463
edits
Falterfire (talk | contribs) (Formatting tweak) |
(Adjusted the appearance of the Lesser Relics table) |
||
(90 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
--This module should avoid including skill specific functions which generate | |||
--output for wiki pages, especially those which require() other modules. For | |||
--these functions, consider using the appropriate module from the below list. | |||
--Some skills have their own modules: | |||
--Module:Magic for Magic | |||
--Module:Prayer for Prayer | |||
--Module:Skills/Agility for Agility | |||
--Module:Skills/Summoning for Summoning | |||
--Module:Skills/Gathering for Mining, Fishing, Woodcutting | |||
--Module:Skills/Artisan for Smithing, Cooking, Herblore, etc. | |||
--Also be aware of: | |||
--Module:Navboxes for navigation boxes appearing near the bottom of pages | |||
local p = {} | local p = {} | ||
local Shared = require('Module:Shared') | local Shared = require('Module:Shared') | ||
local Constants = require('Module:Constants') | |||
local GameData = require('Module:GameData') | |||
local SkillData = GameData.skillData | |||
local Items = require('Module:Items') | local Items = require('Module:Items') | ||
local Icons = require('Module:Icons') | local Icons = require('Module:Icons') | ||
local | -- Given a skill ID, returns the key for that skill's recipe data. | ||
-- If the skill has no recipes (e.g. is a combat skill) then the | |||
-- return value is nil | |||
function p.getSkillRecipeKey(skillID) | |||
-- Convert skillID to local ID if not already | |||
local ns, localSkillID = GameData.getLocalID(skillID) | |||
local recipeIDs = { | |||
["Woodcutting"] = 'trees', | |||
["Fishing"] = 'fish', | |||
["Firemaking"] = 'logs', | |||
["Mining"] = 'rockData', | |||
["Thieving"] = 'npcs', | |||
["Agility"] = 'obstacles', | |||
["Cooking"] = 'recipes', | |||
["Smithing"] = 'recipes', | |||
["Farming"] = 'recipes', | |||
["Summoning"] = 'recipes', | |||
["Fletching"] = 'recipes', | |||
["Crafting"] = 'recipes', | |||
["Runecrafting"] = 'recipes', | |||
["Herblore"] = 'recipes', | |||
["Astrology"] = 'recipes' | |||
} | |||
return recipeIDs[localSkillID] | |||
end | |||
-- Given a skill ID & recipe, returns the skill level requirement for | |||
-- that recipe. If the level could not be determined, then the return | |||
-- value is nil | |||
function p.getRecipeLevel(skillID, recipe) | |||
-- Convert skillID to local ID if not already | |||
local ns, localSkillID = GameData.getLocalID(skillID) | |||
if localSkillID == 'Agility' then | |||
-- For Agility, level is derived from obstacle category | |||
if recipe.category ~= nil then | |||
-- Obstacle | |||
return SkillData.Agility.obstacleUnlockLevels[recipe.category+1] | |||
else | |||
-- Pillar | |||
local nsR, localRecipeID = GameData.getLocalID(recipe.id) | |||
if localRecipeID ~= nil then | |||
if string.find(localRecipeID, '^Pillar') ~= nil then | |||
return 99 | |||
elseif string.find(localRecipeID, '^ElitePillar') ~= nil then | |||
return 120 | |||
end | |||
end | |||
end | |||
else | |||
-- For all other skills, the recipe should have a level property | |||
return recipe.level | |||
end | |||
end | |||
-- Thieving | |||
function p.getThievingNPCByID(npcID) | |||
return GameData.getEntityByID(SkillData.Thieving.npcs, npcID) | |||
end | |||
function p.getThievingNPC(npcName) | |||
return GameData.getEntityByName(SkillData.Thieving.npcs, npcName) | |||
