Money Making: Difference between revisions

1,795 bytes removed ,  8 February 2022
Updated and cleaned up the first portion of the guide
(multiplicative -> additive)
(Updated and cleaned up the first portion of the guide)
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<!--No version number since version is per method
<!--No version number since version is per method
-->There are many different ways to make money in Melvor Idle, below are some methods that provide the highest rates of GP gain.
-->


On the right from each method, there is information for which version of the game this method was checked. The results may vary in the most recent patch.
Before starting, it is best to have Level 99 in ''all'' Skills. This is not required, but will ensure the highest rates possible for any given method. {{Icon|Mastery}} levels are generally only required for any steps involved in the method, or their boosts. The method with the last amount of required skills for its maximum rate is the {{Skill|Fishing|notext=true}} [[#Fishing_Raw_Magic_Fish_.28Max_1.2C887k.2Fhr.29|Fishing]] method, and is advised for '''beginners'''. The Skill requirements listed in each method are the ''minimum'' required, and you will often struggle to make money without higher levels in the respective skills for things like [[Skillcapes]], or the ability to make boosts from other Skills.
 
For the game version 1.0, the methods below are still viable and have roughly the same power. That means that the most profitable method remains on top, but it could yield a different amount of money compared to what is written there.
 
'''Beginners''' are advised to start with the [[#Fishing_Raw_Magic_Fish_.28Max_1.2C887k.2Fhr.29|Fishing]] method because it doesn't require any additional skills to level, gives viable GP yields, and is the only source of {{ItemIcon|Ancient Ring of Mastery}} and {{ItemIcon|Ancient Ring of Skills}} that are very helpful in the long run.


== Thieving ==
== Thieving ==
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| {{Skill|Agility|Pillar of Skilling}} || +3% Global Doubling
| {{Skill|Agility|Pillar of Skilling}} || +3% Global Doubling
|-
|-
| {{ItemIcon|Slayer Platebody (Master)}} /<br>{{ItemIcon|Slayer Leather Body (Master)}} /<br>{{ItemIcon|Slayer Wizard Robes (Master)}}|| +3% Chance to Double Items in Thieving
| {{ItemIcon|Slayer Platebody (Master)}}<br>{{ItemIcon|Slayer Leather Body (Master)}}<br>{{ItemIcon|Slayer Wizard Robes (Master)}}|| +3% Thieving Doubling
|-
|-
| {{PetIcon|Aquarias}} || +1% Global Doubling
| {{PetIcon|Aquarias}} || +1% Global Doubling
|-
|-
| {{Icon|Ko|type=constellation}} || Up to 15% chance to Double Items in Thieving,<br>Up to 15% increase of minimum GP from Thieving
| {{Icon|Ko|type=constellation}} || Up to +15% Thieving Doubling<br>Up to +15% increase of minimum GP from Thieving
|}
|}


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==== Requirements ====
==== Requirements ====
* {{SkillReq|Thieving|92}}
* {{SkillReq|Mining|15}}
* {{SkillReq|Fletching|95}}
* {{SkillReq|Smithing|10}}
* {{SkillReq|Summoning|90}}
* {{SkillReq|Thieving|99}}
* {{ItemIcon|Leprechaun}} Mark Level 4
* {{SkillReq|Fletching|99}}
* {{ItemIcon|Devil}} Mark Level 3


==== Improves GP Rate ====
==== Improves GP Rate ====
These boosts are in addition to the ones above and are specifically for this method.


