Module:Skills/Gathering: Difference between revisions

From Melvor Idle
(getThievingNPCTable: Add GP column)
(Move functions to Module:Skills; Move Farming functions from Module:Skills)
(14 intermediate revisions by 2 users not shown)
Line 9: Line 9:
local Items = require('Module:Items')
local Items = require('Module:Items')
local Icons = require('Module:Icons')
local Icons = require('Module:Icons')
 
local Skills = require('Module:Skills')
local thievingNormalLootChance = 75
local ItemSourceTables = require('Module:Items/SourceTables')
local thievingAreaLootChance = 0.2


function p.getAxeTable(frame)
function p.getAxeTable(frame)
Line 149: Line 148:
result = result..'||style="min-width:25px" data-sort-value="'..logName..'"|'..Icons.Icon({logName, type='item', notext=true, size=50})
result = result..'||style="min-width:25px" data-sort-value="'..logName..'"|'..Icons.Icon({logName, type='item', notext=true, size=50})
result = result..'||'..Icons.Icon({logName, type='item', noicon=true})
result = result..'||'..Icons.Icon({logName, type='item', noicon=true})
result = result..'||style="text-align:right"|'..tree.level
result = result..'||style="text-align:right"|'..tree.levelRequired
result = result..'||style="text-align:right"|'..tree.xp
result = result..'||style="text-align:right"|'..tree.baseExperience
result = result..'||style="text-align:right" data-sort-value="'..tree.interval..'"|'..Shared.timeString(tree.interval/1000, true)
result = result..'||style="text-align:right" data-sort-value="'..tree.baseInterval..'"|'..Shared.timeString(tree.baseInterval/1000, true)
local XPs = tree.xp / (tree.interval / 1000)
local XPs = tree.baseExperience / (tree.baseInterval / 1000)
local Log = Items.getItemByID(i - 1)
local Log = Items.getItemByID(tree.logID)
local GPs = Log.sellsFor / (tree.interval / 1000)
local GPs = Log.sellsFor / (tree.baseInterval / 1000)
result = result..'||style="text-align:right"|'..Shared.round(XPs, 2, 2)
result = result..'||style="text-align:right"|'..Shared.round(XPs, 2, 2)
result = result..'||style="text-align:right" data-sort-value="'..GPs..'"|'..Icons.GP(Shared.round(GPs, 2, 2))
result = result..'||style="text-align:right" data-sort-value="'..GPs..'"|'..Icons.GP(Shared.round(GPs, 2, 2))
Line 164: Line 163:


function p.getSpecialFishingTable(frame)
function p.getSpecialFishingTable(frame)
local lootValue = 0
local totalWt, lootValue = 0, 0
local totalWt = Items.specialFishWt
local itemArray = Shared.clone(SkillData.Fishing.SpecialItems)
for i, itemDef in ipairs(itemArray) do
totalWt = totalWt + itemDef[2]
end
-- Sort the loot table by weight in descending order
table.sort(itemArray, function(a, b) return (a[2] == b[2] and a[1] < b[1]) or a[2] > b[2] end)


local result = ''
local resultPart = {}
result = result..'\r\n{|class="wikitable sortable stickyHeader"'
table.insert(resultPart, '\r\n{|class="wikitable sortable stickyHeader"')
result = result..'\r\n|- class="headerRow-0"'
table.insert(resultPart, '\r\n|- class="headerRow-0"\r\n!colspan="2"| Item\r\n!Value\r\n!colspan="2"|Chance')
result = result..'\r\n!Item'
for i, itemDef in ipairs(itemArray) do
result = result..'!!Price!!colspan="2"|Chance'
local item = Items.getItemByID(itemDef[1])
 
if item ~= nil then
--Sort the loot table by weight in descending order
local dropChance = itemDef[2] / totalWt * 100
table.sort(Items.specialFishLoot, function(a, b) return a[2] > b[2] end)
-- If chance is less than 0.10% then show 2 significant figures, otherwise 2 decimal places
for i, row in pairs(Items.specialFishLoot) do
local fmt = (dropChance < 0.10 and '%.2g') or '%.2f'
local thisItem = Items.getItemByID(row[1])
table.insert(resultPart, '\r\n|-\r\n|style="text-align:center"| ' .. Icons.Icon({item.name, type='item', notext=true}))
result = result..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'})
table.insert(resultPart, '\r\n| ' .. Icons.Icon({item.name, type='item', noicon=true}))
result = result..'||style="text-align:left" data-sort-value="'..thisItem.sellsFor..'"'
table.insert(resultPart, '\r\n|data-sort-value="' .. item.sellsFor .. '"| ' .. Icons.GP(math.floor(item.sellsFor)))
result = result..'|'..Icons.GP(thisItem.sellsFor)
table.insert(resultPart, '\r\n|style="text-align:right" data-sort-value="' .. itemDef[2] .. '"| ' .. Shared.fraction(itemDef[2], totalWt))
 
table.insert(resultPart, '\r\n|style="text-align:right"| ' .. string.format(fmt, dropChance) .. '%')
local dropChance = (row[2] / totalWt) * 100
lootValue = lootValue + (dropChance / 100 * item.sellsFor)
result = result..'||style="text-align:right" data-sort-value="'..row[2]..'"'
end
result = result..'|'..Shared.fraction(row[2], totalWt)
result = result..'||style="text-align:right"|'..Shared.round(dropChance, 2, 2)..'%'
lootValue = lootValue + (dropChance * 0.01 * thisItem.sellsFor)
end
end
result = result..'\r\n|}'
table.insert(resultPart, '\r\n|}\r\nThe average value of a roll on the special fishing loot table is ' .. Icons.GP(Shared.round(lootValue, 2, 0)))
result = result..'\r\nThe average value of a roll on the special fishing loot table is '..Icons.GP(Shared.round(lootValue, 2, 0))
return table.concat(resultPart)
 
return result
end
end


function p.getFishingJunkTable(frame)
function p.getFishingJunkTable(frame)
local result = '{| class="wikitable sortable stickyHeader"'
local resultPart = {}
result = result..'\r\n|- class="headerRow-0"'
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
result = result..'\r\n!colspan="2"|Item!!Value'
table.insert(resultPart, '\r\n|- class="headerRow-0"')
table.insert(resultPart, '\r\n!colspan="2"|Item!!Value')
local itemArray = Items.getItems(function(item) return item.type == "Junk" end)


local itemArray = {}
for i, itemID in ipairs(SkillData.Fishing.JunkItems) do
local item = Items.getItemByID(itemID)
if item ~= nil then
table.insert(itemArray, item)
end
end
table.sort(itemArray, function(a, b) return a.name < b.name end)
table.sort(itemArray, function(a, b) return a.name < b.name end)


for i, item in Shared.skpairs(itemArray) do
for i, item in ipairs(itemArray) do
result = result..'\r\n|-'
table.insert(resultPart, '\r\n|-')
result = result..'\r\n|style="min-width:25px"|'..Icons.Icon({item.name, type='item', notext=true, size='50'})
table.insert(resultPart, '\r\n|style="min-width:25px"| ' .. Icons.Icon({item.name, type='item', notext=true, size=50}))
result = result..'||'..Icons.Icon({item.name, type='item', noicon=true})
table.insert(resultPart, '\r\n| ' .. Icons.Icon({item.name, type='item', noicon=true}))
result = result..'||style="text-align:right;" data-sort-value="'..item.sellsFor..'"|'..Icons.GP(item.sellsFor)
table.insert(resultPart, '\r\n|data-sort-value="' .. item.sellsFor .. '"| ' .. Icons.GP(math.floor(item.sellsFor)))
end
end
 
table.insert(resultPart, '\r\n|}')
result = result..'\r\n|}'
return table.concat(resultPart)
 
return result
end
end


Line 228: Line 231:
result = result..'\r\n|-\r\n|style="min-width:25px"|'..Icons.Icon({ore.name, type='item', size='50', notext=true})
result = result..'\r\n|-\r\n|style="min-width:25px"|'..Icons.Icon({ore.name, type='item', size='50', notext=true})
result = result..'||'..Icons.Icon({ore.name, type='item', noicon=true})
result = result..'||'..Icons.Icon({ore.name, type='item', noicon=true})
result = result..'||style="text-align:right"|'..oreData.levelRequired..'||style="text-align:right"|'..ore.miningXP
result = result..'||style="text-align:right"|'..oreData.levelRequired..'||style="text-align:right"|'..oreData.baseExperience
result = result..'||style="text-align:right" data-sort-value="'..oreData.baseRespawnInterval..'"|'
result = result..'||style="text-align:right" data-sort-value="'..oreData.baseRespawnInterval..'"|'
result = result..Shared.timeString(oreData.baseRespawnInterval / 1000, true)
result = result..Shared.timeString(oreData.baseRespawnInterval / 1000, true)
Line 258: Line 261:


function p.getFishTable(frame)
function p.getFishTable(frame)
local data = Items.getItems(function(item) return item.fishingID ~= nil end)
local recipeList = {}
for i, recipe in ipairs(SkillData.Fishing.Fish) do
table.insert(recipeList, recipe)
end
table.sort(recipeList, function(a, b) return (a.level == b.level and a.masteryID < b.masteryID) or a.level < b.level end)


table.sort(data, function(a, b) return a.fishingID < b.fishingID end)
-- Determine cooking levels for all fish
local cookReq = {}
for i, recipe in ipairs(SkillData.Cooking.Recipes) do
-- This assumes that each raw fish only appears in a single recipe, which is a bit rubbish
-- but currently holds
for j, mat in ipairs(recipe.itemCosts) do
if cookReq[mat.id] == nil then
cookReq[mat.id] = recipe.level
end
end
end


