Money Making: Difference between revisions

From Melvor Idle
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There are many different ways to make money in Melvor Idle, below are some methods that provide the highest rates of GP gain.
<!--No version number since version is per method
 
-->
On the right from each method, there is information for which version of the game this method was checked. The results may vary in the most recent patch.
 
For '''beginners''', the method with the least amount of required skills for its maximum rate is the {{Skill|Fishing|notext=true}} [[#Fishing_Raw_Magic_Fish_.28Max_1.2C887k.2Fhr.29|Fishing]] method. The Skill requirements listed in each method are the ''minimum'' required, and you will often struggle to reach the maximum rates without higher levels in the respective skills for things like [[Skillcapes]], or the ability to make boosts from other Skills.
For the game version 1.0, the methods below are still viable and have roughly the same power. That means that the most profitable method remains on top, but it could yield a different amount of money compared to what is written there.
 
'''Beginners''' are advised to start with the [[#Fishing_Raw_Magic_Fish_.28Max_1.2C887k.2Fhr.29|Fishing]] method because it doesn't require any additional skills to level, gives viable GP yields, and is the only source of {{ItemIcon|Ancient Ring of Mastery}} and {{ItemIcon|Ancient Ring of Skills}} that are very helpful in the long run.


== Thieving ==
== Thieving ==
{{OldStrategy|1.0.1}}
{{OldStrategy|1.0.3}}


==== Improves GP Rate ====
==== Improves GP Rate ====
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| {{Skill|Agility|Pillar of Skilling}} || +3% Global Doubling
| {{Skill|Agility|Pillar of Skilling}} || +3% Global Doubling
|-
|-
| {{ItemIcon|Slayer Platebody (Master)}} /<br>{{ItemIcon|Slayer Leather Body (Master)}} /<br>{{ItemIcon|Slayer Wizard Robes (Master)}}|| +3% Chance to Double Items in Thieving
| {{ItemIcon|Slayer Platebody (Master)}}<br>{{ItemIcon|Slayer Leather Body (Master)}}<br>{{ItemIcon|Slayer Wizard Robes (Master)}}|| +3% Thieving Doubling
|-
|-
| {{PetIcon|Aquarias}} || +1% Global Doubling
| {{PetIcon|Aquarias}} || +1% Global Doubling
|-
|-
| {{Icon|Ko|type=constellation}} || Up to 15% chance to Double Items in Thieving,<br>Up to 15% increase of minimum GP from Thieving
| {{Icon|Ko|type=constellation}} || Up to +15% Thieving Doubling<br>Up to +15% increase of minimum GP from Thieving
|}
|}


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==== Requirements ====
==== Requirements ====
* {{SkillReq|Thieving|92}}
* {{SkillReq|Mining|15}}
* {{SkillReq|Fletching|95}}
* {{SkillReq|Smithing|10}}
* {{SkillReq|Thieving|99}}
* {{SkillReq|Fletching|99}}


==== Improves GP Rate ====
==== Improves GP Rate ====
These boosts are in addition to the ones above and are specifically for this method.


Additionally to the Boosts listed above, there are even more boosts for this specific method:
{| class="wikitable"
{| class="wikitable"
! Name
! Name
! Effect
! Effect
|-
|-
| Level 99 {{Icon|Princess|type=thieving|notext=true}} {{Icon|Mastery|notext=true}} || +100% GP from Princess<br>+174 Stealth vs Princess
| {{Icon|Princess|type=thieving|notext=true}} {{Icon|Mastery|notext=true}} Level 99 || +100% GP from Princess<br>+174 Stealth vs Princess
|-
|-
| {{ItemIcon|Fletching Skillcape}} || x2 {{ItemIcon|Jadestone Bolts}}
| {{ItemIcon|Fletching Skillcape}} || Doubles items received from Fletching
|-
|-
| {{ItemIcon|Leprechaun}}+{{ItemIcon|Devil}} || +50 Flat GP from Thieving<br>50% Chance for 2x GP<br>35% Chance for 4x Items<br>15% Chance for nothing
| {{ItemIcon|Leprechaun}}+{{ItemIcon|Devil}} || +50 Flat GP from Thieving<br>50% Chance for 2x GP<br>35% Chance for 4x Items<br>15% Chance for nothing
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| colspan="2" | {{Skill|Agility|Agility Obstacles}} providing Resource Preservation
| colspan="2" | {{Skill|Agility|Agility Obstacles}} providing Resource Preservation
|}
|}
The mining-related boosts for crafting {{ItemIcon|Headless Bolts}} will be acquired naturally. The {{ItemIcon|Perfect Swing Potion IV}} will not affect the result much.


==== Method ====
==== Method ====
# Thieve from the {{Icon|Princess|type=thieving}}. When you get a sizeable amount of {{ItemIcon|Jadestone|Jadestones}}, proceed to the next step.
# {{Skill|Thieving|Steal}} {{ItemIcon|Jadestone|Jadestones}} from the {{Icon|Princess|type=thieving}}
# Mine {{ItemIcon|Iron Ore}}, Get {{ItemIcon|Iron Bar|Iron Bars}} through {{Skill|Alt. Magic}} or {{Skill|Smithing}}, Forge {{ItemIcon|Headless Bolts}} with {{Skill|Smithing}},
# {{Skill|Mining|Mine}} {{ItemIcon|Iron Ore}}
# Fletch {{ItemIcon|Jadestone Bolts}} from {{ItemIcon|Jadestone|Jadestones}},
# {{Skill|Smithing|Smith}} {{ItemIcon|Iron Bar|Iron Bars}}
# Sell common drops. Use {{Icon|Item Alchemy III|type=spell}} on the drops worth more than {{GP|15,000}}.
# {{Skill|Smithing|Forge}} {{ItemIcon|Headless Bolts}}
# Get {{GP|24,740,000}} per hour on average.
# {{Skill|Fletching|Fletch}} {{ItemIcon|Jadestone Bolts}}
# Sell common drops. Use {{Icon|Item Alchemy III|type=spell}} along with any available [[Item Alchemy|GP boosts]] on drops worth more than {{GP|15000}}


Thieving is not better than the {{ItemIcon|Dragon Javelin|Dragon Javelins}} method by default.<br>
Thieving is not better than the {{ItemIcon|Dragon Javelin|notext=true}} [[#Fletching Dragon Javelins with Alt. Magic (Max 18,265k/hr)|Dragon Javelin]] method by default. Both methods heavily depend on the buffs from items, passives, and skills. The most important boosts for this method are all buffs to Stealth and {{Skill|Thieving}} Interval Reductions. Once {{Icon|Princess|type=thieving}} is survivable, the next most important boost is the {{ItemIcon|Leprechaun}}+{{ItemIcon|Devil}} synergy to increase the number of {{ItemIcon|Jadestone|Jadestones}} gathered.
Both methods heavily depend on the buffs from items, passives, and skills.<br>
The most important boosts to get this method even started are all buffs to Stealth and Thieving Interval Reductions.<br>
Once this is survivable, the next important one is the {{ItemIcon|Leprechaun}}+{{ItemIcon|Devil}} synergy to increase the number of [[Jadestone]]s gathered.<br>
Also high resource preservation and Item doubling during [[Fletching]] is very beneficial. Using {{ItemIcon|Crown of Rhaelyx}} and its {{ItemIcon|Charge Stone of Rhaelyx|Charge Stones}} is strongly recommended here.
Without most of the buffs, the thieving gains can be as low as {{GP|4,000,000}} per hour.


Check your own thieving setup with [[Spreadsheets_and_Theorycrafting#List_of_Spreadsheets|Thieving GP Calculator]] by Nomeru#4261.
High resource preservation and item doubling during {{Skill|Fletching}} is very beneficial. Using {{ItemIcon|Crown of Rhaelyx}} and its {{ItemIcon|Charge Stone of Rhaelyx|Charge Stones}} is strongly recommended here. Without most of the buffs, earnings can be as low as {{GP|4000000}} per hour.
 
Check your own {{Skill|Thieving}} setup with [[Spreadsheets_and_Theorycrafting#List_of_Spreadsheets|Thieving GP Calculator]] by Nomeru#4261.


=== Thieving Knight with Leprechaun + Monkey Synergy (16,476k/hr max) ===
=== Thieving Knight with Leprechaun + Monkey Synergy (16,476k/hr max) ===
{{OldStrategy|1.0.1}}
{{OldStrategy|1.0.3}}


This is in alternative method requiring less skills and boosts to get viable results.
This is in alternative method requiring fewer skills and boosts to get viable results.


==== Requirements ====
==== Requirements ====
* {{SkillReq|Thieving|92}}
* {{SkillReq|Thieving|88}}
* {{SkillReq|Summoning|55}}
* {{SkillReq|Summoning|55}}
* {{SkillReq|Crafting|unlocked in [[Adventure Mode]]}}
* {{ItemIcon|Leprechaun}} Mark Level 4
* {{ItemIcon|Monkey}} Mark Level 3


==== Improves GP Rate ====
==== Improves GP Rate ====
Additionally to the Boosts listed above, there are even more boosts for this specific method:
These boosts are in addition to the ones above and are specifically for this method.
 
{| class="wikitable"
{| class="wikitable"
! Name
! Name
! Effect
! Effect
|-
|-
| Level 99 {{Icon|Knight|type=thieving|notext=true}} {{Icon|Mastery|notext=true}} || +100% GP from Knight<br>+174 Stealth vs Knight
| {{Icon|Knight|type=thieving|notext=true}} {{Icon|Mastery|notext=true}} Level 99  || +100% GP from Knight<br>+174 Stealth vs Knight
|}
|}


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This method relies on the increased sell values of common drops from the {{ItemIcon|Leprechaun}}+{{ItemIcon|Monkey}} synergy: "Upon receiving a Common Drop from Thieving, automatically sell it for 1500% of its base sale price."
This method relies on the increased sell values of common drops from the {{ItemIcon|Leprechaun}}+{{ItemIcon|Monkey}} synergy: "Upon receiving a Common Drop from Thieving, automatically sell it for 1500% of its base sale price."