Additionally to the Boosts listed above, there are even more boosts for this specific method:
{| class="wikitable"
{| class="wikitable"
! Name
! Name
! Effect
! Effect
|-
|-
| Level 99 {{Icon|Princess|type=thieving|notext=true}} {{Icon|Mastery|notext=true}} || +100% GP from Princess<br>+174 Stealth vs Princess
| {{Icon|Princess|type=thieving|notext=true}} {{Icon|Mastery|notext=true}} Level 99 || +100% GP from Princess<br>+174 Stealth vs Princess
|-
|-
| {{ItemIcon|Fletching Skillcape}} || x2 {{ItemIcon|Jadestone Bolts}}
| {{ItemIcon|Fletching Skillcape}} || Doubles items received from Fletching
|-
|-
| {{ItemIcon|Leprechaun}}+{{ItemIcon|Devil}} || +50 Flat GP from Thieving<br>50% Chance for 2x GP<br>35% Chance for 4x Items<br>15% Chance for nothing
| {{ItemIcon|Leprechaun}}+{{ItemIcon|Devil}} || +50 Flat GP from Thieving<br>50% Chance for 2x GP<br>35% Chance for 4x Items<br>15% Chance for nothing
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| colspan="2" | {{Skill|Agility|Agility Obstacles}} providing Resource Preservation
| colspan="2" | {{Skill|Agility|Agility Obstacles}} providing Resource Preservation
|}
|}
The mining-related boosts for crafting {{ItemIcon|Headless Bolts}} will be acquired naturally. The {{ItemIcon|Perfect Swing Potion IV}} will not affect the result much.


==== Method ====
==== Method ====
# Thieve from the {{Icon|Princess|type=thieving}}. When you get a sizeable amount of {{ItemIcon|Jadestone|Jadestones}}, proceed to the next step.
# {{Skill|Thieving|Steal}} {{ItemIcon|Jadestone|Jadestones}} from the {{Icon|Princess|type=thieving}}
# Mine {{ItemIcon|Iron Ore}}, Get {{ItemIcon|Iron Bar|Iron Bars}} through {{Skill|Alt. Magic}} or {{Skill|Smithing}}, Forge {{ItemIcon|Headless Bolts}} with {{Skill|Smithing}},
# {{Skill|Mining|Mine}} {{ItemIcon|Iron Ore}}
# Fletch {{ItemIcon|Jadestone Bolts}} from {{ItemIcon|Jadestone|Jadestones}},
# {{Skill|Smithing|Smith}} {{ItemIcon|Iron Bar|Iron Bars}}
# Sell common drops. Use {{Icon|Item Alchemy III|type=spell}} on the drops worth more than {{GP|15,000}}.
# {{Skill|Smithing|Forge}} {{ItemIcon|Headless Bolts}}
# Get {{GP|24740000}} per hour on average.
# {{Skill|Fletching|Fletch}} {{ItemIcon|Jadestone Bolts}}
# Sell common drops. Use {{Icon|Item Alchemy III|type=spell}} on drops worth more than {{GP|15,000}}


Thieving is not better than the {{ItemIcon|Dragon Javelin|Dragon Javelins}} method by default.<br>
Thieving is not better than the {{ItemIcon|Dragon Javelin|notext=true}} [[#Fletching Dragon Javelins with Alt Magic (Max 18,265k/hr)|Dragon Javelin]] method by default. Both methods heavily depend on the buffs from items, passives, and skills. The most important boosts for this method are all buffs to Stealth and {{Skill|Thieving}} Interval Reductions. Once {{Icon|Princess|type=thieving}} is survivable, the next most important boost is the {{ItemIcon|Leprechaun}}+{{ItemIcon|Devil}} synergy to increase the number {{ItemIcon|Jadestone|Jadetstones}} gathered.
Both methods heavily depend on the buffs from items, passives, and skills.<br>
The most important boosts to get this method even started are all buffs to Stealth and Thieving Interval Reductions.<br>
Once this is survivable, the next important one is the {{ItemIcon|Leprechaun}}+{{ItemIcon|Devil}} synergy to increase the number of [[Jadestone]]s gathered.<br>
Also high resource preservation and Item doubling during [[Fletching]] is very beneficial. Using {{ItemIcon|Crown of Rhaelyx}} and its {{ItemIcon|Charge Stone of Rhaelyx|Charge Stones}} is strongly recommended here.
Without most of the buffs, the thieving gains can be as low as {{GP|4000000}} per hour.


