Money Making: Difference between revisions

From Melvor Idle
(Yeeted 0.14 methods. No-one is going to update these, they are VERY outdated, and the profit is very low anyway.)
 
(98 intermediate revisions by 18 users not shown)
Line 1: Line 1:
There are many different ways to make money in Melvor Idle, below are some methods that provide the highest rates of GP gain.
<!--No version number since version is per method
 
-->
On the right from each method, there is information for which version of the game this method was checked. The results may vary in the most recent patch.
 
{{UnderConstruction}}
For the game version 1.0, the methods below are still viable and have roughly the same power. That means that the most profitable method remains on top, but it could yield a different amount of money compared to what is written there.
The Skill requirements listed in each method are the ''minimum'' required, and you will often struggle to reach the maximum rates without higher levels in the respective skills for things like [[Skillcapes]], or the ability to make boosts from other Skills.
 
'''Beginners''' are advised to start with the [[#Fishing_Raw_Magic_Fish_.28Max_1.2C887k.2Fhr.29|Fishing]] method because it doesn't require any additional skills to level, gives viable GP yields, and is the only source of {{ItemIcon|Ancient Ring of Mastery}} and {{ItemIcon|Ancient Ring of Skills}} that are very helpful in the long run.


=Base Game=
== Thieving ==
== Thieving ==
{{OldStrategy|1.0.1}}
{{OldStrategy|1.0.5}}


==== Improves GP Rate ====
==== Improves GP Rate ====
Line 43: Line 42:
| {{ItemIcon|Gentle Hands Potion IV}} || +75 Stealth
| {{ItemIcon|Gentle Hands Potion IV}} || +75 Stealth
|-
|-
| {{ItemIcon|Aorpheats Signet Ring}} || +100% Global GP<br>+5% Global Doubling
| {{ItemIcon|Aorpheat's Signet Ring}} || +100% Global GP<br>+5% Global Doubling
|-
|-
| {{PetIcon|Snek}} || +50% GP from Thieving
| {{PetIcon|Snek}} || +50% GP from Thieving
Line 53: Line 52:
| {{Skill|Agility|Pillar of Skilling}} || +3% Global Doubling
| {{Skill|Agility|Pillar of Skilling}} || +3% Global Doubling
|-
|-
| {{ItemIcon|Slayer Platebody (Master)}} /<br>{{ItemIcon|Slayer Leather Body (Master)}} /<br>{{ItemIcon|Slayer Wizard Robes (Master)}}|| +3% Chance to Double Items in Thieving
| {{ItemIcon|Slayer Platebody (Master)}}<br>{{ItemIcon|Slayer Leather Body (Master)}}<br>{{ItemIcon|Slayer Wizard Robes (Master)}}|| +3% Thieving Doubling
|-
|-
| {{PetIcon|Aquarias}} || +1% Global Doubling
| {{PetIcon|Aquarias}} || +1% Global Doubling
|-
|-
| {{Icon|Ko|type=constellation}} || Up to 15% chance to Double Items in Thieving,<br>Up to 15% increase of minimum GP from Thieving
| {{Icon|Ko|type=constellation}} || +8% Thieving Doubling<br>-5% Thieving Interval<br>+50 Stealth
|}
|}


Line 63: Line 62:


==== Requirements ====
==== Requirements ====
* {{SkillReq|Mining|15}}
* {{SkillReq|Smithing|10}}
* {{SkillReq|Thieving|92}}
* {{SkillReq|Thieving|92}}
* {{SkillReq|Fletching|95}}
* {{SkillReq|Fletching|95}}


==== Improves GP Rate ====
==== Improves GP Rate ====
These boosts are in addition to the ones above and are specifically for this method.


Additionally to the Boosts listed above, there are even more boosts for this specific method:
{| class="wikitable"
{| class="wikitable"
! Name
! Name
! Effect
! Effect
|-
|-
| Level 99 {{Icon|Princess|type=thieving|notext=true}} {{Icon|Mastery|notext=true}} || +100% GP from Princess<br>+174 Stealth vs Princess
| {{Icon|Princess|type=thieving|notext=true}} {{Icon|Mastery|notext=true}} Level 99 || +100% GP from Princess<br>+174 Stealth vs Princess
|-
|-
| {{ItemIcon|Fletching Skillcape}} || x2 {{ItemIcon|Jadestone Bolts}}
| {{ItemIcon|Fletching Skillcape}} ({{SkillReq|Fletching|99}}) || Doubles items received from Fletching
|-
|-
| {{ItemIcon|Leprechaun}}+{{ItemIcon|Devil}} || +50 Flat GP from Thieving<br>50% Chance for 2x GP<br>35% Chance for 4x Items<br>15% Chance for nothing
| {{ItemIcon|Leprechaun}}+{{ItemIcon|Devil}} ({{SkillReq|Summoning|90}}) || +50 Flat GP from Thieving<br>50% Chance for 2x GP<br>35% Chance for 4x Items<br>15% Chance for nothing
|-
|-
| {{ItemIcon|Crown of Rhaelyx}} and its {{ItemIcon|Charge Stone of Rhaelyx|Charge Stones}} || +25% Resource Preservation
| {{ItemIcon|Crown of Rhaelyx}} and its {{ItemIcon|Charge Stone of Rhaelyx|Charge Stones}} || +25% Resource Preservation
Line 83: Line 84:
| colspan="2" | {{Skill|Agility|Agility Obstacles}} providing Resource Preservation
| colspan="2" | {{Skill|Agility|Agility Obstacles}} providing Resource Preservation
|}
|}
The mining-related boosts for crafting {{ItemIcon|Headless Bolts}} will be acquired naturally. The {{ItemIcon|Perfect Swing Potion IV}} will not affect the result much.


==== Method ====
==== Method ====
# Thieve from the {{Icon|Princess|type=thieving}}. When you get a sizeable amount of {{ItemIcon|Jadestone|Jadestones}}, proceed to the next step.
# {{Skill|Thieving|Steal}} {{ItemIcon|Jadestone|Jadestones}} from the {{Icon|Princess|type=thieving}}
# Mine {{ItemIcon|Iron Ore}}, Get {{ItemIcon|Iron Bar|Iron Bars}} through {{Skill|Alt. Magic}} or {{Skill|Smithing}}, Forge {{ItemIcon|Headless Bolts}} with {{Skill|Smithing}},
# {{Skill|Mining|Mine}} {{ItemIcon|Iron Ore}}
# Fletch {{ItemIcon|Jadestone Bolts}} from {{ItemIcon|Jadestone|Jadestones}},
# {{Skill|Smithing|Smith}} {{ItemIcon|Iron Bar|Iron Bars}}
# Sell common drops. Use {{Icon|Item Alchemy III|type=spell}} on the drops worth more than {{GP|15,000}}.
# {{Skill|Smithing|Forge}} {{ItemIcon|Headless Bolts}}
# Get {{GP|24,740,000}} per hour on average.
# {{Skill|Fletching|Fletch}} {{ItemIcon|Jadestone Bolts}}
# Sell common drops. Use {{Icon|Item Alchemy III|type=spell}} along with any available [[Item Alchemy|GP boosts]] on drops worth more than {{GP|15000}}


Thieving is not better than the {{ItemIcon|Dragon Javelin|Dragon Javelins}} method by default.<br>
Thieving is not better than the {{ItemIcon|Dragon Javelin|notext=true}} [[#Fletching Dragon Javelins with Alt. Magic (Max 18,265k/hr)|Dragon Javelin]] method by default. Both methods heavily depend on the buffs from items, passives, and skills. The most important boosts for this method are all buffs to Stealth and {{Skill|Thieving}} Interval Reductions. Although princess is unlocked at level 92, it likely will take until level 99 for the {{ItemIcon|Thieving Skillcape}} and the 95% mastery pool bonus to have sufficient stealth bonuses for a high thieving success rate. Once {{Icon|Princess|type=thieving}} is survivable, the next most important boost is the {{ItemIcon|Leprechaun}}+{{ItemIcon|Devil}} synergy to increase the number of {{ItemIcon|Jadestone|Jadestones}} gathered.
Both methods heavily depend on the buffs from items, passives, and skills.<br>
The most important boosts to get this method even started are all buffs to Stealth and Thieving Interval Reductions.<br>
Once this is survivable, the next important one is the {{ItemIcon|Leprechaun}}+{{ItemIcon|Devil}} synergy to increase the number of [[Jadestone]]s gathered.<br>
Also high resource preservation and Item doubling during [[Fletching]] is very beneficial. Using {{ItemIcon|Crown of Rhaelyx}} and its {{ItemIcon|Charge Stone of Rhaelyx|Charge Stones}} is strongly recommended here.
Without most of the buffs, the thieving gains can be as low as {{GP|4,000,000}} per hour.


Check your own thieving setup with [[Spreadsheets_and_Theorycrafting#List_of_Spreadsheets|Thieving GP Calculator]] by Nomeru#4261.
High resource preservation and item doubling during {{Skill|Fletching}} is very beneficial. Using {{ItemIcon|Crown of Rhaelyx}} and its {{ItemIcon|Charge Stone of Rhaelyx|Charge Stones}} is strongly recommended here. Without most of the buffs, earnings can be as low as {{GP|4000000}} per hour.


=== Thieving Knight with Leprechaun + Monkey Synergy (16,476k/hr max) ===
Check your own {{Skill|Thieving}} setup with [[Spreadsheets_and_Theorycrafting#List_of_Spreadsheets|Thieving GP Calculator]] by Nomeru#4261.
{{OldStrategy|1.0.1}}


This is in alternative method requiring less skills and boosts to get viable results.
With the {{TotH}} Throne of the Herald expansion, the items {{ItemIcon|Grappling Hook}} and {{ItemIcon|Thieving Shorts}} are available at level 100 from the {{Icon|Explorer|type=thieving}} which provide substantial buffs for this method.


==== Requirements ====
With the {{AoD}} Atlas of Discovery expansion, {{POIIcon|Bandit Hideout}} point of interest in {{Skill|Cartography}} provides several useful buffs to this method.
* {{SkillReq|Thieving|92}}
* {{SkillReq|Summoning|55}}
* {{SkillReq|Crafting|unlocked in [[Adventure Mode]]}}


==== Improves GP Rate ====
=== Thieving Knight with Leprechaun + Monkey Synergy (16,476k/hr max) ===
Additionally to the Boosts listed above, there are even more boosts for this specific method:
{{OldStrategy|1.0.5}}
{| class="wikitable"
! Name
! Effect
|-
| Level 99 {{Icon|Knight|type=thieving|notext=true}} {{Icon|Mastery|notext=true}} || +100% GP from Knight<br>+174 Stealth vs Knight
|}


==== Method ====
This is in alternative method requiring fewer skills and boosts to get viable results.
This method relies on the increased sell values of common drops from the {{ItemIcon|Leprechaun}}+{{ItemIcon|Monkey}} synergy: "Upon receiving a Common Drop from Thieving, automatically sell it for 1500% of its base sale price."


# Craft {{ItemIcon|Leprechaun}} and {{ItemIcon|Monkey}} Tablets and equip them.
# Thieve from the {{Icon|Knight|type=thieving}}.
# Sell all unsold drops. Use {{Icon|Item Alchemy III|type=spell}} on the drops worth more than {{GP|10,000}}.
# Get {{GP|16,476,000}} per hour on average.
Without most of the buffs, the thieving gains can be as low as {{GP|8,000,000}} per hour.
Check your own thieving setup with [[Spreadsheets_and_Theorycrafting#List_of_Spreadsheets|Thieving GP Calculator]] by Nomeru#4261.
== Agility (Max {{GP|4978}}k/hr) ==
{{OldStrategy|1.0.1}}
==== Requirements ====
==== Requirements ====
* {{SkillReq|Agility|99}}
* {{SkillReq|Thieving|88}}
* {{SkillReq|Astrology|70}}
* {{SkillReq|Summoning|55}}
* {{SkillReq|Thieving|60}}
* {{ItemIcon|Leprechaun}} Mark Level 4
* {{SkillReq|Herblore|62}}
* {{ItemIcon|Monkey}} Mark Level 3
* {{SkillReq|Farming|60}}
* {{SkillReq|Mining|60}}
* {{SkillReq|Slayer|60}}
* {{SkillReq|Woodcutting|80}}
* {{SkillReq|Firemaking|80}}
* {{SkillReq|Attack|95}}
* {{SkillReq|Strength|95}}
* {{SkillReq|Defence|95}}
* {{SkillReq|Prayer|95}}


==== Improves GP Rate ====
==== Improves GP Rate ====
{| class="wikitable"
These boosts are in addition to the ones above and are specifically for this method.
! Name
! Description
|-
| Level 90 {{Icon|Mastery|notext=true}} in every used Obstacle || -27% Agility Interval
|-
| {{Skill|Agility|Mountain Climb}} || -12% Agility Interval<br> +15% GP From Agility
|-
| {{Skill|Agility|Tree Balance}} || -12% Agility Interval
|-
| {{ItemIcon|Aorpheat's Signet Ring}} || +100% GP while training Agility
|-
| {{ItemIcon|Sneak-Ers}} || +5% global GP
|-
| {{ItemIcon|Jeweled Necklace}} ||+5% global GP
|-
| {{ItemIcon|Fine Coinpurse}} || +10% global GP
|-
| {{ItemIcon|Agility Skillcape}} || +10% GP from Agility
|-
| {{PetIcon|Sam}} || +15% GP from Agility
|-
| {{Skill|Agility}} 25% Checkpoint || +10% GP from Agility
|-
| {{ItemIcon|Performance Enhancing Potion IV}} || -8% Agility Interval (requires {{SkillReq|Herblore|62}})
|-
| {{Icon|Ko|type=constellation}}|| up to +15% GP from Agility
|}
 