# Craft {{ItemIcon|Leprechaun}} and {{ItemIcon|Monkey}} Tablets and equip them.
# {{Skill|Summoning|Craft}} {{ItemIcon|Leprechaun}} and {{ItemIcon|Monkey}} Tablets and equip them
# Thieve from the {{Icon|Knight|type=thieving}}.
# {{Skill|Thieving|Steal}} from the {{Icon|Knight|type=thieving}}
# Sell all unsold drops. Use {{Icon|Item Alchemy III|type=spell}} on the drops worth more than {{GP|10,000}}.
# Sell all unsold drops. Use {{Icon|Item Alchemy III|type=spell}} along with any available [[Item Alchemy|GP boosts]] on drops worth more than {{GP|10000}}
# Get {{GP|16,476,000}} per hour on average.


Without most of the buffs, the thieving gains can be as low as {{GP|8,000,000}} per hour.
Without most of the buffs, earnings can be as low as {{GP|8000000}} per hour.


Check your own thieving setup with [[Spreadsheets_and_Theorycrafting#List_of_Spreadsheets|Thieving GP Calculator]] by Nomeru#4261.
Check your own {{Skill|Thieving}} setup with [[Spreadsheets_and_Theorycrafting#List_of_Spreadsheets|Thieving GP Calculator]] by Nomeru#4261.


== Agility (Max {{GP|4978}}k/hr) ==
== Agility (Max {{GP|4978}}k/hr) ==
{{OldStrategy|1.0.1}}
{{OldStrategy|1.0.3}}
==== Requirements ====
==== Requirements ====
* {{SkillReq|Agility|99}}
* {{SkillReq|Agility|99}}
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{| class="wikitable"
{| class="wikitable"
! Name
! Name
! Description
! Effect
|-
|-
| Level 90 {{Icon|Mastery|notext=true}} in every used Obstacle || -27% Agility Interval
| {{Icon|Mastery|notext=true}} Level 90 in every used Obstacle || -27% Agility Interval
|-
|-
| {{Skill|Agility|Mountain Climb}} || -12% Agility Interval<br> +15% GP From Agility
| {{Skill|Agility|Mountain Climb}} || -12% Agility Interval<br> +15% GP from Agility
|-
|-
| {{Skill|Agility|Tree Balance}} || -12% Agility Interval
| {{Skill|Agility|Tree Balance}} || -12% Agility Interval
|-
|-
| {{ItemIcon|Aorpheat's Signet Ring}} || +100% GP while training Agility
| {{ItemIcon|Aorpheat's Signet Ring}} || +100% GP from Agility
|-
|-
| {{ItemIcon|Sneak-Ers}} || +5% global GP
| {{ItemIcon|Sneak-Ers}} || +5% Global GP
|-
|-
| {{ItemIcon|Jeweled Necklace}} ||+5% global GP
| {{ItemIcon|Jeweled Necklace}} || +5% Global GP
|-
|-
| {{ItemIcon|Fine Coinpurse}} || +10% global GP
| {{ItemIcon|Fine Coinpurse}} || +10% Global GP
|-
|-
| {{ItemIcon|Agility Skillcape}} || +10% GP from Agility
| {{ItemIcon|Agility Skillcape}} || +10% GP from Agility
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| {{Skill|Agility}} 25% Checkpoint || +10% GP from Agility
| {{Skill|Agility}} 25% Checkpoint || +10% GP from Agility
|-
|-
| {{ItemIcon|Performance Enhancing Potion IV}} || -8% Agility Interval (requires {{SkillReq|Herblore|62}})
| {{ItemIcon|Performance Enhancing Potion IV}} || -8% Agility Interval
|-
|-
| {{Icon|Ko|type=constellation}}|| up to +15% GP from Agility
| {{Icon|Ko|type=constellation}} || Up to +15% GP from Agility
|}
|}


==== Method ====
==== Method ====
 
{| class="wikitable" style="width:99%; text-align:center;"
{| class="wikitable stickyHeader"
|- class="headerRow-0"
|- class="headerRow-0"
!Tier 1
!style="width:9%" |Slot 1
!Tier 2
!style="width:9%" |Slot 2
!Tier 3
!style="width:9%" |Slot 3
!Tier 4
!style="width:9%" |Slot 4
!Tier 5
!style="width:9%" |Slot 5
!Tier 6
!style="width:9%" |Slot 6
!Tier 7
!style="width:9%" |Slot 7
!Tier 8
!style="width:9%" |Slot 8
!Tier 9
!style="width:9%" |Slot 9
!Tier 10
!style="width:9%" |Slot 10
!Pillar
!style="width:9%" |Pillar
|-
|-
| Rope Swing || Monkey Bars || Pit Jump || Gap Jump || Mountain Climb || Tree Balance || Heat Trap || Tree Hang || Ice Jump || Dragon Fight || Pillar of Generosity
| Rope Swing || Monkey Bars || Pit Jump || Gap Jump || Mountain Climb || Tree Balance || Heat Trap || Tree Hang || Ice Jump || Dragon Fight || Pillar of Generosity
|}
|}


{{SpoilerBox|text=
Using the obstacles listed above and all available boosts results in a maximum of 59% Agility Interval Reduction and +195% GP. The total duration for this course is 79s, which is reduced by 59% to 32.39s. The total GP is {{GP|15187}}, which is increased by 195% to {{GP|44802}}, for a total of {{GP|4979498}} per hour. Although Agility cannot achieve the higher GP rates of other methods, its main advantage is being extremely passive. Once set up, it can be left running and make GP with zero effort.
Using the obstacles listed above and all available boosts we get a max of 59% Agility Interval Reduction and +195% GP.
 
Total duration of this course is 79s, which is reduced by 59% to 32.39s.


Total GP of this course is {{GP|15,187}}, which is increased by 195% to {{GP|44,802}}.
== Fishing (Max {{GP|4421}}k/hr) ==
 
{{Main|Reference=Fishing/Moneymaking}}
Thats {{GP|1,383.2}} per second or {{GP|4,979,498}} per hour.
|title=Calculations|color=default}}
 
== Fishing Raw Magic Fish (Max {{GP|1887}}k/hr) ==
{{OldStrategy|0.22}}
 
Being rewritten on [[User:Silber]]
 
==== Requirements ====
* {{SkillReq|Fishing|80}}
* {{ItemIcon|Message in a Bottle}}
 
==== Improves GP Rate ====
{| class="wikitable"
! Name
! Description
|-
| {{UpgradeIcon|Dragon Fishing Rod}} || The strongest [[Fishing#Fishing Rods|Fishing Rod]], reduces fishing catch time by 40%.
|-
| {{ItemIcon|Amulet of Fishing}} || Reduces fishing catch time by a flat 15%. This is added to the Rod's bonus, so using Dragon Rod and Amulet provides a 55% reduction.
|-
| {{ItemIcon|Fishing Skillcape}} || Doubles the number of fish caught.
|-
| {{ItemIcon|Aorpheats Signet Ring}} || Increases the chance of doubling the number of fish caught by 10%.
|-
| {{PetIcon|Pudding Duckie}} || Increases the chance of doubling the number of fish caught by 5%.
|-
| {{MasteryReq|Raw Magic Fish|99}} || Doubles the number of fish caught.
|-
| [[Fishing#Mastery Pool Checkpoints|50% Fishing Mastery Pool Checkpoint]] || Provides a 5% chance to catch double fish.
|-
| [[Fishing#Mastery Pool Checkpoints|95% Fishing Mastery Pool Checkpoint]] || Provides a 25% chance to receive an additional random special item whenever special items are received.
|-
| {{ItemIcon|Fishermans Potion IV}} || Increases the chance of doubling the number of fish caught by 12%. (requires {{SkillReq|Herblore|40}})
|}
 
Note that the {{ItemIcon|Fishing Skillcape|cape}} and {{MasteryReq|Raw Magic Fish|99}} will stack, causing at least four fish to be caught each time. The Signet Ring, pet bonus and Fishermans Potion and the 50% Mastery Pool Checkpoint will provide a 32% chance of catching eight fish.
 
==== Method ====
Equip [[Fishing]] gear and fish for [[Raw Magic Fish|Magic Fish]]. Each piece of equipment will give a substantial boost to profit per hour. [[Fishing]] is the most profitable single-skill money making method, though it gets outclassed by the multiplicative benefits of the combinations above. This method does not include extra gold gained from special chances which would boost profit per hour marginally. Maximum gp/hr rates assume all improvements to GP rate are obtained and in use.
 
