_{ro}}{10} \right \rfloor & \text {if signet is not equipped} \\
|-
2\left ( 1 + P_{ob} + 0.01 \left \lfloor \frac {M_{ro}}{10} \right \rfloor \right ) & \text {if signet is not equipped and mining gloves equipped} \\
| {{PetIcon|Jelly Jim}} || +2% Rune Preservation
1.1 \left ( 1 + P_{ob} + 0.01 \left \lfloor \frac {M_{ro}}{10} \right \rfloor \right ) & \text {if signet is equipped} \\
|-
2.2 \left ( 1 + P_{ob} + 0.01 \left \lfloor \frac {M_{ro}}{10} \right \rfloor \right ) & \text {if signet and mining gloves are equipped}
| {{ItemIcon|Amulet of Incantation}} || -0.2s Magic Interval<br>+10% Rune Preservation for Alt. Magic Spells
\end{cases}
|-
</math>
| {{MasteryReq|Arachi|type=constellation|99}} || +15% Chance to Double Items in Runecrafting and +15% Rune Preservation for Alt. Magic Spells
|}


For coal ore the number of mining actions, <math> N_{co} </math> , is reduced due to the coal generated from the mining skillcape while mining dragonite and runite ores. It is given by:
===== Smithing =====
{| class="wikitable"
! Name
! Effect
|-
| {{MasteryReq|Dragon Javelin Heads|99}} || +30% Chance to preserve Resources, +35% Chance to double Items
|-
| [[Smithing#Mastery Pool Checkpoints|25% Smithing Mastery Pool Checkpoint]] || +5% Chance to preserve Resources
|-
| [[Smithing#Mastery Pool Checkpoints|50% Smithing Mastery Pool Checkpoint]] || +5% Chance to preserve Resources
|-
| [[Smithing#Mastery Pool Checkpoints|95% Smithing Mastery Pool Checkpoint]] || +10% Chance to double Items
|-
| {{UpgradeIcon|Art of Control}} || -15% Base Smithing Interval
|-
| {{PetIcon|Puff, the Baby Dragon}} || +10% Chance to preserve Resources
|-
| {{MasteryReq|Iridan|type=constellation|99}} || +15% Chance to Double Items in Smithing and -15% Smithing Interval
|}
 
===== Fletching =====
{| class="wikitable"
! Name
! Effect
|-
| {{ItemIcon|Fletching Skillcape}} || x2 Items received from Fletching
|-
| [[Fletching#Mastery Pool Checkpoints|25% Fletching Mastery Pool Checkpoint]] || Produce 1 extra Javelin per Fletch (Applied to base quantity)
|-
| [[Fletching#Mastery Pool Checkpoints|95% Fletching Mastery Pool Checkpoint]] || Reduce Fletching Interval by 0.2s
|-
| {{MasteryReq|Dragon Javelin|99}} || +24.8% chance to preserve resources.
|-
| {{ItemIcon|Skilled Fletching Potion IV}} || +25% Chance to Double Items in Fletching
|-
| {{UpgradeIcon|Perpetual Haste}} || -15% Fletching Interval
|-
| {{PetIcon|Quill}} || -0.2s Fletching Interval
|-
| {{MasteryReq|Syllia|type=constellation|80}} || +15% Chance to Double Items in Fletching
|}
 
===== Other =====
{| class="wikitable"
! Name
! Effect
|-
| {{ItemIcon|Aorpheat's Signet Ring}} affects all skills above || +10% Chance to Double Items Globally
|-
| {{PetIcon|Aquarias}} affects all skills above || +1% Chance to Double Items Globally
|-
| {{ItemIcon|Clue Chasers Insignia}} affects all skills above except {{Skill|Alternative Magic}} || 10% increased chance to receive Global Rare Items, Mastery Tokens, Bird Nests from Woodcutting, Gems from Mining, and Coal from Firemaking.
|-
| {{ItemIcon|Crown of Rhaelyx}} affects all skills above except {{Skill|Alternative Magic}} || +10% chance to preserve resources in non-combat skills (Does not work with Alt. Magic).
|-
| {{SkillReq|Agility|99}} obstacles about resource preservation and pillar || build cost reduction and half debuffs
|-
| {{ItemIcon|Herblore Skillcape}} || x2 Items received from Herblore
|-
| {{PetIcon|Gronk}} || +2% Chance to Double Items in Herblore
|-
| {{MasteryReq|Qimican|type=constellation|99}} || +15% Chance to Double Items in Herblore and +15% Chance to preserve potion Charges
|}
 
