Difference between revisions of "Module:Skills/Artisan"

From Melvor Idle
(getFletchingTable)
(getCraftingTable)
Line 230: Line 230:
 
     local matArray = {}
 
     local matArray = {}
 
     for j, mat in Shared.skpairs(fletch.fletchReq) do
 
     for j, mat in Shared.skpairs(fletch.fletchReq) do
 +
      local matItem = Items.getItemByID(mat.id)
 +
      table.insert(matArray, Icons.Icon({matItem.name, type='item', notext=true, qty=mat.qty}))
 +
    end
 +
    result = result..'\r\n|'..table.concat(matArray, ' ')
 +
  end
 +
 +
  result = result..'\r\n|}'
 +
  return result
 +
end
 +
 +
function p.getCraftingTable(frame)
 +
  local category = frame.args ~= nil and frame.args[1] or frame
 +
  local data = nil
 +
 +
  if    category == "Leather"    then data =
 +
        Items.getItems(function(item) return item.tier == "Leather" or item.tier == "Hard Leather" end)
 +
  elseif category == "Dragonhide" then data =
 +
        Items.getItems(function(item) return item.tier == "Dragonhide" and item.craftingLevel ~= nil end)
 +
  elseif category == "Rings"      then data =
 +
        Items.getItems(function(item) return item.type == "Ring" and item.craftingLevel ~= nil end)
 +
  elseif category == "Necklaces"  then data =
 +
        Items.getItems(function(item) return item.type == "Amulet" and item.craftingLevel ~= nil end)
 +
  end
 +
 +
  if data == nil then
 +
    return "ERROR: Invalid Crafting category name.[[Category:Pages with script errors]]"
 +
  end
 +
 +
  table.sort(data, function(a, b) return (a.craftingLevel == b.craftingLevel and a.id < b.id)
 +
                                      or a.craftingLevel <  b.craftingLevel end)
 +
 +
  local result = '{| class="wikitable sortable stickyHeader"'
 +
  result = result..'\r\n|- class="headerRow-0"'
 +
  result = result..'\r\n!Item\r\n!Name\r\n!Crafting Level\r\n!Experience'
 +
  result = result..'\r\n!Item Price\r\n!Ingredients'
 +
 +
  for i, craft in Shared.skpairs(data) do
 +
    result = result..'\r\n|-'
 +
    result = result..'\r\n| style="text-align: left;" | '..Icons.Icon({craft.name, type='item', size='50', notext=true})
 +
    result = result..'\r\n| style ="text-align: left;" |[['..craft.name..']]'
 +
    result = result..'\r\n| style="text-align:right"|'..craft.craftingLevel
 +
    result = result..'\r\n| style="text-align:right"|'..craft.craftingXP
 +
    result = result..'\r\n| style="text-align:right"|'..craft.sellsFor
 +
 +
    local matArray = {}
 +
    for j, mat in Shared.skpairs(craft.craftReq) do
 
       local matItem = Items.getItemByID(mat.id)
 
       local matItem = Items.getItemByID(mat.id)
 
       table.insert(matArray, Icons.Icon({matItem.name, type='item', notext=true, qty=mat.qty}))
 
       table.insert(matArray, Icons.Icon({matItem.name, type='item', notext=true, qty=mat.qty}))

Revision as of 05:26, 21 August 2021

Documentation for this module may be created at Module:Skills/Artisan/doc

--Splitting some functions into here to avoid bloating a single file
--Contains function for skills that consume resources (ie smithing, cooking, herblore, etc.)
local p = {}

local SkillData = mw.loadData('Module:Skills/data')
local ShopData = mw.loadData('Module:Shop/data')

local Shared = require('Module:Shared')
local Items = require('Module:Items')
local Icons = require('Module:Icons')
local Shop = require('Module:Shop')

function p.getCookedItemsTable(frame)
  local result = '{| class="wikitable sortable stickyHeader"'
  result = result..'\r\n|- class="headerRow-0"'
  result = result..'\r\n!colspan="2"|Cooked Item!!'..Icons.Icon({'Cooking', type='skill', notext=true})..' Level'
  result = result..'!!XP!!Healing!!Value!!Ingredients'

  local itemArray = Items.getItems(function(item) return item.cookingID ~= nil end)
  table.sort(itemArray, function(a, b) return a.cookingLevel < b.cookingLevel end)