local result = '{| class="wikitable sortable stickyHeader"'
local resultPart = {}
result = result..'\r\n|- class="headerRow-0"'
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
result = result..'\r\n!Fish\r\n!Name\r\n!'..Icons.Icon({'Fishing', type='skill', notext=true})..' Level\r\n!Catch Time'
table.insert(resultPart, '\r\n|- class="headerRow-0"')
result = result..'\r\n!Experience\r\n!Fish Price\r\n!XP/s\r\n!GP/s\r\n!'
table.insert(resultPart, '\r\n!Fish\r\n!Name\r\n!' .. Icons.Icon({'Fishing', type='skill', notext=true}) .. ' Level\r\n!Catch Time')
result = result..Icons.Icon({'Cooking', type='skill', notext=true})..' Level'
table.insert(resultPart, '\r\n!XP\r\n!Value\r\n!XP/s\r\n!GP/s')
 
table.insert(resultPart, '\r\n!' .. Icons.Icon({'Cooking', type='skill', notext=true}) .. ' Level')
for i, fish in Shared.skpairs(data) do
for i, recipe in ipairs(recipeList) do
result = result..'\r\n|-'
local fish = Items.getItemByID(recipe.itemID)
result = result..'\r\n| style="text-align: left;" | '..Icons.Icon({fish.name, type='item', size='50', notext=true})
if fish ~= nil then
result = result..'\r\n| style="text-align: left;" | '..Icons.Icon({fish.name, type='item', noicon=true})
local timeSortVal = (recipe.baseMinInterval + recipe.baseMaxInterval) / 2000
result = result..'\r\n| style="text-align:right"|'..fish.fishingLevel
local timeStr = string.format("%.1fs - %.1fs", recipe.baseMinInterval / 1000, recipe.baseMaxInterval / 1000)
 
local XPs = recipe.baseXP / timeSortVal
local timeSortVal = (fish.minFishingInterval + fish.maxFishingInterval) / 2
local GPs = fish.sellsFor / timeSortVal
local timeStr = string.format("%.1fs-%.1fs", (fish.minFishingInterval/1000), (fish.maxFishingInterval/1000))
local cookSortVal = cookReq[recipe.itemID] or 0
result = result..'\r\n| style="text-align:right" data-sort-value="'..timeSortVal..'"|'..timeStr
local cookStr = cookReq[recipe.itemID] or 'N/A'
result = result..'\r\n| style="text-align:right"|'..fish.fishingXP
table.insert(resultPart, '\r\n|-')
result = result..'\r\n| style="text-align:right"|'..fish.sellsFor
table.insert(resultPart, '\r\n|style="text-align:center"| ' .. Icons.Icon({fish.name, type='item', size='50', notext=true}))
local XPs = fish.fishingXP / (timeSortVal / 1000)
table.insert(resultPart, '\r\n| ' .. Icons.Icon({fish.name, type='item', noicon=true}))
local GPs = fish.sellsFor / (timeSortVal / 1000)
table.insert(resultPart, '\r\n|style="text-align:right"| ' .. recipe.level)
result = result..'\r\n| style="text-align:right"|'..Shared.round(XPs, 2, 2)
table.insert(resultPart, '\r\n|style="text-align:right" data-sort-value="' .. timeSortVal .. '"| ' .. timeStr)
result = result..'\r\n| style="text-align:right" data-sort-value="'..GPs..'"|'..Icons.GP(Shared.round(GPs, 2, 2))
table.insert(resultPart, '\r\n|style="text-align:right"| ' .. recipe.baseXP)
 
table.insert(resultPart, '\r\n|data-sort-value="' .. fish.sellsFor .. '"| ' .. Icons.GP(fish.sellsFor))
local cookStr = "N/A"
table.insert(resultPart, '\r\n|style="text-align:right"| ' .. Shared.round(XPs, 2, 2))
if fish.cookingLevel ~= nil then
table.insert(resultPart, '\r\n|data-sort-value="' .. GPs .. '"|' .. Icons.GP(Shared.round(GPs, 2, 2)))
cookStr = fish.cookingLevel
table.insert(resultPart, '\r\n|style="text-align:right" data-sort-value="' .. cookSortVal .. '"| ' .. cookStr)
end
end
result = result..'\r\n| style="text-align:right"|'..cookStr
end
end
 
table.insert(resultPart, '\r\n|}')
result = result..'\r\n|}'
return table.concat(resultPart)
return result
end
end


function p.getFishingAreasTable(frame)
function p.getFishingAreasTable(frame)
local result = '{| class="wikitable sortable stickyHeader"'
local result = '{| class="wikitable sortable stickyHeader"'
result = result..'\r\n|- class="headerRow-0"'
result = result..'\r\n|- class="headerRow-0"'
Line 302: Line 316:
result = result..'\r\n!Junk Chance\r\n!Special Chance'
result = result..'\r\n!Junk Chance\r\n!Special Chance'


for i, area in Shared.skpairs(SkillData.Fishing.Areas) do
for i, area in ipairs(SkillData.Fishing.Areas) do
result = result..'\r\n|-'
result = result..'\r\n|-'
result = result..'\r\n| style ="text-align: left;" |'..area.name
result = result..'\r\n| style ="text-align: left;" |'..area.name


local fishArray = {}
local fishArray = {}
for j, fish in Shared.skpairs(area.fish) do
for j, fish in ipairs(area.fish) do
local fishTable = Items.getItems(function(item) return item.fishingID == fish end)
local fishItem = Items.getItemByID(fish.itemID)
local fishItem = fishTable[0] or fishTable[1]
if fishItem ~= nil then
table.insert(fishArray, Icons.Icon({fishItem.name, type='item'}))
table.insert(fishArray, Icons.Icon({fishItem.name, type='item'}))
end
end
end
result = result..'\r\n|'..table.concat(fishArray, '<br />')
result = result..'\r\n|'..table.concat(fishArray, '<br/>')


result = result..'\r\n| style="text-align:right"|'..area.fishChance..'%'
result = result..'\r\n| style="text-align:right"|'..area.fishChance..'%'
Line 321: Line 336:
result = result..'\r\n|}'
result = result..'\r\n|}'
return result
return result
end
function p.getThievingNPC(npcName)
local result = nil
for i, npc in Shared.skpairs(SkillData.Thieving.NPCs) do
if npc.name == npcName then
result = Shared.clone(npc)
break
end
end
return result
end
function p.getThievingNPCArea(npc)
if type(npc) == 'string' then
npc = p.getThievingNPC(npc)
end
local result = nil
for i, area in Shared.skpairs(SkillData.Thieving.Areas) do
for j, npcID in pairs(area.npcs) do
if npcID == npc.id then
result = area
break
end
end
end
return result
end
function p._getThievingNPCStat(npc, statName)
local result = nil
if statName == 'level' then
result = Icons._SkillReq('Thieving', npc.level)
elseif statName == 'maxHit' then
result = npc.maxHit * 10
elseif statName == 'area' then
local area = p.getThievingNPCArea(npc)
result = area.name
else
result = npc[statName]
end
if result == nil then
result = ''
end
return result
end
function p.getThievingNPCStat(frame)
local npcName = frame.args ~= nil and frame.args[1] or frame[1]
local statName = frame.args ~= nil and frame.args[2] or frame[2]
local npc = p.getThievingNPC(npcName)
if npc == nil then
return "ERROR: Invalid Thieving NPC "..npcName.."[[Category:Pages with script errors]]"
end
return p._getThievingNPCStat(npc, statName)
end
end


Line 390: Line 345:
local thisItem = Items.getItemByID(drop.itemID)
local thisItem = Items.getItemByID(drop.itemID)
local odds = drop.chance
local odds = drop.chance
 
rareTxt = rareTxt..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'})
rareTxt = rareTxt..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'})
rareTxt = rareTxt..'||1||data-sort-value="'..thisItem.sellsFor..'"|'..Icons.GP(thisItem.sellsFor)
rareTxt = rareTxt..'||1||data-sort-value="'..thisItem.sellsFor..'"|'..Icons.GP(thisItem.sellsFor)
Line 403: Line 358:
local result = ''
local result = ''
local sectionTxt = {}
local sectionTxt = {}
 
--Five sections here: GP, normal loot, area loot, rare loot, and unique item
--Five sections here: GP, normal loot, area loot, rare loot, and unique item
--First up, GP:
--First up, GP:
local gpTxt = 'Successfully pickpocketing the '..npc.name..' will always give '..Icons.GP(1, npc.maxGP)
local gpTxt = 'Successfully pickpocketing the '..npc.name..' will always give '..Icons.GP(1, npc.maxGP)
table.insert(sectionTxt, gpTxt)
table.insert(sectionTxt, gpTxt)
 
--Next up, normal loot:
--Next up, normal loot:
--(Skip if no loot)
--(Skip if no loot)
Line 414: Line 369:
local normalTxt = '===Possible Common Drops:===\r\nUp to one of these will be received on a successful pickpocket:'
local normalTxt = '===Possible Common Drops:===\r\nUp to one of these will be received on a successful pickpocket:'
local totalWt = 0
local totalWt = 0
local lootChance = thievingNormalLootChance
local lootChance = SkillData.Thieving.ItemChance
local lootValue = 0
local lootValue = 0
 
--First loop through to get the total weight so we have it for later
--First loop through to get the total weight so we have it for later
for i, loot in pairs(npc.lootTable) do
for i, loot in pairs(npc.lootTable) do
totalWt = totalWt + loot[2]
totalWt = totalWt + loot[2]
end
end
 
normalTxt = normalTxt..'\r\n{|class="wikitable sortable"'
normalTxt = normalTxt..'\r\n{|class="wikitable sortable"'
normalTxt = normalTxt..'\r\n!Item!!Qty'
normalTxt = normalTxt..'\r\n!Item!!Qty'
normalTxt = normalTxt..'!!Price!!colspan="2"|Chance'
normalTxt = normalTxt..'!!Price!!colspan="2"|Chance'
 