==== Alternative Fish ====
 
Players who do not yet have level 80 fishing may also choose to consider the following options: (Note that the numbers below include the boost from the Fishing Skillcape, and as such the actual profit per hour will be substantially lower for players who do not have it)
 
{| class="wikitable sortable"
|-
! Fish
! Requirements
! Expected Output/Hr
! GP/Fish
! Max GP/Hr
|-
| {{ItemIcon|Raw Magic Fish}}
| data-sort-value="80"|  {{SkillReq|Fishing|80}}<br/>{{ItemIcon|Message in a Bottle}}
| data-sort-value="1965"| {{ItemIcon|Raw Magic Fish|qty=1965|notext=true}}
| data-sort-value="960"| {{GP|960}}
| data-sort-value="1887"| {{GP|1887}}k
|-
| {{ItemIcon|Raw Whale}}
| data-sort-value="95"|  {{SkillReq|Fishing|95}}
| data-sort-value="2359"| {{ItemIcon|Raw Whale|qty=2359|notext=true}}
| data-sort-value="750"| {{GP|750}}
| data-sort-value="1770"| {{GP|1770}}k
|-
| {{ItemIcon|Raw Manta Ray}}
| data-sort-value="85"| {{SkillReq|Fishing|85}}
| data-sort-value="2428"| {{ItemIcon|Raw Manta Ray|qty=2428|notext=true}}
| data-sort-value="650"| {{GP|650}}
| data-sort-value="1578"| {{GP|1578}}k
|-
| {{ItemIcon|Raw Shark}}
| data-sort-value="70"| {{SkillReq|Fishing|70}}
| data-sort-value="3753"|{{ItemIcon|Raw Shark|qty=3753|notext=true}}
| data-sort-value="270"| {{GP|270}}
| data-sort-value="1013"|{{GP|1013}}k
|-
|}


{{:Fishing/Moneymaking}}


== Mining with Gem Gloves (470k/hr usual, 1350k/hr max) ==
== Mining with Gem Gloves (470k/hr usual, 1350k/hr max) ==
{{OldStrategy|1.0.1}}
{{OldStrategy|1.0.3}}
==== Requirements ====
==== Requirements ====
* {{GP|500000}} to purchase {{ItemIcon|Gem Gloves}}.
* {{GP|500000}} to purchase {{ItemIcon|Gem Gloves}}.
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| {{UpgradeIcon|Dragon Pickaxe}} || -50% Mining Time, +7% Chance of obtaining 2 ore  
| {{UpgradeIcon|Dragon Pickaxe}} || -50% Mining Time, +7% Chance of obtaining 2 ore  
|-
|-
| {{UpgradeIcon|Master of Nature}} || -15% Base Mining Interval (multiplicative with Dragon Pickaxe to a total of -65% Mining Time)
| {{UpgradeIcon|Master of Nature}} || -15% Base Mining Interval (additive with Dragon Pickaxe to a total of -65% Mining Time)
|-
|-
| {{MasteryReq|Adamantite Ore|99}}/{{MasteryReq|Dragonite Ore|99}} || +15% Chance of obtaining 2 ore
| {{MasteryReq|Adamantite Ore|99}}/{{MasteryReq|Dragonite Ore|99}} || +15% Chance of obtaining 2 ore
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The method relies on the {{ItemIcon|Gem Gloves}} that increase the gems drop chance to 100% when mining anything but the {{ItemIcon|Rune Essence}}. The average value of a [[Mining#Gems|Gem]] is {{GP|381.25}}, while a single charge of the Gem Gloves costs only {{GP|250}}. Thus {{GP|131.25}} of profit is earned per mining action from gems.
The method relies on the {{ItemIcon|Gem Gloves}} that increase the gems drop chance to 100% when mining anything but the {{ItemIcon|Rune Essence}}. The average value of a [[Mining#Gems|Gem]] is {{GP|381.25}}, while a single charge of the Gem Gloves costs only {{GP|250}}. Thus {{GP|131.25}} of profit is earned per mining action from gems.


With the {{UpgradeIcon|Dragon Pickaxe}} and {{MasteryReq|Adamantite Ore|50}}, you will get around {{GP|470,000}} per hour.
With the {{UpgradeIcon|Dragon Pickaxe}} and {{MasteryReq|Adamantite Ore|50}}, you will get around {{GP|470000}} per hour.


A fully juiced setup with the {{ItemIcon|Dragonite Ore}} will give around {{GP|1,350,000}} per hour.<br>
A fully juiced setup with the {{ItemIcon|Dragonite Ore}} will give around {{GP|1350000}} per hour.<br>
Please note that this setup already includes the {{UpgradeIcon|Master of Nature}} which is unlocked after beating the {{ZoneIcon|Earth God Dungeon}}. This upgrade is quite essential to reach GP rates this high. Players at this point have probably already better money making methods at hand.
Please note that this setup already includes the {{UpgradeIcon|Master of Nature}} which is unlocked after beating the {{ZoneIcon|Earth God Dungeon}}. This upgrade is quite essential to reach GP rates this high. Players at this point have probably already better money making methods at hand.
Without the {{UpgradeIcon|Master of Nature}} upgrade and only {{ItemIcon|Perfect Swing Potion III}} the GP rate already drops to {{GP|787,000}}.<br>
Without the {{UpgradeIcon|Master of Nature}} upgrade and only {{ItemIcon|Perfect Swing Potion III}} the GP rate already drops to {{GP|787000}}.<br>
The calculation does not include any {{Skill|Astrology}} modifiers.
The calculation does not include any {{Skill|Astrology}} modifiers.


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|title=Details|color=default}}
|title=Details|color=default}}


== Fletching Dragon Javelins with Alt Magic (Max 18,265k/hr) ==
== Fletching Dragon Javelins with Alt. Magic (Max 18,265k/hr) ==
{{OldStrategy|1.0.1}}
{{OldStrategy|1.0.3}}
==== Requirements ====
==== Requirements ====
* {{SkillReq|Woodcutting|90}}
* {{SkillReq|Woodcutting|90}}
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| {{UpgradeIcon|Dragon Axe}} || -50% cut time
| {{UpgradeIcon|Dragon Axe}} || -50% cut time
|-  
|-  
| {{ItemIcon|Woodcutting Skillcape}} || -15% Base Woodcutting Interval (multiplicative with the bonuses above a total of -65% cut time)
| {{ItemIcon|Woodcutting Skillcape}} || -15% Base Woodcutting Interval (additive with the bonuses above a total of -65% cut time)
|-
|-
| {{UpgradeIcon|Master of Nature}} || -15% Base Woodcutting Interval (multiplicative with the bonuses above to a total of -80% cut time)
| {{UpgradeIcon|Master of Nature}} || -15% Base Woodcutting Interval (additive with the bonuses above to a total of -80% cut time)
|-
|-
| {{MasteryReq|Redwood Logs|99}}<br> {{MasteryReq|Yew Logs|99}} || Decreased cut interval by 0.2s for this Tree (on top of the -80% cut time from above modifiers)<br> +45% chance to receive 2x Logs per action
| {{MasteryReq|Redwood Logs|99}}<br> {{MasteryReq|Yew Logs|99}} || Decreased cut interval by 0.2s for this Tree (on top of the -80% cut time from above modifiers)<br> +45% chance to receive 2x Logs per action
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| {{UpgradeIcon|Dragon Pickaxe}} || -50% Mining Time, +7% Chance of obtaining 2 ore  
| {{UpgradeIcon|Dragon Pickaxe}} || -50% Mining Time, +7% Chance of obtaining 2 ore  
|-
|-
| {{UpgradeIcon|Master of Nature}} || -15% Base Mining Interval (multiplicative with Dragon Pickaxe to a total of -65% Mining Time)
| {{UpgradeIcon|Master of Nature}} || -15% Base Mining Interval (additive with Dragon Pickaxe to a total of -65% Mining Time)
|-
|-
| {{MasteryReq|Rune Essence|99}}<br>{{MasteryReq|Dragonite Ore|99}}<br>{{MasteryReq|Dragonite Ore|99}} || +15% Chance of obtaining 2 ore
| {{MasteryReq|Rune Essence|99}}<br>{{MasteryReq|Runite Ore|99}}<br>{{MasteryReq|Dragonite Ore|99}} || +15% Chance of obtaining 2 ore
|-
|-
| {{ItemIcon|Mining Skillcape}} || +1 Coal Ore per Action
| {{ItemIcon|Mining Skillcape}} || +1 Coal Ore per Action
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! Name
! Name
! Effect
! Effect
|- {{ItemIcon|Fletching Skillcape}} || x2 Items received from Fletching
|-
| {{ItemIcon|Fletching Skillcape}} || x2 Items received from Fletching
|-
| [[Fletching#Mastery Pool Checkpoints|25% Fletching Mastery Pool Checkpoint]] || Produce 1 extra Javelin per Fletch (Applied to base quantity)  
| [[Fletching#Mastery Pool Checkpoints|25% Fletching Mastery Pool Checkpoint]] || Produce 1 extra Javelin per Fletch (Applied to base quantity)  
|-
|-
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** {{ItemIcon|Skilled Fletching Potion IV}} on {{Skill|Fletching}}
** {{ItemIcon|Skilled Fletching Potion IV}} on {{Skill|Fletching}}
** {{ItemIcon|Nature's Call Staff}}
** {{ItemIcon|Nature's Call Staff}}
** {{Skill|Agility}} Obstacle 3: Stepping Stones
** {{Skill|Agility}} Obstacle 4: Cave Climb
** {{Skill|Agility}} Obstacle 5: Rock Climb
** {{Skill|Agility}} Obstacle 6: Tree Hop
** {{Skill|Agility}} Obstacle 6: Tree Hop
** {{Skill|Agility}} Obstacle 9: Ice Jump
** {{Skill|Agility}} Obstacle 9: Ice Jump
Line 549: Line 464:
'''for every hour of fletching intended''':
'''for every hour of fletching intended''':
* {{Skill|Woodcutting}}
* {{Skill|Woodcutting}}
** Change {{Skill|Agility}} Obstacle 3 to Stepping Stones to get another -6% Woodcutting Interval (Min cost {{GP|75000}}, {{ItemIcon|Willow Logs|qty=15}} and {{ItemIcon|Teak Logs|qty=15}})
** Change {{Skill|Agility}} Obstacle 5 to Rock Climb to get +5% Chance to Double Items in Woodcutting and Mining (Min cost {{GP|250000}}, {{ItemIcon|Teak Logs|qty=25}}, {{ItemIcon|Coal Ore|qty=25}} and {{ItemIcon|Onion Seeds|qty=25}})
** Cut {{ItemIcon|Redwood Logs|qty=2509}} and {{ItemIcon|Yew Logs}}
** Cut {{ItemIcon|Redwood Logs|qty=2509}} and {{ItemIcon|Yew Logs}}
* {{Skill|Mining}}
* {{Skill|Mining}}
Line 557: Line 474:
*{{Skill|Alt. Magic}}
*{{Skill|Alt. Magic}}
** Equip {{ItemIcon|Amulet of Incantation}}
** Equip {{ItemIcon|Amulet of Incantation}}
** Change {{Skill|Agility}} Obstacle 4 to Cave Climb to get +5% Rune Preservation (Min cost {{GP|125000}}, {{ItemIcon|Air Rune|qty=25}}, {{ItemIcon|Earth Rune|qty=25}} and {{ItemIcon|Iron Bar|qty=13}})
** Cast {{Icon|Superheat|Superheat IV}} to create {{ItemIcon|Dragonite Bar|qty=178|Draonite Bars}}
** Cast {{Icon|Superheat|Superheat IV}} to create {{ItemIcon|Dragonite Bar|qty=178|Draonite Bars}}


