Difference between revisions of "Module:Shop"

From Melvor Idle
(Use tabs instead of spaces for indentation)
(Add icon/link overrides for new Golbin Raid purchases)
Line 23: Line 23:
 
["Prayer"] = { icon = {'Prayer', 'skill'}, link = nil },
 
["Prayer"] = { icon = {'Prayer', 'skill'}, link = nil },
 
["Increase Prayer Level"] = { icon = {'Prayer', 'skill'}, link = nil },
 
["Increase Prayer Level"] = { icon = {'Prayer', 'skill'}, link = nil },
["Increase Prayer Points gained per Wave Completion"] = { icon = {'Prayer', 'skill'}, link = nil }
+
["Increase Prayer Points gained per Wave Completion"] = { icon = {'Prayer', 'skill'}, link = nil },
 +
["Faster Golbin Spawns"] = { icon = {'Timer', nil}, link = nil},
 +
["Golbin Crate"] = { icon = {'Golbin Crate', 'upgrade'}, link = nil}
 
}
 
}
  

Revision as of 07:35, 3 February 2022

Documentation for this module may be created at Module:Shop/doc

local p = {}

local ShopData = mw.loadData('Module:Shop/data')
local ConstantData = mw.loadData('Module:Constants/data')
-- Data instead of Module:CombatAreas to avoid loop whne that module attempts to require Module:Shop
local AreaData = require('Module:CombatAreas/data')

local Shared = require('Module:Shared')
local Items = require('Module:Items')
local Icons = require('Module:Icons')
local Constants = require('Module:Constants')

-- Overrides for various items, mostly relating to icon overrides
local purchOverrides = {
	["Extra Bank Slot"] = { icon = {'Bank Slot', 'upgrade'}, link = 'Bank Slot', cost = Icons.Icon({'Coins', size = 25, notext = true}) .. ' <span style="font-size:127%; font-family: MathJax_Math; font-style: italic;">C<sub>b</sub></span>*' },
	-- Golbin Raid items
	["Reduce Wave Skip Cost"] = { icon = {'Melvor Logo', nil}, link = nil },
	["Food Bonus"] = { icon = {'Melvor Logo', nil}, link = nil },
	["Ammo Gatherer"] = { icon = {'Melvor Logo', nil}, link = nil },
	["Rune Pouch"] = { icon = {'Melvor Logo', nil}, link = nil },
	["Increase Starting Prayer Points"] = { icon = {'Melvor Logo', nil}, link = nil },
	["Unlock Combat Passive Slot"] = { icon = {'Melvor Logo', nil}, link = nil },
	["Prayer"] = { icon = {'Prayer', 'skill'}, link = nil },
	["Increase Prayer Level"] = { icon = {'Prayer', 'skill'}, link = nil },
	["Increase Prayer Points gained per Wave Completion"] = { icon = {'Prayer', 'skill'}, link = nil },
	["Faster Golbin Spawns"] = { icon = {'Timer', nil}, link = nil},
	["Golbin Crate"] = { icon = {'Golbin Crate', 'upgrade'}, link = nil}
}

function p.getPurchase(purchaseName)
	for categoryName, categoryData in pairs(ShopData.Shop) do
		for i, purchase in ipairs(categoryData) do
			if purchase.name == purchaseName then
				return p.processPurchase(categoryName, i - 1)
			end
		end
	end
end

function p.processPurchase(category, purchaseID)
	local purchase = Shared.clone(ShopData.Shop[category][purchaseID + 1])
	purchase.id = purchaseID
	purchase.category = category
	return purchase
end

function p._getPurchaseStat(purchase, stat, inline)
	local displayInline = (inline ~= nil and inline or false)
	if stat == 'cost' then
		return p.getCostString(purchase.cost, displayInline)
	elseif stat == 'requirements' then
		return p.getRequirementString(purchase.unlockRequirements)
	elseif stat == 'contents' then
		return p._getPurchaseContents(purchase, true)
	elseif stat == 'type' then
		return p._getPurchaseType(purchase)
	else
		return purchase[stat]
	end
end