  for i, item in Shared.skpairs(itemArray) do
    local cookedItem = Items.getItemByID(item.cookedItemID)
    result = result..'\r\n|-'
    result = result..'\r\n|style="min-width:25px"|'..Icons.Icon({cookedItem.name, type='item', notext='true', size='50'})..'||[['..cookedItem.name..']]'
    result = result..'||style="text-align:right"|'..item.cookingLevel
    result = result..'||style="text-align:right"|'..item.cookingXP
    result = result..'||style="text-align:right" data-sort-value="'..cookedItem.healsFor..'"|'..Icons.Icon({"Hitpoints", type="skill", notext=true})..' '..(cookedItem.healsFor * 10)
    result = result..'||style="text-align:right" data-sort-value="'..cookedItem.sellsFor..'"|'..Icons.GP(cookedItem.sellsFor)
    result = result..'||'..Icons.Icon({item.name, type='item', qty = 1})
  end

  result = result..'\r\n|}'
  return result
end

local tierSuffix = { 'I', 'II', 'III', 'IV' }
function p._getHerblorePotionTable(category)
  if string.upper(category) == 'COMBAT' then
    category = 0
  elseif string.upper(category) == 'SKILL' then
    category = 1
  elseif type(category) == 'string' then
    category = tonumber(category)
  end

  local potionArray = {}
  for i, potion in Shared.skpairs(SkillData.Herblore.ItemData) do
    if potion.category == category then
      table.insert(potionArray, potion)
    end
  end

  local result = '{|class = "wikitable sortable stickyHeader"'
  result = result..'\r\n|- class="headerRow-0"'
  result = result..'\r\n!Potion!!'..Icons.Icon({'Herblore', type='skill', notext=true})..' Level'
  result = result..'!!XP!!Ingredients!!colspan="2"|Tier!!Value!!Charges!!Effect'

  table.sort(potionArray, function(a, b) return a.herbloreLevel < b.herbloreLevel end)

  for i, potion in Shared.skpairs(potionArray) do
    local tierPots = {}
    for j = 1, 4, 1 do
      table.insert(tierPots, Items.getItemByID(potion.itemID[j]))
    end
    result = result..'\r\n|-'
    if potion.name == 'Bird Nests Potion' then
      result = result..'\r\n|rowspan="4"|[[Bird Nest Potion]]'
    else
      result = result..'\r\n|rowspan="4"|[['..potion.name..']]'
    end
    result = result..'||rowspan="4" style="text-align:right"|'..potion.herbloreLevel
    result = result..'||rowspan="4" style="text-align:right"|'..potion.herbloreXP

    local matArray = {}
    for j, mat in Shared.skpairs(tierPots[1].herbloreReq) do
      local matItem = Items.getItemByID(mat.id)
      table.insert(matArray, Icons.Icon({matItem.name, type='item', notext=true, qty=mat.qty}))
    end
    result = result..'||rowspan="4"|'..table.concat(matArray, ', ')..'||'
    
    local tierRows = {}
    for j, tierPot in Shared.skpairs(tierPots) do
      local rowTxt = Icons.Icon({tierPot.name, type='item', notext=true})
      rowTxt = rowTxt..'||[['..tierPot.name..'|'..tierSuffix[j]..']]'
      rowTxt = rowTxt..'||style="text-align:right;" data-sort-value="'..tierPot.sellsFor..'"|'..Icons.GP(tierPot.sellsFor)
      rowTxt = rowTxt..'||style="text-align:right;"|'..tierPot.potionCharges..'||'..tierPot.description
      table.insert(tierRows, rowTxt)
    end
    result = result..table.concat(tierRows, '\r\n|-\r\n|')
  end

  result = result..'\r\n|}'
  return result
end

function p.getHerblorePotionTable(frame)
  local category = frame.args ~= nil and frame.args[1] or frame
  return p._getHerblorePotionTable(category)
end

function p.getCookingFireTable(frame)
  local toolArray = {}
  for i, upgrade in Shared.skpairs(ShopData.Shop.SkillUpgrades) do
    if Shared.contains(upgrade.name, 'Cooking Fire') then
      table.insert(toolArray, upgrade)
    end
  end