Check your own thieving setup with [[Spreadsheets_and_Theorycrafting#List_of_Spreadsheets|Thieving GP Calculator]] by Nomeru#4261.
High resource preservation and item doubling during {{Skill|Fletching}} is very beneficial. Using {{ItemIcon|Crown of Rhaelyx}} and its {{ItemIcon|Charge Stone of Rhaelyx|Charge Stones}} is strongly recommended here. Without most of the buffs, earnings can be as low as {{GP|4000000}} per hour.
 
Check your own {{Skill|Thieving}} setup with [[Spreadsheets_and_Theorycrafting#List_of_Spreadsheets|Thieving GP Calculator]] by Nomeru#4261.


=== Thieving Knight with Leprechaun + Monkey Synergy (16,476k/hr max) ===
=== Thieving Knight with Leprechaun + Monkey Synergy (16,476k/hr max) ===
{{OldStrategy|1.0.2}}
{{OldStrategy|1.0.2}}


This is in alternative method requiring less skills and boosts to get viable results.
This is in alternative method requiring fewer skills and boosts to get viable results.


==== Requirements ====
==== Requirements ====
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==== Improves GP Rate ====
==== Improves GP Rate ====
Additionally to the Boosts listed above, there are even more boosts for this specific method:
These boosts are in addition to the ones above and are specifically for this method.
 
{| class="wikitable"
{| class="wikitable"
! Name
! Name
! Effect
! Effect
|-
|-
| Level 99 {{Icon|Knight|type=thieving|notext=true}} {{Icon|Mastery|notext=true}} || +100% GP from Knight<br>+174 Stealth vs Knight
| {{Icon|Knight|type=thieving|notext=true}} {{Icon|Mastery|notext=true}} Level 99  || +100% GP from Knight<br>+174 Stealth vs Knight
|}
|}


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This method relies on the increased sell values of common drops from the {{ItemIcon|Leprechaun}}+{{ItemIcon|Monkey}} synergy: "Upon receiving a Common Drop from Thieving, automatically sell it for 1500% of its base sale price."
This method relies on the increased sell values of common drops from the {{ItemIcon|Leprechaun}}+{{ItemIcon|Monkey}} synergy: "Upon receiving a Common Drop from Thieving, automatically sell it for 1500% of its base sale price."


# Craft {{ItemIcon|Leprechaun}} and {{ItemIcon|Monkey}} Tablets and equip them.
# {{Skill|Summoning|Craft}} {{ItemIcon|Leprechaun}} and {{ItemIcon|Monkey}} Tablets and equip them
# Thieve from the {{Icon|Knight|type=thieving}}.
# {{Skill|Thieving|Steal}} from the {{Icon|Knight|type=thieving}}
# Sell all unsold drops. Use {{Icon|Item Alchemy III|type=spell}} on the drops worth more than {{GP|10000}}.
# Sell all unsold drops. Use {{Icon|Item Alchemy III|type=spell}} on drops worth more than {{GP|10000}}
# Get {{GP|16476000}} per hour on average.


Without most of the buffs, the thieving gains can be as low as {{GP|8000000}} per hour.
Without most of the buffs, earnings can be as low as {{GP|8000000}} per hour.


Check your own thieving setup with [[Spreadsheets_and_Theorycrafting#List_of_Spreadsheets|Thieving GP Calculator]] by Nomeru#4261.
Check your own {{Skill|Thieving}} setup with [[Spreadsheets_and_Theorycrafting#List_of_Spreadsheets|Thieving GP Calculator]] by Nomeru#4261.