==== Method ====
The following setup will maximize total profits when all things are considered, note that a lot of the optional improvements marginally contribute to the final GP rate.
 
* Equip the following:
** {{ItemIcon|Miner's Helmet}}
** {{ItemIcon|Clue Chasers Insignia}}
** {{ItemIcon|Maximum Skillcape}} (or {{ItemIcon|Mining Skillcape}} when {{Skill|Mining}}, {{ItemIcon|Woodcutting Skillcape}} when {{Skill|Woodcutting}}, {{ItemIcon|Runecrafting Skillcape}} when {{Skill|Runecrafting}}, {{ItemIcon|Magic Skillcape}} when performing {{Skill|Alt. Magic}} and {{ItemIcon|Fletching Skillcape}} when {{Skill|Fletching}})
** {{ItemIcon|Mining Gloves}}
** {{ItemIcon|Lumberjack's Top}}
** {{ItemIcon|Aorpheat's Signet Ring}}
** {{ItemIcon|Ring of Wealth}} on [[Passive Slot]]
** {{ItemIcon|Bird Nest Potion IV}} on {{Skill|Woodcutting}}
** {{ItemIcon|Elemental Potion IV}} on {{Skill|Runecrafting}}
** {{ItemIcon|Perfect Swing Potion IV}} on {{Skill|Mining}}
** {{ItemIcon|Skilled Fletching Potion IV}} on {{Skill|Fletching}}
** {{ItemIcon|Nature's Call Staff}}
** {{Skill|Agility}} Obstacle 6: Tree Hop
** {{Skill|Agility}} Obstacle 9: Ice Jump
** {{Skill|Agility}} Obstacle 10: Lava Waterfall Dodge
** {{Skill|Agility}} Pillar: Pillar of Generosity
 
'''for every hour of fletching intended''':
* {{Skill|Woodcutting}}
** Change {{Skill|Agility}} Obstacle 3 to Stepping Stones to get another -6% Woodcutting Interval (Min cost {{GP|75000}}, {{ItemIcon|Willow Logs|qty=15}} and {{ItemIcon|Teak Logs|qty=15}})
** Change {{Skill|Agility}} Obstacle 5 to Rock Climb to get +5% Chance to Double Items in Woodcutting and Mining (Min cost {{GP|250000}}, {{ItemIcon|Teak Logs|qty=25}}, {{ItemIcon|Coal Ore|qty=25}} and {{ItemIcon|Onion Seeds|qty=25}})
** Cut {{ItemIcon|Redwood Logs|qty=2509}} and {{ItemIcon|Yew Logs}}
* {{Skill|Mining}}
** Mine {{ItemIcon|Rune Essence|qty=12}}, {{ItemIcon|Dragonite Ore|qty=48}} and {{ItemIcon|Runite Ore|qty=96}}
* {{Skill|Runecrafting}}
** Runecraft {{ItemIcon|Spirit Rune|qty=76}} and {{ItemIcon|Lava Rune|qty=179}}
 
*{{Skill|Alt. Magic}}
** Equip {{ItemIcon|Amulet of Incantation}}
** Change {{Skill|Agility}} Obstacle 4 to Cave Climb to get +5% Rune Preservation (Min cost {{GP|125000}}, {{ItemIcon|Air Rune|qty=25}}, {{ItemIcon|Earth Rune|qty=25}} and {{ItemIcon|Iron Bar|qty=13}})
** Cast {{Icon|Superheat|Superheat IV}} to create {{ItemIcon|Dragonite Bar|qty=178|Draonite Bars}}
 