--Then sort the loot table by weight
--Then sort the loot table by weight
table.sort(npc.lootTable, function(a, b) return a[2] > b[2] end)
table.sort(npc.lootTable, function(a, b) return a[2] > b[2] end)
Line 437: Line 392:
end
end
normalTxt = normalTxt..'||style="text-align:right" data-sort-value="'..maxQty..'"|'
normalTxt = normalTxt..'||style="text-align:right" data-sort-value="'..maxQty..'"|'
 
if maxQty > 1 then
if maxQty > 1 then
normalTxt = normalTxt.. '1 - '
normalTxt = normalTxt.. '1 - '
end
end
normalTxt = normalTxt..Shared.formatnum(row[3])
normalTxt = normalTxt..Shared.formatnum(row[3])
 
--Adding price columns
--Adding price columns
local itemPrice = 0
local itemPrice = 0
Line 455: Line 410:
end
end
end
end
 
--Getting the drop chance
--Getting the drop chance
local dropChance = (row[2] / totalWt * lootChance)
local dropChance = (row[2] / totalWt * lootChance)
Line 467: Line 422:
end
end
normalTxt = normalTxt..'style="text-align:right"|'..Shared.round(dropChance, 2, 2)..'%'
normalTxt = normalTxt..'style="text-align:right"|'..Shared.round(dropChance, 2, 2)..'%'
 
--Adding to the average loot value based on price & dropchance
--Adding to the average loot value based on price & dropchance
lootValue = lootValue + (dropChance * 0.01 * itemPrice * ((1 + maxQty) / 2))
lootValue = lootValue + (dropChance * 0.01 * itemPrice * ((1 + maxQty) / 2))
end
end
if multiDrop then
if Shared.tableCount(npc.lootTable) > 1 then
normalTxt = normalTxt..'\r\n|-class="sortbottom" \r\n!colspan="3"|Total:'
normalTxt = normalTxt..'\r\n|-class="sortbottom" \r\n!colspan="3"|Total:'
if lootChance < 100 then
if lootChance < 100 then
Line 478: Line 433:
normalTxt = normalTxt..'\r\n|colspan="2" '
normalTxt = normalTxt..'\r\n|colspan="2" '
end
end
normalTxt = normalTxt..'style="text-align:right"|'..lootChance..'.00%'
normalTxt = normalTxt..'style="text-align:right"|'..Shared.round(lootChance, 2, 2)..'%'
end
end
normalTxt = normalTxt..'\r\n|}'
normalTxt = normalTxt..'\r\n|}'
table.insert(sectionTxt, normalTxt)
table.insert(sectionTxt, normalTxt)
end
end
 
--After normal drops, add in rare drops
--After normal drops, add in rare drops
local rareTxt = '===Possible Rare Drops:===\r\nAny of these can be received after a successful pickpocket'
local rareTxt = '===Possible Rare Drops:===\r\nAny of these can be received after a successful pickpocket'
rareTxt = rareTxt..'\r\n'..p.getThievingGeneralRareTable()
rareTxt = rareTxt..'\r\n'..p.getThievingGeneralRareTable()
table.insert(sectionTxt, rareTxt)
table.insert(sectionTxt, rareTxt)
 
local areaTxt = '===Possible Area Unique Drops==='
local areaTxt = '===Possible Area Unique Drops==='
areaTxt = areaTxt..'\r\nAny Area Unique Drop is equally likely to be obtained after a successful pickpocket. '
areaTxt = areaTxt..'\r\nAny Area Unique Drop is equally likely to be obtained after a successful pickpocket. '
areaTxt = areaTxt..'\r\nEach Area Unique Drop is rolled for separately, so it is possible to receive multiple Area Unique Drops from a single action. '
areaTxt = areaTxt..'\r\nEach Area Unique Drop is rolled for separately, so it is possible to receive multiple Area Unique Drops from a single action. '
areaTxt = areaTxt..'The chance of receiving an Area Unique drop is tripled if the 95% Thieving Mastery Pool checkpoint is active.'
areaTxt = areaTxt..'The chance of receiving an Area Unique drop is tripled if the 95% Thieving Mastery Pool checkpoint is active.'
 
local area = p.getThievingNPCArea(npc)
local area = Skills.getThievingNPCArea(npc)
areaTxt = areaTxt..'\r\n{|class="wikitable sortable"'
areaTxt = areaTxt..'\r\n{|class="wikitable sortable"'
areaTxt = areaTxt..'\r\n!Item!!Qty'
areaTxt = areaTxt..'\r\n!Item!!Qty'
Line 505: Line 460:
lineTxt = lineTxt..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'})
lineTxt = lineTxt..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'})
lineTxt = lineTxt..'||'..drop.qty..'||data-sort-value="'..thisItem.sellsFor..'"|'..Icons.GP(thisItem.sellsFor)
lineTxt = lineTxt..'||'..drop.qty..'||data-sort-value="'..thisItem.sellsFor..'"|'..Icons.GP(thisItem.sellsFor)
lineTxt = lineTxt..'||style="text-align:right"|'..Shared.fraction(1, 1/(thievingAreaLootChance/100))
lineTxt = lineTxt..'||style="text-align:right"|'..Shared.fraction(1, 1/(SkillData.Thieving.AreaUniqueChance/100))
lineTxt = lineTxt..'||'..Shared.round(thievingAreaLootChance, 2, 2)..'%'
lineTxt = lineTxt..'||'..Shared.round(SkillData.Thieving.AreaUniqueChance, 2, 2)..'%'
dropLines[thisItem.name] = lineTxt
dropLines[thisItem.name] = lineTxt
end
end
Line 513: Line 468:
end
end
areaTxt = areaTxt..'\r\n|-class="sortbottom" \r\n!colspan="3"|Total:'
areaTxt = areaTxt..'\r\n|-class="sortbottom" \r\n!colspan="3"|Total:'
areaTxt = areaTxt..'\r\n|style="text-align:right"|'..Shared.fraction(1, 1/(thievingAreaLootChance/100))..'||'
areaTxt = areaTxt..'\r\n|style="text-align:right"|'..Shared.fraction(1, 1/(SkillData.Thieving.AreaUniqueChance/100))..'||'
areaTxt = areaTxt..'style="text-align:right"|'..Shared.round(thievingAreaLootChance, 2, 2)..'%'
areaTxt = areaTxt..'style="text-align:right"|'..Shared.round(SkillData.Thieving.AreaUniqueChance, 2, 2)..'%'
areaTxt = areaTxt..'\r\n|}'
areaTxt = areaTxt..'\r\n|}'
table.insert(sectionTxt, areaTxt)
table.insert(sectionTxt, areaTxt)
 
if npc.uniqueDrop ~= nil and npc.uniqueDrop.itemID > -1 then
if npc.uniqueDrop ~= nil and npc.uniqueDrop.itemID > -1 then
local uniqueTxt = '===Possible NPC Unique Drop==='
local uniqueTxt = '===Possible NPC Unique Drop==='
Line 529: Line 484:
uniqueTxt = uniqueTxt..Icons.Icon({thisItem.name, type='item'})
uniqueTxt = uniqueTxt..Icons.Icon({thisItem.name, type='item'})
end
end
 
table.insert(sectionTxt, uniqueTxt)
table.insert(sectionTxt, uniqueTxt)
end
end
 
return table.concat(sectionTxt, '\r\n')
return table.concat(sectionTxt, '\r\n')
end
end
Line 538: Line 493:
function p.getThievingNPCLootTables(frame)
function p.getThievingNPCLootTables(frame)
local npcName = frame.args ~= nil and frame.args[1] or frame
local npcName = frame.args ~= nil and frame.args[1] or frame
local npc = p.getThievingNPC(npcName)
local npc = Skills.getThievingNPC(npcName)
if npc == nil then
if npc == nil then
return "ERROR: Invalid Thieving NPC "..npcName.."[[Category:Pages with script errors]]"
return "ERROR: Invalid Thieving NPC "..npcName.."[[Category:Pages with script errors]]"
end
end
 
return p._getThievingNPCLootTables(npc)
return p._getThievingNPCLootTables(npc)
end
end
Line 557: Line 512:
result = result..'||'..Icons.Icon({npc.name, type='thieving', noicon=true})
result = result..'||'..Icons.Icon({npc.name, type='thieving', noicon=true})


local area = p.getThievingNPCArea(npc)
local area = Skills.getThievingNPCArea(npc)
result = result..'||'..area.name
result = result..'||'..area.name
result = result..'||'..Icons._SkillReq('Thieving', npc.level)
result = result..'||'..Icons._SkillReq('Thieving', npc.level)
Line 576: Line 531:
end
end
result = result..'\r\n|}'
result = result..'\r\n|}'
 
return result
return result
end
end
Line 585: Line 540:
table.insert(resultPart, '\r\n|- class="headerRow-0"')
table.insert(resultPart, '\r\n|- class="headerRow-0"')
table.insert(resultPart, '\r\n!Area!!'..Icons.Icon({'Thieving', type='skill', notext=true})..' Level!!NPCs!!Unique Drops')
table.insert(resultPart, '\r\n!Area!!'..Icons.Icon({'Thieving', type='skill', notext=true})..' Level!!NPCs!!Unique Drops')
 
local areaArray = Shared.clone(SkillData.Thieving.Areas)
local areaArray = Shared.clone(SkillData.Thieving.Areas)
table.sort(areaArray, function(a, b) return a.id < b.id end)
table.sort(areaArray, function(a, b) return a.id < b.id end)
Line 604: Line 559:
table.insert(npcList, '')
table.insert(npcList, '')
end
end
 
-- Build area unique item list
-- Build area unique item list
if area.uniqueDrops ~= nil and Shared.tableCount(area.uniqueDrops) > 0 then
if area.uniqueDrops ~= nil and Shared.tableCount(area.uniqueDrops) > 0 then
Line 622: Line 577:
table.insert(areaItemList, '')
table.insert(areaItemList, '')
end
end
 
