Module:Navboxes: Difference between revisions

From Melvor Idle
(getFoodNavbox: Exclude unobtainable item)
(getFoodNavbox: Exclude perfect variant of Lemon cake)
Line 71: Line 71:
if not foundIDs[recipe.productID] then
if not foundIDs[recipe.productID] then
foundIDs[recipe.productID] = true
foundIDs[recipe.productID] = true
if recipe.perfectCookID ~= nil then
foundIDs[recipe.perfectCookID] = true
end
if recipe.noMastery == nil then
if recipe.noMastery == nil then
local cookedItem = Items.getItemByID(recipe.productID)
local cookedItem = Items.getItemByID(recipe.productID)
Line 85: Line 88:
if perfectItem ~= nil then
if perfectItem ~= nil then
perfectName = perfectItem.name
perfectName = perfectItem.name
foundIDs[recipe.perfectCookID] = true
end
end
end
end

Revision as of 00:09, 23 November 2022

Documentation for this module may be created at Module:Navboxes/doc

-- New module to stop navbox generators cluttering other modules

local p = {}

local Shared = require('Module:Shared')
local GameData = require('Module:GameData')
local SkillData = GameData.skillData
local Icons = require('Module:Icons')
local Items = require('Module:Items')
local Magic = require('Module:Magic')
local Shop = require('Module:Shop')

function p.getFarmingNavbox(frame)
	local resultPart = {}
	local seedsTable = {}
	local produceTable = {}

	for i, recipe in ipairs(SkillData.Farming.recipes) do
		local seed = Items.getItemByID(recipe.seedCost.id)
		local product = Items.getItemByID(recipe.productId)
		local tier = recipe.categoryID
		if seedsTable[tier] == nil then
			-- Initialize tier tables
			seedsTable[tier] = {}
			produceTable[tier] = {}
		end

		table.insert(seedsTable[tier], { ["name"] = seed.name, ["level"] = recipe.level })
		table.insert(produceTable[tier], { ["name"] = product.name, ["level"] = recipe.level })
	end

	-- Generate output table
	table.insert(resultPart, '{| class="wikitable mw-collapsible navigation-not-searchable" style="margin:auto; clear:both; width: 100%"')
	table.insert(resultPart, '\r\n!style="background-color:#275C87;color:#FFFFFF;padding-left:64px;" colspan="2"|' .. Icons.Icon({'Farming', type='skill'}))

	local getItemList = function(itemTable)
		local listPart = {}
		for i, item in ipairs(itemTable) do
			table.insert(listPart, Icons.Icon({item.name, type='item'}))
		end
		return table.concat(listPart, ' • ')
	end
	local sortFunc = function(a, b) return (a.level == b.level and a.name < b.name) or a.level < b.level end

	-- Generate table section for each tier
	for i, category in ipairs(SkillData.Farming.categories) do
		local tier = category.id
		-- Sort tables by Farming level order
		table.sort(seedsTable[tier], sortFunc)
		table.sort(produceTable[tier], sortFunc)

		table.insert(resultPart, '\r\n|-\r\n!colspan="2"| ' .. category.name)
		table.insert(resultPart, '\r\n|-\r\n!scope="row"| Seeds')
		table.insert(resultPart, '\r\n|style="text-align:center;"| ' .. getItemList(seedsTable[tier]))
		table.insert(resultPart, '\r\n|-\r\n!scope="row"| Produce')
		table.insert(resultPart, '\r\n|style="text-align:center;"| ' .. getItemList(produceTable[tier]))
	end
	table.insert(resultPart, '\r\n|}')

	return table.concat(resultPart)
end

function p.getFoodNavbox(frame)
	local foundIDs, cookedFood, harvestedFood, otherFood = {}, {}, {}, {}
	
