Module:Pets

From Melvor Idle
Revision as of 12:05, 12 June 2021 by Auron956 (talk | contribs) (Implement _getPetSkill(); Amend getPetTable()/getPetTableBySkill() to handle multiple pets)

Data for this page is stored in Module:GameData/data


--This module contains all sorts of functions for getting data on pets

local p = {}

local PetData = mw.loadData('Module:Pets/data')

local Shared = require( "Module:Shared" )
local Constants = require('Module:Constants')
local Icons = require('Module:Icons')
local Skills = require('Module:Skills')
local CombatAreas = require('Module:CombatAreas')


function p.getPetByID(ID)
  local result = Shared.clone(PetData.Pets[ID + 1])
  if result ~= nil then
    result.id = ID
  end
  return result
end

function p.getPet(name)
  local result = nil
  name = string.gsub(name, "%%27", "'")
  name = string.gsub(name, "'", "'")
  name = string.gsub(name, "'", "'")
  for i, pet in pairs(PetData.Pets) do
    local PetName = string.gsub(pet.name, '#', '')
    if(name == PetName) then
      result = Shared.clone(pet)
      --Make sure every pet has an id, and account for Lua being 1-index
      result.id = i - 1
      result.skill = p._getPetSkill(result)
      break
    end
  end
  return result
end

function p.getPetBySkill(skillName)
  local result = nil
  local skillID = Skills.getSkillID(skillName)
  for i, pet in pairs(PetData.Pets) do
    --Deliberately excluding Ty. He knows what he did.
    if(skillID == pet.skill and pet.name ~= 'Ty') then
      result = Shared.clone(pet)
      --Make sure every pet has an id, and account for Lua being 1-index
      result.id = i - 1
      break
    end
  end
  return result
end

function p.getPets(checkFunc)
  local result = {}
  for i, pet in Shared.skpairs(PetData.Pets) do
    if checkFunc(pet) then
      local newPet = Shared.clone(pet)
      newPet.id = i - 1
      newPet.skill = p._getPetSkill(newPet)
      table.insert(result, newPet)
    end
  end
  return result
end

function p._getPetSource(pet)
  local sourceOverrides = {
    -- Format: ['PetName'] = {'Source', UseIcon}
    -- UseIcon = true if Source has an associated icon, false otherwise
    ['Asura'] = {'Slayer', true},
    ['Ripper the Reindeer'] = {'[[Events#Christmas_Event_2020|Christmas Event 2020]]', false},
    ['Jerry the Giraffe'] = {'[[Golbin Raid|Golbin Raid Shop]]', false},
    ['Preston the Platypus'] = {'[[Golbin Raid|Golbin Raid Shop]]', false},
    ['Mark'] = {'Summoning', true}
  }
  local petSource = ''
  local useIcon = true
  local override = sourceOverrides[pet.name]
  if override ~= nil then
    petSource = override[1] ~= nil and override[1] or pet.acquiredBy
    useIcon = override[2]
  elseif pet.acquiredBy ~= nil then
    petSource = pet.acquiredBy
  end

  -- Determine icon type (if any)
  local iconType = nil
  if Skills.getSkillID(petSource) ~= nil then
    iconType = 'skill'
  else
    local combatArea = CombatAreas.getArea(petSource)
    if combatArea ~= nil then
      iconType = combatArea.type
    end
  end
  
  if useIcon then
    petSource = Icons.Icon({petSource, type=iconType})
  end
  return petSource
end

function p._getPetEffect(pet)
  local effectOverrides = {
    ['Ripper the Reindeer'] = 'None',
  }
  if effectOverrides[pet.name] ~= nil then
    return effectOverrides[pet.name]
  elseif pet.modifiers ~= nil then
    local effects = {}
    for effectName, effectValue in pairs(pet.modifiers) do
      table.insert(effects, Constants._getModifierText(effectName, effectValue, false))
    end
    return table.concat(effects, '<br/>')
  else
    return pet.description
  end
end

function p._getPetSkill(pet)
  local skillOverrides = {
    ['Ty'] = -1,
    ['Mark'] = 21
  }

  local skillID = pet.skill
  if skillOverrides[pet.name] ~= nil then
    skillID = skillOverrides[pet.name]
  end
  if skillID < 0 then
    return nil
  else
    return skillID
  end
end

function p._getPetTable(pets)
  if pets == nil or Shared.tableCount(pets) == 0 then return nil end

  local resultPart = {}
  table.insert(resultPart, '{| class="wikitable"\r\n!Pet!!Name!!Effect')

  for i, pet in pairs(pets) do
    table.insert(resultPart, '|-')
    table.insert(resultPart, '|style="text-align: center;"|' .. Icons.Icon({pet.name, type='pet', size=60, notext=true}))
    table.insert(resultPart, '|[[' .. pet.name .. ']]')
    table.insert(resultPart, '| ' .. p._getPetEffect(pet))
  end
  table.insert(resultPart, '|}')

  return table.concat(resultPart, '\r\n')

end

function p.getPetTableBySkill(frame)
  local skillName = frame.args ~= nil and frame.args[1] or frame
  local skillID = Skills.getSkillID(skillName)

