Module:Skills: Difference between revisions

From Melvor Idle
(Amend incomplete category & indentation)
(Move Farming functions to Module:Skills/Gathering)
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
--This module should avoid including skill specific functions which generate
--output for wiki pages, especially those which require() other modules. For
--these functions, consider using the appropriate module from the below list.
--Some skills have their own modules:
--Some skills have their own modules:
--Module:Magic for Magic
--Module:Magic for Magic
Line 18: Line 22:
local Constants = require('Module:Constants')
local Constants = require('Module:Constants')
local Items = require('Module:Items')
local Items = require('Module:Items')
local ItemSourceTables = require('Module:Items/SourceTables')
local Icons = require('Module:Icons')
local Icons = require('Module:Icons')


local MasteryCheckpoints = {.1, .25, .5, .95}
local MasteryCheckpoints = {.1, .25, .5, .95}


function p.getMasteryUnlockTable(frame)
-- Thieving
local skillName = frame.args ~= nil and frame.args[1] or frame
function p.getThievingNPC(npcName)
local skillID = Constants.getSkillID(skillName)
local result = nil
if skillID == nil then
for i, npc in Shared.skpairs(SkillData.Thieving.NPCs) do
return "ERROR: Failed to find a skill ID for "..skillName
if npc.name == npcName then
result = Shared.clone(npc)
break
end
end
end
return result
end


local unlockTable = SkillData.MasteryUnlocks[skillID]
function p.getThievingNPCArea(npc)
if unlockTable == nil then
if type(npc) == 'string' then
return 'ERROR: Failed to find Mastery Unlock data for '..skillName
npc = p.getThievingNPC(npc)
end
end


local result = '{|class="wikitable"\r\n!Level!!Unlock'
local result = nil
for i, unlock in Shared.skpairs(unlockTable) do
for i, area in Shared.skpairs(SkillData.Thieving.Areas) do
result = result..'\r\n|-'
for j, npcID in pairs(area.npcs) do
result = result..'\r\n|'..unlock.level..'||'..unlock.unlock
if npcID == npc.id then
result = area
break
end
end
end
end
result = result..'\r\n|}'
return result
return result
end
end


function p.getMasteryCheckpointTable(frame)
function p._getThievingNPCStat(npc, statName)
local skillName = frame.args ~= nil and frame.args[1] or frame
local result = nil
local skillID = Constants.getSkillID(skillName)
 
if skillID == nil then
if statName == 'level' then
return "ERROR: Failed to find a skill ID for "..skillName
result = Icons._SkillReq('Thieving', npc.level)
elseif statName == 'maxHit' then
result = npc.maxHit * 10
elseif statName == 'area' then
local area = p.getThievingNPCArea(npc)
result = area.name
else
result = npc[statName]
end
end


if SkillData.MasteryCheckpoints[skillID] == nil then
if result == nil then
return 'ERROR: Failed to find Mastery Unlock data for '..skillName
result = ''
end
end


local bonuses = SkillData.MasteryCheckpoints[skillID].bonuses
local totalPoolXP = SkillData.MasteryPoolXP[skillID + 1]
local result = '{|class="wikitable"\r\n!Pool %!!style="width:100px"|Pool XP!!Bonus'
for i, bonus in Shared.skpairs(bonuses) do
result = result..'\r\n|-'
result = result..'\r\n|'..(MasteryCheckpoints[i] * 100)..'%||'
result = result..Shared.formatnum(totalPoolXP * MasteryCheckpoints[i])..' xp||'..bonus
end
result = result..'\r\n|-\r\n!colspan="2"|Total Mastery Pool XP'
result = result..'\r\n|'..Shared.formatnum(totalPoolXP)
result = result..'\r\n|}'
return result
return result
end
end


function p._getFarmingTable(category)
function p.getThievingNPCStat(frame)
local seedList = {}
local npcName = frame.args ~= nil and frame.args[1] or frame[1]
if category == 'Allotment' or category == 'Herb' or category == 'Tree' then
local statName = frame.args ~= nil and frame.args[2] or frame[2]
seedList = Items.getItems(function(item) return item.tier == category end)
local npc = p.getThievingNPC(npcName)
else
if npc == nil then
return 'ERROR: Invalid farming category. Please choose Allotment, Herb, or Tree'
return "ERROR: Invalid Thieving NPC "..npcName.."[[Category:Pages with script errors]]"
end
end


local result = '{|class="wikitable sortable stickyHeader"'
return p._getThievingNPCStat(npc, statName)
result = result..'\r\n|- class="headerRow-0"'
end
result = result..'\r\n!colspan=2|Seeds!!'..Icons.Icon({'Farming', type='skill', notext=true})..' Level'
 
result = result..'!!XP!!Growth Time!!Seed Value'
function p.getThievingSourcesForItem(itemID)
if category == 'Allotment' then
local resultArray = {}
result = result..'!!colspan="2"|Crop!!Crop Healing!!Crop Value'
elseif category == 'Herb' then
result = result..'!!colspan="2"|Herb!!Herb Value'
elseif category == 'Tree' then
result = result..'!!colspan="2"|Logs!!Log Value'
end
result = result..'!!Seed Sources'
table.sort(seedList, function(a, b) return a.farmingLevel < b.farmingLevel end)


for i, seed in pairs(seedList) do
local areaNPCs = {}
result = result..'\r\n|-'
result = result..'\r\n|'..Icons.Icon({seed.name, type='item', size='50', notext=true})..'||[['..seed.name..']]'
result = result..'||'..seed.farmingLevel..'||'..Shared.formatnum(seed.farmingXP)
result = result..'||data-sort-value="'..seed.timeToGrow..'"|'..Shared.timeString(seed.timeToGrow, true)
result = result..'||data-sort-value="'..seed.sellsFor..'"|'..Icons.GP(seed.sellsFor)