==== Method ====


{| class="wikitable stickyHeader"
|- class="headerRow-0"
!Tier 1
!Tier 2
!Tier 3
!Tier 4
!Tier 5
!Tier 6
!Tier 7
!Tier 8
!Tier 9
!Tier 10
!Pillar
|-
| Rope Swing || Monkey Bars || Pit Jump || Gap Jump || Mountain Climb || Tree Balance || Heat Trap || Tree Hang || Ice Jump || Dragon Fight || Pillar of Generosity
|}
{{SpoilerBox|text=
Using the obstacles listed above and all available boosts we get a max of 59% Agility Interval Reduction and +195% GP.
Total duration of this course is 79s, which is reduced by 59% to 32.39s.
Total GP of this course is {{GP|15,187}}, which is increased by 195% to {{GP|44,802}}.
Thats {{GP|1,383.2}} per second or {{GP|4,979,498}} per hour.
|title=Calculations|color=default}}
== Fishing Raw Magic Fish (Max {{GP|1887}}k/hr) ==
{{OldStrategy|0.22}}
Being rewritten on [[User:Silber]]
==== Requirements ====
* {{SkillReq|Fishing|80}}
* {{ItemIcon|Message in a Bottle}}
==== Improves GP Rate ====
{| class="wikitable"
{| class="wikitable"
! Name
! Name
! Description
! Effect
|-
| {{UpgradeIcon|Dragon Fishing Rod}} || The strongest [[Fishing#Fishing Rods|Fishing Rod]], reduces fishing catch time by 40%.
|-
| {{ItemIcon|Amulet of Fishing}} || Reduces fishing catch time by a flat 15%. This is added to the Rod's bonus, so using Dragon Rod and Amulet provides a 55% reduction.
|-
| {{ItemIcon|Fishing Skillcape}} || Doubles the number of fish caught.
|-
| {{ItemIcon|Aorpheats Signet Ring}} || Increases the chance of doubling the number of fish caught by 10%.
|-
| {{PetIcon|Pudding Duckie}} || Increases the chance of doubling the number of fish caught by 5%.
|-
|-
| {{MasteryReq|Raw Magic Fish|99}} || Doubles the number of fish caught.
| {{Icon|Knight|type=thieving|notext=true}} {{Icon|Mastery|notext=true}} Level 99  || +100% GP from Knight<br>+174 Stealth vs Knight
|-
| [[Fishing#Mastery Pool Checkpoints|50% Fishing Mastery Pool Checkpoint]] || Provides a 5% chance to catch double fish.
|-
| [[Fishing#Mastery Pool Checkpoints|95% Fishing Mastery Pool Checkpoint]] || Provides a 25% chance to receive an additional random special item whenever special items are received.
|-
| {{ItemIcon|Fishermans Potion IV}} || Increases the chance of doubling the number of fish caught by 12%. (requires {{SkillReq|Herblore|40}})
|}
|}
Note that the {{ItemIcon|Fishing Skillcape|cape}} and {{MasteryReq|Raw Magic Fish|99}} will stack, causing at least four fish to be caught each time. The Signet Ring, pet bonus and Fishermans Potion and the 50% Mastery Pool Checkpoint will provide a 32% chance of catching eight fish.


==== Method ====
==== Method ====
Equip [[Fishing]] gear and fish for [[Raw Magic Fish|Magic Fish]]. Each piece of equipment will give a substantial boost to profit per hour. [[Fishing]] is the most profitable single-skill money making method, though it gets outclassed by the multiplicative benefits of the combinations above. This method does not include extra gold gained from special chances which would boost profit per hour marginally. Maximum gp/hr rates assume all improvements to GP rate are obtained and in use.
This method relies on the increased sell values of common drops from the {{ItemIcon|Leprechaun}}+{{ItemIcon|Monkey}} synergy: "Upon receiving a Common Drop from Thieving, automatically sell it for 1500% of its base sale price." Although knight is unlocked at level 88, it likely will take until level 99 for the {{ItemIcon|Thieving Skillcape}} and the 95% mastery pool bonus to have sufficient stealth bonuses for a high thieving success rate.


==== Alternative Fish ====
# {{Skill|Summoning|Craft}} {{ItemIcon|Leprechaun}} and {{ItemIcon|Monkey}} Tablets and equip them
# {{Skill|Thieving|Steal}} from the {{Icon|Knight|type=thieving}}
# Sell all unsold drops. Use {{Icon|Item Alchemy III|type=spell}} along with any available [[Item Alchemy|GP boosts]] on drops worth more than {{GP|10000}}


Players who do not yet have level 80 fishing may also choose to consider the following options: (Note that the numbers below include the boost from the Fishing Skillcape, and as such the actual profit per hour will be substantially lower for players who do not have it)
Without most of the buffs, earnings can be lower than {{GP|5000000}} per hour. If you are lacking in stealth for a high success rate on {{Icon|Knight|type=thieving}}, the {{ItemIcon|Leprechaun}}+{{ItemIcon|Monkey}} synergy may be more effective on the {{Icon|Fisherman|type=thieving}}.


{| class="wikitable sortable"
Check your own {{Skill|Thieving}} setup with [[Spreadsheets_and_Theorycrafting#List_of_Spreadsheets|Thieving GP Calculator]] by Nomeru#4261.
|-
! Fish
! Requirements
! Expected Output/Hr
! GP/Fish
! Max GP/Hr
|-
| {{ItemIcon|Raw Magic Fish}}
| data-sort-value="80"|  {{SkillReq|Fishing|80}}<br/>{{ItemIcon|Message in a Bottle}}
| data-sort-value="1965"| {{ItemIcon|Raw Magic Fish|qty=1965|notext=true}}
| data-sort-value="960"| {{GP|960}}
| data-sort-value="1887"| {{GP|1887}}k
|-
| {{ItemIcon|Raw Whale}}
| data-sort-value="95"|  {{SkillReq|Fishing|95}}
| data-sort-value="2359"| {{ItemIcon|Raw Whale|qty=2359|notext=true}}
| data-sort-value="750"| {{GP|750}}
| data-sort-value="1770"| {{GP|1770}}k
|-
| {{ItemIcon|Raw Manta Ray}}
| data-sort-value="85"| {{SkillReq|Fishing|85}}
| data-sort-value="2428"| {{ItemIcon|Raw Manta Ray|qty=2428|notext=true}}
| data-sort-value="650"| {{GP|650}}
| data-sort-value="1578"| {{GP|1578}}k
|-
| {{ItemIcon|Raw Shark}}
| data-sort-value="70"| {{SkillReq|Fishing|70}}
| data-sort-value="3753"|{{ItemIcon|Raw Shark|qty=3753|notext=true}}
| data-sort-value="270"| {{GP|270}}
| data-sort-value="1013"|{{GP|1013}}k
|-
|}


== Agility  (1.1m ~ 6.3m)==
{{:Money_Making/Agility}}


== Mining with Gem Gloves (470k/hr usual, 1350k/hr max) ==
== Fishing  (300k ~ 3.4m)==
{{OldStrategy|1.0.1}}
{{:Money Making/Fishing Whales}}
==== Requirements ====
* {{GP|500000}} to purchase {{ItemIcon|Gem Gloves}}.
==== Improves GP Rate ====


{| class="wikitable"
== Mining with Gem Gloves (300k ~ 2m)==
! Name
{{:Money making/Mining with Gem Gloves}}
! Effect
|-
| {{UpgradeIcon|Dragon Pickaxe}} || -50% Mining Time, +7% Chance of obtaining 2 ore
|-
| {{UpgradeIcon|Master of Nature}} || -15% Base Mining Interval (multiplicative with Dragon Pickaxe to a total of -65% Mining Time)
|-
| {{MasteryReq|Adamantite Ore|99}}/{{MasteryReq|Dragonite Ore|99}} || +15% Chance of obtaining 2 ore
|-
| {{ItemIcon|Aorpheat's Signet Ring}} || +10% chance to gain double resources
|-
| {{ItemIcon|Ring of Wealth}} || +7% chance to gain double resources
|-
| {{ItemIcon|Mining Skillcape}} || +1 Coal Ore per Action
|-
| {{Icon|Terra|type=constellation}} || Up to +15% Chance to Double Items in Mining and +15% Chance to receive gems or +15% chance to do zero damage
|-
| {{ItemIcon|Perfect Swing Potion IV}} || +80% Chance to deal no Damage to a Mining Node
|-
| {{ItemIcon|Miner's Helmet}} || +3% Chance to deal no Damage to a Mining Node
|-
| {{ItemIcon|Merchant's Permit}} || Gem Gloves only cost 450 instead of 500k
|-
| [[Mining#Mastery Pool Checkpoints|25% Mining Mastery Pool Checkpoint]] || Reduced Ore respawn time by 10%
|-
| [[Mining#Mastery Pool Checkpoints|50% Mining Mastery Pool Checkpoint]] || Reduce Mining interval by 0.2s
|-
| [[Mining#Mastery Pool Checkpoints|95% Mining Mastery Pool Checkpoint]] || All Rocks gain +10 Maximum HP
|-
| {{PetIcon|Cool Rock}} || +5 Mining Node HP
|}
 
==== Method ====
This method is recommended to use if you play {{Icon|Adventure}} and there's no better money-making method at hand.
 
# Buy {{ItemIcon|Gem Gloves}},
# Mine {{ItemIcon|Adamantite Ore}} or anything below it until you unlock it,
# Sell gems and ores that you got.
 
The method relies on the {{ItemIcon|Gem Gloves}} that increase the gems drop chance to 100% when mining anything but the {{ItemIcon|Rune Essence}}. The average value of a [[Mining#Gems|Gem]] is {{GP|381.25}}, while a single charge of the Gem Gloves costs only {{GP|250}}. Thus {{GP|131.25}} of profit is earned per mining action from gems.


With the {{UpgradeIcon|Dragon Pickaxe}} and {{MasteryReq|Adamantite Ore|50}}, you will get around {{GP|470,000}} per hour.
== Fletching Dragon Javelins with Alt. Magic (Max 18,265k/hr) ==
 
{{OldStrategy|1.0.5}}
A fully juiced setup with the {{ItemIcon|Dragonite Ore}} will give around {{GP|1,350,000}} per hour.<br>
Please note that this setup already includes the {{UpgradeIcon|Master of Nature}} which is unlocked after beating the {{ZoneIcon|Earth God Dungeon}}. This upgrade is quite essential to reach GP rates this high. Players at this point have probably already better money making methods at hand.
Without the {{UpgradeIcon|Master of Nature}} upgrade and only {{ItemIcon|Perfect Swing Potion III}} the GP rate already drops to {{GP|787,000}}.<br>
The calculation does not include any {{Skill|Astrology}} modifiers.
 
{{SpoilerBox|text=
The results were calculated with the [[Spreadsheets_and_Theorycrafting#List_of_Spreadsheets|Melvor Idle Rate and Resource Calculator]] created by Kidbiz20#2026.
To check your own setup, do the following:
# Copy the spreadsheet to your Google Drive.
# On the Equipment tab, specify for Mining that you wear Gem Gloves.
# On the Mining tab, set Current Experience to unlock the ores, Ores masteries, and other things that you have.
# Specify any additional things in the sheet if you want to, like pets and so on.
# You should see your gains in the kGP/h column of the Mining tab.
|title=Details|color=default}}
 
== Fletching Dragon Javelins with Alt Magic (Max 18,265k/hr) ==
{{OldStrategy|1.0.1}}
==== Requirements ====
==== Requirements ====
* {{SkillReq|Woodcutting|90}}
* {{SkillReq|Woodcutting|90}}
Line 366: Line 160:
! Effect
! Effect
|-
|-
| {{UpgradeIcon|Dragon Axe}} || -50% cut time
| {{UpgradeIcon|Dragon Axe}} || -40% cut time
|-  
|-  
| {{ItemIcon|Woodcutting Skillcape}} || -15% Base Woodcutting Interval (multiplicative with the bonuses above a total of -65% cut time)
| {{ItemIcon|Woodcutting Skillcape}} || -15% Base Woodcutting Interval (additive with the bonuses above a total of -55% cut time)
|-
|-
| {{UpgradeIcon|Master of Nature}} || -15% Base Woodcutting Interval (multiplicative with the bonuses above to a total of -80% cut time)
| {{UpgradeIcon|Master of Nature}} || -15% Base Woodcutting Interval (additive with the bonuses above to a total of -70% cut time)
|-
|-
| {{MasteryReq|Redwood Logs|99}}<br> {{MasteryReq|Yew Logs|99}} || Decreased cut interval by 0.2s for this Tree (on top of the -80% cut time from above modifiers)<br> +45% chance to receive 2x Logs per action
| {{MasteryReq|Redwood Logs|99}}<br> {{MasteryReq|Yew Logs|99}} || Decreased cut interval by 0.2s for this Tree (on top of the -70% cut time from above modifiers)<br> +45% chance to receive 2x Logs per action
|-
|-
| {{ItemIcon|Bird Nest Potion IV}} || +30% Chance for [[Bird Nest]]s to drop in Woodcutting  
| {{ItemIcon|Bird Nest Potion IV}} || +30% Chance for [[Bird Nest]]s to drop in Woodcutting  
Line 398: Line 192:
| {{UpgradeIcon|Dragon Pickaxe}} || -50% Mining Time, +7% Chance of obtaining 2 ore  
| {{UpgradeIcon|Dragon Pickaxe}} || -50% Mining Time, +7% Chance of obtaining 2 ore  
|-
|-
| {{UpgradeIcon|Master of Nature}} || -15% Base Mining Interval (multiplicative with Dragon Pickaxe to a total of -65% Mining Time)
| {{UpgradeIcon|Master of Nature}} || -15% Base Mining Interval (additive with Dragon Pickaxe to a total of -65% Mining Time)
|-
|-
| {{MasteryReq|Rune Essence|99}}<br>{{MasteryReq|Dragonite Ore|99}}<br>{{MasteryReq|Dragonite Ore|99}} || +15% Chance of obtaining 2 ore
| {{MasteryReq|Rune Essence|99}}<br>{{MasteryReq|Runite Ore|99}}<br>{{MasteryReq|Dragonite Ore|99}} || +15% Chance of obtaining 2 ore
|-
|-
| {{ItemIcon|Mining Skillcape}} || +1 Coal Ore per Action
| {{ItemIcon|Mining Skillcape}} || +1 Coal Ore per Action
Line 417: Line 211:
|-
|-
| {{MasteryReq|Terra|type=constellation|99}} || +15% Chance to Double Items in Mining and +15% Chance to deal no Damage to a mining Node
| {{MasteryReq|Terra|type=constellation|99}} || +15% Chance to Double Items in Mining and +15% Chance to deal no Damage to a mining Node
|-
| {{ItemIcon|Merchant's Permit}} || permanent 10% discount on all skill gloves
|-
|-
| preferably {{ItemIcon|Mining Gloves}} || Collect 2x ore when worn
| preferably {{ItemIcon|Mining Gloves}} || Collect 2x ore when worn
Line 439: Line 235:
|}
|}