function p.getPurchaseStat(frame)
	local args = frame.args ~= nil and frame.args or frame
	local purchaseName = args[1]
	local statName = args[2]
	local displayInline = (args['inline'] ~= nil and string.lower(args['inline']) == 'true' or false)
	-- Hack for some purchases existing twice with varying costs (e.g. 'Extra Equipment Set')
	local purchaseList = {}
	if statName == 'cost' then
		purchaseList = p.getPurchases(function(cat, purch) return purch.name == purchaseName end)
	else
		purchaseList = {p.getPurchase(purchaseName)}
	end

	if Shared.tableCount(purchaseList) == 0 then
		return "ERROR: Couldn't find purchase with name '" .. purchaseName .. "'[[Category:Pages with script errors]]"
	else
		local resultPart = {}
		for i, purchase in ipairs(purchaseList) do
			table.insert(resultPart, p._getPurchaseStat(purchase, statName, displayInline))
		end
		return table.concat(resultPart, ' or ')
	end
end

function p.getCostString(cost, inline)
	local displayInline = (inline ~= nil and inline or false)
	local costArray = {}
	if cost.gp ~= nil and cost.gp > 0 then
		table.insert(costArray, Icons.GP(cost.gp))
	end
	if cost.slayerCoins ~= nil and cost.slayerCoins > 0 then
		table.insert(costArray, Icons.SC(cost.slayerCoins))
	end
	if cost.raidCoins ~= nil and cost.raidCoins > 0 then
		table.insert(costArray, Icons.RC(cost.raidCoins))
	end
	local itemArray = {}
	if cost.items ~= nil then
		for i, itemCost in Shared.skpairs(cost.items) do
			local item = Items.getItemByID(itemCost[1])
			table.insert(itemArray, Icons.Icon({item.name, type="item", notext=(not displayInline and true or nil), qty=itemCost[2]}))
		end

		if Shared.tableCount(itemArray) > 0 then
			table.insert(costArray, table.concat(itemArray, ", "))
		end
	end

	local sep, lastSep = '<br/>', '<br/>'
	if displayInline then
		sep = ', '
		lastSep = Shared.tableCount(costArray) > 2 and ', and ' or ' and '
	end
	return mw.text.listToText(costArray, sep, lastSep)
end

function p.getRequirementString(reqs)
	if reqs == nil or Shared.tableCount(reqs) == 0 then
		return "None"
	end

	local reqArray = {}
	if reqs.slayerTaskCompletion ~= nil then
		for i, taskReq in Shared.skpairs(reqs.slayerTaskCompletion) do
			local tierName = Constants.getSlayerTierName(taskReq[1])
			table.insert(reqArray, 'Complete '..taskReq[2]..' '..tierName..' Slayer Tasks')
		end
	end

	if reqs.dungeonCompletion ~= nil then
		for i, dungReq in Shared.skpairs(reqs.dungeonCompletion) do
			local dung = AreaData['dungeons'][dungReq[1] + 1]
			local dungStr = 'Complete '..Icons.Icon({dung.name, type='dungeon'})
			if dungReq[2] > 1 then
				dungStr = dungStr..' '..dungReq[2]..' times'
			end
			table.insert(reqArray, dungStr)
		end
	end

	if reqs.skillLevel ~= nil then
		for i, skillReq in Shared.skpairs(reqs.skillLevel) do
			local skillName = Constants.getSkillName(skillReq[1])
			table.insert(reqArray, Icons._SkillReq(skillName, skillReq[2]))
		end
	end

	if reqs.shopItemPurchased ~= nil then
		for i, shopReq in Shared.skpairs(reqs.shopItemPurchased) do
			local purchase = ShopData.Shop[shopReq[1]][shopReq[2] + 1]
			local isUpgrade = purchase.contains.items == nil or Shared.tableCount(purchase.contains.items) == 0
			table.insert(reqArray, Icons.Icon({purchase.name, type=(isUpgrade and 'upgrade' or 'item')})..' Purchased')
		end
	end

	if reqs.completionPercentage ~= nil then
		table.insert(reqArray, tostring(reqs.completionPercentage) .. '% Completion Log')
	end