local crop = Items.getItemByID(seed.grownItemID)
--First check area unique drops
result = result..'||'..Icons.Icon({crop.name, type='item', size='50', notext=true})..'||[['..crop.name..']]'
--If an area drops the item, add all the NPC ids to the list so we can add them later
if category == 'Allotment' then
if not result then
result = result..'||'..Icons.Icon({'Hitpoints', type='skill', notext=true})..' '..(crop.healsFor * 10)
for i, area in pairs(SkillData.Thieving.Areas) do
for j, drop in pairs(area.uniqueDrops) do
if drop.itemID == itemID then
for k, npcID in pairs(area.npcs) do
areaNPCs[npcID] = drop.qty
end
break
end
end
end
end
result = result..'||data-sort-value="'..crop.sellsFor..'"|'..Icons.GP(crop.sellsFor)
result = result..'||'..ItemSourceTables._getItemSources(seed)
end
end


result = result..'\r\n|}'
--Now go through and get drop chances on each NPC if needed
return result
for i, npc in pairs(SkillData.Thieving.NPCs) do
end
local totalWt = 0
local dropWt = 0
local dropQty = 0
for j, drop in pairs(npc.lootTable) do
totalWt = totalWt + drop[2]
if drop[1] == itemID then
dropWt = drop[2]
dropQty = drop[3]
end
end
if dropWt > 0 then
table.insert(resultArray, {npc = npc.name, minQty = 1, maxQty = dropQty, wt = dropWt * SkillData.Thieving.ItemChance, totalWt = totalWt * 100, level = npc.level})
end


function p.getFarmingTable(frame)
--Chance of -1 on unique drops is to indicate variable chance
local category = frame.args ~= nil and frame.args[1] or frame
if npc.uniqueDrop ~= nil and npc.uniqueDrop.itemID == itemID then
table.insert(resultArray, {npc = npc.name, minQty = npc.uniqueDrop.qty, maxQty = npc.uniqueDrop.qty, wt = -1, totalWt = -1, level = npc.level})
end


return p._getFarmingTable(category)
if areaNPCs[npc.id] ~= nil then
end
table.insert(resultArray, {npc = npc.name, minQty = areaNPCs[npc.id], maxQty = areaNPCs[npc.id], wt = SkillData.Thieving.AreaUniqueChance, totalWt = 100, level = npc.level})
 
end
function p.getFarmingFoodTable(frame)
end
local result = '{| class="wikitable sortable stickyHeader"'
result = result..'\r\n|- class="headerRow-0"'
result = result..'\r\n!colspan="2"|Crop!!'..Icons.Icon({"Farming", type="skill", notext=true})..' Level'
result = result..'!!Healing!!Value'
local itemArray = Items.getItems(function(item) return item.grownItemID ~= nil end)
 
table.sort(itemArray, function(a, b) return a.farmingLevel < b.farmingLevel end)


for i, item in Shared.skpairs(itemArray) do
for i, drop in pairs(SkillData.Thieving.RareItems) do
local crop = Items.getItemByID(item.grownItemID)
if drop.itemID == itemID then
if crop.healsFor ~= nil and crop.healsFor > 0 then
table.insert(resultArray, {npc = 'all', minQty = 1, maxQty = 1, wt = 1, totalWt = Shared.round2(1/(drop.chance/100), 0), level = 1})
result = result..'\r\n|-'
result = result..'\r\n|'..Icons.Icon({crop.name, type='item', notext='true', size='50'})..'||[['..crop.name..']]'
result = result..'||style="text-align:right;"|'..item.farmingLevel
result = result..'||style="text-align:right" data-sort-value="'..crop.healsFor..'"|'..Icons.Icon({"Hitpoints", type="skill", notext=true})..' '..(crop.healsFor * 10)
result = result..'||style="text-align:right" data-sort-value="'..crop.sellsFor..'"|'..Icons.GP(crop.sellsFor)
end
end
end
end


result = result..'\r\n|}'
return resultArray
end


return result
-- Astrology
function p.getConstellationByID(constID)
return SkillData.Astrology.Constellations[constID]
end
end


function p.getFarmingPlotTable(frame)
function p.getConstellation(constName)
local areaName = frame.args ~= nil and frame.args[1] or frame
for i, const in ipairs(SkillData.Astrology.Constellations) do
local patches = nil
if const.name == constName then
for i, area in Shared.skpairs(SkillData.Farming.Patches) do
return const
if area.areaName == areaName then
patches = area.patches
break
end
end
end
end
if patches == nil then
return nil
return "ERROR: Invalid area name.[[Category:Pages with script errors]]"
end
end
 
local result = '{|class="wikitable"'
result = result..'\r\n!Plot!!'..Icons.Icon({'Farming', type='skill', notext=true})..' Level!!Cost'


for i, patch in Shared.skpairs(patches) do
function p.getConstellations(checkFunc)
result = result..'\r\n|-\r\n|'..i
local result = {}
result = result..'||style="text-align:right;" data-sort-value="0"|'..patch.level
for i, const in ipairs(SkillData.Astrology.Constellations) do
if patch.cost == 0 then
if checkFunc(const) then
result = result..'||Free'
table.insert(result, const)
else
result = result..'||style="text-align:right;" data-sort-value="'..patch.cost..'"|'..Icons.GP(patch.cost)
end
end
end
end
result = result..'\r\n|}'
return result
return result
end
end


function p.getSmithingTable(frame)
-- For a given constellation cons and modifier value modValue, generates and returns
local tableType = frame.args ~= nil and frame.args[1] or frame
-- a table of modifiers, much like any other item/object elsewhere in the game.
local bar = nil
-- includeStandard: true|false, determines whether standard modifiers are included
if tableType ~= 'Smelting' then
-- includeUnique: true|false, determines whether unique modifiers are included
bar = Items.getItem(tableType)
-- isDistinct: true|false, if true, the returned list of modifiers is de-duplicated
if bar == nil then
-- asKeyValue: true|false, if true, returns key/value pairs like usual modifier objects
return 'ERROR: Could not find an item named '..tableType..' to build a smithing table with'
function p._buildAstrologyModifierArray(cons, modValue, includeStandard, includeUnique, isDistinct, asKeyValue)
elseif bar.type ~= 'Bar' then
-- Temporary function to determine if the table already contains a given modifier
return 'ERROR: '..tableType.." is not a bar and thus can't be used for smithing"
local containsMod = function(modList, modNew)
for i, modItem in ipairs(modList) do
-- Check mod names & value data types both equal
if modItem[1] == modNew[1] and type(modItem[2]) == type(modNew[2]) then
if type(modItem[2]) == 'table' then
if Shared.tablesEqual(modItem[2], modNew[2]) then
return true
end
elseif modItem[2] == modNew[2] then
return true
end
end
end
return false
end
 
