Module:Skills/Agility

From Melvor Idle
< Module:Skills
Revision as of 17:53, 5 March 2021 by Falterfire (talk | contribs) (Tweaks to make sure all bonuses are properly processed)

Documentation for this module may be created at Module:Skills/Agility/doc

local p = {}

local ItemData = mw.loadData('Module:Items/data')
local SkillData = mw.loadData('Module:Skills/data')

local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local Items = require('Module:Items')
local ItemSourceTables = require('Module:Items/SourceTables')
local Icons = require('Module:Icons')

function p.getObstacleCourseTable(frame)
  local result = ''

  result = '{| class="wikitable sortable stickyHeader"'
  result = result..'\r\n|- class="headerRow-0"'
  result = result..'\r\n!Name!!Slot!!XP!!GP!!Time!!XP/s!!GP/s!!Bonuses!!Requirements!!Cost'

  for i, obst in Shared.skpairs(SkillData.Agility.Obstacles) do
    result = result..'\r\n|-'
    result = result..'\r\n|'..obst.name..'||'..(obst.category + 1)

    --After the name & category, doing XP, GP, Time, and rates
    local XP = obst.completionBonuses.xp
    local GP = obst.completionBonuses.gp
    local Time = obst.interval / 1000
    result = result..'||'..XP..'||data-sort-value="'..GP..'"|'..Icons.GP(GP)
    result = result..'||data-sort-value="'..Time..'"|'..Shared.timeString(Time, true)
    result = result..'||'..Shared.round(XP / Time, 2, 2)
    result = result..'||data-sort-value="'..GP/Time..'"|'..Icons.GP(Shared.round(GP/Time, 2, 2))

    local bonuses = {}
    --After that, adding the bonuses
    for bonusName, bonusValue in pairs(obst.modifiers) do
      if type(bonusValue) == 'table' then
        for j, trueBonus in pairs(bonusValue) do
          table.insert(bonuses, Constants.getModifierText(bonusName, trueBonus))
        end
      else
        table.insert(bonuses, Constants.getModifierText(bonusName, bonusValue))
      end
    end
    if Shared.tableCount(bonuses) == 0 then
      table.insert(bonuses, '<span style="color:red">None :(</span>')
    end
    result = result..'||'..table.concat(bonuses, '<br/>')

    --Grabbing requirements to create
    result = result..'||'
    if obst.category > 0 then
      result = result..Icons._SkillReq('Agility', obst.category * 10)
    end
    if obst.requirements ~= nil and obst.requirements.skillLevel ~= nil then
      for j, skillReq in Shared.skpairs(obst.requirements.skillLevel) do
        result = result..'<br/>'..Icons._SkillReq(Constants.getSkillName(skillReq[1]), skillReq[2])
      end
    end

    --Finally, the cost
    local costs = {}
    if obst.cost.gp > 0 then table.insert(costs, Icons.GP(obst.cost.gp)) end
    if obst.cost.slayerCoins > 0 then table.insert(costs, Icons.SC(obst.cost.slayerCoins)) end
    for j, itemCost in Shared.skpairs(obst.cost.items) do
      local item = Items.getItemByID(itemCost[1])
      table.insert(costs, Icons.Icon({item.name, type='item', qty = itemCost[2], notext=true}))
    end
    result = result..'|| data-sort-value="'..obst.cost.gp..'"|'..table.concat(costs, '<br/>')
  end

  result = result..'\r\n|}'

  return result
end

function p.getPassivePillarTable(frame)
  local result = ''
  return result
end

return p