	if reqs.text ~= nil then
		table.insert(reqArray, reqs.text)
	end

	return table.concat(reqArray, '<br/>')
end

function p._getPurchaseType(purchase)
	if purchase.contains == nil then
		return 'Unknown'
	elseif purchase.contains.pet ~= nil then
		return 'Pet'
	elseif purchase.contains.modifiers ~= nil or purchase.contains.items == nil or Shared.tableCount(purchase.contains.items) == 0 then
		return 'Upgrade'
	elseif purchase.contains.items ~= nil and Shared.tableCount(purchase.contains.items) > 1 then
		return 'Item Bundle'
	else
		return 'Item'
	end
end

function p._getPurchaseContents(purchase, asList)
	if asList == nil then asList = true end
	local containArray = {}
	if purchase.contains.items ~= nil and Shared.tableCount(purchase.contains.items) > 0 then
		if not asList then
			table.insert(containArray, '{| class="wikitable sortable stickyHeader"')
			table.insert(containArray, '|- class="headerRow-0"')
			table.insert(containArray, '! colspan="2" | Item !! Quantity')
		end
		for i, itemLine in Shared.skpairs(purchase.contains.items) do
			local item = Items.getItemByID(itemLine[1])
			if asList then
				table.insert(containArray, Icons.Icon({item.name, type='item', qty=itemLine[2]}))
			else
				table.insert(containArray, '|-\r\n| style="min-width:25px"| ' .. Icons.Icon({item.name, type='item', notext=true, size='25'}))
				table.insert(containArray, '| ' .. Icons.Icon({item.name, type='item', noicon=true}) .. '\r\n| data-sort-value="' .. itemLine[2] .. '" style="text-align:right" | ' .. Shared.formatnum(itemLine[2]))
			end
		end
	end
	if purchase.charges ~= nil and purchase.charges > 0 then
		if asList then
			table.insert(containArray, '+'..purchase.charges..' '..Icons.Icon({purchase.name, type='item'})..' Charges')
		else
			table.insert(containArray, '|-\r\n| style="min-width:25px"| ' .. Icons.Icon({purchase.name, type='item', notext=true, size='25'}))
			table.insert(containArray, '| ' .. Icons.Icon({item.name, type='item', noicon=true}) .. ' Charges\r\n| data-sort-value="' .. purchase.charges .. '" style="text-align:right" | ' .. Shared.formatnum(purchase.charges))
		end
	end
	if not asList and Shared.tableCount(containArray) > 0 then table.insert(containArray, '|}') end

	local delim = (asList and '<br/>' or '\r\n')
	return table.concat(containArray, delim)
end

function p.getPurchaseContents(frame)
	local args = frame.args ~= nil and frame.args or frame
	local purchaseName = args[1]
	local asList = (args[2] ~= nil and string.upper(args[2]) == 'TRUE')
	local purchase = p.getPurchase(purchaseName)

	if purchase == nil then
		return "ERROR: Couldn't find purchase with name '" .. purchaseName .. "'[[Category:Pages with script errors]]"
	else
		return p._getPurchaseContents(purchase, asList)
	end
end

function p._getPurchaseBuyLimit(purchase, asList)
	if asList == nil then asList = true end
	if type(purchase.buyLimit) == 'table' then
		local limitTable = {}
		local gamemodeHasIcon = { 1, 2 }
		-- Populate limitTable for each game mode to be included
		for id, modeName in pairs(ConstantData.gamemode) do
			if tonumber(id) ~= nil and string.upper(modeName) ~= 'CHAOS' then
				local buyLimit = tostring(purchase.buyLimit[id + 1])
				if limitTable[buyLimit] == nil then
					limitTable[buyLimit] = {}
				end
				local gamemodeText = '[[Game Mode#' .. modeName .. '|' .. modeName .. ']]'
				if Shared.contains(gamemodeHasIcon, id) then
					gamemodeText = Icons.Icon({modeName, notext=(not asList or nil)})
				end
				table.insert(limitTable[buyLimit], gamemodeText)
			end
		end
		
		local numLimits = Shared.tableCount(limitTable)
		local resultPart = {}
		for buyLimit, gameModes in Shared.skpairs(limitTable, true) do
			local limitText = (buyLimit == '0' and 'Unlimited' or tostring(buyLimit))
			if numLimits == 1 then
				-- Buy limit is the same for all game modes
				return limitText
			else
				table.insert(resultPart, limitText .. (asList and ' for ' or ' ') .. mw.text.listToText(gameModes, ', ', (asList and ' and ' or ', ')))
			end
		end
		return table.concat(resultPart, (asList and ' or ' or '<br/>'))
	end
end