local addToArray = function(modArray, modNew)
if not isDistinct or (isDistinct and not containsMod(modArray, modNew)) then
table.insert(modArray, modNew)
end
end
end
local modTypes = {}
if includeStandard then
table.insert(modTypes, 'standardModifiers')
end
if includeUnique then
table.insert(modTypes, 'uniqueModifiers')
end
end


local smithList = {}
local modArray = {}
for i, item in pairs(ItemData.Items) do
local isSkillMod = {}
if item.smithingLevel ~= nil then
for _, modType in ipairs(modTypes) do
if tableType == 'Smelting' then
for i, skillMods in ipairs(cons[modType]) do
if item.type == 'Bar' then
local skillID = cons.skills[i]
table.insert(smithList, item)
if skillID ~= nil then
end
for j, modName in ipairs(skillMods) do
else
local modBaseName, modText, sign, isNegative, unsign, modBase = Constants.getModifierDetails(modName)
for j, req in pairs(item.smithReq) do
-- Check if modifier varies by skill, and amend the modifier value accordingly
if req.id == bar.id then
local modVal = modValue
table.insert(smithList, item)
if Shared.contains(modText, '{SV0}') then
isSkillMod[modName] = true
modVal = {skillID, modValue}
end
end
addToArray(modArray, {modName, modVal})
end
end
end
end
Line 204: Line 224:
end
end


local result = '{|class="wikitable sortable stickyHeader"'
if asKeyValue then
result = result..'\r\n|-class="headerRow-0"'
local modArrayKV = {}
result = result..'\r\n!Item!!Name!!'..Icons.Icon({'Smithing', type='skill', notext=true})..' Level!!XP!!Value!!Ingredients'
for i, modDefn in ipairs(modArray) do
--Adding value/bar for things other than smelting
local modName, modVal = modDefn[1], modDefn[2]
if bar ~= nil then result = result..'!!Value/Bar' end
local isSkill = isSkillMod[modName]
 
if modArrayKV[modName] == nil then
table.sort(smithList, function(a, b)
modArrayKV[modName] = (isSkill and { modVal } or modVal)
if a.smithingLevel ~= b.smithingLevel then
elseif isSkill then
return a.smithingLevel < b.smithingLevel
table.insert(modArrayKV[modName], modVal)
else
return a.name < b.name
end end)
for i, item in Shared.skpairs(smithList) do
result = result..'\r\n|-'
result = result..'\r\n|'..Icons.Icon({item.name, type='item', size='50', notext=true})..'||'
local qty = item.smithingQty ~= nil and item.smithingQty or 1
if qty > 1 then
result = result..item.smithingQty..'x '
end
result = result..'[['..item.name..']]'
result = result..'||data-sort-value="'..item.smithingLevel..'"|'..Icons._SkillReq('Smithing', item.smithingLevel)
result = result..'||'..item.smithingXP
local totalValue = item.sellsFor * qty
result = result..'||data-sort-value="'..totalValue..'"|'..Icons.GP(item.sellsFor)
if qty > 1 then
result = result..' (x'..qty..')'
end
result = result..'||'
local barQty = 0
for i, mat in Shared.skpairs(item.smithReq) do
matItem = Items.getItemByID(mat.id)
if i > 1 then result = result..', ' end
result = result..Icons.Icon({matItem.name, type='item', qty=mat.qty, notext=true})
if bar ~= nil and mat.id == bar.id then
barQty = mat.qty
end
end
--Add the data for the value per bar
if bar ~= nil then
if barQty == 0 then
result = result..'||data-sort-value="0"|N/A'
else
else
local barVal = totalValue / barQty
modArrayKV[modName] = modArrayKV[modName] + modVal
result = result..'||data-sort-value="'..barVal..'"|'..Icons.GP(Shared.round(barVal, 1, 1))
end
end
end
end
return modArrayKV
else
return modArray
end
end
-- Mastery
function p.getMasteryUnlockTable(frame)
local skillName = frame.args ~= nil and frame.args[1] or frame
local skillID = Constants.getSkillID(skillName)
if skillID == nil then
return "ERROR: Failed to find a skill ID for "..skillName
end
local unlockTable = SkillData.MasteryUnlocks[skillID]
if unlockTable == nil then
return 'ERROR: Failed to find Mastery Unlock data for '..skillName
end
end


local result = '{|class="wikitable"\r\n!Level!!Unlock'
for i, unlock in Shared.skpairs(unlockTable) do
result = result..'\r\n|-'
result = result..'\r\n|'..unlock.level..'||'..unlock.unlock
end
result = result..'\r\n|}'
result = result..'\r\n|}'
return result
return result
end
end


function p.getFiremakingTable(frame)
function p.getMasteryCheckpointTable(frame)
local resultPart = {}
local skillName = frame.args ~= nil and frame.args[1] or frame
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
local skillID = Constants.getSkillID(skillName)
table.insert(resultPart, '\r\n|-class="headerRow-0"')
if skillID == nil then
table.insert(resultPart, '\r\n!colspan="2" rowspan="2"|Logs!!rowspan="2"|'..Icons.Icon({'Firemaking', type='skill', notext=true})..' Level')
return "ERROR: Failed to find a skill ID for "..skillName
table.insert(resultPart, '!!rowspan="2"|Burn Time!!colspan="2"|Without Bonfire!!colspan="2"|With Bonfire!!rowspan="2"|Bonfire Bonus!!rowspan="2"|Bonfire Time')
end
table.insert(resultPart, '\r\n|-class="headerRow-1"')
 