* {{Skill|Smithing}}
** Equip {{ItemIcon|Clue Chasers Insignia}}
** Change {{Skill|Agility}} Obstacle 3 to Pipe Balance to get +10 Mining Node HP and +3% Chance to Preserve Resources in Skills (Min cost {{GP|75000}}, {{ItemIcon|Iron Ore|qty=15}} and {{ItemIcon|Tin Ore|qty=15}})
** Change {{Skill|Agility}} Obstacle 4 to Coal Stones to get +3% Chance to Preserve Resources in Skills (Min cost {{GP|125000}}, {{ItemIcon|Tomato Seeds|qty=5}} and {{ItemIcon|Salmon|qty=25}})
** Change {{Skill|Agility}} Obstacle 5 to Mountain Climb to get rid of the -10% Chance to Preserve Resources in Skills from Rock Climb (Min cost {{GP|250000}} and {{ItemIcon|Bones|qty=50}})
** Smith {{ItemIcon|Dragon Javelin Heads|qty=4182}}
 
* {{Skill|Fletching}}
** Charge your {{ItemIcon|Mysterious Stone|Mysterious Stones}}
** Fletch {{ItemIcon|Dragon Javelin|Dragon Javelins}} until you run out of resources
 
It is recommended to fletch for many hours at a time as to minimize the cost of switching between agility obstacles


<math> N_{co} = \frac {O_{co} - N_{do} - N_{ro}}{Q_{co}} </math>
====Ratios====
For each hour of Fletching you'll need to spend (on average):
* 00:01s mining {{ItemIcon|Rune Essence}}
* 00:11.5s mining {{ItemIcon|Dragonite Ore}}
* 00:23s mining {{ItemIcon|Runite Ore}}
* 00:27s runecrafting {{ItemIcon|Spirit Rune}}
* 01:04s runecrafting {{ItemIcon|Lava Rune}}
* 01:21s Superheat IV'ing {{ItemIcon|Dragonite Bar}}
* 37:16s Woodcutting {{ItemIcon|Redwood Logs}} and {{ItemIcon|Yew Logs}}
* 09:38s Smithing {{ItemIcon|Dragon Javelin Heads}}


Additionally, the quantity of ore per mining action is increased by one:
and it'll generate 50,297 Dragon Javelins, selling for 32,693,142 GP and leave as byproducts:
<math>
* 8.09 {{ItemIcon|Mastery Token (Fletching)}}
Q_{co} =
* 2.60 {{ItemIcon|Mastery Token (Smithing)}}
\begin{cases}
* 0.70 {{ItemIcon|Mastery Token (Woodcutting)}}
2 + P_{ob} + 0.01 \left \lfloor \frac {M_{co}}{10} \right \rfloor & \text {if signet is not equipped} \\
* 0.02 {{ItemIcon|Mastery Token (Runecrafting)}}
1 + 2 \left ( 1 + P_{ob} + 0.01 \left \lfloor \frac {M_{co}}{10} \right \rfloor \right ) & \text {if signet is not equipped and mining gloves equipped} \\
* 0.03 {{ItemIcon|Mastery Token (Mining)}}
1 + 1.1 \left ( 1 + P_{ob} + 0.01 \left \lfloor \frac {M_{co}}{10} \right \rfloor \right ) & \text {if signet is equipped} \\
* 0.12 {{ItemIcon|Circlet of Rhaelyx}}
1 + 2.2 \left ( 1 + P_{ob} + 0.01 \left \lfloor \frac {M_{co}}{10} \right \rfloor \right ) & \text {if signet and mining gloves are equipped}
* 0.30 {{ItemIcon|Jewel of Rhaelyx}}
\end{cases}
* 1.06 {{ItemIcon|Mysterious Stone}}
</math>
* 40.71 {{ItemIcon|Coal Ore}}
* 1351 {{ItemIcon|Bird Nest}}
* 2330 {{ItemIcon|Yew Logs}}