-- Generate table row
-- Generate table row
table.insert(resultPart, '\r\n|-')
table.insert(resultPart, '\r\n|-')
Line 631: Line 586:
end
end
table.insert(resultPart, '\r\n|}')
table.insert(resultPart, '\r\n|}')
 
return table.concat(resultPart)
return table.concat(resultPart)
end
end


function p.getThievingSourcesForItem(itemID)
function p._getFarmingTable(category)
local resultArray = {}
local seedList = {}
if category == 'Allotment' or category == 'Herb' or category == 'Tree' then
local areaNPCs = {}
seedList = Items.getItems(function(item) return item.tier == category end)
else
--First check area unique drops
return 'ERROR: Invalid farming category. Please choose Allotment, Herb, or Tree'
--If an area drops the item, add all the NPC ids to the list so we can add them later
end
if not result then
 
for i, area in pairs(SkillData.Thieving.Areas) do
local result = '{|class="wikitable sortable stickyHeader"'
for j, drop in pairs(area.uniqueDrops) do
result = result..'\r\n|- class="headerRow-0"'
if drop.itemID == itemID then
result = result..'\r\n!colspan=2|Seeds!!'..Icons.Icon({'Farming', type='skill', notext=true})..' Level'
for k, npcID in pairs(area.npcs) do
result = result..'!!XP!!Growth Time!!Seed Value'
areaNPCs[npcID] = drop.qty
if category == 'Allotment' then
end
result = result..'!!colspan="2"|Crop!!Crop Healing!!Crop Value'
break
elseif category == 'Herb' then
end
result = result..'!!colspan="2"|Herb!!Herb Value'
end
elseif category == 'Tree' then
result = result..'!!colspan="2"|Logs!!Log Value'
end
result = result..'!!Seed Sources'
 
table.sort(seedList, function(a, b) return a.farmingLevel < b.farmingLevel end)
 
for i, seed in pairs(seedList) do
result = result..'\r\n|-'
result = result..'\r\n|'..Icons.Icon({seed.name, type='item', size='50', notext=true})..'||[['..seed.name..']]'
result = result..'||'..seed.farmingLevel..'||'..Shared.formatnum(seed.farmingXP)
result = result..'||data-sort-value="'..seed.timeToGrow..'"|'..Shared.timeString(seed.timeToGrow, true)
result = result..'||data-sort-value="'..seed.sellsFor..'"|'..Icons.GP(seed.sellsFor)
 
local crop = Items.getItemByID(seed.grownItemID)
result = result..'||'..Icons.Icon({crop.name, type='item', size='50', notext=true})..'||[['..crop.name..']]'
if category == 'Allotment' then
result = result..'||'..Icons.Icon({'Hitpoints', type='skill', notext=true})..' '..(crop.healsFor * 10)
end
end
result = result..'||data-sort-value="'..crop.sellsFor..'"|'..Icons.GP(crop.sellsFor)
result = result..'||'..ItemSourceTables._getItemSources(seed)
end
end
 
--Now go through and get drop chances on each NPC if needed
result = result..'\r\n|}'
for i, npc in pairs(SkillData.Thieving.NPCs) do
return result
local totalWt = 0
end
local dropWt = 0
 
local dropQty = 0
function p.getFarmingTable(frame)
for j, drop in pairs(npc.lootTable) do
local category = frame.args ~= nil and frame.args[1] or frame
totalWt = totalWt + drop[2]
 
if drop[1] == itemID then
return p._getFarmingTable(category)
dropWt = drop[2]
end
dropQty = drop[3]
 
end
function p.getFarmingFoodTable(frame)
local result = '{| class="wikitable sortable stickyHeader"'
result = result..'\r\n|- class="headerRow-0"'
result = result..'\r\n!colspan="2"|Crop!!'..Icons.Icon({"Farming", type="skill", notext=true})..' Level'
result = result..'!!Healing!!Value'
 
local itemArray = Items.getItems(function(item) return item.grownItemID ~= nil end)
 
table.sort(itemArray, function(a, b) return a.farmingLevel < b.farmingLevel end)
 
for i, item in Shared.skpairs(itemArray) do
local crop = Items.getItemByID(item.grownItemID)
if crop.healsFor ~= nil and crop.healsFor > 0 then
result = result..'\r\n|-'
result = result..'\r\n|'..Icons.Icon({crop.name, type='item', notext='true', size='50'})..'||[['..crop.name..']]'
result = result..'||style="text-align:right;"|'..item.farmingLevel
result = result..'||style="text-align:right" data-sort-value="'..crop.healsFor..'"|'..Icons.Icon({"Hitpoints", type="skill", notext=true})..' '..(crop.healsFor * 10)
result = result..'||style="text-align:right" data-sort-value="'..crop.sellsFor..'"|'..Icons.GP(crop.sellsFor)
end
end
if dropWt > 0 then
end
table.insert(resultArray, {npc = npc.name, minQty = 1, maxQty = dropQty, wt = dropWt * thievingNormalLootChance, totalWt = totalWt * 100, level = npc.level})
 
end
result = result..'\r\n|}'
 
--Chance of -1 on unique drops is to indicate variable chance
return result
if npc.uniqueDrop ~= nil and npc.uniqueDrop.itemID == itemID then
end
table.insert(resultArray, {npc = npc.name, minQty = npc.uniqueDrop.qty, maxQty = npc.uniqueDrop.qty, wt = -1, totalWt = -1, level = npc.level})
 
end
function p.getFarmingPlotTable(frame)
local areaName = frame.args ~= nil and frame.args[1] or frame
if areaNPCs[npc.id] ~= nil then
local patches = nil
table.insert(resultArray, {npc = npc.name, minQty = areaNPCs[npc.id], maxQty = areaNPCs[npc.id], wt = thievingAreaLootChance, totalWt = 100, level = npc.level})
for i, area in Shared.skpairs(SkillData.Farming.Patches) do
if area.areaName == areaName then
patches = area.patches
break
end
end
end
end
if patches == nil then
for i, drop in pairs(SkillData.Thieving.RareItems) do
return "ERROR: Invalid area name.[[Category:Pages with script errors]]"
if drop.itemID == itemID then
end
table.insert(resultArray, {npc = 'all', minQty = 1, maxQty = 1, wt = 1, totalWt = Shared.round2(1/(drop.chance/100), 0), level = 1})
 
local result = '{|class="wikitable"'
result = result..'\r\n!Plot!!'..Icons.Icon({'Farming', type='skill', notext=true})..' Level!!Cost'
 
for i, patch in Shared.skpairs(patches) do
result = result..'\r\n|-\r\n|'..i
result = result..'||style="text-align:right;" data-sort-value="' .. patch.level .. '"|'..patch.level
if patch.cost == 0 then
result = result..'||Free'
else
result = result..'||style="text-align:right;" data-sort-value="'..patch.cost..'"|'..Icons.GP(patch.cost)
end
end
end
end
 
return resultArray
result = result..'\r\n|}'
return result
end
end


Line 696: Line 701:
result = result..'\r\n!colspan="2"|Constellation!!'..Icons.Icon({"Astrology", type='skill', notext='true'})..' Level'
result = result..'\r\n!colspan="2"|Constellation!!'..Icons.Icon({"Astrology", type='skill', notext='true'})..' Level'
result = result..'!!XP!!Skills!!Standard Modifiers!!Unique Modifiers'
result = result..'!!XP!!Skills!!Standard Modifiers!!Unique Modifiers'
 
for i, cons in Shared.skpairs(SkillData.Astrology.Constellations) do
for i, cons in ipairs(SkillData.Astrology.Constellations) do
local name = cons.name
local name = cons.name
result = result..'\r\n|-'
result = result..'\r\n|-'
result = result..'\r\n|data-sort-value="'..name..'"|'..Icons.Icon({name, type='constellation', size='50', notext=true})..'||'..name
result = result..'\r\n|data-sort-value="'..name..'"|'..Icons.Icon({name, type='constellation', size='50', notext=true})..'||'..name
result = result..'||'..cons.level..'||'..cons.provides.xp
result = result..'||'..cons.level..'||'..cons.provides.xp
local standMods = {}
 
local skillArray = {}
local skillIconArray = {}
local skillIconArray = {}
for j, skillID in pairs(cons.skills) do
for j, skillID in ipairs(cons.skills) do
local skill = SkillData.Skills[skillID + 1]
table.insert(skillIconArray, Icons.Icon({Constants.getSkillName(skillID), type='skill'}))
table.insert(skillArray, skill)
table.insert(skillIconArray, Icons.Icon({skill.name, type='skill'}))
--Building the list of Standard modifiers:
for k, modName in pairs(cons.standardModifiers[j]) do
table.insert(standMods, Constants._getModifierText(modName, {skillID, maxModifier}, false))
end
end
end
result = result..'||'..table.concat(skillIconArray, '<br/>')
result = result..'||'..table.concat(skillIconArray, '<br/>')
 
local standModsRaw = Skills._buildAstrologyModifierArray(cons, maxModifier, true, false, false, false)
local standMods = {}
--Building the list of Standard modifiers:
for j, modifier in ipairs(standModsRaw) do
table.insert(standMods, Constants._getModifierText(modifier[1], modifier[2], false))
end
result = result..'|| '..table.concat(standMods, '<br/>')
result = result..'|| '..table.concat(standMods, '<br/>')
 