== Agility (Max {{GP|4978}}k/hr) ==
== Agility (Max {{GP|4978}}k/hr) ==
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{| class="wikitable"
{| class="wikitable"
! Name
! Name
! Description
! Effect
|-
|-
| Level 90 {{Icon|Mastery|notext=true}} in every used Obstacle || -27% Agility Interval
| {{Icon|Mastery|notext=true}} Level 90 in every used Obstacle || -27% Agility Interval
|-
|-
| {{Skill|Agility|Mountain Climb}} || -12% Agility Interval<br> +15% GP From Agility
| {{Skill|Agility|Mountain Climb}} || -12% Agility Interval<br> +15% GP from Agility
|-
|-
| {{Skill|Agility|Tree Balance}} || -12% Agility Interval
| {{Skill|Agility|Tree Balance}} || -12% Agility Interval
|-
|-
| {{ItemIcon|Aorpheat's Signet Ring}} || +100% GP while training Agility
| {{ItemIcon|Aorpheat's Signet Ring}} || +100% GP from Agility
|-
|-
| {{ItemIcon|Sneak-Ers}} || +5% global GP
| {{ItemIcon|Sneak-Ers}} || +5% Global GP
|-
|-
| {{ItemIcon|Jeweled Necklace}} ||+5% global GP
| {{ItemIcon|Jeweled Necklace}} || +5% Global GP
|-
|-
| {{ItemIcon|Fine Coinpurse}} || +10% global GP
| {{ItemIcon|Fine Coinpurse}} || +10% Global GP
|-
|-
| {{ItemIcon|Agility Skillcape}} || +10% GP from Agility
| {{ItemIcon|Agility Skillcape}} || +10% GP from Agility
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| {{Skill|Agility}} 25% Checkpoint || +10% GP from Agility
| {{Skill|Agility}} 25% Checkpoint || +10% GP from Agility
|-
|-
| {{ItemIcon|Performance Enhancing Potion IV}} || -8% Agility Interval (requires {{SkillReq|Herblore|62}})
| {{ItemIcon|Performance Enhancing Potion IV}} || -8% Agility Interval
|-
|-
| {{Icon|Ko|type=constellation}}|| up to +15% GP from Agility
| {{Icon|Ko|type=constellation}} || Up to +15% GP from Agility
|}
|}


==== Method ====
==== Method ====
 
{| class="wikitable" style="width:99%; text-align:center;"
{| class="wikitable stickyHeader"
|- class="headerRow-0"
|- class="headerRow-0"
!Tier 1
!style="width:9%" |Slot 1
!Tier 2
!style="width:9%" |Slot 2
!Tier 3
!style="width:9%" |Slot 3
!Tier 4
!style="width:9%" |Slot 4
!Tier 5
!style="width:9%" |Slot 5
!Tier 6
!style="width:9%" |Slot 6
!Tier 7
!style="width:9%" |Slot 7
!Tier 8
!style="width:9%" |Slot 8
!Tier 9
!style="width:9%" |Slot 9
!Tier 10
!style="width:9%" |Slot 10
!Pillar
!style="width:9%" |Pillar
|-
|-
| Rope Swing || Monkey Bars || Pit Jump || Gap Jump || Mountain Climb || Tree Balance || Heat Trap || Tree Hang || Ice Jump || Dragon Fight || Pillar of Generosity
| Rope Swing || Monkey Bars || Pit Jump || Gap Jump || Mountain Climb || Tree Balance || Heat Trap || Tree Hang || Ice Jump || Dragon Fight || Pillar of Generosity
|}
|}


{{SpoilerBox|text=
Using the obstacles listed above and all available boosts results in a max of 59% Agility Interval Reduction and +195% GP. The total duration for this course is 79s, which is reduced by 59% to 32.39s. The total GP is {{GP|15187}}, which is increased by 195% to {{GP|44802}}, for a total of {{GP|4979498}} per hour.
Using the obstacles listed above and all available boosts we get a max of 59% Agility Interval Reduction and +195% GP.
 
Total duration of this course is 79s, which is reduced by 59% to 32.39s.
 
Total GP of this course is {{GP|15187}}, which is increased by 195% to {{GP|44802}}.
 