Finally the average time to perform a mining action is calculated. This is dependent on the respawn time of the ore, R_{o}, the effective ore health, H_o, and the pickaxe bonus speed (0.5 for dragon), <math> P_{bs} </math>.
and consume:
* 2.57 {{ItemIcon|Charge Stone of Rhaelyx}}
* 0.08 {{ItemIcon|Mining Gloves}}
* 0.39 {{ItemIcon|Perfect Swing Potion IV}}
* 0.64 {{ItemIcon|Elemental Potion IV}}


<math> T_o = \frac {3(1-P_{bs})H_o+R_o}{H_o} </math>
It is recommended to first combine {{ItemIcon|Circlet of Rhaelyx}} and {{ItemIcon|Jewel of Rhaelyx}} into {{ItemIcon|Crown of Rhaelyx|Crowns of Rhaelyx}}, then convert the crowns into GP by using {{Icon|type=spell|Item Alchemy III}} while utilizing [[Item Alchemy|GP boosts]]. This will add (per hour of fletching) 0.02 seconds to sell crowns and 0.04 seconds to sell the leftover {{ItemIcon|Jewel of Rhaelyx|Jewels of Rhaelyx}}. Combined with the sale of other leftover elements, this will result in a maximum possible profit of approximately {{GP|18265154}} per hour, all things considered.


The respawn times for dragonite, runite and coal ore are 120s, 60s and 10s respectively.
== Combat (~18,750k/hr) ==
{{OldStrategy|1.0.5}}
Combat can yield decent GP rates, but will generally not be comparable with a dedicated skilling setup. {{Skill|Magic}} is the generally the most profitable, but it can differ greatly based on the gear and skills in your possession. Assuming {{SkillReq|Magic|85}} and {{ItemIcon|Cloudburst Staff}}, Magic is almost always superior to Melee and {{Skill|Ranged}}.


The effective ore health is dependent on the mastery of the ore, <math> M_o </math> and the probability to not consume health provided by perfect swing potions, <math> P_{ps} </math>.
Calculating the specific GP/hr depends heavily on your stats, gear, and buffs. The [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] can help you to calculate the gains for your build. The exact rates are difficult to determine, but the best targets, in rough descending order by profit and tier are:


<math> H_o = \frac {\left \lfloor M_o+5 \right \rfloor}{1-P_{ps}} </math>
* {{ZoneIcon|Infernal Stronghold}}
* {{MonsterIcon|Hunting Greater Dragon}}


Finally, to obtain the total time spent mining the sum of mining actions multiplied by time per mining actions is calculated:
* {{MonsterIcon|Black Dragon}}
* {{MonsterIcon|Furious Horned Elite}}


<math> T_{mine} = T_{do}N_{do} + T_{ro}N_{ro} + T_{co}N_{co} </math>
* {{MonsterIcon|Master Farmer}}


==== Diamond Luck Time ====
The two most important items to make this method good are {{ItemIcon|Chapeau Noir}} and {{ItemIcon|Aorpheat's Signet Ring}}.
The time to make diamond luck potions, <math> T_{luck} </math> is dependent the number of diamonds mined, <math> Q_{diam} </math>, and the average number of diamonds required to craft a potion <math> I_{luck}</math> as follows:


<math> T_{luck} = \frac {2Q_{diam}}{I_{luck}} \text{s}</math>
To stress again, calculating the specific GP/hr depends heavily on your stats, gear, and buffs. The [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] can help you to calculate the specific gains for your specific build.


The quantity of diamonds mined depends on the number of mining actions performed and if gem gloves are worn. First we define the average number of gems mined as:
The most profitable target is the {{ZoneIcon|Infernal Stronghold}} because it drops a lot of raw GP that gets doubled with the {{ItemIcon|Aorpheat's Signet Ring}}. The raw GP gained with the ring is 250,000 per clear.