--Building the list of all Unique Modifiers
--Building the list of all Unique Modifiers
local uModsRaw = Skills._buildAstrologyModifierArray(cons, maxModifier, false, true, false, false)
local uMods = {}
local uMods = {}
for j, modName in pairs(cons.uniqueModifiers) do
for j, modifier in ipairs(uModsRaw) do
--The most important thing we're getting here is the modText and modBase
table.insert(uMods, Constants._getModifierText(modifier[1], modifier[2], false))
--modText lets us check if this is a per-skill modifier or not
--modBase lets us check .isSkill, which are modifiers that we only use for skills with Mastery
local modBaseName, modText, sign, isNegative, unsign, modBase = Constants.getModifierDetails(modName)
if Shared.contains(modText, '{SV0}') then
for k, skill in pairs(skillArray) do
local skillID = cons.skills[k]
local useMod = true
if modBase.isSkill then
useMod = skill.hasMastery
end
if useMod then
table.insert(uMods, Constants._getModifierText(modName, {skillID, maxModifier}, false))
end
end
else
table.insert(uMods, Constants._getModifierText(modName, maxModifier, false))
end
end
end
result = result..'||'..table.concat(uMods, '<br/>')
result = result..'||'..table.concat(uMods, '<br/>')
end
end
result = result..'\r\n|}'
result = result..'\r\n|}'
 
return result
return result
end
end
Line 756: Line 743:
result = result..'\r\n!rowspan="2"| Value!!colspan="2"| Chance'
result = result..'\r\n!rowspan="2"| Value!!colspan="2"| Chance'
result = result..'\r\n|-\r\n! This Value!! This Value or Greater'
result = result..'\r\n|-\r\n! This Value!! This Value or Greater'
local lastChance = 0
local cumulativeChance = 100
local cumulativeChance = 100
for i, chance in Shared.skpairs(SkillData.Astrology.Defaults.valueWeight) do
for i, chance in ipairs(SkillData.Astrology.ModifierMagnitudeChances) do
local thisChance = (i == 5 and chance) or chance - lastChance
result = result..'\r\n|-'
result = result..'\r\n|-'
result = result..'\r\n|style="text-align:right"| '..i
result = result..'\r\n|style="text-align:right"| ' .. i
result = result..'\r\n|style="text-align:right"| ' .. thisChance .. '%'
result = result..'\r\n|style="text-align:right"| ' .. chance .. '%'
result = result..'\r\n|style="text-align:right"| ' .. cumulativeChance .. '%'
result = result..'\r\n|style="text-align:right"| ' .. cumulativeChance .. '%'
cumulativeChance = cumulativeChance - thisChance
cumulativeChance = cumulativeChance - chance
lastChance = chance
end
end
result = result..'\r\n|}'
result = result..'\r\n|}'

Revision as of 14:29, 18 April 2022

Documentation for this module may be created at Module:Skills/Gathering/doc

--Splitting some functions into here to avoid bloating a single file
local p = {}

local SkillData = mw.loadData('Module:Skills/data')
local ShopData = mw.loadData('Module:Shop/data')

local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local Items = require('Module:Items')
local Icons = require('Module:Icons')
local Skills = require('Module:Skills')
local ItemSourceTables = require('Module:Items/SourceTables')

function p.getAxeTable(frame)
	local toolArray = {}
	for i, upgrade in Shared.skpairs(ShopData.Shop.SkillUpgrades) do
		if Shared.contains(upgrade.name, 'Axe') then
			table.insert(toolArray, upgrade)
		end
	end

	local result = '{| class="wikitable"'
	result = result..'\r\n!colspan="4"| !!colspan="2"|Cut Time Decrease'
	result = result..'\r\n|- class="headerRow-0"'
	result = result..'\r\n!colspan="2"|Name!!'..Icons.Icon({'Woodcutting', type='skill', notext=true})..' Level'
	result = result..'!!Cost!!This Axe!!Total'

	local total = 0

	for i, tool in Shared.skpairs(toolArray) do
		result = result..'\r\n|-'
		result = result..'\r\n|style="min-width:25px" data-sort-value="'..tool.name..'"|'..Icons.Icon({tool.name, type='upgrade', size='50', notext=true})
		result = result..'||'..tool.name
		local level = 1
		if tool.unlockRequirements ~= nil and tool.unlockRequirements.skillLevel ~= nil then
			--Gonna be lazy and assume there's only the one skill level and it's the one we care about
			level = tool.unlockRequirements.skillLevel[1][2]
		end
		result = result..'||style="text-align:right"|'..level
		result = result..'||style="text-align:right" data-sort-value="'..tool.cost.gp..'"|'..Icons.GP(tool.cost.gp)

		local cutTime = tool.contains.modifiers.decreasedSkillIntervalPercent[1][2]
		total = total + cutTime
		result = result..'||style="text-align:right"|-'..cutTime..'%'
		result = result..'||style="text-align:right"|-'..total..'%'
	end

	result = result..'\r\n|}'
	return result
end

function p.getPickaxeTable(frame)
	local toolArray = {}
	for i, upgrade in Shared.skpairs(ShopData.Shop.SkillUpgrades) do
		if Shared.contains(upgrade.name, 'Pickaxe') then
			table.insert(toolArray, upgrade)
		end
	end

	local result = '{| class="wikitable"'
	result = result..'\r\n!colspan="4"| !!colspan="2"|Mine Time Decrease!!colspan="2"|2x Ore Chance'
	result = result..'\r\n|- class="headerRow-0"'
	result = result..'\r\n!colspan="2"|Name!!'..Icons.Icon({'Mining', type='skill', notext=true})..' Level'
	result = result..'!!Cost!!This Pick!!Total!!This Pick!!Total'

	local total = 0
	local total2 = 0

	for i, tool in Shared.skpairs(toolArray) do
		result = result..'\r\n|-'
		result = result..'\r\n|style="min-width:25px" data-sort-value="'..tool.name..'"|'..Icons.Icon({tool.name, type='upgrade', size='50', notext=true})
		result = result..'||'..tool.name
		local level = 1
		if tool.unlockRequirements ~= nil and tool.unlockRequirements.skillLevel ~= nil then
			--Gonna be lazy and assume there's only the one skill level and it's the one we care about
			level = tool.unlockRequirements.skillLevel[1][2]
		end
		result = result..'||style="text-align:right"|'..level
		result = result..'||style="text-align:right" data-sort-value="'..tool.cost.gp..'"|'..Icons.GP(tool.cost.gp)

		local cutTime = tool.contains.modifiers.decreasedSkillIntervalPercent[1][2]
		total = total + cutTime

		result = result..'||style="text-align:right"|-'..cutTime..'%'
		result = result..'||style="text-align:right"|-'..total..'%'

		local OreDouble = tool.contains.modifiers.increasedChanceToDoubleOres
		total2 = total2 + OreDouble

		result = result..'||style="text-align:right"|+'..OreDouble..'%'
		result = result..'||style="text-align:right"|+'..total2..'%'
	end

	result = result..'\r\n|}'
	return result
end

function p.getRodTable(frame)
	local toolArray = {}
	for i, upgrade in Shared.skpairs(ShopData.Shop.SkillUpgrades) do
		if Shared.contains(upgrade.name, 'Fishing Rod') then
			table.insert(toolArray, upgrade)
		end
	end

	local result = '{| class="wikitable"'
	result = result..'\r\n!colspan="4"| !!colspan="2"|Catch Time Decrease'
	result = result..'\r\n|- class="headerRow-0"'
	result = result..'\r\n!colspan="2"|Name!!'..Icons.Icon({'Fishing', type='skill', notext=true})..' Level'
	result = result..'!!Cost!!This Rod!!Total'

	local total = 0

	for i, tool in Shared.skpairs(toolArray) do
		result = result..'\r\n|-'
		result = result..'\r\n|style="min-width:25px" data-sort-value="'..tool.name..'"|'..Icons.Icon({tool.name, type='upgrade', size='50', notext=true})
		result = result..'||'..tool.name
		local level = 1
		if tool.unlockRequirements ~= nil and tool.unlockRequirements.skillLevel ~= nil then
			--Gonna be lazy and assume there's only the one skill level and it's the one we care about
			level = tool.unlockRequirements.skillLevel[1][2]
		end
		result = result..'||style="text-align:right"|'..level
		result = result..'||style="text-align:right" data-sort-value="'..tool.cost.gp..'"|'..Icons.GP(tool.cost.gp)

		local cutTime = tool.contains.modifiers.decreasedSkillIntervalPercent[1][2]
		total = total + cutTime
		result = result..'||style="text-align:right"|-'..cutTime..'%'
		result = result..'||style="text-align:right"|-'..total..'%'
	end

	result = result..'\r\n|}'
	return result
end

function p.getTreesTable(frame)
	local result = '{| class="wikitable sortable"'
	result = result..'\r\n|- class="headerRow-0"'
	result = result..'\r\n!colspan="2"|Tree!!colspan="2"|Logs!!'..Icons.Icon({'Woodcutting', type='skill', notext=true})..' Level'
	result = result..'!!XP!!Cut Time!!XP/s!!GP/s'

	for i, tree in Shared.skpairs(SkillData.Woodcutting.Trees) do
		result = result..'\r\n|-'
		local treeName = Shared.titleCase(tree.type..' tree')
		local logName = Shared.titleCase(tree.type..' logs')
		result = result..'\r\n|style="min-width:25px" data-sort-value="'..treeName..'"|'..Icons.Icon({logName, img=treeName, type='tree', notext=true, size=50})
		result = result..'||'..treeName..''
		result = result..'||style="min-width:25px" data-sort-value="'..logName..'"|'..Icons.Icon({logName, type='item', notext=true, size=50})
		result = result..'||'..Icons.Icon({logName, type='item', noicon=true})
		result = result..'||style="text-align:right"|'..tree.levelRequired
		result = result..'||style="text-align:right"|'..tree.baseExperience
		result = result..'||style="text-align:right" data-sort-value="'..tree.baseInterval..'"|'..Shared.timeString(tree.baseInterval/1000, true)
		local XPs = tree.baseExperience / (tree.baseInterval / 1000)
		local Log = Items.getItemByID(tree.logID)
		local GPs = Log.sellsFor / (tree.baseInterval / 1000)
		result = result..'||style="text-align:right"|'..Shared.round(XPs, 2, 2)
		result = result..'||style="text-align:right" data-sort-value="'..GPs..'"|'..Icons.GP(Shared.round(GPs, 2, 2))
	end

	result = result..'\r\n|}'
	return result
end

function p.getSpecialFishingTable(frame)
	local totalWt, lootValue = 0, 0
	local itemArray = Shared.clone(SkillData.Fishing.SpecialItems)
	for i, itemDef in ipairs(itemArray) do
		totalWt = totalWt + itemDef[2]
	end
	-- Sort the loot table by weight in descending order
	table.sort(itemArray, function(a, b) return (a[2] == b[2] and a[1] < b[1]) or a[2] > b[2] end)