end | |||
function p. | function p.getThievingNPCArea(npc) | ||
for i, area in ipairs(SkillData.Thieving.areas) do | |||
for j, npcID in ipairs(area.npcIDs) do | |||
if npcID == npc.id then | |||
return area | |||
end | |||
end | |||
end | |||
end | end | ||
function p._getThievingNPCStat(npc, statName) | |||
local result = nil | |||
if statName == 'level' then | |||
result = Icons._SkillReq('Thieving', npc.level) | |||
elseif statName == 'maxHit' then | |||
result = npc.maxHit * 10 | |||
elseif statName == 'area' then | |||
local area = p.getThievingNPCArea(npc) | |||
result = area.name | |||
else | |||
result = npc[statName] | |||
end | |||
if result == nil then | |||
result = '' | |||
end | |||
return result | |||
end | |||
function p.getThievingNPCStat(frame) | |||
local npcName = frame.args ~= nil and frame.args[1] or frame[1] | |||
local statName = frame.args ~= nil and frame.args[2] or frame[2] | |||
local npc = p.getThievingNPC(npcName) | |||
if npc == nil then | |||
return Shared.printError('Invalid Thieving NPC ' .. npcName) | |||
end | |||
return p._getThievingNPCStat(npc, statName) | |||
end | |||
function p.getThievingSourcesForItem(itemID) | |||
local resultArray = {} | |||
local areaNPCs = {} | |||
--First check area unique drops | |||
--If an area drops the item, add all the NPC ids to the list so we can add them later | |||
for i, area in pairs(SkillData.Thieving.areas) do | |||
for j, drop in pairs(area.uniqueDrops) do | |||
if drop.id == itemID then | |||
for k, npcID in ipairs(area.npcIDs) do | |||
areaNPCs[npcID] = { qty = drop.quantity, area = area } | |||
end | |||
break | |||
end | |||
end | |||
end | |||
--Now go through and get drop chances on each NPC if needed | |||
for i, npc in pairs(SkillData.Thieving.npcs) do | |||
local totalWt = 0 | |||
local dropWt = 0 | |||
local dropQty = { min = 0, max = 0 } | |||
for j, drop in ipairs(npc.lootTable) do | |||
totalWt = totalWt + drop.weight | |||
if drop.itemID == itemID then | |||
dropWt = drop.weight | |||
dropQty = { min = drop.minQuantity, max = drop.maxQuantity } | |||
end | |||
end | |||
if dropWt > 0 then | |||
table.insert(resultArray, {npc = npc.name, minQty = dropQty.min, maxQty = dropQty.max, wt = dropWt * SkillData.Thieving.itemChance, totalWt = totalWt * 100, level = npc.level, npcID = npc.id, type = 'npc'}) | |||
end | |||
--Chance of -1 on unique drops is to indicate variable chance | |||
if npc.uniqueDrop ~= nil and npc.uniqueDrop.id == itemID then | |||
table.insert(resultArray, {npc = npc.name, minQty = npc.uniqueDrop.quantity, maxQty = npc.uniqueDrop.quantity, wt = -1, totalWt = -1, level = npc.level, npcID = npc.id, type = 'npcUnique'}) | |||
end | |||
local areaNPC = areaNPCs[npc.id] | |||
if areaNPC ~= nil then | |||
table.insert(resultArray, {npc = npc.name, minQty = areaNPC.qty, maxQty = areaNPC.qty, wt = SkillData.Thieving.baseAreaUniqueChance, totalWt = 100, level = npc.level, npcID = npc.id, area = areaNPC.area, type = 'areaUnique'}) | |||
end | |||
end | |||
for i, drop in ipairs(SkillData.Thieving.generalRareItems) do | |||
if drop.itemID == itemID then | |||
if drop.npcs == nil then | |||
table.insert(resultArray, {npc = 'all', minQty = 1, maxQty = 1, wt = 1, totalWt = Shared.round2(1/(drop.chance/100), 0), level = 1, npcID = itemID, type = 'generalRare'}) | |||
else | |||
for j, npcID in ipairs(drop.npcs) do | |||
