Module:Sandbox/Monsters: Difference between revisions

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(Added Barrier Dust drops)
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Line 1,078: Line 1,078:
if boneVal > 0 then
if boneVal > 0 then
result = result..' and bones'
result = result..' and bones'
end
if dustVal > 0 then
result = result..' and barrier dust'
end
end
result = result..', the average kill is worth '..Icons.GP(Shared.round(avgGp + lootValue + boneVal, 2, 0))..'.'
result = result..', the average kill is worth '..Icons.GP(Shared.round(avgGp + lootValue + boneVal, 2, 0))..'.'
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