===== Superheat IV =====
===== Alt. Magic =====
{| class="wikitable"
{| class="wikitable"
! Name
! Name
Line 445: Line 241:
|-
|-
| {{ItemIcon|Nature's Call Staff}} || Reduces the Nature Rune cost of spells by 1
| {{ItemIcon|Nature's Call Staff}} || Reduces the Nature Rune cost of spells by 1
|-
| {{ItemIcon|Magic Skillcape}} || doubles the Effect of the {{ItemIcon|Nature's Call Staff}}
|-
|-
| {{ItemIcon|Ring of Wealth}} || +7% Chance to Double Items Globally
| {{ItemIcon|Ring of Wealth}} || +7% Chance to Double Items Globally
Line 451: Line 249:
|-
|-
| {{PetIcon|Jelly Jim}} || +2% Rune Preservation  
| {{PetIcon|Jelly Jim}} || +2% Rune Preservation  
|-
| {{ItemIcon|Amulet of Incantation}} || -0.2s Magic Interval<br>+10% Rune Preservation for Alt. Magic Spells
|-
|-
| {{MasteryReq|Arachi|type=constellation|99}} || +15% Chance to Double Items in Runecrafting and +15% Rune Preservation for Alt. Magic Spells
| {{MasteryReq|Arachi|type=constellation|99}} || +15% Chance to Double Items in Runecrafting and +15% Rune Preservation for Alt. Magic Spells
Line 462: Line 262:
| {{MasteryReq|Dragon Javelin Heads|99}} || +30% Chance to preserve Resources, +35% Chance to double Items
| {{MasteryReq|Dragon Javelin Heads|99}} || +30% Chance to preserve Resources, +35% Chance to double Items
|-
|-
| [[Mining#Mastery Pool Checkpoints|25% Smithing Mastery Pool Checkpoint]] || +5% Chance to preserve Resources
| [[Smithing#Mastery Pool Checkpoints|25% Smithing Mastery Pool Checkpoint]] || +5% Chance to preserve Resources
|-
|-
| [[Mining#Mastery Pool Checkpoints|50% Smithing Mastery Pool Checkpoint]] || +5% Chance to preserve Resources
| [[Smithing#Mastery Pool Checkpoints|50% Smithing Mastery Pool Checkpoint]] || +5% Chance to preserve Resources
|-
|-
| [[Mining#Mastery Pool Checkpoints|95% Smithing Mastery Pool Checkpoint]] || +10% Chance to double Items
| [[Smithing#Mastery Pool Checkpoints|95% Smithing Mastery Pool Checkpoint]] || +10% Chance to double Items
|-
|-
| {{UpgradeIcon|Art of Control}} || -15% Base Smithing Interval
| {{UpgradeIcon|Art of Control}} || -15% Base Smithing Interval
Line 476: Line 276:


===== Fletching =====
===== Fletching =====
** {{SkillReq|Fletching|99}}, {{ItemIcon|Fletching Skillcape}}
{| class="wikitable"
** 25% Fletching Mastery Pool Checkpoint
! Name
** 95% Fletching Mastery Pool Checkpoint
! Effect
** {{MasteryReq|Dragon Javelin|99}}
|-
** {{ItemIcon|Skilled Fletching Potion IV}}
| {{ItemIcon|Fletching Skillcape}} || x2 Items received from Fletching
** {{UpgradeIcon|Perpetual Haste}}
|-
** {{PetIcon|Quill}}
| [[Fletching#Mastery Pool Checkpoints|25% Fletching Mastery Pool Checkpoint]] || Produce 1 extra Javelin per Fletch (Applied to base quantity)
** {{MasteryReq|Syllia|type=constellation|80}} with +15% Chance to Double Items in Fletching
|-
| [[Fletching#Mastery Pool Checkpoints|95% Fletching Mastery Pool Checkpoint]] || Reduce Fletching Interval by 0.2s
|-
| {{MasteryReq|Dragon Javelin|99}} || +24.8% chance to preserve resources.
|-
| {{ItemIcon|Skilled Fletching Potion IV}} || +25% Chance to Double Items in Fletching
|-
| {{UpgradeIcon|Perpetual Haste}} || -15% Fletching Interval
|-
| {{PetIcon|Quill}} || -0.2s Fletching Interval
|-
| {{MasteryReq|Syllia|type=constellation|80}} || +15% Chance to Double Items in Fletching
|}


===== Other =====
===== Other =====
** {{ItemIcon|Aorpheats Signet Ring}} affects all skills above
{| class="wikitable"
** {{PetIcon|Aquarias}} affects all skills above
! Name
** {{ItemIcon|Clue Chasers Insignia}} affects all skills above except {{Skill|Alternative Magic}}
! Effect
** {{ItemIcon|Crown of Rhaelyx}} affects all skills above except {{Skill|Alternative Magic}}
|-
** {{SkillReq|Agility|99}} obstacles about resource preservation and pillar
| {{ItemIcon|Aorpheat's Signet Ring}} affects all skills above || +10% Chance to Double Items Globally
** {{SkillReq|Herblore|99}}, {{ItemIcon|Herblore Skillcape}}
|-
** {{PetIcon|Gronk}}
| {{PetIcon|Aquarias}} affects all skills above || +1% Chance to Double Items Globally
** {{MasteryReq|Qimican|type=constellation|99}} with +15% Chance to Double Items in Herblore and +15% Chance to preserve potion Charges
|-
| {{ItemIcon|Clue Chasers Insignia}} affects all skills above except {{Skill|Alternative Magic}} || 10% increased chance to receive Global Rare Items, Mastery Tokens, Bird Nests from Woodcutting, Gems from Mining, and Coal from Firemaking.
|-
| {{ItemIcon|Crown of Rhaelyx}} affects all skills above except {{Skill|Alternative Magic}} || +10% chance to preserve resources in non-combat skills (Does not work with Alt. Magic).
|-
| {{SkillReq|Agility|99}} obstacles about resource preservation and pillar || build cost reduction and half debuffs
|-
| {{ItemIcon|Herblore Skillcape}} || x2 Items received from Herblore
|-
| {{PetIcon|Gronk}} || +2% Chance to Double Items in Herblore
|-
| {{MasteryReq|Qimican|type=constellation|99}} || +15% Chance to Double Items in Herblore and +15% Chance to preserve potion Charges
|}


==== Method ====
==== Method ====
Line 501: Line 325:
** {{ItemIcon|Miner's Helmet}}
** {{ItemIcon|Miner's Helmet}}
** {{ItemIcon|Clue Chasers Insignia}}
** {{ItemIcon|Clue Chasers Insignia}}
** {{ItemIcon|Cape of Completion}} (or {{ItemIcon|Mining Skillcape}} when {{Skill|Mining}}, {{ItemIcon|Woodcutting Skillcape}} when {{Skill|Woodcutting}}, {{ItemIcon|Runecrafting Skillcape}} when {{Skill|Runecrafting}} and {{ItemIcon|Fletching Skillcape}} when {{Skill|Fletching}})
** {{ItemIcon|Maximum Skillcape}} (or {{ItemIcon|Mining Skillcape}} when {{Skill|Mining}}, {{ItemIcon|Woodcutting Skillcape}} when {{Skill|Woodcutting}}, {{ItemIcon|Runecrafting Skillcape}} when {{Skill|Runecrafting}}, {{ItemIcon|Magic Skillcape}} when performing {{Skill|Alt. Magic}} and {{ItemIcon|Fletching Skillcape}} when {{Skill|Fletching}})
** {{ItemIcon|Mining Gloves}}
** {{ItemIcon|Mining Gloves}}
** {{ItemIcon|Lumberjack's Top}}
** {{ItemIcon|Lumberjack's Top}}
** {{ItemIcon|Aorpheats Signet Ring}}
** {{ItemIcon|Aorpheat's Signet Ring}}
** {{ItemIcon|Ring of Wealth}} on passive slot
** {{ItemIcon|Ring of Wealth}} on [[Passive Slot]]
** {{ItemIcon|Bird Nest Potion IV}} on {{Skill|Woodcutting}}
** {{ItemIcon|Bird Nest Potion IV}} on {{Skill|Woodcutting}}
** {{ItemIcon|Elemental Potion IV}} on {{Skill|Runecrafting}}
** {{ItemIcon|Elemental Potion IV}} on {{Skill|Runecrafting}}
Line 511: Line 335:
** {{ItemIcon|Skilled Fletching Potion IV}} on {{Skill|Fletching}}
** {{ItemIcon|Skilled Fletching Potion IV}} on {{Skill|Fletching}}
** {{ItemIcon|Nature's Call Staff}}
** {{ItemIcon|Nature's Call Staff}}
** {{Skill|Agility}} Obstacle 3: Stepping Stones
** {{Skill|Agility}} Obstacle 4: Cave Climb
** {{Skill|Agility}} Obstacle 5: Rock Climb
** {{Skill|Agility}} Obstacle 6: Tree Hop
** {{Skill|Agility}} Obstacle 6: Tree Hop
** {{Skill|Agility}} Obstacle 9: Ice Jump
** {{Skill|Agility}} Obstacle 9: Ice Jump
Line 519: Line 340:
** {{Skill|Agility}} Pillar: Pillar of Generosity
** {{Skill|Agility}} Pillar: Pillar of Generosity


* Start woodcutting {{ItemIcon|Redwood Logs|qty=2509}} and {{ItemIcon|Yew Logs}} for every hour of fletching intended
'''for every hour of fletching intended''':
* Mine {{ItemIcon|Rune Essence|qty=12}}, {{ItemIcon|Dragonite Ore|qty=48}} and {{ItemIcon|Runite Ore|qty=96}} for every hour of fletching intended
* {{Skill|Woodcutting}}
* Runecraft {{ItemIcon|Spirit Rune|qty=76}} and {{ItemIcon|Lava Rune|qty=179}} for every hour of fletching intended
** Change {{Skill|Agility}} Obstacle 3 to Stepping Stones to get another -6% Woodcutting Interval (Min cost {{GP|75000}}, {{ItemIcon|Willow Logs|qty=15}} and {{ItemIcon|Teak Logs|qty=15}})
* Equip {{ItemIcon|Amulet of Incantation}}
** Change {{Skill|Agility}} Obstacle 5 to Rock Climb to get +5% Chance to Double Items in Woodcutting and Mining (Min cost {{GP|250000}}, {{ItemIcon|Teak Logs|qty=25}}, {{ItemIcon|Coal Ore|qty=25}} and {{ItemIcon|Onion Seeds|qty=25}})
* Superheat IV {{ItemIcon|Dragonite Bar|qty=178}}s for every hour of fletching intended
** Cut {{ItemIcon|Redwood Logs|qty=2509}} and {{ItemIcon|Yew Logs}}
* Equip {{ItemIcon|Clue Chasers Insignia}}
* {{Skill|Mining}}
* Change {{Skill|Agility}} Obstacle 3 to Pipe Balance (If price is minimized it'll cost 75,000 GP, {{ItemIcon|Iron Ore|qty=15}} and {{ItemIcon|Tin Ore|qty=15}})
** Mine {{ItemIcon|Rune Essence|qty=12}}, {{ItemIcon|Dragonite Ore|qty=48}} and {{ItemIcon|Runite Ore|qty=96}}
* Change {{Skill|Agility}} Obstacle 4 to Coal Stones (If price is minimized it'll cost 125,000 GP, {{ItemIcon|Tomato Seeds|qty=5}} and {{ItemIcon|Salmon|qty=25}})
* {{Skill|Runecrafting}}
* Change {{Skill|Agility}} Obstacle 5 to Mountain Climb (If price is minimized it'll cost 250,000 GP and {{ItemIcon|Bones|qty=50}})
** Runecraft {{ItemIcon|Spirit Rune|qty=76}} and {{ItemIcon|Lava Rune|qty=179}}
* Smith {{ItemIcon|Dragon Javelin Heads|qty=4182}} for every hour fletching intended
 
* Charge your {{ItemIcon|Mysterious Stone|Mysterious Stones}}
*{{Skill|Alt. Magic}}
* Fletch {{ItemIcon|Dragon Javelin|Dragon Javelins}} until you run out of resources
** Equip {{ItemIcon|Amulet of Incantation}}
** Change {{Skill|Agility}} Obstacle 4 to Cave Climb to get +5% Rune Preservation (Min cost {{GP|125000}}, {{ItemIcon|Air Rune|qty=25}}, {{ItemIcon|Earth Rune|qty=25}} and {{ItemIcon|Iron Bar|qty=13}})
** Cast {{Icon|Superheat|Superheat IV}} to create {{ItemIcon|Dragonite Bar|qty=178|Draonite Bars}}
 
* {{Skill|Smithing}}
** Equip {{ItemIcon|Clue Chasers Insignia}}
** Change {{Skill|Agility}} Obstacle 3 to Pipe Balance to get +10 Mining Node HP and +3% Chance to Preserve Resources in Skills (Min cost {{GP|75000}}, {{ItemIcon|Iron Ore|qty=15}} and {{ItemIcon|Tin Ore|qty=15}})
** Change {{Skill|Agility}} Obstacle 4 to Coal Stones to get +3% Chance to Preserve Resources in Skills (Min cost {{GP|125000}}, {{ItemIcon|Tomato Seeds|qty=5}} and {{ItemIcon|Salmon|qty=25}})
** Change {{Skill|Agility}} Obstacle 5 to Mountain Climb to get rid of the -10% Chance to Preserve Resources in Skills from Rock Climb (Min cost {{GP|250000}} and {{ItemIcon|Bones|qty=50}})
** Smith {{ItemIcon|Dragon Javelin Heads|qty=4182}}
 