function p.getPurchaseBuyLimit(frame)
	local args = frame.args ~= nil and frame.args or frame
	local purchaseName = args[1]
	local asList = (args[2] ~= nil and string.upper(args[2]) == 'TRUE')
	local purchase = p.getPurchase(purchaseName)
	
	if purchase == nil then
		return "ERROR: Couldn't find purchase with name '" .. purchaseName .. "'[[Category:Pages with script errors]]"
	else
		return p._getPurchaseBuyLimit(purchase, asList)
	end
end

-- Accept similar arguments to Icons.Icon
function p._getPurchaseIcon(iconArgs)
	local purchase = iconArgs[1]
	local override = purchOverrides[purchase.name]
	local purchType = p._getPurchaseType(purchase)
	-- Amend iconArgs before passing to Icons.Icon()
	iconArgs[1] = ((override ~= nil and override.icon[1]) or purchase.name)
	if override ~= nil then
		iconArgs['type'] = override.icon[2]
		if override.link == nil then
			iconArgs['nolink'] = true
		end
	else
		iconArgs['type'] = (purchType == 'Item Bundle' and 'item') or string.lower(purchType)
	end

	return Icons.Icon(iconArgs)
end

function p.getPurchaseIcon(frame)
	local args = frame.args ~= nil and frame.args or frame
	local purchaseName = args[1]
	local purchase = p.getPurchase(purchaseName)

	if purchase == nil then
		return "ERROR: Couldn't find purchase with name '" .. purchaseName .. "'[[Category:Pages with script errors]]"
	else
		args[1] = purchase
		return p._getPurchaseIcon(args)
	end
end

function p._getPurchaseSortValue(purchase)
	local costCurrencies = {'gp', 'slayerCoins', 'raidCoins'}
	for j, curr in ipairs(costCurrencies) do
		local costAmt = purchase.cost[curr]
		if costAmt ~= nil and costAmt > 0 then
			return costAmt
		end
	end
end

function p._getShopTable(Purchases, options)
	local availableColumns = { 'Purchase', 'Type', 'Description', 'Cost', 'Requirements', 'Buy Limit' }
	local headerPropsDefault = {
		["Purchase"] = 'colspan="2"',
		["Cost"] = 'style="min-width:100px"'
	}
	local usedColumns, purchHeader, sortOrder, headerProps = {}, 'Purchase', nil, {}

	-- Process options if specified
	if options ~= nil and type(options) == 'table' then
		-- Custom columns
		if options.columns ~= nil and type(options.columns) == 'table' then
			for i, column in ipairs(options.columns) do
				if Shared.contains(availableColumns, column) then
					table.insert(usedColumns, column)
				end
			end
		end
		-- Purchase column header text
		if options.purchaseHeader ~= nil and type(options.purchaseHeader) == 'string' then
			purchHeader = options.purchaseHeader
		end
		-- Custom sort order
		if options.sortOrder ~= nil and type(options.sortOrder) == 'function' then
			sortOrder = options.sortOrder
		end
		-- Header properties
		if options.headerProps ~= nil and type(options.headerProps) == 'table' then
			headerProps = options.headerProps
		end
	end
	-- Use default columns if no custom columns specified
	if Shared.tableCount(usedColumns) == 0 then
		usedColumns = availableColumns
	end
	if Shared.tableCount(headerProps) == 0 then
		headerProps = headerPropsDefault
	end