  local result = '{| class="wikitable"'
  result = result..'\r\n!colspan="4"| !!colspan="2"|Bonus '..Icons.Icon({'Cooking', type='skill', notext=true})..' XP'
  result = result..'\r\n|- class="headerRow-0"'
  result = result..'\r\n!colspan="2"|Name!!'..Icons.Icon({'Firemaking', type='skill', notext=true})..' Level'
  result = result..'!!Cost!!This Fire!!Total'

  local total = 0
  local total2 = 0

  for i, tool in Shared.skpairs(toolArray) do
    result = result..'\r\n|-'
    result = result..'\r\n|style="min-width:25px" data-sort-value="'..tool.name..'"|'..Icons.Icon({tool.name, type='upgrade', size='50', notext=true})
    result = result..'||'..tool.name
    local level = 1
    if tool.unlockRequirements ~= nil and tool.unlockRequirements.skillLevel ~= nil then
      --Gonna be lazy and assume there's only the one skill level and it's the one we care about
      level = tool.unlockRequirements.skillLevel[1][2]
    end
    result = result..'||style="text-align:right"|'..level
    result = result..'||style="text-align:right" data-sort-value="'..tool.cost.gp..'"|'..Shop.getCostString(tool.cost)

    local bonusXP = tool.contains.modifiers.increasedSkillXP[1][2]
    total = total + bonusXP

    result = result..'||style="text-align:right"|+'..bonusXP..'%'
    result = result..'||style="text-align:right"|+'..total..'%'
  end

  result = result..'\r\n|}'
  return result
end

function p.getRunecraftingTable(frame)
  local category = frame.args ~= nil and frame.args[1] or frame
  local data = nil
  if     category == "Runes"      then data = SkillData.Runecrafting.Runes
  elseif category == "ComboRunes" then data = SkillData.Runecrafting.ComboRunes
  elseif category == "Weapons"    then data = SkillData.Runecrafting.Weapons
  elseif category == "AirGear"    then data = SkillData.Runecrafting.AirGear
  elseif category == "WaterGear"  then data = SkillData.Runecrafting.WaterGear
  elseif category == "EarthGear"  then data = SkillData.Runecrafting.EarthGear
  elseif category == "FireGear"   then data = SkillData.Runecrafting.FireGear
  end

  if data == nil then
    return "ERROR: Invalid Runecrafting category name.[[Category:Pages with script errors]]"
  end

  local result = '{| class="wikitable sortable stickyHeader"'
  result = result..'\r\n|- class="headerRow-0"'
  result = result..'\r\n!Item\r\n!Name\r\n!Runecrafting Level\r\n!Experience'
  result = result..'\r\n!Item Price\r\n!Ingredients\r\n!XP/s\r\n!GP/s'

  local rcArray = {}
  for i, rc in Shared.skpairs(data) do
    table.insert(rcArray, rc)
  end
  table.sort(rcArray, function(a, b) return a.runecraftingLevel < b.runecraftingLevel end)

  for i, rune in Shared.skpairs(rcArray) do
    result = result..'\r\n|-'
    result = result..'\r\n| style="text-align: left;" | '..Icons.Icon({rune.name, type='item', size='50', notext=true})
    result = result..'\r\n| style ="text-align: left;" |[['..rune.name..']]'
    result = result..'\r\n| style="text-align:right"|'..rune.runecraftingLevel
    result = result..'\r\n| style="text-align:right"|'..rune.runecraftingXP
    result = result..'\r\n| style="text-align:right"|'..rune.sellsFor

    local matArray = {}
    for j, mat in Shared.skpairs(rune.runecraftReq) do
      local matItem = Items.getItemByID(mat.id)
      table.insert(matArray, Icons.Icon({matItem.name, type='item', notext=true, qty=mat.qty}))
    end
    result = result..'\r\n|'..table.concat(matArray, ' ')

    local rcCraftTime = 2.00
    local xps = rune.runecraftingXP / rcCraftTime
    local gps = rune.sellsFor / rcCraftTime
    result = result..'\r\n| style="text-align:right"|'..string.format("%.2f", xps)
    result = result..'\r\n| style="text-align:right"|'..string.format("%.2f", gps)
  end