* {{Skill|Smithing}}
* {{Skill|Smithing}}
** Equip {{ItemIcon|Clue Chasers Insignia}}
** Equip {{ItemIcon|Clue Chasers Insignia}}
** Change {{Skill|Agility}} Obstacle 3 to Pipe Balance (If price is minimized it'll cost 75,000 GP, {{ItemIcon|Iron Ore|qty=15}} and {{ItemIcon|Tin Ore|qty=15}})
** Change {{Skill|Agility}} Obstacle 3 to Pipe Balance to get +10 Mining Node HP and +3% Chance to Preserve Resources in Skills (Min cost {{GP|75000}}, {{ItemIcon|Iron Ore|qty=15}} and {{ItemIcon|Tin Ore|qty=15}})
** Change {{Skill|Agility}} Obstacle 4 to Coal Stones (If price is minimized it'll cost 125,000 GP, {{ItemIcon|Tomato Seeds|qty=5}} and {{ItemIcon|Salmon|qty=25}})
** Change {{Skill|Agility}} Obstacle 4 to Coal Stones to get +3% Chance to Preserve Resources in Skills (Min cost {{GP|125000}}, {{ItemIcon|Tomato Seeds|qty=5}} and {{ItemIcon|Salmon|qty=25}})
** Change {{Skill|Agility}} Obstacle 5 to Mountain Climb (If price is minimized it'll cost 250,000 GP and {{ItemIcon|Bones|qty=50}})
** Change {{Skill|Agility}} Obstacle 5 to Mountain Climb to get rid of the -10% Chance to Preserve Resources in Skills from Rock Climb (Min cost {{GP|250000}} and {{ItemIcon|Bones|qty=50}})
** Smith {{ItemIcon|Dragon Javelin Heads|qty=4182}}
** Smith {{ItemIcon|Dragon Javelin Heads|qty=4182}}


Line 602: Line 520:
* 0.64 {{ItemIcon|Elemental Potion IV}}
* 0.64 {{ItemIcon|Elemental Potion IV}}


It is recommended to combine {{ItemIcon|Circlet of Rhaelyx}} and {{ItemIcon|Jewel of Rhaelyx}} into {{ItemIcon|Crown of Rhaelyx|Crowns of Rhaelyx}} and selling them using Item Alchemy III and GP boosting items, this will add (per hour of fletching) 0.02 seconds to sell crowns and 0.04 seconds to sell the leftover {{ItemIcon|Jewel of Rhaelyx|Jewels of Rhaelyx}}, with the profit from that and selling the other leftover elements normally you'll end up with a maximum possible output of 18,265,154 GP per hour all things considered.
It is recommended to first combine {{ItemIcon|Circlet of Rhaelyx}} and {{ItemIcon|Jewel of Rhaelyx}} into {{ItemIcon|Crown of Rhaelyx|Crowns of Rhaelyx}}, then convert the crowns into GP by using {{Icon|type=spell|Item Alchemy III}} while utilizing [[Item Alchemy|GP boosts]]. This will add (per hour of fletching) 0.02 seconds to sell crowns and 0.04 seconds to sell the leftover {{ItemIcon|Jewel of Rhaelyx|Jewels of Rhaelyx}}. Combined with the sale of other leftover elements, this will result in a maximum possible profit of approximately {{GP|18265154}} per hour, all things considered.


====Ratios====
<!--
For each hour of Fletching you'll need to spend (on average):
* 00:01s mining {{ItemIcon|Rune Essence}}
* 00:11.5s mining {{ItemIcon|Dragonite Ore}}
* 00:23s mining {{ItemIcon|Runite Ore}}
* 00:27s runecrafting {{ItemIcon|Spirit Rune}}
* 01:04s runecrafting {{ItemIcon|Lava Rune}}
* 01:21s Superheat IV'ing {{ItemIcon|Dragonite Bar}}
* 37:16s Woodcutting {{ItemIcon|Redwood Logs}} and {{ItemIcon|Yew Logs}}
* 09:38s Smithing {{ItemIcon|Dragon Javelin Heads}}
 
and it'll generate 50,297 Dragon Javelins, selling for 32,693,142 GP and leave as byproducts:
* 8.09 {{ItemIcon|Mastery Token (Fletching)}}
* 2.60 {{ItemIcon|Mastery Token (Smithing)}}
* 0.70 {{ItemIcon|Mastery Token (Woodcutting)}}
* 0.02 {{ItemIcon|Mastery Token (Runecrafting)}}
* 0.03 {{ItemIcon|Mastery Token (Mining)}}
* 0.12 {{ItemIcon|Circlet of Rhaelyx}}
* 0.30 {{ItemIcon|Jewel of Rhaelyx}}
* 1.06 {{ItemIcon|Mysterious Stone}}
* 40.71 {{ItemIcon|Coal Ore}}
* 1351 {{ItemIcon|Bird Nest}}
* 2330 {{ItemIcon|Yew Logs}}


and consume:
Old methods commented out until they are able to be updated
* 2.57 {{ItemIcon|Charge Stone of Rhaelyx}}
* 0.08 {{ItemIcon|Mining Gloves}}
* 0.39 {{ItemIcon|Perfect Swing Potion IV}}
* 0.64 {{ItemIcon|Elemental Potion IV}}
 
It is recommended to combine {{ItemIcon|Circlet of Rhaelyx}} and {{ItemIcon|Jewel of Rhaelyx}} into {{ItemIcon|Crown of Rhaelyx|Crowns of Rhaelyx}} and selling them using Item Alchemy III and GP boosting items, this will add (per hour of fletching) 0.02 seconds to sell crowns and 0.04 seconds to sell the leftover {{ItemIcon|Jewel of Rhaelyx|Jewels of Rhaelyx}}, with the profit from that and selling the other leftover elements normally you'll end up with a maximum possible output of 18,265,154 GP per hour all things considered.


== Smithing Dragon Platebodies (Max 2117k/hr) ==
== Smithing Dragon Platebodies (Max 2117k/hr) ==
Line 755: Line 645:
# Sell the longbows for profit.
# Sell the longbows for profit.
Without using [[Aorpheats Signet Ring]] and [[Skilled Fletching Potion IV]] profits are around 624k/hr, however, using the ring and potion increases profits by 351k/hr.
Without using [[Aorpheats Signet Ring]] and [[Skilled Fletching Potion IV]] profits are around 624k/hr, however, using the ring and potion increases profits by 351k/hr.
-->


==Woodcutting==
==Woodcutting==
{{OldStrategy|1.0.1}}
{{OldStrategy|1.0.3}}
==== Improves GP Rate ====
==== Improves GP Rate ====
{| class="wikitable"
{| class="wikitable"
Line 765: Line 657:
| {{UpgradeIcon|Dragon Axe}} || -50% cut time
| {{UpgradeIcon|Dragon Axe}} || -50% cut time
|-  
|-  
| {{ItemIcon|Woodcutting Skillcape}} || -15% Base Woodcutting Interval (multiplicative with the bonuses above a total of -65% cut time)
| {{ItemIcon|Woodcutting Skillcape}} || -15% Base Woodcutting Interval (additive with the bonuses above a total of -65% cut time)
|-
|-
| {{UpgradeIcon|Master of Nature}} || -15% Base Woodcutting Interval (multiplicative with the bonuses above to a total of -80% cut time)
| {{UpgradeIcon|Master of Nature}} || -15% Base Woodcutting Interval (additive with the bonuses above to a total of -80% cut time)
|-
|-
| {{Skill|Agility|Stepping Stones}} || -6% Base Woodcutting Interval (multiplicative with the bonuses above to a total of -86% cut time)
| {{Skill|Agility|Stepping Stones}} || -6% Base Woodcutting Interval (additive with the bonuses above to a total of -86% cut time)
|-
|-
| {{Skill|Agility|Rock Climb}} || +5% Chance to Double Items in Woodcutting
| {{Skill|Agility|Rock Climb}} || +5% Chance to Double Items in Woodcutting
Line 843: Line 735:
{{Icon|Deedree|type=constellation}} can increase the profit even further to approximately {{GP|5,000}}k more when using +15% Bird Nest drop rate Unique Modifiers
{{Icon|Deedree|type=constellation}} can increase the profit even further to approximately {{GP|5,000}}k more when using +15% Bird Nest drop rate Unique Modifiers


{{Skill|Agility}} Obstacles have not been included in the calculation, as the Spreadsheet does not support them.
{{Skill|Agility}} Obstacles have not been included in the calculation, as the Spreadsheet does not support them. But at least Obstacle 3: Stepping Stones probably has a serious effect.