	-- Exclude unobtainable lemonade
	foundIDs['melvorTotH:Lemonade_Full'] = true
	
	-- Cooked food
	for i, recipe in ipairs(SkillData.Cooking.recipes) do
		if not foundIDs[recipe.productID] then
			foundIDs[recipe.productID] = true
			if recipe.perfectCookID ~= nil then
				foundIDs[recipe.perfectCookID] = true
			end
			if recipe.noMastery == nil then
				local cookedItem = Items.getItemByID(recipe.productID)
				if cookedItem ~= nil then
					local catIdx = recipe.categoryID
					-- Initialize category if it doesn't already exist
					if cookedFood[catIdx] == nil then
						cookedFood[catIdx] = {}
					end
		
					local perfectName = nil
					if recipe.perfectCookID ~= nil then
						local perfectItem = Items.getItemByID(recipe.perfectCookID)
						if perfectItem ~= nil then
							perfectName = perfectItem.name
						end
					end
					table.insert(cookedFood[catIdx], { ["name"] = cookedItem.name, ["order"] = recipe.level, ["perfectName"] = perfectName })
				end
			end
		end
	end

	-- Harvested foods
	for i, recipe in ipairs(SkillData.Farming.recipes) do
		if not foundIDs[recipe.productID] then
			local product = Items.getItemByID(recipe.productId)
			if product.healsFor ~= nil then
				table.insert(harvestedFood, { ["name"] = product.name, ["order"] = recipe.level })
				foundIDs[product.id] = true
			end
		end
	end

	-- Other foods, must be checked after cooked & harvested foods have been identified
	for i, item in ipairs(GameData.rawData.items) do
		if item.healsFor ~= nil and not foundIDs[item.id] then
			-- Item can be eaten but isn't cooked nor harvested
			table.insert(otherFood, { ["name"] = item.name, ["order"] = item.id })
			foundIDs[item.id] = true
		end
	end

	-- Sort food lists
	local sortFunc = function(a, b) return (a.order == b.order and a.name < b.name) or a.order < b.order end
	for i, items in pairs(cookedFood) do
		table.sort(cookedFood[i], sortFunc)
	end
	table.sort(harvestedFood, sortFunc)
	table.sort(otherFood, sortFunc)

	-- Generate food lists for final output
	local cookingCatHeader = {
		{ id = 'melvorD:Fire', header = Icons.Icon({'Normal Cooking Fire', 'Cooking Fire', type='upgrade', nolink=true}) },
		{ id = 'melvorD:Furnace', header = Icons.Icon({'Basic Furnace', 'Furnace', type='upgrade', nolink=true}) },
		{ id = 'melvorD:Pot', header = Icons.Icon({'Basic Pot', 'Pot', type='upgrade', nolink=true}) }
	}
	local getFoodList = function(foodTable)
		local listPart = {}
		if type(foodTable) == 'table' then
			for i, food in ipairs(foodTable) do
				local foodText = Icons.Icon({food.name, type='item'})
				if food.perfectName ~= nil then
					foodText = Icons.Icon({food.perfectName, type='item', notext=true}) .. ' ' .. foodText
				end
				table.insert(listPart, foodText)
			end
		end
		return table.concat(listPart, ' • ')
	end

	local resultPart = {}
	table.insert(resultPart, '{| class="wikitable mw-collapsible navigation-not-searchable" style="margin:0 auto 10px; clear:both; width: 100%"')
	table.insert(resultPart, '\r\n|-\r\n!style="background-color:#275C87;color:#FFFFFF;padding-left:64px;" colspan="2"| ')
	table.insert(resultPart, Icons.Icon({'Food', type='item', img='Crab'}))
	table.insert(resultPart, '\r\n|-\r\n!colspan="2"| Cooked')
	for i, cat in ipairs(cookingCatHeader) do
		table.insert(resultPart, '\r\n|-\r\n!scope="row"| ' .. cat.header)
		table.insert(resultPart, '\r\n|style="text-align:center;"| ' .. getFoodList(cookedFood[cat.id]))
	end
	table.insert(resultPart, '\r\n|-\r\n!colspan="2"| Harvested')
	table.insert(resultPart, '\r\n|-\r\n|colspan="2" style="text-align:center;"| ' .. getFoodList(harvestedFood))
	table.insert(resultPart, '\r\n|-\r\n!colspan="2"| Other')
	table.insert(resultPart, '\r\n|-\r\n|colspan="2" style="text-align:center;"| ' .. getFoodList(otherFood))
	table.insert(resultPart, '\r\n|}')