table.insert(resultPart, '\r\n!XP!!XP/s!!XP!!XP/s')
if SkillData.MasteryCheckpoints[skillID] == nil then
return 'ERROR: Failed to find Mastery Unlock data for '..skillName
end


for i, logData in Shared.skpairs(SkillData.Firemaking) do
local bonuses = SkillData.MasteryCheckpoints[skillID].bonuses
local logs = Items.getItemByID(logData.logID)
local totalPoolXP = SkillData.MasteryPoolXP[skillID + 1]
local name = logs.name
local burnTime = logData.baseInterval / 1000
local bonfireTime = logData.baseBonfireInterval / 1000
local XPS = logData.baseXP / burnTime
local XP_BF = logData.baseXP * (1 + logData.bonfireXPBonus / 100)
local XPS_BF = XP_BF / burnTime


table.insert(resultPart, '\r\n|-')
local result = '{|class="wikitable"\r\n!Pool %!!style="width:100px"|Pool XP!!Bonus'
table.insert(resultPart, '\r\n|data-sort-value="'..name..'"|'..Icons.Icon({name, type='item', size='50', notext=true}))
for i, bonus in Shared.skpairs(bonuses) do
table.insert(resultPart, '||[['..name..']]')
result = result..'\r\n|-'
table.insert(resultPart, '||style ="text-align: right;"|'..logData.levelRequired)
result = result..'\r\n|'..(MasteryCheckpoints[i] * 100)..'%||'
table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..burnTime..'"|'..Shared.timeString(burnTime, true))
result = result..Shared.formatnum(totalPoolXP * MasteryCheckpoints[i])..' xp||'..bonus
table.insert(resultPart, '||style ="text-align: right;"|'..logData.baseXP)
table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..XPS..'"|'..Shared.round(XPS, 2, 2))
table.insert(resultPart, '||style ="text-align: right;"|'..Shared.round(XP_BF, 2, 0))
table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..XPS_BF..'"|'..Shared.round(XPS_BF, 2, 2))
table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..logData.bonfireXPBonus..'"|'..logData.bonfireXPBonus..'%')
table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..bonfireTime..'"|'..Shared.timeString(bonfireTime, true))
end
end
 
result = result..'\r\n|-\r\n!colspan="2"|Total Mastery Pool XP'
table.insert(resultPart, '\r\n|}')
result = result..'\r\n|'..Shared.formatnum(totalPoolXP)
return table.concat(resultPart)
result = result..'\r\n|}'
return result
end
end


Line 294: Line 294:
local baseTokenChance = 18500
local baseTokenChance = 18500
local masterySkills = {}
local masterySkills = {}
 
-- Find all mastery tokens
-- Find all mastery tokens
local masteryTokens = Items.getItems(function(item) return item.isToken ~= nil and item.skill ~= nil and item.isToken end)
local masteryTokens = Items.getItems(function(item) return item.isToken ~= nil and item.skill ~= nil and item.isToken end)
Line 310: Line 310:
end
end
end)
end)
 
-- Generate output table
-- Generate output table
local resultPart = {}
local resultPart = {}
Line 324: Line 324:
local token = masteryTokens[m.tokenRef]
local token = masteryTokens[m.tokenRef]
local denom = math.floor(baseTokenChance / m['milestoneCount'])
local denom = math.floor(baseTokenChance / m['milestoneCount'])
local denomCCI = math.floor(baseTokenChance / m['milestoneCount'] * (1 - CCI.increasedItemChance / 100))
local denomCCI = Shared.round(baseTokenChance / (m['milestoneCount'] * (1 + CCI.increasedItemChance / 100)), 0, 0)


table.insert(resultPart, '\r\n|-')
table.insert(resultPart, '\r\n|-')
Line 333: Line 333:
end
end
table.insert(resultPart, '\r\n|}')
table.insert(resultPart, '\r\n|}')
 
return table.concat(resultPart)
return table.concat(resultPart)
end
end


-- Skill unlock costs for Adventure game mode
function p.getSkillUnlockCostTable()
function p.getSkillUnlockCostTable()
local returnPart = {}
local returnPart = {}
Line 350: Line 351:


return table.concat(returnPart, '\r\n')
return table.concat(returnPart, '\r\n')
end
-- Accepts 1 parameter, being either:
--  'Smelting', for which a table of all bars is generated, or
--  A bar or tier name, which if valid generates a table of all smithing recipes using that bar/tier
function p.getSmithingTable(frame)
local tableType = frame.args ~= nil and frame.args[1] or frame
tableType = Shared.splitString(tableType, ' ')[1]
-- Translates Smithing category names to Smithing recipe data categories
local categoryMap = {
['Smelting'] = 0,
['Bronze'] = 1,
['Iron'] = 2,
['Steel'] = 3,
['Mithril'] = 4,
['Adamant'] = 5,
['Adamantite'] = 5,
['Rune'] = 6,
['Runite'] = 6,
['Dragon'] = 7,
['Dragonite'] = 7
}
local categoryID = categoryMap[tableType]
if categoryID == nil then
return 'ERROR: Invalid Smithing category: "' .. tableType .. '"[[Category:Pages with script errors]]'
end
-- Build a list of recipes to be included, and a list of bars while we're at it
-- The bar list will be used later for value/bar calculations
local recipeList, barIDList = {}, {}
for i, recipe in ipairs(SkillData.Smithing.Recipes) do
if recipe.category == categoryID then
local recipeItem = Items.getItemByID(recipe.itemID)
if recipeItem ~= nil then
table.insert(recipeList, { id = i, level = recipe.level, itemName = recipeItem.name, itemValue = recipeItem.sellsFor })
end
elseif recipe.category == 0 then
barIDList[recipe.itemID] = true
end
end
-- Generate output table
local resultPart = {}
table.insert(resultPart, '{|class="wikitable sortable stickyHeader"')
table.insert(resultPart, '\r\n|-class="headerRow-0"')
table.insert(resultPart, '\r\n!Item!!Name!!'..Icons.Icon({'Smithing', type='skill', notext=true})..' Level!!XP!!Value!!Ingredients')
--Adding value/bar for things other than smelting
if categoryID > 0 then
table.insert(resultPart, '!!Value/Bar')
end
table.sort(recipeList, function(a, b)
if a.level ~= b.level then
return a.level < b.level
else
return a.itemName < b.itemName
end
end)
for i, recipeDef in ipairs(recipeList) do
local recipe = SkillData.Smithing.Recipes[recipeDef.id]
local totalValue = recipe.baseQuantity * recipeDef.itemValue
-- Determine the bar quantity & build the recipe cost string
local barQty, costString = 0, {}
for j, itemCost in ipairs(recipe.itemCosts) do
local costItem = Items.getItemByID(itemCost.id)
if costItem ~= nil then
table.insert(costString, Icons.Icon({costItem.name, type='item', qty=itemCost.qty, notext=true}))
end
if barIDList[itemCost.id] then
barQty = barQty + itemCost.qty
end
end
table.insert(resultPart, '\r\n|-')
table.insert(resultPart, '\r\n| ' .. Icons.Icon({recipeDef.itemName, type='item', size=50, notext=true}))
table.insert(resultPart, '\r\n| ')
if recipe.baseQuantity > 1 then
table.insert(resultPart, recipe.baseQuantity .. 'x ')
end
table.insert(resultPart, Icons.Icon({recipeDef.itemName, type='item', noicon=true}))
table.insert(resultPart, '\r\n|data-sort-value="' .. recipe.level .. '"| ' .. Icons._SkillReq('Smithing', recipe.level))
table.insert(resultPart, '\r\n|data-sort-value="' .. recipe.baseXP .. '"| ' .. Shared.formatnum(recipe.baseXP))
table.insert(resultPart, '\r\n|data-sort-value="' .. totalValue .. '"| ' .. Icons.GP(recipeDef.itemValue))
if recipe.baseQuantity > 1 then
table.insert(resultPart, ' (x' .. recipe.baseQuantity .. ')')
end
table.insert(resultPart, '\r\n| ' .. table.concat(costString, ', '))
if categoryID > 0 then
local barVal, barValTxt = 0, 'N/A'
if barQty > 0 then
barVal = totalValue / barQty
barTxt = Icons.GP(Shared.round(barVal, 1, 1))
end
table.insert(resultPart, '\r\n|data-sort-value="' .. barVal .. '"| ' .. barTxt)
end
end
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
function p.getFiremakingTable(frame)
local resultPart = {}
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
table.insert(resultPart, '\r\n|-class="headerRow-0"')
table.insert(resultPart, '\r\n!colspan="2" rowspan="2"|Logs!!rowspan="2"|'..Icons.Icon({'Firemaking', type='skill', notext=true})..' Level')
table.insert(resultPart, '!!rowspan="2"|Burn Time!!colspan="2"|Without Bonfire!!colspan="2"|With Bonfire!!rowspan="2"|Bonfire Bonus!!rowspan="2"|Bonfire Time')
table.insert(resultPart, '\r\n|-class="headerRow-1"')
table.insert(resultPart, '\r\n!XP!!XP/s!!XP!!XP/s')
for i, logData in Shared.skpairs(SkillData.Firemaking) do
local logs = Items.getItemByID(logData.logID)
local name = logs.name
local burnTime = logData.baseInterval / 1000
local bonfireTime = logData.baseBonfireInterval / 1000
local XPS = logData.baseXP / burnTime
local XP_BF = logData.baseXP * (1 + logData.bonfireXPBonus / 100)
local XPS_BF = XP_BF / burnTime
table.insert(resultPart, '\r\n|-')
table.insert(resultPart, '\r\n|data-sort-value="'..name..'"|'..Icons.Icon({name, type='item', size='50', notext=true}))
table.insert(resultPart, '||[['..name..']]')
table.insert(resultPart, '||style ="text-align: right;"|'..logData.level)
table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..burnTime..'"|'..Shared.timeString(burnTime, true))
table.insert(resultPart, '||style ="text-align: right;"|'..logData.baseXP)
table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..XPS..'"|'..Shared.round(XPS, 2, 2))
table.insert(resultPart, '||style ="text-align: right;"|'..Shared.round(XP_BF, 2, 0))
table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..XPS_BF..'"|'..Shared.round(XPS_BF, 2, 2))
table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..logData.bonfireXPBonus..'"|'..logData.bonfireXPBonus..'%')
table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..bonfireTime..'"|'..Shared.timeString(bonfireTime, true))
end
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
end


return p
return p

Revision as of 14:29, 18 April 2022

Data pulled from Module:Skills/data


--This module should avoid including skill specific functions which generate
--output for wiki pages, especially those which require() other modules. For
--these functions, consider using the appropriate module from the below list.

--Some skills have their own modules:
--Module:Magic for Magic
--Module:Prayer for Prayer
--Module:Skills/Agility for Agility
--Module:Skills/Summoning for Summoning
--Module:Skills/Gathering for Mining, Fishing, Woodcutting
--Module:Skills/Artisan for Smithing, Cooking, Herblore, etc.

--Also be aware of:
--Module:Navboxes for navigation boxes appearing near the bottom of pages

local p = {}

local ItemData = mw.loadData('Module:Items/data')
local SkillData = mw.loadData('Module:Skills/data')

local Shared = require('Module:Shared')
local Constants = require('Module:Constants')
local Items = require('Module:Items')
local Icons = require('Module:Icons')

local MasteryCheckpoints = {.1, .25, .5, .95}

-- Thieving
function p.getThievingNPC(npcName)
	local result = nil
	for i, npc in Shared.skpairs(SkillData.Thieving.NPCs) do
		if npc.name == npcName then
			result = Shared.clone(npc)
			break
		end
	end
	return result
end

function p.getThievingNPCArea(npc)
	if type(npc) == 'string' then
		npc = p.getThievingNPC(npc)
	end

	local result = nil
	for i, area in Shared.skpairs(SkillData.Thieving.Areas) do
		for j, npcID in pairs(area.npcs) do
			if npcID == npc.id then
				result = area
				break
			end
		end
	end
	return result
end