* {{Skill|Fletching}}
** Charge your {{ItemIcon|Mysterious Stone|Mysterious Stones}}
** Fletch {{ItemIcon|Dragon Javelin|Dragon Javelins}} until you run out of resources


It is recommended to fletch for many hours at a time as to minimize the cost of switching between agility obstacles
It is recommended to fletch for many hours at a time as to minimize the cost of switching between agility obstacles
Line 564: Line 398:
* 0.64 {{ItemIcon|Elemental Potion IV}}
* 0.64 {{ItemIcon|Elemental Potion IV}}


It is recommended to combine {{ItemIcon|Circlet of Rhaelyx}} and {{ItemIcon|Jewel of Rhaelyx}} into {{ItemIcon|Crown of Rhaelyx|Crowns of Rhaelyx}} and selling them using Item Alchemy III and GP boosting items, this will add (per hour of fletching) 0.02 seconds to sell crowns and 0.04 seconds to sell the leftover {{ItemIcon|Jewel of Rhaelyx|Jewels of Rhaelyx}}, with the profit from that and selling the other leftover elements normally you'll end up with a maximum possible output of 18,265,154 GP per hour all things considered.
It is recommended to first combine {{ItemIcon|Circlet of Rhaelyx}} and {{ItemIcon|Jewel of Rhaelyx}} into {{ItemIcon|Crown of Rhaelyx|Crowns of Rhaelyx}}, then convert the crowns into GP by using {{Icon|type=spell|Item Alchemy III}} while utilizing [[Item Alchemy|GP boosts]]. This will add (per hour of fletching) 0.02 seconds to sell crowns and 0.04 seconds to sell the leftover {{ItemIcon|Jewel of Rhaelyx|Jewels of Rhaelyx}}. Combined with the sale of other leftover elements, this will result in a maximum possible profit of approximately {{GP|18265154}} per hour, all things considered.


== Smithing Dragon Platebodies (Max 2117k/hr) ==
== Combat (~18,750k/hr) ==
{{OldStrategy|0.14}}
{{OldStrategy|1.0.5}}
==== Requirements ====
Combat can yield decent GP rates, but will generally not be comparable with a dedicated skilling setup. {{Skill|Magic}} is the generally the most profitable, but it can differ greatly based on the gear and skills in your possession. Assuming {{SkillReq|Magic|85}} and {{ItemIcon|Cloudburst Staff}}, Magic is almost always superior to Melee and {{Skill|Ranged}}.
* {{SkillReq|Mining|99}}
 
* {{SkillReq|Smithing|99}}
Calculating the specific GP/hr depends heavily on your stats, gear, and buffs. The [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] can help you to calculate the gains for your build. The exact rates are difficult to determine, but the best targets, in rough descending order by profit and tier are:
* {{ItemIcon|Mining Skillcape}}
 
* {{ItemIcon|Smithing Skillcape}}
* {{ZoneIcon|Infernal Stronghold}}
* [[Dragon Pickaxe]]
* {{MonsterIcon|Hunting Greater Dragon}}
* 500k GP to purchase {{ItemIcon|Gem Gloves}}
 
* {{MonsterIcon|Black Dragon}}
* {{MonsterIcon|Furious Horned Elite}}
 
* {{MonsterIcon|Master Farmer}}
 
The two most important items to make this method good are {{ItemIcon|Chapeau Noir}} and {{ItemIcon|Aorpheat's Signet Ring}}.
 
To stress again, calculating the specific GP/hr depends heavily on your stats, gear, and buffs. The [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] can help you to calculate the specific gains for your specific build.


==== Improves GP Rate ====
The most profitable target is the {{ZoneIcon|Infernal Stronghold}} because it drops a lot of raw GP that gets doubled with the {{ItemIcon|Aorpheat's Signet Ring}}. The raw GP gained with the ring is 250,000 per clear.  
* Making [[Diamond|diamonds]] into [[Herblore#Combat Potions|Diamond Luck Potions]] with the [[Herblore Skillcape]] more than doubles their value. This requires:
** Level 99 [[Herblore]]
** Level 80 [[Farming]]
* [[Aorpheats Signet Ring]] for a 10% chance to double ore, bar, platebody, and potion gains
* [[Herblore#Skill Potions|Perfect Swing Potions]] to increase the idle rate that ore can be mined at.
** Level 53 [[Herblore]]
** Level 50 [[Farming]]
* Increasing [[Mastery]] Level of items provide additional resource-saving and doubling benefits.
==== Method ====
# Gather [[Dragonite Ore]], [[Runite Ore]] and [[Coal Ore]] in a 1:2:6 ratio. This should be done wearing the [[Mining Skillcape]]. Depending on [[Mastery]] Levels and whether or not [[Herblore#Combat Potions|Diamond Luck Potions]] are being made, either [[Gem Gloves]] or [[Mining Gloves]] should be worn.
# Make [[Dragonite Bar|Dragonite Bars]] while wearing the [[Smithing Skillcape]].
# Make [[Dragon Platebody|Dragon Platebodies]]
# Make the [[Diamond|diamonds]] into [[Herblore#Combat Potions|Diamond Luck Potions]] with the [[Herblore Skillcape]] if possible.
# Sell the [[Mining#Gems|Gems]], [[Herblore#Combat Potions|Diamond Luck Potions]] and [[Dragon Platebody|Dragon Platebodies]] for profit


==== GP Rates with different Equipment and Mastery ====
It also drops the {{ItemIcon|Infernal Cape}} and the {{ItemIcon|Infernal Core}} that will net you 402,400 additional GP per clear if sold with [[Item Alchemy III]].
The mastery in the tables below assume that every item has that mastery level. Note that the time to gather the ingredients for and make [[Herblore#Skill Potions|Perfect Swing Potions]] has not been included in the calculation due to it being negligible. It is also assumed that the [[Barrentoe Herb|Barrentoe Herbs]] for creating [[Herblore#Combat Potions|Diamond Luck Potions]] is grown concurrently during the money-making method, and do not add additional time.


{|class="wikitable"
For one clear {{ZoneIcon|Infernal Stronghold}} will yield a total of 250,000 + 402,400 = 652,400 GP per clear.
|-
!colspan="8"|Equipment
|- style="text-align:right;"
!Gloves
|Mining
|Gem
|Mining
|Gem
|Gem
|Gem
|Gem
|- style="text-align:right;"
!Signet Ring
|No
|No
|Yes
|Yes
|No
|Yes
|Yes
|- style="text-align:right;"
!Make Diamond Luck
|No
|No
|No
|No
|Yes
|Yes
|Yes
|- style="text-align:right;"
!Perfect Swing
|No
|No
|No
|No
|No
|No
|Tier 4
|-
!Mastery
!colspan="7"|GP Per Hour
|- style="text-align:right;"
|1||35,053||92,850||61,748||109,548||143,643||168,705||470,490
|- style="text-align:right;"
|10||99,836||203,815||157,843||240,733||303,798||355,771||700,881
|- style="text-align:right;"
|20||185,162||308,001||272,655||364,947||450,083||526,414||853,812
|- style="text-align:right;"
|30||277,900||404,524||393,769||481,140||572,598||670,720||979,278
|- style="text-align:right;"
|40||405,089||513,805||553,085||614,290||718,743||842,954||1,137,911
|- style="text-align:right;"
|50||526,119||617,919||705,407||741,425||839,503||987,252||1,270,966
|- style="text-align:right;"
|60||717,626||767,405||938,896||924,779||992,359||1,172,130||1,442,452
|- style="text-align:right;"
|70||874,577||894,775||1,132,811||1,080,840||1,156,265||1,366,490||1,637,861
|- style="text-align:right;"
|80||1,165,196||1,122,613||1,480,715||1,358,751||1,375,280||1,631,844||1,895,516
|- style="text-align:right;"
|90||1,368,183||1,286,852||1,727,857||1,559,149||1,545,851||1,837,532||2,099,939
|- style="text-align:right;"
|99||1,382,560||1,306,346||1,744,793||1,581,345||1,577,716||1,872,574||2,117,292
|}


==== Calculating the GP Rate ====
Do note that all [[Combat Guide#Mid Game (God Dungeons)|God Dungeons]] should net around about 6-10,000k/h minimum while farming them with appropriate gear, so if you're working on or near these dungeons, you could be looking at a nice payday without needing to rely on other methods to earn GP.
The GP rate can be calculated by finding the profit of completing a single platebody action and dividing by the time to complete the action and gather/craft all sub-components.


{{Main|Reference=Math:Dragon_Platebodies}}
Some of the setups are listed below, but it is (yes, again) advised that you use the [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] to check your build. By default, all of the listed setups are 99 in all skills, have optimized {{skill|Agility}} obstacles, and have only 30% accuracy from {{skill|Astrology}}


Each setup will have a second listed amount, this will be the gp/h with standardized rates applied to all consumables ([[Farming|excluding food]]) in combat sim.


== Fletching Magic Longbows (Max 975k/hr) ==
==== Infernal Stronghold (~24,200k/hr) ====
{{OldStrategy|0.14}}
==== Requirements ====
* Level 99 [[Woodcutting]]
* Level 99 [[Fletching]]
* [[Dragon Axe]] Upgrade
* [[Multi-Tree]] Upgrade
* [[Woodcutting Skillcape]]
* [[Fletching Skillcape]]
* (Optional) [[Aorpheats Signet Ring]]
* (Optional) [[Skilled Fletching Potion IV]]
==== Method ====
By utilizing the output doubling of the [[Fletching Skillcape]], the value of [[Magic Logs|magic logs]] can be more than quadrupled; it is doubled once making unstrung bows, and another time making strung bows. Profits can be further increased by using [[Skilled Fletching Potion IV]] and [[Aorpheats Signet Ring]]. To calculate the maximum [[GP]] per hour, 99 mastery level will be assumed. The entire process is as follows:
# Cut [[Yew Logs|yew logs]] and [[Magic Logs|magic logs]] simultaneously while wearing the [[Woodcutting Skillcape]]. The yew logs should be sold.
# Fletch the magic logs into [[Magic Longbow (u)]] while wearing the [[Fletching Skillcape]].
# Purchase [[Bowstring|bowstrings]] from the [[Shop]] and fletch the unstrung bows into [[Magic Longbow]].
# Sell the longbows for profit.
Without using [[Aorpheats Signet Ring]] and [[Skilled Fletching Potion IV]] profits are around 624k/hr, however, using the ring and potion increases profits by 351k/hr.


==Woodcutting==
{| class="wikitable"  
{{OldStrategy|1.0.1}}
==== Improves GP Rate ====
{| class="wikitable"
! Name
! Effect
|-
| {{UpgradeIcon|Dragon Axe}} || -50% cut time
|-
| {{ItemIcon|Woodcutting Skillcape}} || -15% Base Woodcutting Interval (multiplicative with the bonuses above a total of -65% cut time)
|-
| {{UpgradeIcon|Master of Nature}} || -15% Base Woodcutting Interval (multiplicative with the bonuses above to a total of -80% cut time)
|-
| {{Skill|Agility|Stepping Stones}} || -6% Base Woodcutting Interval (multiplicative with the bonuses above to a total of -86% cut time)
|-
| {{Skill|Agility|Rock Climb}} || +5% Chance to Double Items in Woodcutting
|-
| {{MasteryReq|Magic Logs|99}} || Decreased cut interval by 0.2s for this Tree (on top of the -86% cut time from above modifiers)<br> +45% chance to receive 2x Logs per action
|-
| {{ItemIcon|Bird Nest Potion IV}} || +30% Chance for [[Bird Nest]]s to drop in Woodcutting
|-
|-
| {{ItemIcon|Clue Chasers Insignia}} || 10% increased chance to receive [[Bird Nest]]s from Woodcutting
! Head
|colspan="4"| {{ItemIcon|Slayer Wizard Hat (Master)}}
|-
|-
| {{ItemIcon|Aorpheat's Signet Ring}} || +10% chance to gain double resources
! Body
|colspan="4"| {{ItemIcon|Slayer Wizard Robes (Master)}}
|-
|-
| {{ItemIcon|Ring of Wealth}} || +7% chance to gain double resources
! Leggings
|colspan="6"| {{ItemIcon|Glacia God Platelegs}}
|-
|-
| {{UpgradeIcon|Multi-Tree}} || cut 2 different trees in Woodcutting simultaneously
! Boots
|colspan="6"| {{ItemIcon|Glacia God Boots}}
|-
|-
| {{ItemIcon|Lumberjack's Top}} || +2% Bird Nest drop rate
! Hands
|colspan="6"| {{ItemIcon|Glacia God Gloves}}
|-
|-
| {{PetIcon|Beavis}} || +5% Chance to Double Items in Woodcutting
! Cape
|colspan="2"| {{ItemIcon|Skull Cape}}
|-
|-
| [[Woodcutting#Mastery Pool Checkpoints|25% Woodcutting Mastery Pool Checkpoint]] || +5% increased chance to receive double Logs per action
! Neck
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}
|-
|-
| [[Woodcutting#Mastery Pool Checkpoints|50% Woodcutting Mastery Pool Checkpoint]] || All Logs sell for +50% GP Value
! Passive
|colspan="2"| {{ItemIcon|Chapeau Noir}}
|-
|-
| [[Woodcutting#Mastery Pool Checkpoints|95% Woodcutting Mastery Pool Checkpoint]] || When you receive a Birds Nest, always receive a base minimum of 2.
! Ring
|colspan="2"| {{ItemIcon|Aorpheat's Signet Ring}}
|-
|-
| {{Icon|Deedree|type=constellation}} || Up to +15% Chance to Double Items in Woodcutting and up to +15% Bird Nest drop rate
! Weapon
|colspan="2" rowspan="2"| {{ItemIcon|Cloudburst Staff}}
|-
|-
| {{ItemIcon|Ent}} || +10% Chance to gain +1 additional resource in Woodcutting. Cannot be doubled
|}
|}


=== Chopping Magic and Mahogany Logs (Max {{GP|1,324}}k/hr) ===
Spells: {{Icon|Water Surge|type=spell}} or {{Icon|Water Wave|type=spell}} (-4% total gp, -1.5% adjusted gp, -13% runes), {{Icon|Anguish III|type=curse}}, and {{Icon|Fury II|type=aurora}}.
==== Requirements ====
* {{SkillReq|Woodcutting|75}}
==== Method ====
Simply cut down {{ItemIcon|Magic Logs}} and {{ItemIcon|Mahogany Logs}} log and sell the logs and {{ItemIcon|Bird Nest}} for profit.