  result = result..'\r\n|}'
  return result
end

function p.getFletchingTable(frame)
  local category = frame.args ~= nil and frame.args[1] or frame
  local data = nil
  if     category == "Arrows"    then data = SkillData.Fletching.Arrows
  elseif category == "Shortbows" then data = SkillData.Fletching.Shortbows
  elseif category == "Longbows"  then data = SkillData.Fletching.Longbows
  elseif category == "Bolts"     then data = SkillData.Fletching.Bolts
  elseif category == "Crossbows" then data = SkillData.Fletching.Crossbows
  elseif category == "Javelins"  then data = SkillData.Fletching.Javelins
  end

  if data == nil then
    return "ERROR: Invalid Fletching category name.[[Category:Pages with script errors]]"
  end

  local result = '{| class="wikitable sortable stickyHeader"'
  result = result..'\r\n|- class="headerRow-0"'
  result = result..'\r\n!Item\r\n!Name\r\n!Fletching Level\r\n!Experience'
  result = result..'\r\n!Quantity\r\n!Sells For\r\n!Ingredients'

  local fletchArray = {}
  for i, fc in Shared.skpairs(data) do
    table.insert(fletchArray, fc)
  end
  table.sort(fletchArray, function(a, b) return a.fletchingLevel < b.fletchingLevel end)

  for i, fletch in Shared.skpairs(fletchArray) do
    result = result..'\r\n|-'
    result = result..'\r\n| style="text-align: left;" | '..Icons.Icon({fletch.name, type='item', size='50', notext=true})
    result = result..'\r\n| style ="text-align: left;" |[['..fletch.name..']]'
    result = result..'\r\n| style="text-align:right"|'..fletch.fletchingLevel
    result = result..'\r\n| style="text-align:right"|'..fletch.fletchingXP
    result = result..'\r\n| style="text-align:right"|'..fletch.fletchQty
    result = result..'\r\n| style="text-align:right"|'..fletch.sellsFor

    local matArray = {}
    for j, mat in Shared.skpairs(fletch.fletchReq) do
      local matItem = Items.getItemByID(mat.id)
      table.insert(matArray, Icons.Icon({matItem.name, type='item', notext=true, qty=mat.qty}))
    end
    result = result..'\r\n|'..table.concat(matArray, ' ')
  end

  result = result..'\r\n|}'
  return result
end

function p.getCraftingTable(frame)
  local category = frame.args ~= nil and frame.args[1] or frame
  local data = nil

  if     category == "Leather"    then data = 
         Items.getItems(function(item) return item.tier == "Leather" or item.tier == "Hard Leather" end)
  elseif category == "Dragonhide" then data = 
         Items.getItems(function(item) return item.tier == "Dragonhide" and item.craftingLevel ~= nil end)
  elseif category == "Rings"      then data = 
         Items.getItems(function(item) return item.type == "Ring" and item.craftingLevel ~= nil end)
  elseif category == "Necklaces"  then data = 
         Items.getItems(function(item) return item.type == "Amulet" and item.craftingLevel ~= nil end)
  end

  if data == nil then
    return "ERROR: Invalid Crafting category name.[[Category:Pages with script errors]]"
  end

  table.sort(data, function(a, b) return (a.craftingLevel == b.craftingLevel and a.id < b.id) 
                                       or a.craftingLevel <  b.craftingLevel end)

  local result = '{| class="wikitable sortable stickyHeader"'
  result = result..'\r\n|- class="headerRow-0"'
  result = result..'\r\n!Item\r\n!Name\r\n!Crafting Level\r\n!Experience'
  result = result..'\r\n!Item Price\r\n!Ingredients'

  for i, craft in Shared.skpairs(data) do
    result = result..'\r\n|-'
    result = result..'\r\n| style="text-align: left;" | '..Icons.Icon({craft.name, type='item', size='50', notext=true})
    result = result..'\r\n| style ="text-align: left;" |[['..craft.name..']]'
    result = result..'\r\n| style="text-align:right"|'..craft.craftingLevel
    result = result..'\r\n| style="text-align:right"|'..craft.craftingXP
    result = result..'\r\n| style="text-align:right"|'..craft.sellsFor

    local matArray = {}
    for j, mat in Shared.skpairs(craft.craftReq) do
      local matItem = Items.getItemByID(mat.id)
      table.insert(matArray, Icons.Icon({matItem.name, type='item', notext=true, qty=mat.qty}))
    end
    result = result..'\r\n|'..table.concat(matArray, ' ')
  end

  result = result..'\r\n|}'
  return result
end

return p