function p._getThievingNPCStat(npc, statName)
	local result = nil

	if statName == 'level' then
		result = Icons._SkillReq('Thieving', npc.level)
	elseif statName == 'maxHit' then
		result = npc.maxHit * 10
	elseif statName == 'area' then
		local area = p.getThievingNPCArea(npc)
		result = area.name
	else
		result = npc[statName]
	end

	if result == nil then
		result = ''
	end

	return result
end

function p.getThievingNPCStat(frame)
	local npcName = frame.args ~= nil and frame.args[1] or frame[1]
	local statName = frame.args ~= nil and frame.args[2] or frame[2]
	local npc = p.getThievingNPC(npcName)
	if npc == nil then
		return "ERROR: Invalid Thieving NPC "..npcName.."[[Category:Pages with script errors]]"
	end

	return p._getThievingNPCStat(npc, statName)
end

function p.getThievingSourcesForItem(itemID)
	local resultArray = {}

	local areaNPCs = {}

	--First check area unique drops
	--If an area drops the item, add all the NPC ids to the list so we can add them later
	if not result then
		for i, area in pairs(SkillData.Thieving.Areas) do
			for j, drop in pairs(area.uniqueDrops) do
				if drop.itemID == itemID then
					for k, npcID in pairs(area.npcs) do
						areaNPCs[npcID] = drop.qty
					end
					break
				end
			end
		end
	end

	--Now go through and get drop chances on each NPC if needed
	for i, npc in pairs(SkillData.Thieving.NPCs) do
		local totalWt = 0
		local dropWt = 0
		local dropQty = 0
		for j, drop in pairs(npc.lootTable) do
			totalWt = totalWt + drop[2]
			if drop[1] == itemID then
				dropWt = drop[2]
				dropQty = drop[3]
			end
		end
		if dropWt > 0 then
			table.insert(resultArray, {npc = npc.name, minQty = 1, maxQty = dropQty, wt = dropWt * SkillData.Thieving.ItemChance, totalWt = totalWt * 100, level = npc.level})
		end

		--Chance of -1 on unique drops is to indicate variable chance
		if npc.uniqueDrop ~= nil and npc.uniqueDrop.itemID == itemID then
			table.insert(resultArray, {npc = npc.name, minQty = npc.uniqueDrop.qty, maxQty = npc.uniqueDrop.qty, wt = -1, totalWt = -1, level = npc.level})
		end

		if areaNPCs[npc.id] ~= nil then
			table.insert(resultArray, {npc = npc.name, minQty = areaNPCs[npc.id], maxQty = areaNPCs[npc.id], wt = SkillData.Thieving.AreaUniqueChance, totalWt = 100, level = npc.level})
		end
	end

	for i, drop in pairs(SkillData.Thieving.RareItems) do
		if drop.itemID == itemID then
			table.insert(resultArray, {npc = 'all', minQty = 1, maxQty = 1, wt = 1, totalWt = Shared.round2(1/(drop.chance/100), 0), level = 1})
		end
	end

	return resultArray
end

-- Astrology
function p.getConstellationByID(constID)
	return SkillData.Astrology.Constellations[constID]
end

function p.getConstellation(constName)
	for i, const in ipairs(SkillData.Astrology.Constellations) do
		if const.name == constName then
			return const
		end
	end
	return nil
end

function p.getConstellations(checkFunc)
	local result = {}
	for i, const in ipairs(SkillData.Astrology.Constellations) do
		if checkFunc(const) then
			table.insert(result, const)
		end
	end
	return result
end

-- For a given constellation cons and modifier value modValue, generates and returns
-- a table of modifiers, much like any other item/object elsewhere in the game.
-- includeStandard: true|false, determines whether standard modifiers are included
-- includeUnique: true|false, determines whether unique modifiers are included
-- isDistinct: true|false, if true, the returned list of modifiers is de-duplicated
-- asKeyValue: true|false, if true, returns key/value pairs like usual modifier objects
function p._buildAstrologyModifierArray(cons, modValue, includeStandard, includeUnique, isDistinct, asKeyValue)
	-- Temporary function to determine if the table already contains a given modifier
	local containsMod = function(modList, modNew)
			for i, modItem in ipairs(modList) do
				-- Check mod names & value data types both equal
				if modItem[1] == modNew[1] and type(modItem[2]) == type(modNew[2]) then
					if type(modItem[2]) == 'table' then
						if Shared.tablesEqual(modItem[2], modNew[2]) then
							return true
						end
					elseif modItem[2] == modNew[2] then
						return true
					end
				end
			end
			return false
		end

	local addToArray = function(modArray, modNew)
			if not isDistinct or (isDistinct and not containsMod(modArray, modNew)) then
				table.insert(modArray, modNew)
			end
		end

	local modTypes = {}
	if includeStandard then
		table.insert(modTypes, 'standardModifiers')
	end
	if includeUnique then
		table.insert(modTypes, 'uniqueModifiers')
	end

	local modArray = {}
	local isSkillMod = {}
	for _, modType in ipairs(modTypes) do
		for i, skillMods in ipairs(cons[modType]) do
			local skillID = cons.skills[i]
			if skillID ~= nil then
				for j, modName in ipairs(skillMods) do
					local modBaseName, modText, sign, isNegative, unsign, modBase = Constants.getModifierDetails(modName)
					-- Check if modifier varies by skill, and amend the modifier value accordingly
					local modVal = modValue
					if Shared.contains(modText, '{SV0}') then
						isSkillMod[modName] = true
						modVal = {skillID, modValue}
					end
					addToArray(modArray, {modName, modVal})
				end
			end
		end
	end

	if asKeyValue then
		local modArrayKV = {}
		for i, modDefn in ipairs(modArray) do
			local modName, modVal = modDefn[1], modDefn[2]
			local isSkill = isSkillMod[modName]
			if modArrayKV[modName] == nil then
				modArrayKV[modName] = (isSkill and { modVal } or modVal)
			elseif isSkill then
				table.insert(modArrayKV[modName], modVal)
			else
				modArrayKV[modName] = modArrayKV[modName] + modVal
			end
		end
		return modArrayKV
	else
		return modArray
	end
end