	-- Begin output generation
	local resultPart = {}
	-- Generate header
	table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
	table.insert(resultPart, '|- class="headerRow-0"')
	for i, column in ipairs(usedColumns) do
		local prop = headerProps[column]
		table.insert(resultPart, '!' .. (prop and prop .. '| ' or ' ') .. (column == 'Purchase' and purchHeader or column))
	end

	local purchIterator = nil
	if sortOrder == nil then
		purchIterator = Shared.skpairs
	else
		table.sort(Purchases, sortOrder)
		purchIterator = ipairs
	end
	for i, purchase in purchIterator(Purchases) do
		local purchOverride = nil
		if purchOverrides ~= nil then
			purchOverride = purchOverrides[purchase.name]
		end

		local purchType = p._getPurchaseType(purchase)
		local iconNoLink = nil
		local purchLink = ''
		local costString = p.getCostString(purchase.cost, false)
		if purchOverride ~= nil then
			if purchOverride.link == nil then
				iconNoLink = true
			else
				purchLink = purchOverride.link .. '|'
			end
			if purchOverride.cost ~= nil then costString = purchOverride.cost end
		end

		local purchName = purchase.name
		if iconNoLink == nil or iconNoLink ~= true then purchName = '[[' .. purchLink .. purchName .. ']]' end

		table.insert(resultPart, '|-')
		for j, column in ipairs(usedColumns) do
			if column == 'Purchase' then
				table.insert(resultPart, '|style="min-width:25px"|' .. p._getPurchaseIcon({purchase, notext=true, size='50'}))
				--table.insert(resultPart, '|style="min-width:25px"|' .. Icons.Icon({iconName, type=iconType, notext=true, nolink=iconNoLink, size='50'}))
				table.insert(resultPart, '| ' .. purchName)
			elseif column == 'Type' then
				table.insert(resultPart, '| ' .. purchType)
			elseif column == 'Description' then
				table.insert(resultPart, '| ' .. purchase.description)
			elseif column == 'Cost' then
				local cellProp = '|style="text-align:right;"'
				local sortValue = p._getPurchaseSortValue(purchase)
				if sortValue ~= nil then cellProp = cellProp .. ' data-sort-value="' .. sortValue .. '"' end
				table.insert(resultPart, cellProp .. '| ' .. costString)
			elseif column == 'Requirements' then
				table.insert(resultPart, '| ' .. p.getRequirementString(purchase.unlockRequirements))
			elseif column == 'Buy Limit' then
				local buyLimit = p._getPurchaseBuyLimit(purchase, false)
				local sortValue = (tonumber(buyLimit) == nil and -1 or buyLimit)
				table.insert(resultPart, '| data-sort-value="' .. sortValue .. '"| ' .. buyLimit)
			else
				-- Shouldn't be reached, but will prevent the resulting table becoming horribly mis-aligned if it ever happens
				table.insert(resultPart, '| ')
			end
		end
	end
	table.insert(resultPart, '|}')

	return table.concat(resultPart, '\r\n')
end

-- getShopTable parameter definition:
--   columns:        Comma separated values indicating which columns are to be included & the order
--                   in which they are displayed.
--                   Values can be any of: Purchase, Type, Description, Cost, Requirements
--   columnProps:    Comma separated values indicating formatting to be applied to each column. Each
--                   value must be in the format column:property, e.g. Purchase:colspan="2"
--   sortOrder:      A function determining the order in which table items appear
--   purchaseHeader: Specifies header text for the Purchase column if not 'Purchase'
function p.getShopTable(frame)
	local cat = frame.args ~= nil and frame.args[1] or frame
	local options = {}
	if frame.args ~= nil then
		if frame.args.columns ~= nil then options.columns = Shared.splitString(frame.args.columns, ',') end
		if frame.args.purchaseHeader ~= nil then options.purchaseHeader = frame.args.purchaseHeader end
		if frame.args.sortOrder ~= nil then options.sortOrder = frame.args.sortOrder end
		if frame.args.columnProps ~= nil then
			local columnPropValues = Shared.splitString(frame.args.columnProps, ',')
			local columnProps = {}
			for i, prop in pairs(columnPropValues) do
				local propName, propValue = string.match(prop, '^([^:]+):(.*)$')
				if propName ~= nil then
					columnProps[propName] = propValue
				end
			end
			if Shared.tableCount(columnProps) > 0 then options.headerProps = columnProps end
		end
	end
	local shopCat = ShopData.Shop[cat]
	if shopCat == nil then
		return 'ERROR: Invalid category '..cat..'[[Category:Pages with script errors]]'
	else
		return p._getShopTable(shopCat, options)
	end
end