	return table.concat(resultPart)
end

function p.getPotionNavbox(frame)
	local catList = {
		{ ["categoryID"] = 0, ["name"] = 'Combat' },
		{ ["categoryID"] = 1, ["name"] = 'Skill' }
	}
	table.sort(catList, function(a, b) return a.name < b.name end)

	-- Compile list of potions to be included
	local potList = {}
	for i, potData in ipairs(SkillData.Herblore.recipes) do
		if potList[potData.categoryID] == nil then
			potList[potData.categoryID] = {}
		end
		local potFirstItem = Items.getItemByID(potData.potionIDs[1])
		local potName = string.gsub(potFirstItem.name, ' Potion [IV]+$', '')
		table.insert(potList[potData.categoryID], { ["name"] = potName, ["order"] = potData.level, ["img"] = potFirstItem.name })
	end

	local resultPart = {}
	-- Generate table header
	table.insert(resultPart, '{| class="wikitable navigation-not-searchable" style="margin:auto; clear:both; width: 100%"')
	table.insert(resultPart, '\r\n!colspan=2|' .. Icons.Icon({ 'Herblore', 'Potions', type='skill' }))
	-- Generate section for each category of potions
	for i, catData in ipairs(SkillData.Herblore.categories) do
		-- Compile list of potions
		local potListText = {}
		table.sort(potList[catData.id], function(a, b) return (a.order == b.order and a.name < b.name) or a.order < b.order end)
		for j, potData in ipairs(potList[catData.id]) do
			table.insert(potListText, Icons.Icon({ potData.name .. ' Potion', potData.name, img=potData.img, type='item' }))
		end
		table.insert(resultPart, '\r\n|-\r\n! ' .. catData.name)
		table.insert(resultPart, '\r\n|class="center" style="vertical-align:middle;"| ' .. table.concat(potListText, ' • '))
	end
	table.insert(resultPart, '\r\n|}')

	return table.concat(resultPart)
end

function p.getPrayerNavbox(frame)
	local prayerList = {}
	for i, prayer in ipairs(GameData.rawData.prayers) do
		table.insert(prayerList, { ["name"] = prayer.name, ["order"] = prayer.level })
	end
	table.sort(prayerList, function(a, b)
		if a.order == b.order then
			return a.name < b.name
		else
			return a.order < b.order
		end
	end)

	local prayerListText = {}
	for i, prayer in ipairs(prayerList) do
		table.insert(prayerListText, Icons.Icon({ prayer.name, type='prayer' }))
	end

	local resultPart = {}
	table.insert(resultPart, '{| class="wikitable navigation-not-searchable" style="margin:auto; clear:both; width: 100%"')
	table.insert(resultPart, '\r\n!'..Icons.Icon({'Prayer', 'Prayers', type='skill'}))
	table.insert(resultPart, '\r\n|-\r\n|style="text-align:center;"| ' .. table.concat(prayerListText, ' • '))
	table.insert(resultPart, '\r\n|}')
	return table.concat(resultPart)
end

function p.getRuneNavbox(frame)
	-- Assumes all runes are from Runecrafting, which may need revising in future updates
	local categoryIDs = { 'melvorF:StandardRunes', 'melvorF:CombinationRunes' }
	local runeList = {}
	for i, recipe in ipairs(SkillData.Runecrafting.recipes) do
		local catID = recipe.categoryID
		if Shared.contains(categoryIDs, catID) then
			if runeList[catID] == nil then
				runeList[catID] = {}
			end
			local product = Items.getItemByID(recipe.productID)
			if product ~= nil then
				table.insert(runeList[catID], { ["name"] = product.name, ["order"] = recipe.level })
			end
		end
	end