	local resultPart = {}
	table.insert(resultPart, '\r\n{|class="wikitable sortable stickyHeader"')
	table.insert(resultPart, '\r\n|- class="headerRow-0"\r\n!colspan="2"| Item\r\n!Value\r\n!colspan="2"|Chance')
	for i, itemDef in ipairs(itemArray) do
		local item = Items.getItemByID(itemDef[1])
		if item ~= nil then
			local dropChance = itemDef[2] / totalWt * 100
			-- If chance is less than 0.10% then show 2 significant figures, otherwise 2 decimal places
			local fmt = (dropChance < 0.10 and '%.2g') or '%.2f'
			table.insert(resultPart, '\r\n|-\r\n|style="text-align:center"| ' .. Icons.Icon({item.name, type='item', notext=true}))
			table.insert(resultPart, '\r\n| ' .. Icons.Icon({item.name, type='item', noicon=true}))
			table.insert(resultPart, '\r\n|data-sort-value="' .. item.sellsFor .. '"| ' .. Icons.GP(math.floor(item.sellsFor)))
			table.insert(resultPart, '\r\n|style="text-align:right" data-sort-value="' .. itemDef[2] .. '"| ' .. Shared.fraction(itemDef[2], totalWt))
			table.insert(resultPart, '\r\n|style="text-align:right"| ' .. string.format(fmt, dropChance) .. '%')
			lootValue = lootValue + (dropChance / 100 * item.sellsFor)
		end
	end
	table.insert(resultPart, '\r\n|}\r\nThe average value of a roll on the special fishing loot table is ' .. Icons.GP(Shared.round(lootValue, 2, 0)))
	return table.concat(resultPart)
end

function p.getFishingJunkTable(frame)
	local resultPart = {}
	table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
	table.insert(resultPart, '\r\n|- class="headerRow-0"')
	table.insert(resultPart, '\r\n!colspan="2"|Item!!Value')

	local itemArray = {}
	for i, itemID in ipairs(SkillData.Fishing.JunkItems) do
		local item = Items.getItemByID(itemID)
		if item ~= nil then
			table.insert(itemArray, item)
		end
	end
	table.sort(itemArray, function(a, b) return a.name < b.name end)

	for i, item in ipairs(itemArray) do
		table.insert(resultPart, '\r\n|-')
		table.insert(resultPart, '\r\n|style="min-width:25px"| ' .. Icons.Icon({item.name, type='item', notext=true, size=50}))
		table.insert(resultPart, '\r\n| ' .. Icons.Icon({item.name, type='item', noicon=true}))
		table.insert(resultPart, '\r\n|data-sort-value="' .. item.sellsFor .. '"| ' .. Icons.GP(math.floor(item.sellsFor)))
	end
	table.insert(resultPart, '\r\n|}')
	return table.concat(resultPart)
end

function p.getMiningOresTable(frame)
	local result = '{|class="wikitable sortable stickyHeader"'
	result = result..'\r\n|- class="headerRow-0"'
	result = result..'\r\n!colspan=2|Ore!!'..Icons.Icon({'Mining', type='skill', notext=true})..' Level'
	result = result..'!!XP!!Respawn Time!!Ore Value'

	local mineData = Shared.clone(SkillData.Mining.Rocks)

	table.sort(mineData, function(a, b) return a.levelRequired < b.levelRequired end)

	for i, oreData in Shared.skpairs(mineData) do
		local ore = Items.getItemByID(oreData.oreID)
		result = result..'\r\n|-\r\n|style="min-width:25px"|'..Icons.Icon({ore.name, type='item', size='50', notext=true})
		result = result..'||'..Icons.Icon({ore.name, type='item', noicon=true})
		result = result..'||style="text-align:right"|'..oreData.levelRequired..'||style="text-align:right"|'..oreData.baseExperience
		result = result..'||style="text-align:right" data-sort-value="'..oreData.baseRespawnInterval..'"|'
		result = result..Shared.timeString(oreData.baseRespawnInterval / 1000, true)
		result = result..'||data-sort-value="'..ore.sellsFor..'"|'..Icons.GP(ore.sellsFor)
	end

	result = result..'\r\n|}'
	return result
end

function p.getMiningGemsTable(frame)
	local result = '{|class="wikitable sortable stickyHeader"'
	result = result..'\r\n|- class="headerRow-0"'
	result = result..'\r\n!colspan=2|Gem!!Gem Chance!!Gem Price'

	-- Sort gems by ID order
	for i, gemData in Shared.spairs(Items.GemTable, function(t,a,b) return t[a].id < t[b].id end) do
		local gem = Items.getItemByID(gemData.id)
		result = result..'\r\n|-\r\n|style="min-width:25px"|'
		result = result..Icons.Icon({gem.name, type='item', size='50', notext=true})
		result = result..'||'..Icons.Icon({gem.name, type='item', noicon=true})
		result = result..'||style="text-align:right"|'..string.format("%.1f%%", gemData.chance)
		result = result..'||data-sort-value="'..gem.sellsFor..'"|'..Icons.GP(gem.sellsFor)
	end

	result = result..'\r\n|}'
	return result
end

function p.getFishTable(frame)
	local recipeList = {}
	for i, recipe in ipairs(SkillData.Fishing.Fish) do
		table.insert(recipeList, recipe)
	end
	table.sort(recipeList, function(a, b) return (a.level == b.level and a.masteryID < b.masteryID) or a.level < b.level end)

	-- Determine cooking levels for all fish
	local cookReq = {}
	for i, recipe in ipairs(SkillData.Cooking.Recipes) do
		-- This assumes that each raw fish only appears in a single recipe, which is a bit rubbish
		-- but currently holds
		for j, mat in ipairs(recipe.itemCosts) do
			if cookReq[mat.id] == nil then
				cookReq[mat.id] = recipe.level
			end
		end
	end

	local resultPart = {}
	table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
	table.insert(resultPart, '\r\n|- class="headerRow-0"')
	table.insert(resultPart, '\r\n!Fish\r\n!Name\r\n!' .. Icons.Icon({'Fishing', type='skill', notext=true}) .. ' Level\r\n!Catch Time')
	table.insert(resultPart, '\r\n!XP\r\n!Value\r\n!XP/s\r\n!GP/s')
	table.insert(resultPart, '\r\n!' .. Icons.Icon({'Cooking', type='skill', notext=true}) .. ' Level')
	for i, recipe in ipairs(recipeList) do
		local fish = Items.getItemByID(recipe.itemID)
		if fish ~= nil then
			local timeSortVal = (recipe.baseMinInterval + recipe.baseMaxInterval) / 2000
			local timeStr = string.format("%.1fs - %.1fs", recipe.baseMinInterval / 1000, recipe.baseMaxInterval / 1000)
			local XPs = recipe.baseXP / timeSortVal
			local GPs = fish.sellsFor / timeSortVal
			local cookSortVal = cookReq[recipe.itemID] or 0
			local cookStr = cookReq[recipe.itemID] or 'N/A'
			table.insert(resultPart, '\r\n|-')
			table.insert(resultPart, '\r\n|style="text-align:center"| ' .. Icons.Icon({fish.name, type='item', size='50', notext=true}))
			table.insert(resultPart, '\r\n| ' .. Icons.Icon({fish.name, type='item', noicon=true}))
			table.insert(resultPart, '\r\n|style="text-align:right"| ' .. recipe.level)
			table.insert(resultPart, '\r\n|style="text-align:right" data-sort-value="' .. timeSortVal .. '"| ' .. timeStr)
			table.insert(resultPart, '\r\n|style="text-align:right"| ' .. recipe.baseXP)
			table.insert(resultPart, '\r\n|data-sort-value="' .. fish.sellsFor .. '"| ' .. Icons.GP(fish.sellsFor))
			table.insert(resultPart, '\r\n|style="text-align:right"| ' .. Shared.round(XPs, 2, 2))
			table.insert(resultPart, '\r\n|data-sort-value="' .. GPs .. '"|' .. Icons.GP(Shared.round(GPs, 2, 2)))
			table.insert(resultPart, '\r\n|style="text-align:right" data-sort-value="' .. cookSortVal .. '"| ' .. cookStr)
		end
	end
	table.insert(resultPart, '\r\n|}')
	return table.concat(resultPart)
end

function p.getFishingAreasTable(frame)
	local result = '{| class="wikitable sortable stickyHeader"'
	result = result..'\r\n|- class="headerRow-0"'
	result = result..'\r\n!Name\r\n!Fish\r\n!Fish Chance'
	result = result..'\r\n!Junk Chance\r\n!Special Chance'

	for i, area in ipairs(SkillData.Fishing.Areas) do
		result = result..'\r\n|-'
		result = result..'\r\n| style ="text-align: left;" |'..area.name

		local fishArray = {}
		for j, fish in ipairs(area.fish) do
			local fishItem = Items.getItemByID(fish.itemID)
			if fishItem ~= nil then
				table.insert(fishArray, Icons.Icon({fishItem.name, type='item'}))
			end
		end
		result = result..'\r\n|'..table.concat(fishArray, '<br/>')

		result = result..'\r\n| style="text-align:right"|'..area.fishChance..'%'
		result = result..'\r\n| style="text-align:right"|'..area.junkChance..'%'
		result = result..'\r\n| style="text-align:right"|'..area.specialChance..'%'
	end

	result = result..'\r\n|}'
	return result
end

function p.getThievingGeneralRareTable(frame)
	local rareTxt = '{|class="wikitable sortable"'
	rareTxt = rareTxt..'\r\n!Item!!Qty'
	rareTxt = rareTxt..'!!Price!!colspan="2"|Chance'
	for i, drop in pairs(SkillData.Thieving.RareItems) do
		local thisItem = Items.getItemByID(drop.itemID)
		local odds = drop.chance

		rareTxt = rareTxt..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'})
		rareTxt = rareTxt..'||1||data-sort-value="'..thisItem.sellsFor..'"|'..Icons.GP(thisItem.sellsFor)
		rareTxt = rareTxt..'||style="text-align:right" data-sort-value="'..odds..'"|'..Shared.fraction(1, Shared.round2(1/(odds/100), 0))
		rareTxt = rareTxt..'||style="text-align:right" data-sort-value="'..odds..'"|'..Shared.round(odds, 4, 4)..'%'
	end
	rareTxt = rareTxt..'\r\n|}'
	return rareTxt
end

function p._getThievingNPCLootTables(npc)
	local result = ''
	local sectionTxt = {}