function p.getItemCostArray(itemID)
	local purchaseArray = {}

	for catName, cat in Shared.skpairs(ShopData.Shop) do
		for j, purchase in Shared.skpairs(cat) do
			if purchase.cost.items ~= nil then
				for k, costLine in Shared.skpairs(purchase.cost.items) do
					if costLine[1] == itemID then
						local temp = p.processPurchase(catName, j - 1)
						temp.qty = costLine[2]
						table.insert(purchaseArray, temp)
						break
					end
				end
			end
		end
	end

	return purchaseArray
end

function p.getItemSourceArray(itemID)
	local purchaseArray = {}

	for catName, cat in Shared.skpairs(ShopData.Shop) do
		for j, purchase in Shared.skpairs(cat) do
			if purchase.contains.items ~= nil and purchase.contains.items ~= nil then
				for k, containsLine in Shared.skpairs(purchase.contains.items) do
					if containsLine [1] == itemID then
						local temp = p.processPurchase(catName, j - 1)
						temp.qty = containsLine[2]
						table.insert(purchaseArray, temp)
						break
					end
				end
			end
		end
	end

	return purchaseArray
end

function p.getPurchases(checkFunc)
	local purchaseList = {}
	for category, purchaseArray in Shared.skpairs(ShopData.Shop) do
		for i, purchase in Shared.skpairs(purchaseArray) do
			if checkFunc(category, purchase) then
				table.insert(purchaseList, p.processPurchase(category, i - 1))
			end
		end
	end
	return purchaseList
end

function p._getPurchaseTable(purchase)
	local result = '{| class="wikitable"\r\n|-'
	result = result..'\r\n!colspan="2"|'..Icons.Icon({'Shop'})..' Purchase'
	if purchase.contains.items ~= nil and Shared.tableCount(purchase.contains.items) > 1 then
		result = result..' - '..Icons.Icon({purchase.name, type='item'})
	end

	result = result..'\r\n|-\r\n!style="text-align:right;"|Cost'
	result = result..'\r\n|'..p.getCostString(purchase.cost, false)

	result = result..'\r\n|-\r\n!style="text-align:right;"|Requirements'
	result = result..'\r\n|'..p.getRequirementString(purchase.unlockRequirements)

	result = result..'\r\n|-\r\n!style="text-align:right;"|Contains'
	result = result..'\r\n|style="text-align:right;"|'..p._getPurchaseContents(purchase, true)

	result = result..'\r\n|}'
	return result
end

function p._getItemShopTable(item)
	local tableArray = {}
	local purchaseArray = p.getItemSourceArray(item.id)

	for i, purchase in Shared.skpairs(purchaseArray) do
		table.insert(tableArray, p._getPurchaseTable(purchase))
	end

	return table.concat(tableArray, '\r\n\r\n')
end

function p.getItemShopTable(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame
	local item = Items.getItem(itemName)
	if item == nil then
		return "ERROR: No item named "..itemName.." exists in the data module"
	end

	return p._getItemShopTable(item)
end

function p.getShopMiscUpgradeTable()
	local purchList = p.getPurchases(function(cat, purch) return cat == 'General' and string.find(purch.name, '^Auto Eat') == nil end)
	return p._getShopTable(purchList, { columns = { 'Purchase', 'Description', 'Cost', 'Requirements' }, purchaseHeader = 'Upgrade' })
end

function p.getShopSkillcapeTable()
	local capeList = p.getPurchases(function(cat, purch) return cat == 'Skillcapes' end)
	local sortOrderFunc = function(a, b)
								if a.cost.gp == b.cost.gp then
									return a.name < b.name
								else
									return a.cost.gp < b.cost.gp
								end
							end
	return p._getShopTable(capeList, {
			columns = { 'Purchase', 'Description', 'Cost' },
			purchaseHeader = 'Cape',
			sortOrder = sortOrderFunc,
			headerProps = {["Purchase"] = 'colspan="2" style="width:200px;"', ["Cost"] = 'style=width:120px;'}
		})
end

function p.getAutoEatTable()
	local resultPart = {}
	local purchasesAE = p.getPurchases(function(cat, purch) return string.find(purch.name, '^Auto Eat') ~= nil end)