<math> Q_{gem} =
It also drops the {{ItemIcon|Infernal Cape}} and the {{ItemIcon|Infernal Core}} that will net you 402,400 additional GP per clear if sold with [[Item Alchemy III]].
\begin{cases}
0.01 \left ( N_{do} + N_{ro} + N_{co} \right ) & \text {gem gloves are not equipped} \\
N_{do} + N_{ro} + N_{co} & \text {gem gloves are equipped}
\end{cases}
</math>


Then the average number of diamonds follows as:
For one clear {{ZoneIcon|Infernal Stronghold}} will yield a total of 250,000 + 402,400 = 652,400 GP per clear.


<math> Q_{diam} = 0.05Q_{gem}</math>
Do note that all [[Combat Guide#Mid Game (God Dungeons)|God Dungeons]] should net around about 6-10,000k/h minimum while farming them with appropriate gear, so if you're working on or near these dungeons, you could be looking at a nice payday without needing to rely on other methods to earn GP.


The average number of diamonds to craft a potion depends on the mastery, <math> M_{luck} </math> and is given by:
Some of the setups are listed below, but it is (yes, again) advised that you use the [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] to check your build. By default, all of the listed setups are 99 in all skills, have optimized {{skill|Agility}} obstacles, and have only 30% accuracy from {{skill|Astrology}}
 
Each setup will have a second listed amount, this will be the gp/h with standardized rates applied to all consumables ([[Farming|excluding food]]) in combat sim.
 
==== Infernal Stronghold (~24,200k/hr) ====
 
{| class="wikitable"
|-
! Head
|colspan="4"| {{ItemIcon|Slayer Wizard Hat (Master)}}
|-
! Body
|colspan="4"| {{ItemIcon|Slayer Wizard Robes (Master)}}
|-
! Leggings
|colspan="6"| {{ItemIcon|Glacia God Platelegs}}
|-
! Boots
|colspan="6"| {{ItemIcon|Glacia God Boots}}
|-
! Hands
|colspan="6"| {{ItemIcon|Glacia God Gloves}}
|-
! Cape
|colspan="2"| {{ItemIcon|Skull Cape}}
|-
! Neck
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}
|-
! Passive
|colspan="2"| {{ItemIcon|Chapeau Noir}}
|-
! Ring
|colspan="2"| {{ItemIcon|Aorpheat's Signet Ring}}
|-
! Weapon
|colspan="2" rowspan="2"| {{ItemIcon|Cloudburst Staff}}
|-
|}


<math> I_{luck} = 1 - 0.0025M_{luck}+0.002 </math>
Spells: {{Icon|Water Surge|type=spell}} or {{Icon|Water Wave|type=spell}} (-4% total gp, -1.5% adjusted gp, -13% runes), {{Icon|Anguish III|type=curse}}, and {{Icon|Fury II|type=aurora}}.


==== Calculating Profit ====
Prayer: {{Icon|Battleheart|type=prayer}} and {{Icon|Augury|type=prayer}}
To calculate the profit per platebody the average value of a gem, <math> V_{gem} </math> must first be calculated. Without making diamond luck potions, this is simply the sum of the gems sell price, <math> S_i </math> multiplied by their probabilities, <math> P_i </math> (these can be found on the [[Mining#Gems|Mining]] page).


<math> V_{gem} = \sum S_iP_i </math>
Tablets: {{ItemIcon|Golbin Thief}} and {{ItemIcon|Occultist}}


This results in a value of 381.25 gp per gem.
Potion: {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}}


When making diamond luck potions the sell price of a diamond is replaced by the sale price of the potions, <math> S_{luck} </math>, multiplied by the quantity made:
* Total GP: ~24,200k/hr
* Adjusted GP: ~18,800k/hr


<math>
With better {{skill|Astrology}}, this method gets closer to the (Max ~24,350k/hr) listed above
S_{diam} =
\begin{cases}
\frac {2S_{luck}}{I_{luck}} & \text {if signet is not equipped} \\
\frac {2.2S_{luck}}{I_{luck}} & \text {if signet is equipped}
\end{cases}
</math>


The profit is then calculated by adding the value of items made and subtracting the cost of gem/mining gloves:
==== Hunting Greater Dragon (~16,750k/hr)====