local npc = p.getThievingNPCByID(npcID) | |||
if npc ~= nil then | |||
table.insert(resultArray, {npc = npc.name, minQty = 1, maxQty = 1, wt = 1, totalWt = Shared.round2(1/(drop.chance/100), 0), level = npc.level, npcID = npc.id, type = 'generalRare'}) | |||
end | |||
end | |||
end | |||
end | |||
end | |||
return resultArray | |||
end | |||
-- Astrology | |||
function p.getConstellationByID(constID) | |||
return GameData.getEntityByID(SkillData.Astrology.recipes, constID) | |||
end | |||
function p.getConstellation(constName) | |||
return GameData.getEntityByName(SkillData.Astrology.recipes, constName) | |||
end | |||
function p.getConstellations(checkFunc) | |||
return GameData.getEntities(SkillData.Astrology.recipes, checkFunc) | |||
end | |||
-- For a given constellation cons and modifier value modValue, generates and returns | |||
-- a table of modifiers, much like any other item/object elsewhere in the game. | |||
-- includeStandard: true|false, determines whether standard modifiers are included | |||
-- includeUnique: true|false, determines whether unique modifiers are included | |||
-- isDistinct: true|false, if true, the returned list of modifiers is de-duplicated | |||
-- asKeyValue: true|false, if true, returns key/value pairs like usual modifier objects | |||
function p._buildAstrologyModifierArray(cons, modValue, includeStandard, includeUnique, isDistinct, asKeyValue) | |||
-- Temporary function to determine if the table already contains a given modifier | |||
local containsMod = function(modList, modNew) | |||
for i, modItem in ipairs(modList) do | |||
-- Check mod names & value data types both equal | |||
if modItem[1] == modNew[1] and type(modItem[2]) == type(modNew[2]) then | |||
if type(modItem[2]) == 'table' then | |||
if Shared.tablesEqual(modItem[2], modNew[2]) then | |||
return true | |||
end | |||
elseif modItem[2] == modNew[2] then | |||
return true | |||
end | |||
end | |||
end | |||
return false | |||
end | |||
local addToArray = function(modArray, modNew) | |||
if not isDistinct or (isDistinct and not containsMod(modArray, modNew)) then | |||
table.insert(modArray, modNew) | |||
end | |||
end | |||
local modTypes = {} | |||
if includeStandard then | |||
table.insert(modTypes, 'standardModifiers') | |||
end | |||
if includeUnique then | |||
table.insert(modTypes, 'uniqueModifiers') | |||
end | |||
local masteryReq = { | |||
['standardModifiers'] = { 1, 40, 80 }, | |||
['uniqueModifiers'] = { 20, 60, 99 } | |||
} | |||
local modArray = {} | |||
local isSkillMod = {} | |||
--Adding a Group Number to hold together different bonuses from the same modifier [Falterfire 22/10/27] | |||
local groupNum = 0 | |||
for _, modType in ipairs(modTypes) do | |||
for i, modTypeData in ipairs(cons[modType]) do | |||
groupNum = masteryReq[modType][i] | |||
local modVal = nil | |||
if modValue ~= nil then | |||
modVal = modValue | |||
else | |||
modVal = modTypeData.incrementValue * modTypeData.maxCount | |||
end | |||
for j, modifier in ipairs(modTypeData.modifiers) do | |||
local modEntry = (modifier.skill ~= nil and { skillID = modifier.skill, value = modVal }) or modVal | |||
addToArray(modArray, {modifier.key, modEntry, group = groupNum}) | |||
end | |||
end | |||
end | |||
if asKeyValue then | |||
local modArrayKV = {} | |||
for i, modDefn in ipairs(modArray) do | |||
local modName, modVal = modDefn[1], modDefn[2] | |||