{{SpoilerBox|text=
{{SpoilerBox|text=
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|title=Details|color=default}}
|title=Details|color=default}}


== Combat ==
== Combat (~18,750k/hr) ==
{{OldStrategy|0.18}}
{{OldStrategy|1.0.3}}
Combat can yield some of the highest GP rates in the game. {{Skill|Magic}} is the most profitable, but it can differ based on the gear and skills in your possession. In general, you need a best-in-slot setup of [[Melee]] or {{Skill|Ranged}} and have 99 in relevant combat skills to be on par with level 85 Magic in God Armor.
Combat can yield some of the highest GP rates in the game. {{Skill|Magic}} is the most profitable, but it can differ based on the gear and skills in your possession. Assuming {{SkillReq|Magic|85}} and {{ItemIcon|Cloudburst Staff}}, Magic is almost always superior to Melee and {{Skill|Ranged}}.
 
Calculating the specific GP/hr depends heavily on your stats, gear, and buffs. The [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] can help you to calculate the gains for your build. The exact rates are difficult to determine, but the best targets, in rough descending order by profit and tier are:
 
* {{ZoneIcon|Infernal Stronghold}}
* {{MonsterIcon|Hunting Greater Dragon}}
 
* {{MonsterIcon|Black Dragon}}
* {{MonsterIcon|Furious Horned Elite}}


The exact rates are difficult to determine, but the best targets are as follows: {{ZoneIcon|Infernal Stronghold}}, {{MonsterIcon|Master Farmer|Master Farmers}}, {{MonsterIcon|Black Dragon|Black Dragons}}.
* {{MonsterIcon|Master Farmer}}


The two items that make this method good are {{ItemIcon|Chapeau Noir}} and {{ItemIcon|Aorpheat's Signet Ring}}.
The two most important items to make this method good are {{ItemIcon|Chapeau Noir}} and {{ItemIcon|Aorpheat's Signet Ring}}.


Calculating the specific GP/hr depends on your stats and gear.
To stress again, calculating the specific GP/hr depends heavily on your stats, gear, and buffs. The [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] can help you to calculate the specific gains for your specific build.  
The Combat Simulator in [[Scripting and Extensions]] can help you to calculate the gains for your build.


One of the most profitable dungeons is the {{ZoneIcon|Infernal Stronghold}} because it drops a lot of pure GP that gets doubled with the {{ItemIcon|Aorpheat's Signet Ring}}. The pure GP gain with the ring is 250,000 per clear.  
The most profitable target is the {{ZoneIcon|Infernal Stronghold}} because it drops a lot of raw GP that gets doubled with the {{ItemIcon|Aorpheat's Signet Ring}}. The raw GP gained with the ring is 250,000 per clear.  


It also drops the {{ItemIcon|Infernal Cape}} and the {{ItemIcon|Infernal Core}} that will net you 402,400 additional GP per clear if sold with [[Item Alchemy III]].
It also drops the {{ItemIcon|Infernal Cape}} and the {{ItemIcon|Infernal Core}} that will net you 402,400 additional GP per clear if sold with [[Item Alchemy III]].
Line 872: Line 771:
For one clear {{ZoneIcon|Infernal Stronghold}} will yield a total of 250,000 + 402,400 = 652,400 GP per clear.
For one clear {{ZoneIcon|Infernal Stronghold}} will yield a total of 250,000 + 402,400 = 652,400 GP per clear.


Some of the setups are listed below, but it is advised to use The Combat Simulator to check your build. By default, all of the listed setups have {{ItemIcon|Aorpheat's Signet Ring}} in the ring slot with no [[Combat Passive Slot|passive slot]], {{Skill|Prayer}}, or {{Skill|Herblore|Potions}}.  
Do note that all [[Combat Guide#Mid Game (God Dungeons)|God Dungeons]] should net around about 6-10,000k/h minimum while farming them with appropriate gear, so if you're working on or near these dungeons, you could be looking at a nice payday without needing to rely on other methods to earn GP.
 
Some of the setups are listed below, but it is (yes, again) advised that you use the [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] to check your build. By default, all of the listed setups are 99 in all skills, have optimized {{skill|Agility}} obstacles, and have only 30% accuracy from {{skill|Astrology}}
 
Each setup will have a second listed amount, this will be the gp/h with standardized rates applied to all consumables ([[Farming|excluding food]]) in combat sim.


==== Magic (Max ~12652k/hr)====  
==== Infernal Stronghold (~23,200k/hr) ====


Full {{ItemIcon|Glacia God Platebody|Glacia God Armor}}, {{ItemIcon|Elite Amulet of Magic}}, {{ItemIcon|Skull Cape}}, {{ItemIcon|Air Imbued Wand}}, {{ItemIcon|Book of Eli}},
{| class="wikitable"
85 {{Skill|Magic}}, using Wind Surge (2,610 runes/hr), 9,5 kills/hr = 6,189,250 gp/hr
|-
! Head
|colspan="4"| {{ItemIcon|Slayer Wizard Hat (Master)}}
|-
! Body
|colspan="4"| {{ItemIcon|Slayer Wizard Robes (Master)}}
|-
! Leggings
|colspan="6"| {{ItemIcon|Glacia God Platelegs}}
|-
! Boots
|colspan="6"| {{ItemIcon|Glacia God Boots}}
|-
! Hands
|colspan="6"| {{ItemIcon|Glacia God Gloves}}
|-
! Cape
|colspan="2"| {{ItemIcon|Skull Cape}}
|-
! Neck
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}
|-
! Passive
|colspan="2"| {{ItemIcon|Chapeau Noir}}
|-
! Ring
|colspan="2"| {{ItemIcon|Aorpheat's Signet Ring}}
|-
! Weapon
|colspan="2" rowspan="2"| {{ItemIcon|Cloudburst Staff}}
|-
|}


Full {{ItemIcon|Glacia God Platebody|Glacial God Gear}}, {{ItemIcon|Elite Amulet of Magic}}, {{ItemIcon|Skull Cape}}, {{ItemIcon|Fire Imbued Wand}}, {{ItemIcon|Book of Eli}},
Spells: {{Icon|Water Surge|type=spell}} or {{Icon|Water Wave|type=spell}} (-4% total gp, -1.5% adjusted gp, -13% runes), {{Icon|Anguish III|type=curse}}, and {{Icon|Fury II|type=aurora}}.
85 {{Skill|Magic}}, using Fire Surge (12,850 runes/hr), 10,5 kills/hr = 6,840,750 gp/hr


Full {{ItemIcon|Glacia God Platebody|Glacia God Armor}}, {{ItemIcon|Elite Amulet of Magic}}, {{ItemIcon|Skull Cape}}, {{ItemIcon|Air Imbued Wand}}, {{ItemIcon|Book of Eli}},
Prayer: {{Icon|Battleheart|type=prayer}} and {{Icon|Augury|type=prayer}}
85 {{Skill|Magic}}, using Slicing Winds (15,010 runes/hr), 12,93 kills/hr = 8,423,895 gp/hr


Full {{ItemIcon|Glacia God Platebody|Glacia God Armor}}, {{ItemIcon|Elite Amulet of Magic}}, {{ItemIcon|Skull Cape}}, {{ItemIcon|Air Imbued Wand}}, {{ItemIcon|Book of Eli}},
Tablets: {{ItemIcon|Golbin Thief}} and {{ItemIcon|Occultist}}
99 {{Skill|Magic}}, using Gust (16,900 runes/hr), 15 kills/hr = 9,772,500 gp/hr


Full {{ItemIcon|Glacia God Platebody|Glacia God Armor}}, {{ItemIcon|Elite Amulet of Magic}}, {{ItemIcon|Skull Cape}}, {{ItemIcon|Ocean Song}}, {{ItemIcon|Book of Eli}}, {{ItemIcon|Warlock Ring}} ({{ItemIcon|Aorpheat's Signet Ring|Signet}} in [[Combat Passive Slot|Passive slot]]),
Potion: {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}}
99 {{Skill|Magic}}, using Water Surge (10,380 runes/hr), 19,42 kills/hr = 12,652,130 gp/hr


The time required to mine and craft runes was not accounted in the calculations above. For instance, the build above uses 10,380 runes. At maxed-out Mining and Runecrafting, it will take around five minutes of mining essence and fifteen minutes of runecrafting. The overall GP rate is then adjusted to 9,5 million gp/hr.
* Total GP: ~23,200k/hr
* Adjusted GP: ~18,750k/hr


==== Melee (Max ~8449k/hr)====
With better {{skill|Astrology}}, this method gets closer to the (Max ~24,350k/hr) listed above


Full {{ItemIcon|Terran God Platebody|Terran God Gear}}, {{ItemIcon|Amulet of Torture}}, {{ItemIcon|Infernal Cape}}, {{ItemIcon|Infernal Claw}}, {{ItemIcon|Dragonfire Shield}},
==== Hunting Greater Dragon (~16,750k/hr)====
85 {{Skill|Attack|Melee}} stats, {{Skill|Hitpoints|85 hp}}, 6,57 kills/hr = 4,280,355 gp/hr


Full {{ItemIcon|Ragnar God Platebody|Ragnar God Gear}}, {{ItemIcon|Amulet of Torture}}, {{ItemIcon|Infernal Cape}}, {{ItemIcon|Infernal Claw}}, {{ItemIcon|Earth Layered Shield}},
{| class="wikitable"
85 {{Skill|Attack|Melee}} stats, {{Skill|Hitpoints|90 hp}}, 7,63 kills/hr = 4,970,945 gp/hr
|-
! Head
|colspan="4"| {{ItemIcon|Slayer Helmet (Master)}}
|-
! Body
|colspan="4"| {{ItemIcon|Slayer Platebody (Master)}}
|-
! Leggings
|colspan="4"| {{ItemIcon|Ragnar God Platelegs}}
|-
! Boots
|colspan="4"| {{ItemIcon|Ragnar God Boots}}
|-
! Hands
|colspan="4"| {{ItemIcon|Ragnar God Gloves}}
|-
! Cape
|colspan="4"| {{ItemIcon|Maximum Skillcape}}
|-
! Passive
|colspan="4"| {{ItemIcon|Gold Ruby Necklace}}
|-
! Neck
|colspan="4"| {{ItemIcon|Fury of the Elemental Zodiacs}}
|-
! Ring
|colspan="2"| {{ItemIcon|Nature's Blessing Ring}}
|-
! Weapon
|colspan="4"| {{ItemIcon|Infernal Claw}}
|-
! Offhand
|colspan="4"| {{ItemIcon|Dragonfire Shield}}
|}


