Module:Sandbox/Constants: Difference between revisions

Remove nil modifiers from getModifiersDifference
No edit summary
(Remove nil modifiers from getModifiersDifference)
 
(One intermediate revision by the same user not shown)
Line 393: Line 393:
["DamageTakenWhenStunned"] = { text = "{V}% damage taken when stunned", isIncreaseNegative = true, skills = {'Combat'} },
["DamageTakenWhenStunned"] = { text = "{V}% damage taken when stunned", isIncreaseNegative = true, skills = {'Combat'} },
["DeadlyPoisonDOTDamage"] = { text = "{V}% Damage taken from Deadly Poison", skills = {'Combat'} },
["DeadlyPoisonDOTDamage"] = { text = "{V}% Damage taken from Deadly Poison", skills = {'Combat'} },
["DeadlyToxinsFromHerblore"] = { text = "When creating Lethal Toxins Potions in Herblore, gain {V} Deadly Toxins Potion(s) as an additional Potion (Cannot be doubled)", skills = {'Herblore'} },
["DeadlyToxinsFromHerblore"] = { text = "When creating Lethal Toxins Potions in Herblore, gain +${value} Deadly Toxins Potion(s) as an additional Potion (Cannot be doubled)", skills = {'Herblore'} },
["decreaseEnemyEvasionOnSleep"] = { text = "When a Sleep is applied to the Target, -10% Global Evasion Rating for the remainder of the fight (Stacks up to 3 times)", skills = {'Combat'} },
["decreaseEnemyEvasionOnSleep"] = { text = "When a Sleep is applied to the Target, -10% Global Evasion Rating for the remainder of the fight (Stacks up to 3 times)", skills = {'Combat'} },
["decreaseEnemyEvasionOnStun"] = { text = "When a Stun is applied to the Target, -10% Global Evasion Rating for the remainder of the fight (Stacks up to 3 times)", skills = {'Combat'} },
["decreaseEnemyEvasionOnStun"] = { text = "When a Stun is applied to the Target, -10% Global Evasion Rating for the remainder of the fight (Stacks up to 3 times)", skills = {'Combat'} },
Line 914: Line 914:
local baseName = modifierName
local baseName = modifierName
local modifier = GameData.rawData.modifierData[modifierName]
local modifier = GameData.rawData.modifierData[modifierName]
if modifier == nil then
return nil
end


if Shared.startsWith(modifierName, "increased") or Shared.startsWith(modifierName, "decreased") then
if Shared.startsWith(modifierName, "increased") or Shared.startsWith(modifierName, "decreased") then
baseName = string.sub(modifierName, 10)
baseName = string.sub(modifierName, 10)
end
if modifier == nil then
return nil
end
end


Line 932: Line 932:
if modName == nil then
if modName == nil then
return Shared.printError('Invalid modifier type for "' .. modifier .. '"')
return Shared.printError('Invalid modifier type for "' .. modifier .. '"')
end
if modifyValue ~= nil and string.match(modifyValue, 'ToolLevels') then
modifyValue = 'ArchaeologyToolLevels'
end
end


Line 944: Line 948:
['(value)=>value+1'] = function(val) return val + 1 end,
['(value)=>value+1'] = function(val) return val + 1 end,
['(value)=>Math.pow(2,value)'] = function(val) return 2^val end,
['(value)=>Math.pow(2,value)'] = function(val) return 2^val end,
["(value)=>{if(value>=2){return getLangString('ALLOW_UNHOLY_PRAYERS');}\nelse if(value>=1){return getLangString('ALLOW_UNHOLY_PRAYERS_WITH_EQUIPMENT');}\nelse{return 'Invalid modifier value.';}}"] = function(val) return 'Allows for Unholy Prayers to be used' end,
['ArchaeologyToolLevels'] = function(val)
local toolLevel = '+' .. val
if string.match(modName, 'Sieve') then
toolLevel = toolLevel ..  ' level of the Sieve Tool in Archaeology'
elseif string.match(modName, 'Trowel') then
toolLevel = toolLevel ..  ' level of the Trowel Tool in Archaeology'
elseif string.match(modName, 'Brush') then
toolLevel = toolLevel ..  ' level of the Brush Tool in Archaeology'
elseif string.match(modName, 'Shovel') then
toolLevel = toolLevel ..  ' level of the Shovel Tool in Archaeology'
end
if val > 1 then
return string.gsub(toolLevel, 'level', 'levels')
else
return toolLevel
end
end,
['(value)=>game.golbinRaid.startingWeapons[value].name'] = function(val)
['(value)=>game.golbinRaid.startingWeapons[value].name'] = function(val)
-- For golbin raid starting weapons
-- For golbin raid starting weapons
Line 957: Line 979:
}
}
local ruleFunc = ruleFunctions[modifyValue] or ruleFunctions['value']
local ruleFunc = ruleFunctions[modifyValue] or ruleFunctions['value']
 
if type(value) == 'table' then
if type(value) == 'table' then
-- If table is a pair of values then format both & add a separator
-- If table is a pair of values then format both & add a separator
Line 975: Line 997:
for i, subVal in ipairs(valueArray) do
for i, subVal in ipairs(valueArray) do
local resultText = modText
local resultText = modText
-- A few modifiers don't have official descriptions; Fallback to manual ones instead
if string.match(resultText, 'UNDEFINED TRANSLATION') then
resultText = modifierTypes[modName].text
end
local modMagnitude = nil
local modMagnitude = nil
if type(subVal) == 'table' and subVal.skillID ~= nil then
if type(subVal) == 'table' and subVal.skillID ~= nil then
Line 1,166: Line 1,192:
end
end
modDiff[modName] = (modDiff[modName] or 0) + math.abs(value)
modDiff[modName] = (modDiff[modName] or 0) + math.abs(value)
if GameData.rawData.modifierData[modName] == nil then
modDiff[modName] = nil
end
end
end
end
end
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