	-- Table header
	table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
	table.insert(resultPart, '|- class="headerRow-0"')
	table.insert(resultPart, '!colspan="2"|Auto Eat Tier!!Minimum Threshold!!Efficiency!!Max Healing!!Cost')
	-- Rows for each Auto Eat tier
	local mods = {["increasedAutoEatEfficiency"] = 0, ["increasedAutoEatHPLimit"] = 0, ["increasedAutoEatThreshold"] = 0}
	for i, purchase in ipairs(purchasesAE) do
		-- Modifiers must be accumulated as we go
		for modName, modValue in pairs(mods) do
			if purchase.contains.modifiers[modName] ~= nil then
				mods[modName] = mods[modName] + purchase.contains.modifiers[modName]
			end
		end

		local costAmt = p._getPurchaseSortValue(purchase)
		table.insert(resultPart, '|-\r\n|style="min-width:25px; text-align:center;" data-sort-value="' .. purchase.name .. '"| ' .. Icons.Icon({purchase.name, type='upgrade', size=50, notext=true}))
		table.insert(resultPart, '| ' .. Icons.Icon({purchase.name, type='upgrade', noicon=true}))
		table.insert(resultPart, '| style="text-align:right;" data-sort-value="' .. mods.increasedAutoEatThreshold .. '" | ' .. Shared.formatnum(Shared.round(mods.increasedAutoEatThreshold, 0, 0)) .. '%')
		table.insert(resultPart, '| style="text-align:right;" data-sort-value="' .. mods.increasedAutoEatEfficiency .. '" | ' .. Shared.formatnum(Shared.round(mods.increasedAutoEatEfficiency, 0, 0)) .. '%')
		table.insert(resultPart, '| style="text-align:right;" data-sort-value="' .. mods.increasedAutoEatHPLimit .. '" | ' .. Shared.formatnum(Shared.round(mods.increasedAutoEatHPLimit, 0, 0)) .. '%')
		table.insert(resultPart, '| style="text-align:right;" data-sort-value="' .. costAmt .. '" | ' .. Icons.GP(costAmt))
	end
	table.insert(resultPart, '|}')

	return table.concat(resultPart, '\r\n')
end

function p.getGodUpgradeTable()
	local resultPart = {}
	-- Obtain list of God upgrades: look for skill upgrades which have a dungeon completion
	--   requirement for an area whose name ends with 'God Dungeon'
	local getGodDungeon =
		function(reqs)
			if reqs.dungeonCompletion ~= nil then
				for i, areaReq in ipairs(reqs.dungeonCompletion) do
					local dung = AreaData['dungeons'][areaReq[1] + 1]
					if string.find(dung.name, 'God Dungeon$') ~= nil then return dung end
				end
			end
		end

	local upgradeList = p.getPurchases(
		function(cat, purch)
			if cat == 'SkillUpgrades' and purch.unlockRequirements ~= nil then
				return getGodDungeon(purch.unlockRequirements) ~= nil
			end
			return false
		end)
	if Shared.tableCount(upgradeList) == 0 then return '' end

	-- Table header
	table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
	table.insert(resultPart, '|- class="headerRow-0"')
	table.insert(resultPart, '!colspan="2"|God Upgrade!!Effect!!Dungeon!!Cost')

	-- Rows for each God upgrade
	for i, upgrade in ipairs(upgradeList) do
		local dung = getGodDungeon(upgrade.unlockRequirements)
		local costSortValue = p._getPurchaseSortValue(upgrade)
		table.insert(resultPart, '|-\r\n|style="min-width:25px; text-align:center;" data-sort-value="' .. upgrade.name .. '"| ' .. Icons.Icon({upgrade.name, type='upgrade', size=50, notext=true}))
		table.insert(resultPart, '| ' .. Icons.Icon({upgrade.name, type='upgrade', noicon=true}))
		table.insert(resultPart, '| ' .. upgrade.description)
		table.insert(resultPart, '| data-sort-value="' .. dung.name .. '"| ' .. Icons.Icon({dung.name, type='dungeon'}))
		table.insert(resultPart, '| style="text-align:right;" data-sort-value="' .. costSortValue .. '"| ' .. p.getCostString(upgrade.cost, false))
	end
	table.insert(resultPart, '|}')