	--Five sections here: GP, normal loot, area loot, rare loot, and unique item
	--First up, GP:
	local gpTxt = 'Successfully pickpocketing the '..npc.name..' will always give '..Icons.GP(1, npc.maxGP)
	table.insert(sectionTxt, gpTxt)

	--Next up, normal loot:
	--(Skip if no loot)
	if npc.lootTable ~= nil and Shared.tableCount(npc.lootTable) > 0 then
		local normalTxt = '===Possible Common Drops:===\r\nUp to one of these will be received on a successful pickpocket:'
		local totalWt = 0
		local lootChance = SkillData.Thieving.ItemChance
		local lootValue = 0

		--First loop through to get the total weight so we have it for later
		for i, loot in pairs(npc.lootTable) do
			totalWt = totalWt + loot[2]
		end

		normalTxt = normalTxt..'\r\n{|class="wikitable sortable"'
		normalTxt = normalTxt..'\r\n!Item!!Qty'
		normalTxt = normalTxt..'!!Price!!colspan="2"|Chance'

		--Then sort the loot table by weight
		table.sort(npc.lootTable, function(a, b) return a[2] > b[2] end)
		for i, row in Shared.skpairs(npc.lootTable) do
			local thisItem = Items.getItemByID(row[1])
			local maxQty = row[3]
			if thisItem ~= nil then
				normalTxt = normalTxt..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'})
			else
				normalTxt = normalTxt..'\r\n|-\r\n|Unknown Item[[Category:Pages with script errors]]'
			end
			normalTxt = normalTxt..'||style="text-align:right" data-sort-value="'..maxQty..'"|'

			if maxQty > 1 then
				normalTxt = normalTxt.. '1 - '
			end
			normalTxt = normalTxt..Shared.formatnum(row[3])

			--Adding price columns
			local itemPrice = 0
			if thisItem == nil then
				normalTxt = normalTxt..'||data-sort-value="0"|???'
			else
				itemPrice = thisItem.sellsFor ~= nil and thisItem.sellsFor or 0
				if itemPrice == 0 or maxQty == 1 then
					normalTxt = normalTxt..'||'..Icons.GP(itemPrice)
				else
					normalTxt = normalTxt..'||'..Icons.GP(itemPrice, itemPrice * maxQty)
				end
			end

			--Getting the drop chance
			local dropChance = (row[2] / totalWt * lootChance)
			if dropChance ~= 100 then
				--Show fraction as long as it isn't going to be 1/1
				normalTxt = normalTxt..'||style="text-align:right" data-sort-value="'..row[2]..'"'
				normalTxt = normalTxt..'|'..Shared.fraction(row[2] * lootChance, totalWt * 100)
				normalTxt = normalTxt..'||'
			else
				normalTxt = normalTxt..'||colspan="2" data-sort-value="'..row[2]..'"'
			end
			normalTxt = normalTxt..'style="text-align:right"|'..Shared.round(dropChance, 2, 2)..'%'

			--Adding to the average loot value based on price & dropchance
			lootValue = lootValue + (dropChance * 0.01 * itemPrice * ((1 + maxQty) / 2))
		end
		if Shared.tableCount(npc.lootTable) > 1 then
			normalTxt = normalTxt..'\r\n|-class="sortbottom" \r\n!colspan="3"|Total:'
			if lootChance < 100 then
				normalTxt = normalTxt..'\r\n|style="text-align:right"|'..Shared.fraction(lootChance, 100)..'||'
			else
				normalTxt = normalTxt..'\r\n|colspan="2" '
			end
			normalTxt = normalTxt..'style="text-align:right"|'..Shared.round(lootChance, 2, 2)..'%'
		end
		normalTxt = normalTxt..'\r\n|}'
		table.insert(sectionTxt, normalTxt)
	end

	--After normal drops, add in rare drops
	local rareTxt = '===Possible Rare Drops:===\r\nAny of these can be received after a successful pickpocket'
	rareTxt = rareTxt..'\r\n'..p.getThievingGeneralRareTable()
	table.insert(sectionTxt, rareTxt)

	local areaTxt = '===Possible Area Unique Drops==='
	areaTxt = areaTxt..'\r\nAny Area Unique Drop is equally likely to be obtained after a successful pickpocket. '
	areaTxt = areaTxt..'\r\nEach Area Unique Drop is rolled for separately, so it is possible to receive multiple Area Unique Drops from a single action. '
	areaTxt = areaTxt..'The chance of receiving an Area Unique drop is tripled if the 95% Thieving Mastery Pool checkpoint is active.'

	local area = Skills.getThievingNPCArea(npc)
	areaTxt = areaTxt..'\r\n{|class="wikitable sortable"'
	areaTxt = areaTxt..'\r\n!Item!!Qty'
	areaTxt = areaTxt..'!!Price!!colspan="2"|Chance'
	local dropCount = Shared.tableCount(area.uniqueDrops)
	local dropLines = {}
	for i, drop in pairs(area.uniqueDrops) do
		local thisItem = Items.getItemByID(drop.itemID)
		local lineTxt = ''
		lineTxt = lineTxt..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'})
		lineTxt = lineTxt..'||'..drop.qty..'||data-sort-value="'..thisItem.sellsFor..'"|'..Icons.GP(thisItem.sellsFor)
		lineTxt = lineTxt..'||style="text-align:right"|'..Shared.fraction(1, 1/(SkillData.Thieving.AreaUniqueChance/100))
		lineTxt = lineTxt..'||'..Shared.round(SkillData.Thieving.AreaUniqueChance, 2, 2)..'%'
		dropLines[thisItem.name] = lineTxt
	end
	for i, txt in Shared.skpairs(dropLines) do
		areaTxt = areaTxt..txt
	end
	areaTxt = areaTxt..'\r\n|-class="sortbottom" \r\n!colspan="3"|Total:'
	areaTxt = areaTxt..'\r\n|style="text-align:right"|'..Shared.fraction(1, 1/(SkillData.Thieving.AreaUniqueChance/100))..'||'
	areaTxt = areaTxt..'style="text-align:right"|'..Shared.round(SkillData.Thieving.AreaUniqueChance, 2, 2)..'%'
	areaTxt = areaTxt..'\r\n|}'
	table.insert(sectionTxt, areaTxt)

	if npc.uniqueDrop ~= nil and npc.uniqueDrop.itemID > -1 then
		local uniqueTxt = '===Possible NPC Unique Drop==='
		uniqueTxt = uniqueTxt..'\r\nThe chance of receiving the unique drop for an NPC is based on a combination of several factors.'
		uniqueTxt = uniqueTxt..' The unique drop chance for an NPC is included in the tooltip for your Stealth against that NPC.'
		local thisItem = Items.getItemByID(npc.uniqueDrop.itemID)
		uniqueTxt = uniqueTxt..'\r\nThe unique drop for the '..npc.name..' is '
		if npc.uniqueDrop.qty > 1 then
			uniqueTxt = uniqueTxt..Icons.Icon({thisItem.name, type='item', qty=npc.uniqueDrop.qty})
		else
			uniqueTxt = uniqueTxt..Icons.Icon({thisItem.name, type='item'})
		end

		table.insert(sectionTxt, uniqueTxt)
	end

	return table.concat(sectionTxt, '\r\n')
end

function p.getThievingNPCLootTables(frame)
	local npcName = frame.args ~= nil and frame.args[1] or frame
	local npc = Skills.getThievingNPC(npcName)
	if npc == nil then
		return "ERROR: Invalid Thieving NPC "..npcName.."[[Category:Pages with script errors]]"
	end

	return p._getThievingNPCLootTables(npc)
end

function p.getThievingNPCTable()
	local result = '{| class="wikitable sortable stickyHeader"'
	result = result..'\r\n|- class="headerRow-0"'
	result = result..'\r\n!colspan="2"|Name!!Area!!'..Icons.Icon({'Thieving', type='skill', notext=true})..' Level!!Experience!!Max Hit!!Perception!!GP!!Unique Drop'
	local npcArray = Shared.clone(SkillData.Thieving.NPCs)
	table.sort(npcArray, function(a, b) return a.level < b.level end)
	for i, npc in Shared.skpairs(npcArray) do
		result = result..'\r\n|-'
		result = result..'\r\n|'..Icons.Icon({npc.name, type='thieving', size='50', notext=true})
		result = result..'||'..Icons.Icon({npc.name, type='thieving', noicon=true})

		local area = Skills.getThievingNPCArea(npc)
		result = result..'||'..area.name
		result = result..'||'..Icons._SkillReq('Thieving', npc.level)
		result = result..'||style="text-align:right"|'..npc.xp
		result = result..'||style="text-align:right"|'..(npc.maxHit * 10)
		result = result..'||style="text-align:right"|'..npc.perception
		result = result..'||data-sort-value="' .. npc.maxGP .. '"|'..Icons.GP(1, npc.maxGP)
		if npc.uniqueDrop ~= nil and npc.uniqueDrop.itemID > -1 then
			local uniqueDrop = Items.getItemByID(npc.uniqueDrop.itemID)
			if npc.uniqueDrop.qty > 1 then
				result = result..'||data-sort-value="'..uniqueDrop.name..'"|'..Icons.Icon({uniqueDrop.name, type='item', qty = npc.uniqueDrop.qty})
			else
				result = result..'||data-sort-value="'..uniqueDrop.name..'"|'..Icons.Icon({uniqueDrop.name, type='item'})
			end
		else
			result = result..'|| '
		end
	end
	result = result..'\r\n|}'

	return result
end

function p.getThievingAreaTable(frame)
	local resultPart = {}
	table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
	table.insert(resultPart, '\r\n|- class="headerRow-0"')
	table.insert(resultPart, '\r\n!Area!!'..Icons.Icon({'Thieving', type='skill', notext=true})..' Level!!NPCs!!Unique Drops')

	local areaArray = Shared.clone(SkillData.Thieving.Areas)
	table.sort(areaArray, function(a, b) return a.id < b.id end)
	for i, area in ipairs(areaArray) do
		local minLevel, npcList, areaItemList = nil, {}, {}
		-- Build NPC list & determine level for area, this is the minimum
		-- Thieving level required for all NPCs within that area
		if area.npcs ~= nil and Shared.tableCount(area.npcs) > 0 then
			for j, npcID in ipairs(area.npcs) do
				-- Don't bother cloning the NPC below since we aren't modifying any part of it
				local npc = SkillData.Thieving.NPCs[npcID + 1]
				if minLevel == nil or npc.level < minLevel then
					minLevel = npc.level
				end
				table.insert(npcList, Icons.Icon({npc.name, type='thieving'}))
			end
		else
			table.insert(npcList, '')
		end