<math> P = 3450Q_{smith}+V_{gem}Q_{gem} - (N_{do} + N_{ro} + N_{co})C_g </math>
{| class="wikitable"
|-
! Head
|colspan="4"| {{ItemIcon|Slayer Helmet (Master)}}
|-
! Body
|colspan="4"| {{ItemIcon|Slayer Platebody (Master)}}
|-
! Leggings
|colspan="4"| {{ItemIcon|Ragnar God Platelegs}}
|-
! Boots
|colspan="4"| {{ItemIcon|Ragnar God Boots}}
|-
! Hands
|colspan="4"| {{ItemIcon|Ragnar God Gloves}}
|-
! Cape
|colspan="4"| {{ItemIcon|Maximum Skillcape}}
|-
! Passive
|colspan="4"| {{ItemIcon|Gold Ruby Necklace}}
|-
! Neck
|colspan="4"| {{ItemIcon|Fury of the Elemental Zodiacs}}
|-
! Ring
|colspan="2"| {{ItemIcon|Nature's Blessing Ring}}
|-
! Weapon
|colspan="4"| {{ItemIcon|Infernal Claw}}
|-
! Offhand
|colspan="4"| {{ItemIcon|Dragonfire Shield}}
|}


Where <math> C_g </math> is the cost per glove charge. Gem gloves are 250 gp per charge, while mining gloves are 150 gp per charge.
Prayer: {{Icon|Battleheart|type=prayer}} and {{Icon|Rejuvenation|type=prayer}}


<math> Q_{smith} </math> is the average number of platebodies made per smithing action and is dependent on platebody mastery, <math> M_{smith} </math>, as per:
Tablets: {{ItemIcon|Golbin Thief}} and {{ItemIcon|Unicorn}}


<math>
Potion: {{ItemIcon|Regeneration Potion IV|Regeneration Potions}}
Q_{smith} =
\begin{cases}
1 + 0.1 \left \lfloor \frac {M_{smith}+10}{20} \right \rfloor & \text {if signet is not equipped} \\
1.1 \left ( 1 + 0.1 \left \lfloor \frac {M_{smith}+10}{20} \right \rfloor \right ) & \text {if signet is equipped}
\end{cases}
</math>


== Fishing for Whales (Max 1140k/hr) ==
* Total GP: ~16,750k/hr
{{Strategy0.14}}
* Adjusted GP: ~15,950k/hr
=== Requirements ===
* [[Aorpheats Signet Ring]]
* [[Fishing Skillcape]]
* [[Amulet of Fishing]]
* [[Dragon Fishing Rod]]
* Level 99 [[Raw Whale]] [[Mastery]]
=== Method ===
Equip [[Fishing]] gear and fish for [[Raw Whale|Whales]]. All the equipment isn't entirely necessary, however each piece will give a substantial boost to profit per hour. 65 Whale Mastery is the most important level milestone, which will remove the junk catch chance. [[Fishing]] is one of the most profitable money making methods.


== Fletching Magic Longbows (Max 975k/hr) ==
={{TotH}} Throne of the Herald Expansion=
{{Strategy0.14}}
=== Requirements ===
* Level 99 [[Woodcutting]]
* Level 99 [[Fletching]]
* [[Dragon Axe]] Upgrade
* [[Multi-Tree]] Upgrade
* [[Woodcutting Skillcape]]
* [[Fletching Skillcape]]
* (Optional) [[Aorpheats Signet Ring]]
* (Optional) [[Skilled Fletching Potion IV]]
=== Method ===
By utilizing the output doubling of the [[Fletching Skillcape]], the value of [[Magic Logs|magic logs]] can be more than quadrupled; it is doubled once making unstrung bows, and another time making strung bows. Profits can be further increased by using [[Skilled Fletching Potion IV]] and [[Aorpheats Signet Ring]]. For the purpose of calculating the maximum [[GP]] per hour, 99 mastery level will be assumed. The entire process is as follows:
# Cut [[Yew Logs|yew logs]] and [[Magic Logs|magic logs]] simultaneously while wearing the [[Woodcutting Skillcape]]. The yew logs should be sold.
# Fletch the magic logs into [[Magic Longbow (u)]] while wearing the [[Fletching Skillcape]].
# Purchase [[Bowstring|bowstrings]] from the [[Shop]] and fletch the unstrung bows into [[Magic Longbow]].
# Sell the longbows for profit.
Without using [[Aorpheats Signet Ring]] and [[Skilled Fletching Potion IV]] profits are around 624k/hr, however using the ring and potion increases profits by 351k/hr.