==== Expected Resources Per Hour ====
Prayer: {{Icon|Battleheart|type=prayer}} and {{Icon|Augury|type=prayer}}
The maximum rates assume {{UpgradeIcon|Dragon Axe}}, {{UpgradeIcon|Multi-Tree}}, {{ItemIcon|Aorpheat's Signet Ring}}, {{ItemIcon|Clue Chasers Insignia}}, {{PetIcon|Beavis}}, {{UpgradeIcon|Master of Nature}}, {{ItemIcon|Woodcutting Skillcape}}, 95% Woodcutting Mastery Pool Checkpoint and 99 log mastery.
{{ItemIcon|Bird Nest}}s are only provided once per action.


This yields about {{ItemIcon|Normal Logs|qty=15750|notext=true}}, {{ItemIcon|Bird Nest|qty=8|notext=true}} worth {{GP|3,375}}k
Tablets: {{ItemIcon|Golbin Thief}} and {{ItemIcon|Occultist}}


{{Icon|Deedree|type=constellation}} can increase the profit even further, but probably not significantly.
Potion: {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}}


{{Skill|Agility}} Obstacles have not been included in the calculation, as the Spreadsheet does not support them.
* Total GP: ~24,200k/hr
* Adjusted GP: ~18,800k/hr


{{SpoilerBox|text=
With better {{skill|Astrology}}, this method gets closer to the (Max ~24,350k/hr) listed above
The results were calculated with the [[Spreadsheets_and_Theorycrafting#List_of_Spreadsheets|Melvor Idle Rate and Resource Calculator]] created by Kidbiz20#2026.
To check your own setup, do the following:
# Copy the spreadsheet to your Google Drive.
# Specify your Equipment on the Equipment tab.
# On the Woodcutting tab, set Current Experience to unlock the Trees, Tree masteries, and other things that you have.
# Specify any additional things in the sheet if you want to, like pets and so on.
# You should see your gains in the kGP/h column of the Woodcutting tab.
|title=Details|color=default}}


=== Chopping Logs With Bird Nests Potions (Max ~{{GP|5000}}k/hr) ===
==== Hunting Greater Dragon (~16,750k/hr)====
==== Requirements ====
* {{SkillReq|Woodcutting|10}}
* {{SkillReq|Herblore|1}}


Please note: Although the requirements seem low, using {{ItemIcon|Bird Nest Potion IV}} and minimum action time ({{UpgradeIcon|Dragon Axe}}, {{ItemIcon|Woodcutting Skillcape}} and {{UpgradeIcon|Master of Nature}} god upgrade) are advised or else the GP rate drops significantly.
{| class="wikitable"
|-
! Head
|colspan="4"| {{ItemIcon|Slayer Helmet (Master)}}
|-
! Body
|colspan="4"| {{ItemIcon|Slayer Platebody (Master)}}
|-
! Leggings
|colspan="4"| {{ItemIcon|Ragnar God Platelegs}}
|-
! Boots
|colspan="4"| {{ItemIcon|Ragnar God Boots}}
|-
! Hands
|colspan="4"| {{ItemIcon|Ragnar God Gloves}}
|-
! Cape
|colspan="4"| {{ItemIcon|Maximum Skillcape}}
|-
! Passive
|colspan="4"| {{ItemIcon|Gold Ruby Necklace}}
|-
! Neck
|colspan="4"| {{ItemIcon|Fury of the Elemental Zodiacs}}
|-
! Ring
|colspan="2"| {{ItemIcon|Nature's Blessing Ring}}
|-
! Weapon
|colspan="4"| {{ItemIcon|Infernal Claw}}
|-
! Offhand
|colspan="4"| {{ItemIcon|Dragonfire Shield}}
|}


==== Method ====
Prayer: {{Icon|Battleheart|type=prayer}} and {{Icon|Rejuvenation|type=prayer}}
Cut down {{ItemIcon|Normal Logs}} and sell the logs and {{ItemIcon|Bird Nest|Bird Nests}} for profit. A portion of the nests can be opened for {{ItemIcon|Potato Seeds}} to make more potions.


==== Expected Resources Per Hour ====
Tablets: {{ItemIcon|Golbin Thief}} and {{ItemIcon|Unicorn}}
The maximum rates assume {{UpgradeIcon|Dragon Axe}}, {{UpgradeIcon|Multi-Tree}}, {{ItemIcon|Aorpheat's Signet Ring}}, {{ItemIcon|Clue Chasers Insignia}}, {{PetIcon|Beavis}}, {{UpgradeIcon|Master of Nature}}, {{ItemIcon|Woodcutting Skillcape}}, 95% Woodcutting Mastery Pool Checkpoint and {{MasteryReq|Normal Logs|99}}, {{ItemIcon|Bird Nest Potion IV}} and {{ItemIcon|Ent}} + {{ItemIcon|Bear}} Synergy active.


This yields about {{ItemIcon|Normal Logs|qty=15750|notext=true}} and {{ItemIcon|Bird Nest|qty=9080|notext=true}} worth {{GP|3,375}}k
Potion: {{ItemIcon|Regeneration Potion IV|Regeneration Potions}}


{{Icon|Deedree|type=constellation}} can increase the profit even further to approximately {{GP|5,000}}k more when using +15% Bird Nest drop rate Unique Modifiers
* Total GP: ~16,750k/hr
* Adjusted GP: ~15,950k/hr


{{Skill|Agility}} Obstacles have not been included in the calculation, as the Spreadsheet does not support them.
={{TotH}} Throne of the Herald Expansion=


{{SpoilerBox|text=
==Item Alchemy IV on Vorloran Watcher Armor (~81m/hour Maximum)==
The results were calculated with the [[Spreadsheets_and_Theorycrafting#List_of_Spreadsheets|Melvor Idle Rate and Resource Calculator]] created by Kidbiz20#2026.
{{OldStrategy|1.2.1}}
To check your own setup, do the following:
# Copy the spreadsheet to your Google Drive.
# Specify your Equipment on the Equipment tab.
# On the Woodcutting tab, set Current Experience to unlock the Trees, Tree masteries, and other things that you have.
# Specify any additional things in the sheet if you want to, like pets and so on.
# You should see your gains in the kGP/h column of the Woodcutting tab.
|title=Details|color=default}}


== Combat ==
{{Disclaimer|The equipment set and Agility obstacles detailed here are not completely safe: the player has a ''very'' small chance of death if following this suggestion. To ensure safety, consider switching {{ItemIcon|Burning Protection Platelegs}} for {{ItemIcon|Vorloran Protector Platelegs}}, or {{ItemIcon|Frostspark Boots}} for {{ItemIcon|Vorloran Protector Boots}}.}}
{{OldStrategy|0.18}}
Combat can yield some of the highest GP rates in the game. {{Skill|Magic}} is the most profitable, but it can differ based on the gear and skills in your possession. In general, you need a best-in-slot setup of [[Melee]] or {{Skill|Ranged}} and have 99 in relevant combat skills to be on par with level 85 Magic in God Armor.


The exact rates are difficult to determine, but the best targets are as follows: {{ZoneIcon|Infernal Stronghold}}, {{MonsterIcon|Master Farmer|Master Farmers}}, {{MonsterIcon|Black Dragon|Black Dragons}}.
===Requirements===
Potion: {{ItemIcon|Penetration Potion IV}} or {{ItemIcon|Damage Reduction Potion IV}} if you do not have the {{ItemIcon|Superior Cape of Completion}}


The two items that make this method good are {{ItemIcon|Chapeau Noir}} and {{ItemIcon|Aorpheat's Signet Ring}}.
{{Equipment/Recommended
|style=Melee
|helm1=Mask of Madness
|neck1=Fury of the Elemental Zodiacs
|cape1=Superior Cape of Completion
|body1=Ward of Flame Platebody
|legs1=Burning Protection Platelegs
|weapon1=Agile Wings Rapier
|shield1=Shield of Melee Power
|gloves1=Vorloran Protector Gauntlets
|boots1=Frostspark Boots
|ring1=Ring of Power
|passive1=Fighter Amulet
|consumable1=Monster Hunter Scroll
|familiar11=Minotaur
|familiar21=Spectre
|prayer11=Battleborn
|prayer21=Battleheart
}}


Calculating the specific GP/hr depends on your stats and gear.
{| class="wikitable"
The Combat Simulator in [[Scripting and Extensions]] can help you to calculate the gains for your build.
!colspan="1"| #
!colspan="1"| Obstacle
|-
!colspan="1"| 1
| X
|-
!colspan="1"| 2
| X
|-
!colspan="1"| 3
| {{Skill|Agility|Pipe Climb}}
|-
!colspan="1"| 4
| {{Skill|Agility|Coal Stones}}
|-
!colspan="1"| 5
| {{Skill|Agility|Cliff Balance}}
|-
!colspan="1"| 6
| {{Skill|Agility|Lake Swim}}
|-
!colspan="1"| 7
| {{Skill|Agility|Boulder Trap}}
|-
!colspan="1"| 8
| {{Skill|Agility|Pipe Crawl}}
|-
!colspan="1"| 9
| {{Skill|Agility|Water Jump}}
|-
!colspan="1"| 10
| {{Skill|Agility|Dragon Fight}}
|-
!colspan="1"| P
| {{Skill|Agility|Pillar of Combat}}
|-
!colspan="1"| 11
| {{TotH}} {{Skill|Agility|Water Maze}}
|-
!colspan="1"| 12
| {{TotH}} {{Skill|Agility|Boulder Balance}}
|-
!colspan="1"| 13
| {{TotH}} {{Skill|Agility|Balance Trap}}
|-
!colspan="1"| 14
| {{TotH}} {{Skill|Agility|Gap Climb}}
|-
!colspan="1"| 15
| {{TotH}} {{Skill|Agility|Waterfall Crossing}}
|-
!colspan="1"| EP
| {{TotH}} {{Skill|Agility|Elite Pillar of Expertise}}
|-
|}


One of the most profitable dungeons is the {{ZoneIcon|Infernal Stronghold}} because it drops a lot of pure GP that gets doubled with the {{ItemIcon|Aorpheat's Signet Ring}}. The pure GP gain with the ring is 250,000 per clear.  
===Improves GP Rate===
See the [[Item Alchemy]] page for more information on how to improve the return from item alchemy.


It also drops the {{ItemIcon|Infernal Cape}} and the {{ItemIcon|Infernal Core}} that will net you 402,400 additional GP per clear if sold with [[Item Alchemy III]].
===Method===
Kill {{MonsterIcon|Vorloran Watcher}}, collect and cast {{Icon|Item Alchemy IV|type=spell}} on all of the loot. Assuming all possible base game and {{TotH}} [[Throne of the Herald Expansion|Throne of the Herald]] GP bonuses are used, the expected return per hour is approximately {{GP|80800000}}.


For one clear {{ZoneIcon|Infernal Stronghold}} will yield a total of 250,000 + 402,400 = 652,400 GP per clear.
==Fletching Meteor Bolts (80,000k/hr max)==
{{OldStrategy|1.1.1}}
===Requirements===
Just fletching bolts is approximately 240m/h, adjusted for the smithing/alt-magic required to obtain {{ItemIcon|Meteorite Bar|Meteorite Bars}}, works out to around 80m/h
===Improves GP rate===
* {{ItemIcon|Beaver}} + {{ItemIcon|Devil}}
* {{ItemIcon|Sharp Fletcher Gloves}}


Some of the setups are listed below, but it is advised to use The Combat Simulator to check your build. By default, all of the listed setups have {{ItemIcon|Aorpheat's Signet Ring}} in the ring slot with no [[Combat Passive Slot|passive slot]], {{Skill|Prayer}}, or {{Skill|Herblore|Potions}}.
==Agility (~50,492k/hr max)==
{{OldStrategy|1.1.1}}
===Requirements===
===Improves GP Rate===
* {{ItemIcon|Eagle}} + {{ItemIcon|Leprechaun}}
* {{ItemIcon|Stamina Pouch}}
* {{ItemIcon|Performance Enhancing Potion IV}}