local isSkill = type(modVal) == 'table' and modVal.skillID ~= nil | |||
if modArrayKV[modName] == nil then | |||
modArrayKV[modName] = (isSkill and { modVal } or modVal) | |||
elseif isSkill then | |||
table.insert(modArrayKV[modName], modVal) | |||
else | |||
modArrayKV[modName] = modArrayKV[modName] + modVal | |||
end | |||
end | |||
return modArrayKV | |||
else | |||
return modArray | |||
end | |||
end | |||
-- Mastery | |||
function p.getMasteryUnlockTable(frame) | function p.getMasteryUnlockTable(frame) | ||
local skillName = frame.args ~= nil and frame.args[1] or frame | |||
local skillID = Constants.getSkillID(skillName) | |||
if skillID == nil then | |||
return Shared.printError('Failed to find a skill ID for ' .. skillName) | |||
end | |||
local _, localSkillID = GameData.getLocalID(skillID) | |||
-- Clone so that we can sort by level | |||
local unlockTable = Shared.clone(SkillData[localSkillID].masteryLevelUnlocks) | |||
if unlockTable == nil then | |||
return Shared.printError('Failed to find Mastery Unlock data for ' .. skillName) | |||
end | |||
table.sort(unlockTable, function(a, b) return (a.level == b.level and a.descriptionID < b.descriptionID) or a.level < b.level end) | |||
local result = '{|class="wikitable"\r\n!Level!!Unlock' | |||
for i, unlock in ipairs(unlockTable) do | |||
result = result..'\r\n|-' | |||
result = result..'\r\n|'..unlock.level..'||'..unlock.description | |||
end | |||
result = result..'\r\n|}' | |||
return result | |||
end | end | ||
function p.getMasteryCheckpointTable(frame) | function p.getMasteryCheckpointTable(frame) | ||
local skillName = frame.args ~= nil and frame.args[1] or frame | |||
local skillID = Constants.getSkillID(skillName) | |||
if skillID == nil then | |||
return Shared.printError('Failed to find a skill ID for ' .. skillName) | |||
end | |||
local _, localSkillID = GameData.getLocalID(skillID) | |||
local checkpoints = SkillData[localSkillID].masteryCheckpoints | |||
if checkpoints == nil then | |||
return Shared.printError('Failed to find Mastery Unlock data for ' .. skillName) | |||
end | |||
local totalPoolXP = SkillData[localSkillID].baseMasteryPoolCap | |||
local checkpointPct = GameData.rawData.masteryCheckpoints | |||
local result = '{|class="wikitable"\r\n!Pool %!!style="width:100px"|Pool XP!!Bonus' | |||
for i, checkpointDesc in ipairs(checkpoints) do | |||
result = result..'\r\n|-' | |||
result = result..'\r\n|'..checkpointPct[i]..'%||' | |||
result = result..Shared.formatnum(math.floor(totalPoolXP * checkpointPct[i] / 100))..' xp||'..checkpointDesc | |||
end | |||
result = result..'\r\n|-\r\n!colspan="2"|Total Mastery Pool XP' | |||
result = result..'\r\n|'..Shared.formatnum(totalPoolXP) | |||
result = result..'\r\n|}' | |||
return result | |||
end | |||
function p.getMasteryTokenTable() | |||
-- Defines which skill levels should be included within the output | |||
local skillLevels = { | |||
{ | |||
["id"] = 'Base', | |||
["level"] = 99, | |||
["description"] = '[[Full Version|Base Game]] (Level 99)' | |||
}, { | |||
["id"] = 'TotH', | |||
["level"] = 120, | |||
["description"] = Icons.TotH() .. ' [[Throne of the Herald Expansion|Throne of the Herald]] (Level 120)' | |||
} | |||
} | |||
local baseTokenChance = 18500 | |||
local masteryActionCount = {} | |||
local CCI_ID = 'melvorD:Clue_Chasers_Insignia' | |||
local CCI = Items.getItemByID(CCI_ID) | |||
if CCI == nil then | |||