== Mining with Gem Gloves (Max 496k/hr Idle) ==
==Item Alchemy IV on Vorloran Watcher Armor (~81m/hour Maximum)==
{{Strategy0.14}}
{{OldStrategy|1.2.1}}
=== Requirements ===
* 500k gp to purchase [[Gem Gloves]]
=== Improves GP Rate ===
* The [[Mining Skillcape]] provides additional coal to sell
* Higher tier [[Shop#Pickaxes|Pickaxes]] increase the rate that ore is mined
* Higher [[Mastery]] levels for an ore allow it to be mined more before it needs to respawn
* [[Adamantite Ore]] provides the highest idle gp rates when all ores and gems are sold
* Actively switching to the highest tier [[Mining#Ores|ore]] yields higher gp rates
=== Method ===
This method relies on [[Gem Gloves]] increasing the gem chance to 100% when mining (excluding [[Rune Essence]]). The average value of a [[Mining#Gems|Gem]] is 381.25 gp, while a single charge of the Gem Gloves costs only 250 gp. Thus an additional 131.25gp of profit is earned per mining action. It is recommended to use this method while gathering the large quantities of ore required to train the [[Smithing]] skill.


== Chopping Magic Logs (Max 444k/hr) ==
{{Disclaimer|The equipment set and Agility obstacles detailed here are not completely safe: the player has a ''very'' small chance of death if following this suggestion. To ensure safety, consider switching {{ItemIcon|Burning Protection Platelegs}} for {{ItemIcon|Vorloran Protector Platelegs}}, or {{ItemIcon|Frostspark Boots}} for {{ItemIcon|Vorloran Protector Boots}}.}}
{{Strategy0.14}}
=== Requirements ===
* Level 75 [[Woodcutting]]
=== Improves Gp Rate ===
* Higher tier [[Shop#Axes|axes]] increase the rate that trees are chopped
* The [[Multi-Tree]] upgrade allows the player to also cut [[Yew Logs]] for additional profit
* The [[Woodcutting Skillcape]] doubles the rate that trees are chopped
* Higher levels of log [[Mastery]] increase the chance to receive double the amount of logs


=== Method ===
===Requirements===
Simply cut down [[Magic Logs]] and [[Yew Logs]] (if the [[Multi-Tree]] upgrade has been purchased) and sell the logs for profit.
Potion: {{ItemIcon|Penetration Potion IV}} or {{ItemIcon|Damage Reduction Potion IV}} if you do not have the {{ItemIcon|Superior Cape of Completion}}


== Mining Dragon Ore (Max 162k/hr) ==
{{Equipment/Recommended
{{Strategy0.14}}
|style=Melee
Mining [[Dragonite Ore]] is one of the lowest entry level money making strategies. It requires 95 mining and 270 total mastery in mining. The rate at which gp is earned is dependent on the pickaxe level owned, as well as the dragon ore mastery level. This is because the pickaxe increases mining speed and the mastery level determines the amount of ore that can extract from a rock before it has to regenerate. Mining Gloves are not used, because they cost more than the gp earned by using them.
|helm1=Mask of Madness
|neck1=Fury of the Elemental Zodiacs
|cape1=Superior Cape of Completion
|body1=Ward of Flame Platebody
|legs1=Burning Protection Platelegs
|weapon1=Agile Wings Rapier
|shield1=Shield of Melee Power
|gloves1=Vorloran Protector Gauntlets
|boots1=Frostspark Boots
|ring1=Ring of Power
|passive1=Fighter Amulet
|consumable1=Monster Hunter Scroll
|familiar11=Minotaur
|familiar21=Spectre
|prayer11=Battleborn
|prayer21=Battleheart
}}