Full {{ItemIcon|Ragnar God Platebody|Ragnar God Gear}}, {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}, {{ItemIcon|Infernal Cape}}, {{ItemIcon|Tidal Edge}}, {{ItemIcon|Earth Layered Shield}}, {{ItemIcon|Fighter Ring}} ({{ItemIcon|Aorpheat's Signet Ring|Signet}} in [[Combat Passive Slot|Passive slot]]),
Prayer: {{Icon|Battleheart|type=prayer}} and {{Icon|Rejuvenation|type=prayer}}
99 {{Skill|Attack|Melee}} stats, {{Skill|Hitpoints|99 hp}}, 12,97 kills/hr = 8,449,955 gp/hr


==== Ranged (Max ~8730k/hr)====
Tablets: {{ItemIcon|Golbin Thief}} and {{ItemIcon|Unicorn}}


Full {{ItemIcon|Aeris God Platebody|Aeris God Gear}}, {{ItemIcon|Elite Amulet of Ranged}}, {{ItemIcon|Ancient Crossbow}}, {{ItemIcon|Emerald Bolts}}, {{ItemIcon|Dragonfire Shield}}, {{ItemIcon|Infernal Cape}},
Potion: {{ItemIcon|Regeneration Potion IV|Regeneration Potions}}
85 {{Skill|Ranged}}, {{Skill|Hitpoints|90 hp}}, 7,27 kills/hr = 4,736,405 gp/hr


Full {{ItemIcon|Aeris God Platebody|Aeris God Gear}}, {{ItemIcon|Deadeye Amulet}}, {{ItemIcon|Shockwave}}, {{ItemIcon|Emerald Bolts}}, {{ItemIcon|Dragonfire Shield}}, {{ItemIcon|Cape of Prat}}, {{ItemIcon|Deadeye Ring}} ({{ItemIcon|Aorpheat's Signet Ring|Signet}} in [[Combat Passive Slot|Passive slot]]),
* Total GP: ~16,750k/hr
99 {{Skill|Ranged}}, {{Skill|Hitpoints|99 hp}}, 13,4 kills/hr = 8,730,100 gp/hr
* Adjusted GP: ~15,950k/hr


{{Menu}}
{{Menu}}
[[Category:Guides]]
[[Category:Guides]]

Revision as of 16:24, 21 May 2022


For beginners, the method with the least amount of required skills for its maximum rate is the Fishing method. The Skill requirements listed in each method are the minimum required, and you will often struggle to reach the maximum rates without higher levels in the respective skills for things like Skillcapes, or the ability to make boosts from other Skills.

Thieving

Changelog.svg This strategy was calculated for v1.0.3 and may have changed in newer updates.

Improves GP Rate

Name Effect
Thieving Skillcape -0.5s Thieving Interval
+100% GP from Thieving
+150 Stealth
10% Thieving Mastery Pool Checkpoint +30 Stealth
25% Thieving Mastery Pool Checkpoint -0.2s Thieving Interval
50% Thieving Mastery Pool Checkpoint +100% GP from Thieving
95% Thieving Mastery Pool Checkpoint +100 Stealth
3x chance to gain unique area items
Thieving Gloves +75 Stealth
Gloves of Silence -0.1s Thieving Interval
+150 Flat GP from Thieving
+50 Stealth
Thief's Moneysack +20% of Maximum GP added to Minimum GP
Golbin Mask +20 Flat GP from Thieving
+20 Stealth
Sneak-Ers +5% Global GP
+40 Stealth
Jeweled Necklace +5% Global GP
Fine Coinpurse +10% Global GP
Leprechaun +50 Flat GP from Thieving
Gentle Hands Potion IV +75 Stealth
File:Aorpheats Signet Ring (item).png Aorpheats Signet Ring +100% Global GP
+5% Global Doubling
Snek +50% GP from Thieving
Rooftop Run -0.2s Thieving Interval
+20% GP from Thieving
+35 Stealth
Ice Jump +5% Global Doubling
Pillar of Skilling +3% Global Doubling
Slayer Platebody (Master)
Slayer Leather Body (Master)
Slayer Wizard Robes (Master)
+3% Thieving Doubling
Aquarias +1% Global Doubling
Ko Up to +15% Thieving Doubling
Up to +15% increase of minimum GP from Thieving

Thieving Princess and Fletching Jadebolts (24,740k/hr max)

Requirements

  • Mining Level 15
  • Smithing Level 10
  • Thieving Level 99
  • Fletching Level 99

Improves GP Rate

These boosts are in addition to the ones above and are specifically for this method.

Name Effect
Level 99 +100% GP from Princess
+174 Stealth vs Princess
Fletching Skillcape Doubles items received from Fletching
Leprechaun+ Devil +50 Flat GP from Thieving
50% Chance for 2x GP
35% Chance for 4x Items
15% Chance for nothing
Crown of Rhaelyx and its Charge Stones +25% Resource Preservation
Agility Obstacles providing Resource Preservation

Method

  1. Steal Jadestones from the Princess
  2. Mine Iron Ore
  3. Smith Iron Bars
  4. Forge Headless Bolts
  5. Fletch Jadestone Bolts
  6. Sell common drops. Use Item Alchemy III along with any available GP boosts on drops worth more than Coins.svg 15,000

Thieving is not better than the Dragon Javelin method by default. Both methods heavily depend on the buffs from items, passives, and skills. The most important boosts for this method are all buffs to Stealth and Thieving Interval Reductions. Once Princess is survivable, the next most important boost is the Leprechaun+ Devil synergy to increase the number of Jadestones gathered.

High resource preservation and item doubling during Fletching is very beneficial. Using Crown of Rhaelyx and its Charge Stones is strongly recommended here. Without most of the buffs, earnings can be as low as Coins.svg 4,000,000 per hour.

Check your own Thieving setup with Thieving GP Calculator by Nomeru#4261.

Thieving Knight with Leprechaun + Monkey Synergy (16,476k/hr max)

Changelog.svg This strategy was calculated for v1.0.3 and may have changed in newer updates.

This is in alternative method requiring fewer skills and boosts to get viable results.

Requirements

Improves GP Rate

These boosts are in addition to the ones above and are specifically for this method.

Name Effect
Level 99 +100% GP from Knight
+174 Stealth vs Knight

Method

This method relies on the increased sell values of common drops from the Leprechaun+ Monkey synergy: "Upon receiving a Common Drop from Thieving, automatically sell it for 1500% of its base sale price."

  1. Craft Leprechaun and Monkey Tablets and equip them
  2. Steal from the Knight
  3. Sell all unsold drops. Use Item Alchemy III along with any available GP boosts on drops worth more than Coins.svg 10,000

Without most of the buffs, earnings can be as low as Coins.svg 8,000,000 per hour.

Check your own Thieving setup with Thieving GP Calculator by Nomeru#4261.

Agility (Max Coins.svg 4,978k/hr)

Changelog.svg This strategy was calculated for v1.0.3 and may have changed in newer updates.

Requirements

  • Agility Level 99
  • Astrology Level 70
  • Thieving Level 60
  • Herblore Level 62
  • Farming Level 60
  • Mining Level 60
  • Slayer Level 60
  • Woodcutting Level 80
  • Firemaking Level 80
  • Attack Level 95
  • Strength Level 95
  • Defence Level 95
  • Prayer Level 95

Improves GP Rate

Name Effect
Level 90 in every used Obstacle -27% Agility Interval
Mountain Climb -12% Agility Interval
+15% GP from Agility
Tree Balance -12% Agility Interval
Aorpheat's Signet Ring +100% GP from Agility
Sneak-Ers +5% Global GP
Jeweled Necklace +5% Global GP
Fine Coinpurse +10% Global GP
Agility Skillcape +10% GP from Agility
Sam +15% GP from Agility
Agility 25% Checkpoint +10% GP from Agility
Performance Enhancing Potion IV -8% Agility Interval
Ko Up to +15% GP from Agility

Method

Slot 1 Slot 2 Slot 3 Slot 4 Slot 5 Slot 6 Slot 7 Slot 8 Slot 9 Slot 10 Pillar
Rope Swing Monkey Bars Pit Jump Gap Jump Mountain Climb Tree Balance Heat Trap Tree Hang Ice Jump Dragon Fight Pillar of Generosity

Using the obstacles listed above and all available boosts results in a maximum of 59% Agility Interval Reduction and +195% GP. The total duration for this course is 79s, which is reduced by 59% to 32.39s. The total GP is Coins.svg 15,187, which is increased by 195% to Coins.svg 44,802, for a total of Coins.svg 4,979,498 per hour. Although Agility cannot achieve the higher GP rates of other methods, its main advantage is being extremely passive. Once set up, it can be left running and make GP with zero effort.

Fishing (Max Coins.svg 4,421k/hr)

- Main article: Fishing/Moneymaking


Coins.svg
Only the minimum profit is guaranteed when following the requirements of this guide.
The maximum profit can only be obtained when following all requirements and recommendations.

Profit will increase the more closely the guide is followed. However, the increase in profit may not be in proportion to the amount of recommended items and boosts used.