return Shared.printError('Failed to find item with ID ' .. CCI_ID) | |||
end | |||
-- Iterate over each skill with mastery, determining the number of | |||
-- mastery actions for each | |||
for skillLocalID, skill in pairs(SkillData) do | |||
if skill.masteryTokenID ~= nil then | |||
local actCount = { ["skill"] = skill } | |||
for i, levelDef in ipairs(skillLevels) do | |||
actCount[levelDef.id] = 0 | |||
end | |||
local recipeKey = p.getSkillRecipeKey(skillLocalID) | |||
if recipeKey ~= nil then | |||
local recipeData = skill[recipeKey] | |||
for i, recipe in ipairs(recipeData) do | |||
if recipe.noMastery == nil or not recipe.noMastery then | |||
local skillLevel = p.getRecipeLevel(skillLocalID, recipe) | |||
if skillLevel ~= nil then | |||
for j, levelDef in ipairs(skillLevels) do | |||
if skillLevel <= levelDef.level then | |||
actCount[levelDef.id] = actCount[levelDef.id] + 1 | |||
end | |||
end | |||
end | |||
end | |||
end | |||
end | |||
table.insert(masteryActionCount, actCount) | |||
end | |||
end | |||
local firstID = skillLevels[1].id | |||
table.sort(masteryActionCount, | |||
function(a, b) | |||
if a[firstID] == b[firstID] then | |||
return a.skill.name < b.skill.name | |||
else | |||
return a[firstID] > b[firstID] | |||
end | |||
end) | |||
-- Generate output table | |||
local resultPart = {} | |||
local CCIIcon = Icons.Icon({CCI.name, type='item', notext=true}) | |||
local columnPairs = Shared.tableCount(skillLevels) | |||
-- Generate header | |||
table.insert(resultPart, '{| class="wikitable sortable"') | |||
table.insert(resultPart, '\n!rowspan="3"|Token!!rowspan="3"|Skill!!colspan="' .. columnPairs * 2 .. '"|Approximate Mastery Token Chance') | |||
table.insert(resultPart, '\n|-') | |||
for i, levelDef in ipairs(skillLevels) do | |||
table.insert(resultPart, '\n!colspan="2"| ' .. levelDef.description) | |||
end | |||
table.insert(resultPart, '\n|-' .. string.rep('\n!Without ' .. CCIIcon .. '\n!With ' .. CCIIcon, columnPairs)) | |||
for i, rowData in ipairs(masteryActionCount) do | |||
local token = Items.getItemByID(rowData.skill.masteryTokenID) | |||
table.insert(resultPart, '\n|-') | |||
table.insert(resultPart, '\n|style="text-align:center"|' .. Icons.Icon({token.name, type='item', size=50, notext=true})) | |||
table.insert(resultPart, '\n|' .. Icons.Icon({rowData.skill.name, type='skill'})) | |||
for j, levelDef in ipairs(skillLevels) do | |||
local actCount = rowData[levelDef.id] | |||
local denom, denomCCI = 0, 0 | |||
if actCount > 0 then | |||
denom = math.floor(baseTokenChance / actCount) | |||
denomCCI = Shared.round(baseTokenChance / (actCount * (1 + CCI.modifiers.increasedOffItemChance / 100)), 0, 0) | |||
end | |||
table.insert(resultPart, '\n|style="text-align:right" data-sort-value="' .. denom .. '"|1/' .. Shared.formatnum(denom)) | |||
table.insert(resultPart, '\n|style="text-align:right" data-sort-value="' .. denomCCI .. '"|1/' .. Shared.formatnum(denomCCI)) | |||
end | |||
end | |||
table.insert(resultPart, '\n|}') | |||
return table.concat(resultPart) | |||
end | |||
-- Skill unlock costs for Adventure game mode | |||
function p.getSkillUnlockCostTable() | |||
local advMode = GameData.getEntityByID('gamemodes', 'melvorF:Adventure') | |||
if advMode ~= nil then | |||
local unlockCount = Shared.tableCount(GameData.skillData) - Shared.tableCount(advMode.startingSkills) | |||
local costLength = Shared.tableCount(advMode.skillUnlockCost) | |||