==== Magic (Max ~12652k/hr)====  
===Method===
 
{| class="wikitable"
Full {{ItemIcon|Glacia God Platebody|Glacia God Armor}}, {{ItemIcon|Elite Amulet of Magic}}, {{ItemIcon|Skull Cape}}, {{ItemIcon|Air Imbued Wand}}, {{ItemIcon|Book of Eli}},
!colspan="1"| #
85 {{Skill|Magic}}, using Wind Surge (2,610 runes/hr), 9,5 kills/hr = 6,189,250 gp/hr
!colspan="1"| Obstacle
 
|-
Full {{ItemIcon|Glacia God Platebody|Glacial God Gear}}, {{ItemIcon|Elite Amulet of Magic}}, {{ItemIcon|Skull Cape}}, {{ItemIcon|Fire Imbued Wand}}, {{ItemIcon|Book of Eli}},
!colspan="1"| 1
85 {{Skill|Magic}}, using Fire Surge (12,850 runes/hr), 10,5 kills/hr = 6,840,750 gp/hr
| {{Skill|Agility|Cargo Net}}
 
|-
Full {{ItemIcon|Glacia God Platebody|Glacia God Armor}}, {{ItemIcon|Elite Amulet of Magic}}, {{ItemIcon|Skull Cape}}, {{ItemIcon|Air Imbued Wand}}, {{ItemIcon|Book of Eli}},
!colspan="1"| 2
85 {{Skill|Magic}}, using Slicing Winds (15,010 runes/hr), 12,93 kills/hr = 8,423,895 gp/hr
| {{Skill|Agility|Monkey Bars}}
 
|-
Full {{ItemIcon|Glacia God Platebody|Glacia God Armor}}, {{ItemIcon|Elite Amulet of Magic}}, {{ItemIcon|Skull Cape}}, {{ItemIcon|Air Imbued Wand}}, {{ItemIcon|Book of Eli}},
!colspan="1"| 3
99 {{Skill|Magic}}, using Gust (16,900 runes/hr), 15 kills/hr = 9,772,500 gp/hr
| {{Skill|Agility|Pit Jump}}
 
|-
Full {{ItemIcon|Glacia God Platebody|Glacia God Armor}}, {{ItemIcon|Elite Amulet of Magic}}, {{ItemIcon|Skull Cape}}, {{ItemIcon|Ocean Song}}, {{ItemIcon|Book of Eli}}, {{ItemIcon|Warlock Ring}} ({{ItemIcon|Aorpheat's Signet Ring|Signet}} in [[Combat Passive Slot|Passive slot]]),
!colspan="1"| 4
99 {{Skill|Magic}}, using Water Surge (10,380 runes/hr), 19,42 kills/hr = 12,652,130 gp/hr
| {{Skill|Agility|Gap Jump}}
 
|-
The time required to mine and craft runes was not accounted in the calculations above. For instance, the build above uses 10,380 runes. At maxed-out Mining and Runecrafting, it will take around five minutes of mining essence and fifteen minutes of runecrafting. The overall GP rate is then adjusted to 9,5 million gp/hr.
!colspan="1"| 5
 
| {{Skill|Agility|Mountain Climb}}
==== Melee (Max ~8449k/hr)====
|-
 
!colspan="1"| 6
Full {{ItemIcon|Terran God Platebody|Terran God Gear}}, {{ItemIcon|Amulet of Torture}}, {{ItemIcon|Infernal Cape}}, {{ItemIcon|Infernal Claw}}, {{ItemIcon|Dragonfire Shield}},
| {{Skill|Agility|Tree Balance}}
85 {{Skill|Attack|Melee}} stats, {{Skill|Hitpoints|85 hp}}, 6,57 kills/hr = 4,280,355 gp/hr
|-
 
!colspan="1"| 7
Full {{ItemIcon|Ragnar God Platebody|Ragnar God Gear}}, {{ItemIcon|Amulet of Torture}}, {{ItemIcon|Infernal Cape}}, {{ItemIcon|Infernal Claw}}, {{ItemIcon|Earth Layered Shield}},
| {{Skill|Agility|Heat Trap}}
85 {{Skill|Attack|Melee}} stats, {{Skill|Hitpoints|90 hp}}, 7,63 kills/hr = 4,970,945 gp/hr
|-
 
!colspan="1"| 8
Full {{ItemIcon|Ragnar God Platebody|Ragnar God Gear}}, {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}, {{ItemIcon|Infernal Cape}}, {{ItemIcon|Tidal Edge}}, {{ItemIcon|Earth Layered Shield}}, {{ItemIcon|Fighter Ring}} ({{ItemIcon|Aorpheat's Signet Ring|Signet}} in [[Combat Passive Slot|Passive slot]]),
| {{Skill|Agility|Tree Hang}}
99 {{Skill|Attack|Melee}} stats, {{Skill|Hitpoints|99 hp}}, 12,97 kills/hr = 8,449,955 gp/hr
|-
!colspan="1"| 9
| {{Skill|Agility|Ice Jump}}
|-
!colspan="1"| 10
| {{Skill|Agility|Boulder Move}}
|-
!colspan="1"| P
| {{Skill|Agility|Pillar of Skilling}}
|-
!colspan="1"| 11
| {{Skill|Agility|Frozen Maze}}
|-
!colspan="1"| 12
| {{Skill|Agility|Forest Jog}}
|-
!colspan="1"| 13
| {{Skill|Agility|Burning Trap}}
|-
!colspan="1"| 14
| {{Skill|Agility|Waterfall Climb}}
|-
!colspan="1"| 15
| {{Skill|Agility|Mountain Trail}}
|-
!colspan="1"| P2
| {{Skill|Agility|Elite Pillar of Expertise}}
|-
|}


==== Ranged (Max ~8730k/hr)====
==Thieving Vampires for Blood Vials (15.4m ~ 105.5m)==
{{:Money_Making/Thieving_Vampires}}


Full {{ItemIcon|Aeris God Platebody|Aeris God Gear}}, {{ItemIcon|Elite Amulet of Ranged}}, {{ItemIcon|Ancient Crossbow}}, {{ItemIcon|Emerald Bolts}}, {{ItemIcon|Dragonfire Shield}}, {{ItemIcon|Infernal Cape}},
={{AoD}} Atlas of Discovery Expansion=
85 {{Skill|Ranged}}, {{Skill|Hitpoints|90 hp}}, 7,27 kills/hr = 4,736,405 gp/hr


Full {{ItemIcon|Aeris God Platebody|Aeris God Gear}}, {{ItemIcon|Deadeye Amulet}}, {{ItemIcon|Shockwave}}, {{ItemIcon|Emerald Bolts}}, {{ItemIcon|Dragonfire Shield}}, {{ItemIcon|Cape of Prat}}, {{ItemIcon|Deadeye Ring}} ({{ItemIcon|Aorpheat's Signet Ring|Signet}} in [[Combat Passive Slot|Passive slot]]),
==Mining Pure Crystal (4m ~ 39.5m)==
99 {{Skill|Ranged}}, {{Skill|Hitpoints|99 hp}}, 13,4 kills/hr = 8,730,100 gp/hr
{{:Money_Making/Mining_Pure_Crystal}}


{{Menu}}
{{Menu}}
[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 13:39, 9 April 2024


The Skill requirements listed in each method are the minimum required, and you will often struggle to reach the maximum rates without higher levels in the respective skills for things like Skillcapes, or the ability to make boosts from other Skills.

Base Game

Thieving

Changelog.svg This strategy was calculated for v1.0.5 and may have changed in newer updates.

Improves GP Rate

Name Effect
Thieving Skillcape -0.5s Thieving Interval
+100% GP from Thieving
+150 Stealth
10% Thieving Mastery Pool Checkpoint +30 Stealth
25% Thieving Mastery Pool Checkpoint -0.2s Thieving Interval
50% Thieving Mastery Pool Checkpoint +100% GP from Thieving
95% Thieving Mastery Pool Checkpoint +100 Stealth
3x chance to gain unique area items
Thieving Gloves +75 Stealth
Gloves of Silence -0.1s Thieving Interval
+150 Flat GP from Thieving
+50 Stealth
Thief's Moneysack +20% of Maximum GP added to Minimum GP
Golbin Mask +20 Flat GP from Thieving
+20 Stealth
Sneak-Ers +5% Global GP
+40 Stealth
Jeweled Necklace +5% Global GP
Fine Coinpurse +10% Global GP
Leprechaun +50 Flat GP from Thieving
Gentle Hands Potion IV +75 Stealth
Aorpheat's Signet Ring +100% Global GP
+5% Global Doubling
Snek +50% GP from Thieving
Rooftop Run -0.2s Thieving Interval
+20% GP from Thieving
+35 Stealth
Ice Jump +5% Global Doubling
Pillar of Skilling +3% Global Doubling
Slayer Platebody (Master)
Slayer Leather Body (Master)
Slayer Wizard Robes (Master)
+3% Thieving Doubling
Aquarias +1% Global Doubling
Ko +8% Thieving Doubling
-5% Thieving Interval
+50 Stealth

Thieving Princess and Fletching Jadebolts (24,740k/hr max)

Requirements

  • Mining Level 15
  • Smithing Level 10
  • Thieving Level 92
  • Fletching Level 95

Improves GP Rate

These boosts are in addition to the ones above and are specifically for this method.

Name Effect
Level 99 +100% GP from Princess
+174 Stealth vs Princess
Fletching Skillcape (Fletching Level 99) Doubles items received from Fletching
Leprechaun+ Devil (Summoning Level 90) +50 Flat GP from Thieving
50% Chance for 2x GP
35% Chance for 4x Items
15% Chance for nothing
Crown of Rhaelyx and its Charge Stones +25% Resource Preservation
Agility Obstacles providing Resource Preservation

Method

  1. Steal Jadestones from the Princess
  2. Mine Iron Ore
  3. Smith Iron Bars
  4. Forge Headless Bolts
  5. Fletch Jadestone Bolts
  6. Sell common drops. Use Item Alchemy III along with any available GP boosts on drops worth more than Coins.svg 15,000

Thieving is not better than the Dragon Javelin method by default. Both methods heavily depend on the buffs from items, passives, and skills. The most important boosts for this method are all buffs to Stealth and Thieving Interval Reductions. Although princess is unlocked at level 92, it likely will take until level 99 for the Thieving Skillcape and the 95% mastery pool bonus to have sufficient stealth bonuses for a high thieving success rate. Once Princess is survivable, the next most important boost is the Leprechaun+ Devil synergy to increase the number of Jadestones gathered.

High resource preservation and item doubling during Fletching is very beneficial. Using Crown of Rhaelyx and its Charge Stones is strongly recommended here. Without most of the buffs, earnings can be as low as Coins.svg 4,000,000 per hour.

Check your own Thieving setup with Thieving GP Calculator by Nomeru#4261.

With the Throne of the Herald expansion, the items Grappling Hook and Thieving Shorts are available at level 100 from the Explorer which provide substantial buffs for this method.

With the Atlas of Discovery expansion, Bandit Hideout point of interest in Cartography provides several useful buffs to this method.

Thieving Knight with Leprechaun + Monkey Synergy (16,476k/hr max)

Changelog.svg This strategy was calculated for v1.0.5 and may have changed in newer updates.

This is in alternative method requiring fewer skills and boosts to get viable results.

Requirements

Improves GP Rate

These boosts are in addition to the ones above and are specifically for this method.

Name Effect
Level 99 +100% GP from Knight
+174 Stealth vs Knight

Method

This method relies on the increased sell values of common drops from the Leprechaun+ Monkey synergy: "Upon receiving a Common Drop from Thieving, automatically sell it for 1500% of its base sale price." Although knight is unlocked at level 88, it likely will take until level 99 for the Thieving Skillcape and the 95% mastery pool bonus to have sufficient stealth bonuses for a high thieving success rate.

  1. Craft Leprechaun and Monkey Tablets and equip them
  2. Steal from the Knight
  3. Sell all unsold drops. Use Item Alchemy III along with any available GP boosts on drops worth more than Coins.svg 10,000

Without most of the buffs, earnings can be lower than Coins.svg 5,000,000 per hour. If you are lacking in stealth for a high success rate on Knight, the Leprechaun+ Monkey synergy may be more effective on the Fisherman.

Check your own Thieving setup with Thieving GP Calculator by Nomeru#4261.

Agility (1.1m ~ 6.3m)

Coins.svg
Only the minimum profit is guaranteed when following the requirements of this guide.
The maximum profit can only be obtained when following all requirements and recommendations.

Profit will increase the more closely the guide is followed. However, the increase in profit may not be in proportion to the amount of recommended items and boosts used.

Agility
GP 1,142k/hr Minimum ~ GP 6,324k/hr Maximum
Requirements
SkillsOther
  • Agility Level 99
  • Astrology Level 70
  • Thieving Level 60
  • Herblore Level 62
  • Farming Level 60
  • Mining Level 60
  • Slayer Level 60
  • Woodcutting Level 80
  • Firemaking Level 80
  • Attack Level 95
  • Strength Level 95
  • Defence Level 95
  • Prayer Level 95
None
ItemsRecommended
None Items that improve profit
Results
ProfitExperience gained
GP 6,323,721
Agility 203,040
Inputs (GP 6,246)Outputs (GP 6,329,967)
ItemQuantityValue
Performance Enhancing Potion IVPerformance Enhancing Potion IV23.57GP 6,246
ItemQuantityValue
GPGold Pieces6,232,032GP 6,232,032
Mastery Token (Agility)Mastery Token (Agility)61.72GP 92,580
Mysterious StoneMysterious Stone3.57GP 5,355

Setup the following agility obstacles and hit "Start Agility"

Number Obstacle
1 Rope Swing
2 Monkey Bars
3 Pit Jump
4 Gap Jump
5 Mountain Climb
6 Tree Balance
7 Heat Trap
8 Tree Hang
9 Ice Jump
10 Dragon Fight
Pillar Pillar of Generosity

Improves GP Rate

Name Description
Level 90 in every used Obstacle -27% Agility Interval
Aorpheat's Signet Ring +100% GP while training Agility
Sneak-Ers +5% global GP
Jeweled Necklace +5% global GP
Fine Coinpurse +10% global GP
Agility Skillcape +10% GP from Agility
Sam +15% GP from Agility
Agility 25% Checkpoint +10% GP from Agility
Performance Enhancing Potion IV -12% Agility Interval (requires Herblore Level 62)
Ko +5% GP from Agility
-5% Agility Interval
+8% exp from Agility

Source

This save was used to run agility for 1,000 hours. The average output of these 1,000 hours was used for this guide.

Fishing (300k ~ 3.4m)

Coins.svg
Only the minimum profit is guaranteed when following the requirements of this guide.
The maximum profit can only be obtained when following all requirements and recommendations.

Profit will increase the more closely the guide is followed. However, the increase in profit may not be in proportion to the amount of recommended items and boosts used.