	local resultPart = {}
	table.insert(resultPart, '{| class="wikitable navigation-not-searchable" style="margin:auto; clear:both; width: 100%"')
	table.insert(resultPart, '\r\n!colspan="2"|' .. Icons.Icon({'Runes', type='item', img='Air Rune'}))
	for i, catID in ipairs(categoryIDs) do
		local category = GameData.getEntityByID(SkillData.Runecrafting.categories, catID)
		if category ~= nil then
			table.sort(runeList[catID], function(a, b) return (a.order == b.order and a.name < b.name) or a.order < b.order end)
			table.insert(resultPart, '\r\n|-\r\n!scope="row"|' .. category.name)

			local listPart = {}
			for j, rune in ipairs(runeList[catID]) do
				table.insert(listPart, Icons.Icon({rune.name, type='item'}))
			end
			table.insert(resultPart, '\r\n|style="text-align:center;"|'..table.concat(listPart, ' • '))
		end
	end
	table.insert(resultPart, '\r\n|}')

	return table.concat(resultPart)
end

function p.getSkillcapeNavbox(frame)
	local capeList = {
		["Normal"] = Shop.getPurchases(function(purch) return purch.category == 'melvorD:Skillcapes' end),
		["Superior"] = Shop.getPurchases(function(purch) return purch.category == 'melvorTotH:SuperiorSkillcapes' end)
	}

	local capeNames = {}
	for catName, subList in pairs(capeList) do
		for i, cape in ipairs(subList) do
			capeNames[cape.id] = Shop._getPurchaseName(cape)
		end
		
		table.sort(capeList[catName], function(a, b)
			local costA, costB = Shop._getPurchaseSortValue(a), Shop._getPurchaseSortValue(b)
			if costA == costB then
				return capeNames[a.id] < capeNames[b.id]
			else
				return costA < costB
			end
		end)
	end

	local capeText = {}
	for i, purch in ipairs(capeList) do
		table.insert(capeText, Icons.Icon({capeNames[purch.id], type='item'}))
	end

	local resultPart = {}
	table.insert(resultPart, '{| class="wikitable navigation-not-searchable" style="margin:auto; clear:both; width: 100%"')
	table.insert(resultPart, '\r\n!colspan="2"| ' .. Icons.Icon({'Skillcapes', type='item', img='Cape of Completion'}))
	for catName, subList in pairs(capeList) do
		local capeText = {}
		table.insert(resultPart, '\r\n|-\r\n!style="text-align:center;"| ' .. catName)
		for i, cape in ipairs(subList) do
			table.insert(capeText, Icons.Icon({capeNames[cape.id], type='item'}))
		end
		table.insert(resultPart, '\r\n|style="text-align:center;"| ' .. table.concat(capeText, ' • '))
	end
	table.insert(resultPart, '\r\n|}')

	return table.concat(resultPart)
end

function p.getSpellNavbox(frame)
	local spellTable = {}
	for i, spellBook in ipairs(Magic.spellBooks) do
		spellTable[spellBook.id] = {}
		local spells = Magic.getSpellsBySpellBook(spellBook.id)
		for j, spell in ipairs(spells) do
			table.insert(spellTable[spellBook.id], { ["name"] = spell.name, ["order"] = spell.level })
		end
	end

	local getSpellList = function(spellTable, imgType)
		local listPart = {}
		for i, obj in ipairs(spellTable) do
			table.insert(listPart, Icons.Icon({obj.name, type=imgType}))
		end
		return table.concat(listPart, ' • ')
	end