local returnPart = {} | |||
table.insert(returnPart, '{| class="wikitable stickyHeader"\r\n|- class="headerRow-0"\r\n!Unlock!!Cost!!Cumulative Cost') | |||
local accCost = 0 | |||
for i = 1, unlockCount, 1 do | |||
local cost = advMode.skillUnlockCost[math.min(i, costLength)] | |||
accCost = accCost + cost | |||
table.insert(returnPart, '|-') | |||
table.insert(returnPart, '|' .. i .. '||' .. Icons.GP(cost) .. '||' .. Icons.GP(accCost)) | |||
end | |||
table.insert(returnPart, '|}') | |||
return table.concat(returnPart, '\r\n') | |||
end | |||
end | |||
function p.getFiremakingTable(frame) | |||
local resultPart = {} | |||
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"') | |||
table.insert(resultPart, '\r\n|-class="headerRow-0"') | |||
table.insert(resultPart, '\r\n!colspan="2" rowspan="2"|Logs!!rowspan="2"|'..Icons.Icon({'Firemaking', type='skill', notext=true})..' Level') | |||
table.insert(resultPart, '!!rowspan="2"|Burn Time!!colspan="2"|Without Bonfire!!colspan="2"|With Bonfire!!rowspan="2"|Bonfire Bonus!!rowspan="2"|Bonfire Time') | |||
table.insert(resultPart, '\r\n|-class="headerRow-1"') | |||
table.insert(resultPart, '\r\n!XP!!XP/s!!XP!!XP/s') | |||
for i, logData in ipairs(SkillData.Firemaking.logs) do | |||
local logs = Items.getItemByID(logData.logID) | |||
local name = logs.name | |||
local burnTime = logData.baseInterval / 1000 | |||
local bonfireTime = logData.baseBonfireInterval / 1000 | |||
local XPS = logData.baseExperience / burnTime | |||
local XP_BF = logData.baseExperience * (1 + logData.bonfireXPBonus / 100) | |||
local XPS_BF = Shared.round(XP_BF / burnTime, 2, 2) | |||
XP_BF = Shared.round(XP_BF, 2, 0) | |||
table.insert(resultPart, '\r\n|-') | |||
table.insert(resultPart, '\r\n|data-sort-value="'..name..'"|'..Icons.Icon({name, type='item', size='50', notext=true})) | |||
table.insert(resultPart, '||'..Icons.getExpansionIcon(logs.id)..Icons.Icon({name, type='item', noicon=true})) | |||
table.insert(resultPart, '||style ="text-align: right;"|'..logData.level) | |||
table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..burnTime..'"|'..Shared.timeString(burnTime, true)) | |||
table.insert(resultPart, '||style ="text-align: right;" data-sort-value="' .. logData.baseExperience .. '"| ' .. Shared.formatnum(logData.baseExperience)) | |||
table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..XPS..'"|'..Shared.formatnum(Shared.round(XPS, 2, 2))) | |||
table.insert(resultPart, '||style ="text-align: right;" data-sort-value="' .. XP_BF .. '"| ' .. Shared.formatnum(XP_BF)) | |||
table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..XPS_BF..'"|'..Shared.formatnum(XPS_BF, 2, 2)) | |||
table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..logData.bonfireXPBonus..'"|'..logData.bonfireXPBonus..'%') | |||
table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..bonfireTime..'"|'..Shared.timeString(bonfireTime, true)) | |||
end | |||
table.insert(resultPart, '\r\n|}') | |||
return table.concat(resultPart) | |||
end | |||
function p.getAncientRelicsTable(frame) | |||
local skillName = frame.args ~= nil and frame.args[1] or frame | |||
local skillID = nil | |||
if skillName ~= nil and skillName ~= '' then | |||
skillID = Constants.getSkillID(skillName) | |||
if skillID == nil then | |||
return Shared.printError('Failed to find a skill ID for ' .. skillName) | |||
end | |||
end | |||
local resultPart = {} | |||