-- Mastery
function p.getMasteryUnlockTable(frame)
	local skillName = frame.args ~= nil and frame.args[1] or frame
	local skillID = Constants.getSkillID(skillName)
	if skillID == nil then
		return "ERROR: Failed to find a skill ID for "..skillName
	end

	local unlockTable = SkillData.MasteryUnlocks[skillID]
	if unlockTable == nil then
		return 'ERROR: Failed to find Mastery Unlock data for '..skillName
	end

	local result = '{|class="wikitable"\r\n!Level!!Unlock'
	for i, unlock in Shared.skpairs(unlockTable) do
		result = result..'\r\n|-'
		result = result..'\r\n|'..unlock.level..'||'..unlock.unlock
	end
	result = result..'\r\n|}'
	return result
end

function p.getMasteryCheckpointTable(frame)
	local skillName = frame.args ~= nil and frame.args[1] or frame
	local skillID = Constants.getSkillID(skillName)
	if skillID == nil then
		return "ERROR: Failed to find a skill ID for "..skillName
	end

	if SkillData.MasteryCheckpoints[skillID] == nil then
		return 'ERROR: Failed to find Mastery Unlock data for '..skillName
	end

	local bonuses = SkillData.MasteryCheckpoints[skillID].bonuses
	local totalPoolXP = SkillData.MasteryPoolXP[skillID + 1]

	local result = '{|class="wikitable"\r\n!Pool %!!style="width:100px"|Pool XP!!Bonus'
	for i, bonus in Shared.skpairs(bonuses) do
		result = result..'\r\n|-'
		result = result..'\r\n|'..(MasteryCheckpoints[i] * 100)..'%||'
		result = result..Shared.formatnum(totalPoolXP * MasteryCheckpoints[i])..' xp||'..bonus
	end
	result = result..'\r\n|-\r\n!colspan="2"|Total Mastery Pool XP'
	result = result..'\r\n|'..Shared.formatnum(totalPoolXP)
	result = result..'\r\n|}'
	return result
end

function p.getMasteryTokenTable()
	local baseTokenChance = 18500
	local masterySkills = {}

	-- Find all mastery tokens
	local masteryTokens = Items.getItems(function(item) return item.isToken ~= nil and item.skill ~= nil and item.isToken end)
	for i, item in pairs(masteryTokens) do
		local milestones = SkillData.Milestones[item.skill + 1]
		if milestones ~= nil then
			table.insert(masterySkills, {tokenRef = i, skillID = item.skill, milestoneCount = milestones})
		end
	end
	table.sort(masterySkills, function(a, b)
									if a['milestoneCount'] == b['milestoneCount'] then
										return a['skillID'] < b['skillID']
									else
										return a['milestoneCount'] > b['milestoneCount']
									end
								end)

	-- Generate output table
	local resultPart = {}
	local CCI = Items.getItem('Clue Chasers Insignia')
	local CCIIcon = Icons.Icon({'Clue Chasers Insignia', type='item', notext=true})
	if CCI == nil then return '' end

	table.insert(resultPart, '{| class="wikitable sortable"')
	table.insert(resultPart, '\r\n!rowspan="2"|Token!!rowspan="2"|Skill!!colspan="2"|Approximate Mastery Token Chance')
	table.insert(resultPart, '\r\n|-\r\n!Without ' .. CCIIcon .. '!!With ' .. CCIIcon)

	for i, m in ipairs(masterySkills) do
		local token = masteryTokens[m.tokenRef]
		local denom = math.floor(baseTokenChance / m['milestoneCount'])
		local denomCCI = Shared.round(baseTokenChance / (m['milestoneCount'] * (1 + CCI.increasedItemChance / 100)), 0, 0)

		table.insert(resultPart, '\r\n|-')
		table.insert(resultPart, '\r\n|style="text-align:center"|' .. Icons.Icon({token.name, type='item', size=50, notext=true}))
		table.insert(resultPart, '\r\n|' .. Icons.Icon({Constants.getSkillName(m['skillID']), type='skill'}))
		table.insert(resultPart, '\r\n|style="text-align:right" data-sort-value="' .. denom .. '"|1/' .. Shared.formatnum(denom))
		table.insert(resultPart, '\r\n|style="text-align:right" data-sort-value="' .. denomCCI .. '"|1/' .. Shared.formatnum(denomCCI))
	end
	table.insert(resultPart, '\r\n|}')

	return table.concat(resultPart)
end

-- Skill unlock costs for Adventure game mode
function p.getSkillUnlockCostTable()
	local returnPart = {}
	table.insert(returnPart, '{| class="wikitable stickyHeader"\r\n|- class="headerRow-0"\r\n!Unlock!!Cost!!Cumulative Cost')

	local accCost = 0
	for i, cost in ipairs(SkillData.SkillUnlockCosts) do
		accCost = accCost + cost
		table.insert(returnPart, '|-')
		table.insert(returnPart, '|' .. i .. '||' .. Icons.GP(cost) .. '||' .. Icons.GP(accCost))
	end
	table.insert(returnPart, '|}')

	return table.concat(returnPart, '\r\n')
end

-- Accepts 1 parameter, being either:
--  'Smelting', for which a table of all bars is generated, or
--  A bar or tier name, which if valid generates a table of all smithing recipes using that bar/tier
function p.getSmithingTable(frame)
	local tableType = frame.args ~= nil and frame.args[1] or frame
	tableType = Shared.splitString(tableType, ' ')[1]
	-- Translates Smithing category names to Smithing recipe data categories
	local categoryMap = {
		['Smelting'] = 0,
		['Bronze'] = 1,
		['Iron'] = 2,
		['Steel'] = 3,
		['Mithril'] = 4,
		['Adamant'] = 5,
		['Adamantite'] = 5,
		['Rune'] = 6,
		['Runite'] = 6,
		['Dragon'] = 7,
		['Dragonite'] = 7
	}
	local categoryID = categoryMap[tableType]
	if categoryID == nil then
		return 'ERROR: Invalid Smithing category: "' .. tableType .. '"[[Category:Pages with script errors]]'
	end