Fishing Whales
GP 311k/hr Minimum ~ GP 3,420k/hr Maximum
Requirements
SkillsOther
Fishing Level 95 Dragon Fishing Rod
ItemsRecommended
Amulet of Fishing Items that improve profit
Results
ProfitExperience gained
GP 3,420,499
Fishing 328,280
Summoning 70,981
Inputs (GP 6,733)Outputs (GP 3,427,233)
ItemQuantityValue
OctopusOctopus1,028GP 0
PigPig514GP 0
Fishing HookFishing Hook514GP 3,598
Fishermans Potion IVFishermans Potion IV25.7GP 3,135
ItemQuantityValue
Raw WhaleRaw Whale3,513GP 2,634,973
WhaleWhale386.04GP 790,610
Mastery Token (Fishing)Mastery Token (Fishing)1.1GP 1,650
Mysterious StoneMysterious Stone0.14GP 0

Fish for Raw Whales if using the Octopus + Pig Summoning synergy, or Magic Fish if not. Each piece of equipment will give a substantial boost to profit per hour. Sell all the items listed above to the shop for profit.

With the Throne of the Herald expansion, higher level fish may yield higher profit than base game fish. Raw Static Jellyfish is the first fish with greater GP/h than whales. Alternately, prioritizing fish with higher XP rates will get you to the most profitable high-level fish such as Raw Mystic Shark faster. Fish GP/h is listed in the Fishing page.

With the Atlas of Discovery expansion, The Fisherman's Bounty point of interest in Cartography provides several useful buffs to this method.

Improves GP Rate

Name Description
Fishing Skillcape Doubles the number of fish caught
Aorpheat's Signet Ring +10% Fishing Doubling
Ring of Wealth +7% Fishing Doubling
Fishing Hook +10% Fishing Doubling
Sailor's Top -8% Special drops, resulting in more fish
Pudding Duckie +5% Fishing Doubling
Level 99 / Level 99 Doubles the number of fish caught
50% Fishing Mastery Pool Checkpoint +5% Fishing Doubling
95% Fishing Mastery Pool Checkpoint +25% chance to receive an additional random special item whenever special items are received.
Fishermans Potion IV +12% Fishing Doubling
Ameria +8% Fishing Doubling
-5% Fishing Interval
Rock Climb +5% Fishing Doubling
Ice Jump +5% Global Doubling
Pillar of Skilling +3% Global Doubling
Octopus +3% chance to get 1 extra resource in Fishing (cannot be doubled)
Octopus SynergyIcon.png Pig 75% chance to receive an extra fish as a cooked version while fishing

The Fishing Skillcape and Level 99 Mastery bonuses will stack, causing at least four fish to be caught each time.

Sources

The above method for minimum and maximum profit was ran for 1,000 hours using this save.

Mining with Gem Gloves (470k/hr usual, 1350k/hr max)

Changelog.svg This strategy was calculated for v1.0.3 and may have changed in newer updates.

Requirements

Improves GP Rate

Name Effect
Dragon Pickaxe -50% Mining Time, +7% Chance of obtaining 2 ore
Master of Nature -15% Base Mining Interval (additive with Dragon Pickaxe to a total of -65% Mining Time)
Level 99/ Level 99 +15% Chance of obtaining 2 ore
Aorpheat's Signet Ring +10% chance to gain double resources
Ring of Wealth +7% chance to gain double resources
Mining Skillcape +1 Coal Ore per Action
Terra Up to +15% Chance to Double Items in Mining and +15% Chance to receive gems or +15% chance to do zero damage
Perfect Swing Potion IV +80% Chance to deal no Damage to a Mining Node
Miner's Helmet +3% Chance to deal no Damage to a Mining Node
Merchant's Permit Gem Gloves only cost 450 instead of 500k
25% Mining Mastery Pool Checkpoint Reduced Ore respawn time by 10%
50% Mining Mastery Pool Checkpoint Reduce Mining interval by 0.2s
95% Mining Mastery Pool Checkpoint All Rocks gain +10 Maximum HP
Cool Rock +5 Mining Node HP

Method

This method is recommended to use if you play Adventure and there's no better money-making method at hand.

  1. Buy Gem Gloves,
  2. Mine Adamantite Ore or anything below it until you unlock it,
  3. Sell gems and ores that you got.

The method relies on the Gem Gloves that increase the gems drop chance to 100% when mining anything but the Rune Essence. The average value of a Gem is Coins.svg 381.25, while a single charge of the Gem Gloves costs only Coins.svg 250. Thus Coins.svg 131.25 of profit is earned per mining action from gems.

With the Dragon Pickaxe and Level 50, you will get around Coins.svg 470,000 per hour.

A fully juiced setup with the Dragonite Ore will give around Coins.svg 1,350,000 per hour.
Please note that this setup already includes the Master of Nature which is unlocked after beating the Earth God Dungeon. This upgrade is quite essential to reach GP rates this high. Players at this point have probably already better money making methods at hand. Without the Master of Nature upgrade and only Perfect Swing Potion III the GP rate already drops to Coins.svg 787,000.
The calculation does not include any Astrology modifiers.

Details
The results were calculated with the Melvor Idle Rate and Resource Calculator created by Kidbiz20#2026.

To check your own setup, do the following:

  1. Copy the spreadsheet to your Google Drive.
  2. On the Equipment tab, specify for Mining that you wear Gem Gloves.
  3. On the Mining tab, set Current Experience to unlock the ores, Ores masteries, and other things that you have.
  4. Specify any additional things in the sheet if you want to, like pets and so on.
  5. You should see your gains in the kGP/h column of the Mining tab.

Fletching Dragon Javelins with Alt. Magic (Max 18,265k/hr)

Changelog.svg This strategy was calculated for v1.0.3 and may have changed in newer updates.

Requirements

  • Woodcutting Level 90
  • Mining Level 95, 271 Mining Mastery levels in total
  • Smithing Level 93
  • Fletching Level 92
  • Runecrafting Level 80
  • Magic Level 95

Improves GP Rate

Woodcutting
Name Effect
Dragon Axe -50% cut time
Woodcutting Skillcape -15% Base Woodcutting Interval (additive with the bonuses above a total of -65% cut time)
Master of Nature -15% Base Woodcutting Interval (additive with the bonuses above to a total of -80% cut time)
Level 99
Level 99
Decreased cut interval by 0.2s for this Tree (on top of the -80% cut time from above modifiers)
+45% chance to receive 2x Logs per action
Bird Nest Potion IV +30% Chance for Bird Nests to drop in Woodcutting
Lumberjack's Top +2% Bird Nest drop rate
25% Woodcutting Mastery Pool Checkpoint +5% increased chance to receive double Logs per action
50% Woodcutting Mastery Pool Checkpoint All Logs sell for +50% GP Value
95% Woodcutting Mastery Pool Checkpoint When you receive a Birds Nest, always receive a base minimum of 2.
Beavis +5% Chance to Double Items in Woodcutting
Multi-Tree cut 2 different trees simultaneously
Level 99 +15% Chance to Double Items In Woodcutting and +15% Chance for Bird Nests to drop in Woodcutting
Mining
Name Effect
Dragon Pickaxe -50% Mining Time, +7% Chance of obtaining 2 ore
Master of Nature -15% Base Mining Interval (additive with Dragon Pickaxe to a total of -65% Mining Time)
Level 99
Level 99
Level 99
+15% Chance of obtaining 2 ore
Mining Skillcape +1 Coal Ore per Action
Miner's Helmet +3% Chance to deal no Damage to a Mining Node
25% Mining Mastery Pool Checkpoint Reduced Ore respawn time by 10%
50% Mining Mastery Pool Checkpoint Reduce Mining interval by 0.2s
95% Mining Mastery Pool Checkpoint All Rocks gain +10 Maximum HP
Cool Rock +5 Mining Node HP
Perfect Swing Potion IV +80% Chance to deal no Damage to a Mining Node
Level 99 +15% Chance to Double Items in Mining and +15% Chance to deal no Damage to a mining Node
Merchant's Permit permanent 10% discount on all skill gloves
preferably Mining Gloves Collect 2x ore when worn
Runecrafting
Name Effect
Runecrafting Skillcape +35% Chance to Preserve Resources in Runecrafting
Level 99
Level 99
11 Runes Produced per Runecraft
50% Runecrafting Mastery Pool Checkpoint +10% resource preservation chance for Runecrafting
95% Runecrafting Mastery Pool Checkpoint Grants an extra 5 Runes per craft
Expanded Knowledge -15% Base Runecrafting Interval
Gunter +10% Chance to Preserve Resources in Runecrafting
Alt. Magic
Name Effect
Nature's Call Staff Reduces the Nature Rune cost of spells by 1
Magic Skillcape doubles the Effect of the Nature's Call Staff
Ring of Wealth +7% Chance to Double Items Globally
Salem +5% Rune Preservation
Jelly Jim +2% Rune Preservation
Amulet of Incantation -0.2s Magic Interval
+10% Rune Preservation for Alt. Magic Spells
Level 99 +15% Chance to Double Items in Runecrafting and +15% Rune Preservation for Alt. Magic Spells
Smithing
Name Effect
Level 99 +30% Chance to preserve Resources, +35% Chance to double Items
25% Smithing Mastery Pool Checkpoint +5% Chance to preserve Resources
50% Smithing Mastery Pool Checkpoint +5% Chance to preserve Resources
95% Smithing Mastery Pool Checkpoint +10% Chance to double Items
Art of Control -15% Base Smithing Interval
Puff, the Baby Dragon +10% Chance to preserve Resources
Level 99 +15% Chance to Double Items in Smithing and -15% Smithing Interval
Fletching
Name Effect
Fletching Skillcape x2 Items received from Fletching
25% Fletching Mastery Pool Checkpoint Produce 1 extra Javelin per Fletch (Applied to base quantity)
95% Fletching Mastery Pool Checkpoint Reduce Fletching Interval by 0.2s
Level 99 +24.8% chance to preserve resources.
Skilled Fletching Potion IV +25% Chance to Double Items in Fletching
Perpetual Haste -15% Fletching Interval
Quill -0.2s Fletching Interval
Level 80 +15% Chance to Double Items in Fletching
Other
Name Effect
File:Aorpheats Signet Ring (item).png Aorpheats Signet Ring affects all skills above +10% Chance to Double Items Globally
Aquarias affects all skills above +1% Chance to Double Items Globally
Clue Chasers Insignia affects all skills above except Alternative Magic 10% increased chance to receive Global Rare Items, Mastery Tokens, Bird Nests from Woodcutting, Gems from Mining, and Coal from Firemaking.
Crown of Rhaelyx affects all skills above except Alternative Magic +10% chance to preserve resources in non-combat skills (Does not work with Alt. Magic).
Agility Level 99 obstacles about resource preservation and pillar build cost reduction and half debuffs
Herblore Skillcape x2 Items received from Herblore
Gronk +2% Chance to Double Items in Herblore
Level 99 +15% Chance to Double Items in Herblore and +15% Chance to preserve potion Charges