Fishing Whales
GP 311k/hr Minimum ~ GP 3,420k/hr Maximum
Requirements
SkillsOther
Fishing Level 95 Dragon Fishing Rod
ItemsRecommended
Amulet of Fishing Items that improve profit
Results
ProfitExperience gained
GP 3,420,499
Fishing 328,280
Summoning 70,981
Inputs (GP 6,733)Outputs (GP 3,427,233)
ItemQuantityValue
OctopusOctopus1,028GP 0
PigPig514GP 0
Fishing HookFishing Hook514GP 3,598
Fishermans Potion IVFishermans Potion IV25.7GP 3,135
ItemQuantityValue
Raw WhaleRaw Whale3,513GP 2,634,973
WhaleWhale386.04GP 790,610
Mastery Token (Fishing)Mastery Token (Fishing)1.1GP 1,650
Mysterious StoneMysterious Stone0.14GP 0

Fish for Raw Whales if using the Octopus + Pig Summoning synergy, or Magic Fish if not. Each piece of equipment will give a substantial boost to profit per hour. Sell all the items listed above to the shop for profit.

With the Throne of the Herald expansion, higher level fish may yield higher profit than base game fish. Raw Static Jellyfish is the first fish with greater GP/h than whales. Alternately, prioritizing fish with higher XP rates will get you to the most profitable high-level fish such as Raw Mystic Shark faster. Fish GP/h is listed in the Fishing page.

With the Atlas of Discovery expansion, The Fisherman's Bounty point of interest in Cartography provides several useful buffs to this method.

Improves GP Rate

Name Description
Fishing Skillcape Doubles the number of fish caught
Aorpheat's Signet Ring +10% Fishing Doubling
Ring of Wealth +7% Fishing Doubling
Fishing Hook +10% Fishing Doubling
Sailor's Top -8% Special drops, resulting in more fish
Pudding Duckie +5% Fishing Doubling
Level 99 / Level 99 Doubles the number of fish caught
50% Fishing Mastery Pool Checkpoint +5% Fishing Doubling
95% Fishing Mastery Pool Checkpoint +25% chance to receive an additional random special item whenever special items are received.
Fishermans Potion IV +12% Fishing Doubling
Ameria +8% Fishing Doubling
-5% Fishing Interval
Rock Climb +5% Fishing Doubling
Ice Jump +5% Global Doubling
Pillar of Skilling +3% Global Doubling
Octopus +3% chance to get 1 extra resource in Fishing (cannot be doubled)
Octopus SynergyIcon.png Pig 75% chance to receive an extra fish as a cooked version while fishing

The Fishing Skillcape and Level 99 Mastery bonuses will stack, causing at least four fish to be caught each time.

Sources

The above method for minimum and maximum profit was ran for 1,000 hours using this save.

Mining with Gem Gloves (300k ~ 2m)

Coins.svg
Only the minimum profit is guaranteed when following the requirements of this guide.
The maximum profit can only be obtained when following all requirements and recommendations.

Profit will increase the more closely the guide is followed. However, the increase in profit may not be in proportion to the amount of recommended items and boosts used.

Mining with Gem Gloves
GP 306k/hr Minimum ~ GP 2,002k/hr Maximum
Requirements
SkillsOther
Mining Level 50
ItemsRecommended
Coins.svg 500,000 to purchase Gem Gloves Items that improve profit
Results
ProfitExperience gained
GP 2,001,700
Mining 475,320
Inputs (GP 926,904)Outputs (GP 2,928,605)
ItemQuantityValue
Gem GlovesGem Gloves4,092GP 920,766
Perfect Swing Potion IVPerfect Swing Potion IV40.92GP 6,138
ItemQuantityValue
Dragonite OreDragonite Ore6,222GP 839,958
Coal OreCoal Ore4,092GP 53,200
TopazTopaz2,660GP 598,395
SapphireSapphire932.2GP 312,287
RubyRuby930.01GP 516,157
EmeraldEmerald531.54GP 295,007
DiamondDiamond265.95GP 305,844
Mastery Token (Mining)Mastery Token (Mining)5.17GP 7,757

This method is recommended to use if you play Adventure and there's no better money-making method at hand.

  1. Buy Gem Gloves,
  2. Mine Dragonite Ore or anything below it until you unlock it,
  3. Sell gems and ores that you got.


The method relies on the Gem Gloves that increase the gems drop chance to 100% when mining anything but the Rune Essence. The average value of a Gem is Coins.svg 383, while a single charge of the Gem Gloves costs only Coins.svg 225. Thus Coins.svg 158 of profit is earned per mining action from gems.

A fully juiced setup with the Dragonite Ore will give around Coins.svg 2,000,000 per hour.

Note that this setup already includes the Master of Nature which is unlocked after beating the Earth God Dungeon. This upgrade is quite essential to reach GP rates this high. Players at this point have probably already better money making methods at hand.

Improves GP Rate

Name Effect
Dragon Pickaxe -50% Mining Time
+7% Chance of obtaining 2 ore
Master of Nature -15% Base Mining Interval (additive with Dragon Pickaxe to a total of -65% Mining Time)
Level 99 +15% Chance of obtaining 2 ore
Aorpheat's Signet Ring +10% chance to gain double resources
Ring of Wealth +7% chance to gain double resources
Mining Skillcape +1 Coal Ore per Action
Terra 8% Chance to Double Items in Mining
+5% Chance to do no damage to an Ore
+8% Mining Skill xp
Perfect Swing Potion IV +80% Chance to deal no Damage to a Mining Node
Miner's Helmet +3% Chance to deal no Damage to a Mining Node
Merchant's Permit Gem Gloves only cost 450k instead of 500k
25% Mining Mastery Pool Checkpoint Reduced Ore respawn time by 10%
50% Mining Mastery Pool Checkpoint Reduce Mining interval by 0.2s
95% Mining Mastery Pool Checkpoint All Rocks gain +10 Maximum HP
Pipe Balance +10 Mining Node Hitpoints
+3% Chance to deal no Damage to an Ore
Rock Climb +5% Chance to double items in Mining
Cool Rock +5 Mining Node HP

Source

This save was used to test for 1,000 hours. An average of 1,000 hours was used to calculate the profit and items.

Fletching Dragon Javelins with Alt. Magic (Max 18,265k/hr)

Changelog.svg This strategy was calculated for v1.0.5 and may have changed in newer updates.

Requirements

  • Woodcutting Level 90
  • Mining Level 95, 271 Mining Mastery levels in total
  • Smithing Level 93
  • Fletching Level 92
  • Runecrafting Level 80
  • Magic Level 95

Improves GP Rate

Woodcutting
Name Effect
Dragon Axe -40% cut time
Woodcutting Skillcape -15% Base Woodcutting Interval (additive with the bonuses above a total of -55% cut time)
Master of Nature -15% Base Woodcutting Interval (additive with the bonuses above to a total of -70% cut time)
Level 99
Level 99
Decreased cut interval by 0.2s for this Tree (on top of the -70% cut time from above modifiers)
+45% chance to receive 2x Logs per action
Bird Nest Potion IV +30% Chance for Bird Nests to drop in Woodcutting
Lumberjack's Top +2% Bird Nest drop rate
25% Woodcutting Mastery Pool Checkpoint +5% increased chance to receive double Logs per action
50% Woodcutting Mastery Pool Checkpoint All Logs sell for +50% GP Value
95% Woodcutting Mastery Pool Checkpoint When you receive a Birds Nest, always receive a base minimum of 2.
Beavis +5% Chance to Double Items in Woodcutting
Multi-Tree cut 2 different trees simultaneously
Level 99 +15% Chance to Double Items In Woodcutting and +15% Chance for Bird Nests to drop in Woodcutting
Mining
Name Effect
Dragon Pickaxe -50% Mining Time, +7% Chance of obtaining 2 ore
Master of Nature -15% Base Mining Interval (additive with Dragon Pickaxe to a total of -65% Mining Time)
Level 99
Level 99
Level 99
+15% Chance of obtaining 2 ore
Mining Skillcape +1 Coal Ore per Action
Miner's Helmet +3% Chance to deal no Damage to a Mining Node
25% Mining Mastery Pool Checkpoint Reduced Ore respawn time by 10%
50% Mining Mastery Pool Checkpoint Reduce Mining interval by 0.2s
95% Mining Mastery Pool Checkpoint All Rocks gain +10 Maximum HP
Cool Rock +5 Mining Node HP
Perfect Swing Potion IV +80% Chance to deal no Damage to a Mining Node
Level 99 +15% Chance to Double Items in Mining and +15% Chance to deal no Damage to a mining Node
Merchant's Permit permanent 10% discount on all skill gloves
preferably Mining Gloves Collect 2x ore when worn
Runecrafting
Name Effect
Runecrafting Skillcape +35% Chance to Preserve Resources in Runecrafting
Level 99
Level 99
11 Runes Produced per Runecraft
50% Runecrafting Mastery Pool Checkpoint +10% resource preservation chance for Runecrafting
95% Runecrafting Mastery Pool Checkpoint Grants an extra 5 Runes per craft
Expanded Knowledge -15% Base Runecrafting Interval
Gunter +10% Chance to Preserve Resources in Runecrafting
Alt. Magic
Name Effect
Nature's Call Staff Reduces the Nature Rune cost of spells by 1
Magic Skillcape doubles the Effect of the Nature's Call Staff
Ring of Wealth +7% Chance to Double Items Globally
Salem +5% Rune Preservation
Jelly Jim +2% Rune Preservation
Amulet of Incantation -0.2s Magic Interval
+10% Rune Preservation for Alt. Magic Spells
Level 99 +15% Chance to Double Items in Runecrafting and +15% Rune Preservation for Alt. Magic Spells
Smithing
Name Effect
Level 99 +30% Chance to preserve Resources, +35% Chance to double Items
25% Smithing Mastery Pool Checkpoint +5% Chance to preserve Resources
50% Smithing Mastery Pool Checkpoint +5% Chance to preserve Resources
95% Smithing Mastery Pool Checkpoint +10% Chance to double Items
Art of Control -15% Base Smithing Interval
Puff, the Baby Dragon +10% Chance to preserve Resources
Level 99 +15% Chance to Double Items in Smithing and -15% Smithing Interval
Fletching
Name Effect
Fletching Skillcape x2 Items received from Fletching
25% Fletching Mastery Pool Checkpoint Produce 1 extra Javelin per Fletch (Applied to base quantity)
95% Fletching Mastery Pool Checkpoint Reduce Fletching Interval by 0.2s
Level 99 +24.8% chance to preserve resources.
Skilled Fletching Potion IV +25% Chance to Double Items in Fletching
Perpetual Haste -15% Fletching Interval
Quill -0.2s Fletching Interval
Level 80 +15% Chance to Double Items in Fletching
Other
Name Effect
Aorpheat's Signet Ring affects all skills above +10% Chance to Double Items Globally
Aquarias affects all skills above +1% Chance to Double Items Globally
Clue Chasers Insignia affects all skills above except Alternative Magic 10% increased chance to receive Global Rare Items, Mastery Tokens, Bird Nests from Woodcutting, Gems from Mining, and Coal from Firemaking.
Crown of Rhaelyx affects all skills above except Alternative Magic +10% chance to preserve resources in non-combat skills (Does not work with Alt. Magic).
Agility Level 99 obstacles about resource preservation and pillar build cost reduction and half debuffs
Herblore Skillcape x2 Items received from Herblore
Gronk +2% Chance to Double Items in Herblore
Level 99 +15% Chance to Double Items in Herblore and +15% Chance to preserve potion Charges

Method

The following setup will maximize total profits when all things are considered, note that a lot of the optional improvements marginally contribute to the final GP rate.

for every hour of fletching intended:

It is recommended to fletch for many hours at a time as to minimize the cost of switching between agility obstacles

Ratios

For each hour of Fletching you'll need to spend (on average):

and it'll generate 50,297 Dragon Javelins, selling for 32,693,142 GP and leave as byproducts:

and consume:

It is recommended to first combine Circlet of Rhaelyx and Jewel of Rhaelyx into Crowns of Rhaelyx, then convert the crowns into GP by using Item Alchemy III while utilizing GP boosts. This will add (per hour of fletching) 0.02 seconds to sell crowns and 0.04 seconds to sell the leftover Jewels of Rhaelyx. Combined with the sale of other leftover elements, this will result in a maximum possible profit of approximately Coins.svg 18,265,154 per hour, all things considered.

Combat (~18,750k/hr)

Changelog.svg This strategy was calculated for v1.0.5 and may have changed in newer updates.

Combat can yield decent GP rates, but will generally not be comparable with a dedicated skilling setup. Magic is the generally the most profitable, but it can differ greatly based on the gear and skills in your possession. Assuming Magic Level 85 and Cloudburst Staff, Magic is almost always superior to Melee and Ranged.

Calculating the specific GP/hr depends heavily on your stats, gear, and buffs. The Combat Simulator can help you to calculate the gains for your build. The exact rates are difficult to determine, but the best targets, in rough descending order by profit and tier are:

The two most important items to make this method good are Chapeau Noir and Aorpheat's Signet Ring.

To stress again, calculating the specific GP/hr depends heavily on your stats, gear, and buffs. The Combat Simulator can help you to calculate the specific gains for your specific build.

The most profitable target is the Infernal Stronghold because it drops a lot of raw GP that gets doubled with the Aorpheat's Signet Ring. The raw GP gained with the ring is 250,000 per clear.

It also drops the Infernal Cape and the Infernal Core that will net you 402,400 additional GP per clear if sold with Item Alchemy III.

For one clear Infernal Stronghold will yield a total of 250,000 + 402,400 = 652,400 GP per clear.

Do note that all God Dungeons should net around about 6-10,000k/h minimum while farming them with appropriate gear, so if you're working on or near these dungeons, you could be looking at a nice payday without needing to rely on other methods to earn GP.

Some of the setups are listed below, but it is (yes, again) advised that you use the Combat Simulator to check your build. By default, all of the listed setups are 99 in all skills, have optimized Agility obstacles, and have only 30% accuracy from Astrology

Each setup will have a second listed amount, this will be the gp/h with standardized rates applied to all consumables (excluding food) in combat sim.