	local resultPart = {}
	table.insert(resultPart, '{| class="wikitable navigation-not-searchable" style="margin:auto; clear:both; width: 100%"')
	table.insert(resultPart, '\r\n!colspan=2|' .. Icons.Icon({'Spells', type='skill', img='Magic'}))
	for i, spellBook in ipairs(Magic.spellBooks) do
		table.sort(spellTable[spellBook.id], function(a, b)
			if a.order == b.order then
				return a.name < b.name
			else
				return a.order < b.order
			end
		end)
		table.insert(resultPart, '\r\n|-\r\n!scope="row"| ' .. Magic.getSpellTypeLink(spellBook.id))
		table.insert(resultPart, '\r\n|style="text-align:center;| ' .. getSpellList(spellTable[spellBook.id], spellBook.imgType))
	end
	table.insert(resultPart, '\r\n|}')

	return table.concat(resultPart)
end

function p.getFamiliarNavbox(frame)
	local familiarList = {}
	for i, recipe in ipairs(SkillData.Summoning.recipes) do
		local item = Items.getItemByID(recipe.productID)
		if item ~= nil then
			table.insert(familiarList, { ["name"] = item.name, ["order"] = recipe.level })
		end
	end
	table.sort(familiarList, function(a, b) return a.order < b.order end)

	local resultPart = {}
	table.insert(resultPart, '{| class="wikitable navigation-not-searchable" style="margin:auto; clear:both; width: 100%"')
	table.insert(resultPart, '\r\n!colspan=2|' .. Icons.Icon({'Summoning', 'Summoning Familiars', type='skill'}))
	local iconArray = {}
	for i, fam in ipairs(familiarList) do
		table.insert(iconArray, Icons.Icon({fam.name, type='item'}))
	end
	table.insert(resultPart, '\r\n|-\r\n|style="text-align:center;"|'..table.concat(iconArray, ' • '))
	table.insert(resultPart, '\r\n|}')
	return table.concat(resultPart)
end

function p.getThievingNavbox()
	local returnPart = {}

	-- Create table header
	table.insert(returnPart, '{| class="wikitable navigation-not-searchable" style="text-align:center; clear:both; margin:auto; margin-bottom:1em;"')
	table.insert(returnPart, '|-\r\n!' .. Icons.Icon({'Thieving', 'Thieving Targets', type='skill'}))
	table.insert(returnPart, '|-\r\n|')

	local npcData = {}
	for i, npc in ipairs(SkillData.Thieving.npcs) do
		table.insert(npcData, {["level"] = npc.level, ["name"] = npc.name})
	end
	table.sort(npcData, function(a, b) return a.level < b.level end)

	local npcList = {}
	-- Create row for each NPC
	for i, npc in ipairs(npcData) do
		table.insert(npcList, Icons.Icon({npc.name, type='thieving'}))
	end
	table.insert(returnPart, table.concat(npcList, ' • '))
	table.insert(returnPart, '|}')

	return table.concat(returnPart, '\r\n')
end

function p.getFishingNavbox()
	local categoryHeader = {}
	local categoryItems = {}
	local addCatData = function(cat, catLink, itemName, itemOrder)
		if categoryItems[cat] == nil then
			-- Initialize category
			table.insert(categoryHeader, { ["name"] = cat, ["link"] = catLink })
			categoryItems[cat] = {}
		end
		table.insert(categoryItems[cat], { ["name"] = itemName, ["order"] = itemOrder })
	end

	-- Fishing areas
	-- Iterate through all fishing areas, identifying fish within each
	for i, area in ipairs(SkillData.Fishing.areas) do
		for j, fishID in ipairs(area.fishIDs) do
			local fishItem = Items.getItemByID(fishID)
			local recipe = GameData.getEntityByID(SkillData.Fishing.fish, fishID)
			if fishItem ~= nil and recipe ~= nil then
				addCatData(area.name, 'Fishing#Fishing Areas', fishItem.name, recipe.level)
			end
		end
	end
	-- Junk items
	for i, itemID in ipairs(SkillData.Fishing.junkItemIDs) do
		local item = Items.getItemByID(itemID)
		if item ~= nil then
			addCatData('Junk', 'Fishing#Junk', item.name, 1)
		end
	end
	-- Special items
	for i, itemDef in ipairs(SkillData.Fishing.specialItems) do
		local item = Items.getItemByID(itemDef.itemID)
		if item ~= nil then
			local weight = itemDef.weight or 1
			addCatData('Special Items', 'Fishing#Special', item.name, 1 / weight)
		end
	end