Method

The following setup will maximize total profits when all things are considered, note that a lot of the optional improvements marginally contribute to the final GP rate.

for every hour of fletching intended:

It is recommended to fletch for many hours at a time as to minimize the cost of switching between agility obstacles

Ratios

For each hour of Fletching you'll need to spend (on average):

and it'll generate 50,297 Dragon Javelins, selling for 32,693,142 GP and leave as byproducts:

and consume:

It is recommended to first combine Circlet of Rhaelyx and Jewel of Rhaelyx into Crowns of Rhaelyx, then convert the crowns into GP by using Item Alchemy III while utilizing GP boosts. This will add (per hour of fletching) 0.02 seconds to sell crowns and 0.04 seconds to sell the leftover Jewels of Rhaelyx. Combined with the sale of other leftover elements, this will result in a maximum possible profit of approximately Coins.svg 18,265,154 per hour, all things considered.


Woodcutting

Changelog.svg This strategy was calculated for v1.0.3 and may have changed in newer updates.

Improves GP Rate

Name Effect
Dragon Axe -50% cut time
Woodcutting Skillcape -15% Base Woodcutting Interval (additive with the bonuses above a total of -65% cut time)
Master of Nature -15% Base Woodcutting Interval (additive with the bonuses above to a total of -80% cut time)
Stepping Stones -6% Base Woodcutting Interval (additive with the bonuses above to a total of -86% cut time)
Rock Climb +5% Chance to Double Items in Woodcutting
Level 99 Decreased cut interval by 0.2s for this Tree (on top of the -86% cut time from above modifiers)
+45% chance to receive 2x Logs per action
Bird Nest Potion IV +30% Chance for Bird Nests to drop in Woodcutting
Clue Chasers Insignia 10% increased chance to receive Bird Nests from Woodcutting
Aorpheat's Signet Ring +10% chance to gain double resources
Ring of Wealth +7% chance to gain double resources
Multi-Tree cut 2 different trees in Woodcutting simultaneously
Lumberjack's Top +2% Bird Nest drop rate
Beavis +5% Chance to Double Items in Woodcutting
25% Woodcutting Mastery Pool Checkpoint +5% increased chance to receive double Logs per action
50% Woodcutting Mastery Pool Checkpoint All Logs sell for +50% GP Value
95% Woodcutting Mastery Pool Checkpoint When you receive a Birds Nest, always receive a base minimum of 2.
Deedree Up to +15% Chance to Double Items in Woodcutting and up to +15% Bird Nest drop rate
Ent +10% Chance to gain +1 additional resource in Woodcutting. Cannot be doubled

Chopping Magic and Mahogany Logs (Max Coins.svg 1,324k/hr)

Requirements

  • Woodcutting Level 75

Method

Simply cut down Magic Logs and Mahogany Logs log and sell the logs and Bird Nest for profit.

Expected Resources Per Hour

The maximum rates assume Dragon Axe, Multi-Tree, Aorpheat's Signet Ring, Clue Chasers Insignia, Beavis, Master of Nature, Woodcutting Skillcape, 95% Woodcutting Mastery Pool Checkpoint and 99 log mastery. Bird Nests are only provided once per action.

This yields about 15,750 , 8 worth Coins.svg 3,375k

Deedree can increase the profit even further, but probably not significantly.

Agility Obstacles have not been included in the calculation, as the Spreadsheet does not support them.

Details
The results were calculated with the Melvor Idle Rate and Resource Calculator created by Kidbiz20#2026.

To check your own setup, do the following:

  1. Copy the spreadsheet to your Google Drive.
  2. Specify your Equipment on the Equipment tab.
  3. On the Woodcutting tab, set Current Experience to unlock the Trees, Tree masteries, and other things that you have.
  4. Specify any additional things in the sheet if you want to, like pets and so on.
  5. You should see your gains in the kGP/h column of the Woodcutting tab.

Chopping Logs With Bird Nests Potions (Max ~Coins.svg 5,000k/hr)

Requirements

  • Woodcutting Level 10
  • Herblore Level 1

Please note: Although the requirements seem low, using Bird Nest Potion IV and minimum action time ( Dragon Axe, Woodcutting Skillcape and Master of Nature god upgrade) are advised or else the GP rate drops significantly.

Method

Cut down Normal Logs and sell the logs and Bird Nests for profit. A portion of the nests can be opened for Potato Seeds to make more potions.

Expected Resources Per Hour

The maximum rates assume Dragon Axe, Multi-Tree, Aorpheat's Signet Ring, Clue Chasers Insignia, Beavis, Master of Nature, Woodcutting Skillcape, 95% Woodcutting Mastery Pool Checkpoint and Level 99, Bird Nest Potion IV and Ent + Bear Synergy active.

This yields about 15,750 and 9,080 worth Coins.svg 3,375k

Deedree can increase the profit even further to approximately Coins.svg 5,000k more when using +15% Bird Nest drop rate Unique Modifiers

Agility Obstacles have not been included in the calculation, as the Spreadsheet does not support them. But at least Obstacle 3: Stepping Stones probably has a serious effect.

Details
The results were calculated with the Melvor Idle Rate and Resource Calculator created by Kidbiz20#2026.

To check your own setup, do the following:

  1. Copy the spreadsheet to your Google Drive.
  2. Specify your Equipment on the Equipment tab.
  3. On the Woodcutting tab, set Current Experience to unlock the Trees, Tree masteries, and other things that you have.
  4. Specify any additional things in the sheet if you want to, like pets and so on.
  5. You should see your gains in the kGP/h column of the Woodcutting tab.

Combat (~18,750k/hr)

Changelog.svg This strategy was calculated for v1.0.3 and may have changed in newer updates.

Combat can yield some of the highest GP rates in the game. Magic is the most profitable, but it can differ based on the gear and skills in your possession. Assuming Magic Level 85 and Cloudburst Staff, Magic is almost always superior to Melee and Ranged.

Calculating the specific GP/hr depends heavily on your stats, gear, and buffs. The Combat Simulator can help you to calculate the gains for your build. The exact rates are difficult to determine, but the best targets, in rough descending order by profit and tier are:

The two most important items to make this method good are Chapeau Noir and Aorpheat's Signet Ring.

To stress again, calculating the specific GP/hr depends heavily on your stats, gear, and buffs. The Combat Simulator can help you to calculate the specific gains for your specific build.

The most profitable target is the Infernal Stronghold because it drops a lot of raw GP that gets doubled with the Aorpheat's Signet Ring. The raw GP gained with the ring is 250,000 per clear.

It also drops the Infernal Cape and the Infernal Core that will net you 402,400 additional GP per clear if sold with Item Alchemy III.

For one clear Infernal Stronghold will yield a total of 250,000 + 402,400 = 652,400 GP per clear.

Do note that all God Dungeons should net around about 6-10,000k/h minimum while farming them with appropriate gear, so if you're working on or near these dungeons, you could be looking at a nice payday without needing to rely on other methods to earn GP.

Some of the setups are listed below, but it is (yes, again) advised that you use the Combat Simulator to check your build. By default, all of the listed setups are 99 in all skills, have optimized Agility obstacles, and have only 30% accuracy from Astrology

Each setup will have a second listed amount, this will be the gp/h with standardized rates applied to all consumables (excluding food) in combat sim.

Infernal Stronghold (~23,200k/hr)

Head Slayer Wizard Hat (Master)
Body Slayer Wizard Robes (Master)
Leggings Glacia God Platelegs
Boots Glacia God Boots
Hands Glacia God Gloves
Cape Skull Cape
Neck Fury of the Elemental Zodiacs
Passive Chapeau Noir
Ring Aorpheat's Signet Ring
Weapon Cloudburst Staff

Spells: Water Surge or Water Wave (-4% total gp, -1.5% adjusted gp, -13% runes), Anguish III, and Fury II.

Prayer: Battleheart and Augury

Tablets: Golbin Thief and Occultist

Potion: Diamond Luck Potions

  • Total GP: ~23,200k/hr
  • Adjusted GP: ~18,750k/hr

With better Astrology, this method gets closer to the (Max ~24,350k/hr) listed above

Hunting Greater Dragon (~16,750k/hr)

Head Slayer Helmet (Master)
Body Slayer Platebody (Master)
Leggings Ragnar God Platelegs
Boots Ragnar God Boots
Hands Ragnar God Gloves
Cape Maximum Skillcape
Passive Gold Ruby Necklace
Neck Fury of the Elemental Zodiacs
Ring Nature's Blessing Ring
Weapon Infernal Claw
Offhand Dragonfire Shield

Prayer: Battleheart and Rejuvenation

Tablets: Golbin Thief and Unicorn

Potion: Regeneration Potions

  • Total GP: ~16,750k/hr
  • Adjusted GP: ~15,950k/hr