Infernal Stronghold (~24,200k/hr)

Head Slayer Wizard Hat (Master)
Body Slayer Wizard Robes (Master)
Leggings Glacia God Platelegs
Boots Glacia God Boots
Hands Glacia God Gloves
Cape Skull Cape
Neck Fury of the Elemental Zodiacs
Passive Chapeau Noir
Ring Aorpheat's Signet Ring
Weapon Cloudburst Staff

Spells: Water Surge or Water Wave (-4% total gp, -1.5% adjusted gp, -13% runes), Anguish III, and Fury II.

Prayer: Battleheart and Augury

Tablets: Golbin Thief and Occultist

Potion: Diamond Luck Potions

  • Total GP: ~24,200k/hr
  • Adjusted GP: ~18,800k/hr

With better Astrology, this method gets closer to the (Max ~24,350k/hr) listed above

Hunting Greater Dragon (~16,750k/hr)

Head Slayer Helmet (Master)
Body Slayer Platebody (Master)
Leggings Ragnar God Platelegs
Boots Ragnar God Boots
Hands Ragnar God Gloves
Cape Maximum Skillcape
Passive Gold Ruby Necklace
Neck Fury of the Elemental Zodiacs
Ring Nature's Blessing Ring
Weapon Infernal Claw
Offhand Dragonfire Shield

Prayer: Battleheart and Rejuvenation

Tablets: Golbin Thief and Unicorn

Potion: Regeneration Potions

  • Total GP: ~16,750k/hr
  • Adjusted GP: ~15,950k/hr

Throne of the Herald Expansion

Item Alchemy IV on Vorloran Watcher Armor (~81m/hour Maximum)

Changelog.svg This strategy was calculated for v1.2.1 and may have changed in newer updates.
The equipment set and Agility obstacles detailed here are not completely safe: the player has a very small chance of death if following this suggestion. To ensure safety, consider switching Burning Protection Platelegs for Vorloran Protector Platelegs, or Frostspark Boots for Vorloran Protector Boots.

Requirements

Potion: Penetration Potion IV or Damage Reduction Potion IV if you do not have the Superior Cape of Completion

# Obstacle
1 X
2 X
3 Pipe Climb
4 Coal Stones
5 Cliff Balance
6 Lake Swim
7 Boulder Trap
8 Pipe Crawl
9 Water Jump
10 Dragon Fight
P Pillar of Combat
11 Water Maze
12 Boulder Balance
13 Balance Trap
14 Gap Climb
15 Waterfall Crossing
EP Elite Pillar of Expertise

Improves GP Rate

See the Item Alchemy page for more information on how to improve the return from item alchemy.

Method

Kill Vorloran Watcher, collect and cast Item Alchemy IV on all of the loot. Assuming all possible base game and Throne of the Herald GP bonuses are used, the expected return per hour is approximately Coins.svg 80,800,000.

Fletching Meteor Bolts (80,000k/hr max)

Changelog.svg This strategy was calculated for v1.1.1 and may have changed in newer updates.

Requirements

Just fletching bolts is approximately 240m/h, adjusted for the smithing/alt-magic required to obtain Meteorite Bars, works out to around 80m/h

Improves GP rate

Agility (~50,492k/hr max)

Changelog.svg This strategy was calculated for v1.1.1 and may have changed in newer updates.

Requirements

Improves GP Rate

Method

# Obstacle
1 Cargo Net
2 Monkey Bars
3 Pit Jump
4 Gap Jump
5 Mountain Climb
6 Tree Balance
7 Heat Trap
8 Tree Hang
9 Ice Jump
10 Boulder Move
P Pillar of Skilling
11 Frozen Maze
12 Forest Jog
13 Burning Trap
14 Waterfall Climb
15 Mountain Trail
P2 Elite Pillar of Expertise

Thieving Vampires for Blood Vials (15.4m ~ 105.5m)

Coins.svg
Only the minimum profit is guaranteed when following the requirements of this guide.
The maximum profit can only be obtained when following all requirements and recommendations.

Profit will increase the more closely the guide is followed. However, the increase in profit may not be in proportion to the amount of recommended items and boosts used.

Thieving Vampires
GP 15,391k/hr Minimum ~ GP 105,520k/hr Maximum
Requirements
SkillsOther
  • Thieving Level 115
  • Herblore Level 45
  • Astrology Level 70
  • 95% Mastery Pool Checkpoint
  • Level 99 Vampire
  • Level 90 Gentle Hands Potion IV
  • Ko +50 Stealth while Thieving
  • Ko +8% Chance to Double Items in Thieving
  • Ko -5% Thieving Interval
  • Cargo Net
  • Coal Stones
  • Rooftop Run
  • Bandit Hideout
  • Enough hitpoints to survive getting hit by the Vampire when below 100% success rate
  • ItemsRecommended
  • Gentle Hands Potion IV
  • Golbin Mask
  • Jeweled Necklace
  • Sneak-Ers
  • Grappling Hook
  • Thieving Gloves
  • Gloves of Silence (passive slot)
  • Masquerade Mask
  • Thieving Skillcape (or superior, if owned)
  • Fine Coinpurse
  • Bonusses that improve profit
    Results
    ProfitExperience gained
    GP 105,519,885
    Thieving 1,719,585
    Summoning 81,265
    Inputs (GP 2,526,549)Outputs (GP 108,046,434)
    ItemQuantityValue
    Thieving GlovesThieving Gloves4,500GP 810,000
    LeprechaunLeprechaun7,379GP 0
    DevilDevil3,689GP 0
    Gentle Hands Potion IVGentle Hands Potion IV71.18GP 6,549
    Masquerade MaskMasquerade Mask4,500GP 1,710,000
    ItemQuantityValue
    Mind RuneMind Rune252,872GP 252,872
    Chaos RuneChaos Rune136,523GP 409,569
    Death RuneDeath Rune155,933GP 623,733
    Blood RuneBlood Rune169,866GP 679,466
    Mysterious StoneMysterious Stone0.11GP 171
    Mastery Token (Thieving)Mastery Token (Thieving)8.23GP 12,339
    Bobby's PocketBobby's Pocket140.84GP 563,344
    Chapeau NoirChapeau Noir0.81GP 25,888
    Sneak-ErsSneak-Ers1.11GP 16,590
    Reaper Potion IReaper Potion I587.13GP 745,650
    Reaper Potion IIReaper Potion II586.57GP 819,444
    Blood RingBlood Ring1.73GP 103,680
    Blood VialBlood Vial50,166GP 40,132,800
    Masquerade MaskMasquerade Mask50,432GP 19,164,160
    Thieving ShortsThieving Shorts1.09GP 16,290
    GPGold Pieces44,480,439GP 44,480,439

    Pickpocket the Vampire for Gold Pieces and the other items.

    The Vampire also drops 500 Masquerade Mask that assist in thieving. With the 95% Mastery Pool Checkpoint, the chance of unique area items from Thieving is tripled. This means that the player will receive 500 Masquerade Masks every 166.6 spent (on average). This also excludes doubling bonusses.

    With sufficient bonusses, it is possible to reach a 100% success rate on pickpocketing the vampire. When all stealth bonusses are equipped, switch the Golbin Mask for the Chapeau Noir, as it is still possible to reach 100% success rate without it, whilst providing an extra +10% item doubling chance.

    Improves GP Rate

    Name Description
    Ice Jump Net +5% Chance to Double Items Globally
    Water Maze +10% Chance to Double Items Globally
    Balance Trap +5% Chance to Double Items Globally
    Pillar of Generosity +10% Global GP
    Expert Pillar of Expertise +40% Global GP
    +8% Chance to Double Items Globally
    Aquarias +1% Chance to Double Items Globally
    Penelope +2% Chance to Double Items Globally
    Harold -2% Interval for all non-Combat Skills
    +5% Global GP
    +2% Chance to Double Items
    Ace +1% Chance to Double Items Globally
    Snek +50% GP From Thieving
    Mister Fuzzbutt +5% Global GP
    Carthulu Doubles bonusses from the Bandit Hideout
    Ko +8% Chance to Double Items in Thieving
    -5% Thieving Interval
    Rosaniya +8% Chance to Double Items Globally
    +5% Global GP
    Thieving Level 120
    Superior Thieving Skillcape
    -0.8s Thieving Interval
    +150% GP From Thieving
    +270 Stealth while Thieving
    Leprechaun SynergyIcon.png Devil Extra loot, on average
    Slayer body +5% Chance to Double Items in Thieving
    +12% Damage Reduction
    Chapeau Noir +10% Chance To Double Items in Thieving
    Aorpheat's Signet Ring +100% GP granted from Thieving
    +5% chance to gain double loot from Thieving.

    Source

    The following save was used to thief the Vampire NPC for 1,000 hours. An average of 1,000 hours was used to create this money making guide.

    Atlas of Discovery Expansion

    Mining Pure Crystal (4m ~ 39.5m)

    Without the Throne of the Herald, this will make a Max of 16m/h.
    On Ancient Relics, this has a Min of 2m/h and a Max of 27.1m/h due to Mining Gloves being disabled. You will want to swap Water Maze for Pit Maze and you will need both the Mining and Astrology Master Relics to reach the Max rate.


    Coins.svg
    Only the minimum profit is guaranteed when following the requirements of this guide.
    The maximum profit can only be obtained when following all requirements and recommendations.

    Profit will increase the more closely the guide is followed. However, the increase in profit may not be in proportion to the amount of recommended items and boosts used.

    Mining Pure Crystal
    GP 4,000k/hr Minimum ~ GP 39,493k/hr Maximum
    Requirements
    SkillsOther
    • Mining Level 85
    • Herblore Level 53
  • Level 99
  • Dragon Pickaxe
  • 95% Mining Mastery Pool Checkpoint
  • ItemsRecommended
  • Mining Gloves
  • Perfect Swing Potion IV
  • Bonusses that improve profit
    Results
    ProfitExperience gained
    GP 39,492,880
    Mining 1,082,500
    Summoning 45,000
    Inputs (GP 1,423,500)Outputs (GP 40,916,380)
    ItemQuantityValue
    MoleMole17,140GP 0
    EagleEagle8,570GP 0
    Mining GlovesMining Gloves10,450GP 1,410,750
    Perfect Swing Potion IVPerfect Swing Potion IV85GP 12,750
    ItemQuantityValue
    Mastery Token (Mining)Mastery Token (Mining)15GP 22,500
    Circlet of RhaelyxCirclet of Rhaelyx0.12GP 90,000
    Mysterious StoneMysterious Stone3.1GP 0
    TopazTopaz666GP 149,850
    SapphireSapphire233GP 78,055
    RubyRuby233GP 129,315
    EmeraldEmerald132GP 73,260
    DiamondDiamond66GP 75,900
    Pure CrystalPure Crystal53,730GP 40,297,500

    Details:

    1. Mine Pure Crystal while wearing Mining Gloves
    2. Sell the Gems, and Pure Crystal for profit

    A 1,000 hour simulation was done on this save which is setup for the Maximum rate of 39m/h or this save for Maximum rate of 16m/h. this save was used for the Ancient Relic Max of 27.1m/h.

    Improves GP Rate

    Name Effect
    Master of Nature -15% Base Mining Interval (additive with Dragon Pickaxe to a total of -65% Mining Time)
    Corundum Pickaxe 20% Chance to recieve +1 Ore in Mining (Cannot be Doubled)
    Augite Pickaxe 20% Chance to recieve +1 Ore in Mining (Cannot be Doubled)
    Divine Pickaxe 20% Chance to recieve +1 Ore in Mining (Cannot be Doubled)
    Terra +8% Chance to Double Items in Mining
    +5% Chance to receive gems from Mining
    +5% Chance to deal no Damage to an Ore or Essence Mining Node
    Rosaniya +8% Chance to Double Items Globally
    Merchant's Permit Reduces Mining Glove costs from Coins.svg 75,000 down to Coins.svg 67,500
    Cool Rock +5 Mining Node HP
    Aquarias +1% Chance to Double Items Globally
    Ace +1% Chance to Double Items Globally
    Classy Rock +10 Mining Node HP
    Cute Rock +2% Chance to Double Items in Mining
    Royal Rock +3% Chance to gain +1 additional resource in Mining (Cannot be doubled)
    Penelope +2% Chance to Double Items Globally
    Harold -2% Interval for all non-Combat Skills
    +2% Chance to Double Items Globally
    Carthulu Doubles the effects of all positive Active Modifiers from Points of Interest in Cartography
    944 Hex Mastery Checkpoint -3% Interval for all non-Combat Skills
    Terran Dungeon Ruins +10/+20% Chance to gain +1 additional resource in Mining (Cannot be doubled)
    -0.1/-0.2s Mining Interval
    Aorpheat's Signet Ring +10% Chance to Double Items Globally
    Ring of Wealth +7% Chance to Double Items Globally
    Miner's Helmet +3% Chance to deal no Damage to a Mining Node
    Clue Chasers Insignia +10% increased chance to gain Gems from Mining
    Gem Finder Scroll +10% chance to get a second gem (that can be a different type) when receiving a gem from Mining
    Dirty Mining Boots -0.1s Mining Interval
    Mining Lantern +30% Chance to gain +1 additional resource in Mining (Cannot be doubled)
    Ghostly Parrot +10% increased chance to gain Gems from Mining
    Mole + Bear Synergy OR
    Mole + Eagle Synergy
    +25 Mining node Hitpoints when using Perfect Swing Potions OR
    -0.2s Mining Interval (Preferred)
    Pipe Balance +10 Mining Node HP
    +3% Chance to deal no Damage to a Mining Node
    Rock Climb +5% Chance to Double Items in Mining
    Ice Jump +5% Chance to Double Items Globally
    +10 Mining Node HP
    Pillar of Skilling +3% Chance to Double Items Globally
    Water Maze +10% Chance to Double Items Globally
    Balance Trap +5% Chance to Double Items Globally
    Elite Pillar of Expertise +8% Chance to Double Items Globally
    -3% Interval for all non-Combat Skills