  if skillID == nil then
    return ''
  else
    local pets = p.getPets(function(pet) return p._getPetSkill(pet) == skillID end)
    if pets == nil then
      return ''
    else
      return p._getPetTable(pets)
    end
  end
end

function p.getPetSidebar(frame)
  local args = frame.args ~= nil and frame.args or frame
  local result = nil
  local name = (args.name ~= nil and args.name ~= '') and args.name or args[1]
  local pet = p.getPet(name)
  local effect = (args.effect ~= nil and args.effect ~= '') and args.effect or p._getPetEffect(pet)
  local completionReq = (pet.ignoreCompletion ~= nil and pet.ignoreCompletion) and 'No' or 'Yes'

  local dropChance = nil
  if pet.obtained ~= nil and pet.obtained.dungeonCompletion ~= nil then
    local odds = pet.obtained.dungeonCompletion[1][2]
    dropChance = '1 in '..odds..' ('..Shared.round(100 / odds, 2, 2)..'%)'
  end
  
  result = '{| class="wikitable" style="float:right; clear:right;"\r\n|-\r\n'
  result = result..'! '..name..'\r\n|-\r\n| '
  result = result..'style="text-align: center;"|' .. Icons.Icon({name, type='pet', size='250', notext=true})
  result = result.."\r\n|-\r\n|'''Pet ID:''' "..pet.id
  result = result.."\r\n|-\r\n|'''Source:''' "..p._getPetSource(pet)
  if dropChance ~= nil then
    result = result.."\r\n|-\r\n|'''Drop Chance:''' "..dropChance
  end
  result = result.."\r\n|-\r\n| style =\"width: 250px;\"|'''Effect:''' "..effect
  result = result .. "\r\n|-\r\n|'''Part of 100% Completion:''' " .. completionReq .. "\r\n|}"

  return result
end

function p.getPetPageTable()
  local result = ''
  local petList = Shared.clone(PetData.Pets)

  result = '{|class="wikitable lighttable"'
  result = result..'\r\n|-\r\n! Name !! Image !! Acquired From !! Effect'

  table.sort(petList, function(a, b)
                         return p.getPet(a.name).id < p.getPet(b.name).id
                       end)

  for i, thisPet in pairs(petList) do
    result = result..'\r\n|-\r\n|[['..thisPet.name..']]'
    result = result..'||'..Icons.Icon({thisPet.name, size='60', type='pet', notext=true})
    result = result..'||'..p._getPetSource(thisPet)
    result = result..'||'..p._getPetEffect(thisPet)
  end
  result = result..'\r\n|}'

  return result
end

function p.getDungeonBoxPetText(frame)
  local dungeonName = frame.args ~= nil and frame.args[1] or frame
  local dung = CombatAreas.getArea(dungeonName)
  if dung == nil then
    return 'ERROR: Invalid dungeon name '..dungeonName..'[[Category:Pages with script errors]]'
  end

  local result = ''
  local pet = p.getPetByID(dung.petID)
  if pet ~= nil then
    result = "\r\n|-\r\n|'''[[Pets#Boss Pets|Pet]]:'''<br/>"
    result = result..Icons.Icon({pet.name, type='pet'})

    local dropChance = ''
    if dung.name == 'Into the Mist' then
      dropChance = 'Guaranteed after 5 clears'
    else
      local odds = pet.obtained.dungeonCompletion[1][2]
      dropChance = '1 in '..odds..' ('..Shared.round(100 / odds, 2, 2)..'%)'
    end
    result = result.."\r\n|-\r\n|'''Pet Drop Chance:'''<br/>"..dropChance
  end

  return result
end

function p.getPetNavbox()
  --•
  local result = '{| class="wikitable" style="margin:auto; text-align:center; clear:both; width: 100%"'
  result = result..'\r\n|-\r\n!colspan="2"|[[Pets]]'

  local skillPetList = {}
  local bossPetList = {}
  local otherPetList = {}
  for i, petData in Shared.skpairs(PetData.Pets) do
    if p._getPetSkill(petData) ~= nil then
      table.insert(skillPetList, Icons.Icon({petData.name, type='pet'}))
    elseif petData.obtained ~= nil and petData.obtained.dungeonCompletion ~= nil then
      table.insert(bossPetList, Icons.Icon({petData.name, type='pet'}))
    else
      table.insert(otherPetList, Icons.Icon({petData.name, type='pet'}))
    end
  end
  table.sort(skillPetList, function(a, b) return a < b end)
  table.sort(bossPetList, function(a, b) return a < b end)
  table.sort(otherPetList, function(a, b) return a < b end)
  result = result..'\r\n|-\r\n!Skill Pets\r\n|'..table.concat(skillPetList, ' • ')
  result = result..'\r\n|-\r\n!Boss Pets\r\n|'..table.concat(bossPetList, ' • ')
  result = result..'\r\n|-\r\n!Other Pets\r\n|'..table.concat(otherPetList, ' • ')
  result = result..'\r\n|}'
  return result
end

return p