Thats {{GP|1383.2}} per second or {{GP|4979498}} per hour.
|title=Calculations|color=default}}


== Fishing (Max {{GP|4421}}k/hr) ==
== Fishing (Max {{GP|4421}}k/hr) ==
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! Description
! Description
|-
|-
| {{UpgradeIcon|Dragon Fishing Rod}} || The strongest [[Fishing#Fishing Rods|Fishing Rod]], reduces fishing catch time by 40%.
| {{UpgradeIcon|Dragon Fishing Rod}} || -40% Fishing Interval
|-
|-
| {{ItemIcon|Amulet of Fishing}} || Reduces fishing catch time by a flat 15%. Additive with the {{UpgradeIcon|Dragon Fishing Rod}} for a Total reduction of 55%.
| {{ItemIcon|Amulet of Fishing}} || -15% Fishing Interval, additive with Dragon Fishing Rod for a total of -55%
|-
|-
| {{ItemIcon|Fishing Skillcape}} || Doubles the number of fish caught.
| {{ItemIcon|Fishing Skillcape}} || Doubles the number of fish caught
|-
|-
| {{ItemIcon|Aorpheats Signet Ring}} || Increases the chance of doubling the number of fish caught by 10%.
| {{ItemIcon|Aorpheats Signet Ring}} || +10% Fishing Doubling
|-
|-
| {{ItemIcon|Fishing Hook}} || Increases the chance of doubling the number of fish caught by 10%. (requires {{SkillReq|Thieving|45}})
| {{ItemIcon|Fishing Hook}} || +10% Fishing Doubling
|-
|-
| {{ItemIcon|Sailor's Top}} || Decreases the chance of special drops by 3% (requires {{SkillReq|Thieving|45}})
| {{ItemIcon|Sailor's Top}} || -3% Special drops, resulting in more fish
|-
|-
| {{PetIcon|Pudding Duckie}} || Increases the chance of doubling the number of fish caught by 5%.
| {{PetIcon|Pudding Duckie}} || +5% Fishing Doubling
|-
|-
| {{MasteryReq|Raw Magic Fish|99}} / {{MasteryReq|Raw Whale|99}} || Doubles the number of fish caught.
| {{MasteryReq|Raw Magic Fish|99}} / {{MasteryReq|Raw Whale|99}} || Doubles the number of fish caught
|-
|-
| [[Fishing#Mastery Pool Checkpoints|50% Fishing Mastery Pool Checkpoint]] || Provides a 5% chance to catch double fish.
| [[Fishing#Mastery Pool Checkpoints|50% Fishing Mastery Pool Checkpoint]] || +5% Fishing Doubling
|-
|-
| [[Fishing#Mastery Pool Checkpoints|95% Fishing Mastery Pool Checkpoint]] || Provides a 25% chance to receive an additional random special item whenever special items are received.
| [[Fishing#Mastery Pool Checkpoints|95% Fishing Mastery Pool Checkpoint]] || +25% chance to receive an additional random special item whenever special items are received.
|-
|-
| {{ItemIcon|Fishermans Potion IV}} || Increases the chance of doubling the number of fish caught by 12%. (requires {{SkillReq|Herblore|40}})
| {{ItemIcon|Fishermans Potion IV}} || +12% Fishing Doubling
|-
|-
| {{Icon|Ameria|type=constellation}}|| The Ameria constellation can boost your {{Skill|Fishing}} doubling by an additional +1 - 15% (using all available Standard Modifiers). (requires {{SkillReq|Astrology|20}}). Additive with the {{UpgradeIcon|Dragon Fishing Rod}} and the {{ItemIcon|Amulet of Fishing}} for a total reduction of up to 70%.
| {{Icon|Ameria|type=constellation}} || Up to +15% Fishing Doubling<br>Up to -15% Fishing Interval, additive with the above bonuses for a total of -70%
|-
|-
| {{Icon|Ameria|type=constellation}}|| The Ameria constellation can decrease your {{Skill|Fishing}} interval by an additional +1 - 15% (using all available Unique Modifiers). (requires {{SkillReq|Astrology|20}})
| {{Skill|Agility|Rock Climb}} || +5% Fishing Doubling
|-
|-
| {{Skill|Agility|Rock Climb}} || The Rock Climb obstacle can increase your {{Skill|Fishing}} doubling by an additional 5% (requires {{SkillReq|Agility|40}}, {{SkillReq|Fishing|30}}, {{SkillReq|Mining|30}}, {{SkillReq|Thieving|30}})
| {{Skill|Agility|Ice Jump}} || +5% Global Doubling
|-
|-
| {{Skill|Agility|Ice Jump}} || The Ice Jump obstacle can increase your Global doubling by an additional 5% (requires {{SkillReq|Agility|80}}, {{SkillReq|Cooking|60}}, {{SkillReq|Mining|60}}, {{SkillReq|Slayer|60}}, {{SkillReq|Thieving|60}})
| {{Skill|Agility|Pillar of Skilling}} || +3% Global Doubling
|-
| {{Skill|Agility|Pillar of Skilling}} || The Ice Jump obstacle can increase your Global doubling by an additional 3% (requires {{SkillReq|Agility|99}}
|-
|-
| {{ItemIcon|Octopus}} || 3% chance to get 1 extra resource, in {{Skill|Fishing}}, Can not be doubled. (requires {{SkillReq|Summoning|15}})
| {{ItemIcon|Octopus}} || +3% chance to get 1 extra resource in Fishing (cannot be doubled)
|-
|-
| {{ItemIcon|Octopus}} + {{ItemIcon|Pig}} Synergy || 75% chance to receive an extra fish as a cooked version while fishing. (requires {{SkillReq|Summoning|25}})
| {{ItemIcon|Octopus}} + {{ItemIcon|Pig}} Synergy || 75% chance to receive an extra fish as a cooked version while fishing
|}
|}