	return table.concat(resultPart, '\r\n')
end

function p.getCookingUtilityTable(frame)
	local category = nil
	if frame ~= nil then category = frame.args ~= nil and frame.args[1] or frame end
	local validCategories = {'Cooking Fire', 'Furnace', 'Pot'}
	if category == nil or not Shared.contains({'Cooking Fire', 'Furnace', 'Pot'}, category) then
		return 'ERROR: Invalid category specified. Must be one of the following: ' .. mw.text.listToText(validCategories, ', ', ' or ')
	end
	
	local categoryShort = string.match(category, '[^%s]+$')
	local bonusSkillID = Constants.getSkillID('Cooking')
	local bonusColMod, bonusColName = nil, nil
	if category == 'Cooking Fire' then
		bonusColMod = 'increasedSkillXP'
		bonusColName = 'Bonus ' .. Icons.Icon({'Cooking', type='skill', notext=true}) .. ' XP'
	else
		bonusColMod = 'increasedChanceToDoubleItemsSkill'
		bonusColName = 'Double Items Chance'
	end
	local modsPerfectChance = {'increasedChancePerfectCookFire', 'increasedChancePerfectCookFurnace',
								'increasedChancePerfectCookPot', 'increasedChancePerfectCookGlobal'}
	local totalBonusVal, totalPerfectChance = 0, 0
	local utilityList = p.getPurchases(function(cat, purch) return cat == 'SkillUpgrades' and string.find(purch.name, category .. '$') ~= nil end)
	local resultPart = {}
	
	-- Table header
	table.insert(resultPart, '{| class="wikitable stickyHeader"')
	table.insert(resultPart, '|- class="headerRow-0"')
	table.insert(resultPart, '!colspan="4"| !!colspan="2"|' .. bonusColName .. '!!colspan="2"|Bonus Perfect Chance')
	table.insert(resultPart, '|- class="headerRow-1"')
	table.insert(resultPart, '!colspan="2"|Name!!Level!!Cost' .. string.rep('!!This ' .. categoryShort .. '!!Total', 2))

	-- Row for each upgrade
	for i, utility in ipairs(utilityList) do
		-- First determine bonus XP/doubling chance and perfect chance
		local bonusVal, perfectChance = 0, 0
		if type(utility.contains) == 'table' then
			if type(utility.contains.modifiers) == 'table' then
				for modName, modVal in pairs(utility.contains.modifiers) do
					if modName == bonusColMod and type(modVal) == 'table' then
						-- Bonus XP/doubling
						for skID, skVal in pairs(modVal) do
							if skVal[1] == bonusSkillID then bonusVal = bonusVal + skVal[2] end
						end
					elseif Shared.contains(modsPerfectChance, modName) then
						-- Perfect chance
						perfectChance = perfectChance + modVal
					end
				end
			end
		end
		totalBonusVal = totalBonusVal + bonusVal
		totalPerfectChance = totalPerfectChance + perfectChance

		-- Mangle unlockRequirements so that it only includes skillLevels
		local unlockReqs = {}
		if type(utility.unlockRequirements) == 'table' then
			unlockReqs['skillLevel'] = utility.unlockRequirements.skillLevel
		end

		table.insert(resultPart, '|-')
		table.insert(resultPart, '|style="min-width:25px"|' .. Icons.Icon({utility.name, type='upgrade', size='50', notext=true}))
		table.insert(resultPart, '|' .. utility.name)
		table.insert(resultPart, '|style="text-align:right"|' .. p.getRequirementString(unlockReqs))
		table.insert(resultPart, '|style="text-align:right"|' .. p.getCostString(utility.cost, false))
		table.insert(resultPart, '|style="text-align:right"|' .. '+' .. bonusVal .. '%')
		table.insert(resultPart, '|style="text-align:right"|' .. '+' .. totalBonusVal .. '%')
		table.insert(resultPart, '|style="text-align:right"|' .. '+' .. perfectChance .. '%')
		table.insert(resultPart, '|style="text-align:right"|' .. '+' .. totalPerfectChance .. '%')
	end
	table.insert(resultPart, '|}')

	return table.concat(resultPart, '\r\n')
end

return p