table.insert(resultPart, '{| class="wikitable sortable stickyHeader lighttable"') | |||
table.insert(resultPart, '\n|-class="headerRow-0"') | |||
table.insert(resultPart, '\n|-\n!colspan="2"|Skill\n!Relic\n!Modifiers') | |||
local relics = GameData.getEntities('ancientRelics', | |||
function(relic) | |||
return skillID == nil or relic.skillID == skillID | |||
end) | |||
table.sort(relics, | |||
function (a, b) | |||
local skillNameA, skillNameB = Constants.getSkillName(a.skillID), Constants.getSkillName(b.skillID) | |||
if skillNameA == skillNameB then | |||
-- Order by numbers at the end of relic IDs | |||
-- Relics have a 'number' property, but this appears to contain duplicates | |||
return string.sub(a.id, string.len(a.id)) < string.sub(b.id, string.len(b.id)) | |||
else | |||
return skillNameA < skillNameB | |||
end | |||
end) | |||
local function appendSkillRows(resultTable, rowTable, relicCount, skillID) | |||
local skillName = Constants.getSkillName(skillID) | |||
table.insert(resultTable, '\n|-\n|rowspan="' .. relicCount .. '"| ' .. Icons.Icon({skillName, type='skill', notext=true, size=50})) | |||
table.insert(resultTable, '\n|rowspan="' .. relicCount .. '"| ' .. Icons.Icon({skillName, type='skill', noicon=true})) | |||
table.insert(resultTable, table.concat(rowTable)) | |||
end | |||
local skillRelicCount, currentSkillID, tablePart = 0, nil, {} | |||
for i, relic in ipairs(relics) do | |||
if currentSkillID == nil then | |||
currentSkillID = relic.skillID | |||
elseif relic.skillID ~= currentSkillID then | |||
appendSkillRows(resultPart, tablePart, skillRelicCount, currentSkillID) | |||
tablePart = {} | |||
currentSkillID = relic.skillID | |||
skillRelicCount = 0 | |||
end | |||
skillRelicCount = skillRelicCount + 1 | |||
if skillRelicCount > 1 then | |||
table.insert(tablePart, '\n|-') | |||
end | |||
table.insert(tablePart, '\n| ' .. skillRelicCount .. '\n| ' .. Constants.getModifiersText(relic.modifiers)) | |||
end | |||
appendSkillRows(resultPart, tablePart, skillRelicCount, currentSkillID) | |||
table.insert(resultPart, '\n|}') | |||
return table.concat(resultPart) | |||
end | |||
function p.getLesserRelicsTable(frame) | |||
local lesserRelics = {} | |||
-- Iterate over each skill with a global rare drop then check | |||
-- if the skill has a Lesser Relic drop | |||
for skillLocalID, skill in pairs(SkillData) do | |||
if skill.rareDrops ~= nil then | |||
for i, drops in pairs(skill.rareDrops) do | |||
if string.match(drops.itemID, '_Lesser_Relic') then | |||
table.insert(lesserRelics, Items.getItemByID(drops.itemID)) | |||
end | |||
end | |||
end | |||
end | |||
table.sort(lesserRelics, function(a, b) return a.name < b.name end) | |||
-- Create the Table | |||
local resultTable = mw.html.create('table') | |||
resultTable:addClass('wikitable sortable') | |||
resultTable:tag('tr'):addClass('headerRow-0') | |||
:tag('th'):wikitext('Icon') | |||
:tag('th'):wikitext('Lesser Relic') | |||
:tag('th'):wikitext('Modifiers') | |||
for _, relic in ipairs(lesserRelics) do | |||
local tr = mw.html.create('tr') | |||
tr:tag('td'):wikitext(Icons.Icon({relic.name, type='item', size='50', notext=true})) | |||
tr:tag('td'):wikitext(Icons.Icon({relic.name, type='item', noicon=true})) | |||
tr:tag('td'):wikitext(Constants.getModifiersText(relic.modifiers)) | |||
resultTable:node(tr) | |||
end | |||
return resultTable | |||
end | end | ||
return p | return p |
edits