	local resultPart = {}
	-- Generate navbox header
	table.insert(resultPart, '{| class="wikitable navigation-not-searchable" style="margin:auto; clear:both; width: 100%"')
	table.insert(resultPart, '\r\n|-\r\n!colspan="2" | ' .. Icons.Icon({'Fishing', type='skill'}))
	-- Generate section for each fishing area, junk, and special
	for i, cat in ipairs(categoryHeader) do
		local itemList = {}
		if categoryItems[cat.name] ~= nil then
			table.sort(categoryItems[cat.name], function(a, b) return (a.order == b.order and a.name < b.name) or a.order < b.order end)
			for j, item in ipairs(categoryItems[cat.name]) do
				table.insert(itemList, Icons.Icon({item.name, type='item'}))
			end
		end

		table.insert(resultPart, '\r\n|-\r\n!class="center" style="min-width:140px" | [[' .. (cat.link or cat.name) .. '|' .. cat.name .. ']]')
		table.insert(resultPart, '\r\n| class="center" style="vertical-align:middle;" | ' .. table.concat(itemList, ' • '))
	end
	table.insert(resultPart, '\r\n|}')

	return table.concat(resultPart)
end

function p.getOreBarNavbox(frame)
	local categoryList = { 'Ores', 'Bars' }
	local categoryItems = { ["Ores"] = {}, ["Bars"] = {} }
	local barOreIDs = {}
	-- Compile list of bars
	-- Also compile a list of ores used to create these bars, used to filter out non-bar ores later
	for i, recipe in ipairs(SkillData.Smithing.recipes) do
		if recipe.categoryID == 'melvorD:Bars' then
			local item = Items.getItemByID(recipe.productID)
			if item ~= nil then
				local displayName = string.gsub(item.name, ' Bar$', '')
				table.insert(categoryItems['Bars'], { ["name"] = item.name, ["display"] = displayName, ["order"] = recipe.level })
			end
			-- Add to barOreIDs list
			for j, costDef in ipairs(recipe.itemCosts) do
				if barOreIDs[costDef.id] == nil then
					barOreIDs[costDef.id] = true
				end
			end
		end
	end
	-- Compile list of ores
	for i, recipe in ipairs(SkillData.Mining.rockData) do
		if barOreIDs[recipe.productId] then
			local item = Items.getItemByID(recipe.productId)
			if item ~= nil then
				table.insert(categoryItems['Ores'], { ["name"] = item.name, ["display"] = recipe.name, ["order"] = recipe.level })
			end
		end
	end
	
	local resultPart = {}
	-- Generate navbox header
	table.insert(resultPart, '{| class="wikitable mw-collapsible navigation-not-searchable" style="margin:auto; clear:both; width: 100%"')
	table.insert(resultPart, '\r\n|-\r\n!style="background-color:#275C87;color:#FFFFFF;padding-left:64px;" colspan="2" | ' .. '<b>Ores & Bars</b>')
	-- Generate navbox content
	for i, cat in ipairs(categoryList) do
		table.sort(categoryItems[cat], function(a, b) return (a.order == b.order and a.display < b.display) or a.order < b.order end)
		local listPart = {}
		for j, listItem in ipairs(categoryItems[cat]) do
			table.insert(listPart, Icons.Icon({ listItem.name, listItem.display, type = 'item' }))
		end
		table.insert(resultPart, '\r\n|-\r\n! ' .. cat .. '\r\n|style="text-align:center;"| ' .. table.concat(listPart, ' • '))
	end
	table.insert(resultPart, '\r\n|}')
	return table.concat(resultPart)
end

return p