		-- Build area unique item list
		if area.uniqueDrops ~= nil and Shared.tableCount(area.uniqueDrops) > 0 then
			for k, drop in ipairs(area.uniqueDrops) do
				local areaItem = Items.getItemByID(drop.itemID)
				if areaItem == nil then
					table.insert(areaItemList, 'Unknown[[Category:Pages with script errors]]')
				else
					local iconDef = {areaItem.name, type='item'}
					if drop.qty > 1 then
						iconDef.qty = drop.qty
					end
					table.insert(areaItemList, Icons.Icon(iconDef))
				end
			end
		else
			table.insert(areaItemList, '')
		end

		-- Generate table row
		table.insert(resultPart, '\r\n|-')
		table.insert(resultPart, '\r\n|' .. area.name)
		table.insert(resultPart, '\r\n|' .. Icons._SkillReq('Thieving', minLevel))
		table.insert(resultPart, '\r\n|' .. table.concat(npcList, '<br/>'))
		table.insert(resultPart, '\r\n|' .. table.concat(areaItemList, '<br/>'))
	end
	table.insert(resultPart, '\r\n|}')

	return table.concat(resultPart)
end

function p._getFarmingTable(category)
	local seedList = {}
	if category == 'Allotment' or category == 'Herb' or category == 'Tree' then
		seedList = Items.getItems(function(item) return item.tier == category end)
	else
		return 'ERROR: Invalid farming category. Please choose Allotment, Herb, or Tree'
	end

	local result = '{|class="wikitable sortable stickyHeader"'
	result = result..'\r\n|- class="headerRow-0"'
	result = result..'\r\n!colspan=2|Seeds!!'..Icons.Icon({'Farming', type='skill', notext=true})..' Level'
	result = result..'!!XP!!Growth Time!!Seed Value'
	if category == 'Allotment' then
		result = result..'!!colspan="2"|Crop!!Crop Healing!!Crop Value'
	elseif category == 'Herb' then
		result = result..'!!colspan="2"|Herb!!Herb Value'
	elseif category == 'Tree' then
		result = result..'!!colspan="2"|Logs!!Log Value'
	end
	result = result..'!!Seed Sources'

	table.sort(seedList, function(a, b) return a.farmingLevel < b.farmingLevel end)

	for i, seed in pairs(seedList) do
		result = result..'\r\n|-'
		result = result..'\r\n|'..Icons.Icon({seed.name, type='item', size='50', notext=true})..'||[['..seed.name..']]'
		result = result..'||'..seed.farmingLevel..'||'..Shared.formatnum(seed.farmingXP)
		result = result..'||data-sort-value="'..seed.timeToGrow..'"|'..Shared.timeString(seed.timeToGrow, true)
		result = result..'||data-sort-value="'..seed.sellsFor..'"|'..Icons.GP(seed.sellsFor)

		local crop = Items.getItemByID(seed.grownItemID)
		result = result..'||'..Icons.Icon({crop.name, type='item', size='50', notext=true})..'||[['..crop.name..']]'
		if category == 'Allotment' then
			result = result..'||'..Icons.Icon({'Hitpoints', type='skill', notext=true})..' '..(crop.healsFor * 10)
		end
		result = result..'||data-sort-value="'..crop.sellsFor..'"|'..Icons.GP(crop.sellsFor)
		result = result..'||'..ItemSourceTables._getItemSources(seed)
	end

	result = result..'\r\n|}'
	return result
end

function p.getFarmingTable(frame)
	local category = frame.args ~= nil and frame.args[1] or frame

	return p._getFarmingTable(category)
end

function p.getFarmingFoodTable(frame)
	local result = '{| class="wikitable sortable stickyHeader"'
	result = result..'\r\n|- class="headerRow-0"'
	result = result..'\r\n!colspan="2"|Crop!!'..Icons.Icon({"Farming", type="skill", notext=true})..' Level'
	result = result..'!!Healing!!Value'

	local itemArray = Items.getItems(function(item) return item.grownItemID ~= nil end)

	table.sort(itemArray, function(a, b) return a.farmingLevel < b.farmingLevel end)

	for i, item in Shared.skpairs(itemArray) do
		local crop = Items.getItemByID(item.grownItemID)
		if crop.healsFor ~= nil and crop.healsFor > 0 then
			result = result..'\r\n|-'
			result = result..'\r\n|'..Icons.Icon({crop.name, type='item', notext='true', size='50'})..'||[['..crop.name..']]'
			result = result..'||style="text-align:right;"|'..item.farmingLevel
			result = result..'||style="text-align:right" data-sort-value="'..crop.healsFor..'"|'..Icons.Icon({"Hitpoints", type="skill", notext=true})..' '..(crop.healsFor * 10)
			result = result..'||style="text-align:right" data-sort-value="'..crop.sellsFor..'"|'..Icons.GP(crop.sellsFor)
		end
	end

	result = result..'\r\n|}'

	return result
end

function p.getFarmingPlotTable(frame)
	local areaName = frame.args ~= nil and frame.args[1] or frame
	local patches = nil
	for i, area in Shared.skpairs(SkillData.Farming.Patches) do
		if area.areaName == areaName then
			patches = area.patches
			break
		end
	end
	if patches == nil then
		return "ERROR: Invalid area name.[[Category:Pages with script errors]]"
	end

	local result = '{|class="wikitable"'
	result = result..'\r\n!Plot!!'..Icons.Icon({'Farming', type='skill', notext=true})..' Level!!Cost'

	for i, patch in Shared.skpairs(patches) do
		result = result..'\r\n|-\r\n|'..i
		result = result..'||style="text-align:right;" data-sort-value="' .. patch.level .. '"|'..patch.level
		if patch.cost == 0 then
			result = result..'||Free'
		else
			result = result..'||style="text-align:right;" data-sort-value="'..patch.cost..'"|'..Icons.GP(patch.cost)
		end
	end

	result = result..'\r\n|}'
	return result
end

function p._buildAstrologyConstellationTable()
	local maxModifier = 5
	local result = '{|class="wikitable sortable stickyHeader"'
	result = result..'\r\n|- class="headerRow-0"'
	result = result..'\r\n!colspan="2"|Constellation!!'..Icons.Icon({"Astrology", type='skill', notext='true'})..' Level'
	result = result..'!!XP!!Skills!!Standard Modifiers!!Unique Modifiers'

	for i, cons in ipairs(SkillData.Astrology.Constellations) do
		local name = cons.name
		result = result..'\r\n|-'
		result = result..'\r\n|data-sort-value="'..name..'"|'..Icons.Icon({name, type='constellation', size='50', notext=true})..'||'..name
		result = result..'||'..cons.level..'||'..cons.provides.xp

		local skillIconArray = {}
		for j, skillID in ipairs(cons.skills) do
			table.insert(skillIconArray, Icons.Icon({Constants.getSkillName(skillID), type='skill'}))
		end
		result = result..'||'..table.concat(skillIconArray, '<br/>')

		local standModsRaw = Skills._buildAstrologyModifierArray(cons, maxModifier, true, false, false, false)
		local standMods = {}
		--Building the list of Standard modifiers:
		for j, modifier in ipairs(standModsRaw) do
			table.insert(standMods, Constants._getModifierText(modifier[1], modifier[2], false))
		end
		result = result..'|| '..table.concat(standMods, '<br/>')

		--Building the list of all Unique Modifiers
		local uModsRaw = Skills._buildAstrologyModifierArray(cons, maxModifier, false, true, false, false)
		local uMods = {}
		for j, modifier in ipairs(uModsRaw) do
			table.insert(uMods, Constants._getModifierText(modifier[1], modifier[2], false))
		end
		result = result..'||'..table.concat(uMods, '<br/>')
	end
	result = result..'\r\n|}'

	return result
end

function p.buildAstrologyConstellationTable(frame)
	return p._buildAstrologyConstellationTable()
end

function p.buildAstrologyValueTable()
	local result = '{|class="wikitable sortable"'
	result = result..'\r\n!rowspan="2"| Value!!colspan="2"| Chance'
	result = result..'\r\n|-\r\n! This Value!! This Value or Greater'
	local cumulativeChance = 100
	for i, chance in ipairs(SkillData.Astrology.ModifierMagnitudeChances) do
		result = result..'\r\n|-'
		result = result..'\r\n|style="text-align:right"| ' .. i
		result = result..'\r\n|style="text-align:right"| ' .. chance .. '%'
		result = result..'\r\n|style="text-align:right"| ' .. cumulativeChance .. '%'
		cumulativeChance = cumulativeChance - chance
	end
	result = result..'\r\n|}'
	return result
end

return p