NOTE: The Fishing Skillcape and Level 99 Mastery bonuses will stack, causing at least four fish to be caught each time. The Signet Ring, pet bonus and Fishermans Potion and the 50% Mastery Pool Checkpoint will provide a 32% chance of catching eight fish.
The {{ItemIcon|Fishing Skillcape}} and Level 99 {{Icon|Mastery}} bonuses will stack, causing at least four fish to be caught each time. The rest of the doubling bonuses result in a 55% chance to catch eight fish.


=== Method ===
=== Method ===
Equip [[Fishing]] gear and fish for {{ItemIcon|Raw Whale|Raw Whales}} if using the {{ItemIcon|Octopus}} + {{ItemIcon|Pig}} [[Summoning#Synergies|Summoning synergy]], or {{ItemIcon|Raw Magic Fish|Magic Fish}} if not. Other fish providing good GP/hour rates are also listed below. Each piece of equipment will give a substantial boost to profit per hour. [[Fishing]] is the most profitable single-skill money making method, though it gets outclassed by the multiplicative benefits of the combinations above. This method does not include extra gold gained from special chances which would boost profit per hour marginally. Maximum GP/hour rates assume all improvements to GP rate are obtained and in use.
Fish for {{ItemIcon|Raw Whale|Raw Whales}} if using the {{ItemIcon|Octopus}} + {{ItemIcon|Pig}} [[Summoning#Synergies|Summoning synergy]], or {{ItemIcon|Raw Magic Fish|Magic Fish}} if not. Other fish providing good GP/hour rates are also listed below. Each piece of equipment will give a substantial boost to profit per hour. {{Skill|Fishing}} is the most profitable single-skill money making method, though it gets outclassed by the multiplicative benefits of the combinations above. This method does not include extra gold gained from special chances which would boost profit per hour marginally. Maximum GP/hour rates assume all improvements to GP rate are obtained and in use.


=== Alternative Fish ===
=== Alternative Fish ===
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