{| class="wikitable"
{| class="wikitable"  
!colspan="1"| #
!colspan="1"| Obstacle
|-
!colspan="1"| 1
| X
|-
!colspan="1"| 2
| X
|-
!colspan="1"| 3
| {{Skill|Agility|Pipe Climb}}
|-
!colspan="1"| 4
| {{Skill|Agility|Coal Stones}}
|-
!colspan="1"| 5
| {{Skill|Agility|Cliff Balance}}
|-
!colspan="1"| 6
| {{Skill|Agility|Lake Swim}}
|-
!colspan="1"| 7
| {{Skill|Agility|Boulder Trap}}
|-
!colspan="1"| 8
| {{Skill|Agility|Pipe Crawl}}
|-
!colspan="1"| 9
| {{Skill|Agility|Water Jump}}
|-
!colspan="1"| 10
| {{Skill|Agility|Dragon Fight}}
|-
|-
! Mastery !! Rock HP !! gp/hr
!colspan="1"| P
| {{Skill|Agility|Pillar of Combat}}
|-
|-
| 1|| 6 || 19,440
!colspan="1"| 11
| {{TotH}} {{Skill|Agility|Water Maze}}
|-
|-
| 2|| 7 || 22,680
!colspan="1"| 12
| {{TotH}} {{Skill|Agility|Boulder Balance}}
|-
|-
| 5|| 10 || 31,200
!colspan="1"| 13
| {{TotH}} {{Skill|Agility|Balance Trap}}
|-
|-
| 10|| 15 || 45,000
!colspan="1"| 14
| {{TotH}} {{Skill|Agility|Gap Climb}}
|-
|-
| 25|| 30 || 75,600
!colspan="1"| 15
| {{TotH}} {{Skill|Agility|Waterfall Crossing}}
|-
|-
| 50|| 55 || 112,200
!colspan="1"| EP
| {{TotH}} {{Skill|Agility|Elite Pillar of Expertise}}
|-
|-
| 99|| 104 || 162,240
|}
|}


== Combat ==
===Improves GP Rate===
Combat can yield some of the highest gp rates in the game, but may require active work or outside automation to prevent the player from dying. Due to the complexity of combat exact rates are difficult to determine, but some of the highest gp rate targets are as follows: [[Volcanic Cave]], [[Master Farmer|Master Farmers]], [[Black Dragon|Black Dragons]].
See the [[Item Alchemy]] page for more information on how to improve the return from item alchemy.
 
===Method===
Kill {{MonsterIcon|Vorloran Watcher}}, collect and cast {{Icon|Item Alchemy IV|type=spell}} on all of the loot. Assuming all possible base game and {{TotH}} [[Throne of the Herald Expansion|Throne of the Herald]] GP bonuses are used, the expected return per hour is approximately {{GP|80800000}}.
 
==Fletching Meteor Bolts (80,000k/hr max)==
{{OldStrategy|1.1.1}}
===Requirements===
Just fletching bolts is approximately 240m/h, adjusted for the smithing/alt-magic required to obtain {{ItemIcon|Meteorite Bar|Meteorite Bars}}, works out to around 80m/h
===Improves GP rate===
* {{ItemIcon|Beaver}} + {{ItemIcon|Devil}}
* {{ItemIcon|Sharp Fletcher Gloves}}
 
==High Level Agility==
{{:Money_Making/High Level Agility}}
 
==Thieving Vampires for Blood Vials (15.4m ~ 105.5m)==
{{:Money_Making/Thieving_Vampires}}
 
={{AoD}} Atlas of Discovery Expansion=
 
==Mining Pure Crystal (4m ~ 39.5m)==
{{:Money_Making/Mining_Pure_Crystal}}


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