	-- Build a list of recipes to be included, and a list of bars while we're at it
	-- The bar list will be used later for value/bar calculations
	local recipeList, barIDList = {}, {}
	for i, recipe in ipairs(SkillData.Smithing.Recipes) do
		if recipe.category == categoryID then
			local recipeItem = Items.getItemByID(recipe.itemID)
			if recipeItem ~= nil then
				table.insert(recipeList, { id = i, level = recipe.level, itemName = recipeItem.name, itemValue = recipeItem.sellsFor })
			end
		elseif recipe.category == 0 then
			barIDList[recipe.itemID] = true
		end
	end

	-- Generate output table
	local resultPart = {}
	table.insert(resultPart, '{|class="wikitable sortable stickyHeader"')
	table.insert(resultPart, '\r\n|-class="headerRow-0"')
	table.insert(resultPart, '\r\n!Item!!Name!!'..Icons.Icon({'Smithing', type='skill', notext=true})..' Level!!XP!!Value!!Ingredients')
	--Adding value/bar for things other than smelting
	if categoryID > 0 then
		table.insert(resultPart, '!!Value/Bar')
	end

	table.sort(recipeList, function(a, b)
			if a.level ~= b.level then
				return a.level < b.level
			else
				return a.itemName < b.itemName
			end
		end)

	for i, recipeDef in ipairs(recipeList) do
		local recipe = SkillData.Smithing.Recipes[recipeDef.id]
		local totalValue = recipe.baseQuantity * recipeDef.itemValue
		-- Determine the bar quantity & build the recipe cost string
		local barQty, costString = 0, {}
		for j, itemCost in ipairs(recipe.itemCosts) do
			local costItem = Items.getItemByID(itemCost.id)
			if costItem ~= nil then
				table.insert(costString, Icons.Icon({costItem.name, type='item', qty=itemCost.qty, notext=true}))
			end
			if barIDList[itemCost.id] then
				barQty = barQty + itemCost.qty
			end
		end

		table.insert(resultPart, '\r\n|-')
		table.insert(resultPart, '\r\n| ' .. Icons.Icon({recipeDef.itemName, type='item', size=50, notext=true}))
		table.insert(resultPart, '\r\n| ')
		if recipe.baseQuantity > 1 then
			table.insert(resultPart, recipe.baseQuantity .. 'x ')
		end
		table.insert(resultPart, Icons.Icon({recipeDef.itemName, type='item', noicon=true}))
		table.insert(resultPart, '\r\n|data-sort-value="' .. recipe.level .. '"| ' .. Icons._SkillReq('Smithing', recipe.level))
		table.insert(resultPart, '\r\n|data-sort-value="' .. recipe.baseXP .. '"| ' .. Shared.formatnum(recipe.baseXP))
		table.insert(resultPart, '\r\n|data-sort-value="' .. totalValue .. '"| ' .. Icons.GP(recipeDef.itemValue))
		if recipe.baseQuantity > 1 then
			table.insert(resultPart, ' (x' .. recipe.baseQuantity .. ')')
		end
		table.insert(resultPart, '\r\n| ' .. table.concat(costString, ', '))
		if categoryID > 0 then
			local barVal, barValTxt = 0, 'N/A'
			if barQty > 0 then
				barVal = totalValue / barQty
				barTxt = Icons.GP(Shared.round(barVal, 1, 1))
			end
			table.insert(resultPart, '\r\n|data-sort-value="' .. barVal .. '"| ' .. barTxt)
		end
	end
	table.insert(resultPart, '\r\n|}')

	return table.concat(resultPart)
end

function p.getFiremakingTable(frame)
	local resultPart = {}
	table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
	table.insert(resultPart, '\r\n|-class="headerRow-0"')
	table.insert(resultPart, '\r\n!colspan="2" rowspan="2"|Logs!!rowspan="2"|'..Icons.Icon({'Firemaking', type='skill', notext=true})..' Level')
	table.insert(resultPart, '!!rowspan="2"|Burn Time!!colspan="2"|Without Bonfire!!colspan="2"|With Bonfire!!rowspan="2"|Bonfire Bonus!!rowspan="2"|Bonfire Time')
	table.insert(resultPart, '\r\n|-class="headerRow-1"')
	table.insert(resultPart, '\r\n!XP!!XP/s!!XP!!XP/s')

	for i, logData in Shared.skpairs(SkillData.Firemaking) do
		local logs = Items.getItemByID(logData.logID)
		local name = logs.name
		local burnTime = logData.baseInterval / 1000
		local bonfireTime = logData.baseBonfireInterval / 1000
		local XPS = logData.baseXP / burnTime
		local XP_BF = logData.baseXP * (1 + logData.bonfireXPBonus / 100)
		local XPS_BF = XP_BF / burnTime

		table.insert(resultPart, '\r\n|-')
		table.insert(resultPart, '\r\n|data-sort-value="'..name..'"|'..Icons.Icon({name, type='item', size='50', notext=true}))
		table.insert(resultPart, '||[['..name..']]')
		table.insert(resultPart, '||style ="text-align: right;"|'..logData.level)
		table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..burnTime..'"|'..Shared.timeString(burnTime, true))
		table.insert(resultPart, '||style ="text-align: right;"|'..logData.baseXP)
		table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..XPS..'"|'..Shared.round(XPS, 2, 2))
		table.insert(resultPart, '||style ="text-align: right;"|'..Shared.round(XP_BF, 2, 0))
		table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..XPS_BF..'"|'..Shared.round(XPS_BF, 2, 2))
		table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..logData.bonfireXPBonus..'"|'..logData.bonfireXPBonus..'%')
		table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..bonfireTime..'"|'..Shared.timeString(bonfireTime, true))
	end

	table.insert(resultPart, '\r\n|}')
	return table.concat(resultPart)
end

return p